# 简体中文 (Simplified Chinese)

**URL:** https://forums.unrealengine.com/c/international/simplified-chinese/61.md?page=33

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**Page:** 34

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## [UE5引擎崩溃，报错：UnrealEditor\_CoreUObject和UnrealEditor\_Core](https://forums.unrealengine.com/t/ue5-unrealeditor-coreuobject-unrealeditor-core/2267982)

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**Author:** [@EsnShen](https://forums.unrealengine.com/u/EsnShen)\
**Replies:** 0\
**Last updated:** [January 9, 2025, 3:52pm UTC](https://forums.unrealengine.com/t/ue5-unrealeditor-coreuobject-unrealeditor-core/2267982 "2025-01-09T15:52:05Z")

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报错：UnrealEditor\_CoreUObject和UnrealEditor\_Core怎么解决啊求求。 b站各种办法试过都不行，应该是项目内部有问题。

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## [我在初次将VS设置为我的UE5.4项目编辑器以后出现了报错](https://forums.unrealengine.com/t/vs-ue5-4/2216208)

<div class="topic-metadata">

**Author:** [@GoIden\_Bar](https://forums.unrealengine.com/u/GoIden_Bar)\
**Replies:** 1\
**Last updated:** [January 9, 2025, 7:12am UTC](https://forums.unrealengine.com/t/vs-ue5-4/2216208 "2025-01-09T07:12:28Z")

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如题，附上报错截图

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## [导入的FBX没有原来的层级关系，怎么恢复？](https://forums.unrealengine.com/t/fbx/1777692)

<div class="topic-metadata">

**Author:** [@Legy\_Dady](https://forums.unrealengine.com/u/Legy_Dady)\
**Replies:** 3\
**Last updated:** [January 9, 2025, 3:26am UTC](https://forums.unrealengine.com/t/fbx/1777692 "2025-01-09T03:26:55Z")

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我从MAX导出一个具有层级关系的文件为FBX，像这样： 导入UE5后发现原来的层级关系没有了： 我的导入设置是这样的： 然后我将此文件导入Unity，发现它原来的层级关系还在： 所以UE5是不能导入原来模型的层级关系吗？有没有什么解决办法？

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## [请问关于MRQ在linux容器下没有输出的问题](https://forums.unrealengine.com/t/mrq-linux/2266110)

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**Author:** [@MuseWhale](https://forums.unrealengine.com/u/MuseWhale)\
**Replies:** 1\
**Last updated:** [January 9, 2025, 2:23am UTC](https://forums.unrealengine.com/t/mrq-linux/2266110 "2025-01-09T02:23:36Z")

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事情是这样的，一开始我在一台ubuntu的docker容器中成功手动跑起来MRQ渲染，然后就去改python脚本了。python脚本改好以后，再也跑不起渲染： 日志中没有error，只有一些不太重要的warining，MRQ的预览窗口是全黑屏，job进度0%，输出目录下一直为空。卡死。没有崩溃报告。 更换UE5版本，无论5.5.1还是5.3.2都不能成功渲染。 系统：多卡的nv服务器，官方镜像+vnc桌面。nv的driver、cu…

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## [Metahuman 打包过程没有报错，运行exe文件后崩溃，请问要如何解决？](https://forums.unrealengine.com/t/metahuman-exe/781087)

<div class="topic-metadata">

**Author:** [@Noctis\_ty](https://forums.unrealengine.com/u/Noctis_ty)\
**Replies:** 4\
**Last updated:** [January 7, 2025, 7:36am UTC](https://forums.unrealengine.com/t/metahuman-exe/781087 "2025-01-07T07:36:05Z")

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经过排查是metahuman主骨骼出现问题。该如何解决？

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## [从Rhino 8导入模型，出现有些模型正面显示正常但背面无法显示，需在Rhino中调整曲面方向才能显示，如何解决？](https://forums.unrealengine.com/t/rhino-8-rhino/2260871)

<div class="topic-metadata">

**Author:** [@dantaozhou](https://forums.unrealengine.com/u/dantaozhou)\
**Replies:** 0\
**Last updated:** [January 5, 2025, 2:10pm UTC](https://forums.unrealengine.com/t/rhino-8-rhino/2260871 "2025-01-05T14:10:20Z")

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从Rhino 8导入模型，出现有些模型正面显示正常但背面无法显示，需在Rhino中调整曲面方向才能显示，如何解决？

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## [请问角色中的网格体之间的碰撞为什么不生效呢？](https://forums.unrealengine.com/t/topic/2258822)

<div class="topic-metadata">

**Author:** [@Online\_Learner\_p7pKI](https://forums.unrealengine.com/u/Online_Learner_p7pKI)\
**Replies:** 0\
**Last updated:** [January 4, 2025, 5:08am UTC](https://forums.unrealengine.com/t/topic/2258822 "2025-01-04T05:08:00Z")

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1。角色中的胶囊体已移动到后方，以免影响网格体的碰撞 2。网格体碰撞开启，类型是 aaa ，阻挡全部开启 网格体之间为什么碰撞不生效呢

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## [UE5Chaos如果做最简单的网络碰撞数据同步？](https://forums.unrealengine.com/t/ue5chaos/2257681)

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**Author:** [@ed3d43af619e454eb7f9fd7216cc121d](https://forums.unrealengine.com/u/ed3d43af619e454eb7f9fd7216cc121d)\
**Replies:** 0\
**Last updated:** [January 3, 2025, 2:25pm UTC](https://forums.unrealengine.com/t/ue5chaos/2257681 "2025-01-03T14:25:23Z")

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比如我做了一个Box，客户端和服务器都分别使用AddImpulse（）进行相同的力触发，让其各自物理模拟，但是多次以后物理数据肯定会不同步。想请问这类简单box的物理同步chaos如何做？

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## [画面噪点问题 ue5.5](https://forums.unrealengine.com/t/ue5-5/2201564)

<div class="topic-metadata">

**Author:** [@DerWiNG33](https://forums.unrealengine.com/u/DerWiNG33)\
**Replies:** 1\
**Last updated:** [December 20, 2024, 12:41am UTC](https://forums.unrealengine.com/t/ue5-5/2201564 "2024-12-20T00:41:29Z")

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大佬们帮我看看我这个问题怎么解决噪点特别多 影子也是 我连动画都有残影这是为什么啊 刚用UE 三个月 谢谢关照

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## [关于是否启用Nanite的问题](https://forums.unrealengine.com/t/nanite/2255900)

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**Author:** [@forsakenyang](https://forums.unrealengine.com/u/forsakenyang)\
**Replies:** 0\
**Last updated:** [January 2, 2025, 3:55pm UTC](https://forums.unrealengine.com/t/nanite/2255900 "2025-01-02T15:55:31Z")

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我们项目是一个射击游戏，最近升级到了UE5，开启了Nanite，但是帧率比较低。和传统方案相比，感觉没有什么提升，所以想问一下： UE5项目要不要使用Nanite有什么衡量指标吗，比如场景面数或者其他衡量指标等等？ 使用Nanite时需要注意的内容有哪些，有没有什么好的优化方案？ 使用Lumen时需要注意的内容有哪些，有没有什么好的优化方案？

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## [chaos cloth（角色的衣服）如何与周围环境的静态网格体进行碰撞交互](https://forums.unrealengine.com/t/chaos-cloth/2253495)

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**Author:** [@shaguanwe](https://forums.unrealengine.com/u/shaguanwe)\
**Replies:** 0\
**Last updated:** [January 1, 2025, 7:50am UTC](https://forums.unrealengine.com/t/chaos-cloth/2253495 "2025-01-01T07:50:44Z")

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chaos cloth（角色的衣服）如何与周围环境的静态网格体进行碰撞交互

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## [高网络丢包率下模拟端移除GameplayCue失败](https://forums.unrealengine.com/t/gameplaycue/766317)

<div class="topic-metadata">

**Author:** [@EternityPOI](https://forums.unrealengine.com/u/EternityPOI)\
**Replies:** 1\
**Last updated:** [December 30, 2024, 3:56pm UTC](https://forums.unrealengine.com/t/gameplaycue/766317 "2024-12-30T15:56:09Z")

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情况是一个GA添加一个GC后，在高网络丢包率下(NetEmulation.PktLoss 80)，结束GA，自主端GC结束，模拟端GC未结束，最后发现出现这种情况时，是没有调用到结构体“FActiveGameplayCue”中的“PreReplicatedRemove”方法，该方法仅在“NetSerialization.h”中调用了一次，不明白的是该数组(FActiveGameplayCueContainer ActiveGamepla…

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## [webUI插件的select问题](https://forums.unrealengine.com/t/webui-select/2250646)

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**Author:** [@luzai2024](https://forums.unrealengine.com/u/luzai2024)\
**Replies:** 0\
**Last updated:** [December 30, 2024, 3:41pm UTC](https://forums.unrealengine.com/t/webui-select/2250646 "2024-12-30T15:41:05Z")

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使用UE的webUI插件时，客户端运行，页面上的select组件的选项位置发生偏移，这个是有什么兼容写法吗？

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## [The landmass brush doesn't effect the landscape when I add conponents to the landscape.](https://forums.unrealengine.com/t/the-landmass-brush-doesnt-effect-the-landscape-when-i-add-conponents-to-the-landscape/780312)

<div class="topic-metadata">

**Author:** [@Qimuuuuuuu](https://forums.unrealengine.com/u/Qimuuuuuuu)\
**Replies:** 1\
**Last updated:** [December 26, 2024, 10:10pm UTC](https://forums.unrealengine.com/t/the-landmass-brush-doesnt-effect-the-landscape-when-i-add-conponents-to-the-landscape/780312 "2024-12-26T22:10:55Z")

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The landmass brush doesn’t effect the landscape when I add conponents to the landscape,I still can see the spline of the brush, but nothing happen on landscape。I use Unreal Engine 5.03 and converted to world partition.

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## [about character rotate](https://forums.unrealengine.com/t/about-character-rotate/2232243)

<div class="topic-metadata">

**Author:** [@zww3511781](https://forums.unrealengine.com/u/zww3511781)\
**Replies:** 1\
**Last updated:** [December 26, 2024, 5:49am UTC](https://forums.unrealengine.com/t/about-character-rotate/2232243 "2024-12-26T05:49:38Z")

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大佬们好，我是UE5新手，最近写demo的时候遇到个有关角色旋转的问题，看了很久没解决，所以想来问一下大佬们遇到过没有。就是我想让角色跟随移动方向旋转，我把移动组件的bOrientRotationToMovement属性设为了true，角色类的bUseControllerRotationPitch，bUseControllerRotationYaw，bUseControllerRotationRoll置为了false，然后蓝图子类的这几…

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## [UE5.5.1 C++项目要求安装Visual Studio Integration Tool插件，但是该插件不兼容5.5.1版本](https://forums.unrealengine.com/t/ue5-5-1-c-visual-studio-integration-tool-5-5-1/2242935)

<div class="topic-metadata">

**Author:** [@UndeadZombie](https://forums.unrealengine.com/u/UndeadZombie)\
**Replies:** 1\
**Last updated:** [December 26, 2024, 5:39am UTC](https://forums.unrealengine.com/t/ue5-5-1-c-visual-studio-integration-tool-5-5-1/2242935 "2024-12-26T05:39:10Z")

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如图所示 新手，见笑

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## [关于虚幻引擎的授权问题](https://forums.unrealengine.com/t/topic/2241997)

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**Author:** [@liaoke123](https://forums.unrealengine.com/u/liaoke123)\
**Replies:** 1\
**Last updated:** [December 26, 2024, 5:35am UTC](https://forums.unrealengine.com/t/topic/2241997 "2024-12-26T05:35:55Z")

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虚幻引擎可以买下一版代码,然后使用这一版的代码，永久不收取额外费用吗？燕云十六声这款游戏号称用国产自研弥赛亚引擎开发,但是我观察他的游戏目录树跟虚幻引擎十分相似,似乎是基于虚幻4魔改,对于这种类型的又是如何收费的呢？

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## [UE5.5.1 C++项目编译报错 求解](https://forums.unrealengine.com/t/ue5-5-1-c/2242939)

<div class="topic-metadata">

**Author:** [@UndeadZombie](https://forums.unrealengine.com/u/UndeadZombie)\
**Replies:** 1\
**Last updated:** [December 26, 2024, 3:14am UTC](https://forums.unrealengine.com/t/ue5-5-1-c/2242939 "2024-12-26T03:14:03Z")

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新建了一个空项目，没添加任何东西，直接编译，报错如下 环境是VS2022 17.12.3版本 新手，见笑

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## [大家好，我怎么没收到FAB的付款呢？](https://forums.unrealengine.com/t/fab/2233166)

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**Author:** [@Zheng\_Jie](https://forums.unrealengine.com/u/Zheng_Jie)\
**Replies:** 3\
**Last updated:** [December 24, 2024, 2:34pm UTC](https://forums.unrealengine.com/t/fab/2233166 "2024-12-24T14:34:50Z")

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我之前是在sketchfab上卖模型的，后来迁移到FAB平台，我上个月的收益是超过了100美元的。但是为什么这个月我还是没有收到付款呢？ 请大家帮我解答一下疑惑呢？谢谢！

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## [大家好，我想在fab上注册一个3d模型卖家账号。但为什么就是无法通过验证](https://forums.unrealengine.com/t/fab-3d/2127633)

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**Author:** [@JINGUIFENG](https://forums.unrealengine.com/u/JINGUIFENG)\
**Replies:** 8\
**Last updated:** [December 24, 2024, 3:09am UTC](https://forums.unrealengine.com/t/fab-3d/2127633 "2024-12-24T03:09:16Z")

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在身份证认证页面上，总是卡住，大家能帮帮我吗？

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## [UE5.3打开骨骼网格体开始蒙皮就崩了，求大佬帮忙看看我这个问题是怎么回事，](https://forums.unrealengine.com/t/ue5-3/2235418)

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**Author:** [@123YZ123](https://forums.unrealengine.com/u/123YZ123)\
**Replies:** 0\
**Last updated:** [December 21, 2024, 2:15pm UTC](https://forums.unrealengine.com/t/ue5-3/2235418 "2024-12-21T14:15:23Z")

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## [求助，我的quixelbridge打开黑屏，fab打开正常](https://forums.unrealengine.com/t/quixelbridge-fab/2234833)

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**Author:** [@xiaoyeshuo](https://forums.unrealengine.com/u/xiaoyeshuo)\
**Replies:** 0\
**Last updated:** [December 21, 2024, 5:13am UTC](https://forums.unrealengine.com/t/quixelbridge-fab/2234833 "2024-12-21T05:13:13Z")

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## [希望增加第三人称视角的浏览模式](https://forums.unrealengine.com/t/topic/2233789)

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**Author:** [@Forrestgg](https://forums.unrealengine.com/u/Forrestgg)\
**Replies:** 0\
**Last updated:** [December 20, 2024, 2:43pm UTC](https://forums.unrealengine.com/t/topic/2233789 "2024-12-20T14:43:25Z")

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第三人称能更好的操控浏览视角，也更加直观，更好的显示建筑高度的情况，同时也能第一人称带来的3D眩晕。

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## [希望能增加POI标注功能](https://forums.unrealengine.com/t/poi/2233787)

<div class="topic-metadata">

**Author:** [@Forrestgg](https://forums.unrealengine.com/u/Forrestgg)\
**Replies:** 0\
**Last updated:** [December 20, 2024, 2:43pm UTC](https://forums.unrealengine.com/t/poi/2233787 "2024-12-20T14:43:12Z")

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标注一些城市点位信息，对数字孪生城市来说很重要。

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## [Niagara中自定义hlsl中，为这么这样写for循环只执行一次？](https://forums.unrealengine.com/t/niagara-hlsl-for/1636462)

<div class="topic-metadata">

**Author:** [@oldside](https://forums.unrealengine.com/u/oldside)\
**Replies:** 2\
**Last updated:** [December 18, 2024, 5:49pm UTC](https://forums.unrealengine.com/t/niagara-hlsl-for/1636462 "2024-12-18T17:49:15Z")

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但如果把循环中的Count直接写成固定值，这个循环就是正常执行的。如何解决这个问题呢？

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## [提示：申请2025年奥兰多Unreal Fest发言名额！](https://forums.unrealengine.com/t/2025-unreal-fest/2230552)

<div class="topic-metadata">

**Author:** [@Flak](https://forums.unrealengine.com/u/Flak)\
**Replies:** 0\
**Last updated:** [December 18, 2024, 3:43pm UTC](https://forums.unrealengine.com/t/2025-unreal-fest/2230552 "2024-12-18T15:43:03Z")

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2025年奥兰多Unreal Fest提案征集现已开始，有效期2025年1月2日至5日。2025年1月3日之前，提交展现UEFN和创意模式的点子。发言者可以获得活动门票、酒店住宿和专属网络权限等福利。 提案可以是提纲，也可以是初步草稿，并非一定要是经过精心调整和打磨的最终版！赢得名额后，您将有时间调整和改进自己的发言。 请在提案指南中了解详情：https://cdn2.unrealengine.com/fest-orlando-25…

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## [渲染出来的画面变暗了 有些效果不知道为什么渲染后会消失](https://forums.unrealengine.com/t/topic/2225337)

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**Author:** [@user\_e4461cce2b753366920cd3318e14e905e09ee9fb34e5f8153712aa](https://forums.unrealengine.com/u/user_e4461cce2b753366920cd3318e14e905e09ee9fb34e5f8153712aa)\
**Replies:** 0\
**Last updated:** [December 16, 2024, 3:33pm UTC](https://forums.unrealengine.com/t/topic/2225337 "2024-12-16T15:33:44Z")

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ue5.5 如何将影片渲染队列用于高质量渲染(如何在虚幻引擎中将影片渲染队列用于高质量渲染 | 虚幻引擎 5.5 文档 | Epic Developer Community) 的教学中 步骤7：配置控制台变量 点击 + 按钮，按下述列表输入变量及其数值： r.MotionBlurQuality: 4 r.MotionBlurSeparable: 1 r.DepthOfFieldQuality: 4 r.BloomQualit…

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## [场景图表Beta更新](https://forums.unrealengine.com/t/beta/2225155)

<div class="topic-metadata">

**Author:** [@Flak](https://forums.unrealengine.com/u/Flak)\
**Replies:** 0\
**Last updated:** [December 16, 2024, 3:10pm UTC](https://forums.unrealengine.com/t/beta/2225155 "2024-12-16T15:10:08Z")

</div>

非常感谢各位对场景图表的持续关注与反馈。经过对当前状态的评估，我们决定将实验阶段适当延长，以期在正式去掉“实验”标签时，能为大家带来一个既稳定又全面的功能体系。 我们非常期待场景图表可以为你的岛屿带来显著提升。更多动态，敬请持续关注。

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## [高级渲染功能缺少支持如何解决？](https://forums.unrealengine.com/t/topic/759542)

<div class="topic-metadata">

**Author:** [@HolyWatercc](https://forums.unrealengine.com/u/HolyWatercc)\
**Replies:** 2\
**Last updated:** [December 15, 2024, 2:22pm UTC](https://forums.unrealengine.com/t/topic/759542 "2024-12-15T14:22:48Z")

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我第一次用ue5，在启动的时候提示高级渲染功能缺少支持，请问该如何解决？

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## [EpicInstaller-15.17.1-unrealEngine.msi 打开显示找不到文件，退出显示无法使用此产品的下载源 但EpicInstaller-17.2.0-unrealEngine 可以用 注：都是从官方下载](https://forums.unrealengine.com/t/epicinstaller-15-17-1-unrealengine-msi-epicinstaller-17-2-0-unrealengine/2222657)

<div class="topic-metadata">

**Author:** [@lizanliandeU](https://forums.unrealengine.com/u/lizanliandeU)\
**Replies:** 0\
**Last updated:** [December 15, 2024, 2:21pm UTC](https://forums.unrealengine.com/t/epicinstaller-15-17-1-unrealengine-msi-epicinstaller-17-2-0-unrealengine/2222657 "2024-12-15T14:21:31Z")

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EpicInstaller-15.17.1-unrealEngine.msi 打开显示找不到文件，退出显示无法使用此产品的下载源

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