# General

**URL:** https://forums.unrealengine.com/c/general/10.md?page=18

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

**Page:** 19

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## [UE 5.8.4 Mac: Editor crash in DeselectActorElement after moving a Blueprint actor with a Text3D component](https://forums.unrealengine.com/t/ue-5-8-4-mac-editor-crash-in-deselectactorelement-after-moving-a-blueprint-actor-with-a-text3d-component/2853165)

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**Author:** [@timetogetup](https://forums.unrealengine.com/u/timetogetup)\
**Replies:** 1\
**Last updated:** [November 10, 2026, 10:08pm UTC](https://forums.unrealengine.com/t/ue-5-8-4-mac-editor-crash-in-deselectactorelement-after-moving-a-blueprint-actor-with-a-text3d-component/2853165 "2026-11-10T22:08:09Z")

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Summary The editor crashes (SIGSEGV, address 0x0) in FActorElementLevelEditorSelectionCustomization::DeselectActorElement when deselecting a moved Blueprint actor that contains a Text3D component. 16 crash reports from N…

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## [Scenegraph interaction\_comp events dont fire consistently](https://forums.unrealengine.com/t/scenegraph-interaction-comp-events-dont-fire-consistently/2730578)

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**Author:** [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Replies:** 3\
**Last updated:** [November 10, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/scenegraph-interaction-comp-events-dont-fire-consistently/2730578 "2026-11-10T22:00:27Z")

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Summary The StartedEvent and CanceledEvent don’t trigger unless your close enough to the mesh used for the interaction\_comp but the text/interact prompt shows and the SucceededEvent can fire even though the other 2 don’t…

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## [Questions about Epic's AI MegaJam](https://forums.unrealengine.com/t/questions-about-epics-ai-megajam/2851770)

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**Author:** [@PryTheSkyGames](https://forums.unrealengine.com/u/PryTheSkyGames)\
**Replies:** 1\
**Last updated:** [November 10, 2026, 9:56pm UTC](https://forums.unrealengine.com/t/questions-about-epics-ai-megajam/2851770 "2026-11-10T21:56:28Z")

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Hi! I’m planning to enter the Unreal Engine track solo and would like to clarify a few points in the Official Rules. Thanks in advance for any official guidance. Judging and submission Section 12: The rules say: “Spo…

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## [Repeated UEFN Public Release Submission Failure — No Moderation Report](https://forums.unrealengine.com/t/repeated-uefn-public-release-submission-failure-no-moderation-report/2847338)

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**Author:** [@Redima269](https://forums.unrealengine.com/u/Redima269)\
**Replies:** 6\
**Last updated:** [November 10, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/repeated-uefn-public-release-submission-failure-no-moderation-report/2847338 "2026-11-10T21:00:16Z")

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Summary UEFN island repeatedly fails public release submission despite successful private version processing and memory validation. Multiple attempts return the same generic error with no moderation report. Please selec…

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## [Damned "Epic" Fail - Plug-in Install FAILURE! This is UN-ACCEPTABLE!](https://forums.unrealengine.com/t/damned-epic-fail-plug-in-install-failure-this-is-un-acceptable/2852835)

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**Author:** [@mongoose666](https://forums.unrealengine.com/u/mongoose666)\
**Replies:** 4\
**Last updated:** [November 10, 2026, 8:30pm UTC](https://forums.unrealengine.com/t/damned-epic-fail-plug-in-install-failure-this-is-un-acceptable/2852835 "2026-11-10T20:30:59Z")

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Summary What in the hell is going on! :enraged\_face: :face\_with\_symbols\_on\_mouth: - Error IS-0007 and others. Projects don’t bloody well appear in the launcher so take a guess - yeah you can’t bloody ADD to Project becau…

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## [I CANT PAY](https://forums.unrealengine.com/t/i-cant-pay/2853525)

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**Author:** [@bigbaeji](https://forums.unrealengine.com/u/bigbaeji)\
**Replies:** 1\
**Last updated:** [November 10, 2026, 8:15pm UTC](https://forums.unrealengine.com/t/i-cant-pay/2853525 "2026-11-10T20:15:03Z")

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I cant pay for the items in my cart, even though i was able to make my first purchase a month ago??? FAB.com

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## [Custom depth rendering not working upon game start.](https://forums.unrealengine.com/t/custom-depth-rendering-not-working-upon-game-start/2741211)

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**Author:** [@Leo\_JokerYT](https://forums.unrealengine.com/u/Leo_JokerYT)\
**Replies:** 3\
**Last updated:** [November 10, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/custom-depth-rendering-not-working-upon-game-start/2741211 "2026-11-10T20:00:15Z")

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Summary We are trying to use custom depth rendering in a post process material to highlight players behind walls to help the player find their opponent, this works fine in edit session, but as soon as you start the game …

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## [Fortnite: OG's items have been missing for almost two whole years.](https://forums.unrealengine.com/t/fortnite-ogs-items-have-been-missing-for-almost-two-whole-years/2853230)

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**Author:** [@SuperStarKin](https://forums.unrealengine.com/u/SuperStarKin)\
**Replies:** 10\
**Last updated:** [November 10, 2026, 7:38pm UTC](https://forums.unrealengine.com/t/fortnite-ogs-items-have-been-missing-for-almost-two-whole-years/2853230 "2026-11-10T19:38:05Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? At the time of this post, it is November of 2026. In less than a month, Fortnite OG will be discontinued for an entire …

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## [Tim, We Need Unreal Engine 7, Not 6](https://forums.unrealengine.com/t/tim-we-need-unreal-engine-7-not-6/2844940)

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**Author:** [@DomusLudus](https://forums.unrealengine.com/u/DomusLudus)\
**Replies:** 2\
**Last updated:** [November 10, 2026, 7:29pm UTC](https://forums.unrealengine.com/t/tim-we-need-unreal-engine-7-not-6/2844940 "2026-11-10T19:29:25Z")

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Hey Tim, I think you guys should start working on Unreal Engine 7. LLMs have hit the video game industry like an atomic bomb. Few industries are experiencing such a dramatic transformation in how work gets done, especia…

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## [Add Missing Containers](https://forums.unrealengine.com/t/add-missing-containers/2853545)

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**Author:** [@Chompster86](https://forums.unrealengine.com/u/Chompster86)\
**Replies:** 1\
**Last updated:** [November 10, 2026, 7:27pm UTC](https://forums.unrealengine.com/t/add-missing-containers/2853545 "2026-11-10T19:27:57Z")

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Select a topic Creative 1.0 Tell us your feedback. What is working, what is not, and what would you change? There are 122 BR containers and container variants that are missing from Creative and UEFN. Having these in Cre…

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## [Advanced Storm Controller: DestroyStorm() fails and island stays in storm until session ends (42.20)](https://forums.unrealengine.com/t/advanced-storm-controller-destroystorm-fails-and-island-stays-in-storm-until-session-ends-42-20/2833951)

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**Author:** [@ajporter](https://forums.unrealengine.com/u/ajporter)\
**Replies:** 10\
**Last updated:** [November 10, 2026, 7:14pm UTC](https://forums.unrealengine.com/t/advanced-storm-controller-destroystorm-fails-and-island-stays-in-storm-until-session-ends-42-20/2833951 "2026-11-10T19:14:23Z")

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Summary Advanced Storm Controller driven from Verse: on a fresh server with a single GenerateStorm(), the storm ran its phases about 7× faster than authored and killed the player at 7:00 instead of about 18:30. It then i…

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## [Significant performance drop in high-computation tasks after update 36.20](https://forums.unrealengine.com/t/significant-performance-drop-in-high-computation-tasks-after-update-36-20/2653997)

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**Author:** [@FNC\_Julianxd](https://forums.unrealengine.com/u/FNC_Julianxd)\
**Replies:** 8\
**Last updated:** [November 10, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/significant-performance-drop-in-high-computation-tasks-after-update-36-20/2653997 "2026-11-10T19:00:22Z")

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Summary Since update 36.20, my fluid simulation Verse code shows a drastic TPS regression. Previously, the same setup ran consistently at ~23 TPS, but now it only reaches ~6 TPS, reflecting about a 70% performance loss. …

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## [MY bunkers dont stack but other maps do ](https://forums.unrealengine.com/t/my-bunkers-dont-stack-but-other-maps-do/2853538)

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**Author:** [@Righetio\_TT](https://forums.unrealengine.com/u/Righetio_TT)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 6:36pm UTC](https://forums.unrealengine.com/t/my-bunkers-dont-stack-but-other-maps-do/2853538 "2026-11-10T18:36:27Z")

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Summary in the real game and other maps the bunkers can be stacked for strategic fighting, mine cant and make people not want to play my map Please select what you are reporting on: Creative What Type of Bug are you ex…

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## [Display Pulsing Issue ](https://forums.unrealengine.com/t/display-pulsing-issue/2853536)

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**Author:** [@MaddieCooper17](https://forums.unrealengine.com/u/MaddieCooper17)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 6:36pm UTC](https://forums.unrealengine.com/t/display-pulsing-issue/2853536 "2026-11-10T18:36:23Z")

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Summary I am having an issue with my display lightly pulsing when using the latest Unreal Engine. I have been using it the past couple of days but this only started today. It is more obvious on the home screen when start…

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## [High ping (200ms) only in Creative/UEFN maps while Battle Royale is normal (80ms BR region) ](https://forums.unrealengine.com/t/high-ping-200ms-only-in-creative-uefn-maps-while-battle-royale-is-normal-80ms-br-region/2853534)

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**Author:** [@Rasquillo](https://forums.unrealengine.com/u/Rasquillo)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 6:36pm UTC](https://forums.unrealengine.com/t/high-ping-200ms-only-in-creative-uefn-maps-while-battle-royale-is-normal-80ms-br-region/2853534 "2026-11-10T18:36:20Z")

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Summary While connected to a published Creative island, the game client was exchanging constant traffic with 74.231.95.34 (74.231.95.34.bc.googleusercontent.com, Google Cloud). The server does not respond to ICMP ping…

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## [اريد البريد الكترون وكلممت المرور لحساب فورتنايت  ](https://forums.unrealengine.com/t/topic/2853528)

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**Author:** [@VivaciousElk1058](https://forums.unrealengine.com/u/VivaciousElk1058)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 6:20pm UTC](https://forums.unrealengine.com/t/topic/2853528 "2026-11-10T18:20:47Z")

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Summary ل ل Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Verse Steps to Reproduce الالب Expected Result ل ؤبي Observed Result لاللل Platform(s) لالالارر …

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## [\[UE 5.8.2\] Render thread crash (null UWorld deref) in FComputeViewExtension::GetFlags() during map travel with HW ray tracing ](https://forums.unrealengine.com/t/ue-5-8-2-render-thread-crash-null-uworld-deref-in-fcomputeviewextension-getflags-during-map-travel-with-hw-ray-tracing/2853527)

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**Author:** [@AlexandreStAmant](https://forums.unrealengine.com/u/AlexandreStAmant)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 6:20pm UTC](https://forums.unrealengine.com/t/ue-5-8-2-render-thread-crash-null-uworld-deref-in-fcomputeviewextension-getflags-during-map-travel-with-hw-ray-tracing/2853527 "2026-11-10T18:20:37Z")

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Summary Engine: 5.8.2 (source build). The code is unchanged on ue5-main as of Nov 2026. Platform / RHI: Windows 64-bit, D3D12, Development (packaged game) Crash GUID: UECC-Windows-2D88016E44A335279D969F99C9934A4D\_0000 …

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## [\[UE 5.6.1 – ue5-main\] Crash on level travel: FVirtualShadowMapClipmap does a game-world line trace from a render task, racing UWorld teardown (Chaos lock leaked → !IsLocked() assert) ](https://forums.unrealengine.com/t/ue-5-6-1-ue5-main-crash-on-level-travel-fvirtualshadowmapclipmap-does-a-game-world-line-trace-from-a-render-task-racing-uworld-teardown-chaos-lock-leaked-islocked-assert/2853526)

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**Author:** [@AlexandreStAmant](https://forums.unrealengine.com/u/AlexandreStAmant)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 6:20pm UTC](https://forums.unrealengine.com/t/ue-5-6-1-ue5-main-crash-on-level-travel-fvirtualshadowmapclipmap-does-a-game-world-line-trace-from-a-render-task-racing-uworld-teardown-chaos-lock-leaked-islocked-assert/2853526 "2026-11-10T18:20:33Z")

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Summary With an orthographic camera + Virtual Shadow Maps and a view with no ViewTarget, FVirtualShadowMapClipmap::FVirtualShadowMapClipmap() calls UWorld::LineTraceSingleByObjectType() from a renderer task (FGatherShado…

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## [Launcher 20.3.5: Install Engine and + do nothing, Engine Versions empty, log shows "found 0 entitled apps" (new account)](https://forums.unrealengine.com/t/launcher-20-3-5-install-engine-and-do-nothing-engine-versions-empty-log-shows-found-0-entitled-apps-new-account/2840123)

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**Author:** [@Sunny.dev](https://forums.unrealengine.com/u/Sunny.dev)\
**Replies:** 14\
**Last updated:** [November 10, 2026, 6:15pm UTC](https://forums.unrealengine.com/t/launcher-20-3-5-install-engine-and-do-nothing-engine-versions-empty-log-shows-found-0-entitled-apps-new-account/2840123 "2026-11-10T18:15:25Z")

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Summary On a new Epic account, the Unreal Engine \> Library page in Epic Games Launcher 20.3.5 shows no engine versions. The yellow “Install Engine” button and the “+” next to Engine Versions do nothing when clicked, so U…

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## [SkeletalMesh LOD Hysteresis is Incorrectly Evaluated When LODBias Is Non-Zero ](https://forums.unrealengine.com/t/skeletalmesh-lod-hysteresis-is-incorrectly-evaluated-when-lodbias-is-non-zero/2853512)

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**Author:** [@T-rvw](https://forums.unrealengine.com/u/T-rvw)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 6:15pm UTC](https://forums.unrealengine.com/t/skeletalmesh-lod-hysteresis-is-incorrectly-evaluated-when-lodbias-is-non-zero/2853512 "2026-11-10T18:15:15Z")

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Summary Skeletal Mesh LOD hysteresis is incorrectly evaluated when a non-zero LODBias is applied. The hysteresis comparison uses the bias-adjusted rendered LOD (GetLOD()), while the LOD threshold table and loop index are…

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## [The Real Fortnite ](https://forums.unrealengine.com/t/the-real-fortnite/2853502)

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**Author:** [@ItsTheBest154](https://forums.unrealengine.com/u/ItsTheBest154)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 6:12pm UTC](https://forums.unrealengine.com/t/the-real-fortnite/2853502 "2026-11-10T18:12:52Z")

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Fortnite Needs to Remember Its Roots – An Open Letter to Epic Games Dear Epic Games Team, Fortnite used to be a unique game with an identity that no other game could replicate. It was more than just a battle royale; it…

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## [wasted time and credits ](https://forums.unrealengine.com/t/wasted-time-and-credits/2853498)

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**Author:** [@Imsoskipidi](https://forums.unrealengine.com/u/Imsoskipidi)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 6:11pm UTC](https://forums.unrealengine.com/t/wasted-time-and-credits/2853498 "2026-11-10T18:11:52Z")

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Dear Aura Support and Development Team, I am writing to express my frustration with an ongoing problem I have experienced while using Aura for Unreal Engine game development. I recently upgraded to Aura Pro because I b…

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## [Markerless Motion Capture: body solve crashes instantly with DirectML 887A0005 on RTX 4090](https://forums.unrealengine.com/t/markerless-motion-capture-body-solve-crashes-instantly-with-directml-887a0005-on-rtx-4090/2848540)

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**Author:** [@xmstfcnx89](https://forums.unrealengine.com/u/xmstfcnx89)\
**Replies:** 4\
**Last updated:** [November 10, 2026, 6:11pm UTC](https://forums.unrealengine.com/t/markerless-motion-capture-body-solve-crashes-instantly-with-directml-887a0005-on-rtx-4090/2848540 "2026-11-10T18:11:26Z")

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Summary The MetaHuman Animator Markerless Motion Capture plugin crashes the editor every time I click Process. The crash happens ~0.07 s after “Run start”, before any frame is processed. It also happens in a brand-new bl…

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## [Community Tutorial: How to Make a Simple Game Over Menu in Unreal Engine 5](https://forums.unrealengine.com/t/community-tutorial-how-to-make-a-simple-game-over-menu-in-unreal-engine-5/1189767)

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**Author:** [@GorkaChampion](https://forums.unrealengine.com/u/GorkaChampion)\
**Replies:** 1\
**Last updated:** [November 10, 2026, 6:10pm UTC](https://forums.unrealengine.com/t/community-tutorial-how-to-make-a-simple-game-over-menu-in-unreal-engine-5/1189767 "2026-11-10T18:10:46Z")

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Hello guys, in this quick and simple tutorial we are going to learn how to make a simple game over panel in Unreal Engine 5! :arrow\_right\_hook:Join my Discord Server, NOW: https://bit.ly/GorkaGamesYouTubeDisco… Simple …

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## [My games are Crashing - Cona Exiles Enchanced is one of them ](https://forums.unrealengine.com/t/my-games-are-crashing-cona-exiles-enchanced-is-one-of-them/2853494)

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**Author:** [@WarAxe7](https://forums.unrealengine.com/u/WarAxe7)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 6:10pm UTC](https://forums.unrealengine.com/t/my-games-are-crashing-cona-exiles-enchanced-is-one-of-them/2853494 "2026-11-10T18:10:43Z")

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Summary LoginId:781518ae4517f4d857ac709fce9f6552 EpicAccountId:afe2d8ab69ef490faacb59b22e71b302 Unhandled Exception: EXCEPTION\_ACCESS\_VIOLATION reading address 0xffffffffffffffff ConanSandbox\_Win64\_Shipping ConanSand…

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## [Private upload not uploading current project save data. ](https://forums.unrealengine.com/t/private-upload-not-uploading-current-project-save-data/2853484)

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**Author:** [@MatthewVincent](https://forums.unrealengine.com/u/MatthewVincent)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 6:05pm UTC](https://forums.unrealengine.com/t/private-upload-not-uploading-current-project-save-data/2853484 "2026-11-10T18:05:49Z")

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Summary When I upload my map to a private version, it loads into a very old save with basically half of the current content missing. I tried duplicating the project and then uploading that, but funny enough, it loads t…

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## [Custom item entity icons never render in player inventory in older projects; identical prefab renders fine in a newly-created project](https://forums.unrealengine.com/t/custom-item-entity-icons-never-render-in-player-inventory-in-older-projects-identical-prefab-renders-fine-in-a-newly-created-project/2746715)

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**Author:** [@Paperly](https://forums.unrealengine.com/u/Paperly)\
**Replies:** 1\
**Last updated:** [November 10, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/custom-item-entity-icons-never-render-in-player-inventory-in-older-projects-identical-prefab-renders-fine-in-a-newly-created-project/2746715 "2026-11-10T18:00:30Z")

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Summary A custom Entity Prefab with an item component, mesh component, icon component, etc. is granted successfully and routes into fort\_inventory\_weapon\_hotbar\_component correctly, but its icon is never drawn in the HUD…

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## [Creator Portal blocks release with "Experimental editor setting(s)" although no experimental features are enabled (43.00) ](https://forums.unrealengine.com/t/creator-portal-blocks-release-with-experimental-editor-setting-s-although-no-experimental-features-are-enabled-43-00/2853468)

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**Author:** [@moggedbyskera](https://forums.unrealengine.com/u/moggedbyskera)\
**Replies:** 1\
**Last updated:** [November 10, 2026, 5:50pm UTC](https://forums.unrealengine.com/t/creator-portal-blocks-release-with-experimental-editor-setting-s-although-no-experimental-features-are-enabled-43-00/2853468 "2026-11-10T17:50:49Z")

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Summary The Creator Portal publishing check blocks my release with “You can’t publish while these experimental features are enabled: Experimental editor setting(s)”, but nothing experimental is enabled. All Experimental …

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## [FortDelMarTrack: SplineToSnapTo validation errors return after Rebuilding Track ](https://forums.unrealengine.com/t/fortdelmartrack-splinetosnapto-validation-errors-return-after-rebuilding-track/2853472)

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**Author:** [@Dainius\_K](https://forums.unrealengine.com/u/Dainius_K)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 5:37pm UTC](https://forums.unrealengine.com/t/fortdelmartrack-splinetosnapto-validation-errors-return-after-rebuilding-track/2853472 "2026-11-10T17:37:36Z")

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Summary FortDelMarTrack: SplineToSnapTo validation errors return after Rebuilding Track Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Other Steps to Reprodu…

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## [Right-clicking the name of an object nested ina container in the scene graph should offer me option to scroll up to the container.](https://forums.unrealengine.com/t/right-clicking-the-name-of-an-object-nested-ina-container-in-the-scene-graph-should-offer-me-option-to-scroll-up-to-the-container/2853470)

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**Author:** [@maou42](https://forums.unrealengine.com/u/maou42)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 5:37pm UTC](https://forums.unrealengine.com/t/right-clicking-the-name-of-an-object-nested-ina-container-in-the-scene-graph-should-offer-me-option-to-scroll-up-to-the-container/2853470 "2026-11-10T17:37:27Z")

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I should not have to scroll up to the container in large scene if I do not remember the name of a container.

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