# 简体中文 (Simplified Chinese)

**URL:** https://forums.unrealengine.com/c/international/simplified-chinese/61.md?page=31

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

**Page:** 32

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## [vscode不执行错误检查](https://forums.unrealengine.com/t/vscode/2433741)

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**Author:** [@mania1](https://forums.unrealengine.com/u/mania1)\
**Replies:** 0\
**Last updated:** [April 1, 2025, 4:54am UTC](https://forums.unrealengine.com/t/vscode/2433741 "2025-04-01T04:54:45Z")

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用vscode写uec++时，没有实时错误检查，只有编译时才能看到错误，vscode这时才会更新红色波浪线。大家都这样吗？我按官方文档配置过了，折腾很长时间就是解决不了。代码提示倒是正常

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## [如何创建一个Cone形状范围的chaos物理场？ ](https://forums.unrealengine.com/t/cone-chaos/2429069)

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**Author:** [@user\_33aa098f6105de11fcb03df18d910e2efa18c8024c360cd0f84174](https://forums.unrealengine.com/u/user_33aa098f6105de11fcb03df18d910e2efa18c8024c360cd0f84174)\
**Replies:** 0\
**Last updated:** [March 30, 2025, 1:03pm UTC](https://forums.unrealengine.com/t/cone-chaos/2429069 "2025-03-30T13:03:19Z")

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如题，如何在UE创建一个Cone形状范围的chaos物理场？默认的形状范围只有Box，Sphere，Plane。我希望创建一个具有复杂形状的范围的物理场。

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## [我的收款没入账怎么办啊。](https://forums.unrealengine.com/t/topic/2426695)

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**Author:** [@\_zz\_1](https://forums.unrealengine.com/u/_zz_1)\
**Replies:** 0\
**Last updated:** [March 29, 2025, 2:05pm UTC](https://forums.unrealengine.com/t/topic/2426695 "2025-03-29T14:05:06Z")

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我卖的插件，有两次货款被我的收款平台退回了，没有入账，我应该联系谁来让平台给我重新打款。

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## [探 索 表 现 快 照](https://forums.unrealengine.com/t/topic/2419354)

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**Author:** [@Flak](https://forums.unrealengine.com/u/Flak)\
**Replies:** 0\
**Last updated:** [March 26, 2025, 8:08pm UTC](https://forums.unrealengine.com/t/topic/2419354 "2025-03-26T20:08:52Z")

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现在，您可以获得个性化表现快照，了解自己的Fortnite岛屿在探索页的表现啦！只要您的岛屿在探索页中的每日展示量超过5000次，次日就能在“发布”标签页查看探索表现快照。通过该快照，您就能掌握影响岛屿可见度的关键交互和流量指标，发现重要趋势，找到需要优化的方面。 要了解更多信息，查看创作者门户近期的改进，请访问：

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## [乐高®UEFN (Unreal Editor Fortnite特别版)动作冒险模板公告](https://forums.unrealengine.com/t/uefn-unreal-editor-fortnite/2414523)

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**Author:** [@Flak](https://forums.unrealengine.com/u/Flak)\
**Replies:** 0\
**Last updated:** [March 25, 2025, 3:15pm UTC](https://forums.unrealengine.com/t/uefn-unreal-editor-fortnite/2414523 "2025-03-25T15:15:12Z")

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本模板包含三种冒险风格的角色职业。每个职业包含一个与任务系统挂钩的演示等级，向你展示如何将剧情驱动的元素纳入进游戏中，或如何搭建不同的角色职业。 请查看以下链接中的文档了解详情：LEGO Action Adventure in Unreal Editor for Fortnite | Unreal Editor for Fortnite Documentation | Epic Developer Community 大量内容等你探…

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## [The Walking Dead Universe进入UEFN (Unreal Editor Fortnite特别版)和Fortnite创意模式](https://forums.unrealengine.com/t/the-walking-dead-universe-uefn-unreal-editor-fortnite-fortnite/2414526)

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**Author:** [@Flak](https://forums.unrealengine.com/u/Flak)\
**Replies:** 0\
**Last updated:** [March 25, 2025, 3:14pm UTC](https://forums.unrealengine.com/t/the-walking-dead-universe-uefn-unreal-editor-fortnite-fortnite/2414526 "2025-03-25T15:14:21Z")

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即日起，你可以创作自己的The Walking Dead Universe岛屿了！探索“监狱”新手岛屿模板，了解全新的希瓦霰弹枪和露西尔近战武器，在你的UEFN (Unreal Editor Fortnite特别版)岛屿中加入Walker NPC。 还有预制件和组件助你开始。“监狱”是一个幽暗危险的地方，玩家需要一边求生一边完成目标。 进入UEFN项目浏览器的品牌标签页，即可找到The Walking Dead Universe模板…

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## [Fortnite生态系统v34.20](https://forums.unrealengine.com/t/fortnite-v34-20/2414520)

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**Author:** [@Flak](https://forums.unrealengine.com/u/Flak)\
**Replies:** 0\
**Last updated:** [March 25, 2025, 9:52am UTC](https://forums.unrealengine.com/t/fortnite-v34-20/2414520 "2025-03-25T09:52:30Z")

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北京时间今日晚上9点起，您就能在UEFN(Unreal Editor Fortnite特别版) 和Fortnite创意模式中使用Walking Dead Universe的素材和内容创建岛屿啦！ 更新上线后，您将获得UEFN (Unreal Editor Fortnite特别版) 的两款起步模板（监狱新手和Walker NPC），以及独特的Walking Dead Universe主题武器、预制件、组件和漫画风格的粗重线条后处理效果，…

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## [场景图Beta及路线图更新](https://forums.unrealengine.com/t/beta/2413810)

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**Author:** [@Flak](https://forums.unrealengine.com/u/Flak)\
**Replies:** 0\
**Last updated:** [March 24, 2025, 2:36pm UTC](https://forums.unrealengine.com/t/beta/2413810 "2025-03-24T14:36:52Z")

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我们更新了Fortnite创作者路线图并正在调整发布窗口以迎接即将推出的新功能： \*场景图Beta-2025年第2季度 \*允许创建自定义的数据驱动UI控件-2025年第4季度 -旧称：允许HUD和被动UI \*自定义UI控件功能-现分为两组功能 -改进后的自定义UI控件功能-已交付 -允许创建自定义交互UI控件-2025年第4季度 我们希望在将上述功能交到大家手中时能够提供可靠的体验并在场景图中删除“试验版”的标签。我们同样…

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## [UE5.5.3中HDRI不能再安卓渲染环境下正确显示](https://forums.unrealengine.com/t/ue5-5-3-hdri/2402330)

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**Author:** [@Anonymous\_363f733fea9feb628725a869e6311fcf](https://forums.unrealengine.com/u/Anonymous_363f733fea9feb628725a869e6311fcf)\
**Replies:** 2\
**Last updated:** [March 24, 2025, 3:39am UTC](https://forums.unrealengine.com/t/ue5-5-3-hdri/2402330 "2025-03-24T03:39:01Z")

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In UE5.5.3, HDRI can no longer be displayed correctly in Android rendering environment

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## [How to achieve frosted glass effect on Android phones(如何在Android手机上实现毛玻璃效果)](https://forums.unrealengine.com/t/how-to-achieve-frosted-glass-effect-on-android-phones-android/2412746)

<div class="topic-metadata">

**Author:** [@user\_d1df5bf20c08d1cf08fe232eadf458389bc3c90b89794fb678fa48](https://forums.unrealengine.com/u/user_d1df5bf20c08d1cf08fe232eadf458389bc3c90b89794fb678fa48)\
**Replies:** 0\
**Last updated:** [March 24, 2025, 2:02am UTC](https://forums.unrealengine.com/t/how-to-achieve-frosted-glass-effect-on-android-phones-android/2412746 "2025-03-24T02:02:43Z")

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How to achieve frosted glass effect on Android phones(如何在Android手机上实现毛玻璃效果)

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## [what happen about my demo？I can‘t take packaging？I'm in a hurry！Thanks guys！！！！ ](https://forums.unrealengine.com/t/what-happen-about-my-demo-i-can-t-take-packaging-im-in-a-hurry-thanks-guys/2404885)

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**Author:** [@ChuckSteve](https://forums.unrealengine.com/u/ChuckSteve)\
**Replies:** 0\
**Last updated:** [March 21, 2025, 2:28pm UTC](https://forums.unrealengine.com/t/what-happen-about-my-demo-i-can-t-take-packaging-im-in-a-hurry-thanks-guys/2404885 "2025-03-21T14:28:38Z")

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UATHelper: 打包 (Windows): LogInit: Display: LoadErrors: Error: /Game/BMMCSystem/Demonstration/Mannequin/Character/UE5/Mannequins/Rigs/CR\_Mannequin\_Body : Failed import for RigVMMemoryStorageGeneratorClass /Game/Character…

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## [\[Fatal Error\] 版本打包问题](https://forums.unrealengine.com/t/fatal-error/2404413)

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**Author:** [@Le\_sii](https://forums.unrealengine.com/u/Le_sii)\
**Replies:** 0\
**Last updated:** [March 21, 2025, 8:10am UTC](https://forums.unrealengine.com/t/fatal-error/2404413 "2025-03-21T08:10:02Z")

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我现在有一台主机，我用打包的dev包开始时运行会有概率性出现fatal error，正常启动后没有任何问题。并且崩溃时log文件没有任何输出。只有dmp文件 \*\*\*\*\*\*\*\*\*\*\*\*\* Preparing the environment for Debugger Extensions Gallery repositories \*\*\*\*\*\*\*\*\*\*\*\*\*\* ExtensionRepository : Implicit UseExpe…

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## [AutomationTool.dll是不是在引擎必须需要我引擎内没这个dll 打包SDK信息显示一个错误 ](https://forums.unrealengine.com/t/automationtool-dll-dll-sdk/2380205)

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**Author:** [@yifeng977\_he](https://forums.unrealengine.com/u/yifeng977_he)\
**Replies:** 1\
**Last updated:** [March 19, 2025, 9:55am UTC](https://forums.unrealengine.com/t/automationtool-dll-dll-sdk/2380205 "2025-03-19T09:55:55Z")

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VS2022编译的项目 UE编辑器打包提示错误 因为文件夹内AutomationTool.dll不存在 RunUAT.bat ERROR: Visual studio and/or AutomationTool.csproj was not found, nor was Engine\\Binaries\\DotNET\\AutomationTool\\AutomationTool.dll. Can’t run the automation …

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## [如何导入3dxml文件 ](https://forums.unrealengine.com/t/3dxml/2399679)

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**Author:** [@jhchance](https://forums.unrealengine.com/u/jhchance)\
**Replies:** 1\
**Last updated:** [March 19, 2025, 2:06am UTC](https://forums.unrealengine.com/t/3dxml/2399679 "2025-03-19T02:06:22Z")

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从ue官网上看，datasmith是直接支持3dxml格式的，但我使用datasmith时候，文件框却没有显示.3dxml后缀的文件，有人知道怎么导入3dxml文件吗

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## [二月份的钱，你们收到了吗？](https://forums.unrealengine.com/t/topic/2397666)

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**Author:** [@user\_12d7744cae48251bb34e2c3085ffa2068b4304dbc8a39bded4d839](https://forums.unrealengine.com/u/user_12d7744cae48251bb34e2c3085ffa2068b4304dbc8a39bded4d839)\
**Replies:** 0\
**Last updated:** [March 18, 2025, 6:26am UTC](https://forums.unrealengine.com/t/topic/2397666 "2025-03-18T06:26:49Z")

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二月份的钱，你们收到了吗？

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## [我模仿着Lyra来做的，为什么我开枪的时候朝远处或者天空，开枪没有声音，但是对自己很近的地方开枪就有声音](https://forums.unrealengine.com/t/lyra/2278341)

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**Author:** [@raynzheng](https://forums.unrealengine.com/u/raynzheng)\
**Replies:** 2\
**Last updated:** [March 18, 2025, 2:47am UTC](https://forums.unrealengine.com/t/lyra/2278341 "2025-03-18T02:47:29Z")

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我已经对比了很多蓝图的结构和属性以及节点、默认值、类设置等等。

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## [Which expert can answer questions about Metahumans? Why isn't the video captured via Live Link on an iPad Pro 2024 supported by the Metahuman feature in Unreal Engine 5.5.3? It says that the video format is not supported. Also, there is no response when c ](https://forums.unrealengine.com/t/which-expert-can-answer-questions-about-metahumans-why-isnt-the-video-captured-via-live-link-on-an-ipad-pro-2024-supported-by-the-metahuman-feature-in-unreal-engine-5-5-3-it-says-that-the-video-format-is-not-supported-also-there-is-no-response-when-c/2391185)

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**Author:** [@wuyuworks](https://forums.unrealengine.com/u/wuyuworks)\
**Replies:** 0\
**Last updated:** [March 15, 2025, 2:13pm UTC](https://forums.unrealengine.com/t/which-expert-can-answer-questions-about-metahumans-why-isnt-the-video-captured-via-live-link-on-an-ipad-pro-2024-supported-by-the-metahuman-feature-in-unreal-engine-5-5-3-it-says-that-the-video-format-is-not-supported-also-there-is-no-response-when-c/2391185 "2025-03-15T14:13:40Z")

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Which expert can answer questions about Metahumans? Why isn’t the video captured via Live Link on an iPad Pro 2024 supported by the Metahuman feature in Unreal Engine 5.5.3? It says that the video format is not supported…

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## [创作者门户受众指标改进](https://forums.unrealengine.com/t/topic/2386868)

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**Author:** [@Flak](https://forums.unrealengine.com/u/Flak)\
**Replies:** 0\
**Last updated:** [March 12, 2025, 7:25pm UTC](https://forums.unrealengine.com/t/topic/2386868 "2025-03-12T19:25:28Z")

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受众指标迎来升级！这一次，我们添加了点击率和随时间变化的点击率趋势。此外，展示和点击图表现已添加三种新的过滤器：来源、国家/地区和平台。通过这些功能，你可以更好地理解缩略图查看和点击的来源，玩家游戏所在的国家/地区，以及他们使用的平台。

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## [商家账号已经被停用，怎么恢复账号？ ](https://forums.unrealengine.com/t/topic/2384473)

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**Author:** [@Anonymous\_91ef398e78cbef5b4f2edb236255c049](https://forums.unrealengine.com/u/Anonymous_91ef398e78cbef5b4f2edb236255c049)\
**Replies:** 1\
**Last updated:** [March 12, 2025, 9:54am UTC](https://forums.unrealengine.com/t/topic/2384473 "2025-03-12T09:54:56Z")

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原来在EPIC商店有一个商家账号，卖了点东西，迁移到FAB之后，选择商家属性错误无法注册成功，然后就被停用了，请问怎么重新启用这个账号？

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## [怎么注册fab的发布者？](https://forums.unrealengine.com/t/fab/2079868)

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**Author:** [@mania1](https://forums.unrealengine.com/u/mania1)\
**Replies:** 11\
**Last updated:** [March 12, 2025, 12:56am UTC](https://forums.unrealengine.com/t/fab/2079868 "2025-03-12T00:56:38Z")

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那个trolley的身份验证试了有二三十次了不通过，身份证、驾驶证都试过。第二种方式填手机号发短信，但手机一直接收不到短信。怎么解决？

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## [Fortnite生态系统v34.10](https://forums.unrealengine.com/t/fortnite-v34-10/2384771)

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**Author:** [@Flak](https://forums.unrealengine.com/u/Flak)\
**Replies:** 0\
**Last updated:** [March 11, 2025, 9:44am UTC](https://forums.unrealengine.com/t/fortnite-v34-10/2384771 "2025-03-11T09:44:40Z")

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经过本次更新，大厅中的玩家可以下载游玩UEFN (Unreal Editor Fortnite特别版)体验所需的内容。此前，玩家在连接到服务器时需要进行此类下载。所有玩家均下载完成所需内容后匹配才会开始。 本版本还包括海港预制件和组件以及新武器，内含法外狂徒霰弹枪和法外狂潮三位一体突击步枪。 想要Verse代码片段？你可以找到矩阵、图形等内容。 别忘了查看文档发布说明，了解所有的最新更新和修复等内容：

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## [Export Static mesh,but lod's Cd are all in black(0,0,0) ](https://forums.unrealengine.com/t/export-static-mesh-but-lods-cd-are-all-in-black-0-0-0/2383482)

<div class="topic-metadata">

**Author:** [@e6b75f3ec1664786971b5804e1e8cf9f](https://forums.unrealengine.com/u/e6b75f3ec1664786971b5804e1e8cf9f)\
**Replies:** 0\
**Last updated:** [March 10, 2025, 2:22pm UTC](https://forums.unrealengine.com/t/export-static-mesh-but-lods-cd-are-all-in-black-0-0-0/2383482 "2025-03-10T14:22:40Z")

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I create a mesh in Houdini and bake it into unreal called MeshA and I use python to set it to MeshB’s lod1，2. Then I right click MeshB and use Asset Actions -\>Export to export it to FBX.I √ \[Vertex Color\] and \[Level Of D…

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## [一个技术类问题 希望大佬给解惑](https://forums.unrealengine.com/t/topic/2378774)

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**Author:** [@LongTimeL](https://forums.unrealengine.com/u/LongTimeL)\
**Replies:** 0\
**Last updated:** [March 7, 2025, 2:47am UTC](https://forums.unrealengine.com/t/topic/2378774 "2025-03-07T02:47:54Z")

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我在UE5里面导入一个旗子 旗面做了布料结算加了风它可以在运行状态下飘动 运行一停就回到原始状态我需要用MRQ去渲染怎么可以让旗面即飘动又可以渲染出来呢 我看别人视频是可以的是需要什么东西吗

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## [深度链接——电脑端临停](https://forums.unrealengine.com/t/topic/2376448)

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**Author:** [@Flak](https://forums.unrealengine.com/u/Flak)\
**Replies:** 0\
**Last updated:** [March 5, 2025, 4:07pm UTC](https://forums.unrealengine.com/t/topic/2376448 "2025-03-05T16:07:38Z")

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由于出现了问题，我们不得不临时禁用电脑端的UEFN和创意模式岛屿的深度链接。 我们正在努力修复，并将在功能恢复后发布更新消息！

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## [在UE5.4里面的FAB的我的库中打开Megascans显示出了些问题      ](https://forums.unrealengine.com/t/ue5-4-fab-megascans/2373594)

<div class="topic-metadata">

**Author:** [@LongTimeL](https://forums.unrealengine.com/u/LongTimeL)\
**Replies:** 2\
**Last updated:** [March 5, 2025, 5:53am UTC](https://forums.unrealengine.com/t/ue5-4-fab-megascans/2373594 "2025-03-05T05:53:43Z")

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## [在fab的保管库中有许多已经过时了的资源，可不可以把它们删除出的保管库呢？ ](https://forums.unrealengine.com/t/fab/2364426)

<div class="topic-metadata">

**Author:** [@aaabread123](https://forums.unrealengine.com/u/aaabread123)\
**Replies:** 1\
**Last updated:** [March 4, 2025, 1:43am UTC](https://forums.unrealengine.com/t/fab/2364426 "2025-03-04T01:43:01Z")

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注意不是删除本地的保管库资源，是把fab中我的库中的资源删除，求求大佬T T

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## [需要大佬帮助 救救孩子](https://forums.unrealengine.com/t/topic/2372914)

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**Author:** [@wanggang1839](https://forums.unrealengine.com/u/wanggang1839)\
**Replies:** 0\
**Last updated:** [March 3, 2025, 8:51pm UTC](https://forums.unrealengine.com/t/topic/2372914 "2025-03-03T20:51:48Z")

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目前我想实现一些效果，技术有限，需要大佬帮助我实现 比如 Shell Fur等 ，不是免费帮忙！救救孩子

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## [了解新内容和更新变动以及地区行列的信息](https://forums.unrealengine.com/t/topic/2372253)

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**Author:** [@Flak](https://forums.unrealengine.com/u/Flak)\
**Replies:** 0\
**Last updated:** [March 3, 2025, 4:16pm UTC](https://forums.unrealengine.com/t/topic/2372253 "2025-03-03T16:16:42Z")

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我们目前正在尝试对行列施行一些改变——将每轮一行上显示的岛屿数翻倍，以便给予更多岛屿获得成功的机会。不变的是，每个岛屿仍然能够至少获得50,000次展示以便在被轮换出去前获得玩家青睐。 我们还对最受好评行和最多参与行进行了微调，以便按地区突出岛屿，让世界各地的玩家都能找到符合其口味的岛屿。注意，这并不意味着玩家在这些行中看到的岛屿只包含当地创作者的岛屿。相反，这些行会根据各地区对类别或体验类型的兴趣展示不同的岛屿。 目前为止试验结果…

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## [中国玩家的月卡支付问题 ](https://forums.unrealengine.com/t/topic/2372154)

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**Author:** [@noobzcs](https://forums.unrealengine.com/u/noobzcs)\
**Replies:** 0\
**Last updated:** [March 3, 2025, 3:23pm UTC](https://forums.unrealengine.com/t/topic/2372154 "2025-03-03T15:23:49Z")

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我是新玩家，我想要充值通行证月卡。怎么按也按不动。我去网上看视频，中国玩家一般都是注册Xbox地区修改别的国家然后关联Epic，通过这样的方式来充值月卡。太麻烦了。能搞的简单点吗？

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## [在mixamo下载的动画上传到ue5时出现“网格体包含作为根的root骨骼，但动画不包含根轨道。 导入失败。 ”的问题](https://forums.unrealengine.com/t/mixamo-ue5-root/1144596)

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**Author:** [@AdopperLin](https://forums.unrealengine.com/u/AdopperLin)\
**Replies:** 4\
**Last updated:** [March 3, 2025, 2:38pm UTC](https://forums.unrealengine.com/t/mixamo-ue5-root/1144596 "2025-03-03T14:38:35Z")

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首先，我在mixamo网站下载了一个人物动作animation。 在导入ue5的时候，人物骨骼选择ue5自带的小人mannequin。 然后就出现了“网格体包含作为根的root骨骼，但动画不包含根轨道。 导入失败。”的错误。如何解决，谢谢你。

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