# General

**URL:** https://forums.unrealengine.com/c/general/10.md?page=10

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

**Page:** 11

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## [Vehicles get stuck against Barrier Devices](https://forums.unrealengine.com/t/vehicles-get-stuck-against-barrier-devices/2853936)

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**Author:** [@2xVOID](https://forums.unrealengine.com/u/2xVOID)\
**Replies:** 2\
**Last updated:** [November 11, 2026, 3:19pm UTC](https://forums.unrealengine.com/t/vehicles-get-stuck-against-barrier-devices/2853936 "2026-11-11T15:19:59Z")

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Summary Vehicles are getting stuck against Barrier Devices, preventing players from driving normally. As shown in the attached screenshot, the car becomes stuck against the barrier and cannot fall and continue driving. P…

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## [Very low Discover impressions across releases — eligibility or reporting issue? ](https://forums.unrealengine.com/t/very-low-discover-impressions-across-releases-eligibility-or-reporting-issue/2853981)

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**Author:** [@use\_code\_NORI4](https://forums.unrealengine.com/u/use_code_NORI4)\
**Replies:** 0\
**Last updated:** [November 11, 2026, 3:16pm UTC](https://forums.unrealengine.com/t/very-low-discover-impressions-across-releases-eligibility-or-reporting-issue/2853981 "2026-11-11T15:16:35Z")

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Summary Very low Discover impressions across releases — eligibility or reporting issue? Please select what you are reporting on: Creative What Type of Bug are you experiencing? Assets Steps to Reproduce Publish a rel…

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## [grounded 2 crashing upon launch ](https://forums.unrealengine.com/t/grounded-2-crashing-upon-launch/2853978)

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**Author:** [@BLEED.mossy](https://forums.unrealengine.com/u/BLEED.mossy)\
**Replies:** 0\
**Last updated:** [November 11, 2026, 3:16pm UTC](https://forums.unrealengine.com/t/grounded-2-crashing-upon-launch/2853978 "2026-11-11T15:16:16Z")

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Summary click play on steam and start loading up grounded then it crashes no title screen just crashes What Type of Bug are you experiencing? Gameplay Steps to Reproduce I just click launch Expected Result load up the…

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## [\[Itemization\] Removing items from inventories still leads to wrong unexpected behaviors.](https://forums.unrealengine.com/t/itemization-removing-items-from-inventories-still-leads-to-wrong-unexpected-behaviors/2729797)

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**Author:** [@Sprintermax](https://forums.unrealengine.com/u/Sprintermax)\
**Replies:** 2\
**Last updated:** [November 11, 2026, 3:00pm UTC](https://forums.unrealengine.com/t/itemization-removing-items-from-inventories-still-leads-to-wrong-unexpected-behaviors/2729797 "2026-11-11T15:00:22Z")

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Summary This is somewhat a followup to \[Itemization\] \`ChangeInventoryEvent\` is completely broken and unusable - #6 by Sprintermax (which seems to be fixed already as of v41.00). Besides the inventory events being fixed …

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## [jeu en cours d'execution a l'infini  ](https://forums.unrealengine.com/t/jeu-en-cours-dexecution-a-linfini/2852362)

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**Author:** [@Fatalays89](https://forums.unrealengine.com/u/Fatalays89)\
**Replies:** 5\
**Last updated:** [November 11, 2026, 2:43pm UTC](https://forums.unrealengine.com/t/jeu-en-cours-dexecution-a-linfini/2852362 "2026-11-11T14:43:18Z")

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Summary Je peux pas jouer a fortnite car des que je lance le jeu il reste en cours d’execution il ne se passe strictement rien, j’ai desintaller, changer l’emplacement d’installation, verifier les fichier en boucle, arre…

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## [Web Platform - Experimental ](https://forums.unrealengine.com/t/web-platform-experimental/2852880)

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**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 4\
**Last updated:** [November 11, 2026, 2:34pm UTC](https://forums.unrealengine.com/t/web-platform-experimental/2852880 "2026-11-11T14:34:31Z")

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Status None Unreal Engine builds and runs projects in the browser on WebAssembly and WebGPU, so a project ships to the web from the same editor and the same content as every other platform. The web platform (Wasm) app…

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## [Redeemed code assets show as "Saved in Library" on store page but are missing from "My Library" view and search](https://forums.unrealengine.com/t/redeemed-code-assets-show-as-saved-in-library-on-store-page-but-are-missing-from-my-library-view-and-search/2853433)

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**Author:** [@0mawatv](https://forums.unrealengine.com/u/0mawatv)\
**Replies:** 2\
**Last updated:** [November 11, 2026, 2:09pm UTC](https://forums.unrealengine.com/t/redeemed-code-assets-show-as-saved-in-library-on-store-page-but-are-missing-from-my-library-view-and-search/2853433 "2026-11-11T14:09:50Z")

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Summary Assets claimed via Epic Games code redemption show the green badge “Saved in My Library” on the product store page, but they do not appear in the “My Library” tab when browsing or searching, making it impossible …

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## [Discovery “New”](https://forums.unrealengine.com/t/discovery-new/2853932)

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**Author:** [@RFX9622](https://forums.unrealengine.com/u/RFX9622)\
**Replies:** 0\
**Last updated:** [November 11, 2026, 1:53pm UTC](https://forums.unrealengine.com/t/discovery-new/2853932 "2026-11-11T13:53:27Z")

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Summary Can someone explain how the Discover ‘New’ tab works? I published a map 5 days ago after working on it for a month, but it got 0 impressions not even on the New tab. Some maps stay up for days, others after an ho…

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## [Why doesn't the Electric Dreams sample have the Car Demo](https://forums.unrealengine.com/t/why-doesnt-the-electric-dreams-sample-have-the-car-demo/2853931)

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**Author:** [@TrevorDwyer](https://forums.unrealengine.com/u/TrevorDwyer)\
**Replies:** 0\
**Last updated:** [November 11, 2026, 1:51pm UTC](https://forums.unrealengine.com/t/why-doesnt-the-electric-dreams-sample-have-the-car-demo/2853931 "2026-11-11T13:51:44Z")

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Hi, All articles that talk about the Electric Dream download and some of the images say that the demo was a car driving around the landscapes. But I have never found the car. There is a type deformation article which tal…

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## [Community Tutorial: \[Chinês com legendas em inglês\]Curso intensivo UE5.8](https://forums.unrealengine.com/t/community-tutorial-chines-com-legendas-em-ingles-curso-intensivo-ue5-8/2853917)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 11, 2026, 1:36pm UTC](https://forums.unrealengine.com/t/community-tutorial-chines-com-legendas-em-ingles-curso-intensivo-ue5-8/2853917 "2026-11-11T13:36:52Z")

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Este é um curso intensivo baseado em casos sobre State Trees. Disponibilizei no GitHub um projeto-base criado por mim para download, para este tutorial. A partir desse projeto-base, vou apresentar em detalhes os conceito…

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## [Community Tutorial: \[Chinois avec sous-titres anglais\] Cours intensif UE5.8](https://forums.unrealengine.com/t/community-tutorial-chinois-avec-sous-titres-anglais-cours-intensif-ue5-8/2853915)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 11, 2026, 1:36pm UTC](https://forums.unrealengine.com/t/community-tutorial-chinois-avec-sous-titres-anglais-cours-intensif-ue5-8/2853915 "2026-11-11T13:36:52Z")

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Il s’agit d’un cours intensif basé sur des cas pratiques, consacré aux State Trees. J’ai mis à disposition sur GitHub un projet de base téléchargeable, créé par mes soins, pour ce tutoriel. À partir de ce projet de base,…

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## [Community Tutorial: \[Chinesisch mit englischen Untertiteln\] UE5.8-Crashkurs](https://forums.unrealengine.com/t/community-tutorial-chinesisch-mit-englischen-untertiteln-ue5-8-crashkurs/2853921)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 11, 2026, 1:36pm UTC](https://forums.unrealengine.com/t/community-tutorial-chinesisch-mit-englischen-untertiteln-ue5-8-crashkurs/2853921 "2026-11-11T13:36:52Z")

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Dies ist ein praxisorientierter Crashkurs zu State Trees. Für dieses Tutorial habe ich ein selbst erstelltes, herunterladbares Basisprojekt auf GitHub bereitgestellt. Ausgehend von diesem Basisprojekt werde ich die Kernk…

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## [Community Tutorial: 【中文配英文字幕】UE5.8 速成课程](https://forums.unrealengine.com/t/community-tutorial-ue5-8/2853920)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 11, 2026, 1:36pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-8/2853920 "2026-11-11T13:36:52Z")

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这是一门以案例为驱动的状态树速成课程。我已在 GitHub 上为本教程提供了自制的可下载基础项目。从这个基础项目出发，我将详细介绍状态树的核心概念，并基于状态树开发一系列 AI 功能。 https://dev.epicgames.com/community/learning/tutorials/DY5lK/unreal-engine-ue5-8

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## [Community Tutorial: \[Китайский язык с английскими субтитрами\] Экспресс-курс по UE5.8](https://forums.unrealengine.com/t/community-tutorial-ue5-8/2853925)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 11, 2026, 1:36pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-8/2853925 "2026-11-11T13:36:52Z")

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Это практико-ориентированный экспресс-курс по деревьям состояний. Для этого урока я подготовил собственный базовый проект, доступный для скачивания на GitHub. На основе этого проекта я подробно расскажу о ключевых концеп…

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## [Community Tutorial: \[İngilizce altyazılı Çince\] UE5.8 Hızlandırılmış Kurs](https://forums.unrealengine.com/t/community-tutorial-ingilizce-altyazili-cince-ue5-8-hizlandirilmis-kurs/2853926)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 11, 2026, 1:36pm UTC](https://forums.unrealengine.com/t/community-tutorial-ingilizce-altyazili-cince-ue5-8-hizlandirilmis-kurs/2853926 "2026-11-11T13:36:52Z")

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Bu, State Tree’ler üzerine örnek olay odaklı bir hızlandırılmış kurstur. Bu eğitim için GitHub’da kendi hazırladığım, indirilebilir bir temel proje paylaştım. Bu temel projeden başlayarak State Tree’lerin temel kavramlar…

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## [Community Tutorial: \[Chinese with English subtitles\]UE5.8 Crash Course](https://forums.unrealengine.com/t/community-tutorial-chinese-with-english-subtitles-ue5-8-crash-course/2853914)

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**Author:** [@GameDevWang](https://forums.unrealengine.com/u/GameDevWang)\
**Replies:** 0\
**Last updated:** [November 11, 2026, 1:36pm UTC](https://forums.unrealengine.com/t/community-tutorial-chinese-with-english-subtitles-ue5-8-crash-course/2853914 "2026-11-11T13:36:52Z")

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This is a case-driven crash course on state trees. I have provided a self-made downloadable base project on github for this tutorial. Starting from this base project, I will introduce in detail the core concepts of state…

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## [Community Tutorial: \[Chino con subtítulos en inglés\] Curso intensivo de UE5.8](https://forums.unrealengine.com/t/community-tutorial-chino-con-subtitulos-en-ingles-curso-intensivo-de-ue5-8/2853922)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 11, 2026, 1:36pm UTC](https://forums.unrealengine.com/t/community-tutorial-chino-con-subtitulos-en-ingles-curso-intensivo-de-ue5-8/2853922 "2026-11-11T13:36:52Z")

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Este es un curso intensivo sobre State Trees basado en casos. Para este tutorial, compartí en GitHub un proyecto base hecho por mí y disponible para descarga. A partir de ese proyecto base, explicaré a detalle los concep…

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## [Community Tutorial: \[Chino con subtítulos en inglés\] Curso intensivo de UE5.8](https://forums.unrealengine.com/t/community-tutorial-chino-con-subtitulos-en-ingles-curso-intensivo-de-ue5-8/2853916)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 11, 2026, 1:36pm UTC](https://forums.unrealengine.com/t/community-tutorial-chino-con-subtitulos-en-ingles-curso-intensivo-de-ue5-8/2853916 "2026-11-11T13:36:52Z")

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Este es un curso intensivo sobre árboles de estados basado en casos. He proporcionado un proyecto base descargable de creación propia en GitHub para este tutorial. A partir de este proyecto base, presentaré en detalle lo…

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## [Community Tutorial: \[영어 자막이 있는 중국어\] UE5.8 크래시 코스](https://forums.unrealengine.com/t/community-tutorial-ue5-8/2853918)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 11, 2026, 1:36pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-8/2853918 "2026-11-11T13:36:52Z")

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이것은 스테이트 트리를 사례 중심으로 다루는 크래시 코스입니다. 이 튜토리얼을 위해 GitHub에 직접 만든 다운로드 가능한 베이스 프로젝트를 제공했습니다. 이 베이스 프로젝트를 바탕으로 스테이트 트리의 핵심 개념을 자세히 소개하고, 스테이트 트리를 기반으로 한 일련의 AI 기능을 개발해 보겠습니다. https://dev.epicgames.com/community/learning/tutor…

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## [Community Tutorial: \[chiński z angielskimi napisami\]Kurs ekspresowy UE5.8](https://forums.unrealengine.com/t/community-tutorial-chinski-z-angielskimi-napisami-kurs-ekspresowy-ue5-8/2853924)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 11, 2026, 1:36pm UTC](https://forums.unrealengine.com/t/community-tutorial-chinski-z-angielskimi-napisami-kurs-ekspresowy-ue5-8/2853924 "2026-11-11T13:36:52Z")

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To kurs ekspresowy o drzewach stanów, oparty na praktycznych przykładach. Do tego poradnika udostępniłem na GitHubie własnoręcznie przygotowany, bazowy projekt do pobrania. Zaczynając od tego projektu bazowego, szczegóło…

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## [Community Tutorial: \[Cinese con sottotitoli in inglese\] Corso intensivo UE5.8](https://forums.unrealengine.com/t/community-tutorial-cinese-con-sottotitoli-in-inglese-corso-intensivo-ue5-8/2853923)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 11, 2026, 1:36pm UTC](https://forums.unrealengine.com/t/community-tutorial-cinese-con-sottotitoli-in-inglese-corso-intensivo-ue5-8/2853923 "2026-11-11T13:36:52Z")

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Questo è un corso intensivo sugli alberi di stati basato su casi pratici. Per questo tutorial ho messo a disposizione su GitHub un progetto base scaricabile realizzato da me. Partendo da questo progetto base, illustrerò …

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## [Community Tutorial: \[中国語（簡体字）音声／英語字幕\] UE5.8 短期集中講座](https://forums.unrealengine.com/t/community-tutorial-ue5-8/2853919)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 11, 2026, 1:36pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-8/2853919 "2026-11-11T13:36:52Z")

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State Treeのケーススタディ形式の短期集中講座です。本チュートリアル用に、自作のダウンロード可能なベースプロジェクトをGitHubで提供しています。このベースプロジェクトを出発点に、State Treeのコア概念を詳しく解説し、State TreeをベースにしたAI機能を一連で開発していきます。 https://dev.epicgames.com/community/learning/tutorials/19DlR/unrea…

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## [When you add a new entity to a prefab and change the name before doing anything else materials will not be accepted](https://forums.unrealengine.com/t/when-you-add-a-new-entity-to-a-prefab-and-change-the-name-before-doing-anything-else-materials-will-not-be-accepted/2690281)

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**Author:** [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Replies:** 7\
**Last updated:** [November 11, 2026, 1:20pm UTC](https://forums.unrealengine.com/t/when-you-add-a-new-entity-to-a-prefab-and-change-the-name-before-doing-anything-else-materials-will-not-be-accepted/2690281 "2026-11-11T13:20:57Z")

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Summary If you create a new entity in a existing prefab and set the name of the entity first any material changes are not accepted/updated. If you do the material first and then change the name ref it works as expected s…

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## [My Fab Library Count is Displaying Incorrectly](https://forums.unrealengine.com/t/my-fab-library-count-is-displaying-incorrectly/2850938)

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**Author:** [@2202f8df07584ba79c3cf50b2a615366](https://forums.unrealengine.com/u/2202f8df07584ba79c3cf50b2a615366)\
**Replies:** 3\
**Last updated:** [November 11, 2026, 1:14pm UTC](https://forums.unrealengine.com/t/my-fab-library-count-is-displaying-incorrectly/2850938 "2026-11-11T13:14:41Z")

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Summary My Fab library has 1,000+ assets, but the count on the left sidebar only shows a few dozen. All the thumbnails are still there when I browse. Is this a display bug? Please fix it What type of bug are you experie…

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## [Missing Ambient Audio Containers and Legacy Sound Triggers in Save the World](https://forums.unrealengine.com/t/missing-ambient-audio-containers-and-legacy-sound-triggers-in-save-the-world/2709858)

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**Author:** [@KeFHomebase133](https://forums.unrealengine.com/u/KeFHomebase133)\
**Replies:** 1\
**Last updated:** [November 11, 2026, 1:00pm UTC](https://forums.unrealengine.com/t/missing-ambient-audio-containers-and-legacy-sound-triggers-in-save-the-world/2709858 "2026-11-11T13:00:56Z")

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Summary The original auditory identity of Save the World is fading, many unique ambient sound effects and (Audio Containers) from the early game builds (v1.8 and earlier) have been removed or replaced with generic placeh…

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## [(REQUEST) Giant Snowball from Chapter 4 as a device for Creative 1.0 and UEFN](https://forums.unrealengine.com/t/request-giant-snowball-from-chapter-4-as-a-device-for-creative-1-0-and-uefn/2853546)

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**Author:** [@MidKnightXL306](https://forums.unrealengine.com/u/MidKnightXL306)\
**Replies:** 1\
**Last updated:** [November 11, 2026, 12:30pm UTC](https://forums.unrealengine.com/t/request-giant-snowball-from-chapter-4-as-a-device-for-creative-1-0-and-uefn/2853546 "2026-11-11T12:30:52Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? Hello there! I am requesting the addition of the physics-based giant snowballs from Chapter 4, Season 1 to Creative 1.0…

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## [Community Tutorial: Création de matériaux de paysage HD-2D dans l’Unreal Engine 5 - Partie 2](https://forums.unrealengine.com/t/community-tutorial-creation-de-materiaux-de-paysage-hd-2d-dans-l-unreal-engine-5-partie-2/2853887)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 11, 2026, 12:04pm UTC](https://forums.unrealengine.com/t/community-tutorial-creation-de-materiaux-de-paysage-hd-2d-dans-l-unreal-engine-5-partie-2/2853887 "2026-11-11T12:04:56Z")

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Explication étape par étape de la création d’un shader de paysage compatible avec le pixel-art. Apprenez à appliquer les principes du PBR au pixel-art et à conserver l’alignement parfait au pixel près des couches de maté…

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## [Community Tutorial: 在虚幻引擎5中制作HD-2D地形材质——第2部分](https://forums.unrealengine.com/t/community-tutorial-5-hd-2d-2/2853892)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 11, 2026, 12:04pm UTC](https://forums.unrealengine.com/t/community-tutorial-5-hd-2d-2/2853892 "2026-11-11T12:04:56Z")

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逐步讲解如何制作与像素画兼容的地形着色器。学习如何将PBR原则应用到像素画中，并保持材质层的像素级精准对齐。 https://dev.epicgames.com/community/learning/tutorials/19DlB/unreal-engine-5-hd-2d-2

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## [Community Tutorial: Creare materiali per paesaggi HD-2D in Unreal Engine 5 - Parte 2](https://forums.unrealengine.com/t/community-tutorial-creare-materiali-per-paesaggi-hd-2d-in-unreal-engine-5-parte-2/2853895)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 11, 2026, 12:04pm UTC](https://forums.unrealengine.com/t/community-tutorial-creare-materiali-per-paesaggi-hd-2d-in-unreal-engine-5-parte-2/2853895 "2026-11-11T12:04:56Z")

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Spiegazione passo dopo passo della creazione di uno shader per paesaggi compatibile con la pixel art. Scopri come applicare i principi PBR alla pixel art e mantenere l’allineamento pixel perfect dei livelli del materiale…

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## [Community Tutorial: HD-2D-Landschaftsmaterialien in Unreal Engine 5 erstellen – Teil 2](https://forums.unrealengine.com/t/community-tutorial-hd-2d-landschaftsmaterialien-in-unreal-engine-5-erstellen-teil-2/2853893)

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**Author:** [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Replies:** 0\
**Last updated:** [November 11, 2026, 12:04pm UTC](https://forums.unrealengine.com/t/community-tutorial-hd-2d-landschaftsmaterialien-in-unreal-engine-5-erstellen-teil-2/2853893 "2026-11-11T12:04:56Z")

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Schritt-für-Schritt-Erklärung zur Erstellung eines Pixelart-kompatiblen Landscape-Shaders. Erfahre, wie du PBR-Prinzipien auf Pixelart anwendest und die pixelgenaue Ausrichtung der Material-Layer beibehältst. https://de…

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