# General

**URL:** https://forums.unrealengine.com/c/general/10.md?page=48

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

**Page:** 49

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## [Lore cannot determine repository ID, blocking team check-in ](https://forums.unrealengine.com/t/lore-cannot-determine-repository-id-blocking-team-check-in/2850246)

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**Author:** [@Hael1x](https://forums.unrealengine.com/u/Hael1x)\
**Replies:** 2\
**Last updated:** [November 6, 2026, 8:23pm UTC](https://forums.unrealengine.com/t/lore-cannot-determine-repository-id-blocking-team-check-in/2850246 "2026-11-06T20:23:59Z")

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Summary I can’t connect to Lore for Hael1x\_1v1\_BuildFight on team Landscape. My teammate sees a BuildFight file locked under my username, but I can’t check it in. Please select what you are reporting on: Unreal Editor f…

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## [Missing Assets from Fab Library ](https://forums.unrealengine.com/t/missing-assets-from-fab-library/2851671)

<div class="topic-metadata">

**Author:** [@NoobMitPlan](https://forums.unrealengine.com/u/NoobMitPlan)\
**Replies:** 1\
**Last updated:** [November 6, 2026, 8:18pm UTC](https://forums.unrealengine.com/t/missing-assets-from-fab-library/2851671 "2026-11-06T20:18:22Z")

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Summary Until a few days ago my Fab library contained more than 1500 assets. Today the count has dropped to only 490. No filters are active. This is seriously disrupting my work — any help resolving the issue would be gr…

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## [Location: Y-axis sign flipped](https://forums.unrealengine.com/t/location-y-axis-sign-flipped/2851716)

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**Author:** [@SoyDallas](https://forums.unrealengine.com/u/SoyDallas)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 8:15pm UTC](https://forums.unrealengine.com/t/location-y-axis-sign-flipped/2851716 "2026-11-06T20:15:38Z")

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Summary I was recording prop locations to make a prop move to a random one from a list of transforms, and I found that it always put my prop in the wrong location. It came down to the Y-axis having the wrong signage (ie…

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## [\[43.00\] Publish blocked: "Ambiguous identifier" in the live version's Verse (sys/published), already fixed in the candidate](https://forums.unrealengine.com/t/43-00-publish-blocked-ambiguous-identifier-in-the-live-versions-verse-sys-published-already-fixed-in-the-candidate/2849430)

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**Author:** [@Arsilex](https://forums.unrealengine.com/u/Arsilex)\
**Replies:** 11\
**Last updated:** [November 6, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/43-00-publish-blocked-ambiguous-identifier-in-the-live-versions-verse-sys-published-already-fixed-in-the-candidate/2849430 "2026-11-06T20:00:34Z")

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Summary Since 43.00 we can’t publish an update. Verse validation fails with an “Ambiguous identifier” error in the CURRENTLY LIVE code (sys/published), not in our candidate. The candidate already fixes it, BuildAll retur…

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## [UI Colors resets after compiling  ](https://forums.unrealengine.com/t/ui-colors-resets-after-compiling/2851713)

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**Author:** [@p3d3rs0n](https://forums.unrealengine.com/u/p3d3rs0n)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 7:52pm UTC](https://forums.unrealengine.com/t/ui-colors-resets-after-compiling/2851713 "2026-11-06T19:52:25Z")

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Summary When I tried to change the background color on a button, it got resat when I compiled the Widget. It also happened earlier in my work with a Border. What Type of Bug are you experiencing? UI / Tools Steps to R…

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## [Save Point device: Separate option for reserve ammo + clarify what "Save Loadout" includes](https://forums.unrealengine.com/t/save-point-device-separate-option-for-reserve-ammo-clarify-what-save-loadout-includes/2851705)

<div class="topic-metadata">

**Author:** [@Karo-Bube](https://forums.unrealengine.com/u/Karo-Bube)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 7:10pm UTC](https://forums.unrealengine.com/t/save-point-device-separate-option-for-reserve-ammo-clarify-what-save-loadout-includes/2851705 "2026-11-06T19:10:14Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? Hi everyone, I’d like to request an improvement to the Save Point device and its documentation. Setup UEFN version:…

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## [Play Owned Jam Tracks on In-Game Vehicle Radios Play Owned Jam Tracks on In-Game Vehicle Radios ](https://forums.unrealengine.com/t/play-owned-jam-tracks-on-in-game-vehicle-radios-play-owned-jam-tracks-on-in-game-vehicle-radios/2851703)

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**Author:** [@f6a1k](https://forums.unrealengine.com/u/f6a1k)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 7:08pm UTC](https://forums.unrealengine.com/t/play-owned-jam-tracks-on-in-game-vehicle-radios-play-owned-jam-tracks-on-in-game-vehicle-radios/2851703 "2026-11-06T19:08:51Z")

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Select a topic Creative 1.0 Tell us your feedback. What is working, what is not, and what would you change? Hello Fortnite and UEFN community, I’d like to suggest a feature that would add a lot of value to our Locker i…

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## [Grid increments change on UEFN restart](https://forums.unrealengine.com/t/grid-increments-change-on-uefn-restart/2737859)

<div class="topic-metadata">

**Author:** [@Wertandrew](https://forums.unrealengine.com/u/Wertandrew)\
**Replies:** 5\
**Last updated:** [November 6, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/grid-increments-change-on-uefn-restart/2737859 "2026-11-06T19:00:33Z")

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Summary Everytime I restart UEFN (because of another issue I have to restart every 10 mins), the grid increments swap to a setting that I usually never use, and it confuses me when things start turning in angle snap 4 de…

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## [\[UE 5.8.4\]\[Windows\]\[Editor\] Editor permanently hangs when a large map is configured as EditorStartupMap before Asset Registry OnFilesLoaded completes ](https://forums.unrealengine.com/t/ue-5-8-4-windows-editor-editor-permanently-hangs-when-a-large-map-is-configured-as-editorstartupmap-before-asset-registry-onfilesloaded-completes/2851690)

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**Author:** [@alansHAX2007](https://forums.unrealengine.com/u/alansHAX2007)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 6:31pm UTC](https://forums.unrealengine.com/t/ue-5-8-4-windows-editor-editor-permanently-hangs-when-a-large-map-is-configured-as-editorstartupmap-before-asset-registry-onfilesloaded-completes/2851690 "2026-11-06T18:31:17Z")

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Summary In Unreal Engine 5.8.4 on Windows, setting a large map as EditorStartupMap causes the editor to become permanently unresponsive. The same map opens normally when opened manually after startup. The failing log sto…

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## [Settings to control Guard’s hearing awareness  ](https://forums.unrealengine.com/t/settings-to-control-guard-s-hearing-awareness/2851688)

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**Author:** [@Blaize\_Cat14](https://forums.unrealengine.com/u/Blaize_Cat14)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 6:14pm UTC](https://forums.unrealengine.com/t/settings-to-control-guard-s-hearing-awareness/2851688 "2026-11-06T18:14:53Z")

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Select a topic Creative 1.0 Tell us your feedback. What is working, what is not, and what would you change? The guard device desperately needs some sort of setting where you can either lower the Guards hearing range or …

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## [Community Tutorial: 언리얼 엔진 5.8의 새로운 기능: 개요, 메가라이트 및 메시 터레인 \[이탈리아어 오디오, 영어 자동 더빙\]](https://forums.unrealengine.com/t/community-tutorial-5-8/2851679)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 6:08pm UTC](https://forums.unrealengine.com/t/community-tutorial-5-8/2851679 "2026-11-06T18:08:49Z")

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언리얼 엔진 5.8 최종 릴리스에서 녹화한 세 편의 영상: 주요 신규 기능 개요, 150개 이상의 다이내믹 라이트와 볼류메트릭 포그를 사용한 메가라이트 스트레스 테스트, 그리고 설정부터 불리언 도구로 깎아 만든 동굴까지 메시 터레인을 직접 살펴봅니다. 단계별 튜토리얼이라기보다는 개요에 가까우며, 각 영상에서는 에디터에서 해당 기능이 어떻게 동작하는지와 주의할 점을 보여줍니다. 이탈리아어로 녹…

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## [Community Tutorial: Unreal Engine 5.8 の新機能：概要、MegaLights、メッシュ テレイン［イタリア語音声、英語自動吹き替え］](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-8-megalights/2851680)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 6:08pm UTC](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-8-megalights/2851680 "2026-11-06T18:08:49Z")

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Unreal Engine 5.8 の最終リリースをもとに収録した 3 本の動画です。主な新機能の概要、150 個以上の動的ライトとボリューメトリック フォグを用いた MegaLights のストレステスト、そしてメッシュ テレインをセットアップからブーリアン ツールで切り開いた洞窟まで実際に触りながら確認します。ステップ バイ ステップのチュートリアルというよりは概要紹介で、各動画ではエディタ上で機能がどのように動作するか、また注意す…

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## [Community Tutorial: Novedades de Unreal Engine 5.8: resumen, MegaLights y Mesh Terrain \[audio en italiano, doblaje automático al inglés\]](https://forums.unrealengine.com/t/community-tutorial-novedades-de-unreal-engine-5-8-resumen-megalights-y-mesh-terrain-audio-en-italiano-doblaje-automatico-al-ingles/2851683)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 6:08pm UTC](https://forums.unrealengine.com/t/community-tutorial-novedades-de-unreal-engine-5-8-resumen-megalights-y-mesh-terrain-audio-en-italiano-doblaje-automatico-al-ingles/2851683 "2026-11-06T18:08:49Z")

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Tres videos sobre Unreal Engine 5.8, grabados en la versión final: un resumen de las principales novedades, una prueba de estrés de MegaLights con más de 150 luces dinámicas y niebla volumétrica, y una revisión práctica …

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## [Community Tutorial: Neues in der Unreal Engine 5.8: Überblick, MegaLights und Mesh-Gelände \[Italienischer Ton, englische Auto-Synchronisation\]](https://forums.unrealengine.com/t/community-tutorial-neues-in-der-unreal-engine-5-8-uberblick-megalights-und-mesh-gelande-italienischer-ton-englische-auto-synchronisation/2851682)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 6:08pm UTC](https://forums.unrealengine.com/t/community-tutorial-neues-in-der-unreal-engine-5-8-uberblick-megalights-und-mesh-gelande-italienischer-ton-englische-auto-synchronisation/2851682 "2026-11-06T18:08:49Z")

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Drei Videos zu Unreal Engine 5.8, aufgenommen zur finalen Version: ein Überblick über die wichtigsten neuen Funktionen, ein MegaLights-Stresstest mit 150+ dynamischen Lichtern und volumetrischem Nebel sowie ein praxisnah…

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## [Community Tutorial: Что нового в Unreal Engine 5.8: обзор, MegaLights и Mesh Terrain \[итальянская аудиодорожка, английский автодубляж\]](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-8-megalights-mesh-terrain/2851686)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 6:08pm UTC](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-8-megalights-mesh-terrain/2851686 "2026-11-06T18:08:49Z")

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Три видео об Unreal Engine 5.8, записанные на финальной версии: обзор ключевых новинок, стресс-тест MegaLights с более чем 150 динамическими источниками света и объёмным туманом, а также практический разбор Mesh Terrain …

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## [Community Tutorial: Unreal Engine 5.8'de Neler Yeni: Genel Bakış, MegaLights ve Mesh Terrain \[İtalyanca ses, İngilizce otomatik dublaj\]](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-8de-neler-yeni-genel-bakis-megalights-ve-mesh-terrain-italyanca-ses-ingilizce-otomatik-dublaj/2851687)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 6:08pm UTC](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-8de-neler-yeni-genel-bakis-megalights-ve-mesh-terrain-italyanca-ses-ingilizce-otomatik-dublaj/2851687 "2026-11-06T18:08:49Z")

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Unreal Engine 5.8 hakkında, nihai sürümle kaydedilmiş üç video: başlıca yeni özelliklere genel bir bakış, 150+ dinamik ışık ve hacimsel sisle bir MegaLights stres testi ve kurulumdan boolean araçlarıyla oyulmuş bir mağar…

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## [Community Tutorial: 虚幻引擎5.8新功能：概览、MegaLights和网格体地形\[意大利语音频，英语自动配音\]](https://forums.unrealengine.com/t/community-tutorial-5-8-megalights/2851681)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 6:08pm UTC](https://forums.unrealengine.com/t/community-tutorial-5-8-megalights/2851681 "2026-11-06T18:08:49Z")

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三段关于虚幻引擎5.8的视频，于最终正式版发布后录制：主要新功能概览、包含150+动态灯光与体积雾的MegaLights压力测试，以及从设置到用布尔工具雕刻洞穴的网格体地形实操演示。它们属于概览内容而非分步教程：每段都会展示功能在编辑器中的表现，以及需要注意的要点。意大利语录制，并由YouTube自动生成英语音轨。总时长：57:43。 https://dev.epicgames.com/community/learning/tutor…

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## [Community Tutorial: Novità di Unreal Engine 5.8: panoramica, MegaLights e Mesh Terrain \[audio in italiano, doppiaggio automatico in inglese\]](https://forums.unrealengine.com/t/community-tutorial-novita-di-unreal-engine-5-8-panoramica-megalights-e-mesh-terrain-audio-in-italiano-doppiaggio-automatico-in-inglese/2851684)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 6:08pm UTC](https://forums.unrealengine.com/t/community-tutorial-novita-di-unreal-engine-5-8-panoramica-megalights-e-mesh-terrain-audio-in-italiano-doppiaggio-automatico-in-inglese/2851684 "2026-11-06T18:08:49Z")

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Tre video su Unreal Engine 5.8, registrati sulla versione finale: una panoramica delle principali novità, uno stress test di MegaLights con oltre 150 luci dinamiche e nebbia volumetrica, e un approfondimento pratico su M…

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## [Community Tutorial: Novedades de Unreal Engine 5.8: resumen, MegaLights y Terreno de malla \[audio en italiano, doblaje automático al inglés\]](https://forums.unrealengine.com/t/community-tutorial-novedades-de-unreal-engine-5-8-resumen-megalights-y-terreno-de-malla-audio-en-italiano-doblaje-automatico-al-ingles/2851677)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 6:08pm UTC](https://forums.unrealengine.com/t/community-tutorial-novedades-de-unreal-engine-5-8-resumen-megalights-y-terreno-de-malla-audio-en-italiano-doblaje-automatico-al-ingles/2851677 "2026-11-06T18:08:49Z")

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Tres vídeos sobre Unreal Engine 5.8, grabados en la versión final: un resumen de las principales novedades, una prueba de estrés de MegaLights con más de 150 luces dinámicas y niebla volumétrica, y un vistazo práctico a …

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## [Community Tutorial: Les nouveautés de l'Unreal Engine 5.8 : vue d'ensemble, MegaLights et terrain maillé \[audio italien, doublage automatique en anglais\]](https://forums.unrealengine.com/t/community-tutorial-les-nouveautes-de-lunreal-engine-5-8-vue-densemble-megalights-et-terrain-maille-audio-italien-doublage-automatique-en-anglais/2851676)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 6:08pm UTC](https://forums.unrealengine.com/t/community-tutorial-les-nouveautes-de-lunreal-engine-5-8-vue-densemble-megalights-et-terrain-maille-audio-italien-doublage-automatique-en-anglais/2851676 "2026-11-06T18:08:49Z")

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Trois vidéos sur l’Unreal Engine 5.8, enregistrées sur la version finale : une vue d’ensemble des principales nouveautés, un test de charge de MegaLights avec plus de 150 lumières dynamiques et du brouillard volumétrique…

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## [Community Tutorial: Novidades da Unreal Engine 5.8: visão geral, MegaLights e Terreno da Malha \[áudio em italiano, dublagem automática em inglês\]](https://forums.unrealengine.com/t/community-tutorial-novidades-da-unreal-engine-5-8-visao-geral-megalights-e-terreno-da-malha-audio-em-italiano-dublagem-automatica-em-ingles/2851678)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 6:08pm UTC](https://forums.unrealengine.com/t/community-tutorial-novidades-da-unreal-engine-5-8-visao-geral-megalights-e-terreno-da-malha-audio-em-italiano-dublagem-automatica-em-ingles/2851678 "2026-11-06T18:08:49Z")

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Três vídeos sobre a Unreal Engine 5.8, gravados na versão final: uma visão geral das principais novidades, um teste de estresse do MegaLights com mais de 150 luzes dinâmicas e neblina volumétrica, e uma demonstração prát…

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## [Community Tutorial: Co nowego w Unreal Engine 5.8: przegląd, MegaLights i Mesh Terrain \[włoski dźwięk, automatyczny dubbing po angielsku\]](https://forums.unrealengine.com/t/community-tutorial-co-nowego-w-unreal-engine-5-8-przeglad-megalights-i-mesh-terrain-wloski-dzwiek-automatyczny-dubbing-po-angielsku/2851685)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 6:08pm UTC](https://forums.unrealengine.com/t/community-tutorial-co-nowego-w-unreal-engine-5-8-przeglad-megalights-i-mesh-terrain-wloski-dzwiek-automatyczny-dubbing-po-angielsku/2851685 "2026-11-06T18:08:49Z")

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Trzy filmy o Unreal Engine 5.8, nagrane na finalnym wydaniu: przegląd najważniejszych nowości, test obciążeniowy MegaLights z ponad 150 dynamicznymi światłami i wolumetryczną mgłą oraz praktyczne omówienie Mesh Terrain —…

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## [Community Tutorial: What's New in Unreal Engine 5.8: Overview, MegaLights and Mesh Terrain \[Italian audio, English auto-dub\]](https://forums.unrealengine.com/t/community-tutorial-whats-new-in-unreal-engine-5-8-overview-megalights-and-mesh-terrain-italian-audio-english-auto-dub/2851675)

<div class="topic-metadata">

**Author:** [@joaulo](https://forums.unrealengine.com/u/joaulo)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 6:08pm UTC](https://forums.unrealengine.com/t/community-tutorial-whats-new-in-unreal-engine-5-8-overview-megalights-and-mesh-terrain-italian-audio-english-auto-dub/2851675 "2026-11-06T18:08:49Z")

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Three videos on Unreal Engine 5.8, recorded on the final release: an overview of the main new features, a MegaLights stress test with 150+ dynamic lights and volumetric fog, and a hands-on look at Mesh Terrain, from setu…

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## [The Outliner tab keeps moving when you restart UEFN](https://forums.unrealengine.com/t/the-outliner-tab-keeps-moving-when-you-restart-uefn/2849422)

<div class="topic-metadata">

**Author:** [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Replies:** 3\
**Last updated:** [November 6, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/the-outliner-tab-keeps-moving-when-you-restart-uefn/2849422 "2026-11-06T18:00:24Z")

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Summary Every time i restart UEFN my Outliner box starts on the right side. It didn’t do this before and i don’t like it i like the Outliner on the left so its driving me crazy. Please put it back to how it was. Please …

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## [Save Point device: preserve hotbar slot order when using "Save Loadout"](https://forums.unrealengine.com/t/save-point-device-preserve-hotbar-slot-order-when-using-save-loadout/2851669)

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**Author:** [@Karo-Bube](https://forums.unrealengine.com/u/Karo-Bube)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 5:26pm UTC](https://forums.unrealengine.com/t/save-point-device-preserve-hotbar-slot-order-when-using-save-loadout/2851669 "2026-11-06T17:26:15Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? Build: 6.0.0-59596594+++Fortnite+Release-43.00 Summary When the Save Point device saves and loads a player’s loadout …

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## [UMG Widgets using Make Transform conversion function stop working](https://forums.unrealengine.com/t/umg-widgets-using-make-transform-conversion-function-stop-working/2711361)

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**Author:** [@TrickTyger](https://forums.unrealengine.com/u/TrickTyger)\
**Replies:** 2\
**Last updated:** [November 6, 2026, 5:01pm UTC](https://forums.unrealengine.com/t/umg-widgets-using-make-transform-conversion-function-stop-working/2711361 "2026-11-06T17:01:40Z")

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Summary If you bind to a widgets transform and set them using verse fields it compiles fine but it crashes the widget in game - the transform doesn’t update and no other verse fields in the widget update either (and anim…

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## [Scene Graph - Major FPS drops using KFM](https://forums.unrealengine.com/t/scene-graph-major-fps-drops-using-kfm/2703304)

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**Author:** [@michll](https://forums.unrealengine.com/u/michll)\
**Replies:** 6\
**Last updated:** [November 6, 2026, 5:01pm UTC](https://forums.unrealengine.com/t/scene-graph-major-fps-drops-using-kfm/2703304 "2026-11-06T17:01:40Z")

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Summary I’m experiencing significant FPS drops whenever KFM is active. Due to the project’s scale and the long wait times for push changes, I cannot provide a minimal reproducible example right now. However, I have reco…

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## [Community Tutorial: He creado un curso de formación gratuito sobre cómo crear un juego tipo souls en Unreal Engine / I created a free training course on creating a souls‑like game in Unreal Engine. ](https://forums.unrealengine.com/t/community-tutorial-he-creado-un-curso-de-formacion-gratuito-sobre-como-crear-un-juego-tipo-souls-en-unreal-engine-i-created-a-free-training-course-on-creating-a-souls-like-game-in-unreal-engine/2851599)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 4:05pm UTC](https://forums.unrealengine.com/t/community-tutorial-he-creado-un-curso-de-formacion-gratuito-sobre-como-crear-un-juego-tipo-souls-en-unreal-engine-i-created-a-free-training-course-on-creating-a-souls-like-game-in-unreal-engine/2851599 "2026-11-06T16:05:09Z")

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Mi curso de formación, en el que creamos desde cero un juego tipo souls https://dev.epicgames.com/community/learning/tutorials/0RxYO/he-creado-un-curso-de-formacion-gratuito-sobre-como-crear-un-juego-tipo-souls-en-unrea…

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## [Community Tutorial: Sistema avanzado de interacción y widget como en juegos AAA: lecciones de Unreal Engine 5 / Advanced interaction system and widget like in AAA games — Unreal Engine 5 lessons ](https://forums.unrealengine.com/t/community-tutorial-sistema-avanzado-de-interaccion-y-widget-como-en-juegos-aaa-lecciones-de-unreal-engine-5-advanced-interaction-system-and-widget-like-in-aaa-games-unreal-engine-5-lessons/2851611)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 4:05pm UTC](https://forums.unrealengine.com/t/community-tutorial-sistema-avanzado-de-interaccion-y-widget-como-en-juegos-aaa-lecciones-de-unreal-engine-5-advanced-interaction-system-and-widget-like-in-aaa-games-unreal-engine-5-lessons/2851611 "2026-11-06T16:05:09Z")

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Advanced interaction system and widget like in AAA games — Unreal Engine 5 lessons https://dev.epicgames.com/community/learning/tutorials/197vL/sistema-avanzado-de-interaccion-y-widget-como-en-juegos-aaa-lecciones-de-un…

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## [Community Tutorial: Creé un curso de capacitación gratuito sobre cómo crear un juego tipo souls-like en Unreal Engine / I created a free training course on creating a souls‑like game in Unreal Engine. ](https://forums.unrealengine.com/t/community-tutorial-cree-un-curso-de-capacitacion-gratuito-sobre-como-crear-un-juego-tipo-souls-like-en-unreal-engine-i-created-a-free-training-course-on-creating-a-souls-like-game-in-unreal-engine/2851612)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 4:05pm UTC](https://forums.unrealengine.com/t/community-tutorial-cree-un-curso-de-capacitacion-gratuito-sobre-como-crear-un-juego-tipo-souls-like-en-unreal-engine-i-created-a-free-training-course-on-creating-a-souls-like-game-in-unreal-engine/2851612 "2026-11-06T16:05:09Z")

</div>

Mi curso de capacitación, en el que creamos desde cero un juego tipo souls-like https://dev.epicgames.com/community/learning/tutorials/Zdly2/cree-un-curso-de-capacitacion-gratuito-sobre-como-crear-un-juego-tipo-souls-li…

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