# General

**URL:** https://forums.unrealengine.com/c/general/10.md?page=85

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

**Page:** 86

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## [Re-add missing Plate Devices with important functionality!](https://forums.unrealengine.com/t/re-add-missing-plate-devices-with-important-functionality/2848725)

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**Author:** [@TomyTabby](https://forums.unrealengine.com/u/TomyTabby)\
**Replies:** 0\
**Last updated:** [November 2, 2026, 1:45am UTC](https://forums.unrealengine.com/t/re-add-missing-plate-devices-with-important-functionality/2848725 "2026-11-02T01:45:39Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? This is a repost of a discussion in the original Feedback & Requests forum, apologies if thats not something we should …

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## [Verse for Materials](https://forums.unrealengine.com/t/verse-for-materials/2762600)

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**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 1\
**Last updated:** [November 2, 2026, 1:24am UTC](https://forums.unrealengine.com/t/verse-for-materials/2762600 "2026-11-02T01:24:38Z")

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Status None The Material Editor lets developers declare and edit Verse fields where the material itself is authored. Developers can declare and edit Verse fields directly in the Material Editor, keeping this work with…

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## [Video memory consumption failure](https://forums.unrealengine.com/t/video-memory-consumption-failure/2834037)

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**Author:** [@Kazuma\_Sempai](https://forums.unrealengine.com/u/Kazuma_Sempai)\
**Replies:** 2\
**Last updated:** [November 2, 2026, 12:48am UTC](https://forums.unrealengine.com/t/video-memory-consumption-failure/2834037 "2026-11-02T00:48:10Z")

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Summary If we allocate the simplest skeletal assets in the content browser, then for every 15 assets, video memory consumption increases by 1 gigabyte. As a result, this quickly leads to a crash. What Type of Bug are yo…

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## [Memory Calculation fails - Epic's Low Poly Dungeon Pack Referenced Content](https://forums.unrealengine.com/t/memory-calculation-fails-epics-low-poly-dungeon-pack-referenced-content/2848722)

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**Author:** [@TobyWanShinobiYT](https://forums.unrealengine.com/u/TobyWanShinobiYT)\
**Replies:** 0\
**Last updated:** [November 2, 2026, 12:34am UTC](https://forums.unrealengine.com/t/memory-calculation-fails-epics-low-poly-dungeon-pack-referenced-content/2848722 "2026-11-02T00:34:11Z")

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Summary UEFN Editor 6.0 - Since the 43.00 update (Nov 1), Project \> Launch Memory Calculation fails every time on my published island. The failing request is the MemoryManifest.json for the root module of the Epic “Low P…

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## [\[43.00\] Island 5049-6507-5084 – players stuck on loading screen when matchmaking on EU servers (EU keeps assigning the same session that never starts); other regions work](https://forums.unrealengine.com/t/43-00-island-5049-6507-5084-players-stuck-on-loading-screen-when-matchmaking-on-eu-servers-eu-keeps-assigning-the-same-session-that-never-starts-other-regions-work/2848650)

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**Author:** [@CCKLEX](https://forums.unrealengine.com/u/CCKLEX)\
**Replies:** 3\
**Last updated:** [November 2, 2026, 12:00am UTC](https://forums.unrealengine.com/t/43-00-island-5049-6507-5084-players-stuck-on-loading-screen-when-matchmaking-on-eu-servers-eu-keeps-assigning-the-same-session-that-never-starts-other-regions-work/2848650 "2026-11-02T00:00:26Z")

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Summary Since the Fortnite update 43.00, players can’t join my island “KleXi’s Halloween Party” (5049-6507-5084) on EU servers anymore. They get stuck on the loading screen. Right after the update, players could still jo…

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## [\[Verse\] \[HealthPipeline\] Limitations with the new API in v43.00](https://forums.unrealengine.com/t/verse-healthpipeline-limitations-with-the-new-api-in-v43-00/2848704)

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**Author:** [@Sprintermax](https://forums.unrealengine.com/u/Sprintermax)\
**Replies:** 0\
**Last updated:** [November 1, 2026, 9:49pm UTC](https://forums.unrealengine.com/t/verse-healthpipeline-limitations-with-the-new-api-in-v43-00/2848704 "2026-11-01T21:49:38Z")

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Select a topic Verse API Tell us your feedback. What is working, what is not, and what would you change? Here is a quick overview of my toughts about the HealthPipeline API that was released on v43.00: health\_adjustm…

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## [\[UE 5.8.4\]\[Editor\]\[Mac\] Crash: pthread rwlock init fails with EBUSY (16) copying Mass shared fragment values during a TEDS command flush](https://forums.unrealengine.com/t/ue-5-8-4-editor-mac-crash-pthread-rwlock-init-fails-with-ebusy-16-copying-mass-shared-fragment-values-during-a-teds-command-flush/2848700)

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**Author:** [@Dwight\_Everhart](https://forums.unrealengine.com/u/Dwight_Everhart)\
**Replies:** 0\
**Last updated:** [November 1, 2026, 9:04pm UTC](https://forums.unrealengine.com/t/ue-5-8-4-editor-mac-crash-pthread-rwlock-init-fails-with-ebusy-16-copying-mass-shared-fragment-values-during-a-teds-command-flush/2848700 "2026-11-01T21:04:54Z")

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Summary On macOS the editor crashes intermittently with “Assertion failed: Err == 0 \[File:Runtime/Core/Public/HAL/PThreadsSharedMutex.h\] \[Line: 32\] pthread\_rwlock\_init failed with error: 16” while TEDS (the EditorDataSto…

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## [Bundles and UEFN source assets have arrived on Fab!](https://forums.unrealengine.com/t/bundles-and-uefn-source-assets-have-arrived-on-fab/2841146)

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**Author:** [@skfabby](https://forums.unrealengine.com/u/skfabby)\
**Replies:** 4\
**Last updated:** [November 1, 2026, 8:24pm UTC](https://forums.unrealengine.com/t/bundles-and-uefn-source-assets-have-arrived-on-fab/2841146 "2026-11-01T20:24:54Z")

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We just introduced more ways to shop on Fab—and even more product options—with two big updates. Check out the summary below or read more on our blog. Fab bundles Bundles offer a new way to get your hands on Fab assets.…

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## [Tutorial: Profiling Highlights 43.00](https://forums.unrealengine.com/t/tutorial-profiling-highlights-43-00/2848672)

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**Author:** [@gyepes\_work](https://forums.unrealengine.com/u/gyepes_work)\
**Replies:** 0\
**Last updated:** [November 1, 2026, 6:49pm UTC](https://forums.unrealengine.com/t/tutorial-profiling-highlights-43-00/2848672 "2026-11-01T18:49:51Z")

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A roundup of all the profiling features we’ve delivered in 2026 https://dev.epicgames.com/community/learning/tutorials/7xmKd/fortnite-profiling-highlights-43-00

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## [Island limit problem](https://forums.unrealengine.com/t/island-limit-problem/2845834)

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**Author:** [@Boutade\_29](https://forums.unrealengine.com/u/Boutade_29)\
**Replies:** 2\
**Last updated:** [November 1, 2026, 5:53pm UTC](https://forums.unrealengine.com/t/island-limit-problem/2845834 "2026-11-01T17:53:39Z")

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Summary The Creative mode and UEFN islands are added to the Creative mode island selection menu, which exceeds the maximum limit of 50 islands. Which prevents us from creating new islands. What Type of Bug are you exper…

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## [Wireframe display not working](https://forums.unrealengine.com/t/wireframe-display-not-working/2848606)

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**Author:** [@Dormikon](https://forums.unrealengine.com/u/Dormikon)\
**Replies:** 0\
**Last updated:** [November 1, 2026, 5:21pm UTC](https://forums.unrealengine.com/t/wireframe-display-not-working/2848606 "2026-11-01T17:21:37Z")

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Summary The option “Show wireframe on top” in the Modeling Menu does not work on static meshes. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Assets Steps t…

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## [Cannot transfer one UEFN project between teams I own — cannot\_transfer ](https://forums.unrealengine.com/t/cannot-transfer-one-uefn-project-between-teams-i-own-cannot-transfer/2842954)

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**Author:** [@YouTube13](https://forums.unrealengine.com/u/YouTube13)\
**Replies:** 1\
**Last updated:** [November 1, 2026, 5:13pm UTC](https://forums.unrealengine.com/t/cannot-transfer-one-uefn-project-between-teams-i-own-cannot-transfer/2842954 "2026-11-01T17:13:18Z")

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Summary One specific UEFN project cannot be transferred between two teams that I own in Creator Portal. I am the Owner of both teams. Other projects transfer successfully between the same teams, but this project fails w…

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## [Every player teleport method has a different problem: invisible players, “Relocating…” screens, and broken rotation](https://forums.unrealengine.com/t/every-player-teleport-method-has-a-different-problem-invisible-players-relocating-screens-and-broken-rotation/2838067)

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**Author:** [@FinestCreative](https://forums.unrealengine.com/u/FinestCreative)\
**Replies:** 4\
**Last updated:** [November 1, 2026, 4:13pm UTC](https://forums.unrealengine.com/t/every-player-teleport-method-has-a-different-problem-invisible-players-relocating-screens-and-broken-rotation/2838067 "2026-11-01T16:13:56Z")

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Summary Teleporting a player to a position and making them face the correct direction should be a basic, reliable operation. Currently, every method I’ve tested has a different problem. Switching methods just trades one …

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## [San Francisco in-person sign-ups are open for Epic AI MegaJam!](https://forums.unrealengine.com/t/san-francisco-in-person-sign-ups-are-open-for-epic-ai-megajam/2848536)

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**Author:** [@rhyan.smith](https://forums.unrealengine.com/u/rhyan.smith)\
**Replies:** 0\
**Last updated:** [November 1, 2026, 3:00pm UTC](https://forums.unrealengine.com/t/san-francisco-in-person-sign-ups-are-open-for-epic-ai-megajam/2848536 "2026-11-01T15:00:00Z")

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If you’re in the Bay Area and want to jam in-person, you can now sign up for the Epic AI MegaJam event at Digital Jungle in San Francisco. You’ll build alongside other developers and teams from Anthropic, Google, Meshy, OpenAI, and SpaceXSI.

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## [San Francisco in-person sign-ups are open for Epic AI MegaJam!](https://forums.unrealengine.com/t/san-francisco-in-person-sign-ups-are-open-for-epic-ai-megajam/2848535)

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**Author:** [@rhyan.smith](https://forums.unrealengine.com/u/rhyan.smith)\
**Replies:** 0\
**Last updated:** [November 1, 2026, 3:00pm UTC](https://forums.unrealengine.com/t/san-francisco-in-person-sign-ups-are-open-for-epic-ai-megajam/2848535 "2026-11-01T15:00:00Z")

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IIf you’re in the Bay Area and want to jam in-person, you can now sign up for the Epic AI MegaJam event at Digital Jungle in San Francisco. You’ll build alongside other developers and teams from Anthropic, Google, Meshy, OpenAI, and SpaceXSI.

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## [Launcher 20.3.5: Install Engine and "+" do nothing, 0 entitled apps, EULA never shown](https://forums.unrealengine.com/t/launcher-20-3-5-install-engine-and-do-nothing-0-entitled-apps-eula-never-shown/2840448)

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**Author:** [@ZAZZEYNASS](https://forums.unrealengine.com/u/ZAZZEYNASS)\
**Replies:** 2\
**Last updated:** [November 1, 2026, 2:56pm UTC](https://forums.unrealengine.com/t/launcher-20-3-5-install-engine-and-do-nothing-0-entitled-apps-eula-never-shown/2840448 "2026-11-01T14:56:27Z")

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Summary On my account, the Epic Games Launcher shows no engine versions in Unreal Engine \> Library. The “Install Engine” button and the “+” button do nothing, and the Unreal Engine EULA is never displayed. The launcher l…

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## [Report island with pornographic content ](https://forums.unrealengine.com/t/report-island-with-pornographic-content/2848526)

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**Author:** [@darryl\_ns\_178](https://forums.unrealengine.com/u/darryl_ns_178)\
**Replies:** 0\
**Last updated:** [November 1, 2026, 2:56pm UTC](https://forums.unrealengine.com/t/report-island-with-pornographic-content/2848526 "2026-11-01T14:56:23Z")

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Summary I know his is not the right place to post this. But I’ve tried reporting the island and creator several times before and Epic just doesn’t take any action. What Type of Bug are you experiencing? Other Steps to …

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## [UEFN is freezing when I click Menu/File ](https://forums.unrealengine.com/t/uefn-is-freezing-when-i-click-menu-file/2848525)

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**Author:** [@AgassAI](https://forums.unrealengine.com/u/AgassAI)\
**Replies:** 0\
**Last updated:** [November 1, 2026, 2:55pm UTC](https://forums.unrealengine.com/t/uefn-is-freezing-when-i-click-menu-file/2848525 "2026-11-01T14:55:44Z")

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Summary as soon as I click Menu File in UEFN it’s freezing completely, GPU usage drops to 0, RAM consumption grows to 11GB, remains unresponsive. If I kill it in task manager - explorer becomes unresponsive. brand new PC…

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## [\[5.8.3\]\[Linux\]\[Vulkan\] Uniform buffer use-after-free at GC purge with runtime PCG generation (assert VulkanUniformBuffer.cpp:64) ](https://forums.unrealengine.com/t/5-8-3-linux-vulkan-uniform-buffer-use-after-free-at-gc-purge-with-runtime-pcg-generation-assert-vulkanuniformbuffer-cpp-64/2848519)

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**Author:** [@Evilhobo1](https://forums.unrealengine.com/u/Evilhobo1)\
**Replies:** 0\
**Last updated:** [November 1, 2026, 2:54pm UTC](https://forums.unrealengine.com/t/5-8-3-linux-vulkan-uniform-buffer-use-after-free-at-gc-purge-with-runtime-pcg-generation-assert-vulkanuniformbuffer-cpp-64/2848519 "2026-11-01T14:54:21Z")

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Summary In -game (packaged-style standalone launch), a World Partition map using runtime-generated, partitioned PCG (instanced static mesh output; cells generated and cleaned up as the camera moves) crashes on the RHI th…

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## [Fab plugin 0.0.22 (FabToolset module) breaks every C++ project build on launcher engines – UBT RulesError](https://forums.unrealengine.com/t/fab-plugin-0-0-22-fabtoolset-module-breaks-every-c-project-build-on-launcher-engines-ubt-ruleserror/2846816)

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**Author:** [@derkipa\_Twitch1](https://forums.unrealengine.com/u/derkipa_Twitch1)\
**Replies:** 1\
**Last updated:** [November 1, 2026, 2:50pm UTC](https://forums.unrealengine.com/t/fab-plugin-0-0-22-fabtoolset-module-breaks-every-c-project-build-on-launcher-engines-ubt-ruleserror/2846816 "2026-11-01T14:50:01Z")

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Summary After the Fab plugin in Engine/Plugins/Fab updated itself to version 0.0.22, every C++ project build with a launcher (Installed Build) engine fails before compiling anything: Expecting to find a type to be decla…

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## [Zigzag pour avancer sur manettes PS5 ](https://forums.unrealengine.com/t/zigzag-pour-avancer-sur-manettes-ps5/2848508)

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**Author:** [@BOX\_ANTOINE\_YTB](https://forums.unrealengine.com/u/BOX_ANTOINE_YTB)\
**Replies:** 0\
**Last updated:** [November 1, 2026, 2:29pm UTC](https://forums.unrealengine.com/t/zigzag-pour-avancer-sur-manettes-ps5/2848508 "2026-11-01T14:29:00Z")

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Summary Dans les paramètre mettre les paramètres en classiques ca nous met un zigzag quand on avance mais en mettant spécialiser construction on na plus le zigzag

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## [New videos: Profiling with UEFN MCP and Verse Insights](https://forums.unrealengine.com/t/new-videos-profiling-with-uefn-mcp-and-verse-insights/2848483)

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**Author:** [@rhyan.smith](https://forums.unrealengine.com/u/rhyan.smith)\
**Replies:** 0\
**Last updated:** [November 1, 2026, 2:00pm UTC](https://forums.unrealengine.com/t/new-videos-profiling-with-uefn-mcp-and-verse-insights/2848483 "2026-11-01T14:00:00Z")

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If your island lags or drops frames, these two videos show you how to find the cause and fix it.

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## [VSCode is not recognizing verse properly in v43.00](https://forums.unrealengine.com/t/vscode-is-not-recognizing-verse-properly-in-v43-00/2848460)

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**Author:** [@GraemeBB](https://forums.unrealengine.com/u/GraemeBB)\
**Replies:** 1\
**Last updated:** [November 1, 2026, 12:54pm UTC](https://forums.unrealengine.com/t/vscode-is-not-recognizing-verse-properly-in-v43-00/2848460 "2026-11-01T12:54:41Z")

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Summary VSCode is not recognizing verse properly anymore. For this example “Await()” comes up with the red squigglies. There are other issues that other people have posted but this one makes so many files red now. Pleas…

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## [Tutorial: How To: Chaos Vehicle Animation in Take Recorder](https://forums.unrealengine.com/t/tutorial-how-to-chaos-vehicle-animation-in-take-recorder/609043)

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**Author:** [@TonyBowren](https://forums.unrealengine.com/u/TonyBowren)\
**Replies:** 25\
**Last updated:** [November 1, 2026, 12:31pm UTC](https://forums.unrealengine.com/t/tutorial-how-to-chaos-vehicle-animation-in-take-recorder/609043 "2026-11-01T12:31:22Z")

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Using a FollowSpline Component on a Chaos Vehicle, this video shows some advanced techniques to record vehicle physics into Take Recorder. Based on Stephen Phillips demo project at link below. https://dev.epicgames.com…

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## [Community Tutorial: Slate でモザイク式ジオメトリをキャッシュする（UE 5.8）](https://forums.unrealengine.com/t/community-tutorial-slate-ue-5-8/2848426)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 1, 2026, 11:52am UTC](https://forums.unrealengine.com/t/community-tutorial-slate-ue-5-8/2848426 "2026-11-01T11:52:35Z")

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独自の形状を描画するカスタム Slate ウィジェットは、画面上で何も変化していない場合でも、毎フレーム ゲームスレッドの時間を消費することがあります。このチュートリアルでは、モザイク式ジオメトリとは何か、Slate がそれをどのようにレンダリングするのか、stat unit、stat slate、Unreal Insights でコストをプロファイリングする方法、そして記録と再生のキャッシュによって Unreal Engine 5.8…

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## [Community Tutorial: Almacenamiento en caché de geometría en mosaico en Slate (UE 5.8)](https://forums.unrealengine.com/t/community-tutorial-almacenamiento-en-cache-de-geometria-en-mosaico-en-slate-ue-5-8/2848423)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 1, 2026, 11:52am UTC](https://forums.unrealengine.com/t/community-tutorial-almacenamiento-en-cache-de-geometria-en-mosaico-en-slate-ue-5-8/2848423 "2026-11-01T11:52:35Z")

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Los widgets personalizados de Slate que dibujan sus propias formas pueden consumir tiempo del hilo del juego en cada fotograma, incluso cuando no cambia nada en pantalla. Este tutorial explica qué es la geometría en mosa…

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## [Community Tutorial: Кэширование тесселяции геометрии в Slate (UE 5.8)](https://forums.unrealengine.com/t/community-tutorial-slate-ue-5-8/2848432)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 1, 2026, 11:52am UTC](https://forums.unrealengine.com/t/community-tutorial-slate-ue-5-8/2848432 "2026-11-01T11:52:35Z")

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Пользовательские виджеты Slate, которые отрисовывают собственные фигуры, могут отнимать время игрового потока на каждом кадре, даже когда на экране ничего не меняется. В этом руководстве объясняется, что такое тесселяция…

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## [Community Tutorial: Armazenamento em Cache de Geometria Tesselada no Slate (UE 5.8)](https://forums.unrealengine.com/t/community-tutorial-armazenamento-em-cache-de-geometria-tesselada-no-slate-ue-5-8/2848424)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 1, 2026, 11:52am UTC](https://forums.unrealengine.com/t/community-tutorial-armazenamento-em-cache-de-geometria-tesselada-no-slate-ue-5-8/2848424 "2026-11-01T11:52:35Z")

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Widgets personalizados do Slate que desenham suas próprias formas podem consumir tempo da thread do jogo em todos os frames, mesmo quando nada muda na tela. Este tutorial explica o que é geometria tesselada, como o Slate…

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## [Community Tutorial: Buforowanie mozaikowej geometrii w Slate (UE 5.8)](https://forums.unrealengine.com/t/community-tutorial-buforowanie-mozaikowej-geometrii-w-slate-ue-5-8/2848431)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 1, 2026, 11:52am UTC](https://forums.unrealengine.com/t/community-tutorial-buforowanie-mozaikowej-geometrii-w-slate-ue-5-8/2848431 "2026-11-01T11:52:35Z")

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Niestandardowe widżety Slate, które rysują własne kształty, mogą obciążać czas wątku gry w każdej klatce, nawet gdy nic na ekranie się nie zmienia. W tym poradniku wyjaśniamy, czym jest mozaikowa geometria, jak Slate ją …

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## [Community Tutorial: Mosaikartige Geometrie in Slate cachen (UE 5.8)](https://forums.unrealengine.com/t/community-tutorial-mosaikartige-geometrie-in-slate-cachen-ue-5-8/2848428)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 1, 2026, 11:52am UTC](https://forums.unrealengine.com/t/community-tutorial-mosaikartige-geometrie-in-slate-cachen-ue-5-8/2848428 "2026-11-01T11:52:35Z")

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Benutzerdefinierte Slate-Widgets, die ihre eigenen Formen zeichnen, können in jedem Frame Game-Thread-Zeit kosten – selbst wenn sich auf dem Bildschirm nichts ändert. In diesem Tutorial wird erklärt, was mosaikartige Geo…

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