# General

**URL:** https://forums.unrealengine.com/c/general/10.md?page=61

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**Page:** 62

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## [Community Tutorial: UE5 Niagara Basic | Spawn-Rate | #10](https://forums.unrealengine.com/t/community-tutorial-ue5-niagara-basic-spawn-rate-10/2850867)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:38am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-niagara-basic-spawn-rate-10/2850867 "2026-11-05T09:38:40Z")

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In diesem Unreal Engine 5 Niagara-Tutorial erklären wir alles, was du über das Spawn-Rate-Modul wissen musst! Erfahre, wie die Spawn-Rate pro Sekunde funktioniert, wie du den Wahrscheinlichkeitsmultiplikator nutzt, um Pa…

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## [Community Tutorial: UE5 Niagara Temel | Çıkma Hızı | #10](https://forums.unrealengine.com/t/community-tutorial-ue5-niagara-temel-cikma-hizi-10/2850872)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:38am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-niagara-temel-cikma-hizi-10/2850872 "2026-11-05T09:38:40Z")

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Bu Unreal Engine 5 Niagara eğitiminde, Çıkma Hızı modülü hakkında bilmen gereken her şeyi adım adım ele alıyoruz! Çıkma hızının saniye başına nasıl çalıştığını, parçacık sayılarını rastgeleleştirmek için olasılık çarpanı…

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## [Community Tutorial: UE5.3 Niagara - Les bases | Génération d'explosion instantanée | #11](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-les-bases-generation-dexplosion-instantanee-11/2850847)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:36am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-les-bases-generation-dexplosion-instantanee-11/2850847 "2026-11-05T09:36:16Z")

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Dans ce tutoriel Niagara d’Unreal Engine 5.3, nous détaillons le module Génération d’explosion instantanée étape par étape. Découvrez en quoi l’apparition par explosion diffère des fréquences d’apparition continues, comm…

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## [Community Tutorial: Niagara básica de UE5.3 | Generar ráfaga instantánea | #11](https://forums.unrealengine.com/t/community-tutorial-niagara-basica-de-ue5-3-generar-rafaga-instantanea-11/2850854)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:36am UTC](https://forums.unrealengine.com/t/community-tutorial-niagara-basica-de-ue5-3-generar-rafaga-instantanea-11/2850854 "2026-11-05T09:36:16Z")

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En este tutorial de Niagara para Unreal Engine 5.3, desglosamos el módulo Generar ráfaga instantánea paso a paso. Aprende en qué se diferencia la generación por ráfagas de las tasas de generación continuas, cómo controla…

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## [Community Tutorial: UE5.3 Niagara Base | Raffica di generazione istantanea | #11](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-base-raffica-di-generazione-istantanea-11/2850855)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:36am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-base-raffica-di-generazione-istantanea-11/2850855 "2026-11-05T09:36:16Z")

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In questo tutorial su Niagara di Unreal Engine 5.3, analizziamo il modulo Raffica di generazione istantanea passo dopo passo. Scopri in cosa la generazione a raffica differisce dai tassi di generazione continui, come con…

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## [Community Tutorial: Niagara básico de UE5.3 | Generar ráfaga instantánea | #11](https://forums.unrealengine.com/t/community-tutorial-niagara-basico-de-ue5-3-generar-rafaga-instantanea-11/2850848)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:36am UTC](https://forums.unrealengine.com/t/community-tutorial-niagara-basico-de-ue5-3-generar-rafaga-instantanea-11/2850848 "2026-11-05T09:36:16Z")

</div>

En este tutorial de Niagara para Unreal Engine 5.3, desglosamos el módulo Generar ráfaga instantánea paso a paso. Descubre en qué se diferencia la generación en ráfaga de las tasas de generación continuas, cómo controlar…

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## [Community Tutorial: UE5.3 나이아가라 기초 | 즉시 버스트 스폰 | #11](https://forums.unrealengine.com/t/community-tutorial-ue5-3-11/2850850)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:36am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-11/2850850 "2026-11-05T09:36:16Z")

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이번 Unreal Engine 5.3 나이아가라 튜토리얼에서는 즉시 버스트 스폰 모듈을 단계별로 자세히 살펴봅니다. 버스트 스폰이 연속적인 스폰 속도와 어떻게 다른지, 스폰 타이밍과 확률을 제어하는 방법, 이미터 셰이프와 함께 스폰 그룹을 사용하는 방법, UE 5.3의 새로운 버스트 설정까지 알아보세요! https://dev.epicgames.com/community/learning/tut…

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## [Community Tutorial: UE5.3 Niagara Basic | Spawn Burst Instantaneous | #11 ](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basic-spawn-burst-instantaneous-11/2850846)

<div class="topic-metadata">

**Author:** [@Cghow](https://forums.unrealengine.com/u/Cghow)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:36am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basic-spawn-burst-instantaneous-11/2850846 "2026-11-05T09:36:16Z")

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In this Unreal Engine 5.3 Niagara tutorial, we break down the Spawn Burst Instantaneous module step-by-step. Learn how burst spawning differs from continuous spawn rates, how to control spawn timing and probability, use …

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## [Community Tutorial: UE5.3 Niagara 基本 | Spawn Burst Instantaneous（スポーン瞬間バースト） | #11](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-spawn-burst-instantaneous-11/2850851)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:36am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-spawn-burst-instantaneous-11/2850851 "2026-11-05T09:36:16Z")

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この Unreal Engine 5.3 の Niagara チュートリアルでは、Spawn Burst Instantaneous（スポーン瞬間バースト）モジュールを手順を追って解説します。バースト スポーンが連続的なスポーン率とどう違うのか、スポーンのタイミングと確率の制御方法、エミッタ シェイプでスポーン グループを使う方法、そして UE 5.3 の新しいバースト設定も紹介します！ https://dev.epicgames.c…

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## [Community Tutorial: UE5.3 Niagara-Grundlagen | Spawn Burst Instantaneous | #11](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-grundlagen-spawn-burst-instantaneous-11/2850853)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:36am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-grundlagen-spawn-burst-instantaneous-11/2850853 "2026-11-05T09:36:16Z")

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In diesem Unreal Engine 5.3 Niagara-Tutorial erklären wir das Spawn Burst Instantaneous-Modul Schritt für Schritt. Erfahre, wie sich Burst-Spawning von kontinuierlichen Spawn-Raten unterscheidet, wie du Spawn-Timing und …

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## [Community Tutorial: UE5.3 Niagara: основы | Мгновенный выброс частиц | #11](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-11/2850857)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:36am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-11/2850857 "2026-11-05T09:36:16Z")

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В этом уроке по Niagara в Unreal Engine 5.3 мы шаг за шагом разберём модуль «Мгновенный выброс частиц». Узнайте, чем залповое создание отличается от непрерывной скорости создания, как управлять временем и вероятностью по…

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## [Community Tutorial: Niagara Básico do UE5.3 | Gerar explosão instantaneamente | #11](https://forums.unrealengine.com/t/community-tutorial-niagara-basico-do-ue5-3-gerar-explosao-instantaneamente-11/2850849)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:36am UTC](https://forums.unrealengine.com/t/community-tutorial-niagara-basico-do-ue5-3-gerar-explosao-instantaneamente-11/2850849 "2026-11-05T09:36:16Z")

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Neste tutorial de Niagara do Unreal Engine 5.3, detalhamos o módulo Gerar explosão instantaneamente passo a passo. Saiba como a geração em explosão difere das taxas de geração contínuas, como controlar o tempo e a probab…

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## [Community Tutorial: UE5.3 Niagara基础｜即时生成喷发｜#11](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-11/2850852)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:36am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-11/2850852 "2026-11-05T09:36:16Z")

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在本期Unreal Engine 5.3 Niagara教程中，我们将一步步拆解即时生成喷发模块。了解爆发生成与持续生成速率有何不同，如何控制生成时机与概率，如何将生成组与发射器形状搭配使用，并探索UE 5.3中的全新爆发设置！ https://dev.epicgames.com/community/learning/tutorials/ornOd/unreal-engine-ue5-3-niagara-11

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## [Community Tutorial: UE5.3 Niagara – Podstawy | Natychmiastowy spawn eksplozji | #11](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-podstawy-natychmiastowy-spawn-eksplozji-11/2850856)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:36am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-podstawy-natychmiastowy-spawn-eksplozji-11/2850856 "2026-11-05T09:36:16Z")

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W tym poradniku Niagara dla Unreal Engine 5.3 omawiamy krok po kroku moduł Natychmiastowy spawn eksplozji. Dowiesz się, czym spawn w krótkiej serii różni się od ciągłej częstotliwości spawnu, jak kontrolować czas i prawd…

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## [Community Tutorial: UE5.3 Niagara Temel | Ani Patlamalı Çıkma | #11](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-temel-ani-patlamali-cikma-11/2850858)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:36am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-temel-ani-patlamali-cikma-11/2850858 "2026-11-05T09:36:16Z")

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Bu Unreal Engine 5.3 Niagara eğitiminde, Ani Patlamalı Çıkma modülünü adım adım inceliyoruz. Patlamalı çıkmanın sürekli çıkma hızlarından nasıl farklı olduğunu, çıkma zamanlaması ve olasılığının nasıl kontrol edileceğini…

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## [Community Tutorial: UE5.3 Niagara Básico | Generar partículas desde otro emisor | #12](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basico-generar-particulas-desde-otro-emisor-12/2850835)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:34am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basico-generar-particulas-desde-otro-emisor-12/2850835 "2026-11-05T09:34:56Z")

</div>

En este tutorial, profundizamos en el módulo Generar partículas desde otro emisor de Niagara en Unreal Engine 5.3. Aprende a muestrear datos de un emisor principal para crear estelas, explosiones secundarias, efectos de …

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## [Community Tutorial: UE5.3 Niagara Básico | Gerar partículas a partir de outro emissor | #12](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basico-gerar-particulas-a-partir-de-outro-emissor-12/2850836)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:34am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basico-gerar-particulas-a-partir-de-outro-emissor-12/2850836 "2026-11-05T09:34:56Z")

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Neste tutorial, vamos nos aprofundar no módulo Gerar partículas a partir de outro emissor no Niagara do Unreal Engine 5.3. Saiba como amostrar dados de um emissor principal para criar rastros, explosões secundárias, efei…

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## [Community Tutorial: Niagara base UE5.3 | Generare particelle da un altro emettitore | n. 12](https://forums.unrealengine.com/t/community-tutorial-niagara-base-ue5-3-generare-particelle-da-un-altro-emettitore-n-12/2850842)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:34am UTC](https://forums.unrealengine.com/t/community-tutorial-niagara-base-ue5-3-generare-particelle-da-un-altro-emettitore-n-12/2850842 "2026-11-05T09:34:56Z")

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In questa guida approfondiamo il modulo Genera particelle da un altro emettitore in Niagara di Unreal Engine 5.3. Scopri come campionare i dati da un emettitore principale per creare scie, esplosioni secondarie, effetti …

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## [Community Tutorial: UE5.3 Niagara - Bases | Générer des particules à partir d’un autre émetteur | #12](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-bases-generer-des-particules-a-partir-d-un-autre-emetteur-12/2850834)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:34am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-bases-generer-des-particules-a-partir-d-un-autre-emetteur-12/2850834 "2026-11-05T09:34:56Z")

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Dans ce tutoriel, nous allons explorer en profondeur le module « Générer des particules à partir d’un autre émetteur » dans Niagara d’Unreal Engine 5.3. Découvrez comment échantillonner les données d’un émetteur principa…

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## [Community Tutorial: UE5.3 Niagara Temelleri | Başka Oluşturucudan Parçacık Çıkar | #12](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-temelleri-baska-olusturucudan-parcacik-cikar-12/2850845)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:34am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-temelleri-baska-olusturucudan-parcacik-cikar-12/2850845 "2026-11-05T09:34:56Z")

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Bu eğitimde Unreal Engine 5.3 Niagara’daki Başka Oluşturucudan Parçacık Çıkar modülünü derinlemesine inceliyoruz. İzler, ikincil patlamalar ve şerit efektleri oluşturmak için bir ana oluşturucudan verileri nasıl örnekley…

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## [Community Tutorial: UE5.3 Niagara Basic | Spawn Particles from other Emitter | #12 ](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basic-spawn-particles-from-other-emitter-12/2850833)

<div class="topic-metadata">

**Author:** [@Cghow](https://forums.unrealengine.com/u/Cghow)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:34am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-basic-spawn-particles-from-other-emitter-12/2850833 "2026-11-05T09:34:56Z")

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In this tutorial, we dive deep into the Spawn Particles from other Emitter module in Unreal Engine 5.3 Niagara. Learn how to sample data from a lead emitter to create trails, secondary bursts, ribbon effects, and inherit…

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## [Community Tutorial: UE5.3 Niagara 基本 | 別のエミッタからパーティクルをスポーン | #12](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-12/2850838)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:34am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-12/2850838 "2026-11-05T09:34:56Z")

</div>

このチュートリアルでは、Unreal Engine 5.3 の Niagara にある「別のエミッタからパーティクルをスポーン」モジュールを詳しく解説します。リード エミッタからデータをサンプリングして、トレイル、セカンダリ バースト、リボン エフェクトを作成し、位置、速度、色、サイズ、ライフタイムなどのプロパティを継承する方法を学びましょう！ https://dev.epicgames.com/community/learning/…

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## [Community Tutorial: UE5.3 Niagara podstawy | Spawnowanie cząsteczek z innego emitera | #12](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-podstawy-spawnowanie-czasteczek-z-innego-emitera-12/2850843)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:34am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-podstawy-spawnowanie-czasteczek-z-innego-emitera-12/2850843 "2026-11-05T09:34:56Z")

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W tym samouczku zagłębimy się w moduł Spawnowanie cząsteczek z innego emitera w Niagara dla Unreal Engine 5.3. Dowiesz się, jak próbkować dane z emitera głównego, aby tworzyć smugi, wtórne wybuchy, efekty wstążek oraz dz…

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## [Community Tutorial: Niagara básico en UE5.3 | Generar partículas desde otro emisor | #12](https://forums.unrealengine.com/t/community-tutorial-niagara-basico-en-ue5-3-generar-particulas-desde-otro-emisor-12/2850841)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:34am UTC](https://forums.unrealengine.com/t/community-tutorial-niagara-basico-en-ue5-3-generar-particulas-desde-otro-emisor-12/2850841 "2026-11-05T09:34:56Z")

</div>

En este tutorial, profundizamos en el módulo Generar partículas desde otro emisor en Niagara de Unreal Engine 5.3. Aprende a muestrear datos de un emisor principal para crear estelas, ráfagas secundarias, efectos de cint…

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## [Community Tutorial: UE5.3 Niagara: основы | Создание частиц из другого генератора | №12](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-12/2850844)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:34am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-12/2850844 "2026-11-05T09:34:56Z")

</div>

В этом уроке мы подробно разберём модуль «Создание частиц из другого генератора» в Niagara для Unreal Engine 5.3. Вы узнаете, как считывать данные из ведущего генератора, чтобы создавать следы, вторичные всплески, эффект…

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## [Community Tutorial: UE5.3 나이아가라 기초 | 다른 이미터에서 파티클 스폰 | #12](https://forums.unrealengine.com/t/community-tutorial-ue5-3-12/2850837)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:34am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-12/2850837 "2026-11-05T09:34:56Z")

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이 튜토리얼에서는 언리얼 엔진 5.3 나이아가라의 ‘다른 이미터에서 파티클 스폰’ 모듈을 심층적으로 살펴봅니다. 리드 이미터에서 데이터를 샘플링해 트레일, 2차 버스트, 리본 효과를 만들고 위치, 속도, 색상, 크기, 수명 같은 속성을 상속하는 방법을 알아보세요! https://dev.epicgames.com/community/learning/tutorials/2Yo5r/unreal-eng…

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## [Community Tutorial: UE5.3 Niagara基础 | 从其他发射器生成粒子 | #12](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-12/2850839)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:34am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-12/2850839 "2026-11-05T09:34:56Z")

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在本教程中，我们将深入讲解虚幻引擎 5.3 Niagara 中的“从其他发射器生成粒子”模块。了解如何从主发射器采样数据来创建拖尾、次级爆发、丝带效果，并继承位置、速度、颜色、大小和生命周期等属性！ https://dev.epicgames.com/community/learning/tutorials/VL589/unreal-engine-ue5-3-niagara-12

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## [Community Tutorial: UE5.3 Niagara Grundlagen | Partikel aus anderem Emitter spawnen | #12](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-grundlagen-partikel-aus-anderem-emitter-spawnen-12/2850840)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:34am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-grundlagen-partikel-aus-anderem-emitter-spawnen-12/2850840 "2026-11-05T09:34:56Z")

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In diesem Tutorial tauchen wir tief in das Modul „Partikel aus anderem Emitter spawnen“ in Unreal Engine 5.3 Niagara ein. Erfahre, wie du Daten aus einem Lead-Emitter abtastest, um Trails, sekundäre Bursts, Ribbon-Effekt…

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## [Add more options for creators to choose between Modern & Legacy Visual features like UI and Animations](https://forums.unrealengine.com/t/add-more-options-for-creators-to-choose-between-modern-legacy-visual-features-like-ui-and-animations/2850782)

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**Author:** [@SquidGamer7](https://forums.unrealengine.com/u/SquidGamer7)\
**Replies:** 1\
**Last updated:** [November 5, 2026, 8:06am UTC](https://forums.unrealengine.com/t/add-more-options-for-creators-to-choose-between-modern-legacy-visual-features-like-ui-and-animations/2850782 "2026-11-05T08:06:26Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? A lot of people really do NOT like the current look of Fortnite. From the UI to the animations, and quite literally eve…

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## [Give us access to Battle Royale's Phoebe player bots for testing](https://forums.unrealengine.com/t/give-us-access-to-battle-royales-phoebe-player-bots-for-testing/2850660)

<div class="topic-metadata">

**Author:** [@SquidGamer7](https://forums.unrealengine.com/u/SquidGamer7)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 6:10am UTC](https://forums.unrealengine.com/t/give-us-access-to-battle-royales-phoebe-player-bots-for-testing/2850660 "2026-11-05T06:10:10Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? Battle Royale style maps, or really any PVP type of maps are quite difficult to playtest as a solo creator. Alongside t…

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