# General

**URL:** https://forums.unrealengine.com/c/general/10.md?page=65

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**Page:** 66

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## [Community Tutorial: UE5.3 나이아가라 기본 | Per Frame 스폰 | #13](https://forums.unrealengine.com/t/community-tutorial-ue5-3-per-frame-13/2850077)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:59pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-per-frame-13/2850077 "2026-11-04T14:59:21Z")

</div>

이 언리얼 엔진 5.3 나이아가라 튜토리얼에서는 Per Frame 스폰 모듈을 살펴보고, 표준 스폰 레이트와 어떤 점이 다른지 알아봅니다. 타임라인에 빈 구간이 생기지 않도록 파티클이 매 프레임 어떻게 계산되는지, 그리고 조건부 스폰을 효과적으로 사용하는 방법을 배워 보세요! https://dev.epicgames.com/community/learning/tutorials/qz7LY/unr…

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## [Community Tutorial: UE5.3 Niagara Basic | Spawn Per Frame | #13 ](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basic-spawn-per-frame-13/2850073)

<div class="topic-metadata">

**Author:** [@Cghow](https://forums.unrealengine.com/u/Cghow)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:59pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basic-spawn-per-frame-13/2850073 "2026-11-04T14:59:21Z")

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In this Unreal Engine 5.3 Niagara tutorial, we explore the Spawn Per Frame module and look at how it differs from the standard Spawn Rate. Learn how particles calculate on every single frame to avoid empty gaps in your t…

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## [Community Tutorial: UE5.3 Niagara Basic | Spawnów na klatkę | #13](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basic-spawnow-na-klatke-13/2850084)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:59pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basic-spawnow-na-klatke-13/2850084 "2026-11-04T14:59:21Z")

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W tym samouczku Niagara dla Unreal Engine 5.3 omawiamy moduł Spawnów na klatkę i sprawdzamy, czym różni się od standardowego wskaźnika spawnu. Dowiesz się, jak cząsteczki są obliczane w każdej klatce, aby uniknąć pustych…

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## [Community Tutorial: UE5.3 Niagara Básico | Geração por quadro | #13](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basico-geracao-por-quadro-13/2850076)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:59pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basico-geracao-por-quadro-13/2850076 "2026-11-04T14:59:21Z")

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Neste tutorial do Niagara na Unreal Engine 5.3, vamos explorar o módulo Geração por quadro e ver como ele difere da Geração por segundo padrão. Saiba como as partículas são calculadas a cada quadro para evitar lacunas va…

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## [Community Tutorial: UE5.3 Niagara Temel | Kare Başına Çıkma | #13](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-temel-kare-basina-cikma-13/2850087)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:59pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-temel-kare-basina-cikma-13/2850087 "2026-11-04T14:59:21Z")

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Bu Unreal Engine 5.3 Niagara eğitiminde, Kare Başına Çıkma modülünü inceliyor ve bunun standart Çıkma Oranı’ndan nasıl farklı olduğunu ele alıyoruz. Zaman çizelgende boşluklar oluşmasını önlemek için parçacıkların her bi…

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## [Community Tutorial: UE5.3 Niagara Basic | Generación por fotograma | #13](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basic-generacion-por-fotograma-13/2850075)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:59pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basic-generacion-por-fotograma-13/2850075 "2026-11-04T14:59:21Z")

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En este tutorial de Niagara de Unreal Engine 5.3, exploramos el módulo Generación por fotograma y vemos en qué se diferencia de la Generación estándar. Aprende cómo las partículas se calculan en cada fotograma para evita…

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## [Community Tutorial: UE5.3 Niagara — основы | Появления за кадр | №13](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-13/2850086)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:59pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-13/2850086 "2026-11-04T14:59:21Z")

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В этом уроке по Niagara в Unreal Engine 5.3 мы разберём модуль «Появления за кадр» и посмотрим, чем он отличается от стандартного «Частота появления». Узнайте, как частицы рассчитываются на каждом кадре, чтобы избежать п…

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## [Community Tutorial: UE5.3 Niagara Basic | Erzeugen pro Frame | #13](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basic-erzeugen-pro-frame-13/2850081)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:59pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basic-erzeugen-pro-frame-13/2850081 "2026-11-04T14:59:21Z")

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In diesem Unreal Engine 5.3-Niagara-Tutorial schauen wir uns das Modul „Erzeugen pro Frame“ an und wie es sich von der standardmäßigen Erzeugungsrate unterscheidet. Erfahre, wie Partikel in jedem einzelnen Frame berechne…

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## [Community Tutorial: Podstawy systemu Niagara w UE5.3 | Spawn na jednostkę | #14 ](https://forums.unrealengine.com/t/community-tutorial-podstawy-systemu-niagara-w-ue5-3-spawn-na-jednostke-14/2850069)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-podstawy-systemu-niagara-w-ue5-3-spawn-na-jednostke-14/2850069 "2026-11-04T14:57:15Z")

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Dowiedz się, jak używać modułu Spawn na jednostkę w Niagara w Unreal Engine 5.3! W tym krótkim poradniku pokażemy, jak emitować cząsteczki wyłącznie na podstawie ruchu — idealne rozwiązanie do smug postaci, zamachów miec…

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## [Community Tutorial: Fondamenti di Niagara UE5.3 | Per unità di generazione | n. 14 ](https://forums.unrealengine.com/t/community-tutorial-fondamenti-di-niagara-ue5-3-per-unita-di-generazione-n-14/2850068)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-fondamenti-di-niagara-ue5-3-per-unita-di-generazione-n-14/2850068 "2026-11-04T14:57:15Z")

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Scopri come usare il modulo Per unità di generazione in Unreal Engine 5.3 Niagara! In questo tutorial rapido esploriamo come emettere particelle rigorosamente in base al movimento: l’ideale per scie dei personaggi, spade…

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## [Community Tutorial: Основы Niagara в UE5.3 | Создание на каждую единицу | №14 ](https://forums.unrealengine.com/t/community-tutorial-niagara-ue5-3-14/2850070)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-niagara-ue5-3-14/2850070 "2026-11-04T14:57:15Z")

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Узнайте, как использовать модуль «Создание на каждую единицу» в Niagara для Unreal Engine 5.3! :sparkles: В этом кратком уроке мы разберём, как создавать частицы строго в зависимости от движения — идеально для следов за …

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## [Community Tutorial: UE5.3 Niagara の基礎 | ユニットごとのスポーン | #14 ](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-14/2850064)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-14/2850064 "2026-11-04T14:57:15Z")

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Unreal Engine 5.3 Niagara でユニットモジュールごとのスポーンの使い方を学びましょう！:sparkles: このクイックチュートリアルでは、移動量に厳密に基づいてパーティクルを放出する方法を解説します。キャラクターのトレイルや剣の振り、素早い動きのエフェクトに最適です。:video\_game::fire: https://dev.epicgames.com/community/learning/tutorial…

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## [Community Tutorial: UE5.3 Niagara Temelleri | Birim Başına Ortaya Çıkma | #14 ](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-temelleri-birim-basina-ortaya-cikma-14/2850071)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-temelleri-birim-basina-ortaya-cikma-14/2850071 "2026-11-04T14:57:15Z")

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Unreal Engine 5.3 Niagara’da Birim Başına Ortaya Çıkma modülünü nasıl kullanacağını öğren! Bu hızlı eğitimde, parçacıkları yalnızca harekete bağlı olarak nasıl yayacağını inceliyoruz—karakter izleri, savrulan kılıçlar ve…

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## [Community Tutorial: Fondamentaux Niagara UE5.3 | Nombre d'apparitions par unité | #14 ](https://forums.unrealengine.com/t/community-tutorial-fondamentaux-niagara-ue5-3-nombre-dapparitions-par-unite-14/2850060)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-fondamentaux-niagara-ue5-3-nombre-dapparitions-par-unite-14/2850060 "2026-11-04T14:57:15Z")

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Apprenez à utiliser le module Nombre d’apparitions par unité dans Niagara d’Unreal Engine 5.3 ! :sparkles: Dans ce tutoriel rapide, nous explorons comment émettre des particules uniquement en fonction du mouvement — idéa…

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## [Community Tutorial: UE5.3 Niagara-Grundlagen | Spawn pro Einheit | #14 ](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-grundlagen-spawn-pro-einheit-14/2850066)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-grundlagen-spawn-pro-einheit-14/2850066 "2026-11-04T14:57:15Z")

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Lerne, wie du das Modul „Spawn pro Einheit“ in Unreal Engine 5.3 Niagara verwendest! In diesem kurzen Tutorial zeigen wir dir, wie du Partikel ausschließlich basierend auf Bewegung emittierst – ideal für Charakterspuren,…

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## [Community Tutorial: UE5.3 나이아가라 기초 | 단위당 스폰 | #14 ](https://forums.unrealengine.com/t/community-tutorial-ue5-3-14/2850063)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-14/2850063 "2026-11-04T14:57:15Z")

</div>

언리얼 엔진 5.3 나이아가라에서 단위당 스폰 모듈을 사용하는 방법을 알아보세요! 이 짧은 튜토리얼에서는 이동을 기준으로 파티클을 정확히 생성하는 방법을 살펴봅니다. 캐릭터 트레일, 휘두르는 검, 빠르게 움직이는 이펙트에 안성맞춤입니다. https://dev.epicgames.com/community/learning/tutorials/p4Xn1/unreal-engine-ue5-3-14

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## [Community Tutorial: Fundamentos de Niagara en UE5.3 | Generación por unidad | #14 ](https://forums.unrealengine.com/t/community-tutorial-fundamentos-de-niagara-en-ue5-3-generacion-por-unidad-14/2850061)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-fundamentos-de-niagara-en-ue5-3-generacion-por-unidad-14/2850061 "2026-11-04T14:57:15Z")

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¡Aprende a usar el módulo de generación por unidad en Niagara de Unreal Engine 5.3! :sparkles: En este tutorial rápido, exploramos cómo emitir partículas estrictamente en función del movimiento, ideal para estelas de per…

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## [Community Tutorial: UE5.3 Niagara 基础 | 逐单元生成 | #14 ](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-14/2850065)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-14/2850065 "2026-11-04T14:57:15Z")

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学习如何在虚幻引擎 5.3 Niagara 中使用逐单元生成模块！在本次快速教程中，我们将探索如何严格基于运动来发射粒子——非常适合角色拖尾、挥舞武器以及高速移动特效。 https://dev.epicgames.com/community/learning/tutorials/dLb5x/unreal-engine-ue5-3-niagara-14

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## [Community Tutorial: UE5.3 Niagara Fundamentals | Spawn Per Unit | #14 ](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-fundamentals-spawn-per-unit-14/2850059)

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**Author:** [@Cghow](https://forums.unrealengine.com/u/Cghow)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-fundamentals-spawn-per-unit-14/2850059 "2026-11-04T14:57:15Z")

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Learn how to use the Spawn Per Unit module in Unreal Engine 5.3 Niagara! :sparkles: In this quick tutorial, we explore how to emit particles strictly based on movement—ideal for character trails, swinging swords, and fas…

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## [Community Tutorial: Fundamentos de Niagara en UE5.3 | Generación por unidad | #14 ](https://forums.unrealengine.com/t/community-tutorial-fundamentos-de-niagara-en-ue5-3-generacion-por-unidad-14/2850067)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-fundamentos-de-niagara-en-ue5-3-generacion-por-unidad-14/2850067 "2026-11-04T14:57:15Z")

</div>

¡Aprende a usar el módulo de generación por unidad en Niagara de Unreal Engine 5.3! :sparkles: En este tutorial rápido, exploramos cómo emitir partículas estrictamente según el movimiento, ideal para estelas de personaje…

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## [Community Tutorial: Fundamentos do Niagara no UE5.3 | Geração por unidade | #14 ](https://forums.unrealengine.com/t/community-tutorial-fundamentos-do-niagara-no-ue5-3-geracao-por-unidade-14/2850062)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:57pm UTC](https://forums.unrealengine.com/t/community-tutorial-fundamentos-do-niagara-no-ue5-3-geracao-por-unidade-14/2850062 "2026-11-04T14:57:15Z")

</div>

Aprenda a usar o módulo Geração por unidade no Niagara da Unreal Engine 5.3! Neste tutorial rápido, exploramos como emitir partículas estritamente com base no movimento — ideal para rastros de personagens, espadas balanç…

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## [Community Tutorial: UE5.3 Les fondamentaux de Niagara : comprendre la durée de vie | Épisode n°15](https://forums.unrealengine.com/t/community-tutorial-ue5-3-les-fondamentaux-de-niagara-comprendre-la-duree-de-vie-episode-n-15/2850044)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:54pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-les-fondamentaux-de-niagara-comprendre-la-duree-de-vie-episode-n-15/2850044 "2026-11-04T14:54:07Z")

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Dans ce tutoriel, nous nous plongeons dans le module Initialize Particle de Niagara dans Unreal Engine 5.3 pour découvrir comment fonctionne la durée de vie des particules. Vous apprendrez comment la durée détermine comb…

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## [Community Tutorial: UE5.3 Niagara Temelleri: Lifetime’ı Anlamak | Bölüm #15](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-temelleri-lifetime-i-anlamak-bolum-15/2850056)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:54pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-temelleri-lifetime-i-anlamak-bolum-15/2850056 "2026-11-04T14:54:07Z")

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Bu eğitimde, Unreal Engine 5.3 Niagara içindeki Initialize Particle modülüne dalarak Parçacık Lifetime’ının nasıl çalıştığını inceliyoruz. Duration’ın parçacıkların ne kadar süre yaşadığını nasıl kontrol ettiğini, doğrud…

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## [Community Tutorial: Aspectos básicos de Niagara en UE5.3: Comprender el tiempo de vida | Episodio #15](https://forums.unrealengine.com/t/community-tutorial-aspectos-basicos-de-niagara-en-ue5-3-comprender-el-tiempo-de-vida-episodio-15/2850051)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:54pm UTC](https://forums.unrealengine.com/t/community-tutorial-aspectos-basicos-de-niagara-en-ue5-3-comprender-el-tiempo-de-vida-episodio-15/2850051 "2026-11-04T14:54:07Z")

</div>

En este tutorial, nos adentramos en el módulo Initialize Particle de Niagara en Unreal Engine 5.3 para explorar cómo funciona el tiempo de vida de las partículas. Aprenderás cómo la duración controla cuánto tiempo viven …

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## [Community Tutorial: UE5.3 Conceitos básicos do Niagara: Entendendo o tempo de vida | Episódio nº 15](https://forums.unrealengine.com/t/community-tutorial-ue5-3-conceitos-basicos-do-niagara-entendendo-o-tempo-de-vida-episodio-n-15/2850046)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
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**Last updated:** [November 4, 2026, 2:54pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-conceitos-basicos-do-niagara-entendendo-o-tempo-de-vida-episodio-n-15/2850046 "2026-11-04T14:54:07Z")

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Neste tutorial, vamos nos aprofundar no módulo Inicializar Partícula do Niagara no Unreal Engine 5.3 para explorar como funciona o Tempo de vida da Partícula. Você vai aprender como a duração controla por quanto tempo as…

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## [Community Tutorial: Nozioni di base di Niagara UE5.3: comprendere la durata della vita | Episodio n. 15](https://forums.unrealengine.com/t/community-tutorial-nozioni-di-base-di-niagara-ue5-3-comprendere-la-durata-della-vita-episodio-n-15/2850052)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:54pm UTC](https://forums.unrealengine.com/t/community-tutorial-nozioni-di-base-di-niagara-ue5-3-comprendere-la-durata-della-vita-episodio-n-15/2850052 "2026-11-04T14:54:07Z")

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In questo tutorial, ci immergiamo nel modulo Inizializza particella di Niagara in Unreal Engine 5.3 per esplorare come funziona la durata della vita delle particelle. Scoprirai come la durata controlla quanto a lungo viv…

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## [Community Tutorial: Conceptos básicos de Niagara en UE5.3: Entendiendo la duración | Episodio n.º 15](https://forums.unrealengine.com/t/community-tutorial-conceptos-basicos-de-niagara-en-ue5-3-entendiendo-la-duracion-episodio-n-15/2850045)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:54pm UTC](https://forums.unrealengine.com/t/community-tutorial-conceptos-basicos-de-niagara-en-ue5-3-entendiendo-la-duracion-episodio-n-15/2850045 "2026-11-04T14:54:07Z")

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En este tutorial, nos adentramos en el módulo Inicializar partícula de Niagara en Unreal Engine 5.3 para explorar cómo funciona la duración de las partículas. Aprenderás cómo la duración controla cuánto tiempo viven las …

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## [Community Tutorial: UE5.3 Niagara 基礎：生存時間を理解する｜エピソード #15](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-15/2850048)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:54pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-15/2850048 "2026-11-04T14:54:07Z")

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このチュートリアルでは、Unreal Engine 5.3 Niagara の Initialize Particle モジュールを掘り下げ、パーティクルの生存時間の仕組みを解説します。duration がパーティクルの生存時間をどのように制御するか、直接指定とランダムの生存時間モードの違い、そして生存時間の値を動的にリンクする方法を学べます！ https://dev.epicgames.com/community/learning/…

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## [Community Tutorial: UE5.3 Niagara 基础：了解生命期 | 第15集](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-15/2850049)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:54pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-15/2850049 "2026-11-04T14:54:07Z")

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在本教程中，我们将深入探讨虚幻引擎 5.3 Niagara 中的初始化粒子模块，了解粒子生命期的工作方式。你将学习持续时间如何控制粒子的存活时长、直接生命期模式与随机生命期模式的区别，以及如何动态链接生命期数值！ https://dev.epicgames.com/community/learning/tutorials/wrmwz/unreal-engine-ue5-3-niagara-15

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## [Community Tutorial: Podstawy Niagara UE5.3: Zrozumienie czasu życia | Odcinek #15](https://forums.unrealengine.com/t/community-tutorial-podstawy-niagara-ue5-3-zrozumienie-czasu-zycia-odcinek-15/2850054)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:54pm UTC](https://forums.unrealengine.com/t/community-tutorial-podstawy-niagara-ue5-3-zrozumienie-czasu-zycia-odcinek-15/2850054 "2026-11-04T14:54:07Z")

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W tym samouczku zagłębiamy się w moduł Initialize Particle w systemie Niagara w Unreal Engine 5.3, aby sprawdzić, jak działa czas życia cząsteczek. Dowiesz się, jak parametr Duration kontroluje to, jak długo żyją cząstec…

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