# General

**URL:** https://forums.unrealengine.com/c/general/10.md?page=28

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**Page:** 29

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## [Community Tutorial: Unreal Engine 5: Her Türden Kapı Sistemi Oluşturma (Fizik, Animasyonlar veya Otomasyonla)](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-her-turden-kapi-sistemi-olusturma-fizik-animasyonlar-veya-otomasyonla/2852896)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:56pm UTC](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-her-turden-kapi-sistemi-olusturma-fizik-animasyonlar-veya-otomasyonla/2852896 "2026-11-09T14:56:42Z")

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Oyununda sinir bozucu kapılar yapmayı bırak. İster bir salon kapısı, ister otomatik kayar kapı, ister animasyonlu bir kapı kolu olsun; kapılar neredeyse her oyunun temel bir parçasıdır. Kötü uygulandıklarında oyuncuları …

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## [Community Tutorial: Unreal Engine 5 : créer toutes sortes de systèmes de portes (physique, avec animations ou automatisation)](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-creer-toutes-sortes-de-systemes-de-portes-physique-avec-animations-ou-automatisation/2852885)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:56pm UTC](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-creer-toutes-sortes-de-systemes-de-portes-physique-avec-animations-ou-automatisation/2852885 "2026-11-09T14:56:42Z")

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Arrêtez de créer des portes pénibles dans votre jeu. Qu’il s’agisse d’une porte de saloon, d’une porte coulissante automatique ou d’une poignée animée, les portes constituent un élément clé de presque tous les jeux. Lors…

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## [Community Tutorial: Unreal Engine 5：あらゆる扉システムの構築（物理、アニメーション、または自動化）](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5/2852889)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:56pm UTC](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5/2852889 "2026-11-09T14:56:42Z")

</div>

ゲームでイライラする扉を作るのはやめましょう。酒場のスイングドアでも、自動スライディングドアでも、アニメーションする取っ手でも、扉はほとんどあらゆるゲームの中核を担う要素です。作りが悪いと、プレイヤーのストレスになり、パフォーマンスも損なわれます。この 90 分の UE5 マスタークラスでは、Unreal Engine 5 で 7 種類のプロダクション対応の扉システムを、完全にゼロから構築します。 スマートな移動速度の調整と、Blue…

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## [Community Tutorial: Unreal Engine 5: создание всевозможных систем дверей (физика, с анимациями или автоматизацией)](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5/2852895)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:56pm UTC](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5/2852895 "2026-11-09T14:56:42Z")

</div>

Хватит делать в своей игре раздражающие двери. Будь то распашная дверь салуна, автоматическая раздвижная дверь или анимированная ручка — двери составляют важную часть почти любой игры. Если сделать их плохо, они будут ра…

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## [Community Tutorial: Unreal Engine 5: Alle Arten von Türsystemen erstellen (Physik, mit Animationen oder Automatisierung)](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-alle-arten-von-tursystemen-erstellen-physik-mit-animationen-oder-automatisierung/2852891)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:56pm UTC](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-alle-arten-von-tursystemen-erstellen-physik-mit-animationen-oder-automatisierung/2852891 "2026-11-09T14:56:42Z")

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Hör auf, nervige Türen in deinem Spiel zu bauen. Ob Saloontür, automatische Schiebetür oder animierter Türgriff – Türen sind ein Kernbestandteil von fast jedem Spiel. Wenn sie schlecht umgesetzt sind, frustrieren sie Spi…

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## [Community Tutorial: Unreal Engine 5: Building all kinds of Door Systems (Physics, with Animations or automation) ](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-building-all-kinds-of-door-systems-physics-with-animations-or-automation/2852884)

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**Author:** [@Fate-2-Go](https://forums.unrealengine.com/u/Fate-2-Go)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:56pm UTC](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-building-all-kinds-of-door-systems-physics-with-animations-or-automation/2852884 "2026-11-09T14:56:42Z")

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Stop making annoying doors in your game. Whether it is a saloon door, an automatic sliding door, or an animated handle, doors are a core part of almost every game. When executed poorly, they frustrate players and ruin pe…

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## [Community Tutorial: Unreal Engine 5: Tworzenie wszelkiego rodzaju systemów drzwi (fizyka, z animacjami lub automatyzacją)](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-tworzenie-wszelkiego-rodzaju-systemow-drzwi-fizyka-z-animacjami-lub-automatyzacja/2852894)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:56pm UTC](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-tworzenie-wszelkiego-rodzaju-systemow-drzwi-fizyka-z-animacjami-lub-automatyzacja/2852894 "2026-11-09T14:56:42Z")

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Przestań tworzyć irytujące drzwi w swojej grze. Niezależnie od tego, czy są to drzwi wahadłowe, automatyczne drzwi przesuwne czy animowana klamka, drzwi stanowią kluczowy element niemal każdej gry. Gdy są źle zrobione, f…

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## [Community Tutorial: 언리얼 엔진 5: 모든 종류의 문 시스템 만들기(물리, 애니메이션 또는 자동화)](https://forums.unrealengine.com/t/community-tutorial-5/2852888)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:56pm UTC](https://forums.unrealengine.com/t/community-tutorial-5/2852888 "2026-11-09T14:56:42Z")

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게임에서 짜증나는 문은 이제 그만 만드세요. 살룬 도어든, 자동 미닫이문이든, 애니메이션 손잡이든 문은 거의 모든 게임에서 핵심 요소입니다. 하지만 구현이 엉성하면 플레이어를 답답하게 만들고 성능까지 망칩니다. 이 90분짜리 UE5 마스터클래스에서는 언리얼 엔진 5에서 7가지 프로덕션 레디 문 시스템을 완전 처음부터 제작합니다. 스마트한 이동 속도 조정과 Blueprint Interface…

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## [Community Tutorial: 虚幻引擎5：构建各种门系统（物理、动画或自动化）](https://forums.unrealengine.com/t/community-tutorial-5/2852890)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:56pm UTC](https://forums.unrealengine.com/t/community-tutorial-5/2852890 "2026-11-09T14:56:42Z")

</div>

别再在你的游戏里做让人烦的门了。无论是酒馆的摆门、自动滑动门，还是带动画的门把手，门几乎是每款游戏的核心组成部分。一旦做得不好，就会让玩家抓狂，还会拖垮性能。在这节90分钟的UE5大师课中，我们将在虚幻引擎5里从零开始，完整制作七套可直接用于项目的门系统。 你将学习如何通过智能的移动速度调节，以及使用蓝图接口实现干净、模块化的代码架构，以获得最佳性能，搭建七种不同的门类型。无需任何外部资源，我们会直接在编辑器中制作网格体与碰撞体。课程…

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## [Community Tutorial: Unreal Engine 5: creare ogni tipo di sistema di porte (fisica, con animazioni o automazione)](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-creare-ogni-tipo-di-sistema-di-porte-fisica-con-animazioni-o-automazione/2852893)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:56pm UTC](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-creare-ogni-tipo-di-sistema-di-porte-fisica-con-animazioni-o-automazione/2852893 "2026-11-09T14:56:42Z")

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Smetti di creare porte fastidiose nel tuo gioco. Che si tratti di una porta a saloon, di una porta scorrevole automatica o di una maniglia animata, le porte sono un elemento fondamentale di quasi ogni gioco. Se realizzat…

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## [Community Tutorial: Unreal Engine 5: Cómo crear todo tipo de sistemas de puertas (físicos, con animaciones o automatización)](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-como-crear-todo-tipo-de-sistemas-de-puertas-fisicos-con-animaciones-o-automatizacion/2852892)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:56pm UTC](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-como-crear-todo-tipo-de-sistemas-de-puertas-fisicos-con-animaciones-o-automatizacion/2852892 "2026-11-09T14:56:42Z")

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Deja de crear puertas molestas en tu juego. Ya sea una puerta de cantina, una puerta corrediza automática o una manija animada, las puertas son una parte esencial de casi cualquier juego. Cuando están mal implementadas, …

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## [Community Tutorial: Unreal Engine 5: Creación de todo tipo de sistemas de puertas (físicas, con animaciones o automatización)](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-creacion-de-todo-tipo-de-sistemas-de-puertas-fisicas-con-animaciones-o-automatizacion/2852886)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:56pm UTC](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-creacion-de-todo-tipo-de-sistemas-de-puertas-fisicas-con-animaciones-o-automatizacion/2852886 "2026-11-09T14:56:42Z")

</div>

Deja de crear puertas molestas en tu juego. Ya sea una puerta de cantina, una puerta corredera automática o un tirador animado, las puertas son una parte esencial de casi cualquier juego. Si se implementan mal, frustran …

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## [Community Tutorial: Unreal Engine 5: Criando todos os tipos de sistemas de portas (física, com animações ou automação)](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-criando-todos-os-tipos-de-sistemas-de-portas-fisica-com-animacoes-ou-automacao/2852887)

<div class="topic-metadata">

**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:56pm UTC](https://forums.unrealengine.com/t/community-tutorial-unreal-engine-5-criando-todos-os-tipos-de-sistemas-de-portas-fisica-com-animacoes-ou-automacao/2852887 "2026-11-09T14:56:42Z")

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Pare de criar portas irritantes no seu jogo. Seja uma porta de saloon, uma porta deslizante automática ou uma maçaneta animada, portas são uma parte essencial de quase todo jogo. Quando são mal executadas, elas frustram …

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## [My map got disabled](https://forums.unrealengine.com/t/my-map-got-disabled/2851708)

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**Author:** [@BENJYPISCI](https://forums.unrealengine.com/u/BENJYPISCI)\
**Replies:** 1\
**Last updated:** [November 9, 2026, 2:53pm UTC](https://forums.unrealengine.com/t/my-map-got-disabled/2851708 "2026-11-09T14:53:18Z")

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Summary My map got disabled and I can’t even publish a new version to fix it because of this sanction which makes no sense i already fixed the console crashes and fps weeks ago please help Please select what you are rep…

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## [Viewport Annotation - Experimental ](https://forums.unrealengine.com/t/viewport-annotation-experimental/2852859)

<div class="topic-metadata">

**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/viewport-annotation-experimental/2852859 "2026-11-09T14:49:44Z")

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Status None A sketch mode in the editor viewport draws over the scene with a mouse or stylus, so a note about the scene can be shared with collaborators and AI agents. Drawings are saved and loaded as world bookmarks,…

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## [Performance Toolsets for Unreal MCP - Experimental ](https://forums.unrealengine.com/t/performance-toolsets-for-unreal-mcp-experimental/2852875)

<div class="topic-metadata">

**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/performance-toolsets-for-unreal-mcp-experimental/2852875 "2026-11-09T14:49:44Z")

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Status None Performance toolsets connect profiling data to the assets that produced it, so a performance problem points at the asset to change rather than at a number. The PerfToolset plugin exposes CPU cycle statisti…

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## [Gaussian Splats - Experimental ](https://forums.unrealengine.com/t/gaussian-splats-experimental/2852858)

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**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/gaussian-splats-experimental/2852858 "2026-11-09T14:49:44Z")

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Status None Import Gaussian Splats authored in other applications as PLY or SPZ data and add them to the world. Gaussian Splats (Experimental) offer an efficient option for displaying photorealistic 3D content in a sc…

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## [StateTree Completion and Transition Control ](https://forums.unrealengine.com/t/statetree-completion-and-transition-control/2852862)

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**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/statetree-completion-and-transition-control/2852862 "2026-11-09T14:49:44Z")

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Status None StateTree reports the completion status of each state and task at runtime, and a forced transition jumps straight to a state without evaluating its entry conditions. The completion API includes whether a g…

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## [Movie Render Graph ](https://forums.unrealengine.com/t/movie-render-graph/2852878)

<div class="topic-metadata">

**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/movie-render-graph/2852878 "2026-11-09T14:49:44Z")

</div>

Status None Workflow enhancements and Photoshop support. Speed up MRG setup and automatically kick off render jobs with Unreal Assistant/MCP support. Analyze per-render memory statistics to optimize content and avoid …

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## [Unreal Canvas - Experimental ](https://forums.unrealengine.com/t/unreal-canvas-experimental/2852873)

<div class="topic-metadata">

**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/unreal-canvas-experimental/2852873 "2026-11-09T14:49:44Z")

</div>

Status None Unreal Canvas lets artists create images, videos, meshes, and more with help from their AI agents in a card-based generative workspace, available directly in Unreal Editor or the standalone Unreal Canvas Ap…

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## [Memory Snapshot Actor Attribution ](https://forums.unrealengine.com/t/memory-snapshot-actor-attribution/2852874)

<div class="topic-metadata">

**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/memory-snapshot-actor-attribution/2852874 "2026-11-09T14:49:44Z")

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Status None Memory snapshots in Unreal Insights report every actor that references a package, directly or indirectly, so the full set of owners for a cost is visible rather than the nearest one on each path. The previ…

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## [Expanded Python Scripting in the Editor - Experimental ](https://forums.unrealengine.com/t/expanded-python-scripting-in-the-editor-experimental/2852867)

<div class="topic-metadata">

**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/expanded-python-scripting-in-the-editor-experimental/2852867 "2026-11-09T14:49:44Z")

</div>

Status None More of the editor’s work can be done from Python without the editor UI. Python scripting now covers more of the tasks developers do in the editor UI across many engine domains. AI agents connected through…

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## [Production Toolsets for Unreal MCP - Experimental ](https://forums.unrealengine.com/t/production-toolsets-for-unreal-mcp-experimental/2852869)

<div class="topic-metadata">

**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/production-toolsets-for-unreal-mcp-experimental/2852869 "2026-11-09T14:49:44Z")

</div>

Status None Unreal MCP gains toolsets for the editor systems production work runs through, so it can read and change project data instead of only describing how. The new toolsets reach source control, world setup thro…

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## [Unreal Insights MCP - Experimental ](https://forums.unrealengine.com/t/unreal-insights-mcp-experimental/2852876)

<div class="topic-metadata">

**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/unreal-insights-mcp-experimental/2852876 "2026-11-09T14:49:44Z")

</div>

Status None An MCP server for Unreal Insights lets AI clients start and stop traces on a running client and analyze them, so a profile can be captured and read without driving Insights by hand. Through the MCP server,…

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## [Fab Agent API and MCP - Experimental ](https://forums.unrealengine.com/t/fab-agent-api-and-mcp-experimental/2852871)

<div class="topic-metadata">

**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/fab-agent-api-and-mcp-experimental/2852871 "2026-11-09T14:49:44Z")

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Status None Fab exposes search, asset details, library and downloads to agents, so an assistant can find an asset and bring it into a project without the developer leaving the editor. The API covers searching the cata…

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## [Composure - Beta ](https://forums.unrealengine.com/t/composure-beta/2852879)

<div class="topic-metadata">

**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/composure-beta/2852879 "2026-11-09T14:49:44Z")

</div>

Status None Workflow enhancements and image quality improvements. Unreal Assistant and MCP support speed up compositing setup. Translate, rotate, scale, mirror, and crop Plates with the new Transform 2D pass and use …

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## [Mass Characters Plugin - Experimental](https://forums.unrealengine.com/t/mass-characters-plugin-experimental/2852864)

<div class="topic-metadata">

**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/mass-characters-plugin-experimental/2852864 "2026-11-09T14:49:44Z")

</div>

Status None The Mass Characters plugin brings replicated character support to the Mass entity framework, so a crowd of replicated characters can run at a scale that one Pawn per character does not reach. Replication i…

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## [Mass Animation and Movement - Experimental ](https://forums.unrealengine.com/t/mass-animation-and-movement-experimental/2852860)

<div class="topic-metadata">

**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/mass-animation-and-movement-experimental/2852860 "2026-11-09T14:49:44Z")

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Status None Mass representation supports layered animation on instanced skinned meshes, so large groups of agents can blend and layer animation rather than playing one clip each. Blend spaces and manual layers are bot…

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## [StateTree Graph View ](https://forums.unrealengine.com/t/statetree-graph-view/2852861)

<div class="topic-metadata">

**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/statetree-graph-view/2852861 "2026-11-09T14:49:44Z")

</div>

Status None The StateTree editor adds a graph view with a pin per transition, so the shape of a tree and the paths through it are visible instead of inferred from a nested list. States can be laid out in several arran…

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## [nDisplay - Beta ](https://forums.unrealengine.com/t/ndisplay-beta/2852877)

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**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/ndisplay-beta/2852877 "2026-11-09T14:49:44Z")

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Status None Render nDisplay ICVFX content in Movie Render Graph. Prerender nDisplay-based ICVFX shots for playback of the Inner Frustum, Light Cards, etc. in an LED volume. Leverage the Render Layer capabilities in Mo…

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