# 简体中文 (Simplified Chinese)

**URL:** https://forums.unrealengine.com/c/international/simplified-chinese/61.md?page=44

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**Page:** 45

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## [PC 应用程序当失焦并再次聚焦后，下拉菜单不响应鼠标滚轮](https://forums.unrealengine.com/t/pc/1553128)

<div class="topic-metadata">

**Author:** [@Online\_Learner\_7W3rV](https://forums.unrealengine.com/u/Online_Learner_7W3rV)\
**Replies:** 0\
**Last updated:** [December 25, 2023, 5:59am UTC](https://forums.unrealengine.com/t/pc/1553128 "2023-12-25T05:59:51Z")

</div>

PC 应用程序 A 在鼠标切到其他应用程序并再次切回 A 时，鼠标滚轮不能滑动下拉菜单，此时需要用鼠标右键点击到 A 应用范围内，才可以恢复滚轮滑动下拉菜单。这个情况有配置可以设置吗

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## [ShaderCompileWorker faile](https://forums.unrealengine.com/t/shadercompileworker-faile/1437976)

<div class="topic-metadata">

**Author:** [@Zanxus777](https://forums.unrealengine.com/u/Zanxus777)\
**Replies:** 2\
**Last updated:** [December 19, 2023, 3:46am UTC](https://forums.unrealengine.com/t/shadercompileworker-faile/1437976 "2023-12-19T03:46:42Z")

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When I open Unreal Engine, I get an error that the graphics driver has been updated and the system is reinstalled on Windows 11. The BIOS has been upgraded.

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## [有没有WeChat群呀，加个菜鸟呗](https://forums.unrealengine.com/t/wechat/1535657)

<div class="topic-metadata">

**Author:** [@YY\_00\_YY](https://forums.unrealengine.com/u/YY_00_YY)\
**Replies:** 0\
**Last updated:** [December 18, 2023, 2:16pm UTC](https://forums.unrealengine.com/t/wechat/1535657 "2023-12-18T14:16:05Z")

</div>

摆脱带带菜鸡哈呗

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## [官方文档资源无法导入](https://forums.unrealengine.com/t/topic/1527546)

<div class="topic-metadata">

**Author:** [@ChouHaku](https://forums.unrealengine.com/u/ChouHaku)\
**Replies:** 2\
**Last updated:** [December 16, 2023, 2:13pm UTC](https://forums.unrealengine.com/t/topic/1527546 "2023-12-16T14:13:20Z")

</div>

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## [我需要一种类似路径布置的工具 等间距沿着线型区域且能跟随地形上下起伏的布置工具 用于等距布置](https://forums.unrealengine.com/t/topic/2153052)

<div class="topic-metadata">

**Author:** [@user\_a7652d8a98cb4cf144eb46e8491cb753c05d32b9a858cafd607b5e](https://forums.unrealengine.com/u/user_a7652d8a98cb4cf144eb46e8491cb753c05d32b9a858cafd607b5e)\
**Replies:** 0\
**Last updated:** [December 11, 2023, 3:19am UTC](https://forums.unrealengine.com/t/topic/2153052 "2023-12-11T03:19:47Z")

</div>

比如快速线性等间距布置行道树（the tree beside the rode ）每3.5米一棵树 4米一个垃圾桶 2米一个路灯

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## [SessionSettings are empty](https://forums.unrealengine.com/t/sessionsettings-are-empty/1429163)

<div class="topic-metadata">

**Author:** [@Anonymous\_0bfda56f85a31d05506f4ecc326eca56](https://forums.unrealengine.com/u/Anonymous_0bfda56f85a31d05506f4ecc326eca56)\
**Replies:** 0\
**Last updated:** [November 28, 2023, 4:55pm UTC](https://forums.unrealengine.com/t/sessionsettings-are-empty/1429163 "2023-11-28T16:55:57Z")

</div>

我正在写一个局域网联机的Demo，我使用CreateSession来创建一个Session并传入我需要的SessionSettings，但是当我从另一台计算机查找Session时，另一台设备确实找到了一个Session，但是其中的数据完全没有初始化，我的代码如下。 FOnlineSessionSettings SessionSettings = FOnlineSessionSettings(); if(!Params.bUseLA…

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## [I want to merge meshs which has same material but diffrent mesh when render thread, and keep them independent.](https://forums.unrealengine.com/t/i-want-to-merge-meshs-which-has-same-material-but-diffrent-mesh-when-render-thread-and-keep-them-independent/1390265)

<div class="topic-metadata">

**Author:** [@user\_448aaf1b042297f4ab095dd13f4986bf27ee50938163b37afe5fd5](https://forums.unrealengine.com/u/user_448aaf1b042297f4ab095dd13f4986bf27ee50938163b37afe5fd5)\
**Replies:** 2\
**Last updated:** [November 28, 2023, 6:38am UTC](https://forums.unrealengine.com/t/i-want-to-merge-meshs-which-has-same-material-but-diffrent-mesh-when-render-thread-and-keep-them-independent/1390265 "2023-11-28T06:38:48Z")

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I want to merge meshs which has same material but diffrent mesh when render thread, and keep them independent. This is mean that meshs are not be merged to a actor,only on render thead to merge drawcommands.I search man…

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## [项目缺失](https://forums.unrealengine.com/t/topic/1427920)

<div class="topic-metadata">

**Author:** [@nelsonboos](https://forums.unrealengine.com/u/nelsonboos)\
**Replies:** 0\
**Last updated:** [November 28, 2023, 3:55am UTC](https://forums.unrealengine.com/t/topic/1427920 "2023-11-28T03:55:20Z")

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这个设置一直在弹出，不知道为什么也没有修改的渠道

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## [RDSS串口通讯打包安卓，运行后闪退](https://forums.unrealengine.com/t/rdss/1425834)

<div class="topic-metadata">

**Author:** [@Aikusuodi](https://forums.unrealengine.com/u/Aikusuodi)\
**Replies:** 0\
**Last updated:** [November 27, 2023, 2:17pm UTC](https://forums.unrealengine.com/t/rdss/1425834 "2023-11-27T14:17:16Z")

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最近开发手持机app，Android12系统，需要用到RDSS串口通讯，找了几个插件，打包安装都没问题，但是运行时会直接闪退，请问有大神知道原因吗？

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## [激活布料无效](https://forums.unrealengine.com/t/topic/1420033)

<div class="topic-metadata">

**Author:** [@stageq](https://forums.unrealengine.com/u/stageq)\
**Replies:** 0\
**Last updated:** [November 25, 2023, 2:36pm UTC](https://forums.unrealengine.com/t/topic/1420033 "2023-11-25T14:36:21Z")

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## [运行的游戏中包含人物角色所遇到的错误](https://forums.unrealengine.com/t/topic/1417313)

<div class="topic-metadata">

**Author:** [@user\_2c4b424bca12dd09b6218689084f6a6598580a49eb4b687debc166](https://forums.unrealengine.com/u/user_2c4b424bca12dd09b6218689084f6a6598580a49eb4b687debc166)\
**Replies:** 2\
**Last updated:** [November 24, 2023, 3:51pm UTC](https://forums.unrealengine.com/t/topic/1417313 "2023-11-24T15:51:12Z")

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我遇到了一个困惑很久的问题 我在打包出来的游戏地图中放置了 人物 那么在我 运行游戏，加载进入带着人物的地图 就会报 （严重的错误–这就是报错的名字） 图1： 然后导致游戏就闪退了 我在ue5 中烘焙的项目的时候 就会出现下图这个报错 图2： 我试着查看这个报错所提到的日志 但是我发现在这个路径下面并没有生成Client.log 文件

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## [Whether chaos will support conversion to PhysX format](https://forums.unrealengine.com/t/whether-chaos-will-support-conversion-to-physx-format/1406799)

<div class="topic-metadata">

**Author:** [@naisu\_hakuya1](https://forums.unrealengine.com/u/naisu_hakuya1)\
**Replies:** 1\
**Last updated:** [November 22, 2023, 2:48am UTC](https://forums.unrealengine.com/t/whether-chaos-will-support-conversion-to-physx-format/1406799 "2023-11-22T02:48:11Z")

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I am facing a problem, with Unreal4 as the engine, the server uses PhysX as the physics engine can work well, but after Unreal upgrade to 5, Chaos is not compatible with PhysX serialization format, what is the solution

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## [Two white boxes appear after running the vehicle template created by UE. How can I solve this problem?](https://forums.unrealengine.com/t/two-white-boxes-appear-after-running-the-vehicle-template-created-by-ue-how-can-i-solve-this-problem/1394064)

<div class="topic-metadata">

**Author:** [@user\_bca04c33555d06ccc9f9562ed570f27478687ff1545d9bd02db187](https://forums.unrealengine.com/u/user_bca04c33555d06ccc9f9562ed570f27478687ff1545d9bd02db187)\
**Replies:** 2\
**Last updated:** [November 21, 2023, 10:26am UTC](https://forums.unrealengine.com/t/two-white-boxes-appear-after-running-the-vehicle-template-created-by-ue-how-can-i-solve-this-problem/1394064 "2023-11-21T10:26:44Z")

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## [An assertion error in Unreal Engine（Unreal Engine 中的一个断言错误）](https://forums.unrealengine.com/t/an-assertion-error-in-unreal-engine-unreal-engine/1327224)

<div class="topic-metadata">

**Author:** [@user\_2c4b424bca12dd09b6218689084f6a6598580a49eb4b687debc166](https://forums.unrealengine.com/u/user_2c4b424bca12dd09b6218689084f6a6598580a49eb4b687debc166)\
**Replies:** 2\
**Last updated:** [November 15, 2023, 7:43pm UTC](https://forums.unrealengine.com/t/an-assertion-error-in-unreal-engine-unreal-engine/1327224 "2023-11-15T19:43:26Z")

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最近遇到了一个问题关于UE5.2中 Metahumans 的IK 骨骼加载被错误地分配到非游戏线程。 下面为报错日志： Assertion failed: IsInGameThread() \[File:D:\\build\\++UE5\\Sync\\Engine\\Source\\Runtime\\CoreUObject\\Private\\UObject\\UObjectGlobals.cpp\] \[Line: 1549\] Unable to load…

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## [how to collide the particles by linetrace](https://forums.unrealengine.com/t/how-to-collide-the-particles-by-linetrace/1375442)

<div class="topic-metadata">

**Author:** [@hejustbrave](https://forums.unrealengine.com/u/hejustbrave)\
**Replies:** 1\
**Last updated:** [November 15, 2023, 2:39am UTC](https://forums.unrealengine.com/t/how-to-collide-the-particles-by-linetrace/1375442 "2023-11-15T02:39:55Z")

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I wanna hit the particles by linetrace in BP in order to get some info from the hit one,any one knows? I try to set the collision in Niagara but saidly it didn’t work,or maybe I made it a wrong way.

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## [Use Win10 Ctrl+G record video black screen/使用WIN10自带录屏显示有问题](https://forums.unrealengine.com/t/use-win10-ctrl-g-record-video-black-screen-win10/1381613)

<div class="topic-metadata">

**Author:** [@suxsho](https://forums.unrealengine.com/u/suxsho)\
**Replies:** 2\
**Last updated:** [November 13, 2023, 2:49am UTC](https://forums.unrealengine.com/t/use-win10-ctrl-g-record-video-black-screen-win10/1381613 "2023-11-13T02:49:28Z")

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UE5.3.1,new 3rd character template ,Ctrl+G open windows game bar，recording, like this,very strange,how to solve it？

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## [利用ZED 2i 双目来做动作捕捉，LiveLink Rename导致骨骼错位。](https://forums.unrealengine.com/t/zed-2i-livelink-rename/1373165)

<div class="topic-metadata">

**Author:** [@giordanoshai1](https://forums.unrealengine.com/u/giordanoshai1)\
**Replies:** 2\
**Last updated:** [November 10, 2023, 2:03am UTC](https://forums.unrealengine.com/t/zed-2i-livelink-rename/1373165 "2023-11-10T02:03:06Z")

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如图所示，这个问题该如何去解决？ Livelink Remap也是有的。 如果可以解决，愿付费，或者求一个把C++工程转成插件的大牛。

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## [网格体转metahuman服务出错](https://forums.unrealengine.com/t/metahuman/669743)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_47d86343](https://forums.unrealengine.com/u/anonymous_user_47d86343)\
**Replies:** 1\
**Last updated:** [November 9, 2023, 2:32pm UTC](https://forums.unrealengine.com/t/metahuman/669743 "2023-11-09T14:32:09Z")

</div>

执行网格体转MetaHuman服务时出错 有大神能教一下怎么解决吗

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## [4.26视口帧数会因为开启其他窗口减半](https://forums.unrealengine.com/t/4-26/1337366)

<div class="topic-metadata">

**Author:** [@tyyevil](https://forums.unrealengine.com/u/tyyevil)\
**Replies:** 1\
**Last updated:** [November 8, 2023, 2:26am UTC](https://forums.unrealengine.com/t/4-26/1337366 "2023-11-08T02:26:33Z")

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我显卡3060TI首先能够排除性能问题。 当我在视口中运行游戏时，可以按我设定的60帧运行。但是只要一打开一个额外窗口，比如蓝图编辑器，甚至于打开项目设置窗口，我视口的帧数就减半变为30帧。也就是说，我无法在开启蓝图编辑器的时候测试游戏，也没办法新建窗口运行游戏，因为也会变为30帧。如果再开一个窗口甚至会变成15帧。就算是空关卡也是一样的情况。 我更换显卡之前时显卡是1060，就不会出现这样的状况，有人遇到过这样的问题吗？

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## [请问如何导出Android Studio工程？](https://forums.unrealengine.com/t/android-studio/1353610)

<div class="topic-metadata">

**Author:** [@Online\_Learner\_nGHYq](https://forums.unrealengine.com/u/Online_Learner_nGHYq)\
**Replies:** 1\
**Last updated:** [November 8, 2023, 2:25am UTC](https://forums.unrealengine.com/t/android-studio/1353610 "2023-11-08T02:25:00Z")

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我需要为apk添加额外的SDK，比如广告和数据收集之类的，但UE4打包时并没有导出Android Studio工程，请问我该如何添加额外的SDK逻辑呢？

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## [UE如何使用C++生成图片或者按钮？？并将其添加到UserWidget类中？](https://forums.unrealengine.com/t/ue-c-userwidget/1342714)

<div class="topic-metadata">

**Author:** [@dyg1234](https://forums.unrealengine.com/u/dyg1234)\
**Replies:** 4\
**Last updated:** [November 7, 2023, 9:02am UTC](https://forums.unrealengine.com/t/ue-c-userwidget/1342714 "2023-11-07T09:02:10Z")

</div>

如标题所言

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## [使用DetourCrowdAi控制器后，Ai敌人为何无法正常使用NavLine智能链接跳跃？](https://forums.unrealengine.com/t/detourcrowdai-ai-navline/1355279)

<div class="topic-metadata">

**Author:** [@user\_d490b09705a7089273660aed373d82c32025f0d557a839eb09eb69](https://forums.unrealengine.com/u/user_d490b09705a7089273660aed373d82c32025f0d557a839eb09eb69)\
**Replies:** 0\
**Last updated:** [November 1, 2023, 6:02am UTC](https://forums.unrealengine.com/t/detourcrowdai-ai-navline/1355279 "2023-11-01T06:02:25Z")

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在使用AIController时，多个敌人AI可正常通过NavLine的智能链接跳跃。但在其它条件不变，单纯改为DetourCrowdAIController后，敌人AI到达跳跃点只会原地上下跳跃，无法向前跳跃。请问能通过什么方法解决啊？

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## [How To set the UPROPERTY value correctly,(C++),in edtor mode ?](https://forums.unrealengine.com/t/how-to-set-the-uproperty-value-correctly-c-in-edtor-mode/1350440)

<div class="topic-metadata">

**Author:** [@typesolo](https://forums.unrealengine.com/u/typesolo)\
**Replies:** 2\
**Last updated:** [October 31, 2023, 6:51am UTC](https://forums.unrealengine.com/t/how-to-set-the-uproperty-value-correctly-c-in-edtor-mode/1350440 "2023-10-31T06:51:40Z")

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I created a widget Blueprint, the parent class is UMyUserWidget,and click SetValue,the value show is right,but it will reset after edit ， rename a widget or add button or something . I want save the widget name for do s…

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## [Ubuntu How Support input Chinese](https://forums.unrealengine.com/t/ubuntu-how-support-input-chinese/1347392)

<div class="topic-metadata">

**Author:** [@WuPeng\_01](https://forums.unrealengine.com/u/WuPeng_01)\
**Replies:** 0\
**Last updated:** [October 27, 2023, 3:45am UTC](https://forums.unrealengine.com/t/ubuntu-how-support-input-chinese/1347392 "2023-10-27T03:45:40Z")

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Ubuntu How Support input Chinese ？

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## [如何根据相机距离自动缩放粒子？](https://forums.unrealengine.com/t/topic/1345853)

<div class="topic-metadata">

**Author:** [@hejustbrave](https://forums.unrealengine.com/u/hejustbrave)\
**Replies:** 6\
**Last updated:** [October 27, 2023, 3:33am UTC](https://forums.unrealengine.com/t/topic/1345853 "2023-10-27T03:33:58Z")

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版本5.0.3 在粒子中有看到这个功能点，但是调用时并没生效，不知道是不是哪里做的不对 另外，应该是可以在粒子更新组写一个模块来逐粒子计算与相机的距离以设置其大小的，但这样做可能会比较麻烦，所以想问下是否有更方便的办法来达到该效果。

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## [Unreal MultiPlayer](https://forums.unrealengine.com/t/unreal-multiplayer/1346377)

<div class="topic-metadata">

**Author:** [@Anonymous\_e05e17c65566a527bb460493cef027de](https://forums.unrealengine.com/u/Anonymous_e05e17c65566a527bb460493cef027de)\
**Replies:** 1\
**Last updated:** [October 27, 2023, 1:24am UTC](https://forums.unrealengine.com/t/unreal-multiplayer/1346377 "2023-10-27T01:24:25Z")

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Widget click events in WidgetComponent multiplayer are invalid

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## [UE5.2 control rig 使用python 无法修改Group Channels属性，导致控制器选择出bug，无法正确选中控制器](https://forums.unrealengine.com/t/ue5-2-control-rig-python-group-channels-bug/1341396)

<div class="topic-metadata">

**Author:** [@wisike](https://forums.unrealengine.com/u/wisike)\
**Replies:** 0\
**Last updated:** [October 23, 2023, 3:46am UTC](https://forums.unrealengine.com/t/ue5-2-control-rig-python-group-channels-bug/1341396 "2023-10-23T03:46:30Z")

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https://docs.unrealengine.com/5.2/en-US/PythonAPI/class/RigControlSettings.html#unreal-rigcontrolsettings group\_with\_parent\_control (bool): \[Read-Write\] If set to true the animation channel will be grouped with the par…

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## [展示柜 XR22-SEAGUARD](https://forums.unrealengine.com/t/xr22-seaguard/1340941)

<div class="topic-metadata">

**Author:** [@J\_Tox](https://forums.unrealengine.com/u/J_Tox)\
**Replies:** 0\
**Last updated:** [October 22, 2023, 4:44pm UTC](https://forums.unrealengine.com/t/xr22-seaguard/1340941 "2023-10-22T16:44:16Z")

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:rocket: 激动人心的消息：XR22-SEAGUARD 现在在 EPIC 和 STEAM 上可用！ :video\_game: 大家好，亲爱的开发者、游戏玩家和爱好者们！ 我们非常高兴地宣布，XR22-SEAGUARD 现已正式发布，可以在 EPIC 和 STEAM 平台上获得。这对我们来说是一个重要时刻，我们迫不及待地想要分享 XR22-SEAGUARD 的独特之处。 以下是您可以从我们的游戏中期待的内容： …

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## [是1660显卡的问题吗？安装好后新的空白模版打开就有点问题](https://forums.unrealengine.com/t/topic/1291253)

<div class="topic-metadata">

**Author:** [@rentrying](https://forums.unrealengine.com/u/rentrying)\
**Replies:** 1\
**Last updated:** [October 14, 2023, 1:16pm UTC](https://forums.unrealengine.com/t/topic/1291253 "2023-10-14T13:16:47Z")

</div>

Uploading: QQ图片20230911221926.jpg…

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## [FSharedRef? TSharedRef? 文档能不能用点心？这样非常难受啊？](https://forums.unrealengine.com/t/fsharedref-tsharedref/1330464)

<div class="topic-metadata">

**Author:** [@jmklgasdas](https://forums.unrealengine.com/u/jmklgasdas)\
**Replies:** 0\
**Last updated:** [October 12, 2023, 2:53pm UTC](https://forums.unrealengine.com/t/fsharedref-tsharedref/1330464 "2023-10-12T14:53:47Z")

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