# General

**URL:** https://forums.unrealengine.com/c/general/10.md?page=59

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**Page:** 60

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## [Community Tutorial: VFXアーティストのためのヒント30選 ](https://forums.unrealengine.com/t/community-tutorial-vfx-30/2851017)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 4:40pm UTC](https://forums.unrealengine.com/t/community-tutorial-vfx-30/2851017 "2026-11-05T16:40:58Z")

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UnrealのVFXアーティストのためのヒント31選 https://dev.epicgames.com/community/learning/tutorials/jOae4/unreal-engine-fortnite-vfx-30

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## [Community Tutorial: 30 Tips for VFX Artists ](https://forums.unrealengine.com/t/community-tutorial-30-tips-for-vfx-artists/2851012)

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**Author:** [@GridAndNode](https://forums.unrealengine.com/u/GridAndNode)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 4:40pm UTC](https://forums.unrealengine.com/t/community-tutorial-30-tips-for-vfx-artists/2851012 "2026-11-05T16:40:58Z")

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31 Tips for Unreal VFX Artists https://dev.epicgames.com/community/learning/tutorials/JdlOe/unreal-engine-fortnite-30-tips-for-vfx-artists

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## [Launcher 20.3.7: Engine Versions empty, Install Engine and + do nothing ](https://forums.unrealengine.com/t/launcher-20-3-7-engine-versions-empty-install-engine-and-do-nothing/2850998)

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**Author:** [@Buddha\_ONLY](https://forums.unrealengine.com/u/Buddha_ONLY)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 4:18pm UTC](https://forums.unrealengine.com/t/launcher-20-3-7-engine-versions-empty-install-engine-and-do-nothing/2850998 "2026-11-05T16:18:29Z")

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Summary Epic Games Launcher does not show any Unreal Engine versions. The “+” button under Engine Versions is disabled, and clicking “Install Engine” does nothing. I can download Game Animation Sample 5.8, but when I t…

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## [Island 3814-7531-3004 stuck on "Finding Server" for every private version; uploads keep the same code ](https://forums.unrealengine.com/t/island-3814-7531-3004-stuck-on-finding-server-for-every-private-version-uploads-keep-the-same-code/2850994)

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**Author:** [@DAPODGOD](https://forums.unrealengine.com/u/DAPODGOD)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 4:15pm UTC](https://forums.unrealengine.com/t/island-3814-7531-3004-stuck-on-finding-server-for-every-private-version-uploads-keep-the-same-code/2850994 "2026-11-05T16:15:03Z")

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Summary Hi, I’m DapodGod (Epic account: DAPODGOD). My UEFN island EXTERMINATION\_4V4 (island code 3814-7531-3004) used to load fine from its private version code. Now every private version, including older versions that …

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## [Activate granted template abilites from Verse/devices, and configure InputTrigger Event Type ](https://forums.unrealengine.com/t/activate-granted-template-abilites-from-verse-devices-and-configure-inputtrigger-event-type/2850989)

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**Author:** [@joe\_is\_your\_goat](https://forums.unrealengine.com/u/joe_is_your_goat)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 4:12pm UTC](https://forums.unrealengine.com/t/activate-granted-template-abilites-from-verse-devices-and-configure-inputtrigger-event-type/2850989 "2026-11-05T16:12:06Z")

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I am building a practice map for Zero Build and wanted to add the Slap Status for when a player equips their pickaxe, and then removes it after swapping off of it. The working setup that I have is by using hidden token i…

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## [UE Drain sim crashing ](https://forums.unrealengine.com/t/ue-drain-sim-crashing/2850988)

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**Author:** [@Kittyklub2000](https://forums.unrealengine.com/u/Kittyklub2000)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 4:09pm UTC](https://forums.unrealengine.com/t/ue-drain-sim-crashing/2850988 "2026-11-05T16:09:03Z")

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Summary I believe this may be due to a corrupted save file but I don’t know how to fix it or where to report so I’m going to try here. I’m using the latest version of the game. I don’t know if this is reproduceable or no…

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## [Burst-Fire Shotguns have random pellet spread](https://forums.unrealengine.com/t/burst-fire-shotguns-have-random-pellet-spread/2848740)

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**Author:** [@AllyJax](https://forums.unrealengine.com/u/AllyJax)\
**Replies:** 1\
**Last updated:** [November 5, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/burst-fire-shotguns-have-random-pellet-spread/2848740 "2026-11-05T16:00:59Z")

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Summary Burst Fire shotguns, such as the Two-Shot Shotgun and the Primal Shotgun, incorrectly use random pellet spread/bullet direction, despite no other shotguns in the game doing this for obvious reasons. This is likel…

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## [Wildlife spawners no longer have aggression](https://forums.unrealengine.com/t/wildlife-spawners-no-longer-have-aggression/2694712)

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**Author:** [@Afox](https://forums.unrealengine.com/u/Afox)\
**Replies:** 22\
**Last updated:** [November 5, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/wildlife-spawners-no-longer-have-aggression/2694712 "2026-11-05T16:00:56Z")

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Summary All wildlife spawners in UEFN only work on a local test. The moment you publish a playtest or live game they all revert back to not hostile. Lobbers, Raptors, Wolves, and any other creatures that used to attack p…

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## [The Submachine Gun (OG) uses the incorrect sounds as of v43.00](https://forums.unrealengine.com/t/the-submachine-gun-og-uses-the-incorrect-sounds-as-of-v43-00/2848733)

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**Author:** [@AllyJax](https://forums.unrealengine.com/u/AllyJax)\
**Replies:** 1\
**Last updated:** [November 5, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/the-submachine-gun-og-uses-the-incorrect-sounds-as-of-v43-00/2848733 "2026-11-05T16:00:56Z")

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Summary As of v43.00, the Submachine Gun (OG version) uses the sounds of the scrapped Chapter 1 Machine Pistol. This likely happened as after v7.10, the original Submachine Guns assets were outright replaced with those …

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## [Bug: The "Submachine Gun" from Fortnite: OG used in Season 1 and 2 had its sounds incorrectly changed.](https://forums.unrealengine.com/t/bug-the-submachine-gun-from-fortnite-og-used-in-season-1-and-2-had-its-sounds-incorrectly-changed/2848461)

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**Author:** [@SuperStarKin](https://forums.unrealengine.com/u/SuperStarKin)\
**Replies:** 1\
**Last updated:** [November 5, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/bug-the-submachine-gun-from-fortnite-og-used-in-season-1-and-2-had-its-sounds-incorrectly-changed/2848461 "2026-11-05T16:00:56Z")

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Summary After patch 43.00, the Submachine Gun from Fortnite OG had all of its sounds incorrectly changed (Equip, Firing, Reload) to the sounds of the Machine Pistol, a weapon which was never implemented into Chapter 1 in…

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## [Reimporting a mesh overrides Quality Level Min LOD to 2 for Low and Medium quality every time](https://forums.unrealengine.com/t/reimporting-a-mesh-overrides-quality-level-min-lod-to-2-for-low-and-medium-quality-every-time/2850924)

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**Author:** [@giovauefn](https://forums.unrealengine.com/u/giovauefn)\
**Replies:** 1\
**Last updated:** [November 5, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/reimporting-a-mesh-overrides-quality-level-min-lod-to-2-for-low-and-medium-quality-every-time/2850924 "2026-11-05T16:00:56Z")

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Summary Since 42.00 (that added validation checks on meshes LODs, making sure that Low and Medium quality have a min level of LOD) reimporting a mesh will override the setting and set Low and Medium to LOD 2 every time. …

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## [terrian landspace is broken](https://forums.unrealengine.com/t/terrian-landspace-is-broken/2843768)

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**Author:** [@dom6938](https://forums.unrealengine.com/u/dom6938)\
**Replies:** 1\
**Last updated:** [November 5, 2026, 3:13pm UTC](https://forums.unrealengine.com/t/terrian-landspace-is-broken/2843768 "2026-11-05T15:13:40Z")

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Summary im using Landspace to create a terrain of an island, i also used a custom water body to create an ocean around it. Normally, it works fine, but now I want to use layers, so every time I enable the layers checkbo…

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## [Grid snap values are shuffled on UEFN startup](https://forums.unrealengine.com/t/grid-snap-values-are-shuffled-on-uefn-startup/2849415)

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**Author:** [@giovauefn](https://forums.unrealengine.com/u/giovauefn)\
**Replies:** 5\
**Last updated:** [November 5, 2026, 3:01pm UTC](https://forums.unrealengine.com/t/grid-snap-values-are-shuffled-on-uefn-startup/2849415 "2026-11-05T15:01:45Z")

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Summary Having custom grid snap values (both for translation and scale) will shuffle/move them inconsistently on startup. I originally had them ordered from lowest to highest, but they are slowly moving and shuffling. P…

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## [I can't use Verse debugging - no server option in Timing Insights](https://forums.unrealengine.com/t/i-cant-use-verse-debugging-no-server-option-in-timing-insights/2850179)

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**Author:** [@Wertandrew](https://forums.unrealengine.com/u/Wertandrew)\
**Replies:** 2\
**Last updated:** [November 5, 2026, 3:00pm UTC](https://forums.unrealengine.com/t/i-cant-use-verse-debugging-no-server-option-in-timing-insights/2850179 "2026-11-05T15:00:54Z")

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Summary I enabled Verse VM as the tutorial said, but in timing insights I see no server option when I launch live edit. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you exper…

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## [\[STABILITY\] New unwanted behavior for launchpads](https://forums.unrealengine.com/t/stability-new-unwanted-behavior-for-launchpads/2848464)

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**Author:** [@latunda](https://forums.unrealengine.com/u/latunda)\
**Replies:** 1\
**Last updated:** [November 5, 2026, 3:00pm UTC](https://forums.unrealengine.com/t/stability-new-unwanted-behavior-for-launchpads/2848464 "2026-11-05T15:00:50Z")

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Summary After the most recent update there is new unwanted behavior for the legacy launchpad: 1.Sound 2.Icon 3. Message feed 4. Place marker and distance Please remove all Please select what you are reporting on: U…

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## [The Heavy Shotgun (OG) is missing a material slot for its sight, causing it to appear incorrectly.](https://forums.unrealengine.com/t/the-heavy-shotgun-og-is-missing-a-material-slot-for-its-sight-causing-it-to-appear-incorrectly/2848736)

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**Author:** [@AllyJax](https://forums.unrealengine.com/u/AllyJax)\
**Replies:** 1\
**Last updated:** [November 5, 2026, 3:00pm UTC](https://forums.unrealengine.com/t/the-heavy-shotgun-og-is-missing-a-material-slot-for-its-sight-causing-it-to-appear-incorrectly/2848736 "2026-11-05T15:00:50Z")

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Summary The Heavy Shotgun (OG) is missing the material slot for it’s “Glass” on the sight, causing it to not appear translucent or the correct red color. This causes the item to not match visually with its own icon. Ple…

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## [Traps dont work on any modern floor pieces](https://forums.unrealengine.com/t/traps-dont-work-on-any-modern-floor-pieces/2730911)

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**Author:** [@Leo\_JokerYT](https://forums.unrealengine.com/u/Leo_JokerYT)\
**Replies:** 2\
**Last updated:** [November 5, 2026, 3:00pm UTC](https://forums.unrealengine.com/t/traps-dont-work-on-any-modern-floor-pieces/2730911 "2026-11-05T15:00:49Z")

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Summary Any of the modern floor pieces (floors used in POI’s from BR in the past 2 years) lack the ability to place traps on them at all Please select what you are reporting on: Creative What Type of Bug are you experi…

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## [Fab Plugin Pending Approval for 11 Days – Support Unable to Locate Submission](https://forums.unrealengine.com/t/fab-plugin-pending-approval-for-11-days-support-unable-to-locate-submission/2850283)

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**Author:** [@smeagollx](https://forums.unrealengine.com/u/smeagollx)\
**Replies:** 2\
**Last updated:** [November 5, 2026, 2:57pm UTC](https://forums.unrealengine.com/t/fab-plugin-pending-approval-for-11-days-support-unable-to-locate-submission/2850283 "2026-11-05T14:57:05Z")

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Summary Fab plugin stuck on Pending Approval for 11 days — Support couldn’t locate submission Hello Fab Team, My Unreal Engine plugin has been stuck in Pending Approval for 11 days. I contacted Fab Support, but their …

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## [Duplicate hierachy bugged since update today.](https://forums.unrealengine.com/t/duplicate-hierachy-bugged-since-update-today/2848323)

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**Author:** [@OddButAwesome](https://forums.unrealengine.com/u/OddButAwesome)\
**Replies:** 4\
**Last updated:** [November 5, 2026, 2:24pm UTC](https://forums.unrealengine.com/t/duplicate-hierachy-bugged-since-update-today/2848323 "2026-11-05T14:24:01Z")

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Summary Was working fine a few hours ago: Select a folder with assets within. Right click in Outliner and select ‘Duplicate Hierachy’ Expected a copy of the folder and its contents in the same hierarchy layout. Pleas…

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## [Endless Your punishment identifier](https://forums.unrealengine.com/t/endless-your-punishment-identifier/2849591)

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**Author:** [@sdkwarrior](https://forums.unrealengine.com/u/sdkwarrior)\
**Replies:** 5\
**Last updated:** [November 5, 2026, 12:58pm UTC](https://forums.unrealengine.com/t/endless-your-punishment-identifier/2849591 "2026-11-05T12:58:14Z")

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Summary It is impossible to update the model due to a broken penalty and appeals system. What type of bug are you experiencing? Publishing URL where the bug was encountered Steps to Reproduce Hello. The core of the i…

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## [Payment marked as PAID on October 31 – still not received](https://forums.unrealengine.com/t/payment-marked-as-paid-on-october-31-still-not-received/2850918)

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**Author:** [@1xmerch](https://forums.unrealengine.com/u/1xmerch)\
**Replies:** 1\
**Last updated:** [November 5, 2026, 12:53pm UTC](https://forums.unrealengine.com/t/payment-marked-as-paid-on-october-31-still-not-received/2850918 "2026-11-05T12:53:11Z")

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Summary Hello everyone, My FAB payout status changed to PAID on October 31, but today is November 5 and I still haven’t received the money in my bank account. Has anyone else experienced a similar delay? How long does …

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## [MetaHuman Creator Web Application is being Discontinued](https://forums.unrealengine.com/t/metahuman-creator-web-application-is-being-discontinued/2695297)

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**Author:** [@JamesPullan](https://forums.unrealengine.com/u/JamesPullan)\
**Replies:** 58\
**Last updated:** [November 5, 2026, 11:52am UTC](https://forums.unrealengine.com/t/metahuman-creator-web-application-is-being-discontinued/2695297 "2026-11-05T11:52:52Z")

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An important update for MetaHuman Creator web application users Now that we have fully integrated MetaHuman creation into Unreal Engine, we’ll soon begin the process of discontinuing the MetaHuman Creator (MHC) web ap…

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## [How The Coalition Brought Gears of War: E-Day to Life in Unreal Engine 5 | Inside Unreal](https://forums.unrealengine.com/t/how-the-coalition-brought-gears-of-war-e-day-to-life-in-unreal-engine-5-inside-unreal/2850912)

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**Author:** [@Flak](https://forums.unrealengine.com/u/Flak)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 11:08am UTC](https://forums.unrealengine.com/t/how-the-coalition-brought-gears-of-war-e-day-to-life-in-unreal-engine-5-inside-unreal/2850912 "2026-11-05T11:08:37Z")

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Join Colin Penty, Phil Cousins, and Kate Rayner from The Coalition as they break down the development of Gears of War: E-Day.

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## [Community Tutorial: Conceptos básicos de Niagara en UE5: Actualización del emisor explicada: estado y ciclo de vida del emisor | Episodio 8](https://forums.unrealengine.com/t/community-tutorial-conceptos-basicos-de-niagara-en-ue5-actualizacion-del-emisor-explicada-estado-y-ciclo-de-vida-del-emisor-episodio-8/2850894)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:41am UTC](https://forums.unrealengine.com/t/community-tutorial-conceptos-basicos-de-niagara-en-ue5-actualizacion-del-emisor-explicada-estado-y-ciclo-de-vida-del-emisor-episodio-8/2850894 "2026-11-05T09:41:16Z")

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En este tutorial, profundizamos en el ciclo de vida del emisor dentro de la etapa Actualización del emisor en Niagara de Unreal Engine 5.3. Aprenderás cómo funcionan los modos del ciclo de vida, los comportamientos de bu…

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## [Community Tutorial: Noções básicas do Niagara no UE5: Atualização do emissor explicada – Estado do emissor e ciclo de vida | Episódio 8](https://forums.unrealengine.com/t/community-tutorial-nocoes-basicas-do-niagara-no-ue5-atualizacao-do-emissor-explicada-estado-do-emissor-e-ciclo-de-vida-episodio-8/2850889)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:41am UTC](https://forums.unrealengine.com/t/community-tutorial-nocoes-basicas-do-niagara-no-ue5-atualizacao-do-emissor-explicada-estado-do-emissor-e-ciclo-de-vida-episodio-8/2850889 "2026-11-05T09:41:16Z")

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Neste tutorial, vamos nos aprofundar no Ciclo de vida do emissor dentro da etapa de Atualização do emissor no Niagara da Unreal Engine 5.3. Você vai aprender como funcionam os modos de ciclo de vida, os comportamentos de…

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## [Community Tutorial: UE5 Niagara基础：发射器更新详解——发射器状态与生命周期｜第8集](https://forums.unrealengine.com/t/community-tutorial-ue5-niagara-8/2850892)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:41am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-niagara-8/2850892 "2026-11-05T09:41:16Z")

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在本教程中，我们将深入讲解虚幻引擎5.3 Niagara中发射器更新阶段的发射器生命周期。你将了解生命周期模式、循环行为、未激活响应以及循环延迟的工作方式，从而完全掌控VFX的时序与粒子生成！ https://dev.epicgames.com/community/learning/tutorials/0Rx4o/unreal-engine-ue5-niagara-8

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## [Community Tutorial: UE5 Niagara Basics: Emitter Update Explained - Emitter State & Life Cycle | Episode 8](https://forums.unrealengine.com/t/community-tutorial-ue5-niagara-basics-emitter-update-explained-emitter-state-life-cycle-episode-8/2850886)

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**Author:** [@Cghow](https://forums.unrealengine.com/u/Cghow)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:41am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-niagara-basics-emitter-update-explained-emitter-state-life-cycle-episode-8/2850886 "2026-11-05T09:41:16Z")

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In this tutorial, we dive deep into the Emitter Life Cycle inside the Emitter Update stage in Unreal Engine 5.3 Niagara. You’ll learn how lifecycle modes, loop behaviors, inactive responses, and loop delays work so you c…

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## [Community Tutorial: UE5 Niagara-Grundlagen: Emitter-Update erklärt – Emitter-Zustand & Lebenszyklus | Episode 8](https://forums.unrealengine.com/t/community-tutorial-ue5-niagara-grundlagen-emitter-update-erklart-emitter-zustand-lebenszyklus-episode-8/2850893)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:41am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-niagara-grundlagen-emitter-update-erklart-emitter-zustand-lebenszyklus-episode-8/2850893 "2026-11-05T09:41:16Z")

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In diesem Tutorial tauchen wir tief in den Emitter-Lebenszyklus innerhalb der Phase „Emitter-Update“ in Unreal Engine 5.3 Niagara ein. Du erfährst, wie Lebenszyklusmodi, Schleifenverhalten, Inaktivitätsreaktionen und Sch…

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## [Community Tutorial: Основы Niagara в UE5: разбор обновления генератора — состояние генератора и жизненный цикл | Эпизод 8](https://forums.unrealengine.com/t/community-tutorial-niagara-ue5-8/2850897)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:41am UTC](https://forums.unrealengine.com/t/community-tutorial-niagara-ue5-8/2850897 "2026-11-05T09:41:16Z")

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В этом руководстве мы подробно разберём жизненный цикл генератора на этапе обновления генератора в Niagara для Unreal Engine 5.3. Вы узнаете, как работают режимы жизненного цикла, поведение циклов, реакции на неактивност…

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## [Community Tutorial: UE5 Niagaraの基本: エミッタ更新を解説 - エミッタのステートとライフ サイクル | エピソード8](https://forums.unrealengine.com/t/community-tutorial-ue5-niagara-8/2850891)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 9:41am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-niagara-8/2850891 "2026-11-05T09:41:16Z")

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このチュートリアルでは、Unreal Engine 5.3 の Niagara におけるエミッタ更新ステージ内のエミッタ ライフ サイクルを深掘りします。ライフ サイクル モード、ループ動作、非アクティブ応答、ループ遅延の仕組みを学び、VFX のタイミングとパーティクルのスポーンを完全にコントロールできるようになります。 https://dev.epicgames.com/community/learning/tutorials/Ml…

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