# General

**URL:** https://forums.unrealengine.com/c/general/10.md?page=73

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**Page:** 74

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## [Community Tutorial: UEFN场景图UI初探：常见错误避坑指南](https://forums.unrealengine.com/t/community-tutorial-uefn-ui/2849442)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 12:04pm UTC](https://forums.unrealengine.com/t/community-tutorial-uefn-ui/2849442 "2026-11-03T12:04:50Z")

</div>

在本教程中，我们将向你展示如何使用全新的场景图UI系统创建一个可用的进度条。本视频内容截至2026年11月为最新版本，但请注意该系统仍处于实验阶段，可能会发生变化。希望本教程能帮助你上手在自己的项目中使用这一新系统。 https://dev.epicgames.com/community/learning/tutorials/KJE41/fortnite-uefn-ui

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## [Community Tutorial: Primeiros passos na interface do Scene Graph no UEFN: erros comuns a evitar](https://forums.unrealengine.com/t/community-tutorial-primeiros-passos-na-interface-do-scene-graph-no-uefn-erros-comuns-a-evitar/2849439)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 12:04pm UTC](https://forums.unrealengine.com/t/community-tutorial-primeiros-passos-na-interface-do-scene-graph-no-uefn-erros-comuns-a-evitar/2849439 "2026-11-03T12:04:50Z")

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Neste tutorial, mostramos como usar o novo sistema de interface do Scene Graph para criar uma barra de progresso funcional. Este vídeo está atualizado até novembro de 2026, mas observe que ele ainda é um sistema experime…

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## [Community Tutorial: UEFN’de Scene Graph UI’a İlk Bakış: Kaçınılması Gereken Yaygın Hatalar](https://forums.unrealengine.com/t/community-tutorial-uefn-de-scene-graph-ui-a-ilk-bakis-kacinilmasi-gereken-yaygin-hatalar/2849448)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 12:04pm UTC](https://forums.unrealengine.com/t/community-tutorial-uefn-de-scene-graph-ui-a-ilk-bakis-kacinilmasi-gereken-yaygin-hatalar/2849448 "2026-11-03T12:04:50Z")

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Bu eğitimde, yeni Scene Graph UI sistemini kullanarak çalışan bir ilerleme çubuğu oluşturmayı gösteriyoruz. Bu video Kasım 2026 itibarıyla günceldir, ancak bunun hâlâ deneysel bir sistem olduğunu ve değişebileceğini lütf…

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## [Community Tutorial: Un primo sguardo alla UI di Scene Graph in UEFN: errori comuni da evitare](https://forums.unrealengine.com/t/community-tutorial-un-primo-sguardo-alla-ui-di-scene-graph-in-uefn-errori-comuni-da-evitare/2849445)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 12:04pm UTC](https://forums.unrealengine.com/t/community-tutorial-un-primo-sguardo-alla-ui-di-scene-graph-in-uefn-errori-comuni-da-evitare/2849445 "2026-11-03T12:04:50Z")

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In questo tutorial ti mostriamo come usare il nuovo sistema UI di Scene Graph per creare una barra di avanzamento funzionante. Questo video è aggiornato a novembre 2026, ma tieni presente che si tratta ancora di un siste…

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## [Community Tutorial: A First Look at the Scene Graph UI in UEFN: Common Mistakes to Avoid ](https://forums.unrealengine.com/t/community-tutorial-a-first-look-at-the-scene-graph-ui-in-uefn-common-mistakes-to-avoid/2849436)

<div class="topic-metadata">

**Author:** [@ok\_studios](https://forums.unrealengine.com/u/ok_studios)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 12:04pm UTC](https://forums.unrealengine.com/t/community-tutorial-a-first-look-at-the-scene-graph-ui-in-uefn-common-mistakes-to-avoid/2849436 "2026-11-03T12:04:50Z")

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In this tutorial, we show you how to use the new Scene Graph UI system to create a working progress bar. This video is current as of November 2026, but please not it is still an experimental system and subject to change.…

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## [.Await() appears as a visual error](https://forums.unrealengine.com/t/await-appears-as-a-visual-error/2849198)

<div class="topic-metadata">

**Author:** [@MistJawa](https://forums.unrealengine.com/u/MistJawa)\
**Replies:** 3\
**Last updated:** [November 3, 2026, 12:00pm UTC](https://forums.unrealengine.com/t/await-appears-as-a-visual-error/2849198 "2026-11-03T12:00:27Z")

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Summary after the V43.00 update The .Await() syntax appears as a visual error , verse still compiles. Please select what you are reporting on: Verse What Type of Bug are you experiencing? Verse Steps to Reproduce set …

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## [Fortnite disconnected ~35 seconds after joining](https://forums.unrealengine.com/t/fortnite-disconnected-35-seconds-after-joining/2842592)

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**Author:** [@LunaV2](https://forums.unrealengine.com/u/LunaV2)\
**Replies:** 6\
**Last updated:** [November 3, 2026, 12:00pm UTC](https://forums.unrealengine.com/t/fortnite-disconnected-35-seconds-after-joining/2842592 "2026-11-03T12:00:27Z")

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Summary Since 16 October 2026 this PC is disconnected from every match shortly after joining. Timing: Most sessions: 35–39 seconds Longer sessions: 53s, 63s, 64s, 73s, 106s The kick message is the standard one: “You …

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## [Make material instances in assets.digest.verse children of the parent materials](https://forums.unrealengine.com/t/make-material-instances-in-assets-digest-verse-children-of-the-parent-materials/2697837)

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**Author:** [@GameExp](https://forums.unrealengine.com/u/GameExp)\
**Replies:** 3\
**Last updated:** [November 3, 2026, 11:55am UTC](https://forums.unrealengine.com/t/make-material-instances-in-assets-digest-verse-children-of-the-parent-materials/2697837 "2026-11-03T11:55:41Z")

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Please make it so that material instances can be casted onto their parent material. Right now the materials look like this: Example1\<scoped {/gameexpf@fortnite.com/ExampleProject}\> := class\<scoped {/gameexpf@fortnite.co…

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## [UE 5.8 nDisplay Widget rendering incorrectly](https://forums.unrealengine.com/t/ue-5-8-ndisplay-widget-rendering-incorrectly/2739296)

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**Author:** [@BenWeno](https://forums.unrealengine.com/u/BenWeno)\
**Replies:** 4\
**Last updated:** [November 3, 2026, 11:36am UTC](https://forums.unrealengine.com/t/ue-5-8-ndisplay-widget-rendering-incorrectly/2739296 "2026-11-03T11:36:56Z")

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Summary I recently updated my project to UE 5.8 and have seen an issue when running it with nDisplay where the UI is only visible on a portion of the screen and editable text is invisible. This appears to be a new issue …

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## [Memory display missing in editor test session since v. 43.0](https://forums.unrealengine.com/t/memory-display-missing-in-editor-test-session-since-v-43-0/2849388)

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**Author:** [@Karo-Bube](https://forums.unrealengine.com/u/Karo-Bube)\
**Replies:** 3\
**Last updated:** [November 3, 2026, 11:28am UTC](https://forums.unrealengine.com/t/memory-display-missing-in-editor-test-session-since-v-43-0/2849388 "2026-11-03T11:28:30Z")

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Summary I don’t know if this is intentional, but since the last update no memory indicator is displayed when starting a session from the editor Please select what you are reporting on: Unreal Editor for Fortnite What T…

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## [Getting kicked out and banned wrongfully with the error message - VPN usage (without using VPN)](https://forums.unrealengine.com/t/getting-kicked-out-and-banned-wrongfully-with-the-error-message-vpn-usage-without-using-vpn/2744453)

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**Author:** [@Aryan\_4\_5\_6](https://forums.unrealengine.com/u/Aryan_4_5_6)\
**Replies:** 4\
**Last updated:** [November 3, 2026, 11:09am UTC](https://forums.unrealengine.com/t/getting-kicked-out-and-banned-wrongfully-with-the-error-message-vpn-usage-without-using-vpn/2744453 "2026-11-03T11:09:42Z")

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Summary I keep getting this error even though I do not use any vpn and experience minimal lag. No red arrows, sometimes yellow but nothing major. I got banned for 1 year on my main account after this error showed up for …

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## [Runtime-Created Scene Graph Items Display Incorrect Custom Item Information Beyond 15,000 cm From World Origin](https://forums.unrealengine.com/t/runtime-created-scene-graph-items-display-incorrect-custom-item-information-beyond-15-000-cm-from-world-origin/2835416)

<div class="topic-metadata">

**Author:** [@leftwhite](https://forums.unrealengine.com/u/leftwhite)\
**Replies:** 2\
**Last updated:** [November 3, 2026, 11:00am UTC](https://forums.unrealengine.com/t/runtime-created-scene-graph-items-display-incorrect-custom-item-information-beyond-15-000-cm-from-world-origin/2835416 "2026-11-03T11:00:17Z")

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Summary Custom Scene Graph item entities that are created at runtime don’t display their custom icon, rarity, name and description correctly when granted to a player who is more than 15,000 cm away from the world origin …

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## [CRITICAL BUG - Clicking on Landscape tool causes UEFN to completely freeze!](https://forums.unrealengine.com/t/critical-bug-clicking-on-landscape-tool-causes-uefn-to-completely-freeze/2488308)

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**Author:** [@Brandisnappy](https://forums.unrealengine.com/u/Brandisnappy)\
**Replies:** 65\
**Last updated:** [November 3, 2026, 10:00am UTC](https://forums.unrealengine.com/t/critical-bug-clicking-on-landscape-tool-causes-uefn-to-completely-freeze/2488308 "2026-11-03T10:00:34Z")

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Summary When i am working in UEFN, the moment i click on the landscape tool to work on my environment, UEFN completely freezes and does not work. The only way for me to fix it is for me to completely restart my PC and o…

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## [Community Tutorial: UE5.3 나이아가라 기초 | 초기 스프라이트 크기 | #19](https://forums.unrealengine.com/t/community-tutorial-ue5-3-19/2849364)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 6:56am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-19/2849364 "2026-11-03T06:56:37Z")

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이번 언리얼 엔진 5.3 나이아가라 기초 튜토리얼에서는 파티클 시스템에서 초기 스프라이트 크기를 제어하고 설정하는 방법을 살펴봅니다. 균일 크기부터 균일하지 않은 랜덤 크기까지, 각 크기 조절 모드의 작동 방식도 알아보고 VFX 파티클의 외형과 느낌을 완벽하게 제어해 보세요! https://dev.epicgames.com/community/learning/tutorials/qz7J5/unr…

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## [Community Tutorial: UE5.3 Niagara 基础｜初始精灵大小｜#19](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-19/2849366)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 6:56am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-19/2849366 "2026-11-03T06:56:37Z")

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在本期 Unreal Engine 5.3 Niagara 基础教程中，我们将探讨如何在粒子系统中控制并配置初始精灵大小。了解各类尺寸模式的工作方式——从统一尺寸到非统一的随机尺寸——让你全面掌控 VFX 粒子的外观与质感！ https://dev.epicgames.com/community/learning/tutorials/mXax1/unreal-engine-ue5-3-niagara-19

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## [Community Tutorial: UE5.3 Niagara Temelleri | İlk Sprite Boyutu | #19](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-temelleri-ilk-sprite-boyutu-19/2849372)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 6:56am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-temelleri-ilk-sprite-boyutu-19/2849372 "2026-11-03T06:56:37Z")

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Bu Unreal Engine 5.3 Niagara temelleri eğitiminde, parçacık sistemlerinde İlk Sprite Boyutu’nu nasıl kontrol edip yapılandıracağını inceliyoruz. Uniform boyutlardan uniform olmayan rastgele boyutlara kadar her boyutlandı…

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## [Community Tutorial: UE5.3 Niagara – podstawy | Początkowy rozmiar grafiki efektu | #19](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-podstawy-poczatkowy-rozmiar-grafiki-efektu-19/2849370)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 6:56am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-podstawy-poczatkowy-rozmiar-grafiki-efektu-19/2849370 "2026-11-03T06:56:37Z")

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W tym poradniku z podstaw Niagara w Unreal Engine 5.3 omawiamy, jak kontrolować i konfigurować początkowy rozmiar grafiki efektu w systemach cząsteczek. Dowiesz się, jak działa każdy tryb skalowania – od jednolitych rozm…

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## [Community Tutorial: UE5.3 Niagara Basic | Initial Sprite Size | #19 ](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basic-initial-sprite-size-19/2849360)

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**Author:** [@Cghow](https://forums.unrealengine.com/u/Cghow)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 6:56am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basic-initial-sprite-size-19/2849360 "2026-11-03T06:56:37Z")

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In this Unreal Engine 5.3 Niagara basics tutorial, we explore how to control and configure Initial Sprite Size in your particle systems. Learn how each sizing mode works—from uniform sizes to non-uniform randomized dimen…

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## [Community Tutorial: UE5.3 Noções básicas do Niagara | Tamanho Inicial da Imagem | #19](https://forums.unrealengine.com/t/community-tutorial-ue5-3-nocoes-basicas-do-niagara-tamanho-inicial-da-imagem-19/2849363)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 6:56am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-nocoes-basicas-do-niagara-tamanho-inicial-da-imagem-19/2849363 "2026-11-03T06:56:37Z")

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Neste tutorial de noções básicas do Niagara no Unreal Engine 5.3, exploramos como controlar e configurar o Tamanho Inicial da Imagem nos seus sistemas de partículas. Saiba como cada modo de dimensionamento funciona — de …

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## [Community Tutorial: UE5.3 Niagaraの基本｜スプライトの初期サイズ｜#19](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-19/2849365)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 6:56am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-19/2849365 "2026-11-03T06:56:37Z")

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このUnreal Engine 5.3のNiagara基本チュートリアルでは、パーティクルシステムにおけるスプライトの初期サイズを制御・設定する方法を解説します。均一サイズから、非均一のランダムなサイズまで、各サイズ設定モードの仕組みを学んで、VFXパーティクルの見た目と雰囲気を思いどおりにコントロールしましょう！ https://dev.epicgames.com/community/learning/tutorials/58qbO…

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## [Community Tutorial: Niagara básico de UE5.3 | Tamaño inicial del sprite | n.º 19](https://forums.unrealengine.com/t/community-tutorial-niagara-basico-de-ue5-3-tamano-inicial-del-sprite-n-19/2849362)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 6:56am UTC](https://forums.unrealengine.com/t/community-tutorial-niagara-basico-de-ue5-3-tamano-inicial-del-sprite-n-19/2849362 "2026-11-03T06:56:37Z")

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En este tutorial básico de Niagara para Unreal Engine 5.3, veremos cómo controlar y configurar el tamaño inicial del sprite en tus sistemas de partículas. Aprende cómo funciona cada modo de tamaño, desde tamaños uniforme…

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## [Community Tutorial: UE5.3 Niagara di base | Dimensione iniziale sprite | #19](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-di-base-dimensione-iniziale-sprite-19/2849369)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 6:56am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-di-base-dimensione-iniziale-sprite-19/2849369 "2026-11-03T06:56:37Z")

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In questo tutorial base su Niagara di Unreal Engine 5.3, esploriamo come controllare e configurare la dimensione iniziale degli sprite nei tuoi sistemi particellari. Scopri come funziona ciascuna modalità di dimensioname…

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## [Community Tutorial: Niagara básico de UE5.3 | Tamaño inicial de sprite | #19](https://forums.unrealengine.com/t/community-tutorial-niagara-basico-de-ue5-3-tamano-inicial-de-sprite-19/2849368)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 6:56am UTC](https://forums.unrealengine.com/t/community-tutorial-niagara-basico-de-ue5-3-tamano-inicial-de-sprite-19/2849368 "2026-11-03T06:56:37Z")

</div>

En este tutorial básico de Niagara en Unreal Engine 5.3, exploramos cómo controlar y configurar el tamaño inicial de los sprites en tus sistemas de partículas. Descubre cómo funciona cada modo de tamaño, desde tamaños un…

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## [Community Tutorial: UE5.3 Основы Niagara | Изначальный размер спрайта | №19](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-19/2849371)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 6:56am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-19/2849371 "2026-11-03T06:56:37Z")

</div>

В этом базовом уроке по Niagara в Unreal Engine 5.3 мы разберём, как управлять и настраивать параметр «Изначальный размер спрайта» в ваших системах частиц. Узнайте, как работает каждый режим размера — от равномерного до …

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## [Community Tutorial: UE5.3 Notions de base de Niagara | Taille initiale des sprites | #19](https://forums.unrealengine.com/t/community-tutorial-ue5-3-notions-de-base-de-niagara-taille-initiale-des-sprites-19/2849361)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 6:56am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-notions-de-base-de-niagara-taille-initiale-des-sprites-19/2849361 "2026-11-03T06:56:37Z")

</div>

Dans ce tutoriel sur les bases de Niagara dans Unreal Engine 5.3, nous allons voir comment contrôler et configurer la taille initiale des sprites dans vos systèmes de particules. Découvrez comment fonctionne chaque mode …

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## [Community Tutorial: UE5.3 Niagara-Grundlagen | Anfängliche Sprite-Größe | #19](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-grundlagen-anfangliche-sprite-grosse-19/2849367)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 6:56am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-grundlagen-anfangliche-sprite-grosse-19/2849367 "2026-11-03T06:56:37Z")

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In diesem Unreal Engine 5.3-Niagara-Grundlagen-Tutorial schauen wir uns an, wie du die anfängliche Sprite-Größe in deinen Partikelsystemen steuern und konfigurieren kannst. Erfahre, wie jeder Größenmodus funktioniert – v…

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## [Community Tutorial: UE5.3 Niagara Temel | İlk Model / Büyücük Dönüşü | #20](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-temel-ilk-model-buyucuk-donusu-20/2849359)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 6:54am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-temel-ilk-model-buyucuk-donusu-20/2849359 "2026-11-03T06:54:38Z")

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Bu eğitimde, Unreal Engine 5.3 Niagara içindeki İlk Ağ / Model Dönüşü modülüne derinlemesine bakıyoruz! Her bir dönüş modunun nasıl çalıştığını öğreneceksin—Unset, Random, Degree Angles ve Normalized Angles dâhil—parçacı…

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## [Community Tutorial: UE5.3 나이아가라 기초 | 초기 스프라이트 회전 | #20](https://forums.unrealengine.com/t/community-tutorial-ue5-3-20/2849351)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 6:54am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-20/2849351 "2026-11-03T06:54:38Z")

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이 튜토리얼에서는 언리얼 엔진 5.3 나이아가라의 초기 메시/스프라이트 회전 모듈을 자세히 살펴봅니다! Unset, Random, Degree Angles, Normalized Angles 등 각 회전 모드가 어떻게 작동하는지 배우고, 파티클의 정렬과 방향을 정밀하게 제어하는 방법을 익혀 보세요. https://dev.epicgames.com/community/learning/tutoria…

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## [Community Tutorial: UE5.3 Niagara básico | Rotación inicial del sprite | #20](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basico-rotacion-inicial-del-sprite-20/2849349)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 6:54am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basico-rotacion-inicial-del-sprite-20/2849349 "2026-11-03T06:54:38Z")

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En este tutorial, nos adentramos en el módulo Rotación inicial de malla/sprite dentro de Niagara en Unreal Engine 5.3. Aprende cómo funciona cada modo de rotación —incluidos Sin configurar, Aleatorio, Ángulos en grados y…

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## [Community Tutorial: UE5.3 Niagara - Notions de base | Rotation initiale du sprite | #20](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-notions-de-base-rotation-initiale-du-sprite-20/2849348)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 6:54am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-notions-de-base-rotation-initiale-du-sprite-20/2849348 "2026-11-03T06:54:38Z")

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Dans ce tutoriel, nous plongeons dans le module Rotation initiale du maillage / du sprite dans Niagara d’Unreal Engine 5.3 ! Découvrez le fonctionnement de chaque mode de rotation, notamment Non défini, Aléatoire, Angles…

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