# General

**URL:** https://forums.unrealengine.com/c/general/10.md?page=97

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**Page:** 98

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## [Private matchmaking places players in public sessions (FORT-1151082) + Save Point checkpoints not loading](https://forums.unrealengine.com/t/private-matchmaking-places-players-in-public-sessions-fort-1151082-save-point-checkpoints-not-loading/2836188)

<div class="topic-metadata">

**Author:** [@YUJIRO](https://forums.unrealengine.com/u/YUJIRO)\
**Replies:** 3\
**Last updated:** [October 30, 2026, 6:59pm UTC](https://forums.unrealengine.com/t/private-matchmaking-places-players-in-public-sessions-fort-1151082-save-point-checkpoints-not-loading/2836188 "2026-10-30T18:59:50Z")

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Summary My published Creative 1.0 island “Abyss Deathrun” is affected by the known issue FORT-1151082. When a player selects PRIVATE on the launch screen, they are placed in a public session with unknown players. Checkpo…

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## [Community Tutorial: Unreal Engine 5 で HD-2D の地形マテリアルを作成する ](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-hd-2d/2847399)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:48pm UTC](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-hd-2d/2847399 "2026-10-30T18:48:44Z")

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ピクセルアートに対応した地形シェーダーの作成手順をステップごとに解説します。ピクセルアートに PBR の原則を適用しつつ、マテリアルレイヤーのピクセルパーフェクトな位置合わせを維持する方法を学びましょう。 https://dev.epicgames.com/community/learning/tutorials/PW3pj/unreal-engine-5-hd-2d

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## [Community Tutorial: 在虚幻引擎5中制作HD-2D地形材质 ](https://forums.unrealengine.com/t/community-tutorial-5-hd-2d/2847400)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:48pm UTC](https://forums.unrealengine.com/t/community-tutorial-5-hd-2d/2847400 "2026-10-30T18:48:44Z")

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逐步讲解如何制作与像素艺术兼容的地形着色器。学习如何将PBR原则应用于像素艺术，并保持材质图层的像素级精准对齐。 https://dev.epicgames.com/community/learning/tutorials/eDny3/unreal-engine-5-hd-2d

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## [Community Tutorial: Création de matériaux de paysage HD-2D dans Unreal Engine 5 ](https://forums.unrealengine.com/t/community-tutorial-creation-de-materiaux-de-paysage-hd-2d-dans-unreal-engine-5/2847395)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:48pm UTC](https://forums.unrealengine.com/t/community-tutorial-creation-de-materiaux-de-paysage-hd-2d-dans-unreal-engine-5/2847395 "2026-10-30T18:48:44Z")

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Explication étape par étape de la création d’un shader de paysage compatible avec le pixel art. Découvrez comment appliquer les principes du PBR au pixel art tout en conservant l’alignement pixel perfect des couches de m…

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## [Community Tutorial: Unreal Engine 5'te HD-2D Manzara Malzemeleri Oluşturma ](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5te-hd-2d-manzara-malzemeleri-olusturma/2847406)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:48pm UTC](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5te-hd-2d-manzara-malzemeleri-olusturma/2847406 "2026-10-30T18:48:44Z")

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Piksel sanatıyla uyumlu bir manzara gölgelendiricisi oluşturmayı adım adım açıklar. Piksel sanatına PBR ilkelerini nasıl uygulayacağınızı ve malzeme katmanlarının piksel mükemmelliğinde hizalanmasını nasıl koruyacağınızı…

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## [Community Tutorial: 언리얼 엔진 5에서 HD-2D 랜드스케이프 머티리얼 만들기 ](https://forums.unrealengine.com/t/community-tutorial-5-hd-2d/2847398)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:48pm UTC](https://forums.unrealengine.com/t/community-tutorial-5-hd-2d/2847398 "2026-10-30T18:48:44Z")

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픽셀 아트에 호환되는 랜드스케이프 셰이더를 만드는 과정을 단계별로 설명합니다. 픽셀 아트에 PBR 원칙을 적용하는 방법과 머티리얼 레이어의 픽셀 퍼펙트 정렬을 유지하는 방법을 알아보세요. https://dev.epicgames.com/community/learning/tutorials/VL5kZ/unreal-engine-5-hd-2d

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## [Community Tutorial: Creación de materiales de paisaje HD-2D en Unreal Engine 5 ](https://forums.unrealengine.com/t/community-tutorial-creacion-de-materiales-de-paisaje-hd-2d-en-unreal-engine-5/2847396)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:48pm UTC](https://forums.unrealengine.com/t/community-tutorial-creacion-de-materiales-de-paisaje-hd-2d-en-unreal-engine-5/2847396 "2026-10-30T18:48:44Z")

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Explicación paso a paso para crear un sombreador de paisaje compatible con Pixel Art. Aprende a aplicar los principios de PBR al Pixel Art y a mantener la alineación perfecta de píxeles de las capas del material. https:…

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## [Community Tutorial: Создание материалов ландшафта HD-2D в Unreal Engine 5 ](https://forums.unrealengine.com/t/community-tutorial-hd-2d-unreal-engine-5/2847405)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:48pm UTC](https://forums.unrealengine.com/t/community-tutorial-hd-2d-unreal-engine-5/2847405 "2026-10-30T18:48:44Z")

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Пошаговое объяснение создания ландшафтного шейдера, совместимого с пиксель-артом. Узнайте, как применять принципы PBR к пиксель-арту и сохранять идеальное пиксельное выравнивание слоёв материала. https://dev.epicgames.c…

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## [Community Tutorial: Creazione di materiali per paesaggi HD-2D in Unreal Engine 5 ](https://forums.unrealengine.com/t/community-tutorial-creazione-di-materiali-per-paesaggi-hd-2d-in-unreal-engine-5/2847403)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:48pm UTC](https://forums.unrealengine.com/t/community-tutorial-creazione-di-materiali-per-paesaggi-hd-2d-in-unreal-engine-5/2847403 "2026-10-30T18:48:44Z")

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Spiegazione passo dopo passo per creare uno shader per paesaggi compatibile con la pixel art. Scopri come applicare i principi PBR alla pixel art e mantenere l’allineamento pixel-perfect dei livelli del materiale. https…

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## [Community Tutorial: Tworzenie materiałów do krajobrazu HD-2D w Unreal Engine 5 ](https://forums.unrealengine.com/t/community-tutorial-tworzenie-materialow-do-krajobrazu-hd-2d-w-unreal-engine-5/2847404)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:48pm UTC](https://forums.unrealengine.com/t/community-tutorial-tworzenie-materialow-do-krajobrazu-hd-2d-w-unreal-engine-5/2847404 "2026-10-30T18:48:44Z")

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Instrukcja krok po kroku dotycząca tworzenia shadera krajobrazu zgodnego ze sztuką-pikselową. Dowiedz się, jak stosować zasady PBR do sztuki-pikselowej i zachować idealne, pikselowe wyrównanie warstw materiału. https://…

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## [Community Tutorial: Creación de materiales de paisaje HD-2D en Unreal Engine 5 ](https://forums.unrealengine.com/t/community-tutorial-creacion-de-materiales-de-paisaje-hd-2d-en-unreal-engine-5/2847402)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:48pm UTC](https://forums.unrealengine.com/t/community-tutorial-creacion-de-materiales-de-paisaje-hd-2d-en-unreal-engine-5/2847402 "2026-10-30T18:48:44Z")

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Explicación paso a paso para crear un shader de paisaje compatible con arte pixelado. Aprende a aplicar principios PBR al arte pixelado y mantener la alineación pixel perfect de las capas del material. https://dev.epicg…

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## [Community Tutorial: Criando Materiais de Paisagem HD-2D no Unreal Engine 5 ](https://forums.unrealengine.com/t/community-tutorial-criando-materiais-de-paisagem-hd-2d-no-unreal-engine-5/2847397)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:48pm UTC](https://forums.unrealengine.com/t/community-tutorial-criando-materiais-de-paisagem-hd-2d-no-unreal-engine-5/2847397 "2026-10-30T18:48:44Z")

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Explicação passo a passo de como criar um shader de paisagem compatível com arte pixel. Aprenda como aplicar princípios de PBR à arte pixel e manter o alinhamento perfeito de pixels das camadas de material. https://dev.…

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## [Community Tutorial: Making HD-2D Landscape Materials in Unreal Engine 5 ](https://forums.unrealengine.com/t/community-tutorial-making-hd-2d-landscape-materials-in-unreal-engine-5/2847394)

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**Author:** [@Barrel\_Rider](https://forums.unrealengine.com/u/Barrel_Rider)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:48pm UTC](https://forums.unrealengine.com/t/community-tutorial-making-hd-2d-landscape-materials-in-unreal-engine-5/2847394 "2026-10-30T18:48:44Z")

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Step-by-step explanation of making a pixel art compatible landscape shader. Learn how to apply PBR principles to pixel art and keep the pixel perfect alignment of material layers. https://dev.epicgames.com/community/lea…

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## [Community Tutorial: Erstellen von HD-2D-Landschaftsmaterialien in Unreal Engine 5 ](https://forums.unrealengine.com/t/community-tutorial-erstellen-von-hd-2d-landschaftsmaterialien-in-unreal-engine-5/2847401)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:48pm UTC](https://forums.unrealengine.com/t/community-tutorial-erstellen-von-hd-2d-landschaftsmaterialien-in-unreal-engine-5/2847401 "2026-10-30T18:48:44Z")

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Schritt-für-Schritt-Erklärung zur Erstellung eines Pixel-Art-kompatiblen Landschafts-Shaders. Erfahre, wie du PBR-Prinzipien auf Pixel-Art anwendest und die pixelgenaue Ausrichtung der Materialebenen beibehältst. https:…

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## [Verse / Global Leaderboards](https://forums.unrealengine.com/t/verse-global-leaderboards/2847195)

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**Author:** [@Rubique](https://forums.unrealengine.com/u/Rubique)\
**Replies:** 1\
**Last updated:** [October 30, 2026, 6:42pm UTC](https://forums.unrealengine.com/t/verse-global-leaderboards/2847195 "2026-10-30T18:42:07Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? Give us the ability to create global leaderboards like Arenas has. Please provide any supporting material that you thi…

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## [Community Tutorial: Comment créer votre première IA en patrouille ](https://forums.unrealengine.com/t/community-tutorial-comment-creer-votre-premiere-ia-en-patrouille/2847377)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:35pm UTC](https://forums.unrealengine.com/t/community-tutorial-comment-creer-votre-premiere-ia-en-patrouille/2847377 "2026-10-30T18:35:26Z")

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Un tutoriel pour débutants sur la création de zéro d’un personnage d’IA en patrouille dans Unreal Engine 5.7 avec les Blueprints. Il couvre les éléments clés du système d’IA d’UE (AI Controller, Behavior Tree et Blackboa…

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## [Community Tutorial: So erstellst du deine erste patrouillierende KI ](https://forums.unrealengine.com/t/community-tutorial-so-erstellst-du-deine-erste-patrouillierende-ki/2847383)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:35pm UTC](https://forums.unrealengine.com/t/community-tutorial-so-erstellst-du-deine-erste-patrouillierende-ki/2847383 "2026-10-30T18:35:26Z")

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Ein anfängerfreundliches Tutorial zum Erstellen einer patrouillierenden KI-Figur von Grund auf in Unreal Engine 5.7 mit Blueprints. Es behandelt die Kernelemente von UEs KI-System (KI-Controller, Behavior Tree und Blackb…

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## [Community Tutorial: 如何创建你的第一个巡逻 AI ](https://forums.unrealengine.com/t/community-tutorial-ai/2847382)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:35pm UTC](https://forums.unrealengine.com/t/community-tutorial-ai/2847382 "2026-10-30T18:35:26Z")

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一篇适合新手的教程，教你在虚幻引擎 5.7 中使用蓝图从零搭建一个巡逻 AI 角色。内容涵盖 UE AI 系统的核心组成（AI 控制器、行为树与黑板），创建 AI 角色，设置带有可编辑 3D 小组件点数组的巡逻路线 Actor，构建包含自定义任务的行为树以随机选择巡逻点，添加 NavMesh Bounds Volume，并在运行时调试行为树。最后还提供对新手最常见问题的修复方案，以及使用 AI 感知、等待节点和顺序巡逻来扩展系统的思路。 …

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## [Community Tutorial: Cómo crear tu primera IA de patrullaje ](https://forums.unrealengine.com/t/community-tutorial-como-crear-tu-primera-ia-de-patrullaje/2847384)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:35pm UTC](https://forums.unrealengine.com/t/community-tutorial-como-crear-tu-primera-ia-de-patrullaje/2847384 "2026-10-30T18:35:26Z")

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Un tutorial para principiantes sobre cómo crear desde cero un personaje de IA de patrullaje en Unreal Engine 5.7 con Blueprints. Cubre las piezas clave del sistema de IA de UE (Controlador de IA, Árbol de comportamiento …

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## [Community Tutorial: 첫 순찰 AI 만드는 방법 ](https://forums.unrealengine.com/t/community-tutorial-ai/2847380)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:35pm UTC](https://forums.unrealengine.com/t/community-tutorial-ai/2847380 "2026-10-30T18:35:26Z")

</div>

Unreal Engine 5.7에서 블루프린트를 사용해 순찰 AI 캐릭터를 처음부터 만드는 초보자용 튜토리얼입니다. UE AI 시스템의 핵심 요소(AI 컨트롤러, 비헤이비어 트리, 블랙보드)와 AI 캐릭터 제작, 편집 가능한 3D 위젯 포인트 배열로 순찰 경로 액터 설정, 무작위 순찰 지점을 선택하는 커스텀 태스크로 비헤이비어 트리 구성, NavMesh Bounds Volume 추가, 실행 …

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## [Community Tutorial: Jak stworzyć swoją pierwszą patrolującą SI ](https://forums.unrealengine.com/t/community-tutorial-jak-stworzyc-swoja-pierwsza-patrolujaca-si/2847386)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:35pm UTC](https://forums.unrealengine.com/t/community-tutorial-jak-stworzyc-swoja-pierwsza-patrolujaca-si/2847386 "2026-10-30T18:35:26Z")

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Przyjazny dla początkujących samouczek tworzenia od podstaw postaci patrolującej SI w Unreal Engine 5.7 z użyciem Blueprintów. Obejmuje kluczowe elementy systemu SI w UE (kontroler SI, drzewo zachowań i blackboard), twor…

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## [Community Tutorial: How to create your first patrolling AI ](https://forums.unrealengine.com/t/community-tutorial-how-to-create-your-first-patrolling-ai/2847376)

<div class="topic-metadata">

**Author:** [@Night\_Y\_Y\_fi](https://forums.unrealengine.com/u/Night_Y_Y_fi)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:35pm UTC](https://forums.unrealengine.com/t/community-tutorial-how-to-create-your-first-patrolling-ai/2847376 "2026-10-30T18:35:26Z")

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A beginner-friendly tutorial on building a patrolling AI character from scratch in Unreal Engine 5.7 using Blueprints. It covers the core pieces of UE’s AI system (AI Controller, Behavior Tree and Blackboard), creating a…

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## [Community Tutorial: İlk devriye gezen yapay zekânı nasıl oluşturursun ](https://forums.unrealengine.com/t/community-tutorial-ilk-devriye-gezen-yapay-zekani-nasil-olusturursun/2847388)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:35pm UTC](https://forums.unrealengine.com/t/community-tutorial-ilk-devriye-gezen-yapay-zekani-nasil-olusturursun/2847388 "2026-10-30T18:35:26Z")

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Unreal Engine 5.7’de Blueprint’leri kullanarak sıfırdan devriye gezen bir yapay zekâ karakteri oluşturmayı anlatan, yeni başlayanlara uygun bir eğitim. UE’nin yapay zekâ sisteminin temel bileşenlerini (Yapay Zekâ Denetle…

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## [Community Tutorial: Como criar sua primeira IA patrulhando ](https://forums.unrealengine.com/t/community-tutorial-como-criar-sua-primeira-ia-patrulhando/2847379)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:35pm UTC](https://forums.unrealengine.com/t/community-tutorial-como-criar-sua-primeira-ia-patrulhando/2847379 "2026-10-30T18:35:26Z")

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Um tutorial para iniciantes sobre como criar do zero um personagem de IA patrulhando no Unreal Engine 5.7 usando Blueprints. Ele aborda os componentes principais do sistema de IA da UE (Controlador de IA, Árvore de Compo…

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## [Community Tutorial: Cómo crear tu primera IA en patrulla ](https://forums.unrealengine.com/t/community-tutorial-como-crear-tu-primera-ia-en-patrulla/2847378)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:35pm UTC](https://forums.unrealengine.com/t/community-tutorial-como-crear-tu-primera-ia-en-patrulla/2847378 "2026-10-30T18:35:26Z")

</div>

Un tutorial ideal para principiantes para crear desde cero un personaje de IA en patrulla en Unreal Engine 5.7 con Blueprints. Cubre los elementos principales del sistema de IA de UE (controlador de IA, árbol de comporta…

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## [Community Tutorial: Come creare la tua prima IA di pattuglia ](https://forums.unrealengine.com/t/community-tutorial-come-creare-la-tua-prima-ia-di-pattuglia/2847385)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:35pm UTC](https://forums.unrealengine.com/t/community-tutorial-come-creare-la-tua-prima-ia-di-pattuglia/2847385 "2026-10-30T18:35:26Z")

</div>

Un tutorial adatto ai principianti per creare da zero un personaggio IA di pattuglia in Unreal Engine 5.7 usando i Blueprint. Copre gli elementi fondamentali del sistema IA di UE (Controller IA, Behavior Tree e Blackboar…

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## [Community Tutorial: Как создать своего первого патрулирующего ИИ ](https://forums.unrealengine.com/t/community-tutorial/2847387)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:35pm UTC](https://forums.unrealengine.com/t/community-tutorial/2847387 "2026-10-30T18:35:26Z")

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Руководство для новичков по созданию патрулирующего персонажа ИИ с нуля в Unreal Engine 5.7 с помощью блюпринтов. В нём разбираются основные элементы системы ИИ в UE (AI Controller, Behavior Tree и Blackboard), создание …

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## [Community Tutorial: 初めてのパトロールAIの作り方 ](https://forums.unrealengine.com/t/community-tutorial-ai/2847381)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:35pm UTC](https://forums.unrealengine.com/t/community-tutorial-ai/2847381 "2026-10-30T18:35:26Z")

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Unreal Engine 5.7でBlueprintを使い、パトロールAIキャラクターをゼロから作る初心者向けチュートリアルです。UEのAIシステムの中核（AIコントローラー、ビヘイビアツリー、ブラックボード）を解説し、AIキャラクターの作成、編集可能な3Dウィジェットポイントの配列を持つ巡回ルート用アクターの設定、ランダムに巡回ポイントを選ぶカスタムタスクを組み込んだビヘイビアツリーの構築、NavMesh Bounds Volume…

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## [Community Tutorial: Produção de Assets de Jogo com Fotogrametria | Unreal Engine 5 ](https://forums.unrealengine.com/t/community-tutorial-producao-de-assets-de-jogo-com-fotogrametria-unreal-engine-5/2847366)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:31pm UTC](https://forums.unrealengine.com/t/community-tutorial-producao-de-assets-de-jogo-com-fotogrametria-unreal-engine-5/2847366 "2026-10-30T18:31:28Z")

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Aprenda a criar assets 3D realistas, prontos para jogos, usando fotogrametria e integrá-los ao Unreal Engine 5. Neste tutorial, exploramos o processo de transformar objetos do mundo real em assets digitais, usando barre…

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## [Community Tutorial: Unreal Engine 5: ¡Cámbialo todo con un solo material! | Tutorial de material maestro ](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-cambialo-todo-con-un-solo-material-tutorial-de-material-maestro/2847350)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:31pm UTC](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-cambialo-todo-con-un-solo-material-tutorial-de-material-maestro/2847350 "2026-10-30T18:31:28Z")

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En Unreal Engine 5, ¿qué te parece gestionar distintas superficies con un único Material Maestro en lugar de crear un material distinto para cada una? :rocket: En este tutorial explico paso a paso cómo crear en UE5 un s…

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