# General

**URL:** https://forums.unrealengine.com/c/general/10.md?page=30

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**Page:** 31

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## [nDisplay - Beta ](https://forums.unrealengine.com/t/ndisplay-beta/2852877)

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**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/ndisplay-beta/2852877 "2026-11-09T14:49:44Z")

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Status None Render nDisplay ICVFX content in Movie Render Graph. Prerender nDisplay-based ICVFX shots for playback of the Inner Frustum, Light Cards, etc. in an LED volume. Leverage the Render Layer capabilities in Mo…

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## [Composure - Beta ](https://forums.unrealengine.com/t/composure-beta/2852879)

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**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/composure-beta/2852879 "2026-11-09T14:49:44Z")

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Status None Workflow enhancements and image quality improvements. Unreal Assistant and MCP support speed up compositing setup. Translate, rotate, scale, mirror, and crop Plates with the new Transform 2D pass and use …

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## [External Agents in Unreal Assistant - Experimental ](https://forums.unrealengine.com/t/external-agents-in-unreal-assistant-experimental/2852868)

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**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/external-agents-in-unreal-assistant-experimental/2852868 "2026-11-09T14:49:44Z")

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Status None Unreal Assistant can connect to an external agent over the Agent Client Protocol, so developers can supply the agent they already use and run agentic workflows in the editor. The mode is off by default and…

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## [GaiA Animation Generation in Sequencer - Experimental ](https://forums.unrealengine.com/t/gaia-animation-generation-in-sequencer-experimental/2852872)

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**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/gaia-animation-generation-in-sequencer-experimental/2852872 "2026-11-09T14:49:44Z")

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Status None The GaiA plugin brings AI-assisted animation generation into Sequencer, with NVIDIA’s Kimodo as the first pose generator. Provide high level guidance to generate animations directly inside Sequencer. Make …

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## [StateTree Completion and Transition Control ](https://forums.unrealengine.com/t/statetree-completion-and-transition-control/2852862)

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**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/statetree-completion-and-transition-control/2852862 "2026-11-09T14:49:44Z")

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Status None StateTree reports the completion status of each state and task at runtime, and a forced transition jumps straight to a state without evaluating its entry conditions. The completion API includes whether a g…

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## [Mass Characters Plugin - Experimental](https://forums.unrealengine.com/t/mass-characters-plugin-experimental/2852864)

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**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/mass-characters-plugin-experimental/2852864 "2026-11-09T14:49:44Z")

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Status None The Mass Characters plugin brings replicated character support to the Mass entity framework, so a crowd of replicated characters can run at a scale that one Pawn per character does not reach. Replication i…

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## [UMG View Models and In-World Widgets - Experimental ](https://forums.unrealengine.com/t/umg-view-models-and-in-world-widgets-experimental/2852866)

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**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/umg-view-models-and-in-world-widgets-experimental/2852866 "2026-11-09T14:49:44Z")

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Status None View models declared on a parent widget class are available to child Widget Blueprints, so a binding is written once and inherited rather than repeated down the hierarchy. Unrelated widgets can share a sin…

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## [Movie Render Graph ](https://forums.unrealengine.com/t/movie-render-graph/2852878)

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**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/movie-render-graph/2852878 "2026-11-09T14:49:44Z")

</div>

Status None Workflow enhancements and Photoshop support. Speed up MRG setup and automatically kick off render jobs with Unreal Assistant/MCP support. Analyze per-render memory statistics to optimize content and avoid …

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## [Performance Toolsets for Unreal MCP - Experimental ](https://forums.unrealengine.com/t/performance-toolsets-for-unreal-mcp-experimental/2852875)

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**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/performance-toolsets-for-unreal-mcp-experimental/2852875 "2026-11-09T14:49:44Z")

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Status None Performance toolsets connect profiling data to the assets that produced it, so a performance problem points at the asset to change rather than at a number. The PerfToolset plugin exposes CPU cycle statisti…

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## [Viewport Annotation - Experimental ](https://forums.unrealengine.com/t/viewport-annotation-experimental/2852859)

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**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/viewport-annotation-experimental/2852859 "2026-11-09T14:49:44Z")

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Status None A sketch mode in the editor viewport draws over the scene with a mouse or stylus, so a note about the scene can be shared with collaborators and AI agents. Drawings are saved and loaded as world bookmarks,…

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## [Memory Snapshot Actor Attribution ](https://forums.unrealengine.com/t/memory-snapshot-actor-attribution/2852874)

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**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/memory-snapshot-actor-attribution/2852874 "2026-11-09T14:49:44Z")

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Status None Memory snapshots in Unreal Insights report every actor that references a package, directly or indirectly, so the full set of owners for a cost is visible rather than the nearest one on each path. The previ…

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## [UI Toolsets for Unreal Assistant - Experimental ](https://forums.unrealengine.com/t/ui-toolsets-for-unreal-assistant-experimental/2852870)

<div class="topic-metadata">

**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/ui-toolsets-for-unreal-assistant-experimental/2852870 "2026-11-09T14:49:44Z")

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Status None Unreal Assistant can author and now debug UMG, MVVM and Common UI: it builds widget trees, view-model bindings and widget animations, and diagnoses focus, navigation and input-routing problems in a running …

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## [DebugDraw Plugin - Experimental ](https://forums.unrealengine.com/t/debugdraw-plugin-experimental/2852863)

<div class="topic-metadata">

**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/debugdraw-plugin-experimental/2852863 "2026-11-09T14:49:44Z")

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Status None The DebugDraw plugin draws debug shapes and text after tonemapping through a lock-free pipeline, so heavy debug visualization stays legible and cheap at high volume. It is built for cases that draw very la…

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## [Gaussian Splats - Experimental ](https://forums.unrealengine.com/t/gaussian-splats-experimental/2852858)

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**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/gaussian-splats-experimental/2852858 "2026-11-09T14:49:44Z")

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Status None Import Gaussian Splats authored in other applications as PLY or SPZ data and add them to the world. Gaussian Splats (Experimental) offer an efficient option for displaying photorealistic 3D content in a sc…

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## [StateTree Graph View ](https://forums.unrealengine.com/t/statetree-graph-view/2852861)

<div class="topic-metadata">

**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/statetree-graph-view/2852861 "2026-11-09T14:49:44Z")

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Status None The StateTree editor adds a graph view with a pin per transition, so the shape of a tree and the paths through it are visible instead of inferred from a nested list. States can be laid out in several arran…

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## [Common UI and Input Routing - Beta ](https://forums.unrealengine.com/t/common-ui-and-input-routing-beta/2852865)

<div class="topic-metadata">

**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/common-ui-and-input-routing-beta/2852865 "2026-11-09T14:49:44Z")

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Status None Activatable widgets change which Enhanced Input modes are active as they come and go, so input routing follows the UI state instead of being managed alongside it. A project chooses which editor keybinds st…

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## [Fab Agent API and MCP - Experimental ](https://forums.unrealengine.com/t/fab-agent-api-and-mcp-experimental/2852871)

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**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/fab-agent-api-and-mcp-experimental/2852871 "2026-11-09T14:49:44Z")

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Status None Fab exposes search, asset details, library and downloads to agents, so an assistant can find an asset and bring it into a project without the developer leaving the editor. The API covers searching the cata…

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## [Mass Animation and Movement - Experimental ](https://forums.unrealengine.com/t/mass-animation-and-movement-experimental/2852860)

<div class="topic-metadata">

**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/mass-animation-and-movement-experimental/2852860 "2026-11-09T14:49:44Z")

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Status None Mass representation supports layered animation on instanced skinned meshes, so large groups of agents can blend and layer animation rather than playing one clip each. Blend spaces and manual layers are bot…

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## [Unreal Canvas - Experimental ](https://forums.unrealengine.com/t/unreal-canvas-experimental/2852873)

<div class="topic-metadata">

**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/unreal-canvas-experimental/2852873 "2026-11-09T14:49:44Z")

</div>

Status None Unreal Canvas lets artists create images, videos, meshes, and more with help from their AI agents in a card-based generative workspace, available directly in Unreal Editor or the standalone Unreal Canvas Ap…

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## [Players intermittently get a high-gravity / cannot-move state on a physics-enabled island - persists across matches until Fortnite is restarted](https://forums.unrealengine.com/t/players-intermittently-get-a-high-gravity-cannot-move-state-on-a-physics-enabled-island-persists-across-matches-until-fortnite-is-restarted/2737394)

<div class="topic-metadata">

**Author:** [@Paperly](https://forums.unrealengine.com/u/Paperly)\
**Replies:** 5\
**Last updated:** [November 9, 2026, 2:46pm UTC](https://forums.unrealengine.com/t/players-intermittently-get-a-high-gravity-cannot-move-state-on-a-physics-enabled-island-persists-across-matches-until-fortnite-is-restarted/2737394 "2026-11-09T14:46:01Z")

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Summary On physics-enabled islands, players intermittently end up in a broken movement state: they behave as if under greatly increased gravity, and they cannot move. The important part is that this state is not cleared…

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## [Allow creators to enable ADS in air for every weapon](https://forums.unrealengine.com/t/allow-creators-to-enable-ads-in-air-for-every-weapon/2706491)

<div class="topic-metadata">

**Author:** [@FeedbackUser](https://forums.unrealengine.com/u/FeedbackUser)\
**Replies:** 8\
**Last updated:** [November 9, 2026, 2:20pm UTC](https://forums.unrealengine.com/t/allow-creators-to-enable-ads-in-air-for-every-weapon/2706491 "2026-11-09T14:20:23Z")

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Summary Since Chapter 7, Battle Royale / Reload / Blitz lets you ADS while jumping/falling for every gun. In UEFN only some guns allow it. Please add a simple on/off toggle in Island Settings so creators can enable mid-a…

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## [Community Tutorial: Além do vídeo gerado por IA: criando cinemáticas de terror melhores com a Unreal Engine 5 ](https://forums.unrealengine.com/t/community-tutorial-alem-do-video-gerado-por-ia-criando-cinematicas-de-terror-melhores-com-a-unreal-engine-5/2852844)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:15pm UTC](https://forums.unrealengine.com/t/community-tutorial-alem-do-video-gerado-por-ia-criando-cinematicas-de-terror-melhores-com-a-unreal-engine-5/2852844 "2026-11-09T14:15:25Z")

</div>

Descubra como a pré-visualização com assistência de IA pode aprimorar a produção cinemática na Unreal Engine 5. Por meio de exemplos práticos inspirados na série de terror Untold Memories, este artigo explora o uso do Se…

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## [Community Tutorial: AI로 생성된 영상을 넘어: 언리얼 엔진 5로 더 나은 호러 시네마틱 만들기 ](https://forums.unrealengine.com/t/community-tutorial-ai-5/2852845)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:15pm UTC](https://forums.unrealengine.com/t/community-tutorial-ai-5/2852845 "2026-11-09T14:15:25Z")

</div>

AI 기반 프리비주얼라이제이션이 언리얼 엔진 5에서 시네마틱 제작을 어떻게 강화할 수 있는지 알아보세요. Untold Memories 호러 시리즈에서 영감을 받은 실용적인 예시를 통해, 이 글에서는 시퀀서, 컨트롤 릭, 시네 카메라 액터, 블루프린트로 AI 생성 비주얼 콘셉트를 통제된 리얼타임 시네마틱 경험으로 전환하면서도 아트 디렉션과 게임플레이 연동을 유지하는 방법을 살펴봅니다. htt…

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## [Community Tutorial: Más allá del vídeo generado por IA: crea mejores cinemáticas de terror con Unreal Engine 5 ](https://forums.unrealengine.com/t/community-tutorial-mas-alla-del-video-generado-por-ia-crea-mejores-cinematicas-de-terror-con-unreal-engine-5/2852843)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:15pm UTC](https://forums.unrealengine.com/t/community-tutorial-mas-alla-del-video-generado-por-ia-crea-mejores-cinematicas-de-terror-con-unreal-engine-5/2852843 "2026-11-09T14:15:25Z")

</div>

Descubre cómo la previsualización asistida por IA puede mejorar la producción cinematográfica en Unreal Engine 5. A través de ejemplos prácticos inspirados en la serie de terror Untold Memories, este artículo explora el …

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## [Community Tutorial: 超越AI生成视频：用虚幻引擎5打造更出色的恐怖过场动画 ](https://forums.unrealengine.com/t/community-tutorial-ai-5/2852847)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:15pm UTC](https://forums.unrealengine.com/t/community-tutorial-ai-5/2852847 "2026-11-09T14:15:25Z")

</div>

了解AI辅助预可视化如何提升虚幻引擎5中的影片制作。通过受《Untold Memories》恐怖系列启发的实用示例，本文将探讨如何使用Sequencer、Control Rig、Cine Camera Actor和蓝图，将AI生成的视觉概念转化为可控的实时电影级体验，同时保留艺术创作方向并与玩法集成。 https://dev.epicgames.com/community/learning/tutorials/ryoGx/unreal…

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## [Community Tutorial: Au-delà de la vidéo générée par IA : créer de meilleures cinématiques d’horreur avec l’Unreal Engine 5 ](https://forums.unrealengine.com/t/community-tutorial-au-dela-de-la-video-generee-par-ia-creer-de-meilleures-cinematiques-d-horreur-avec-l-unreal-engine-5/2852842)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:15pm UTC](https://forums.unrealengine.com/t/community-tutorial-au-dela-de-la-video-generee-par-ia-creer-de-meilleures-cinematiques-d-horreur-avec-l-unreal-engine-5/2852842 "2026-11-09T14:15:25Z")

</div>

Découvrez comment la prévisualisation assistée par IA peut améliorer la production cinématique dans l’Unreal Engine 5. À travers des exemples pratiques inspirés de la série d’horreur Untold Memories, cet article explore …

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## [Community Tutorial: Jenseits von KI-generierten Videos: Bessere Horror-Filmsequenzen mit Unreal Engine 5 erstellen ](https://forums.unrealengine.com/t/community-tutorial-jenseits-von-ki-generierten-videos-bessere-horror-filmsequenzen-mit-unreal-engine-5-erstellen/2852848)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:15pm UTC](https://forums.unrealengine.com/t/community-tutorial-jenseits-von-ki-generierten-videos-bessere-horror-filmsequenzen-mit-unreal-engine-5-erstellen/2852848 "2026-11-09T14:15:25Z")

</div>

Entdecke, wie KI-gestützte Previsualisierung die Filmsequenz-Produktion in Unreal Engine 5 verbessern kann. Anhand praktischer Beispiele, inspiriert von der Horrorserie Untold Memories, zeigt dieser Artikel, wie du Seque…

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## [Community Tutorial: AI 生成動画を超えて：Unreal Engine 5 でより優れたホラー シネマティクスを構築 ](https://forums.unrealengine.com/t/community-tutorial-ai-unreal-engine-5/2852846)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:15pm UTC](https://forums.unrealengine.com/t/community-tutorial-ai-unreal-engine-5/2852846 "2026-11-09T14:15:25Z")

</div>

AI 支援によるプリビジュアライゼーションが Unreal Engine 5 のシネマティック制作をどのように強化できるのかをご紹介します。Untold Memories のホラー シリーズに着想を得た実践的な例を通して、本記事では、シーケンサー、Control Rig、Cine Camera Actor、Blueprint を活用し、AI 生成のビジュアル コンセプトを、アート ディレクションとゲームプレイへの統合を維持しながら、制御…

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## [Community Tutorial: Beyond AI-Generated Video: Building Better Horror Cinematics with Unreal Engine 5 ](https://forums.unrealengine.com/t/community-tutorial-beyond-ai-generated-video-building-better-horror-cinematics-with-unreal-engine-5/2852841)

<div class="topic-metadata">

**Author:** [@huseyinonur](https://forums.unrealengine.com/u/huseyinonur)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:15pm UTC](https://forums.unrealengine.com/t/community-tutorial-beyond-ai-generated-video-building-better-horror-cinematics-with-unreal-engine-5/2852841 "2026-11-09T14:15:25Z")

</div>

Discover how AI-assisted previsualization can enhance cinematic production in Unreal Engine 5. Through practical examples inspired by the Untold Memories horror series, this article explores using Sequencer, Control Rig,…

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## [Community Tutorial: За пределами видео, сгенерированного ИИ: создаём более качественные хоррор-синематики в Unreal Engine 5 ](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5/2852852)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:15pm UTC](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5/2852852 "2026-11-09T14:15:25Z")

</div>

Узнайте, как превизуализация с поддержкой ИИ может улучшить создание синематиков в Unreal Engine 5. На практических примерах, вдохновлённых хоррор-серией Untold Memories, в статье рассказывается о том, как с помощью Sequ…

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