# Issues and Bug Reporting

**URL:** https://forums.unrealengine.com/c/general/issues-and-bug-reporting/172.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [\[FORUMS\] Editing Bug Reports Causes Escalation Issues](https://forums.unrealengine.com/t/forums-editing-bug-reports-causes-escalation-issues/2521310)

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**Author:** [@Flak](https://forums.unrealengine.com/u/Flak)\
**Replies:** 7\
**Last updated:** [October 23, 2025, 9:42am UTC](https://forums.unrealengine.com/t/forums-editing-bug-reports-causes-escalation-issues/2521310 "2025-10-23T09:42:16Z")

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Hey folks! We can escalate posts in the Issues and Bug Reporting forum to create a ticket for us to view. This makes it easy for us to get more information from you and for the developers to see exactly what the issue i…

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## [An interactable entity hidden with \`SetPresentableToPlayers\` and shown again has an empty prompt and takes no presses](https://forums.unrealengine.com/t/an-interactable-entity-hidden-with-setpresentabletoplayers-and-shown-again-has-an-empty-prompt-and-takes-no-presses/2847994)

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**Author:** [@Velocity\_Zero](https://forums.unrealengine.com/u/Velocity_Zero)\
**Replies:** 4\
**Last updated:** [November 13, 2026, 10:00am UTC](https://forums.unrealengine.com/t/an-interactable-entity-hidden-with-setpresentabletoplayers-and-shown-again-has-an-empty-prompt-and-takes-no-presses/2847994 "2026-11-13T10:00:29Z")

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Summary An entity with a mesh and a basic\_interactable\_component, spawned at runtime and presented to nobody with SetPresentableToPlayers(option { array {} }), is hidden as expected. When it is presented to everyone agai…

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## [BLOCKER - Players stuck in the loading screen when joining/relaunching island](https://forums.unrealengine.com/t/blocker-players-stuck-in-the-loading-screen-when-joining-relaunching-island/2854474)

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**Author:** [@VysenaWoyka](https://forums.unrealengine.com/u/VysenaWoyka)\
**Replies:** 2\
**Last updated:** [November 13, 2026, 5:02am UTC](https://forums.unrealengine.com/t/blocker-players-stuck-in-the-loading-screen-when-joining-relaunching-island/2854474 "2026-11-13T05:02:11Z")

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Summary Hello, We’re receiving reports from players saying they have matchmaking errors, blocking them in the loading screen, especially when joining the map via a matchmaking portal (from inside the island). Once they…

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## [\[42.30\] UEFN closes on launch ("Failed to open descriptor file") – launcher installs Fortnite\_Studio with no components](https://forums.unrealengine.com/t/42-30-uefn-closes-on-launch-failed-to-open-descriptor-file-launcher-installs-fortnite-studio-with-no-components/2839709)

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**Author:** [@crynofab](https://forums.unrealengine.com/u/crynofab)\
**Replies:** 8\
**Last updated:** [November 13, 2026, 3:40am UTC](https://forums.unrealengine.com/t/42-30-uefn-closes-on-launch-failed-to-open-descriptor-file-launcher-installs-fortnite-studio-with-no-components/2839709 "2026-11-13T03:40:41Z")

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Summary Since 42.30, UEFN closes 2-3 seconds after launch with “Failed to open descriptor file ../../../FortniteGame/FortniteGame.uproject”. Fortnite itself launches normally. Possibly related to FORT-1152398 (UEFN won't…

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## [\[EDITOR\] I deleted a few triangles in the modeling tools and then waited 7 minutes for the editor to save my changes](https://forums.unrealengine.com/t/editor-i-deleted-a-few-triangles-in-the-modeling-tools-and-then-waited-7-minutes-for-the-editor-to-save-my-changes/2854309)

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**Author:** [@latunda](https://forums.unrealengine.com/u/latunda)\
**Replies:** 3\
**Last updated:** [November 13, 2026, 3:05am UTC](https://forums.unrealengine.com/t/editor-i-deleted-a-few-triangles-in-the-modeling-tools-and-then-waited-7-minutes-for-the-editor-to-save-my-changes/2854309 "2026-11-13T03:05:39Z")

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Summary the editor is completely unresponsive during this time and i cannot use it to do anything in parallel. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? U…

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## [Listening To Ranged Weapon Mapping Primary Fire Input Events Breaks Building Entirely On Mobile.](https://forums.unrealengine.com/t/listening-to-ranged-weapon-mapping-primary-fire-input-events-breaks-building-entirely-on-mobile/2843505)

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**Author:** [@Jpt\_96](https://forums.unrealengine.com/u/Jpt_96)\
**Replies:** 1\
**Last updated:** [November 13, 2026, 2:00am UTC](https://forums.unrealengine.com/t/listening-to-ranged-weapon-mapping-primary-fire-input-events-breaks-building-entirely-on-mobile/2843505 "2026-11-13T02:00:32Z")

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Summary The following snippet removes the ability to place builds on mobile. Device Tested : iPhone 17 Pro Max CallbackWhenFirePressed\<public\>(Player:player, Callback:type{func(:player):void})\<suspends\>:void= if(Pl…

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## [Some items have incorrect star counts](https://forums.unrealengine.com/t/some-items-have-incorrect-star-counts/2854857)

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**Author:** [@synonym5](https://forums.unrealengine.com/u/synonym5)\
**Replies:** 0\
**Last updated:** [November 13, 2026, 1:35am UTC](https://forums.unrealengine.com/t/some-items-have-incorrect-star-counts/2854857 "2026-11-13T01:35:54Z")

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Summary Some items display incorrect star counts that do not match with their rarity. Here are the items, their rarities, the star counts they have, and the star counts they should have. ——Exotic items—— Unstable Bow …

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## [No footstep audio in UEFN islands since the latest major update](https://forums.unrealengine.com/t/no-footstep-audio-in-uefn-islands-since-the-latest-major-update/2720108)

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**Author:** [@ozycreates](https://forums.unrealengine.com/u/ozycreates)\
**Replies:** 4\
**Last updated:** [November 13, 2026, 12:00am UTC](https://forums.unrealengine.com/t/no-footstep-audio-in-uefn-islands-since-the-latest-major-update/2720108 "2026-11-13T00:00:43Z")

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Summary Since the latest Fortnite update, there is no footstep audio in some UEFN islands. Sometimes even an empty UEFN project will have no footstep audio either. Please select what you are reporting on: Unreal Editor …

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## [One flagged texture in a private test project = 16 sanctions and a 1-month restriction; identical appeals got opposite decisions](https://forums.unrealengine.com/t/one-flagged-texture-in-a-private-test-project-16-sanctions-and-a-1-month-restriction-identical-appeals-got-opposite-decisions/2854822)

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**Author:** [@Alexlefishy](https://forums.unrealengine.com/u/Alexlefishy)\
**Replies:** 0\
**Last updated:** [November 12, 2026, 11:35pm UTC](https://forums.unrealengine.com/t/one-flagged-texture-in-a-private-test-project-16-sanctions-and-a-1-month-restriction-identical-appeals-got-opposite-decisions/2854822 "2026-11-12T23:35:35Z")

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Summary Two UI images in a private, never-published UEFN project were flagged (UEFN asset rejection, Nudity & Sexually Suggestive Themes) because of a sticker on a downloaded vehicle livery. I accept the rejection of tha…

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## [water body ocean](https://forums.unrealengine.com/t/water-body-ocean/2854807)

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**Author:** [@use\_code\_pommy](https://forums.unrealengine.com/u/use_code_pommy)\
**Replies:** 0\
**Last updated:** [November 12, 2026, 10:35pm UTC](https://forums.unrealengine.com/t/water-body-ocean/2854807 "2026-11-12T22:35:39Z")

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Summary hi, so like you see in the image, the ocean won t extent like it should, it s like an circle of another ocean and then another ocean, i want the ocean in the circle to be all over the map, i don t know honestly w…

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## [Spectator target switching breaks](https://forums.unrealengine.com/t/spectator-target-switching-breaks/2838311)

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**Author:** [@FinestCreative](https://forums.unrealengine.com/u/FinestCreative)\
**Replies:** 1\
**Last updated:** [November 12, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/spectator-target-switching-breaks/2838311 "2026-11-12T22:00:41Z")

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Summary With Default Spectate Behavior set to Teammates, a player who voluntarily spectates in my map can become locked to watching one team. The controls for switching spectator targets are missing. This occurs after c…

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## [Impossible to JUMP or STAND (Physics Enable)](https://forums.unrealengine.com/t/impossible-to-jump-or-stand-physics-enable/2854783)

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**Author:** [@Wewee3564](https://forums.unrealengine.com/u/Wewee3564)\
**Replies:** 1\
**Last updated:** [November 12, 2026, 9:45pm UTC](https://forums.unrealengine.com/t/impossible-to-jump-or-stand-physics-enable/2854783 "2026-11-12T21:45:14Z")

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Summary Impossible to JUMP or STAND up after getting up by running close to a wall. (Physics Enable) Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Character …

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## [Vehicles get stuck against Barrier Devices](https://forums.unrealengine.com/t/vehicles-get-stuck-against-barrier-devices/2853936)

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**Author:** [@2xVOID](https://forums.unrealengine.com/u/2xVOID)\
**Replies:** 2\
**Last updated:** [November 12, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/vehicles-get-stuck-against-barrier-devices/2853936 "2026-11-12T21:00:50Z")

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Summary Vehicles are getting stuck against Barrier Devices, preventing players from driving normally. As shown in the attached screenshot, the car becomes stuck against the barrier and cannot fall and continue driving. P…

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## [\[UEFN\]\[Critical\] Persistent console memory issues — PS4, Xbox One, Series X and Switch crashes/disconnections](https://forums.unrealengine.com/t/uefn-critical-persistent-console-memory-issues-ps4-xbox-one-series-x-and-switch-crashes-disconnections/2842912)

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**Author:** [@Neppten](https://forums.unrealengine.com/u/Neppten)\
**Replies:** 1\
**Last updated:** [November 12, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/uefn-critical-persistent-console-memory-issues-ps4-xbox-one-series-x-and-switch-crashes-disconnections/2842912 "2026-11-12T21:00:50Z")

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Summary My published UEFN island, Nepp’s Café – REMASTERED, has been experiencing persistent console-specific stability problems that have not been resolved despite extensive optimization work. The most affected platfor…

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## [Nearly every item in the game appears incorrect when dropped due to broken transform](https://forums.unrealengine.com/t/nearly-every-item-in-the-game-appears-incorrect-when-dropped-due-to-broken-transform/2851068)

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**Author:** [@AllyJax](https://forums.unrealengine.com/u/AllyJax)\
**Replies:** 1\
**Last updated:** [November 12, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/nearly-every-item-in-the-game-appears-incorrect-when-dropped-due-to-broken-transform/2851068 "2026-11-12T20:00:28Z")

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Summary Nearly all items in the game have broken pickup transform when dropped, this causes many to clip into the ground, or just look incorrect and awkward. This is caused by 2 things: “PickupMeshTransform” in item d…

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## [Agent.Respawn() causes massive server spikes](https://forums.unrealengine.com/t/agent-respawn-causes-massive-server-spikes/2853555)

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**Author:** [@VibinJivan](https://forums.unrealengine.com/u/VibinJivan)\
**Replies:** 3\
**Last updated:** [November 12, 2026, 7:56pm UTC](https://forums.unrealengine.com/t/agent-respawn-causes-massive-server-spikes/2853555 "2026-11-12T19:56:22Z")

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Summary Calling Agent.Respawn() for faster respawns delivers major server spikes. This was occuring in our game Forever Zone Wars for years, and we finally determined that this function is what causes the lag. As you can…

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## [v43.10 Known Issues and Pre-Release Updates](https://forums.unrealengine.com/t/v43-10-known-issues-and-pre-release-updates/2853421)

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**Author:** [@rhyan.smith](https://forums.unrealengine.com/u/rhyan.smith)\
**Replies:** 1\
**Last updated:** [November 12, 2026, 7:55pm UTC](https://forums.unrealengine.com/t/v43-10-known-issues-and-pre-release-updates/2853421 "2026-11-12T19:55:05Z")

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Hello Fortnite developers, There are no new known issues for v43.10. Here’s what to know ahead of this release: the community fixes shipping and updates to previously announced fix versions.

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## [Can't find LEGO Bricks Editor mode](https://forums.unrealengine.com/t/cant-find-lego-bricks-editor-mode/2854756)

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**Author:** [@deniskoronchik](https://forums.unrealengine.com/u/deniskoronchik)\
**Replies:** 1\
**Last updated:** [November 12, 2026, 7:49pm UTC](https://forums.unrealengine.com/t/cant-find-lego-bricks-editor-mode/2854756 "2026-11-12T19:49:08Z")

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Summary There are no the LEGO brick mode in the editor after update to v43.10. I’ve checked my LEGO island. I’ve also created new LEGO branded template and there are no this mode anymore. Please select what you are repo…

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## [8-Bit Shotgun adds unnecessary score to players](https://forums.unrealengine.com/t/8-bit-shotgun-adds-unnecessary-score-to-players/2850245)

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**Author:** [@septokt](https://forums.unrealengine.com/u/septokt)\
**Replies:** 1\
**Last updated:** [November 12, 2026, 7:47pm UTC](https://forums.unrealengine.com/t/8-bit-shotgun-adds-unnecessary-score-to-players/2850245 "2026-11-12T19:47:48Z")

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Summary The 8-Bit Shotgun is rewarding its points as player score, which breaks a handful of features and devices (e.g Tracker, Top right hud info) Please select what you are reporting on: Unreal Editor for Fortnite Wh…

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## [Device power up grind BUG](https://forums.unrealengine.com/t/device-power-up-grind-bug/2763771)

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**Author:** [@LeSmouV\_YTB\_5K](https://forums.unrealengine.com/u/LeSmouV_YTB_5K)\
**Replies:** 2\
**Last updated:** [November 12, 2026, 7:10pm UTC](https://forums.unrealengine.com/t/device-power-up-grind-bug/2763771 "2026-11-12T19:10:05Z")

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Summary Hello, The power up grind device works perfectly in an UEFN session, but it does not work properly once the island is published. The VFX and sound effects work correctly, but players are not able to slide. This…

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## [Awaitable(true) issues when publishing](https://forums.unrealengine.com/t/awaitable-true-issues-when-publishing/2854686)

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**Author:** [@Zablabior](https://forums.unrealengine.com/u/Zablabior)\
**Replies:** 1\
**Last updated:** [November 12, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/awaitable-true-issues-when-publishing/2854686 "2026-11-12T19:00:35Z")

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Summary We’re encountering a Verse validation error in Creator Portal that persists even after fixing the code in the editor. Module d0de6e29-4513-26e6-a15c-96b37219764f in candidate link 3208-0709-6280?v=1 has error: "…

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## [Post Process Device Broken](https://forums.unrealengine.com/t/post-process-device-broken/2846791)

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**Author:** [@Eskits](https://forums.unrealengine.com/u/Eskits)\
**Replies:** 2\
**Last updated:** [November 12, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/post-process-device-broken/2846791 "2026-11-12T19:00:34Z")

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Summary In a round-based asymmetric game with Team Rotation, the Post Process device applies its effect correctly in round 1. From round 2 onward it stops applying to players who changed teams or were eliminated in the p…

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## [fort\_character's entity is laggy on other players](https://forums.unrealengine.com/t/fort-characters-entity-is-laggy-on-other-players/2743604)

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**Author:** [@giovauefn](https://forums.unrealengine.com/u/giovauefn)\
**Replies:** 3\
**Last updated:** [November 12, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/fort-characters-entity-is-laggy-on-other-players/2743604 "2026-11-12T19:00:34Z")

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Summary The fort\_character.GetEntity doesn’t move smoothly on other players. When you attach something (such as a mesh, vfx, etc) to to a fort character entity, it will move smoothly and actually stay attached to the pla…

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## [\[Bug\] Support-A-Creator (SAC) Dashboard Monetization Frozen Since Jan 30 ("N/A" Estimates & Stuck Progress Bar) ](https://forums.unrealengine.com/t/bug-support-a-creator-sac-dashboard-monetization-frozen-since-jan-30-n-a-estimates-stuck-progress-bar/2854722)

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**Author:** [@TommieLSP](https://forums.unrealengine.com/u/TommieLSP)\
**Replies:** 0\
**Last updated:** [November 12, 2026, 6:41pm UTC](https://forums.unrealengine.com/t/bug-support-a-creator-sac-dashboard-monetization-frozen-since-jan-30-n-a-estimates-stuck-progress-bar/2854722 "2026-11-12T18:41:27Z")

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Summary Creator Code: LSP Issue Summary: My Support-A-Creator monetization dashboard and $100 threshold progress bar have been completely frozen since January 30, despite active supporter usage every month. Details & T…

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## [\[Major\] An interactable disabled as it enters the scene (Disable() in OnAddedToScene, or the Enabled checkbox unticked) never shows its prompt again after Enable()](https://forums.unrealengine.com/t/major-an-interactable-disabled-as-it-enters-the-scene-disable-in-onaddedtoscene-or-the-enabled-checkbox-unticked-never-shows-its-prompt-again-after-enable/2847991)

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**Author:** [@Velocity\_Zero](https://forums.unrealengine.com/u/Velocity_Zero)\
**Replies:** 3\
**Last updated:** [November 12, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/major-an-interactable-disabled-as-it-enters-the-scene-disable-in-onaddedtoscene-or-the-enabled-checkbox-unticked-never-shows-its-prompt-again-after-enable/2847991 "2026-11-12T18:00:30Z")

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Summary A basic\_interactable\_component subclass that calls Disable() inside its OnAddedToScene override (after the super call) correctly shows no prompt. When Enable() is called later, IsEnabled\[\] succeeds, but the promp…

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## [Value inside of the entity prefab changes instead of the spawned entity](https://forums.unrealengine.com/t/value-inside-of-the-entity-prefab-changes-instead-of-the-spawned-entity/2838366)

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**Author:** [@WinterWins1](https://forums.unrealengine.com/u/WinterWins1)\
**Replies:** 3\
**Last updated:** [November 12, 2026, 5:47pm UTC](https://forums.unrealengine.com/t/value-inside-of-the-entity-prefab-changes-instead-of-the-spawned-entity/2838366 "2026-11-12T17:47:20Z")

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Summary the value inside of the entity prefab should be default but the output is the changed version from an entity that shouldnt have interacted with it Please select what you are reporting on: Unreal Editor for Fortn…

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## [Player character turns gold/yellow and pulses for the rest of the session (UEFN edit sessions, 42.40)](https://forums.unrealengine.com/t/player-character-turns-gold-yellow-and-pulses-for-the-rest-of-the-session-uefn-edit-sessions-42-40/2852901)

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**Author:** [@ENDERCONOYT](https://forums.unrealengine.com/u/ENDERCONOYT)\
**Replies:** 2\
**Last updated:** [November 12, 2026, 5:34pm UTC](https://forums.unrealengine.com/t/player-character-turns-gold-yellow-and-pulses-for-the-rest-of-the-session-uefn-edit-sessions-42-40/2852901 "2026-11-12T17:34:01Z")

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Summary Build: UEFN / Fortnite 42.40 (++Fortnite+Release-42.40-CL-59343437), Windows, PC. What happens The local player’s whole character (outfit) turns gold/yellow and pulses on a ~0.5 s cycle. It stays that way for …

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## ["Failed to connect to beacon" upon launching session](https://forums.unrealengine.com/t/failed-to-connect-to-beacon-upon-launching-session/2727312)

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**Author:** [@Huperephanos1](https://forums.unrealengine.com/u/Huperephanos1)\
**Replies:** 18\
**Last updated:** [November 12, 2026, 5:25pm UTC](https://forums.unrealengine.com/t/failed-to-connect-to-beacon-upon-launching-session/2727312 "2026-11-12T17:25:24Z")

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Summary Been getting this nonstop since the update. It goes away for a few hours, then comes back and leaves me unable to launch a session for hours. The entire message reads: “Failed to connect to beacon Your backend i…

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## [\[Creative 1.0\] Save Point Device Stops Working After 30–40 Minutes in Single-Round Islands](https://forums.unrealengine.com/t/creative-1-0-save-point-device-stops-working-after-30-40-minutes-in-single-round-islands/2853109)

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**Author:** [@\_SA7](https://forums.unrealengine.com/u/_SA7)\
**Replies:** 2\
**Last updated:** [November 12, 2026, 4:30pm UTC](https://forums.unrealengine.com/t/creative-1-0-save-point-device-stops-working-after-30-40-minutes-in-single-round-islands/2853109 "2026-11-12T16:30:51Z")

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Summary Save Point Device stops working after 30–40 minutes in Creative 1.0 (Single-Round Islands) Please select what you are reporting on: Creative What Type of Bug are you experiencing? Devices Steps to Reproduce C…

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## [Health powerup functionality inconsistent again](https://forums.unrealengine.com/t/health-powerup-functionality-inconsistent-again/2843499)

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**Author:** [@Rue](https://forums.unrealengine.com/u/Rue)\
**Replies:** 5\
**Last updated:** [November 12, 2026, 3:00pm UTC](https://forums.unrealengine.com/t/health-powerup-functionality-inconsistent-again/2843499 "2026-11-12T15:00:20Z")

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Summary Health Powerups, health\_powerup\_device, have a problem that causes them to be visible in-game without them being active. This bug was previously marked as “Fixed” in version 40.00 (See: FORT-936608), but is still…

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