# General

**URL:** https://forums.unrealengine.com/c/general/10.md?page=94

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

**Page:** 95

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## [Community Tutorial: Tworzenie kreatywnej rozgrywki przy użyciu Verse i urządzeń interaktywnych](https://forums.unrealengine.com/t/community-tutorial-tworzenie-kreatywnej-rozgrywki-przy-uzyciu-verse-i-urzadzen-interaktywnych/2847544)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 31, 2026, 1:56am UTC](https://forums.unrealengine.com/t/community-tutorial-tworzenie-kreatywnej-rozgrywki-przy-uzyciu-verse-i-urzadzen-interaktywnych/2847544 "2026-10-31T01:56:42Z")

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W tym samouczku UEFN uczniowie stworzą prostą strzelankę przy użyciu Verse i urządzeń interaktywnych. Gracze będą zdobywać punkty za strzelanie do zaokrąglonych celów, a tracić punkty za strzelanie do celów w kształcie l…

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## [Community Tutorial: Verseとインタラクティブ仕掛けを使ってクリエイティブなゲームプレイを作成する ](https://forums.unrealengine.com/t/community-tutorial-verse/2847539)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 31, 2026, 1:56am UTC](https://forums.unrealengine.com/t/community-tutorial-verse/2847539 "2026-10-31T01:56:42Z")

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このUEFNチュートリアルでは、受講者がVerseとインタラクティブ仕掛けを使用して、シンプルなシューティングゲームを作成します。プレイヤーは丸いターゲットを撃ってポイントを獲得し、ラマのターゲットを撃つとポイントを失います。この実践的なアクティビティを通して、受講者はVerseを使ってゲームプレイのロジックをプログラムし、ターゲットとのインタラクションを検出し、スコアリングシステムを実装して、魅力的なインタラクティブゲームプレイを作成…

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## [Community Tutorial: Kreatives Gameplay mit Verse und interaktiven Geräten erstellen](https://forums.unrealengine.com/t/community-tutorial-kreatives-gameplay-mit-verse-und-interaktiven-geraten-erstellen/2847541)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 31, 2026, 1:56am UTC](https://forums.unrealengine.com/t/community-tutorial-kreatives-gameplay-mit-verse-und-interaktiven-geraten-erstellen/2847541 "2026-10-31T01:56:42Z")

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In diesem UEFN-Tutorial erstellen die Schüler ein einfaches Shooter-Spiel mit Verse und interaktiven Geräten. Spieler erhalten Punkte, wenn sie auf runde Ziele schießen, und verlieren Punkte, wenn sie auf Lama-Ziele schi…

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## [Community Tutorial: Creare gameplay creativo usando Verse e dispositivi interattivi](https://forums.unrealengine.com/t/community-tutorial-creare-gameplay-creativo-usando-verse-e-dispositivi-interattivi/2847543)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 31, 2026, 1:56am UTC](https://forums.unrealengine.com/t/community-tutorial-creare-gameplay-creativo-usando-verse-e-dispositivi-interattivi/2847543 "2026-10-31T01:56:42Z")

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In questa esercitazione su UEFN, gli studenti creeranno un semplice gioco di tiro usando Verse e dispositivi interattivi. I giocatori otterranno punti sparando a bersagli arrotondati e perderanno punti sparando ai bersag…

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## [UE 5.8.1 unreliable for skeletal animation production](https://forums.unrealengine.com/t/ue-5-8-1-unreliable-for-skeletal-animation-production/2745156)

<div class="topic-metadata">

**Author:** [@Ashen\_Oxt](https://forums.unrealengine.com/u/Ashen_Oxt)\
**Replies:** 5\
**Last updated:** [October 31, 2026, 12:14am UTC](https://forums.unrealengine.com/t/ue-5-8-1-unreliable-for-skeletal-animation-production/2745156 "2026-10-31T00:14:39Z")

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Summary UE 5.8.1 – Sequencer Animation Bake Causes Severe Skeletal Stretching / Incorrect Bone Transforms and Skinning Issues I am experiencing multiple serious skeletal animation and skinning issues in Unreal Engine 5.…

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## [Community Tutorial: Concevoir des systèmes prêts pour le multijoueur dans Unreal Engine : autorité, RPC et RepNotify](https://forums.unrealengine.com/t/community-tutorial-concevoir-des-systemes-prets-pour-le-multijoueur-dans-unreal-engine-autorite-rpc-et-repnotify/2847508)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 10:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-concevoir-des-systemes-prets-pour-le-multijoueur-dans-unreal-engine-autorite-rpc-et-repnotify/2847508 "2026-10-30T22:57:23Z")

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Concevez en pensant au multijoueur dès le départ. Décidez si vous prévoyez d’ajouter le multijoueur plus tard. https://dev.epicgames.com/community/learning/tutorials/DYD7e/concevoir-des-systemes-prets-pour-le-multijoueu…

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## [Community Tutorial: Designing Multiplayer-Ready Systems in Unreal Engine: Authority, RPCs & RepNotify](https://forums.unrealengine.com/t/community-tutorial-designing-multiplayer-ready-systems-in-unreal-engine-authority-rpcs-repnotify/2847507)

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**Author:** [@vicagent47](https://forums.unrealengine.com/u/vicagent47)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 10:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-designing-multiplayer-ready-systems-in-unreal-engine-authority-rpcs-repnotify/2847507 "2026-10-30T22:57:23Z")

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Design for multiplayer from the beginning. Decide whether to ship multiplayer later. https://dev.epicgames.com/community/learning/tutorials/PW38R/designing-multiplayer-ready-systems-in-unreal-engine-authority-rpcs-repno…

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## [Community Tutorial: Unreal Engine'de Çok Oyunculuya Hazır Sistemler Tasarlama: Yetki, RPC'ler ve RepNotify](https://forums.unrealengine.com/t/community-tutorial-unreal-enginede-cok-oyunculuya-hazir-sistemler-tasarlama-yetki-rpcler-ve-repnotify/2847519)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 10:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-unreal-enginede-cok-oyunculuya-hazir-sistemler-tasarlama-yetki-rpcler-ve-repnotify/2847519 "2026-10-30T22:57:23Z")

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En başından itibaren çok oyunculuya göre tasarla. Çok oyunculu modu daha sonra yayınlayıp yayınlamayacağına karar ver. https://dev.epicgames.com/community/learning/tutorials/8kK76/unreal-engine-de-■■■-oyunculuya-hazir-s…

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## [Community Tutorial: Mehrspielerfähige Systeme in Unreal Engine entwerfen: Autorität, RPCs & RepNotify](https://forums.unrealengine.com/t/community-tutorial-mehrspielerfahige-systeme-in-unreal-engine-entwerfen-autoritat-rpcs-repnotify/2847514)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 10:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-mehrspielerfahige-systeme-in-unreal-engine-entwerfen-autoritat-rpcs-repnotify/2847514 "2026-10-30T22:57:23Z")

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Von Anfang an für Mehrspieler entwerfen. Entscheide, ob du Mehrspieler später veröffentlichen willst. https://dev.epicgames.com/community/learning/tutorials/l0r7e/mehrspielerfahige-systeme-in-unreal-engine-entwerfen-aut…

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## [Community Tutorial: Progettare sistemi pronti per il multigiocatore in Unreal Engine: autorità, RPC e RepNotify](https://forums.unrealengine.com/t/community-tutorial-progettare-sistemi-pronti-per-il-multigiocatore-in-unreal-engine-autorita-rpc-e-repnotify/2847516)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 10:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-progettare-sistemi-pronti-per-il-multigiocatore-in-unreal-engine-autorita-rpc-e-repnotify/2847516 "2026-10-30T22:57:23Z")

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Progetta per il multigiocatore fin dall’inizio. Decidi se rilasciare il multigiocatore in un secondo momento. https://dev.epicgames.com/community/learning/tutorials/vy5zk/progettare-sistemi-pronti-per-il-multigiocatore-…

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## [Community Tutorial: Projetando Sistemas Prontos para Multijogador no Unreal Engine: Autoridade, RPCs e RepNotify](https://forums.unrealengine.com/t/community-tutorial-projetando-sistemas-prontos-para-multijogador-no-unreal-engine-autoridade-rpcs-e-repnotify/2847510)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 10:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-projetando-sistemas-prontos-para-multijogador-no-unreal-engine-autoridade-rpcs-e-repnotify/2847510 "2026-10-30T22:57:23Z")

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Projete para multijogador desde o começo. Decida se vai lançar o multijogador mais tarde. https://dev.epicgames.com/community/learning/tutorials/58qkp/projetando-sistemas-prontos-para-multijogador-no-unreal-engine-autor…

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## [Community Tutorial: Diseñar sistemas listos para el multijugador en Unreal Engine: autoridad, RPC y RepNotify](https://forums.unrealengine.com/t/community-tutorial-disenar-sistemas-listos-para-el-multijugador-en-unreal-engine-autoridad-rpc-y-repnotify/2847509)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 10:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-disenar-sistemas-listos-para-el-multijugador-en-unreal-engine-autoridad-rpc-y-repnotify/2847509 "2026-10-30T22:57:23Z")

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Diseña pensando en el multijugador desde el principio. Decide si quieres lanzar el multijugador más adelante. https://dev.epicgames.com/community/learning/tutorials/qz752/disenar-sistemas-listos-para-el-multijugador-en-…

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## [Community Tutorial: 언리얼 엔진에서 멀티플레이어 대응 시스템 설계: 권한, RPC 및 RepNotify](https://forums.unrealengine.com/t/community-tutorial-rpc-repnotify/2847511)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 10:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-rpc-repnotify/2847511 "2026-10-30T22:57:23Z")

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처음부터 멀티플레이어를 염두에 두고 설계하세요. 나중에 멀티플레이어를 출시할지 여부를 결정하세요. https://dev.epicgames.com/community/learning/tutorials/mXao7/unreal-engine-rpc-repnotify

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## [Community Tutorial: Unreal Engine でマルチプレイヤー対応システムを設計する: 権限、RPC、RepNotify](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-rpc-repnotify/2847512)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 10:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-rpc-repnotify/2847512 "2026-10-30T22:57:23Z")

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最初からマルチプレイヤーを前提に設計しましょう。後からマルチプレイヤーとしてリリースするかどうかを決めてください。 https://dev.epicgames.com/community/learning/tutorials/KJEKX/unreal-engine-rpc-repnotify

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## [Community Tutorial: Проектирование систем, готовых к мультиплееру, в Unreal Engine: авторитет, RPC и RepNotify](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-rpc-repnotify/2847518)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 10:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-rpc-repnotify/2847518 "2026-10-30T22:57:23Z")

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Проектируйте с расчётом на мультиплеер с самого начала. Решите, будете ли вы выпускать мультиплеер позже. https://dev.epicgames.com/community/learning/tutorials/Gxmdx/unreal-engine-rpc-repnotify

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## [Community Tutorial: Projektowanie systemów gotowych na grę wieloosobową w Unreal Engine: autorytet, RPC i RepNotify](https://forums.unrealengine.com/t/community-tutorial-projektowanie-systemow-gotowych-na-gre-wieloosobowa-w-unreal-engine-autorytet-rpc-i-repnotify/2847517)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 10:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-projektowanie-systemow-gotowych-na-gre-wieloosobowa-w-unreal-engine-autorytet-rpc-i-repnotify/2847517 "2026-10-30T22:57:23Z")

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Projektuj z myślą o grze wieloosobowej od samego początku. Zdecyduj, czy wypuścisz grę wieloosobową później. https://dev.epicgames.com/community/learning/tutorials/OP8jG/projektowanie-systemow-gotowych-na-gre-wieloosobo…

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## [Community Tutorial: Diseñar sistemas listos para multijugador en Unreal Engine: autoridad, RPC y RepNotify](https://forums.unrealengine.com/t/community-tutorial-disenar-sistemas-listos-para-multijugador-en-unreal-engine-autoridad-rpc-y-repnotify/2847515)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 10:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-disenar-sistemas-listos-para-multijugador-en-unreal-engine-autoridad-rpc-y-repnotify/2847515 "2026-10-30T22:57:23Z")

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Diseña para multijugador desde el principio. Decide si lanzarás multijugador más adelante. https://dev.epicgames.com/community/learning/tutorials/Ebqo7/disenar-sistemas-listos-para-multijugador-en-unreal-engine-autorida…

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## [Community Tutorial: 在虚幻引擎中设计支持多人游戏的系统：权限、RPC 与 RepNotify](https://forums.unrealengine.com/t/community-tutorial-rpc-repnotify/2847513)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 10:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-rpc-repnotify/2847513 "2026-10-30T22:57:23Z")

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从一开始就为多人游戏而设计。决定是否要在之后再推出多人游戏。 https://dev.epicgames.com/community/learning/tutorials/9m9yP/unreal-engine-rpc-repnotify

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## [Asset Upload Failed: “An error occurred during the file processing” for Blender / Alembic files](https://forums.unrealengine.com/t/asset-upload-failed-an-error-occurred-during-the-file-processing-for-blender-alembic-files/2847120)

<div class="topic-metadata">

**Author:** [@Yaratici\_Etkiler](https://forums.unrealengine.com/u/Yaratici_Etkiler)\
**Replies:** 2\
**Last updated:** [October 30, 2026, 10:37pm UTC](https://forums.unrealengine.com/t/asset-upload-failed-an-error-occurred-during-the-file-processing-for-blender-alembic-files/2847120 "2026-10-30T22:37:31Z")

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Summary Hello friends, I’m encountering a processing error while uploading my 3D asset pack to Fab. During the automated ingestion/processing step, the upload fails with the following message: “An error occurred during…

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## [Community Tutorial: Enviar un mapa construido por jugadores a otros jugadores, sin enviar un archivo](https://forums.unrealengine.com/t/community-tutorial-enviar-un-mapa-construido-por-jugadores-a-otros-jugadores-sin-enviar-un-archivo/2847501)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 10:35pm UTC](https://forums.unrealengine.com/t/community-tutorial-enviar-un-mapa-construido-por-jugadores-a-otros-jugadores-sin-enviar-un-archivo/2847501 "2026-10-30T22:35:34Z")

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Un mapa construido por jugadores no tiene ningún nivel cocinado al que viajar, y su geometría es demasiado grande para replicarse. Así fue como logré poner uno en cada cliente en un proyecto de UE5 ya publicado: guarda c…

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## [Community Tutorial: Enviar un mapa construido por un jugador a otros jugadores, sin enviar un archivo](https://forums.unrealengine.com/t/community-tutorial-enviar-un-mapa-construido-por-un-jugador-a-otros-jugadores-sin-enviar-un-archivo/2847495)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 10:35pm UTC](https://forums.unrealengine.com/t/community-tutorial-enviar-un-mapa-construido-por-un-jugador-a-otros-jugadores-sin-enviar-un-archivo/2847495 "2026-10-30T22:35:34Z")

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Un mapa construido por un jugador no tiene ningún nivel cocinado al que viajar, y su geometría es demasiado grande como para replicarla. Así fue como conseguí que uno llegara a todos los clientes en un proyecto publicado…

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## [Community Tutorial: Sending a player-built map to other players, without sending a file ](https://forums.unrealengine.com/t/community-tutorial-sending-a-player-built-map-to-other-players-without-sending-a-file/2847493)

<div class="topic-metadata">

**Author:** [@Sami\_GameDev](https://forums.unrealengine.com/u/Sami_GameDev)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 10:35pm UTC](https://forums.unrealengine.com/t/community-tutorial-sending-a-player-built-map-to-other-players-without-sending-a-file/2847493 "2026-10-30T22:35:34Z")

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A player-built map has no cooked level to travel to, and its geometry is far too large to replicate. This is how I got one onto every client in a shipped UE5 project: store each piece as an id and a transform, replicate …

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## [Community Tutorial: ファイルを送らずに、プレイヤーが作ったマップを他のプレイヤーへ送信する](https://forums.unrealengine.com/t/community-tutorial/2847498)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 10:35pm UTC](https://forums.unrealengine.com/t/community-tutorial/2847498 "2026-10-30T22:35:34Z")

</div>

プレイヤー作成マップには移動先となるクック済みレベルがなく、ジオメトリもレプリケーションするには大きすぎます。配信済みのUE5プロジェクトで、これを全クライアントに行き渡らせた方法がこちらです。各ピースをIDとトランスフォームとして保存し、保存データのバイト列はRPCではなく「常にRelevantなアクター」のプロパティとしてレプリケートし、各マシンが自前のクック済みコンテンツからレベルを再構築します。圧縮ヘッダー、サイズ上限と上限超過…

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## [Community Tutorial: Dosya göndermeden, oyuncu yapımı bir haritayı diğer oyunculara gönderme](https://forums.unrealengine.com/t/community-tutorial-dosya-gondermeden-oyuncu-yapimi-bir-haritayi-diger-oyunculara-gonderme/2847505)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 10:35pm UTC](https://forums.unrealengine.com/t/community-tutorial-dosya-gondermeden-oyuncu-yapimi-bir-haritayi-diger-oyunculara-gonderme/2847505 "2026-10-30T22:35:34Z")

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Oyuncu yapımı bir haritanın seyahat edilecek pişirilmiş (cooked) bir seviyesi yoktur ve geometrisi kopyalanamayacak kadar büyüktür. Gönderilmiş bir UE5 projesinde bunu her istemciye nasıl ulaştırdım: her parçayı bir kiml…

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## [Community Tutorial: 将玩家建造的地图发送给其他玩家，无需传文件](https://forums.unrealengine.com/t/community-tutorial/2847499)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 10:35pm UTC](https://forums.unrealengine.com/t/community-tutorial/2847499 "2026-10-30T22:35:34Z")

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玩家建造的地图没有可供传送的已烘焙关卡，且其几何体大到根本无法通过复制同步。这就是我在一个已发布的 UE5 项目里把它下发到每个客户端的方法：把每个部件按“ID + 变换”存储，将存档字节作为“始终相关”的 Actor 上的属性进行复制，而不是用 RPC，然后让每台机器用自身已烘焙的内容重建关卡。内容涵盖：压缩头、大小上限以及地图超出上限时的处理方式；为何“待定”状态并不意味着失败；阻止客户端构建与主机不匹配关卡的两种哈希；以及最坑、代…

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## [Community Tutorial: Wysyłanie mapy zbudowanej przez gracza do innych graczy bez przesyłania pliku](https://forums.unrealengine.com/t/community-tutorial-wysylanie-mapy-zbudowanej-przez-gracza-do-innych-graczy-bez-przesylania-pliku/2847503)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 10:35pm UTC](https://forums.unrealengine.com/t/community-tutorial-wysylanie-mapy-zbudowanej-przez-gracza-do-innych-graczy-bez-przesylania-pliku/2847503 "2026-10-30T22:35:34Z")

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Mapa zbudowana przez gracza nie ma skompilowanego poziomu, do którego można by się przenieść, a jej geometria jest zdecydowanie zbyt duża, by dało się ją replikować. W ten sposób udało mi się umieścić ją na każdym klienc…

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## [Community Tutorial: Inviare una mappa creata da un giocatore ad altri giocatori, senza inviare un file](https://forums.unrealengine.com/t/community-tutorial-inviare-una-mappa-creata-da-un-giocatore-ad-altri-giocatori-senza-inviare-un-file/2847502)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 10:35pm UTC](https://forums.unrealengine.com/t/community-tutorial-inviare-una-mappa-creata-da-un-giocatore-ad-altri-giocatori-senza-inviare-un-file/2847502 "2026-10-30T22:35:34Z")

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Una mappa creata da un giocatore non ha un livello cookato su cui effettuare il travel e la sua geometria è troppo grande per essere replicata. Ecco come ne ho portata una su ogni client in un progetto UE5 rilasciato: me…

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## [Community Tutorial: Отправка карты, созданной игроком, другим игрокам без передачи файла](https://forums.unrealengine.com/t/community-tutorial/2847504)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 10:35pm UTC](https://forums.unrealengine.com/t/community-tutorial/2847504 "2026-10-30T22:35:34Z")

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У карты, созданной игроком, нет подготовленного (cooked) уровня, на который можно перейти, а её геометрия слишком велика для репликации. Вот как мне удалось доставить такую карту на каждый клиент в выпущенном проекте UE5…

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## [Community Tutorial: 파일을 보내지 않고 플레이어가 만든 맵을 다른 플레이어에게 전송하기](https://forums.unrealengine.com/t/community-tutorial/2847497)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 10:35pm UTC](https://forums.unrealengine.com/t/community-tutorial/2847497 "2026-10-30T22:35:34Z")

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플레이어가 만든 맵에는 이동할 수 있는 쿠킹된 레벨이 없고, 지오메트리는 복제하기엔 너무 큽니다. 제가 쉬핑된 UE5 프로젝트에서 이를 모든 클라이언트에 올린 방법은 다음과 같습니다. 각 조각을 ID와 트랜스폼으로 저장하고, 저장 바이트를 RPC가 아니라 항상 관련(Always Relevant) 액터의 프로퍼티로 복제한 뒤, 각 머신이 자기 쿠킹된 콘텐츠로 레벨을 다시 빌드하게 하는 거죠. …

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## [Community Tutorial: Eine von Spielern erstellte Karte an andere Spieler senden, ohne eine Datei zu übertragen](https://forums.unrealengine.com/t/community-tutorial-eine-von-spielern-erstellte-karte-an-andere-spieler-senden-ohne-eine-datei-zu-ubertragen/2847500)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 10:35pm UTC](https://forums.unrealengine.com/t/community-tutorial-eine-von-spielern-erstellte-karte-an-andere-spieler-senden-ohne-eine-datei-zu-ubertragen/2847500 "2026-10-30T22:35:34Z")

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Für eine von Spielern erstellte Karte gibt es kein „cooked“ Level, zu dem man reisen könnte, und ihre Geometrie ist viel zu groß, um repliziert zu werden. So habe ich in einem ausgelieferten UE5-Projekt eine auf jeden Cl…

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