# General

**URL:** https://forums.unrealengine.com/c/general/10.md?page=70

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

**Page:** 71

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## [Community Tutorial: Reusable Launch Pad C++ Plugin Unreal Engine 5.8 ](https://forums.unrealengine.com/t/community-tutorial-reusable-launch-pad-c-plugin-unreal-engine-5-8/2849766)

<div class="topic-metadata">

**Author:** [@Roylftdtgcf](https://forums.unrealengine.com/u/Roylftdtgcf)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 8:36am UTC](https://forums.unrealengine.com/t/community-tutorial-reusable-launch-pad-c-plugin-unreal-engine-5-8/2849766 "2026-11-04T08:36:51Z")

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In this tutorial, we’ll create a reusable launch-pad plugin in Unreal Engine 5.8 using C++. These two pads share the same behavior, but each has a different launch strength. We’ll write that behavior once, configure it …

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## [Community Tutorial: Complemento C++ de plataforma de lanzamiento reutilizable para Unreal Engine 5.8](https://forums.unrealengine.com/t/community-tutorial-complemento-c-de-plataforma-de-lanzamiento-reutilizable-para-unreal-engine-5-8/2849768)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 8:36am UTC](https://forums.unrealengine.com/t/community-tutorial-complemento-c-de-plataforma-de-lanzamiento-reutilizable-para-unreal-engine-5-8/2849768 "2026-11-04T08:36:51Z")

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En este tutorial, crearemos un complemento reutilizable de plataforma de lanzamiento en Unreal Engine 5.8 usando C++. Estas dos plataformas comparten el mismo comportamiento, pero cada una tiene una fuerza de lanzamient…

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## [Community Tutorial: Wiederverwendbares Sprungflächen-C++-Plugin für Unreal Engine 5.8](https://forums.unrealengine.com/t/community-tutorial-wiederverwendbares-sprungflachen-c-plugin-fur-unreal-engine-5-8/2849773)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 8:36am UTC](https://forums.unrealengine.com/t/community-tutorial-wiederverwendbares-sprungflachen-c-plugin-fur-unreal-engine-5-8/2849773 "2026-11-04T08:36:51Z")

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In diesem Tutorial erstellen wir in Unreal Engine 5.8 mit C++ ein wiederverwendbares Sprungflächen-Plugin. Diese beiden Sprungflächen haben dasselbe Verhalten, aber jede hat eine andere Sprungstärke. Wir schreiben diese…

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## [Community Tutorial: Wielokrotnego użytku plugin C++ Panel skokowy Unreal Engine 5.8](https://forums.unrealengine.com/t/community-tutorial-wielokrotnego-uzytku-plugin-c-panel-skokowy-unreal-engine-5-8/2849776)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 8:36am UTC](https://forums.unrealengine.com/t/community-tutorial-wielokrotnego-uzytku-plugin-c-panel-skokowy-unreal-engine-5-8/2849776 "2026-11-04T08:36:51Z")

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W tym poradniku stworzymy wielokrotnego użytku plugin Panel skokowy w Unreal Engine 5.8 z użyciem C++. Te dwa panele mają takie samo działanie, ale każdy ma inną siłę wybicia. Napiszemy to zachowanie raz, skonfigurujemy…

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## [Community Tutorial: 재사용 가능한 점프패드 C++ 플러그인 언리얼 엔진 5.8](https://forums.unrealengine.com/t/community-tutorial-c-5-8/2849770)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 8:36am UTC](https://forums.unrealengine.com/t/community-tutorial-c-5-8/2849770 "2026-11-04T08:36:51Z")

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이 튜토리얼에서는 C++를 사용해 언리얼 엔진 5.8에서 재사용 가능한 점프패드 플러그인을 만들어 보겠습니다. 이 두 패드는 동일한 동작을 공유하지만, 각각의 발사 강도는 다릅니다. 이 동작을 한 번만 작성한 뒤 에디터에서 설정하고, 다른 프로젝트에서 플러그인을 재사용해 보겠습니다. 기본적인 C++ 문법을 이해하고 언리얼 에디터를 편하게 탐색할 수 있어야 합니다. 저는 Rider를 사용하…

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## [Community Tutorial: Scene Graph Kullanıcı Arayüzü: Hiç Verse Cihazı Kullanmadan İlk Etkileşimli Kullanıcı Düğmeni Oluşturma](https://forums.unrealengine.com/t/community-tutorial-scene-graph-kullanici-arayuzu-hic-verse-cihazi-kullanmadan-ilk-etkilesimli-kullanici-dugmeni-olusturma/2849719)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 5:44am UTC](https://forums.unrealengine.com/t/community-tutorial-scene-graph-kullanici-arayuzu-hic-verse-cihazi-kullanmadan-ilk-etkilesimli-kullanici-dugmeni-olusturma/2849719 "2026-11-04T05:44:31Z")

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Bu eğitimde, UEFN’deki yeni Scene Graph Kullanıcı Arayüzü ve Varlık-Bileşen Sistemi içinde Widget Blueprint’teki bir değişkeni güncelleyen bir düğmeyi nasıl oluşturacağını gösteriyoruz. Bu bilgiyle, hiçbir Verse cihazı k…

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## [Community Tutorial: 씬 그래프 UI: Verse 장치 없이 첫 번째 상호작용 가능 유저 버튼 만들기](https://forums.unrealengine.com/t/community-tutorial-ui-verse/2849711)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 5:44am UTC](https://forums.unrealengine.com/t/community-tutorial-ui-verse/2849711 "2026-11-04T05:44:31Z")

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이 튜토리얼에서는 UEFN의 새로운 씬 그래프 UI 및 엔티티-컴포넌트 시스템에서 위젯 블루프린트의 변수를 업데이트하는 버튼을 만드는 방법을 보여드립니다. 이 지식을 바탕으로 Verse 장치를 전혀 사용하지 않고도 상호작용 가능 컴포넌트를 만들기 시작할 수 있습니다. 이 영상은 이미 1부를 시청하셨다는 전제하에 진행됩니다. https://dev.epicgames.com/community/l…

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## [Community Tutorial: Interfaz de usuario de Scene Graph: Cómo crear tu primer botón interactivo de usuario sin ningún dispositivo de Verse](https://forums.unrealengine.com/t/community-tutorial-interfaz-de-usuario-de-scene-graph-como-crear-tu-primer-boton-interactivo-de-usuario-sin-ningun-dispositivo-de-verse/2849715)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 5:44am UTC](https://forums.unrealengine.com/t/community-tutorial-interfaz-de-usuario-de-scene-graph-como-crear-tu-primer-boton-interactivo-de-usuario-sin-ningun-dispositivo-de-verse/2849715 "2026-11-04T05:44:31Z")

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En este tutorial, te mostramos cómo crear un botón que actualiza una variable en el blueprint de widget dentro de la nueva interfaz de usuario de Scene Graph y del sistema de entidad-componente en UEFN. Con este conocimi…

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## [Community Tutorial: Interface de Usuário do Scene Graph: Como criar seu primeiro botão interativo do usuário sem nenhum dispositivo em Verse](https://forums.unrealengine.com/t/community-tutorial-interface-de-usuario-do-scene-graph-como-criar-seu-primeiro-botao-interativo-do-usuario-sem-nenhum-dispositivo-em-verse/2849710)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 5:44am UTC](https://forums.unrealengine.com/t/community-tutorial-interface-de-usuario-do-scene-graph-como-criar-seu-primeiro-botao-interativo-do-usuario-sem-nenhum-dispositivo-em-verse/2849710 "2026-11-04T05:44:31Z")

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Neste tutorial, mostramos como criar um botão que atualiza uma variável no Widget Blueprint dentro da nova Interface de Usuário do Scene Graph e do Sistema de Entidade-Componente no UEFN. Com esse conhecimento, você pode…

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## [Community Tutorial: Interface utilisateur de Scene Graph : créer votre premier bouton interactif utilisateur sans aucun appareil Verse](https://forums.unrealengine.com/t/community-tutorial-interface-utilisateur-de-scene-graph-creer-votre-premier-bouton-interactif-utilisateur-sans-aucun-appareil-verse/2849708)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 5:44am UTC](https://forums.unrealengine.com/t/community-tutorial-interface-utilisateur-de-scene-graph-creer-votre-premier-bouton-interactif-utilisateur-sans-aucun-appareil-verse/2849708 "2026-11-04T05:44:31Z")

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Dans ce tutoriel, nous vous montrons comment créer un bouton qui met à jour une variable dans le blueprint de widget au sein de la nouvelle interface utilisateur de Scene Graph et du système entité-composant d’UEFN. Grâc…

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## [Community Tutorial: Interfaz de usuario de Scene Graph: cómo crear tu primer botón de usuario interactivo sin dispositivos de Verse](https://forums.unrealengine.com/t/community-tutorial-interfaz-de-usuario-de-scene-graph-como-crear-tu-primer-boton-de-usuario-interactivo-sin-dispositivos-de-verse/2849709)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 5:44am UTC](https://forums.unrealengine.com/t/community-tutorial-interfaz-de-usuario-de-scene-graph-como-crear-tu-primer-boton-de-usuario-interactivo-sin-dispositivos-de-verse/2849709 "2026-11-04T05:44:31Z")

</div>

En este tutorial te mostramos cómo crear un botón que actualiza una variable en el blueprint del widget dentro de la nueva interfaz de usuario de Scene Graph y del sistema de entidad-componente en UEFN. Con estos conocim…

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## [Community Tutorial: Interfaccia utente Scene Graph: creare il tuo primo pulsante utente interattivo senza alcun dispositivo Verse](https://forums.unrealengine.com/t/community-tutorial-interfaccia-utente-scene-graph-creare-il-tuo-primo-pulsante-utente-interattivo-senza-alcun-dispositivo-verse/2849716)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 5:44am UTC](https://forums.unrealengine.com/t/community-tutorial-interfaccia-utente-scene-graph-creare-il-tuo-primo-pulsante-utente-interattivo-senza-alcun-dispositivo-verse/2849716 "2026-11-04T05:44:31Z")

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In questo tutorial, ti mostriamo come creare un pulsante che aggiorna una variabile nel Blueprint del widget all’interno della nuova interfaccia utente Scene Graph e del sistema Entity-Component in UEFN. Con queste conos…

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## [Community Tutorial: Szenendiagramm-Benutzeroberfläche: Deine erste interaktionsfähige Schaltfläche erstellen – ganz ohne Verse-Geräte](https://forums.unrealengine.com/t/community-tutorial-szenendiagramm-benutzeroberflache-deine-erste-interaktionsfahige-schaltflache-erstellen-ganz-ohne-verse-gerate/2849714)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 5:44am UTC](https://forums.unrealengine.com/t/community-tutorial-szenendiagramm-benutzeroberflache-deine-erste-interaktionsfahige-schaltflache-erstellen-ganz-ohne-verse-gerate/2849714 "2026-11-04T05:44:31Z")

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In diesem Tutorial zeigen wir dir, wie du eine Schaltfläche erstellst, die eine Variable im Widget-Blueprint innerhalb der neuen Szenendiagramm-Benutzeroberfläche und des Entity-Component-Systems in UEFN aktualisiert. Mi…

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## [Community Tutorial: 场景图UI：无需任何Verse设备创建你的第一个可交互用户按钮](https://forums.unrealengine.com/t/community-tutorial-ui-verse/2849713)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 5:44am UTC](https://forums.unrealengine.com/t/community-tutorial-ui-verse/2849713 "2026-11-04T05:44:31Z")

</div>

在本教程中，我们将向你展示如何在UEFN全新的场景图UI和实体-组件系统中，创建一个可更新Widget蓝图内变量的按钮。掌握这些知识后，你就可以开始在完全不使用任何Verse设备的情况下创建可交互组件。本视频默认你已观看第1部分。 https://dev.epicgames.com/community/learning/tutorials/Jdl4m/fortnite-ui-verse

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## [Community Tutorial: Interfejs użytkownika Scene Graph: tworzenie pierwszego interaktywnego przycisku użytkownika bez żadnych urządzeń Verse](https://forums.unrealengine.com/t/community-tutorial-interfejs-uzytkownika-scene-graph-tworzenie-pierwszego-interaktywnego-przycisku-uzytkownika-bez-zadnych-urzadzen-verse/2849717)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 5:44am UTC](https://forums.unrealengine.com/t/community-tutorial-interfejs-uzytkownika-scene-graph-tworzenie-pierwszego-interaktywnego-przycisku-uzytkownika-bez-zadnych-urzadzen-verse/2849717 "2026-11-04T05:44:31Z")

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W tym samouczku pokażemy Ci, jak utworzyć przycisk, który aktualizuje zmienną w blueprintcie widżetu w nowym interfejsie użytkownika Scene Graph oraz w systemie Jednostka-Komponent w UEFN. Dzięki tej wiedzy możesz rozpoc…

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## [Community Tutorial: シーングラフ UI：Verse の仕掛けを一切使わずに初めてのインタラクト可能ボタンを作成する ](https://forums.unrealengine.com/t/community-tutorial-ui-verse/2849712)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 5:44am UTC](https://forums.unrealengine.com/t/community-tutorial-ui-verse/2849712 "2026-11-04T05:44:31Z")

</div>

このチュートリアルでは、UEFN の新しいシーングラフ UI とエンティティ コンポーネント システム内で、Widget Blueprint の変数を更新するボタンの作成方法を紹介します。この知識があれば、Verse の仕掛けをまったく使用せずにインタラクト可能コンポーネントの作成を始められます。この動画は、すでにパート 1 を視聴していることを前提としています。 https://dev.epicgames.com/community…

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## [Community Tutorial: Пользовательский интерфейс Scene Graph: создание первой интерактивной кнопки без каких-либо устройств Verse](https://forums.unrealengine.com/t/community-tutorial-scene-graph-verse/2849718)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 5:44am UTC](https://forums.unrealengine.com/t/community-tutorial-scene-graph-verse/2849718 "2026-11-04T05:44:31Z")

</div>

В этом руководстве мы покажем, как создать кнопку, которая обновляет переменную в Blueprint виджета в новом пользовательском интерфейсе Scene Graph и системе «сущность-компонент» в UEFN. С этими знаниями вы сможете начат…

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## [Community Tutorial: Scene Graph UI: Creating Your First Interactable User Button Without Any Verse Devices ](https://forums.unrealengine.com/t/community-tutorial-scene-graph-ui-creating-your-first-interactable-user-button-without-any-verse-devices/2849707)

<div class="topic-metadata">

**Author:** [@ok\_studios](https://forums.unrealengine.com/u/ok_studios)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 5:44am UTC](https://forums.unrealengine.com/t/community-tutorial-scene-graph-ui-creating-your-first-interactable-user-button-without-any-verse-devices/2849707 "2026-11-04T05:44:31Z")

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In this tutorial, we show you how to create a button that updates a variable on the Widget Blueprint inside the new Scene Graph UI and Entity-Component System in UEFN. With this knowledge, you can begin creating interact…

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## [Project Crashes after 5.8 update](https://forums.unrealengine.com/t/project-crashes-after-5-8-update/2849635)

<div class="topic-metadata">

**Author:** [@MMM104205](https://forums.unrealengine.com/u/MMM104205)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 12:07am UTC](https://forums.unrealengine.com/t/project-crashes-after-5-8-update/2849635 "2026-11-04T00:07:22Z")

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Summary After updating unreal engine to 5.8 and attempting to run my project the entire unreal engine closed without any prompts or messages appearing. Is anyone else experiencing the same issue? What should I do? What …

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## [Med-Mist Smoke Grenade appears transparent from inside the smoke cloud](https://forums.unrealengine.com/t/med-mist-smoke-grenade-appears-transparent-from-inside-the-smoke-cloud/2848767)

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**Author:** [@zoramaps](https://forums.unrealengine.com/u/zoramaps)\
**Replies:** 1\
**Last updated:** [November 3, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/med-mist-smoke-grenade-appears-transparent-from-inside-the-smoke-cloud/2848767 "2026-11-03T22:00:24Z")

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Summary When standing in a Med-Mist Smoke grenade cloud, the smoke appears transparent. Viewing it from outside is opaque (standard behavior). Players inside the smoke have a one-way view of enemies on the outside, whic…

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## [I cant get my crew after cancelling my xbox game pass ](https://forums.unrealengine.com/t/i-cant-get-my-crew-after-cancelling-my-xbox-game-pass/2849509)

<div class="topic-metadata">

**Author:** [@GingerNinja7753](https://forums.unrealengine.com/u/GingerNinja7753)\
**Replies:** 1\
**Last updated:** [November 3, 2026, 9:17pm UTC](https://forums.unrealengine.com/t/i-cant-get-my-crew-after-cancelling-my-xbox-game-pass/2849509 "2026-11-03T21:17:55Z")

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Summary I have cancelled my Xbox game pass a couple months ago (Fortnite crew came with it) I thought that my crew was also going to cancel with it so I can buy it on my pc as its own subscription. The thing is after unl…

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## [ZERO POINT ITEMS ARENT FIXED](https://forums.unrealengine.com/t/zero-point-items-arent-fixed/2847550)

<div class="topic-metadata">

**Author:** [@Zeno2](https://forums.unrealengine.com/u/Zeno2)\
**Replies:** 1\
**Last updated:** [November 3, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/zero-point-items-arent-fixed/2847550 "2026-11-03T21:00:30Z")

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Summary when using any zero point items like the Pretzel and Fish and look even slightly down launches the player 100m+ instead of dashing short distance like the River Styx skull dashes. Please select what you are repo…

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## [UE 5.8.3 MetaHuman Assembly — Cannot break link errors in official Control Rigs](https://forums.unrealengine.com/t/ue-5-8-3-metahuman-assembly-cannot-break-link-errors-in-official-control-rigs/2842571)

<div class="topic-metadata">

**Author:** [@Yeik0v](https://forums.unrealengine.com/u/Yeik0v)\
**Replies:** 3\
**Last updated:** [November 3, 2026, 8:50pm UTC](https://forums.unrealengine.com/t/ue-5-8-3-metahuman-assembly-cannot-break-link-errors-in-official-control-rigs/2842571 "2026-11-03T20:50:21Z")

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Summary Native Bruce MetaHuman assembly on UE 5.8.3-58210709+++UE5+Release-5.8 reports success but build\_meta\_human then raises four Cannot break link errors in official Control Rigs. Full Rig (Joints and Blendshapes) an…

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## [UEFN cook error: Output Sentry Error Docker (This has been fixed now)](https://forums.unrealengine.com/t/uefn-cook-error-output-sentry-error-docker-this-has-been-fixed-now/2719229)

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**Author:** [@Pokeasy](https://forums.unrealengine.com/u/Pokeasy)\
**Replies:** 5\
**Last updated:** [November 3, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/uefn-cook-error-output-sentry-error-docker-this-has-been-fixed-now/2719229 "2026-11-03T20:00:29Z")

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Summary This has been happening to all of my bigger maps. I randomly get this cook error, and it feels similar to the memory cook issue where we have no idea what’s causing it or how to fix it. The only workaround seems…

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## [Lawless Twinfire Slap Shotgun Uses the Wrong Stats](https://forums.unrealengine.com/t/lawless-twinfire-slap-shotgun-uses-the-wrong-stats/2726550)

<div class="topic-metadata">

**Author:** [@Zemi\_x](https://forums.unrealengine.com/u/Zemi_x)\
**Replies:** 1\
**Last updated:** [November 3, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/lawless-twinfire-slap-shotgun-uses-the-wrong-stats/2726550 "2026-11-03T20:00:29Z")

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Summary The Lawless Twinfire Slap Shotgun uses the same stats as the Legendary Twinfire Auto Shotgun. It should use the Enhanced Twinfire Auto Shotgun stats instead. Please select what you are reporting on: Unreal Edito…

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## [Bunkers not working around certain devices](https://forums.unrealengine.com/t/bunkers-not-working-around-certain-devices/2727724)

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**Author:** [@OllyZeroBuild](https://forums.unrealengine.com/u/OllyZeroBuild)\
**Replies:** 1\
**Last updated:** [November 3, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/bunkers-not-working-around-certain-devices/2727724 "2026-11-03T20:00:29Z")

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Summary There was a recent fix to bunkers not being thrown correctly when thrown inside mutator zones. I’ve found more devices that cause bunkers to throw incorrectly and break, the most game breaking is throwing with a …

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## [BigBush Prop Can Be Destroyed by Vehicles with Environment Damage Disabled](https://forums.unrealengine.com/t/bigbush-prop-can-be-destroyed-by-vehicles-with-environment-damage-disabled/2735954)

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**Author:** [@Zemi\_x](https://forums.unrealengine.com/u/Zemi_x)\
**Replies:** 1\
**Last updated:** [November 3, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/bigbush-prop-can-be-destroyed-by-vehicles-with-environment-damage-disabled/2735954 "2026-11-03T20:00:28Z")

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Summary The BigBush prop can still be destroyed when a player drives into it using a vehicle from the SUV Spawner or Sports Car Spawner, even when Environment Damage is set to Off. Please select what you are reporting o…

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## [Ballistic Recon Grenade does not outline players when scanned](https://forums.unrealengine.com/t/ballistic-recon-grenade-does-not-outline-players-when-scanned/2727281)

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**Author:** [@zoramaps](https://forums.unrealengine.com/u/zoramaps)\
**Replies:** 2\
**Last updated:** [November 3, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/ballistic-recon-grenade-does-not-outline-players-when-scanned/2727281 "2026-11-03T20:00:28Z")

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Summary When players are scanned by the Recon Grenade, they are marked with a diamond above their heads, but are not outlined in red. This happens both when scanning enemies, and when enemies scan the local player. Plea…

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## [Lawful Explosive Mammoth Pistol does not respect cloaking](https://forums.unrealengine.com/t/lawful-explosive-mammoth-pistol-does-not-respect-cloaking/2707866)

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**Author:** [@ChesseTheWasp](https://forums.unrealengine.com/u/ChesseTheWasp)\
**Replies:** 9\
**Last updated:** [November 3, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/lawful-explosive-mammoth-pistol-does-not-respect-cloaking/2707866 "2026-11-03T20:00:28Z")

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Summary If you pull the Lawful Explosive Mammoth Pistol out while effected by an ability that gives cloaking (like Hope’s Stealth Specialist ability) the gun will be visible as if you were not cloaked Please select what…

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## [Possible Visual Effects Causing Performance Issues](https://forums.unrealengine.com/t/possible-visual-effects-causing-performance-issues/2741292)

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**Author:** [@XKN](https://forums.unrealengine.com/u/XKN)\
**Replies:** 1\
**Last updated:** [November 3, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/possible-visual-effects-causing-performance-issues/2741292 "2026-11-03T20:00:28Z")

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Summary Possible Visual Effects Causing Performance Issues Please select what you are reporting on: Creative What Type of Bug are you experiencing? Other Steps to Reproduce Launch the Creative map. Play normally for …

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