# 简体中文 (Simplified Chinese)

**URL:** https://forums.unrealengine.com/c/international/simplified-chinese/61.md?page=38

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**Page:** 39

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## [UE5母材质球报错SM6 missing material function是什么意思？该怎么调整？](https://forums.unrealengine.com/t/ue5-sm6-missing-material-function/1858906)

<div class="topic-metadata">

**Author:** [@huangli3578](https://forums.unrealengine.com/u/huangli3578)\
**Replies:** 2\
**Last updated:** [August 22, 2024, 5:07am UTC](https://forums.unrealengine.com/t/ue5-sm6-missing-material-function/1858906 "2024-08-22T05:07:42Z")

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## [【新手】虚幻5.4.3，MAC M3 MAX，发现一个导致虚幻引擎无响应的问题。](https://forums.unrealengine.com/t/5-4-3-mac-m3-max/1973571)

<div class="topic-metadata">

**Author:** [@\_fire\_3](https://forums.unrealengine.com/u/_fire_3)\
**Replies:** 2\
**Last updated:** [August 20, 2024, 9:32am UTC](https://forums.unrealengine.com/t/5-4-3-mac-m3-max/1973571 "2024-08-20T09:32:05Z")

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虚幻有一个免费资源Stylized\_Egypt，把他的地面复制，然后粘贴到空白关卡的地面时，虚幻5无响应。重启虚幻5，重启电脑均无法解决。 同时尝试了虚幻5.3.2，也有这个问题。 请问哪位大佬知道原因和如何解决？谢谢！

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## [关于C++中网络链接服务端与客户端的同步问题/Synchronization between server and client in C++](https://forums.unrealengine.com/t/c-synchronization-between-server-and-client-in-c/1981919)

<div class="topic-metadata">

**Author:** [@Paclantic](https://forums.unrealengine.com/u/Paclantic)\
**Replies:** 1\
**Last updated:** [August 19, 2024, 9:31am UTC](https://forums.unrealengine.com/t/c-synchronization-between-server-and-client-in-c/1981919 "2024-08-19T09:31:37Z")

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先说思路，目前我的项目内游戏模式(GameMode)用于处理登录登出，在GameMode中每次登入会将登入的控制器转换为指定的控制器并存入容器中待用；在控制器中，我有多个成员函数用于处理为登入的玩家创建Pawn和Widget,在创建Pawn时会尝试从游戏实例(GameInstance)获取最初进入游戏时玩家自己设置的信息，之后设置给Pawn。服务端用于记录和分发信息给客户端，而使用它们的客户端则是递交申请并接收服务端信息。 现在最大的…

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## [关于PCG\\About pcg](https://forums.unrealengine.com/t/pcg-about-pcg/1978489)

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**Author:** [@\_Bellow](https://forums.unrealengine.com/u/_Bellow)\
**Replies:** 0\
**Last updated:** [August 16, 2024, 1:08pm UTC](https://forums.unrealengine.com/t/pcg-about-pcg/1978489 "2024-08-16T13:08:18Z")

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Question, pcg generated sample point previews turn into facets, why is that? 提问，pcg生成的采样点预览会变成面片，这是为什么？ Density scaling shows the facets, which doesn’t make it easy for me to observe the scaling size of the points. Cha…

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## [【新手】为什么相机控制模式会出现bug一样的画面](https://forums.unrealengine.com/t/bug/1972776)

<div class="topic-metadata">

**Author:** [@cyan\_forest](https://forums.unrealengine.com/u/cyan_forest)\
**Replies:** 2\
**Last updated:** [August 16, 2024, 1:59am UTC](https://forums.unrealengine.com/t/bug/1972776 "2024-08-16T01:59:30Z")

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如图 控制相机画面有右上角有巨大的绿色色块 右下角还有白色抖动色块 但是浏览模式就很干净

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## [插件编译问题（无法解析外部符号）涉及纹理数组相关源码改写](https://forums.unrealengine.com/t/topic/1954646)

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**Author:** [@bofa1exx](https://forums.unrealengine.com/u/bofa1exx)\
**Replies:** 3\
**Last updated:** [August 9, 2024, 7:47am UTC](https://forums.unrealengine.com/t/topic/1954646 "2024-08-09T07:47:54Z")

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插件内容 直接照搬的UTexture2DArray, UTexture2DArrayFactory以及Texture2DArrayResource 目的是改写UTexture2DArray#updateResource的部分源码，还未改动就发现编译通过不了. 希望大佬帮忙解惑，感激不尽. SkeletalMesh2DStarter.zip (13.0 MB) SkeletalMesh2DStarter.cpp #inclu…

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## [有没有使用过nDisplay，用NVDIA的工业卡，和同步卡的，在帧率低于30的时候会出现不同步的情况](https://forums.unrealengine.com/t/ndisplay-nvdia-30/1967078)

<div class="topic-metadata">

**Author:** [@user\_93bd27b4bd23dafe2443fe38abcdb5848c18c965c0cc56c1e0b1d4](https://forums.unrealengine.com/u/user_93bd27b4bd23dafe2443fe38abcdb5848c18c965c0cc56c1e0b1d4)\
**Replies:** 0\
**Last updated:** [August 8, 2024, 1:47pm UTC](https://forums.unrealengine.com/t/ndisplay-nvdia-30/1967078 "2024-08-08T13:47:29Z")

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我的情况是使用两台主机用的M4000的显卡和一代的同步卡，在window10上使用的Dx12，低于30帧的时候会出现不同步的情况

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## [为什么geometry script在打包后不能正常使用，是做了什么限制吗](https://forums.unrealengine.com/t/geometry-script/1932420)

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**Author:** [@SnoopyBoy111](https://forums.unrealengine.com/u/SnoopyBoy111)\
**Replies:** 1\
**Last updated:** [August 7, 2024, 5:55am UTC](https://forums.unrealengine.com/t/geometry-script/1932420 "2024-08-07T05:55:09Z")

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为什么geometry script在打包后不能正常使用，是做了什么限制吗

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## [Volume fog 体积雾里的灯光（灯光雾）渲染后有残影](https://forums.unrealengine.com/t/volume-fog/1957548)

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**Author:** [@xiaoyu8086](https://forums.unrealengine.com/u/xiaoyu8086)\
**Replies:** 0\
**Last updated:** [August 1, 2024, 1:51am UTC](https://forums.unrealengine.com/t/volume-fog/1957548 "2024-08-01T01:51:00Z")

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残影的方向是跟随摄像机方向的。 预览时不明显，渲染后，一盏灯就变成了好几盏。 这是哪里的问题？

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## [关于虚幻商城中免费及付费资源的商业利用问题](https://forums.unrealengine.com/t/topic/133743)

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**Author:** [@Rorschach0415](https://forums.unrealengine.com/u/Rorschach0415)\
**Replies:** 10\
**Last updated:** [July 30, 2024, 4:24am UTC](https://forums.unrealengine.com/t/topic/133743 "2024-07-30T04:24:14Z")

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请问大家，利用在虚幻商城中获得的免费或付费资源（人物，动画，世界，物品等），比如《无尽之剑》的各种资源，所制作的游戏，可否用于商业用途进行售卖？ 会涉及侵权吗？

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## [UE5.2 UMG Image控件的笔刷导入图像，现在无法获取图像的原始大小，始终都是保持32x32，这个问题如何解决，](https://forums.unrealengine.com/t/ue5-2-umg-image-32x32/1249462)

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**Author:** [@wang87224](https://forums.unrealengine.com/u/wang87224)\
**Replies:** 7\
**Last updated:** [July 30, 2024, 1:07am UTC](https://forums.unrealengine.com/t/ue5-2-umg-image-32x32/1249462 "2024-07-30T01:07:13Z")

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之前ue4.27版本的时候，还可以导入图像，就能自动设置图像的原始大小，现在5.2不管导入多大图像，都是始终默认32x32，无法获取图像的原始大小，只能手动输入。十分不方便，有大佬知道怎么解决么？

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## [如何设置反选？](https://forums.unrealengine.com/t/topic/1898756)

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**Author:** [@wensk](https://forums.unrealengine.com/u/wensk)\
**Replies:** 1\
**Last updated:** [July 26, 2024, 2:16am UTC](https://forums.unrealengine.com/t/topic/1898756 "2024-07-26T02:16:50Z")

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大家好，假如在场景内有10个物体，如何在游戏中选择1个或几个物体后，点一个按钮实现反选？谢谢！

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## [ue5在Sequecer中右击角色烘培成动画序列时候，软件就停止工作，这怎么解决](https://forums.unrealengine.com/t/ue5-sequecer/1293258)

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**Author:** [@sdfkdjfkljd](https://forums.unrealengine.com/u/sdfkdjfkljd)\
**Replies:** 19\
**Last updated:** [July 24, 2024, 3:57am UTC](https://forums.unrealengine.com/t/ue5-sequecer/1293258 "2024-07-24T03:57:50Z")

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## [蓝图使用交换管线导入模型，附上材质时法线无法生效。](https://forums.unrealengine.com/t/topic/1873280)

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**Author:** [@loveulb](https://forums.unrealengine.com/u/loveulb)\
**Replies:** 0\
**Last updated:** [May 26, 2024, 2:37am UTC](https://forums.unrealengine.com/t/topic/1873280 "2024-05-26T02:37:17Z")

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我设计的功能是，运行时通过交换管线导入模型，替换掉原来的模型并继承原来模型的材质，出现的问题是原来材质带有法线贴图实现凹凸效果，而换成新的模型，凹凸效果就没了。同样的操作在5.3上面是正常的。请问有没有办法解决，求各位大佬指导。

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## [为什么我的客户端都是client 0? ue5.3版本](https://forums.unrealengine.com/t/client-0-ue5-3/1302790)

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**Author:** [@Online\_Learner\_iMyS1](https://forums.unrealengine.com/u/Online_Learner_iMyS1)\
**Replies:** 3\
**Last updated:** [June 19, 2024, 7:34am UTC](https://forums.unrealengine.com/t/client-0-ue5-3/1302790 "2024-06-19T07:34:29Z")

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如图所示, 相同的蓝图在5.1和5.2版本就是没问题, 可以在服务端执行到RPC, 就是5.3不行, 在5.3新建项目中测试, 客户端也都是client 0, 求教了.

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## [UE5.41 卡顿](https://forums.unrealengine.com/t/ue5-41/1858491)

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**Author:** [@vfx\_yFan](https://forums.unrealengine.com/u/vfx_yFan)\
**Replies:** 7\
**Last updated:** [July 21, 2024, 1:02pm UTC](https://forums.unrealengine.com/t/ue5-41/1858491 "2024-07-21T13:02:34Z")

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当我创建新地形给上材质后，我把引擎晾一边去看网页，大概10分钟以后 然后回到引擎就特别卡顿。 过一会反应过来就好点了，然后又去看网页回来又卡顿。基本的视图操作就贼卡。我的电脑配置很高，我觉得跟配置没关系，显卡驱动也是最新的，论坛上给 “VS组件更新到最新” 和 “卸载重装UE5.41” 和 “杀毒软件屏蔽引擎目录和工程目录的扫描” 的方法都试了也不行。我感觉跟地形有关系，我不确定！ 有解决办法么？

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## [无法播放学习平台视频](https://forums.unrealengine.com/t/topic/1942619)

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**Author:** [@Online\_Learner\_9SpkM](https://forums.unrealengine.com/u/Online_Learner_9SpkM)\
**Replies:** 1\
**Last updated:** [July 20, 2024, 2:10pm UTC](https://forums.unrealengine.com/t/topic/1942619 "2024-07-20T14:10:24Z")

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想问下目前中国地区是无法直接播放学习库中的学习视频吗？以前没有改版前好像是可以直连播放，现在是直连后无法播放了，是如何原因导致的，有没有什么解决办法？

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## [Assertion failed: WorldSettings != nullptr](https://forums.unrealengine.com/t/assertion-failed-worldsettings-nullptr/696600)

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**Author:** [@Lucky\_7](https://forums.unrealengine.com/u/Lucky_7)\
**Replies:** 1\
**Last updated:** [July 17, 2024, 5:11am UTC](https://forums.unrealengine.com/t/assertion-failed-worldsettings-nullptr/696600 "2024-07-17T05:11:20Z")

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ue5在win设备快速启动就会报这个错误，但在编辑器里正常运行，打包后无法切换场景。

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## [请问如何用蓝图来实现战争迷雾（fog of war）的效果，有没有大佬知道告诉我一下](https://forums.unrealengine.com/t/fog-of-war/1900649)

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**Author:** [@OUMAXU](https://forums.unrealengine.com/u/OUMAXU)\
**Replies:** 1\
**Last updated:** [July 14, 2024, 7:39pm UTC](https://forums.unrealengine.com/t/fog-of-war/1900649 "2024-07-14T19:39:36Z")

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我是个小菜比，之前是做美术的，程序这边没什么基础，我的个人独立项目需要用到这个功能，但是我不知道怎么弄，找了各种文章来看但都是c++的，搞了一天还是搞不明白

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## [\<UE5.4.2\>請問人體模型走到空曠地也過不去是什麼問題造成的, 謝謝.](https://forums.unrealengine.com/t/ue5-4-2/1935267)

<div class="topic-metadata">

**Author:** [@gavin20181001](https://forums.unrealengine.com/u/gavin20181001)\
**Replies:** 1\
**Last updated:** [July 14, 2024, 7:39pm UTC](https://forums.unrealengine.com/t/ue5-4-2/1935267 "2024-07-14T19:39:32Z")

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如題

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## [UE5媒体播放器循环播放的问题](https://forums.unrealengine.com/t/ue5/1894715)

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**Author:** [@user\_532dab689641ce0a9783cb907e9d7a0c95c50542a376c55624af60](https://forums.unrealengine.com/u/user_532dab689641ce0a9783cb907e9d7a0c95c50542a376c55624af60)\
**Replies:** 2\
**Last updated:** [July 10, 2024, 8:33am UTC](https://forums.unrealengine.com/t/ue5/1894715 "2024-07-10T08:33:00Z")

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UE5媒体播放器已经设置了循环播放视频，但是播放一两次自后，视频就会卡住不播放了，请问如何解决

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## [安装EPIC时，自我更新失败，显示的错误代码：SU-PQR5，哪位大神能帮忙决绝一下这个问题](https://forums.unrealengine.com/t/epic-su-pqr5/1932112)

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**Author:** [@douzhenkun](https://forums.unrealengine.com/u/douzhenkun)\
**Replies:** 0\
**Last updated:** [July 9, 2024, 7:50pm UTC](https://forums.unrealengine.com/t/epic-su-pqr5/1932112 "2024-07-09T19:50:05Z")

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安装EPIC时，自我更新失败，显示的错误代码：SU-PQR5，哪位大神能帮忙决绝一下这个问题

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## [为什么metahuman creator 中没有显示我的metahuman？](https://forums.unrealengine.com/t/metahuman-creator-metahuman/1186476)

<div class="topic-metadata">

**Author:** [@rickLee2323](https://forums.unrealengine.com/u/rickLee2323)\
**Replies:** 2\
**Last updated:** [July 9, 2024, 2:53pm UTC](https://forums.unrealengine.com/t/metahuman-creator-metahuman/1186476 "2024-07-09T14:53:12Z")

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在UE5.1中制作了一个metahuman本体，经过网格转换后提示可以用于metahuman了。在bridge中也显示了出来，但是在bridge中点击打开MHC进入以后，并没有显示出我自己制作的本体。这个如何解决呢？ 看了很多教程，都没有谈到这个问题，都只是说bridge打开以后就看到了。 换了UE5.0版本，也是一样的问题。始终没有我自己制作的本体，只有默认自带的模型。 很烦躁，请大神指路，万谢！

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## [项目创建时显示编译失败](https://forums.unrealengine.com/t/topic/1929701)

<div class="topic-metadata">

**Author:** [@Winternight0612](https://forums.unrealengine.com/u/Winternight0612)\
**Replies:** 1\
**Last updated:** [July 8, 2024, 3:46am UTC](https://forums.unrealengine.com/t/topic/1929701 "2024-07-08T03:46:03Z")

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大佬们有谁知道在创建项目时出现的这个编译报错怎么解决吗？ 下面是问的AI的报错翻译，重新去下VS2022也没看到可以版本选择。

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## [is there a way for multiple Post Process Volumes to individually affect certain areas of the screen, similar to the Color Correction Region tool in UE5?](https://forums.unrealengine.com/t/is-there-a-way-for-multiple-post-process-volumes-to-individually-affect-certain-areas-of-the-screen-similar-to-the-color-correction-region-tool-in-ue5/1928026)

<div class="topic-metadata">

**Author:** [@YYTSSLN](https://forums.unrealengine.com/u/YYTSSLN)\
**Replies:** 0\
**Last updated:** [July 5, 2024, 11:53pm UTC](https://forums.unrealengine.com/t/is-there-a-way-for-multiple-post-process-volumes-to-individually-affect-certain-areas-of-the-screen-similar-to-the-color-correction-region-tool-in-ue5/1928026 "2024-07-05T23:53:17Z")

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hi,friends,is there a way for multiple Post Process Volumes to individually affect certain areas of the screen, similar to the Color Correction Region tool in UE5?I think it is very useful in work,hoping someone help to …

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## [如何设置画面的分辨率？](https://forums.unrealengine.com/t/topic/27000)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_6095e878](https://forums.unrealengine.com/u/anonymous_user_6095e878)\
**Replies:** 12\
**Last updated:** [July 3, 2024, 3:38am UTC](https://forums.unrealengine.com/t/topic/27000 "2024-07-03T03:38:25Z")

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72p或者1080p，这些输出的画面分辨率如何在UE中进行设置？ 谢谢！

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## [关于静态网格体转换地形的问题](https://forums.unrealengine.com/t/topic/1920698)

<div class="topic-metadata">

**Author:** [@zyt\_fy](https://forums.unrealengine.com/u/zyt_fy)\
**Replies:** 1\
**Last updated:** [July 1, 2024, 1:46am UTC](https://forums.unrealengine.com/t/topic/1920698 "2024-07-01T01:46:36Z")

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我在blender里已用静态网格体制作了地形，我想导入UE5里后能否转换为地形，这样便于其他编辑操作

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## [\[5.3\] MediaPlayer播放问题](https://forums.unrealengine.com/t/5-3-mediaplayer/1918341)

<div class="topic-metadata">

**Author:** [@Le\_sii](https://forums.unrealengine.com/u/Le_sii)\
**Replies:** 0\
**Last updated:** [June 27, 2024, 9:05am UTC](https://forums.unrealengine.com/t/5-3-mediaplayer/1918341 "2024-06-27T09:05:49Z")

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我之前定义了一个UObject类，主要就是对MediaPlayer的封装。引擎版本5.2之前的时候基本控制功能，回调函数都正常。 但是现在我将其拷贝到新的5.3项目中，他出现了多个问题： 1.我无法用Seek 跳转方向上的功能，也无法在OpenFile之后 使用Reopen重新播放。这都将引起整个渲染纹理静止，并且GetTime也会发现时间进度没有再更新。这导致了无法定义跳转功能界面。 2.我无法通过GetTime/GetDura…

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## [Unreal5.4.2不能Track Markers  本体结算失败，请给帮忙解答](https://forums.unrealengine.com/t/unreal5-4-2-track-markers/1914114)

<div class="topic-metadata">

**Author:** [@AnthonyTopmaster](https://forums.unrealengine.com/u/AnthonyTopmaster)\
**Replies:** 0\
**Last updated:** [June 23, 2024, 10:15pm UTC](https://forums.unrealengine.com/t/unreal5-4-2-track-markers/1914114 "2024-06-23T22:15:29Z")

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## [为什么官方C++ API文档这么卡？](https://forums.unrealengine.com/t/c-api/1768806)

<div class="topic-metadata">

**Author:** [@Rubi\_Takasu](https://forums.unrealengine.com/u/Rubi_Takasu)\
**Replies:** 2\
**Last updated:** [June 21, 2024, 3:36am UTC](https://forums.unrealengine.com/t/c-api/1768806 "2024-06-21T03:36:36Z")

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想要查看所有Classes，结果点进去之后就卡死了，加载不出来。 这个页面好像是一个巨大的列表，按字母顺序从头到尾把所有Class全列出来，这么大的页面直接把浏览器卡住了…… 为什么官方还没有修复这个问题？起码把列表分类分级一下啊

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