# 简体中文 (Simplified Chinese)

**URL:** https://forums.unrealengine.com/c/international/simplified-chinese/61.md?page=43

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**Page:** 44

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## [\[BUGS Bugs bugs\]我的ue5.3的使用过程会出现这种情况，同时经常会异常闪退，请问该怎么解决](https://forums.unrealengine.com/t/bugs-bugs-bugs-ue5-3/1644008)

<div class="topic-metadata">

**Author:** [@Little-xiaoyang](https://forums.unrealengine.com/u/Little-xiaoyang)\
**Replies:** 2\
**Last updated:** [February 2, 2024, 3:55am UTC](https://forums.unrealengine.com/t/bugs-bugs-bugs-ue5-3/1644008 "2024-02-02T03:55:37Z")

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他会出现以下图片的提示异常，正常应该出现在鼠标右侧的提示占满窗口 同时在一段时间后会出现GPU奔溃

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## [UE5.1安装好后启动加载至75%就报错了](https://forums.unrealengine.com/t/ue5-1-75/780995)

<div class="topic-metadata">

**Author:** [@dongdongdonglin](https://forums.unrealengine.com/u/dongdongdonglin)\
**Replies:** 3\
**Last updated:** [February 2, 2024, 3:51am UTC](https://forums.unrealengine.com/t/ue5-1-75/780995 "2024-02-02T03:51:14Z")

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启动后加载至75%提示初始化时报错，求帮助 T。T 补充一下 cpu：AMD Ryzen 9 5900X 12-Core Processor 显卡：AMD Radeon RX 6900 XT 驱动：31.0.14033.1012 2023/2/17最新的 Uploading: 微信图片\_20230301145248.png… LoginId:49472fb6406a86072f61568297eb4a17 Epic…

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## [用MetaHuman替换了一下小白人，打包输出后，运行就报一错误？？](https://forums.unrealengine.com/t/metahuman/837191)

<div class="topic-metadata">

**Author:** [@mete105](https://forums.unrealengine.com/u/mete105)\
**Replies:** 1\
**Last updated:** [February 2, 2024, 3:48am UTC](https://forums.unrealengine.com/t/metahuman/837191 "2024-02-02T03:48:54Z")

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把MetaHuman删掉就能正常运行？ 要怎么解决呢？

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## [虚幻4打不开，报错](https://forums.unrealengine.com/t/topic/1128935)

<div class="topic-metadata">

**Author:** [@user\_3a4ae35076a1ea64e1e88aca7eff2418654c4345d693b56a7bc618](https://forums.unrealengine.com/u/user_3a4ae35076a1ea64e1e88aca7eff2418654c4345d693b56a7bc618)\
**Replies:** 3\
**Last updated:** [February 2, 2024, 3:43am UTC](https://forums.unrealengine.com/t/topic/1128935 "2024-02-02T03:43:48Z")

</div>

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## [大量AI存在时就很非常卡，不知道怎么优化](https://forums.unrealengine.com/t/ai/1140752)

<div class="topic-metadata">

**Author:** [@07b3dbc8c28b4bc08f51fe1e60b5332b](https://forums.unrealengine.com/u/07b3dbc8c28b4bc08f51fe1e60b5332b)\
**Replies:** 3\
**Last updated:** [February 2, 2024, 3:41am UTC](https://forums.unrealengine.com/t/ai/1140752 "2024-02-02T03:41:40Z")

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在公司做了一个项目，逃生类的，有大量的AI逃生通过行为树寻路移动。，800个左右，帧数只能搭配10+。很苦恼，因为我是小白，想请大佬指点指点！

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## [打包失败：error LNK2019: 无法解析的外部符号 "bool GIsGameAgnosticExe"](https://forums.unrealengine.com/t/error-lnk2019-bool-gisgameagnosticexe/1198078)

<div class="topic-metadata">

**Author:** [@user\_c6d8a43e8e32e4081eccb137542c7576abe72d9213840019641a9d](https://forums.unrealengine.com/u/user_c6d8a43e8e32e4081eccb137542c7576abe72d9213840019641a9d)\
**Replies:** 1\
**Last updated:** [February 2, 2024, 3:30am UTC](https://forums.unrealengine.com/t/error-lnk2019-bool-gisgameagnosticexe/1198078 "2024-02-02T03:30:08Z")

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预览没问题，打包时报错： Module.Launch.cpp.obj : error LNK2019: 无法解析的外部符号 "bool GIsGameAgnosticExe" (?GIsGameAgnosticExe@@3\_NA)，函数 "void \_\_cdecl LaunchFixGameNameCase(void)" (?LaunchFixGameNameCase@@YAXXZ) 中引用了该符号 Module.Core.9\_of\_…

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## [请问遇到以下错误如何解决](https://forums.unrealengine.com/t/topic/1305978)

<div class="topic-metadata">

**Author:** [@A.K.47.TURING](https://forums.unrealengine.com/u/A.K.47.TURING)\
**Replies:** 1\
**Last updated:** [February 2, 2024, 3:19am UTC](https://forums.unrealengine.com/t/topic/1305978 "2024-02-02T03:19:35Z")

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LoginId:6970c01f4b5300abffbac1a6d88a4cf4 EpicAccountId:3a3e7f7b50c64c1fa9ec708c07d63866 Unhandled Exception: EXCEPTION\_ACCESS\_VIOLATION reading address 0x0000000000001440 UnrealEditor\_D3D12RHI UnrealEditor\_D3D12RHI …

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## [spine导出后在cocos可以完美使用，但是在UE中无法完美使用。](https://forums.unrealengine.com/t/spine-cocos-ue/1307923)

<div class="topic-metadata">

**Author:** [@flishandy](https://forums.unrealengine.com/u/flishandy)\
**Replies:** 2\
**Last updated:** [February 2, 2024, 3:17am UTC](https://forums.unrealengine.com/t/spine-cocos-ue/1307923 "2024-02-02T03:17:36Z")

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有个困惑， spine导出的文件在cocos中可以按照spine里面的原点坐标放入背景图的正中心即可完美契合。 但是用在UE5里面就不行了， UE5不能好像不能识别spine里面的原点坐标，UE5只识别初始加载的图片大小，放入图片的正中心就不能与背景图契合。 在UE5的UMG-UI中就下面很大一块空直接刨除掉了， 因为有很多这种战斗场景，不可能每个都手动对齐， 所以打算所有战斗场景放入各自背景图片的正中央就可以和背景图契…

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## [UE5 C++创建项目失败](https://forums.unrealengine.com/t/ue5-c/1429154)

<div class="topic-metadata">

**Author:** [@ArgGames](https://forums.unrealengine.com/u/ArgGames)\
**Replies:** 1\
**Last updated:** [February 2, 2024, 3:08am UTC](https://forums.unrealengine.com/t/ue5-c/1429154 "2024-02-02T03:08:47Z")

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An error occurred while trying to generate project files. Running D:/UE/UE\_5.3/Engine/Build/BatchFiles/Build.bat -projectfiles -project=“D:/UEMyProject/Slash/Slash.uproject” -game -rocket -progress CreateProc failed: …

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## [UMG, Retainer Box](https://forums.unrealengine.com/t/umg-retainer-box/1656437)

<div class="topic-metadata">

**Author:** [@blxpnbsoug11](https://forums.unrealengine.com/u/blxpnbsoug11)\
**Replies:** 0\
**Last updated:** [January 31, 2024, 6:20pm UTC](https://forums.unrealengine.com/t/umg-retainer-box/1656437 "2024-01-31T18:20:20Z")

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There is a bTextureIsTooLarge limit in Retainer Box’s slate SReainerWidget, when the value is larger than GMaxTextureDimensions (default value 2048) will log warning!!! Why exist this limit, and how can I modify the GMa…

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## [How to use BuildPatchTool to upload game window system cannot open](https://forums.unrealengine.com/t/how-to-use-buildpatchtool-to-upload-game-window-system-cannot-open/1146315)

<div class="topic-metadata">

**Author:** [@\_0131](https://forums.unrealengine.com/u/_0131)\
**Replies:** 3\
**Last updated:** [January 26, 2024, 1:21am UTC](https://forums.unrealengine.com/t/how-to-use-buildpatchtool-to-upload-game-window-system-cannot-open/1146315 "2024-01-26T01:21:25Z")

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How to use BuildPatchTool to upload game window system cannot open

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## [关于虚拟阴影贴图mip层级的问题](https://forums.unrealengine.com/t/mip/1638397)

<div class="topic-metadata">

**Author:** [@WML8899174](https://forums.unrealengine.com/u/WML8899174)\
**Replies:** 3\
**Last updated:** [January 25, 2024, 6:43am UTC](https://forums.unrealengine.com/t/mip/1638397 "2024-01-25T06:43:21Z")

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我在UE5.3.1中导入了我自己制作的树木。但是树叶的阴影在距离较远的时候消失了。我查看了虚拟阴影贴图的mip级别发现阴影消失的距离和不同mip级别的交界线重叠，不确定两者是否相关。是否可以提高vsm的渲染范围以增强阴影的精细程度？应该如何操作？

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## [5.3 "unload stream level" does not work, when the map was loaded, i can't unload the map by the node.](https://forums.unrealengine.com/t/5-3-unload-stream-level-does-not-work-when-the-map-was-loaded-i-cant-unload-the-map-by-the-node/1631107)

<div class="topic-metadata">

**Author:** [@Learner\_Silent](https://forums.unrealengine.com/u/Learner_Silent)\
**Replies:** 4\
**Last updated:** [January 21, 2024, 10:00am UTC](https://forums.unrealengine.com/t/5-3-unload-stream-level-does-not-work-when-the-map-was-loaded-i-cant-unload-the-map-by-the-node/1631107 "2024-01-21T10:00:39Z")

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## [关于UE4中使用程序换植物生成器时LOD设置的参数失效的问题求答案](https://forums.unrealengine.com/t/ue4-lod/1630962)

<div class="topic-metadata">

**Author:** [@Online\_Learner\_aiz3v](https://forums.unrealengine.com/u/Online_Learner_aiz3v)\
**Replies:** 0\
**Last updated:** [January 21, 2024, 6:29am UTC](https://forums.unrealengine.com/t/ue4-lod/1630962 "2024-01-21T06:29:29Z")

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在我使用程序化植物生成器时，生成的植物后，我设置的LOD参数没有生效，但是我在把这颗设置了LOD参数的植物单独的拖入场景中LOD可以正确的生效，不知道什么原因求大佬解答

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## [请问UE5.03 本地化工具收集文本失败 显示红色十字是为什么](https://forums.unrealengine.com/t/ue5-03/1235372)

<div class="topic-metadata">

**Author:** [@ljd000123](https://forums.unrealengine.com/u/ljd000123)\
**Replies:** 1\
**Last updated:** [January 19, 2024, 7:51pm UTC](https://forums.unrealengine.com/t/ue5-03/1235372 "2024-01-19T19:51:21Z")

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而且我看别人的视频他们的loading policy 是game 我的是NEVER 而且更改不了 这又是为啥。。 以下是初次的报错OG \[2023.07.20-11.47.58:537\]\[ 0\]LogTextLocalizationResource: Warning: Text translation conflict for namespace “KismetSchema” and key “Default”. The c…

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## [有人知道怎么实现潮汐效果吗？](https://forums.unrealengine.com/t/topic/1624192)

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**Author:** [@fan](https://forums.unrealengine.com/u/fan)\
**Replies:** 0\
**Last updated:** [January 18, 2024, 4:15pm UTC](https://forums.unrealengine.com/t/topic/1624192 "2024-01-18T16:15:07Z")

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涨潮退潮，钱塘江大潮的效果 一线潮之类的。 使用流体能实现吗？

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## [增加游戏库的删除游戏的功能](https://forums.unrealengine.com/t/topic/1182033)

<div class="topic-metadata">

**Author:** [@user\_a35e3e65988abc795c8e17d1a529a6f0ca9cce75e24aaeff187439](https://forums.unrealengine.com/u/user_a35e3e65988abc795c8e17d1a529a6f0ca9cce75e24aaeff187439)\
**Replies:** 2\
**Last updated:** [January 12, 2024, 6:44am UTC](https://forums.unrealengine.com/t/topic/1182033 "2024-01-12T06:44:54Z")

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什么时候增加游戏库的删除游戏的功能？

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## [请在Epic启动器的库里面，增加删除已购买，但是已不想再玩的游戏的删除功能，谢谢！](https://forums.unrealengine.com/t/epic/1458342)

<div class="topic-metadata">

**Author:** [@Aliao](https://forums.unrealengine.com/u/Aliao)\
**Replies:** 2\
**Last updated:** [January 17, 2024, 1:01am UTC](https://forums.unrealengine.com/t/epic/1458342 "2024-01-17T01:01:43Z")

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已购买的游戏列表，请增加删除某个游戏的功能，移动到删除的分类也可以，如题所述，谢谢。以Epic的大能，这种小功能不难实现。

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## [为什么UE5.1里的Bridge无法下载资源？](https://forums.unrealengine.com/t/ue5-1-bridge/1154897)

<div class="topic-metadata">

**Author:** [@20211](https://forums.unrealengine.com/u/20211)\
**Replies:** 3\
**Last updated:** [January 16, 2024, 3:59am UTC](https://forums.unrealengine.com/t/ue5-1-bridge/1154897 "2024-01-16T03:59:11Z")

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我是MAC系统，最近开始，UE5.1的Bridge无法下载资源了，点击下载可以显示进度，但到100%后就停止了，右侧的添加入工程文件的加号一直没有办法点。更换了另一台电脑，开始还可以下载，之后也是同样的问题，无法下载了。以前使用的时候都没有问题，就是最近一个月开始出现的这个状况，是哪里需要做设置么？请教各位专业人士了，谢谢！

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## [我的Android游戏怎么打包都出错，GPT说我的证书没有同意，但是我引擎内，CMD内都确认了一遍，求助！](https://forums.unrealengine.com/t/android-gpt-cmd/1612418)

<div class="topic-metadata">

**Author:** [@TisLiu](https://forums.unrealengine.com/u/TisLiu)\
**Replies:** 0\
**Last updated:** [January 13, 2024, 10:19pm UTC](https://forums.unrealengine.com/t/android-gpt-cmd/1612418 "2024-01-13T22:19:43Z")

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求助🆘！

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## [ISocketSubsystem::Get(PLATFORM\_SOCKETSUBSYSTEM) fatal error LNK1120](https://forums.unrealengine.com/t/isocketsubsystem-get-platform-socketsubsystem-fatal-error-lnk1120/748414)

<div class="topic-metadata">

**Author:** [@fangliangv5](https://forums.unrealengine.com/u/fangliangv5)\
**Replies:** 1\
**Last updated:** [January 13, 2024, 2:58pm UTC](https://forums.unrealengine.com/t/isocketsubsystem-get-platform-socketsubsystem-fatal-error-lnk1120/748414 "2024-01-13T14:58:41Z")

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使用ue5.0.3获取本机ip地址，通过c++的ISocketSubsystem::Get(PLATFORM\_SOCKETSUBSYSTEM)-\>GetLocalHostAddr(\*GLog, canBind)来实现，返回ue5编译报错 NetActor.cpp.obj : error LNK2019: 无法解析的外部符号 “\_\_declspec(dllimport) public: static class ISocketSubsy…

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## [项目升级到5.2和5.3版本后运行程序过程中会偶尔画面卡住一下过一两秒又恢复了，GPU突然降为0了](https://forums.unrealengine.com/t/5-2-5-3-gpu-0/1609455)

<div class="topic-metadata">

**Author:** [@baobaoxiaoxuan](https://forums.unrealengine.com/u/baobaoxiaoxuan)\
**Replies:** 0\
**Last updated:** [January 12, 2024, 7:53pm UTC](https://forums.unrealengine.com/t/5-2-5-3-gpu-0/1609455 "2024-01-12T19:53:14Z")

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UE5.1的程序升级到5.2和5.3版本后，程序运行过程中偶尔会出现画面突然卡住一下，过一两秒又恢复了，卡住的时候GPU的占用率会突然降为0，然后一会就恢复了

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## [UE5.2 USDImporter 插件打包后导入USD文件报错](https://forums.unrealengine.com/t/ue5-2-usdimporter-usd/1608911)

<div class="topic-metadata">

**Author:** [@Dora\_miya](https://forums.unrealengine.com/u/Dora_miya)\
**Replies:** 0\
**Last updated:** [January 12, 2024, 4:10pm UTC](https://forums.unrealengine.com/t/ue5-2-usdimporter-usd/1608911 "2024-01-12T16:10:14Z")

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我看官方文档写了支持runtime下导入USD文件并且提醒了要强制开启USD文件所需的编码，官方文档链接如下：https://docs.unrealengine.com/5.3/zh-CN/universal-scene-description-in-unreal-engine/ 并且使用源码版打包成功了，但是后面打开并输入了USD文件的路径导入后直接报错了 下面贴入报错图片

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## [请问UE5\\.3的AUTODESK REVIT导出器什么时候发布呢？](https://forums.unrealengine.com/t/ue5-3-autodesk-revit/2152970)

<div class="topic-metadata">

**Author:** [@user\_eb330b7d98aa6a153cd3df912d70c90f22fe43f2c535741b83f567](https://forums.unrealengine.com/u/user_eb330b7d98aa6a153cd3df912d70c90f22fe43f2c535741b83f567)\
**Replies:** 0\
**Last updated:** [January 9, 2024, 12:48am UTC](https://forums.unrealengine.com/t/ue5-3-autodesk-revit/2152970 "2024-01-09T00:48:37Z")

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请问UE5.3的AUTODESK REVIT导出器什么时候发布呢？

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## [UE5.3, SEARCH\_PRESENCE找不到](https://forums.unrealengine.com/t/ue5-3-search-presence/1341979)

<div class="topic-metadata">

**Author:** [@MacroLemonXD](https://forums.unrealengine.com/u/MacroLemonXD)\
**Replies:** 3\
**Last updated:** [January 8, 2024, 4:43pm UTC](https://forums.unrealengine.com/t/ue5-3-search-presence/1341979 "2024-01-08T16:43:30Z")

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情况现在是这个样： 写在线子系统，写到加入会话的时候，Rider提示找不到SEARCH\_PRESENCE这个宏，重启IDE或者Unreal没用，重构项目也没用。 代码如下： void AMultiplayerDemoCharacter::JoinGameSession() { //Find game sessions if(!OnlineSessionInterface.IsValid()) { return; } …

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## [Requires a game achievement reset](https://forums.unrealengine.com/t/requires-a-game-achievement-reset/1584911)

<div class="topic-metadata">

**Author:** [@Fei3013](https://forums.unrealengine.com/u/Fei3013)\
**Replies:** 1\
**Last updated:** [January 5, 2024, 8:49pm UTC](https://forums.unrealengine.com/t/requires-a-game-achievement-reset/1584911 "2024-01-05T20:49:44Z")

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Requires a game achievement reset. The reset of a single trophy in a game, and the reset of all trophies

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## [UE5打包项目出现找到不到TwinmotionToUnrealContext这个插件的错误](https://forums.unrealengine.com/t/ue5-twinmotiontounrealcontext/1136019)

<div class="topic-metadata">

**Author:** [@hupeng520](https://forums.unrealengine.com/u/hupeng520)\
**Replies:** 1\
**Last updated:** [January 5, 2024, 3:57pm UTC](https://forums.unrealengine.com/t/ue5-twinmotiontounrealcontext/1136019 "2024-01-05T15:57:23Z")

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UATHelper: 打包(Windows): ERROR Unable to find pluginTwinmotionToUnrealContent’ (referenced via hupenggy.uproject). Install itand try again, or remove it from the required plugin list.PackagingResults: Error: Unable to fin…

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## [UE5.3~5.4 Precomputed Visibility Volume 功能丢了，希望反馈下](https://forums.unrealengine.com/t/ue5-3-5-4-precomputed-visibility-volume/1589792)

<div class="topic-metadata">

**Author:** [@BoxCorer](https://forums.unrealengine.com/u/BoxCorer)\
**Replies:** 0\
**Last updated:** [January 5, 2024, 7:57am UTC](https://forums.unrealengine.com/t/ue5-3-5-4-precomputed-visibility-volume/1589792 "2024-01-05T07:57:07Z")

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反馈了好几天了没人管，我自己修复了下，还不彻底，希望中国区团队能反馈下这个问题，这个对移动端真的很重要啊。新出的5.3.2 中的硬件遮挡剔除太水了，靠近墙，墙后面的就遮挡剔除不掉了，和PC差的很多，还是得靠这个啊 这个是我原始反馈的

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## [UE5\_地图Level加载](https://forums.unrealengine.com/t/ue5-level/593402)

<div class="topic-metadata">

**Author:** [@laojiwei](https://forums.unrealengine.com/u/laojiwei)\
**Replies:** 4\
**Last updated:** [January 5, 2024, 2:54am UTC](https://forums.unrealengine.com/t/ue5-level/593402 "2024-01-05T02:54:57Z")

</div>

UE5\_地图Level加载失败（提示是似乎是一个资产文件）

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## [UE5.3.2 ubuntu22.04](https://forums.unrealengine.com/t/ue5-3-2-ubuntu22-04/1564874)

<div class="topic-metadata">

**Author:** [@lu131315](https://forums.unrealengine.com/u/lu131315)\
**Replies:** 0\
**Last updated:** [December 27, 2023, 3:25pm UTC](https://forums.unrealengine.com/t/ue5-3-2-ubuntu22-04/1564874 "2023-12-27T15:25:55Z")

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\[2023.12.27-07.05.56:273\]\[112\]LogRHI: Display: Encountered a new graphics PSO: 926757424 \[2023.12.27-07.24.32:953\]\[ 65\]LogCore: === Critical error: === Unhandled Exception: SIGSEGV: unaligned memory access (SIMD vector…

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