# General

**URL:** https://forums.unrealengine.com/c/general/10.md?page=77

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

**Page:** 78

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## [Community Tutorial: UE5.3 Niagara 基本 | 形状ロケーション - コーン | #27](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-27/2849250)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 6:36am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-27/2849250 "2026-11-03T06:36:31Z")

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このUnreal Engine 5.3チュートリアルでは、Niagaraの「コーン形状ロケーション」モジュールを解説します！ 「球状コーン」と「球状ウェッジ」の違いを学び、角度の広がり、空洞／内部角、エンドキャップ、トランスフォームなどのパラメータを調整して、必要なパーティクル分布を正確に作り出す方法を紹介します。 https://dev.epicgames.com/community/learning/tutorials/orn2B…

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## [Community Tutorial: UE5.3 Niagara Temelleri | Şekil Konumu - Koni | #27](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-temelleri-sekil-konumu-koni-27/2849257)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 6:36am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-temelleri-sekil-konumu-koni-27/2849257 "2026-11-03T06:36:31Z")

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Bu Unreal Engine 5.3 eğitiminde Niagara’daki Koni Şekil Konumu modülünü inceliyoruz! Küresel Koni ile Küresel Kama arasındaki farkları öğrenin ve ihtiyacınız olan tam parçacık dağılımını elde etmek için açı yayılımı, içi…

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## [Community Tutorial: UE5.3 Niagara: основы | Размещение формы — конус | №27](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-27/2849256)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 6:36am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-27/2849256 "2026-11-03T06:36:31Z")

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В этом уроке по Unreal Engine 5.3 мы разберём модуль «Размещение формы — конус» в Niagara! Вы узнаете, чем отличаются «Сферический конус» и «Сферический клин», а также как настраивать параметры вроде разброса угла, полос…

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## [Community Tutorial: UE5.3 나이아가라 기초 | 모양 위치 - 원뿔 | #27](https://forums.unrealengine.com/t/community-tutorial-ue5-3-27/2849249)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 6:36am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-27/2849249 "2026-11-03T06:36:31Z")

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이번 언리얼 엔진 5.3 튜토리얼에서는 나이아가라의 원뿔 모양 위치 모듈을 살펴봅니다! 구체 원뿔과 구체 쐐기의 차이점을 배우고, 각도 범위, 비어 있음/내부 각도, 엔드 캡, 트랜스폼 같은 파라미터를 조정해 원하는 정확한 파티클 분포를 만드는 방법을 알아보세요. https://dev.epicgames.com/community/learning/tutorials/7xmG9/unreal-eng…

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## [Community Tutorial: UE5.3 Niagara Básico | Ubicación de forma: Cono | #27](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basico-ubicacion-de-forma-cono-27/2849247)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 6:36am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basico-ubicacion-de-forma-cono-27/2849247 "2026-11-03T06:36:31Z")

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En este tutorial de Unreal Engine 5.3, exploramos el módulo Ubicación de forma de cono en Niagara. Aprende las diferencias entre el cono esférico y la cuña esférica, y descubre cómo ajustar parámetros como la apertura de…

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## [Community Tutorial: UE5.3 Niagara Basic | Shape Location - Cone | #27 ](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basic-shape-location-cone-27/2849245)

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**Author:** [@Cghow](https://forums.unrealengine.com/u/Cghow)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 6:36am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basic-shape-location-cone-27/2849245 "2026-11-03T06:36:31Z")

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In this Unreal Engine 5.3 tutorial, we explore the Cone Shape Location module in Niagara! Learn the differences between Spherical Cone and Spherical Wedge, and discover how to tweak parameters like angle spread, hollow/i…

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## [Community Tutorial: UE5.3 Niagara básico | Ubicación de forma: cono | #27](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basico-ubicacion-de-forma-cono-27/2849253)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 6:36am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basico-ubicacion-de-forma-cono-27/2849253 "2026-11-03T06:36:31Z")

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En este tutorial de Unreal Engine 5.3, exploramos el módulo Ubicación de forma: cono en Niagara. Aprende las diferencias entre Cono esférico y Cuña esférica, y descubre cómo ajustar parámetros como la dispersión del ángu…

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## [Community Tutorial: UE5.3 Niagara 基础｜形状位置 - 圆锥｜#27](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-27/2849251)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 6:36am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-27/2849251 "2026-11-03T06:36:31Z")

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在本期 Unreal Engine 5.3 教程中，我们将探索 Niagara 中的圆锥形状位置模块！了解球形圆锥与球形楔形之间的区别，并学习如何调整角度扩散、中空/内部角度、端盖以及变换等参数，以获得你所需的精确粒子分布。 :rocket::sparkles: https://dev.epicgames.com/community/learning/tutorials/197Kj/unreal-engine-ue5-3-niagar…

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## [Community Tutorial: UE5.3 Niagara - Les bases | Emplacement de forme - Cône | #27](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-les-bases-emplacement-de-forme-cone-27/2849246)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 6:36am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-les-bases-emplacement-de-forme-cone-27/2849246 "2026-11-03T06:36:31Z")

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Dans ce tutoriel Unreal Engine 5.3, nous explorons le module Emplacement de forme - Cône dans Niagara ! Découvrez les différences entre Cône sphérique et Secteur sphérique, et apprenez à ajuster des paramètres comme l’éc…

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## [Community Tutorial: Niagara UE5.3 Basic | Posizione della forma - Cono | #27](https://forums.unrealengine.com/t/community-tutorial-niagara-ue5-3-basic-posizione-della-forma-cono-27/2849254)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 6:36am UTC](https://forums.unrealengine.com/t/community-tutorial-niagara-ue5-3-basic-posizione-della-forma-cono-27/2849254 "2026-11-03T06:36:31Z")

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In questa guida di Unreal Engine 5.3 esploriamo il modulo Posizione della forma - Cono in Niagara! Scopri le differenze tra Cono sferico e Cuneo sferico e come modificare parametri come apertura angolare, angoli cavi/int…

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## [Lore check-in fails with “Repository not found” for UEFN project Ultra1v1](https://forums.unrealengine.com/t/lore-check-in-fails-with-repository-not-found-for-uefn-project-ultra1v1/2849217)

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**Author:** [@YT\_ChesseXSET](https://forums.unrealengine.com/u/YT_ChesseXSET)\
**Replies:** 1\
**Last updated:** [November 3, 2026, 1:51am UTC](https://forums.unrealengine.com/t/lore-check-in-fails-with-repository-not-found-for-uefn-project-ultra1v1/2849217 "2026-11-03T01:51:41Z")

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Summary Lore check-in repeatedly fails with “Repository not found” for my UEFN project Ultra1v1, even though all 131 files pass validation. Please select what you are reporting on: Unreal Editor for Fortnite What Type …

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## [Force Regions/Servers](https://forums.unrealengine.com/t/force-regions-servers/2847529)

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**Author:** [@Shawk](https://forums.unrealengine.com/u/Shawk)\
**Replies:** 4\
**Last updated:** [November 2, 2026, 11:50pm UTC](https://forums.unrealengine.com/t/force-regions-servers/2847529 "2026-11-02T23:50:34Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? I think I have requested this 4 times a year for the last 4 years but I will try here, again. We should be able to LOCK…

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## [Publish blocked: verse\_validate\_publish\_error "Ambiguous identifier" in sys/published (live) code after 43.00. Candidate already fixed](https://forums.unrealengine.com/t/publish-blocked-verse-validate-publish-error-ambiguous-identifier-in-sys-published-live-code-after-43-00-candidate-already-fixed/2849181)

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**Author:** [@Br\_vo](https://forums.unrealengine.com/u/Br_vo)\
**Replies:** 1\
**Last updated:** [November 2, 2026, 10:43pm UTC](https://forums.unrealengine.com/t/publish-blocked-verse-validate-publish-error-ambiguous-identifier-in-sys-published-live-code-after-43-00-candidate-already-fixed/2849181 "2026-11-02T22:43:04Z")

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Summary Publishing a new version of my island fails Verse validation with an “Ambiguous identifier” error. The error cites the CURRENTLY LIVE code in sys/published, not my candidate. The new 43.00 compiler rejects a name…

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## [Rocket Racing vehicle sounds are too loud and distorted when entering, drifting and boosting after a drift](https://forums.unrealengine.com/t/rocket-racing-vehicle-sounds-are-too-loud-and-distorted-when-entering-drifting-and-boosting-after-a-drift/2795887)

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**Author:** [@Velocity\_Zero](https://forums.unrealengine.com/u/Velocity_Zero)\
**Replies:** 1\
**Last updated:** [November 2, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/rocket-racing-vehicle-sounds-are-too-loud-and-distorted-when-entering-drifting-and-boosting-after-a-drift/2795887 "2026-11-02T22:00:40Z")

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Summary The Rocket Racing vehicle spawned by the Rocket Racing vehicle spawner plays broken audio. The sound played on entering the vehicle, the drift sound and the post-drift boost sound are all far louder than the rest…

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## [Players are having their saved data erased](https://forums.unrealengine.com/t/players-are-having-their-saved-data-erased/2844413)

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**Author:** [@PowerShiftGames](https://forums.unrealengine.com/u/PowerShiftGames)\
**Replies:** 5\
**Last updated:** [November 2, 2026, 9:02pm UTC](https://forums.unrealengine.com/t/players-are-having-their-saved-data-erased/2844413 "2026-11-02T21:02:46Z")

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Summary Players log in and find that their stats, gold, and inventory are reset to zero. This has been happening for months. I don’t have a repro rate but 7 people complained it happened to them this week. Please select…

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## [Missing Assets in Desert Biome Nature Gallery and Sus Studios Gallery](https://forums.unrealengine.com/t/missing-assets-in-desert-biome-nature-gallery-and-sus-studios-gallery/2730521)

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**Author:** [@CletusEsquire](https://forums.unrealengine.com/u/CletusEsquire)\
**Replies:** 2\
**Last updated:** [November 2, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/missing-assets-in-desert-biome-nature-gallery-and-sus-studios-gallery/2730521 "2026-11-02T21:00:25Z")

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Summary The Sus Studios Gallery has Missing Assets Known missing Sus Studios Gallery assets include: BP\_Hera\_Rosette\_Tree\_A\_A\_C BP\_Hera\_Rosette\_Tree\_A\_B\_C BP\_Hera\_Rosette\_Tree\_A\_C\_C BP\_Hera\_Rosette\_Tree\_A\_E\_C BP\_He…

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## [UE 5.8. Pass Translucency::OITCombine(SeparateTransluency) has a read dependency on OIT.SampleData, but it was never written to.](https://forums.unrealengine.com/t/ue-5-8-pass-translucency-oitcombine-separatetransluency-has-a-read-dependency-on-oit-sampledata-but-it-was-never-written-to/2730795)

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**Author:** [@Andy\_rst](https://forums.unrealengine.com/u/Andy_rst)\
**Replies:** 2\
**Last updated:** [November 2, 2026, 8:05pm UTC](https://forums.unrealengine.com/t/ue-5-8-pass-translucency-oitcombine-separatetransluency-has-a-read-dependency-on-oit-sampledata-but-it-was-never-written-to/2730795 "2026-11-02T20:05:26Z")

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Summary Ensure condition failed: Resource-\>bProduced || Resource-\>bExternal || Resource-\>bQueuedForUpload \[File:D:\\build++UE5\\Sync\\Engine\\Source\\Runtime\\RenderCore\\Private\\RenderGraphValidation.cpp\] \[Line: 653\] Pass Tr…

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## [Entering a map sometimes makes you have no skin](https://forums.unrealengine.com/t/entering-a-map-sometimes-makes-you-have-no-skin/2836998)

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**Author:** [@FinestCreative](https://forums.unrealengine.com/u/FinestCreative)\
**Replies:** 4\
**Last updated:** [November 2, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/entering-a-map-sometimes-makes-you-have-no-skin/2836998 "2026-11-02T20:00:30Z")

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Summary Sometimes you enter a map and you have a dfeault skin. Waiting does not fix it, you need to change ur skin to fix. Please select what you are reporting on: Creative What Type of Bug are you experiencing? Charac…

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## [Match recap ](https://forums.unrealengine.com/t/match-recap/2849170)

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**Author:** [@SomethingRando.m](https://forums.unrealengine.com/u/SomethingRando.m)\
**Replies:** 0\
**Last updated:** [November 2, 2026, 7:30pm UTC](https://forums.unrealengine.com/t/match-recap/2849170 "2026-11-02T19:30:34Z")

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Summary After a round in our boxfights map the player who died gets a match recap on their screen. We dont use the round system. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are …

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## [PROBLEME OF BUILD IN MY MAP ](https://forums.unrealengine.com/t/probleme-of-build-in-my-map/2849168)

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**Author:** [@MemePas1bite13k](https://forums.unrealengine.com/u/MemePas1bite13k)\
**Replies:** 0\
**Last updated:** [November 2, 2026, 7:30pm UTC](https://forums.unrealengine.com/t/probleme-of-build-in-my-map/2849168 "2026-11-02T19:30:32Z")

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Summary Unable to place objects or build after converting a Fortnite Creative island to UEFN Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Assets Steps to R…

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## [Tutorial: UEFN Memory Reporting Improvements](https://forums.unrealengine.com/t/tutorial-uefn-memory-reporting-improvements/2848095)

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**Author:** [@gyepes\_work](https://forums.unrealengine.com/u/gyepes_work)\
**Replies:** 1\
**Last updated:** [November 2, 2026, 7:30pm UTC](https://forums.unrealengine.com/t/tutorial-uefn-memory-reporting-improvements/2848095 "2026-11-02T19:30:27Z")

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New map memory (memory calculation) workflow we’re shipping in 43.00 https://dev.epicgames.com/community/learning/tutorials/JdlpM/fortnite-uefn-memory-reporting-improvements

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## [UE5.6 Metahuman Creator "EULA Not Accepted" error](https://forums.unrealengine.com/t/ue5-6-metahuman-creator-eula-not-accepted-error/2540863)

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**Author:** [@Chintas007](https://forums.unrealengine.com/u/Chintas007)\
**Replies:** 15\
**Last updated:** [November 2, 2026, 6:26pm UTC](https://forums.unrealengine.com/t/ue5-6-metahuman-creator-eula-not-accepted-error/2540863 "2026-11-02T18:26:02Z")

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I’ve been trying to use the new metahuman characters creator built in the engine after the release of UE5.6. Everything went alright until it was to create the full body rig. When clicked it gives an error as the followi…

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## [Sliding behaves differently in a private version than in an UEFN playtest ](https://forums.unrealengine.com/t/sliding-behaves-differently-in-a-private-version-than-in-an-uefn-playtest/2849136)

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**Author:** [@chopou](https://forums.unrealengine.com/u/chopou)\
**Replies:** 0\
**Last updated:** [November 2, 2026, 6:12pm UTC](https://forums.unrealengine.com/t/sliding-behaves-differently-in-a-private-version-than-in-an-uefn-playtest/2849136 "2026-11-02T18:12:12Z")

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Summary Sliding gains speed on downhill slopes in UEFN sessions but not in private versions Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Character Steps to…

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## [Advanced Storm Beacon Bug: Zone 3+ Randomly Jumps and Pulls Toward Island Center in Creative 1.0 ](https://forums.unrealengine.com/t/advanced-storm-beacon-bug-zone-3-randomly-jumps-and-pulls-toward-island-center-in-creative-1-0/2849135)

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**Author:** [@Zigzag](https://forums.unrealengine.com/u/Zigzag)\
**Replies:** 0\
**Last updated:** [November 2, 2026, 6:12pm UTC](https://forums.unrealengine.com/t/advanced-storm-beacon-bug-zone-3-randomly-jumps-and-pulls-toward-island-center-in-creative-1-0/2849135 "2026-11-02T18:12:09Z")

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Summary The Advanced Storm Controller and Advanced Storm Beacons are not behaving correctly when using multiple custom storm phases. Zones 1 and 2 can work normally, but starting around Zone 3, the storm begins behaving…

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## [Storm controller beacons  ](https://forums.unrealengine.com/t/storm-controller-beacons/2849124)

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**Author:** [@Zigzag](https://forums.unrealengine.com/u/Zigzag)\
**Replies:** 0\
**Last updated:** [November 2, 2026, 5:57pm UTC](https://forums.unrealengine.com/t/storm-controller-beacons/2849124 "2026-11-02T17:57:58Z")

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Summary i have 1-10 phases and everytime even though i have it on move randomly and the min and max distance is a lot so it shouldnt pull middle. It still ends up pulling middle after zone 1 and 2 tends to happen a lot i…

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## [Creative 1.0 – Missing Prop Manipulation Controls on PS5 After the November 1, 2026 Update (v43.00) ](https://forums.unrealengine.com/t/creative-1-0-missing-prop-manipulation-controls-on-ps5-after-the-november-1-2026-update-v43-00/2849119)

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**Author:** [@Adamaa59](https://forums.unrealengine.com/u/Adamaa59)\
**Replies:** 0\
**Last updated:** [November 2, 2026, 5:46pm UTC](https://forums.unrealengine.com/t/creative-1-0-missing-prop-manipulation-controls-on-ps5-after-the-november-1-2026-update-v43-00/2849119 "2026-11-02T17:46:54Z")

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Since the November 1, 2026 update (v43.00), I’ve been experiencing a major issue with the Creative 1.0 phone tool on PS5. Whenever I copy an object, whether it’s a floor, wall, furniture, prop, or any other object, most…

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## [Running RealityScan on Linux](https://forums.unrealengine.com/t/running-realityscan-on-linux/2666992)

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**Author:** [@Captain\_NoFuture](https://forums.unrealengine.com/u/Captain_NoFuture)\
**Replies:** 15\
**Last updated:** [November 2, 2026, 5:44pm UTC](https://forums.unrealengine.com/t/running-realityscan-on-linux/2666992 "2026-11-02T17:44:13Z")

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I am running RealityScan 2.0.1 on Linux. It works so far. I can align pictures, create meshes, color and texture them. My Problem is the UI-Scaling. I hope someone can help me here. I can adjust the general zoom in wi…

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## [Community Tutorial: 5 errori di architettura che trasformano il tuo progetto Unreal Engine in un incubo](https://forums.unrealengine.com/t/community-tutorial-5-errori-di-architettura-che-trasformano-il-tuo-progetto-unreal-engine-in-un-incubo/2849101)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 2, 2026, 5:08pm UTC](https://forums.unrealengine.com/t/community-tutorial-5-errori-di-architettura-che-trasformano-il-tuo-progetto-unreal-engine-in-un-incubo/2849101 "2026-11-02T17:08:35Z")

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Scopri 5 comuni errori di architettura che possono trasformare il tuo progetto Unreal Engine in un incubo di manutenzione. Impara a ridurre le dipendenze, evitare il codice duplicato e creare sistemi scalabili e riutiliz…

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## [Community Tutorial: 5 архитектурных ошибок, которые превращают ваш проект Unreal Engine в кошмар](https://forums.unrealengine.com/t/community-tutorial-5-unreal-engine/2849103)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 2, 2026, 5:08pm UTC](https://forums.unrealengine.com/t/community-tutorial-5-unreal-engine/2849103 "2026-11-02T17:08:35Z")

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Узнайте о 5 распространённых архитектурных ошибках, из-за которых ваш проект Unreal Engine может превратиться в кошмар при поддержке. Вы научитесь уменьшать зависимости, избегать дублирования кода и создавать масштабируе…

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## [Community Tutorial: 5 Erros de Arquitetura Que Transformam Seu Projeto no Unreal Engine em um Pesadelo](https://forums.unrealengine.com/t/community-tutorial-5-erros-de-arquitetura-que-transformam-seu-projeto-no-unreal-engine-em-um-pesadelo/2849095)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 2, 2026, 5:08pm UTC](https://forums.unrealengine.com/t/community-tutorial-5-erros-de-arquitetura-que-transformam-seu-projeto-no-unreal-engine-em-um-pesadelo/2849095 "2026-11-02T17:08:35Z")

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Descubra 5 erros comuns de arquitetura que podem transformar seu projeto no Unreal Engine em um pesadelo de manutenção. Saiba como reduzir dependências, evitar código duplicado e criar sistemas escaláveis e reutilizáveis…

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