# General

**URL:** https://forums.unrealengine.com/c/general/10.md?page=72

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**Page:** 73

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## [\[5.8.3\]\[Navigation\]\[Editor\] Build Paths returns "built" while UNavigationSystemV1::Build refuses under ENavigationBuildLock::AsyncLoadLock; the request is dropped, not deferred ](https://forums.unrealengine.com/t/5-8-3-navigation-editor-build-paths-returns-built-while-unavigationsystemv1-build-refuses-under-enavigationbuildlock-asyncloadlock-the-request-is-dropped-not-deferred/2849553)

<div class="topic-metadata">

**Author:** [@Bwiemz](https://forums.unrealengine.com/u/Bwiemz)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 5:52pm UTC](https://forums.unrealengine.com/t/5-8-3-navigation-editor-build-paths-returns-built-while-unavigationsystemv1-build-refuses-under-enavigationbuildlock-asyncloadlock-the-request-is-dropped-not-deferred/2849553 "2026-11-03T17:52:15Z")

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Summary Engine: 5.8.3 (CL 58210709), installed build. Platform: Linux x86-64 (Vulkan), editor. Area: NavigationSystem, UnrealEd (EditorBuildUtils). In an editor world, DoInitialSetup adds ENavigationBuildLock::AsyncLoad…

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## [Fortnite Ecosystem v43.00](https://forums.unrealengine.com/t/fortnite-ecosystem-v43-00/2848257)

<div class="topic-metadata">

**Author:** [@rhyan.smith](https://forums.unrealengine.com/u/rhyan.smith)\
**Replies:** 8\
**Last updated:** [November 3, 2026, 5:24pm UTC](https://forums.unrealengine.com/t/fortnite-ecosystem-v43-00/2848257 "2026-11-03T17:24:53Z")

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v43.00 makes the Progression API production-ready for custom quests, introduces Procedural Content Generation (PCG) to help you build bigger worlds faster, and expands MCP in UEFN with new toolsets for profiling, animation, and audio.

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## [Lost local project of a LIVE published UEFN island (no Lore snapshots) – requesting server-side restore or re-link of Project ID ](https://forums.unrealengine.com/t/lost-local-project-of-a-live-published-uefn-island-no-lore-snapshots-requesting-server-side-restore-or-re-link-of-project-id/2849549)

<div class="topic-metadata">

**Author:** [@Nooe\_e](https://forums.unrealengine.com/u/Nooe_e)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 5:24pm UTC](https://forums.unrealengine.com/t/lost-local-project-of-a-live-published-uefn-island-no-lore-snapshots-requesting-server-side-restore-or-re-link-of-project-id/2849549 "2026-11-03T17:24:11Z")

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Summary I lost the local project of my published UEFN island after formatting my PC on Nov 1, 2026. Lore was never enabled for this project, so there are no snapshots. The island is live with active players, and I need t…

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## [Movement bugged ](https://forums.unrealengine.com/t/movement-bugged/2849548)

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**Author:** [@Kantogin](https://forums.unrealengine.com/u/Kantogin)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 5:23pm UTC](https://forums.unrealengine.com/t/movement-bugged/2849548 "2026-11-03T17:23:51Z")

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Summary After the most recent update I can only move diagonally in four directions for all creative maps and battle royale Please select what you are reporting on: Creative What Type of Bug are you experiencing? Other …

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## [Sprite disappears on split screen PS5 ](https://forums.unrealengine.com/t/sprite-disappears-on-split-screen-ps5/2849544)

<div class="topic-metadata">

**Author:** [@Pulgahaza](https://forums.unrealengine.com/u/Pulgahaza)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 5:23pm UTC](https://forums.unrealengine.com/t/sprite-disappears-on-split-screen-ps5/2849544 "2026-11-03T17:23:41Z")

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Summary The sprite for the second player is equipped on the lobby, when it loads into the game is gone and when you get back to the lobby seems like it’s lost so it just disappears Please select what you are reporting o…

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## [UE 5.8.4 Per-bone Blend Space sample smoothing overriding is skipped in packaged builds ](https://forums.unrealengine.com/t/ue-5-8-4-per-bone-blend-space-sample-smoothing-overriding-is-skipped-in-packaged-builds/2849533)

<div class="topic-metadata">

**Author:** [@esedreik](https://forums.unrealengine.com/u/esedreik)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 5:07pm UTC](https://forums.unrealengine.com/t/ue-5-8-4-per-bone-blend-space-sample-smoothing-overriding-is-skipped-in-packaged-builds/2849533 "2026-11-03T17:07:07Z")

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Summary Per-bone sample smoothing on Blend Spaces appears to be skipped in packaged UE 5.8.4 builds. The same setup smooths in the editor, but in a packaged Win64 build the blend changes instantly as if the per-bone smoo…

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## [Twinmotion Cloud Configurations and Session Limits ](https://forums.unrealengine.com/t/twinmotion-cloud-configurations-and-session-limits/2849532)

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**Author:** [@PMetelo2i](https://forums.unrealengine.com/u/PMetelo2i)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 5:07pm UTC](https://forums.unrealengine.com/t/twinmotion-cloud-configurations-and-session-limits/2849532 "2026-11-03T17:07:02Z")

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Hi everyone, I’m looking into using Twinmotion Cloud to let clients explore and customize a 3D space, changing things like furniture, materials, layouts, and lighting. Ideally, I’d like to embed the presentation on our…

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## [Launcher 20.3.6: Engine Versions empty, Install Engine and + do nothing](https://forums.unrealengine.com/t/launcher-20-3-6-engine-versions-empty-install-engine-and-do-nothing/2844695)

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**Author:** [@sfs42](https://forums.unrealengine.com/u/sfs42)\
**Replies:** 14\
**Last updated:** [November 3, 2026, 5:06pm UTC](https://forums.unrealengine.com/t/launcher-20-3-6-engine-versions-empty-install-engine-and-do-nothing/2844695 "2026-11-03T17:06:08Z")

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Summary Epic Games Launcher 20.3.6 on Windows 11 shows an empty Engine Versions list. Clicking Install Engine or the + button does nothing, preventing Unreal Engine installation. What Type of Bug are you experiencing? O…

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## [Verse UI texture\_block and color\_block render in UEFN but draw nothing on the published island](https://forums.unrealengine.com/t/verse-ui-texture-block-and-color-block-render-in-uefn-but-draw-nothing-on-the-published-island/2847905)

<div class="topic-metadata">

**Author:** [@PapaPurge](https://forums.unrealengine.com/u/PapaPurge)\
**Replies:** 2\
**Last updated:** [November 3, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/verse-ui-texture-block-and-color-block-render-in-uefn-but-draw-nothing-on-the-published-island/2847905 "2026-11-03T17:00:38Z")

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Summary Custom Verse UI fails to draw on my published island while rendering correctly in UEFN editor sessions. Every texture\_block and color\_block in a canvas draws nothing, while text\_block in the same canvas renders n…

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## [Mutable: heap buffer overflow in GenerateAndAddLaplacianData (OpMeshBind.h) due to FMeshBufferSet::GetDataSize() used as memcpy size ](https://forums.unrealengine.com/t/mutable-heap-buffer-overflow-in-generateandaddlaplaciandata-opmeshbind-h-due-to-fmeshbufferset-getdatasize-used-as-memcpy-size/2849510)

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**Author:** [@DaHawkPride](https://forums.unrealengine.com/u/DaHawkPride)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 4:10pm UTC](https://forums.unrealengine.com/t/mutable-heap-buffer-overflow-in-generateandaddlaplaciandata-opmeshbind-h-due-to-fmeshbufferset-getdatasize-used-as-memcpy-size/2849510 "2026-11-03T16:10:05Z")

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Summary UE::Mutable::Private::GenerateAndAddLaplacianData copies the Laplacian data into three newly created FMeshBufferSet objects using FMeshBufferSet::GetDataSize() as the memcpy size. GetDataSize() returns the elemen…

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## [43.00: Release Verse Validation fails on old code from the live version (sys/published), new private version is clean ](https://forums.unrealengine.com/t/43-00-release-verse-validation-fails-on-old-code-from-the-live-version-sys-published-new-private-version-is-clean/2849505)

<div class="topic-metadata">

**Author:** [@OnlyTominac](https://forums.unrealengine.com/u/OnlyTominac)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 4:08pm UTC](https://forums.unrealengine.com/t/43-00-release-verse-validation-fails-on-old-code-from-the-live-version-sys-published-new-private-version-is-clean/2849505 "2026-11-03T16:08:14Z")

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Summary Since 43.00 I cannot publish any update. Creating a release fails Verse Validation with an “Ambiguous identifier” error in a .verse file under sys/published/. The private version I submit does not contain that co…

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## [why is Dynamic city creator sample vehicle sinking ](https://forums.unrealengine.com/t/why-is-dynamic-city-creator-sample-vehicle-sinking/2849504)

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**Author:** [@ZippyWallaby5971](https://forums.unrealengine.com/u/ZippyWallaby5971)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 4:08pm UTC](https://forums.unrealengine.com/t/why-is-dynamic-city-creator-sample-vehicle-sinking/2849504 "2026-11-03T16:08:11Z")

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Summary where are vehicles falling through in Dynamic city creators sample What type of bug are you experiencing? Other

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## [Pandora Prop Gallery Missing Assets Creative 1.0/UEFN](https://forums.unrealengine.com/t/pandora-prop-gallery-missing-assets-creative-1-0-uefn/2845480)

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**Author:** [@I\_Static\_Rust\_I](https://forums.unrealengine.com/u/I_Static_Rust_I)\
**Replies:** 1\
**Last updated:** [November 3, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/pandora-prop-gallery-missing-assets-creative-1-0-uefn/2845480 "2026-11-03T16:00:32Z")

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Summary The Pandora Prop Gallery is missing multiple assets that were featured in-game and should be available for use in Creative 1.0 and UEFN. The missing assets include: Leather chair Construction crane Kevin the C…

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## [Accolades placed after the new update are inconsistent](https://forums.unrealengine.com/t/accolades-placed-after-the-new-update-are-inconsistent/2727394)

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**Author:** [@beibs\_in\_da\_trap](https://forums.unrealengine.com/u/beibs_in_da_trap)\
**Replies:** 1\
**Last updated:** [November 3, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/accolades-placed-after-the-new-update-are-inconsistent/2727394 "2026-11-03T16:00:29Z")

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Summary The accolades that have been placed on a map after the new update do not award xp consistently. It’s random and the xp cap is impossible to have been filled by the second activation. All accolades placed before …

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## [incorrect tree color texture in the lawless nature gallery](https://forums.unrealengine.com/t/incorrect-tree-color-texture-in-the-lawless-nature-gallery/2844236)

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**Author:** [@BigJackCain](https://forums.unrealengine.com/u/BigJackCain)\
**Replies:** 2\
**Last updated:** [November 3, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/incorrect-tree-color-texture-in-the-lawless-nature-gallery/2844236 "2026-11-03T16:00:28Z")

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Summary i’ve noticed recently that the hermes balsa tree a in the lawless nature gallery is actually supposed to be yellow not green in the gallery picture it shows the tree with the right color Please select what you …

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## [Fab Limited-Time Free Content](https://forums.unrealengine.com/t/fab-limited-time-free-content/2738884)

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**Author:** [@ElenaNizhnik](https://forums.unrealengine.com/u/ElenaNizhnik)\
**Replies:** 6\
**Last updated:** [November 3, 2026, 3:57pm UTC](https://forums.unrealengine.com/t/fab-limited-time-free-content/2738884 "2026-11-03T15:57:28Z")

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We’re partnering with Fab creators to offer select content free for a limited time on Fab. We will be releasing new free content every two weeks. Limited-Time Free products will only be free for two weeks, so check back …

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## [Held item (default torch from held\_item\_template) disappears from the hand while sprinting](https://forums.unrealengine.com/t/held-item-default-torch-from-held-item-template-disappears-from-the-hand-while-sprinting/2838278)

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**Author:** [@Itouchancg](https://forums.unrealengine.com/u/Itouchancg)\
**Replies:** 3\
**Last updated:** [November 3, 2026, 3:00pm UTC](https://forums.unrealengine.com/t/held-item-default-torch-from-held-item-template-disappears-from-the-hand-while-sprinting/2838278 "2026-11-03T15:00:53Z")

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Summary The default held item from held\_item\_template (the torch) disappears from the character’s hand while sprinting. Placing the template in the level unchanged and picking it up in a session is enough to see it; no V…

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## [\[UEFN v43.00\] Publish blocked: memory calculation not reported (403 Missing permission content-service:profiling UPDATE)](https://forums.unrealengine.com/t/uefn-v43-00-publish-blocked-memory-calculation-not-reported-403-missing-permission-content-service-profiling-update/2848304)

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**Author:** [@Mikreyli](https://forums.unrealengine.com/u/Mikreyli)\
**Replies:** 32\
**Last updated:** [November 3, 2026, 3:00pm UTC](https://forums.unrealengine.com/t/uefn-v43-00-publish-blocked-memory-calculation-not-reported-403-missing-permission-content-service-profiling-update/2848304 "2026-11-03T15:00:49Z")

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Summary Since v43.00 publishing is blocked: the memory calculation succeeds in UEFN but is never accepted by the backend (403 “Missing required permission ‘content-service:profiling UPDATE’”). Publish dialog stays on “Me…

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## [NPC Verse API is Deprecated but no guide on site on what to do about it](https://forums.unrealengine.com/t/npc-verse-api-is-deprecated-but-no-guide-on-site-on-what-to-do-about-it/2848467)

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**Author:** [@GraemeBB](https://forums.unrealengine.com/u/GraemeBB)\
**Replies:** 4\
**Last updated:** [November 3, 2026, 2:00pm UTC](https://forums.unrealengine.com/t/npc-verse-api-is-deprecated-but-no-guide-on-site-on-what-to-do-about-it/2848467 "2026-11-03T14:00:18Z")

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Summary In v43.00 NPC navigateable and movement types etc have been deprecated but online docs still point to doing it that way instead of whatever way it should be done now. This is confusing to users and docs should ha…

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## [5.8.4 Hotfix Released](https://forums.unrealengine.com/t/5-8-4-hotfix-released/2842775)

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**Author:** [@Flak](https://forums.unrealengine.com/u/Flak)\
**Replies:** 15\
**Last updated:** [November 7, 2026, 4:40am UTC](https://forums.unrealengine.com/t/5-8-4-hotfix-released/2842775 "2026-11-07T04:40:52Z")

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5.8.4 has dropped with lots of fixes and updates! Please feel free to share feedback and discuss the current version in the release topic, Unreal Engine 5.8 Released. If you experience a bug with the 5.8.3 Hotfix, plea…

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## [Scene Graph - FindOverlapHits(:transform) ignores the Scale value](https://forums.unrealengine.com/t/scene-graph-findoverlaphits-transform-ignores-the-scale-value/2623523)

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**Author:** [@ItsJacky](https://forums.unrealengine.com/u/ItsJacky)\
**Replies:** 2\
**Last updated:** [November 3, 2026, 1:00pm UTC](https://forums.unrealengine.com/t/scene-graph-findoverlaphits-transform-ignores-the-scale-value/2623523 "2026-11-03T13:00:16Z")

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Summary The (:entity).FindOverlapHits(:transform) function is ignoring the Scale value used in the transform parameter. Please select what you are reporting on: Verse What Type of Bug are you experiencing? Verse Steps…

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## [Community Tutorial: A First Look at the Scene Graph UI in UEFN: Common Mistakes to Avoid ](https://forums.unrealengine.com/t/community-tutorial-a-first-look-at-the-scene-graph-ui-in-uefn-common-mistakes-to-avoid/2849436)

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**Author:** [@ok\_studios](https://forums.unrealengine.com/u/ok_studios)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 12:04pm UTC](https://forums.unrealengine.com/t/community-tutorial-a-first-look-at-the-scene-graph-ui-in-uefn-common-mistakes-to-avoid/2849436 "2026-11-03T12:04:50Z")

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In this tutorial, we show you how to use the new Scene Graph UI system to create a working progress bar. This video is current as of November 2026, but please not it is still an experimental system and subject to change.…

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## [Community Tutorial: Primeros pasos con la IU de Scene Graph en UEFN: errores comunes que debes evitar](https://forums.unrealengine.com/t/community-tutorial-primeros-pasos-con-la-iu-de-scene-graph-en-uefn-errores-comunes-que-debes-evitar/2849438)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 12:04pm UTC](https://forums.unrealengine.com/t/community-tutorial-primeros-pasos-con-la-iu-de-scene-graph-en-uefn-errores-comunes-que-debes-evitar/2849438 "2026-11-03T12:04:50Z")

</div>

En este tutorial, te mostramos cómo usar el nuevo sistema de IU de Scene Graph para crear una barra de progreso funcional. Este vídeo está actualizado a noviembre de 2026, pero ten en cuenta que sigue siendo un sistema e…

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## [Community Tutorial: Un primer vistazo a la IU de Scene Graph en UEFN: errores comunes que debes evitar](https://forums.unrealengine.com/t/community-tutorial-un-primer-vistazo-a-la-iu-de-scene-graph-en-uefn-errores-comunes-que-debes-evitar/2849444)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 12:04pm UTC](https://forums.unrealengine.com/t/community-tutorial-un-primer-vistazo-a-la-iu-de-scene-graph-en-uefn-errores-comunes-que-debes-evitar/2849444 "2026-11-03T12:04:50Z")

</div>

En este tutorial, te mostramos cómo usar el nuevo sistema de IU de Scene Graph para crear una barra de progreso funcional. Este video está actualizado hasta noviembre de 2026, pero ten en cuenta que sigue siendo un siste…

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## [Community Tutorial: Un primo sguardo alla UI di Scene Graph in UEFN: errori comuni da evitare](https://forums.unrealengine.com/t/community-tutorial-un-primo-sguardo-alla-ui-di-scene-graph-in-uefn-errori-comuni-da-evitare/2849445)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 12:04pm UTC](https://forums.unrealengine.com/t/community-tutorial-un-primo-sguardo-alla-ui-di-scene-graph-in-uefn-errori-comuni-da-evitare/2849445 "2026-11-03T12:04:50Z")

</div>

In questo tutorial ti mostriamo come usare il nuovo sistema UI di Scene Graph per creare una barra di avanzamento funzionante. Questo video è aggiornato a novembre 2026, ma tieni presente che si tratta ancora di un siste…

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## [Community Tutorial: UEFN’de Scene Graph UI’a İlk Bakış: Kaçınılması Gereken Yaygın Hatalar](https://forums.unrealengine.com/t/community-tutorial-uefn-de-scene-graph-ui-a-ilk-bakis-kacinilmasi-gereken-yaygin-hatalar/2849448)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 12:04pm UTC](https://forums.unrealengine.com/t/community-tutorial-uefn-de-scene-graph-ui-a-ilk-bakis-kacinilmasi-gereken-yaygin-hatalar/2849448 "2026-11-03T12:04:50Z")

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Bu eğitimde, yeni Scene Graph UI sistemini kullanarak çalışan bir ilerleme çubuğu oluşturmayı gösteriyoruz. Bu video Kasım 2026 itibarıyla günceldir, ancak bunun hâlâ deneysel bir sistem olduğunu ve değişebileceğini lütf…

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## [Community Tutorial: UEFN场景图UI初探：常见错误避坑指南](https://forums.unrealengine.com/t/community-tutorial-uefn-ui/2849442)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 12:04pm UTC](https://forums.unrealengine.com/t/community-tutorial-uefn-ui/2849442 "2026-11-03T12:04:50Z")

</div>

在本教程中，我们将向你展示如何使用全新的场景图UI系统创建一个可用的进度条。本视频内容截至2026年11月为最新版本，但请注意该系统仍处于实验阶段，可能会发生变化。希望本教程能帮助你上手在自己的项目中使用这一新系统。 https://dev.epicgames.com/community/learning/tutorials/KJE41/fortnite-uefn-ui

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## [Community Tutorial: Primeiros passos na interface do Scene Graph no UEFN: erros comuns a evitar](https://forums.unrealengine.com/t/community-tutorial-primeiros-passos-na-interface-do-scene-graph-no-uefn-erros-comuns-a-evitar/2849439)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 12:04pm UTC](https://forums.unrealengine.com/t/community-tutorial-primeiros-passos-na-interface-do-scene-graph-no-uefn-erros-comuns-a-evitar/2849439 "2026-11-03T12:04:50Z")

</div>

Neste tutorial, mostramos como usar o novo sistema de interface do Scene Graph para criar uma barra de progresso funcional. Este vídeo está atualizado até novembro de 2026, mas observe que ele ainda é um sistema experime…

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## [Community Tutorial: Ein erster Blick auf die Scene-Graph-Benutzeroberfläche in UEFN: Häufige Fehler, die du vermeiden solltest](https://forums.unrealengine.com/t/community-tutorial-ein-erster-blick-auf-die-scene-graph-benutzeroberflache-in-uefn-haufige-fehler-die-du-vermeiden-solltest/2849443)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 12:04pm UTC](https://forums.unrealengine.com/t/community-tutorial-ein-erster-blick-auf-die-scene-graph-benutzeroberflache-in-uefn-haufige-fehler-die-du-vermeiden-solltest/2849443 "2026-11-03T12:04:50Z")

</div>

In diesem Tutorial zeigen wir dir, wie du das neue Scene-Graph-UI-System nutzt, um eine funktionierende Fortschrittsleiste zu erstellen. Dieses Video ist auf dem Stand von November 2026, aber bitte beachte, dass es sich …

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## [Community Tutorial: Premiers pas avec l'interface utilisateur Scene Graph dans l'UEFN : erreurs fréquentes à éviter](https://forums.unrealengine.com/t/community-tutorial-premiers-pas-avec-linterface-utilisateur-scene-graph-dans-luefn-erreurs-frequentes-a-eviter/2849437)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 12:04pm UTC](https://forums.unrealengine.com/t/community-tutorial-premiers-pas-avec-linterface-utilisateur-scene-graph-dans-luefn-erreurs-frequentes-a-eviter/2849437 "2026-11-03T12:04:50Z")

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Dans ce didacticiel, nous vous montrons comment utiliser le nouveau système d’interface utilisateur Scene Graph pour créer une barre de progression fonctionnelle. Cette vidéo est à jour en novembre 2026, mais sachez que …

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