# General

**URL:** https://forums.unrealengine.com/c/general/10.md?page=62

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**Page:** 63

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## [Community Tutorial: UEFN のシーングラフシステムにおけるウィジェット ブループリント参照の 3 つの方法](https://forums.unrealengine.com/t/community-tutorial-uefn-3/2850356)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 1:09am UTC](https://forums.unrealengine.com/t/community-tutorial-uefn-3/2850356 "2026-11-05T01:09:56Z")

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このチュートリアルでは、シーングラフシステムでウィジェット ブループリントのインスタンスを参照する 3 つの方法を確認し、MVVM とデータ フィールドにアクセスできるようにします。将来変更される可能性はありますが、2026 年 11 月時点での主な方法はこの 3 つで、それぞれに長所と短所があります。以前はタグ付けシステムが想定どおりに動作していないのではないかと疑っていましたが、タグ付けシステムが動作していることを確認しました。その…

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## [Community Tutorial: 3 metody odwołań do Blueprintu widżetu w systemie Scene Graph w UEFN](https://forums.unrealengine.com/t/community-tutorial-3-metody-odwolan-do-blueprintu-widzetu-w-systemie-scene-graph-w-uefn/2850361)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 1:09am UTC](https://forums.unrealengine.com/t/community-tutorial-3-metody-odwolan-do-blueprintu-widzetu-w-systemie-scene-graph-w-uefn/2850361 "2026-11-05T01:09:56Z")

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W tym samouczku przyglądamy się trzem sposobom, na jakie możesz odwołać się do instancji Blueprintu widżetu w systemie Scene Graph, aby uzyskać dostęp do MVVM oraz pól danych. W przyszłości może to ulec zmianie, ale na l…

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## [Community Tutorial: UEFN의 씬 그래프 시스템에서 위젯 블루프린트 레퍼런스를 가져오는 3가지 방법](https://forums.unrealengine.com/t/community-tutorial-uefn-3/2850355)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 1:09am UTC](https://forums.unrealengine.com/t/community-tutorial-uefn-3/2850355 "2026-11-05T01:09:56Z")

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이 튜토리얼에서는 씬 그래프 시스템에서 위젯 블루프린트 인스턴스를 레퍼런스하는 세 가지 방법을 살펴보고, 이를 통해 MVVM과 데이터 필드에 접근하는 방법을 알아봅니다. 향후 변경될 수도 있지만, 2026년 11월 기준으로는 다음 세 가지가 주요 방법이며 각각 장단점이 있습니다. 이전에는 태깅 시스템이 예상대로 작동하지 않을 수도 있다고 생각했지만, 태깅 시스템이 정상적으로 작동하는 것을 확…

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## [Community Tutorial: Os 3 métodos de referência de Blueprint de Widget no sistema Scene Graph no UEFN](https://forums.unrealengine.com/t/community-tutorial-os-3-metodos-de-referencia-de-blueprint-de-widget-no-sistema-scene-graph-no-uefn/2850354)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 1:09am UTC](https://forums.unrealengine.com/t/community-tutorial-os-3-metodos-de-referencia-de-blueprint-de-widget-no-sistema-scene-graph-no-uefn/2850354 "2026-11-05T01:09:56Z")

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Neste tutorial, vamos analisar as três maneiras de referenciar uma instância de um Blueprint de Widget no sistema Scene Graph, para que você possa acessar o MVVM e os campos de dados. Isso pode mudar no futuro, mas estas…

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## [Community Tutorial: 3 метода ссылки на виджет схемы в системе Scene Graph в UEFN](https://forums.unrealengine.com/t/community-tutorial-3-scene-graph-uefn/2850362)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 1:09am UTC](https://forums.unrealengine.com/t/community-tutorial-3-scene-graph-uefn/2850362 "2026-11-05T01:09:56Z")

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В этом руководстве мы рассмотрим три способа, с помощью которых можно получить ссылку на экземпляр виджета схемы в системе Scene Graph, чтобы получить доступ к MVVM и полям данных. В будущем это может измениться, но по с…

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## [Community Tutorial: UEFN 场景图系统中的 3 种控件蓝图引用方法](https://forums.unrealengine.com/t/community-tutorial-uefn-3/2850357)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 1:09am UTC](https://forums.unrealengine.com/t/community-tutorial-uefn-3/2850357 "2026-11-05T01:09:56Z")

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在本教程中，我们将介绍在场景图系统中引用控件蓝图实例的三种方式，以便你能够访问 MVVM 和数据字段。未来可能会有所变化，但截至 2026 年 11 月，这三种方式仍是主要方法；每种方式都有各自的优缺点。此前，我们曾怀疑标记系统可能无法按预期工作，但我们已确认标记系统运行正常，因此它与大纲视图父子关系一样，是一种同样有效的方法。 https://dev.epicgames.com/community/learning/tutorial…

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## [Community Tutorial: I 3 metodi di riferimento al widget blueprint nel sistema Scene Graph in UEFN](https://forums.unrealengine.com/t/community-tutorial-i-3-metodi-di-riferimento-al-widget-blueprint-nel-sistema-scene-graph-in-uefn/2850360)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 1:09am UTC](https://forums.unrealengine.com/t/community-tutorial-i-3-metodi-di-riferimento-al-widget-blueprint-nel-sistema-scene-graph-in-uefn/2850360 "2026-11-05T01:09:56Z")

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In questo tutorial, diamo un’occhiata ai tre modi in cui puoi fare riferimento a un’istanza di un widget blueprint nel sistema Scene Graph, così da ottenere accesso a MVVM e ai campi dati. Questo potrebbe cambiare in fut…

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## [Community Tutorial: Die 3 Methoden zum Referenzieren von Widget-Blueprints im Scene-Graph-System in UEFN](https://forums.unrealengine.com/t/community-tutorial-die-3-methoden-zum-referenzieren-von-widget-blueprints-im-scene-graph-system-in-uefn/2850358)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 1:09am UTC](https://forums.unrealengine.com/t/community-tutorial-die-3-methoden-zum-referenzieren-von-widget-blueprints-im-scene-graph-system-in-uefn/2850358 "2026-11-05T01:09:56Z")

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In diesem Tutorial schauen wir uns die drei Möglichkeiten an, wie du im Scene-Graph-System eine Instanz eines Widget-Blueprints referenzieren kannst, um Zugriff auf MVVM und die Datenfelder zu erhalten. Das kann sich in …

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## [Community Tutorial: UEFN'DE SCENE GRAPH SİSTEMİNDE 3 WIDGET BLUEPRINT REFERANSLAMA YÖNTEMİ](https://forums.unrealengine.com/t/community-tutorial-uefnde-scene-graph-sisteminde-3-widget-blueprint-referanslama-yontemi/2850363)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 1:09am UTC](https://forums.unrealengine.com/t/community-tutorial-uefnde-scene-graph-sisteminde-3-widget-blueprint-referanslama-yontemi/2850363 "2026-11-05T01:09:56Z")

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Bu eğitimde, MVVM ve veri alanlarına erişebilmek için Scene Graph sisteminde bir widget blueprint örneğine referans verebileceğiniz üç yönteme göz atıyoruz. Bu ileride değişebilir, ancak Kasım 2026 itibarıyla bunlar üç a…

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## [Community Tutorial: The 3 Widget Blueprint Reference Methods in the Scene Graph System in UEFN ](https://forums.unrealengine.com/t/community-tutorial-the-3-widget-blueprint-reference-methods-in-the-scene-graph-system-in-uefn/2850351)

<div class="topic-metadata">

**Author:** [@ok\_studios](https://forums.unrealengine.com/u/ok_studios)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 1:09am UTC](https://forums.unrealengine.com/t/community-tutorial-the-3-widget-blueprint-reference-methods-in-the-scene-graph-system-in-uefn/2850351 "2026-11-05T01:09:56Z")

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In this tutorial, we take a look at the three ways in which you can reference an instance of a widget blueprint in the scene graph system, so you can gain access to the MVVM and data fields. This might change in the futu…

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## [Community Tutorial: Les 3 méthodes de référence de widget blueprint dans le système de graphique de scène dans l'UEFN](https://forums.unrealengine.com/t/community-tutorial-les-3-methodes-de-reference-de-widget-blueprint-dans-le-systeme-de-graphique-de-scene-dans-luefn/2850352)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 1:09am UTC](https://forums.unrealengine.com/t/community-tutorial-les-3-methodes-de-reference-de-widget-blueprint-dans-le-systeme-de-graphique-de-scene-dans-luefn/2850352 "2026-11-05T01:09:56Z")

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Dans ce tutoriel, nous examinons les trois façons de référencer une instance d’un widget blueprint dans le système de graphique de scène, afin d’accéder au MVVM et aux champs de données. Il est possible que cela change à…

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## [Community Tutorial: Los 3 métodos de referencia de Blueprint de widget en el sistema de Scene Graph en UEFN](https://forums.unrealengine.com/t/community-tutorial-los-3-metodos-de-referencia-de-blueprint-de-widget-en-el-sistema-de-scene-graph-en-uefn/2850359)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 1:09am UTC](https://forums.unrealengine.com/t/community-tutorial-los-3-metodos-de-referencia-de-blueprint-de-widget-en-el-sistema-de-scene-graph-en-uefn/2850359 "2026-11-05T01:09:56Z")

</div>

En este tutorial, revisamos las tres formas en las que puedes hacer referencia a una instancia de un Blueprint de widget en el sistema de Scene Graph, para que puedas acceder al MVVM y a los campos de datos. Esto podría …

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## [Community Tutorial: Los 3 métodos de referencia de Blueprint de widget en el sistema de Scene Graph de UEFN](https://forums.unrealengine.com/t/community-tutorial-los-3-metodos-de-referencia-de-blueprint-de-widget-en-el-sistema-de-scene-graph-de-uefn/2850353)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 1:09am UTC](https://forums.unrealengine.com/t/community-tutorial-los-3-metodos-de-referencia-de-blueprint-de-widget-en-el-sistema-de-scene-graph-de-uefn/2850353 "2026-11-05T01:09:56Z")

</div>

En este tutorial, echamos un vistazo a las tres formas de referenciar una instancia de un blueprint de widget en el sistema de Scene Graph, para que puedas acceder al MVVM y a los campos de datos. Esto podría cambiar en …

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## [Projectile component impact event not firing when projectile collides with scene graph entities](https://forums.unrealengine.com/t/projectile-component-impact-event-not-firing-when-projectile-collides-with-scene-graph-entities/2841897)

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**Author:** [@DorgieStudios](https://forums.unrealengine.com/u/DorgieStudios)\
**Replies:** 1\
**Last updated:** [November 5, 2026, 12:00am UTC](https://forums.unrealengine.com/t/projectile-component-impact-event-not-firing-when-projectile-collides-with-scene-graph-entities/2841897 "2026-11-05T00:00:23Z")

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Summary Projectile components not firing Impact event when in contact with entities despite physically stopping in world Please select what you are reporting on: Verse What Type of Bug are you experiencing? Scene Graph …

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## [UEFN Feature Request: Advanced 3D Modeling Tools with MCP Integration](https://forums.unrealengine.com/t/uefn-feature-request-advanced-3d-modeling-tools-with-mcp-integration/2850337)

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**Author:** [@HoustonUFN1](https://forums.unrealengine.com/u/HoustonUFN1)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 11:35pm UTC](https://forums.unrealengine.com/t/uefn-feature-request-advanced-3d-modeling-tools-with-mcp-integration/2850337 "2026-11-04T23:35:12Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? I’d like to suggest expanding UEFN’s built-in 3D modeling capabilities so creators can build professional-quality custo…

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## [In-world widget cannot display a texture read from icon\_component.Icon of a runtime-instantiated prefab](https://forums.unrealengine.com/t/in-world-widget-cannot-display-a-texture-read-from-icon-component-icon-of-a-runtime-instantiated-prefab/2836166)

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**Author:** [@Abrizzer](https://forums.unrealengine.com/u/Abrizzer)\
**Replies:** 1\
**Last updated:** [November 4, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/in-world-widget-cannot-display-a-texture-read-from-icon-component-icon-of-a-runtime-instantiated-prefab/2836166 "2026-11-04T22:00:50Z")

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Summary An in-world widget entity (the generated WBP\_X\_entity class of a Widget Blueprint) shows its default texture instead of a texture that was read from icon\_component.Icon of an entity created at runtime from a pref…

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## [Custom quickbar is offset towards the center of the sceen](https://forums.unrealengine.com/t/custom-quickbar-is-offset-towards-the-center-of-the-sceen/2731540)

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**Author:** [@Sleepie\_zZ](https://forums.unrealengine.com/u/Sleepie_zZ)\
**Replies:** 5\
**Last updated:** [November 4, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/custom-quickbar-is-offset-towards-the-center-of-the-sceen/2731540 "2026-11-04T22:00:46Z")

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Summary Quickbar slot widget override (set using the hud controller device) has an offset left towards the center of screen when the modify custom quickbar layout is unticked. Please select what you are reporting on: Un…

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## [Bug: UEFN - Bookmark slots 6, 7 and 9 do not load its saved bookmark location](https://forums.unrealengine.com/t/bug-uefn-bookmark-slots-6-7-and-9-do-not-load-its-saved-bookmark-location/2838827)

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**Author:** [@Rylinn](https://forums.unrealengine.com/u/Rylinn)\
**Replies:** 6\
**Last updated:** [November 4, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/bug-uefn-bookmark-slots-6-7-and-9-do-not-load-its-saved-bookmark-location/2838827 "2026-11-04T22:00:46Z")

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Summary When saving a location as bookmark on slot 6, 7 & 9, it will save it but when pressing one of the numbers, nothing happens. When doing the same with 0, 1, 2, 3, 4, 5 & 8, it works as exspected. Please select wh…

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## [\[Stability\] Equipped sidekick rotates 180 in the opposite direction when you pet](https://forums.unrealengine.com/t/stability-equipped-sidekick-rotates-180-in-the-opposite-direction-when-you-pet/2842625)

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**Author:** [@latunda](https://forums.unrealengine.com/u/latunda)\
**Replies:** 1\
**Last updated:** [November 4, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/stability-equipped-sidekick-rotates-180-in-the-opposite-direction-when-you-pet/2842625 "2026-11-04T22:00:45Z")

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Summary Sidekick rotation is incorrect Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Assets Steps to Reproduce Join Freebuild island by latunda with a pet e…

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## [Button "Edit selection in property matrix" no longer works since v. 43.0](https://forums.unrealengine.com/t/button-edit-selection-in-property-matrix-no-longer-works-since-v-43-0/2848316)

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**Author:** [@Karo-Bube](https://forums.unrealengine.com/u/Karo-Bube)\
**Replies:** 2\
**Last updated:** [November 4, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/button-edit-selection-in-property-matrix-no-longer-works-since-v-43-0/2848316 "2026-11-04T22:00:45Z")

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Summary Button “Edit selection in property matrix” no longer works since v. 43.0 - only if you select more than one object you can get to the matrix menus in the outliner by right-clicking Please select what you are rep…

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## [UE 5.8 10X GC Purge Garbage Performance Regression from 5.7](https://forums.unrealengine.com/t/ue-5-8-10x-gc-purge-garbage-performance-regression-from-5-7/2742577)

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**Author:** [@Mr.Vadam](https://forums.unrealengine.com/u/Mr.Vadam)\
**Replies:** 7\
**Last updated:** [November 4, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/ue-5-8-10x-gc-purge-garbage-performance-regression-from-5-7/2742577 "2026-11-04T22:00:40Z")

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Summary Hi, i recently updated project from 5.7.2 to 5.8.1 and upon testing discovered the GC Purge Garbage pass taking at least 10x more time compared to 5.7. I have then tested the same finding via two blank projects …

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## [\[Critical\] Verse validation fails against old module version after 43.00](https://forums.unrealengine.com/t/critical-verse-validation-fails-against-old-module-version-after-43-00/2848920)

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**Author:** [@giovauefn](https://forums.unrealengine.com/u/giovauefn)\
**Replies:** 6\
**Last updated:** [November 5, 2026, 12:38am UTC](https://forums.unrealengine.com/t/critical-verse-validation-fails-against-old-module-version-after-43-00/2848920 "2026-11-05T00:38:58Z")

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Summary After 43.00, verse validation for my map fails in the creator portal, pointing to an error in the code that has already been fixed and doesn’t exist. This is very similar to an issue I’ve had exactly 1 year ago w…

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## [Wishes and suggestions for Fab for sellers](https://forums.unrealengine.com/t/wishes-and-suggestions-for-fab-for-sellers/2848723)

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**Author:** [@S\_Grez](https://forums.unrealengine.com/u/S_Grez)\
**Replies:** 2\
**Last updated:** [November 4, 2026, 8:49pm UTC](https://forums.unrealengine.com/t/wishes-and-suggestions-for-fab-for-sellers/2848723 "2026-11-04T20:49:17Z")

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Recently, I’ve come up with a few ideas and suggestions regarding the work of the Fab store for the seller. I’d like to share my thoughts. Products and their editing: When editing products, there is no option to expan…

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## [UE 5.5.4 Linux Vulkan Crashes During UMG ComboBoxString Interactions – VK\_ERROR\_DEVICE\_LOST / RHI Resource Deletion](https://forums.unrealengine.com/t/ue-5-5-4-linux-vulkan-crashes-during-umg-comboboxstring-interactions-vk-error-device-lost-rhi-resource-deletion/2850256)

<div class="topic-metadata">

**Author:** [@aaron.fritz](https://forums.unrealengine.com/u/aaron.fritz)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 7:58pm UTC](https://forums.unrealengine.com/t/ue-5-5-4-linux-vulkan-crashes-during-umg-comboboxstring-interactions-vk-error-device-lost-rhi-resource-deletion/2850256 "2026-11-04T19:58:19Z")

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Summary Unreal Engine 5.5.4 crashes intermittently on Linux (Vulkan) during repeated UMG ComboBoxString dropdown interactions. Logs show VK\_ERROR\_DEVICE\_LOST during swapchain recreation and a separate RHI “Resource is be…

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## [Debug Commands Block Building Input in All Building Enabled Experiences](https://forums.unrealengine.com/t/debug-commands-block-building-input-in-all-building-enabled-experiences/2723292)

<div class="topic-metadata">

**Author:** [@Mineblo](https://forums.unrealengine.com/u/Mineblo)\
**Replies:** 2\
**Last updated:** [November 4, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/debug-commands-block-building-input-in-all-building-enabled-experiences/2723292 "2026-11-04T19:00:41Z")

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Summary If Debug Input in Debug Commands is enabled it will override your keybinds even in experiences where you should NOT have access to the debug commands like Public versions of islands or even Battle Royale Please …

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## [Epic Games Launcher – Unable to Install Unreal Engine (Install Button Not Working)](https://forums.unrealengine.com/t/epic-games-launcher-unable-to-install-unreal-engine-install-button-not-working/2845011)

<div class="topic-metadata">

**Author:** [@DimonchikBC](https://forums.unrealengine.com/u/DimonchikBC)\
**Replies:** 6\
**Last updated:** [November 4, 2026, 6:44pm UTC](https://forums.unrealengine.com/t/epic-games-launcher-unable-to-install-unreal-engine-install-button-not-working/2845011 "2026-11-04T18:44:10Z")

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Summary I am unable to install Unreal Engine through Epic Games Launcher on Windows 11. In the Unreal Engine → Library section, clicking the yellow “+” button under “Engine Versions” does absolutely nothing. The “Instal…

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## [How can I request access to Verse WebAPI for a UEFN project?](https://forums.unrealengine.com/t/how-can-i-request-access-to-verse-webapi-for-a-uefn-project/2762561)

<div class="topic-metadata">

**Author:** [@OldGreasyBoy\_TT](https://forums.unrealengine.com/u/OldGreasyBoy_TT)\
**Replies:** 2\
**Last updated:** [November 4, 2026, 5:18pm UTC](https://forums.unrealengine.com/t/how-can-i-request-access-to-verse-webapi-for-a-uefn-project/2762561 "2026-11-04T17:18:04Z")

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Hello, I am a published UEFN creator and I would like to request access to the Verse /UnrealEngine.com/WebAPI module for my project. My goal is to build a persistent global leaderboard for my island, with both a Monthl…

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## [URGENT: Fortnite Crashes on Both PC and Mobile When Loading My Island – ISRAEL FUN WORLD 2 (6087-0049-9673)](https://forums.unrealengine.com/t/urgent-fortnite-crashes-on-both-pc-and-mobile-when-loading-my-island-israel-fun-world-2-6087-0049-9673/2849969)

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**Author:** [@JustRONII](https://forums.unrealengine.com/u/JustRONII)\
**Replies:** 3\
**Last updated:** [November 4, 2026, 5:04pm UTC](https://forums.unrealengine.com/t/urgent-fortnite-crashes-on-both-pc-and-mobile-when-loading-my-island-israel-fun-world-2-6087-0049-9673/2849969 "2026-11-04T17:04:06Z")

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Summary URGENT: Critical Fortnite Crash Affecting Almost All Players on My Published Island – ISRAEL FUN WORLD 2 (Island Code: 6087-0049-9673) My published island has become completely inaccessible to almost all players…

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## [\[Bug\] \[UE5.8.1\] =\> "SceneCaptureComponent2D" Doesn't work Properly in \[Standalone Game\] \[Standalone Game Mobile\]](https://forums.unrealengine.com/t/bug-ue5-8-1-scenecapturecomponent2d-doesnt-work-properly-in-standalone-game-standalone-game-mobile/2745027)

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**Author:** [@ArnaudClaudet](https://forums.unrealengine.com/u/ArnaudClaudet)\
**Replies:** 1\
**Last updated:** [November 4, 2026, 5:01pm UTC](https://forums.unrealengine.com/t/bug-ue5-8-1-scenecapturecomponent2d-doesnt-work-properly-in-standalone-game-standalone-game-mobile/2745027 "2026-11-04T17:01:32Z")

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Summary \[Bug\] \[UE5.8.1\] =\> “SceneCaptureComponent2D” works normally on \[Selected Viewport\] and \[PIE\] but in \[Standalone Game\] \[Standalone Game Mobile\] It draws an additional square with a Gradient from the center at lau…

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## [Titan Tank not afftected by movement modulator](https://forums.unrealengine.com/t/titan-tank-not-afftected-by-movement-modulator/2736517)

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**Author:** [@Mazy\_9](https://forums.unrealengine.com/u/Mazy_9)\
**Replies:** 2\
**Last updated:** [November 4, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/titan-tank-not-afftected-by-movement-modulator/2736517 "2026-11-04T17:00:46Z")

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Summary The Titan Tank does not get affected by the movement modulator no matter what. Please select what you are reporting on: Creative What Type of Bug are you experiencing? Assets Steps to Reproduce Place a tank an…

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