# 简体中文 (Simplified Chinese)

**URL:** https://forums.unrealengine.com/c/international/simplified-chinese/61.md?page=40

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**Page:** 41

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## [UE5.4.1,编辑Packed Level Actor中网格体后，场景中显示的网格体是错乱的](https://forums.unrealengine.com/t/ue5-4-1-packed-level-actor/1836655)

<div class="topic-metadata">

**Author:** [@35degree](https://forums.unrealengine.com/u/35degree)\
**Replies:** 0\
**Last updated:** [May 2, 2024, 3:03pm UTC](https://forums.unrealengine.com/t/ue5-4-1-packed-level-actor/1836655 "2024-05-02T15:03:52Z")

</div>

在UE5.4.1中,编辑好的场景内容打包到一个Packed Level Actor中后，退出编辑，场景中的网格显示是错乱的，明明放的A网格体，显示的却是B或C网格体，反正就是不显示正确的那个网格体，必须重新打开一下关卡地图后恢复正常显示，但是一但编辑修改了Packed Level Actor中的内容后又是错乱的，每次编辑完都要手动再打开一次关卡才显示正常，这是引擎的BUG吗？还是什么缓存问题？

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## [输出太慢了，提高输出速度和输出质量](https://forums.unrealengine.com/t/topic/1836169)

<div class="topic-metadata">

**Author:** [@059cc68bda4e4792a9a25f2a33e04ca4](https://forums.unrealengine.com/u/059cc68bda4e4792a9a25f2a33e04ca4)\
**Replies:** 0\
**Last updated:** [May 2, 2024, 9:09am UTC](https://forums.unrealengine.com/t/topic/1836169 "2024-05-02T09:09:54Z")

</div>

输出太慢了，提高输出速度和输出质量

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## [虚幻的FPS游戏怎么处理枪的穿模？](https://forums.unrealengine.com/t/fps/1835687)

<div class="topic-metadata">

**Author:** [@user\_e17095991c5d5cea76aba88befae2945d04716394a6de2c0623c37](https://forums.unrealengine.com/u/user_e17095991c5d5cea76aba88befae2945d04716394a6de2c0623c37)\
**Replies:** 0\
**Last updated:** [May 2, 2024, 1:29am UTC](https://forums.unrealengine.com/t/fps/1835687 "2024-05-02T01:29:49Z")

</div>

在角色靠近墙壁的时候，枪就会穿过墙壁，我之前在unity可以用摄像机堆栈解决，但是在虚幻这里，我不知道怎么处理。我用的是虚幻4

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## [物体能否有镜像复制的操作？](https://forums.unrealengine.com/t/topic/1830415)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_756deb70](https://forums.unrealengine.com/u/anonymous_user_756deb70)\
**Replies:** 1\
**Last updated:** [April 30, 2024, 3:32am UTC](https://forums.unrealengine.com/t/topic/1830415 "2024-04-30T03:32:56Z")

</div>

物体能否有镜像复制的操作？

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## [创建新控件，添加到视口，更改不了控件显示位置](https://forums.unrealengine.com/t/topic/1834324)

<div class="topic-metadata">

**Author:** [@user\_87ba6f294d3575bd34c16f6743f25249ca75f26734614b4e879539](https://forums.unrealengine.com/u/user_87ba6f294d3575bd34c16f6743f25249ca75f26734614b4e879539)\
**Replies:** 0\
**Last updated:** [May 1, 2024, 7:45am UTC](https://forums.unrealengine.com/t/topic/1834324 "2024-05-01T07:45:20Z")

</div>

是这样设置的吗，

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## [路径追踪渲染的视频出现闪烁是什么原因？还有可以渲染可以导出颜色通道吗？](https://forums.unrealengine.com/t/topic/1831559)

<div class="topic-metadata">

**Author:** [@Anonymous\_7e1812668aa70e5ae11644d2e4a3aa07](https://forums.unrealengine.com/u/Anonymous_7e1812668aa70e5ae11644d2e4a3aa07)\
**Replies:** 3\
**Last updated:** [April 30, 2024, 7:21am UTC](https://forums.unrealengine.com/t/topic/1831559 "2024-04-30T07:21:59Z")

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路径追踪渲染的视频出现闪烁是什么原因？还有可以渲染可以导出颜色通道吗？

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## [无法正常使用路径追踪器](https://forums.unrealengine.com/t/topic/1832094)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_756deb70](https://forums.unrealengine.com/u/anonymous_user_756deb70)\
**Replies:** 1\
**Last updated:** [April 30, 2024, 6:52am UTC](https://forums.unrealengine.com/t/topic/1832094 "2024-04-30T06:52:40Z")

</div>

在新电脑上安装Twinmotion(2023.1.2)后，发现无法正常使用路径追踪器，显示为需要启动DirectX12,电脑确定安装有DirectX12并更新了驱动 依然无法使用路径追踪器。但是在Twinmotion（2022.2.3）上成功使用路径追踪器，因此我怀疑是版本BUG，希望各位大佬给个解决方案

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## [为什么普通材质的自发光功能不起作用了？](https://forums.unrealengine.com/t/topic/1831986)

<div class="topic-metadata">

**Author:** [@hhmm](https://forums.unrealengine.com/u/hhmm)\
**Replies:** 1\
**Last updated:** [April 30, 2024, 6:49am UTC](https://forums.unrealengine.com/t/topic/1831986 "2024-04-30T06:49:08Z")

</div>

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## [支持多显卡渲染吗？或则可以在工作站中使用多显卡渲染吗？](https://forums.unrealengine.com/t/topic/1831788)

<div class="topic-metadata">

**Author:** [@voltage-NB](https://forums.unrealengine.com/u/voltage-NB)\
**Replies:** 1\
**Last updated:** [April 30, 2024, 6:46am UTC](https://forums.unrealengine.com/t/topic/1831788 "2024-04-30T06:46:51Z")

</div>

支持多显卡渲染吗？或则可以在工作站中使用多显卡渲染吗？

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## [下载HDRI完成后并不能正常保存在本地，每次启动后仍旧显示需要重新下载，请问如何解决？](https://forums.unrealengine.com/t/hdri/1832570)

<div class="topic-metadata">

**Author:** [@dongxinyu](https://forums.unrealengine.com/u/dongxinyu)\
**Replies:** 0\
**Last updated:** [April 30, 2024, 6:08am UTC](https://forums.unrealengine.com/t/hdri/1832570 "2024-04-30T06:08:12Z")

</div>

如题

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## [求Twinmotion社区版(2023.2 使用会重启电脑的解决方法](https://forums.unrealengine.com/t/twinmotion-2023-2/1832416)

<div class="topic-metadata">

**Author:** [@jeff780216](https://forums.unrealengine.com/u/jeff780216)\
**Replies:** 0\
**Last updated:** [April 30, 2024, 6:00am UTC](https://forums.unrealengine.com/t/twinmotion-2023-2/1832416 "2024-04-30T06:00:09Z")

</div>

软件可以正常打开，使用十分钟左右会直接重启系统，观测硬件都没有满载运行

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## [发送几张图大家看看](https://forums.unrealengine.com/t/topic/1831181)

<div class="topic-metadata">

**Author:** [@czg8880](https://forums.unrealengine.com/u/czg8880)\
**Replies:** 1\
**Last updated:** [April 30, 2024, 4:03am UTC](https://forums.unrealengine.com/t/topic/1831181 "2024-04-30T04:03:30Z")

</div>

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## [这个该怎么办](https://forums.unrealengine.com/t/topic/1830763)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_756deb70](https://forums.unrealengine.com/u/anonymous_user_756deb70)\
**Replies:** 1\
**Last updated:** [April 30, 2024, 3:49am UTC](https://forums.unrealengine.com/t/topic/1830763 "2024-04-30T03:49:44Z")

</div>

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## [室内模型的高反射的对象不对](https://forums.unrealengine.com/t/topic/1830354)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_756deb70](https://forums.unrealengine.com/u/anonymous_user_756deb70)\
**Replies:** 2\
**Last updated:** [April 30, 2024, 3:35am UTC](https://forums.unrealengine.com/t/topic/1830354 "2024-04-30T03:35:57Z")

</div>

整个房间是室内封闭模型，将墙壁材质调节成反射材质后，墙体上反射的信息是房间外的初始背景图，为场景添加Reflection Probe的效果也不很对，这个问题能在后续版本里修复吗

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## [关于开启光追](https://forums.unrealengine.com/t/topic/1830407)

<div class="topic-metadata">

**Author:** [@zwhyycnc](https://forums.unrealengine.com/u/zwhyycnc)\
**Replies:** 2\
**Last updated:** [April 30, 2024, 3:33am UTC](https://forums.unrealengine.com/t/topic/1830407 "2024-04-30T03:33:54Z")

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1、开启光追后，环境污染度和气候没有效果了，显卡3090 2、风对树木和其他物体影响不大，效果不明显。

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## [固体进入粘稠液体的运动动画如何渲染。或者管道内部的流体运动的动画怎么渲染。还有流体的物理碰撞动画能否真实的渲染？](https://forums.unrealengine.com/t/topic/1830414)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_756deb70](https://forums.unrealengine.com/u/anonymous_user_756deb70)\
**Replies:** 1\
**Last updated:** [April 30, 2024, 3:33am UTC](https://forums.unrealengine.com/t/topic/1830414 "2024-04-30T03:33:50Z")

</div>

固体进入粘稠液体的运动动画如何渲染。或者管道内部的流体运动的动画怎么渲染。还有流体的物理碰撞动画能否真实的渲染？

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## [我不知道如何用VR眼镜头盔连接Twinmotion云服务？](https://forums.unrealengine.com/t/vr-twinmotion/1830416)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_756deb70](https://forums.unrealengine.com/u/anonymous_user_756deb70)\
**Replies:** 1\
**Last updated:** [April 30, 2024, 3:32am UTC](https://forums.unrealengine.com/t/vr-twinmotion/1830416 "2024-04-30T03:32:58Z")

</div>

我不知道如何用VR眼镜头盔连接Twinmotion云服务？

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## [散布植被与粉刷植被中，会有很多植物溢出到所划定的范围之外，这让人很难受，特别是在城市建筑项目中，手动处理起来也很费时间。希望这个问题可以在接下来的版本中得到解决！](https://forums.unrealengine.com/t/topic/1830321)

<div class="topic-metadata">

**Author:** [@the\_great\_zmy](https://forums.unrealengine.com/u/the_great_zmy)\
**Replies:** 1\
**Last updated:** [April 30, 2024, 3:29am UTC](https://forums.unrealengine.com/t/topic/1830321 "2024-04-30T03:29:12Z")

</div>

问题如图所示​

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## [树木在阵列复制后，每棵树木都是完全一样的，缺乏随机性（其它植物、汽车也是一样的），这样会看起来很假，有没有什么快速的解决办法？如果没有的话，希望可以在接下来的版本更新中解决。](https://forums.unrealengine.com/t/topic/1830322)

<div class="topic-metadata">

**Author:** [@the\_great\_zmy](https://forums.unrealengine.com/u/the_great_zmy)\
**Replies:** 2\
**Last updated:** [April 30, 2024, 3:29am UTC](https://forums.unrealengine.com/t/topic/1830322 "2024-04-30T03:29:01Z")

</div>

如图所示​

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## [场景内有模型附上视频材质后，在导出动画时，镜头超过两个，视频材质里的视频就会卡住不动](https://forums.unrealengine.com/t/topic/1830270)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_756deb70](https://forums.unrealengine.com/u/anonymous_user_756deb70)\
**Replies:** 1\
**Last updated:** [April 30, 2024, 3:25am UTC](https://forums.unrealengine.com/t/topic/1830270 "2024-04-30T03:25:28Z")

</div>

场景模型附上视频材质，导入自己制作的MP4文件，动画镜头每个默认10s，但在导出动画时，单个动画镜头超过2个或者所选动画数超过1个，导出的动画视频里的视频就会存在卡顿或者直接卡住的问题

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## [为何 现在路径追踪渲染 出来 的动画 闪烁的很利害 这个怎么解决！ please help me！](https://forums.unrealengine.com/t/please-help-me/1830199)

<div class="topic-metadata">

**Author:** [@TOPXQ1121](https://forums.unrealengine.com/u/TOPXQ1121)\
**Replies:** 1\
**Last updated:** [April 30, 2024, 3:22am UTC](https://forums.unrealengine.com/t/please-help-me/1830199 "2024-04-30T03:22:50Z")

</div>

为何 现在路径追踪渲染 出来 的动画 闪烁的很利害 这个怎么解决！ please help me！

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## [我是TW的重度用户，最近在做一个机场行李系统动画模拟，用自定义路径添加了行李的轨迹动画，由于一次只能加1个行李模型，模拟不出多个行李的轨迹动画，希望自定义路径能增加支持多个行李模型同事运动的功能，比如设置行李数量，间距，就更完美了。为了模拟多个行李在履带上运动的效果，我复制了多个自定义路径，也能模拟出多个行李共同运动的动画，但是当我渲染输出后，视频中的行李数量丢失了很多，比如我复制了9份，...](https://forums.unrealengine.com/t/tw-1-9/1829948)

<div class="topic-metadata">

**Author:** [@Sakamutu](https://forums.unrealengine.com/u/Sakamutu)\
**Replies:** 4\
**Last updated:** [April 30, 2024, 1:34am UTC](https://forums.unrealengine.com/t/tw-1-9/1829948 "2024-04-30T01:34:16Z")

</div>

我是TW的重度用户，最近在做一个机场行李系统动画模拟，用自定义路径添加了行李的轨迹动画，由于一次只能加1个行李模型，模拟不出多个行李的轨迹动画，希望自定义路径能增加支持多个行李模型同事运动的功能，比如设置行李数量，间距，就更完美了。为了模拟多个行李在履带上运动的效果，我复制了多个自定义路径，也能模拟出多个行李共同运动的动画，但是当我渲染输出后，视频中的行李数量丢失了很多，比如我复制了9份，渲染处理后，就只有两三个了，而且还有的是重叠的，…

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## [sketchfab 提示要登录才能下载](https://forums.unrealengine.com/t/sketchfab/1829983)

<div class="topic-metadata">

**Author:** [@Anonymous\_18b6983a44e56c04f282e1ac531df4d5](https://forums.unrealengine.com/u/Anonymous_18b6983a44e56c04f282e1ac531df4d5)\
**Replies:** 1\
**Last updated:** [April 30, 2024, 12:35am UTC](https://forums.unrealengine.com/t/sketchfab/1829983 "2024-04-30T00:35:16Z")

</div>

sketchfab 提示要登录才能下载，已经登录和绑定epic账号了还是这样，怎么解决？

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## [Hello everyone, I can't choose 4K resolution for exporting videos, but only 1080P. The computer configuration is as follows: CPU12600KF; memory 32GB; graphics card RTX2060SUPER 8GB，thank you for y...](https://forums.unrealengine.com/t/hello-everyone-i-cant-choose-4k-resolution-for-exporting-videos-but-only-1080p-the-computer-configuration-is-as-follows-cpu12600kf-memory-32gb-graphics-card-rtx2060super-8gb-thank-you-for-y/1829060)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_756deb70](https://forums.unrealengine.com/u/anonymous_user_756deb70)\
**Replies:** 2\
**Last updated:** [April 30, 2024, 12:35am UTC](https://forums.unrealengine.com/t/hello-everyone-i-cant-choose-4k-resolution-for-exporting-videos-but-only-1080p-the-computer-configuration-is-as-follows-cpu12600kf-memory-32gb-graphics-card-rtx2060super-8gb-thank-you-for-y/1829060 "2024-04-30T00:35:14Z")

</div>

Hello everyone, I can't choose 4K resolution for exporting videos, but only 1080P. The computer configuration is as follows: CPU12600KF; memory 32GB; graphics card RTX2060SUPER 8GB，thank you for your answer 大家好，我导出视频无法选择…

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## [导出多媒体能否联机渲染](https://forums.unrealengine.com/t/topic/1828756)

<div class="topic-metadata">

**Author:** [@jeson000](https://forums.unrealengine.com/u/jeson000)\
**Replies:** 1\
**Last updated:** [April 30, 2024, 12:22am UTC](https://forums.unrealengine.com/t/topic/1828756 "2024-04-30T00:22:07Z")

</div>

在同一个局域网下的电脑，能否像3dmax一样​联机分布式渲染

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## [rhino直连导入twinmotion出现模型面缺失的问题怎么办](https://forums.unrealengine.com/t/rhino-twinmotion/1828683)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_756deb70](https://forums.unrealengine.com/u/anonymous_user_756deb70)\
**Replies:** 1\
**Last updated:** [April 30, 2024, 12:19am UTC](https://forums.unrealengine.com/t/rhino-twinmotion/1828683 "2024-04-30T00:19:17Z")

</div>

rhino直连导入twinmotion出现模型面缺失的问题怎么办

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## [1.开启路径追踪 导出时GPU使用率为0。
2.导出动画时噪点闪烁很严重。](https://forums.unrealengine.com/t/1-gpu-0-2/1828536)

<div class="topic-metadata">

**Author:** [@ydf321321](https://forums.unrealengine.com/u/ydf321321)\
**Replies:** 1\
**Last updated:** [April 30, 2024, 12:16am UTC](https://forums.unrealengine.com/t/1-gpu-0-2/1828536 "2024-04-30T00:16:07Z")

</div>

1.开启路径追踪 导出时GPU使用率为0。 2.导出动画时噪点闪烁很严重。

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## [2022.1.2保存非常缓慢，通常需要2-3分钟才能保存成功。](https://forums.unrealengine.com/t/2022-1-2-2-3/1828447)

<div class="topic-metadata">

**Author:** [@lxcyril](https://forums.unrealengine.com/u/lxcyril)\
**Replies:** 4\
**Last updated:** [April 30, 2024, 12:10am UTC](https://forums.unrealengine.com/t/2022-1-2-2-3/1828447 "2024-04-30T00:10:07Z")

</div>

2022.1.2保存非常缓慢，通常需要2-3分钟才能保存成功。

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## [TWINMOTION里的植物修改尺寸和颜色问题](https://forums.unrealengine.com/t/twinmotion/1828295)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_756deb70](https://forums.unrealengine.com/u/anonymous_user_756deb70)\
**Replies:** 1\
**Last updated:** [April 30, 2024, 12:08am UTC](https://forums.unrealengine.com/t/twinmotion/1828295 "2024-04-30T00:08:48Z")

</div>

目前发现植物的尺寸是通过植物的年龄来控制，有三种不同的大小。想要植物比最大的还大，最小的还小怎么调？ 植物的颜色可以调，但是感觉树叶颜色暗沉，总是调不亮？且没有樱花桃花开花的那种模型，放大了看还是叶子，比如想调颗樱花或者桃花，或者接近纯白的梨花，用普通树，那个树叶颜色只能调成紫叶李的颜色，就是比较暗的紫红色。。。 At present, it is found that the size of plants is controlle…

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## [TW工具栏最后两个，切换空间和编辑枢轴点的作用是什么？](https://forums.unrealengine.com/t/tw/1828368)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_756deb70](https://forums.unrealengine.com/u/anonymous_user_756deb70)\
**Replies:** 2\
**Last updated:** [April 30, 2024, 12:06am UTC](https://forums.unrealengine.com/t/tw/1828368 "2024-04-30T00:06:37Z")

</div>

如题切换空间是可以让植物跟随地形的法线面方向种植吗？为什么我试了种树没有反应呢都是垂直的？另外TW支持​UV的三项映射功能吗，在模型没有UV的情况下也可以贴图

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