# Distribution & Marketing

**URL:** https://forums.unrealengine.com/c/distribution/distribution-marketing/233.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Collection of links that to help Indie Devs for their Marketing and Distribution needs](https://forums.unrealengine.com/t/collection-of-links-that-to-help-indie-devs-for-their-marketing-and-distribution-needs/2048018)

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**Author:** [@CognitoTab](https://forums.unrealengine.com/u/CognitoTab)\
**Replies:** 3\
**Last updated:** [December 2, 2024, 3:01pm UTC](https://forums.unrealengine.com/t/collection-of-links-that-to-help-indie-devs-for-their-marketing-and-distribution-needs/2048018 "2024-12-02T15:01:30Z")

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If you know of other useful links, post them below and we will add them into the sticky! Raw Fury Developer resources: Dropbox Marketing for Indie Devs: Market Research by Gamedeveloper: Marketing for Indie Devs: Mark…

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## [About the Distribution & Marketing category](https://forums.unrealengine.com/t/about-the-distribution-marketing-category/2019403)

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**Author:** [@Amanda.Schade](https://forums.unrealengine.com/u/Amanda.Schade)\
**Replies:** 0

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## [Unreal Engine License](https://forums.unrealengine.com/t/unreal-engine-license/2847579)

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**Author:** [@GavishBansal](https://forums.unrealengine.com/u/GavishBansal)\
**Replies:** 0\
**Last updated:** [October 31, 2026, 5:21am UTC](https://forums.unrealengine.com/t/unreal-engine-license/2847579 "2026-10-31T05:21:14Z")

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Hi, We are using Unreal Engine for a completely different use case. It is not a game, not a film, and not a design visualization. Thus, we are confused about some terms that are not mentioned anywhere. Is there any offi…

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## [Better sale opportunities at Epic Games or Steam?](https://forums.unrealengine.com/t/better-sale-opportunities-at-epic-games-or-steam/2739869)

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**Author:** [@NotARealGameDev](https://forums.unrealengine.com/u/NotARealGameDev)\
**Replies:** 1\
**Last updated:** [October 24, 2026, 11:33pm UTC](https://forums.unrealengine.com/t/better-sale-opportunities-at-epic-games-or-steam/2739869 "2026-10-24T23:33:20Z")

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I’ve released a game with Epic First Run program (“A Journey Rediscovered - Intro Version”), and while my demo version has sold hundreds of sales for free, the base game hasn’t been bought once. I know the First Run is …

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## [PAK file chunks? Or no PAK file chunks?](https://forums.unrealengine.com/t/pak-file-chunks-or-no-pak-file-chunks/2842270)

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**Author:** [@Markivider](https://forums.unrealengine.com/u/Markivider)\
**Replies:** 2\
**Last updated:** [October 20, 2026, 10:27pm UTC](https://forums.unrealengine.com/t/pak-file-chunks-or-no-pak-file-chunks/2842270 "2026-10-20T22:27:24Z")

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Right now, as I’m flat broke, I’m getting ready to publish my game on itch. Should I have the packager generate pak file chunks, or just one pak file? The reason I ask this is for patching down the road. It seems to me…

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## [Massive Herd-Lite — Create 500+ Animated Animal/Dinosaur Herds Without Individual AI Actors](https://forums.unrealengine.com/t/massive-herd-lite-create-500-animated-animal-dinosaur-herds-without-individual-ai-actors/2837815)

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**Author:** [@RedSea0000](https://forums.unrealengine.com/u/RedSea0000)\
**Replies:** 0\
**Last updated:** [October 6, 2026, 3:06am UTC](https://forums.unrealengine.com/t/massive-herd-lite-create-500-animated-animal-dinosaur-herds-without-individual-ai-actors/2837815 "2026-10-06T03:06:48Z")

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Massive Herd-Lite is a new Unreal Engine system designed for creating large, believable herds of animated animals and creatures without requiring hundreds of individual AI-controlled actors. The system uses instanced sk…

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## [I want to remove my game from store. The 'Archive Product' button can't solve my problem. ](https://forums.unrealengine.com/t/i-want-to-remove-my-game-from-store-the-archive-product-button-cant-solve-my-problem/2836632)

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**Author:** [@easyfunstudio](https://forums.unrealengine.com/u/easyfunstudio)\
**Replies:** 1\
**Last updated:** [October 4, 2026, 2:25pm UTC](https://forums.unrealengine.com/t/i-want-to-remove-my-game-from-store-the-archive-product-button-cant-solve-my-problem/2836632 "2026-10-04T14:25:42Z")

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I want to remove my game from store. The ‘Archive Product’ button can’t solve my problem.

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## [FAB broke the 'create project' button on asset launcher](https://forums.unrealengine.com/t/fab-broke-the-create-project-button-on-asset-launcher/2765320)

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**Author:** [@Everett\_Hanke](https://forums.unrealengine.com/u/Everett_Hanke)\
**Replies:** 1\
**Last updated:** [September 30, 2026, 5:50pm UTC](https://forums.unrealengine.com/t/fab-broke-the-create-project-button-on-asset-launcher/2765320 "2026-09-30T17:50:21Z")

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I submitted a new update for this project listing and the developer responsible for uploading the project on your side deleted the entire project so now as a user when I try to create a new project using this asset it …

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## [Unity C# Epic Store Plugin failing to initialize ](https://forums.unrealengine.com/t/unity-c-epic-store-plugin-failing-to-initialize/2835795)

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**Author:** [@Foolish\_Mortals](https://forums.unrealengine.com/u/Foolish_Mortals)\
**Replies:** 0\
**Last updated:** [September 30, 2026, 5:28pm UTC](https://forums.unrealengine.com/t/unity-c-epic-store-plugin-failing-to-initialize/2835795 "2026-09-30T17:28:02Z")

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Not sure if this is the right place, but I’m using the official Unity C# plugin for Epic Store integration. Upon launching the game build via Epic Store launcher, I get these errors: Unable to populate object of type "P…

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## [How to create a Steam Demo for marketing in Steam Next Fext (Or other uses)](https://forums.unrealengine.com/t/how-to-create-a-steam-demo-for-marketing-in-steam-next-fext-or-other-uses/2764342)

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**Author:** [@RetributionGames](https://forums.unrealengine.com/u/RetributionGames)\
**Replies:** 3\
**Last updated:** [September 11, 2026, 7:11am UTC](https://forums.unrealengine.com/t/how-to-create-a-steam-demo-for-marketing-in-steam-next-fext-or-other-uses/2764342 "2026-09-11T07:11:01Z")

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Hi All I’m working with a marketing guy to help promote my game and he’s suggested a demo in Steam’s Next Fest, which I’m all for. I’m just not sure how to go about it. He recommends that I fork off a branch of my game…

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## [will Fortnite add the battle pass straight into the item shop? ](https://forums.unrealengine.com/t/will-fortnite-add-the-battle-pass-straight-into-the-item-shop/2764059)

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**Author:** [@RotnasSpawn1](https://forums.unrealengine.com/u/RotnasSpawn1)\
**Replies:** 0\
**Last updated:** [September 9, 2026, 7:07pm UTC](https://forums.unrealengine.com/t/will-fortnite-add-the-battle-pass-straight-into-the-item-shop/2764059 "2026-09-09T19:07:22Z")

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I am asking Fortnite to add the battle pass straight into the item shop so people who have a Nintendo and have bought v-bucks on epic games or fortnite on a Chromebook or smt like that, can buy the battle pass because I …

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## [OakAtlas Beta – Search and Preview Production-Ready 3D Assets](https://forums.unrealengine.com/t/oakatlas-beta-search-and-preview-production-ready-3d-assets/2741283)

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**Author:** [@lidaiqing2016](https://forums.unrealengine.com/u/lidaiqing2016)\
**Replies:** 1\
**Last updated:** [September 8, 2026, 4:02pm UTC](https://forums.unrealengine.com/t/oakatlas-beta-search-and-preview-production-ready-3d-assets/2741283 "2026-09-08T16:02:26Z")

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Hi everyone, I’m building OakAtlas (https://oakatlas.shop), a marketplace for discovering, previewing, and licensing production-ready 3D assets. The beta currently includes around 1,500 avatars, with additional asset …

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## [ERROR launching the game, COMING SOON](https://forums.unrealengine.com/t/error-launching-the-game-coming-soon/2730946)

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**Author:** [@Dimmy.BR](https://forums.unrealengine.com/u/Dimmy.BR)\
**Replies:** 1\
**Last updated:** [July 31, 2026, 10:50pm UTC](https://forums.unrealengine.com/t/error-launching-the-game-coming-soon/2730946 "2026-07-31T22:50:57Z")

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Hey everyone, is everything alright? My game is already showing the “live” status, but the game isn’t launching. It’s stuck on “coming soon”. Does anyone know how to fix this?

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## [Brand Settings review blocking onboarding (no response after 20 days)](https://forums.unrealengine.com/t/brand-settings-review-blocking-onboarding-no-response-after-20-days/2737477)

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**Author:** [@eldany.uy](https://forums.unrealengine.com/u/eldany.uy)\
**Replies:** 0\
**Last updated:** [July 22, 2026, 9:16am UTC](https://forums.unrealengine.com/t/brand-settings-review-blocking-onboarding-no-response-after-20-days/2737477 "2026-07-22T09:16:18Z")

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Hello, I’m looking for guidance regarding a Brand Settings review that is currently blocking my Epic Games Store onboarding process. I opened a support ticket 20 days ago and have not received a response. I also posted…

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## [ProjectSentinel - project health checks for Unreal Editor (UE 5.8+)](https://forums.unrealengine.com/t/projectsentinel-project-health-checks-for-unreal-editor-ue-5-8/2737408)

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**Author:** [@HoySama](https://forums.unrealengine.com/u/HoySama)\
**Replies:** 0\
**Last updated:** [July 22, 2026, 3:08am UTC](https://forums.unrealengine.com/t/projectsentinel-project-health-checks-for-unreal-editor-ue-5-8/2737408 "2026-07-22T03:08:00Z")

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I’m building ProjectSentinel, an editor-only Unreal Engine plugin for catching project drift before it becomes a release problem. It helps solo/teams: scan project and content hygiene signals compare the current state…

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## [I can’t transfer an already created model from Sketchfab to Fab. ](https://forums.unrealengine.com/t/i-can-t-transfer-an-already-created-model-from-sketchfab-to-fab/2702755)

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**Author:** [@77777ARTEM77777](https://forums.unrealengine.com/u/77777ARTEM77777)\
**Replies:** 1\
**Last updated:** [July 20, 2026, 9:29am UTC](https://forums.unrealengine.com/t/i-can-t-transfer-an-already-created-model-from-sketchfab-to-fab/2702755 "2026-07-20T09:29:31Z")

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Good afternoon, please help me. I’m really fed up with this. I registered on Sketchfab as a seller. Then I also registered on Fab as a seller. I uploaded a model to Sketchfab — everything is fine there. Then I try t…

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## [What happened to the library and downloading.](https://forums.unrealengine.com/t/what-happened-to-the-library-and-downloading/2110413)

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**Author:** [@HarrySmith611](https://forums.unrealengine.com/u/HarrySmith611)\
**Replies:** 1\
**Last updated:** [July 1, 2026, 7:52am UTC](https://forums.unrealengine.com/t/what-happened-to-the-library-and-downloading/2110413 "2026-07-01T07:52:39Z")

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Your remake of the store SUPPER SUCKS! Downloading is even worse. What in the hell are we soposed to do with a zip file. Why can’t we download to a project or create one any more. Why do I only get HALF A LINE to wirte t…

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## [How do you determine minimum system requirements?](https://forums.unrealengine.com/t/how-do-you-determine-minimum-system-requirements/2732531)

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**Author:** [@bcjhood](https://forums.unrealengine.com/u/bcjhood)\
**Replies:** 1\
**Last updated:** [June 30, 2026, 7:23pm UTC](https://forums.unrealengine.com/t/how-do-you-determine-minimum-system-requirements/2732531 "2026-06-30T19:23:34Z")

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I don’t have access to a lineup of machines with various configurations to test with. What are the next best ways to figure it out? Just recruit a bunch of testers? Does UE have any built in tools for this?

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## [Having issues releasing a free content update to my game that's already launched. ](https://forums.unrealengine.com/t/having-issues-releasing-a-free-content-update-to-my-game-thats-already-launched/2720167)

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**Author:** [@jhuynh707](https://forums.unrealengine.com/u/jhuynh707)\
**Replies:** 1\
**Last updated:** [May 7, 2026, 10:09pm UTC](https://forums.unrealengine.com/t/having-issues-releasing-a-free-content-update-to-my-game-thats-already-launched/2720167 "2026-05-07T22:09:54Z")

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We are uploading a free content update and tried to submit it for review, but we received this notification that there was an issue with our offer. We’re just trying to launch the free content update to the game as s…

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## [Dashboard - \> Release form page not found](https://forums.unrealengine.com/t/dashboard-release-form-page-not-found/2680062)

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**Author:** [@Blackwolf73](https://forums.unrealengine.com/u/Blackwolf73)\
**Replies:** 3\
**Last updated:** [April 29, 2026, 12:55pm UTC](https://forums.unrealengine.com/t/dashboard-release-form-page-not-found/2680062 "2026-04-29T12:55:14Z")

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Hi, the Release form in the Dashboard ist down and say “404 Page not found”. Is there any athor way to get this form? THX

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## [\[RELEASED\] Modular Stylized Medieval City (Anime Style) - Game-Ready Environment](https://forums.unrealengine.com/t/released-modular-stylized-medieval-city-anime-style-game-ready-environment/2714707)

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**Author:** [@lausinfatt](https://forums.unrealengine.com/u/lausinfatt)\
**Replies:** 0\
**Last updated:** [April 12, 2026, 12:36am UTC](https://forums.unrealengine.com/t/released-modular-stylized-medieval-city-anime-style-game-ready-environment/2714707 "2026-04-12T00:36:29Z")

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Hi everyone! :waving\_hand: I recently published my latest environment pack on Fab, and I wanted to share it with the community here. If you are building an RPG, fantasy game, or just love that vibrant anime/Ghibli-inspi…

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## [приложение ](https://forums.unrealengine.com/t/topic/2711263)

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**Author:** [@\_99999](https://forums.unrealengine.com/u/_99999)\
**Replies:** 1\
**Last updated:** [April 10, 2026, 12:50pm UTC](https://forums.unrealengine.com/t/topic/2711263 "2026-04-10T12:50:08Z")

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у меня не работаеть приложение как зайди приложение

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## [Proposal: Official "One-Click Publish" SDK for Godot Engine to EGS ](https://forums.unrealengine.com/t/proposal-official-one-click-publish-sdk-for-godot-engine-to-egs/2709430)

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**Author:** [@Bruno90x](https://forums.unrealengine.com/u/Bruno90x)\
**Replies:** 0\
**Last updated:** [March 27, 2026, 1:18pm UTC](https://forums.unrealengine.com/t/proposal-official-one-click-publish-sdk-for-godot-engine-to-egs/2709430 "2026-03-27T13:18:23Z")

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I suggest a strategic evolution for the Epic Games Store (EGS): decoupling the store’s distribution power from Unreal Engine. Epic should develop and maintain an Official Publishing Plugin for Godot. While Unity is a di…

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## [Commercial usssge Infinity Blade Asset Pack](https://forums.unrealengine.com/t/commercial-usssge-infinity-blade-asset-pack/2708190)

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**Author:** [@stoney21de](https://forums.unrealengine.com/u/stoney21de)\
**Replies:** 1\
**Last updated:** [March 23, 2026, 6:53am UTC](https://forums.unrealengine.com/t/commercial-usssge-infinity-blade-asset-pack/2708190 "2026-03-23T06:53:31Z")

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Hello Epic Games Support, I am an indie developer working on a commercial Unreal Engine 5 project called “Offline Hero Arena”. I would like to use the Infinity Blade assets (originally released as free assets) in my pro…

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## [issues with unreal engine 5 and mouse aiming](https://forums.unrealengine.com/t/issues-with-unreal-engine-5-and-mouse-aiming/2705209)

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**Author:** [@SUBSEVEN85](https://forums.unrealengine.com/u/SUBSEVEN85)\
**Replies:** 0\
**Last updated:** [March 10, 2026, 11:14pm UTC](https://forums.unrealengine.com/t/issues-with-unreal-engine-5-and-mouse-aiming/2705209 "2026-03-10T23:14:40Z")

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with the introduction of unreal engine 5 the mouse movement and fps are linked together , so if you get framedrops in the 1% and 0,1% your mouse de-accelerates and accelerates back . this messes up the mouse feel and aim…

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## [Birdie pack is Here!](https://forums.unrealengine.com/t/birdie-pack-is-here/2702741)

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**Author:** [@aleksizz](https://forums.unrealengine.com/u/aleksizz)\
**Replies:** 1\
**Last updated:** [February 27, 2026, 6:18pm UTC](https://forums.unrealengine.com/t/birdie-pack-is-here/2702741 "2026-02-27T18:18:13Z")

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## [How can I sell my MIDI pack on Fab?](https://forums.unrealengine.com/t/how-can-i-sell-my-midi-pack-on-fab/2233642)

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**Author:** [@dkoding](https://forums.unrealengine.com/u/dkoding)\
**Replies:** 2\
**Last updated:** [February 18, 2026, 8:18am UTC](https://forums.unrealengine.com/t/how-can-i-sell-my-midi-pack-on-fab/2233642 "2026-02-18T08:18:46Z")

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How can I sell my MIDI pack on FAB? I am not allowed to send my product for review. My MIDI is sold as ‘other files’ and is not relevant to sell as specifically for Unreal or Unity!

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## [How to activate my demo to be available to download now on our epic games page](https://forums.unrealengine.com/t/how-to-activate-my-demo-to-be-available-to-download-now-on-our-epic-games-page/2694622)

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**Author:** [@2357Steps](https://forums.unrealengine.com/u/2357Steps)\
**Replies:** 0\
**Last updated:** [January 24, 2026, 2:53pm UTC](https://forums.unrealengine.com/t/how-to-activate-my-demo-to-be-available-to-download-now-on-our-epic-games-page/2694622 "2026-01-24T14:53:39Z")

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Hey, everyone, hope your year will be even better from the last one! :slight\_smile: We’ve finally managed to publish our store and we are live with our metroidvania game. We’ve also uploaded a build (a demo) that shoul…

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## [Localization Strategy: Should we translate the Core Title of an FMV Game (e.g., Japanese, Chinese markets)? ](https://forums.unrealengine.com/t/localization-strategy-should-we-translate-the-core-title-of-an-fmv-game-e-g-japanese-chinese-markets/2676323)

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**Author:** [@SNR\_Interactive](https://forums.unrealengine.com/u/SNR_Interactive)\
**Replies:** 0\
**Last updated:** [November 19, 2025, 12:28am UTC](https://forums.unrealengine.com/t/localization-strategy-should-we-translate-the-core-title-of-an-fmv-game-e-g-japanese-chinese-markets/2676323 "2025-11-19T00:28:18Z")

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Hello Developers, We are currently finalizing the store page localization for our FMV game, Love: Fall in Death, and we have a key strategy question regarding the main title. Background: We have successfully localized …

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## [Clarification on MetaHuman & UE5 Licensing for Non-Commercial, Location-Based Gallery Installation ](https://forums.unrealengine.com/t/clarification-on-metahuman-ue5-licensing-for-non-commercial-location-based-gallery-installation/2674426)

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**Author:** [@StudioUchuu](https://forums.unrealengine.com/u/StudioUchuu)\
**Replies:** 0\
**Last updated:** [November 13, 2025, 2:35am UTC](https://forums.unrealengine.com/t/clarification-on-metahuman-ue5-licensing-for-non-commercial-location-based-gallery-installation/2674426 "2025-11-13T02:35:00Z")

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Hi everyone, I’m seeking clarification on the correct licensing category for a project using UE5 + MetaHuman. My studio is developing a non-commercial, location-based interactive installation for a public cultural gall…

[Next page](https://forums.unrealengine.com/c/distribution/distribution-marketing/233.md?page=1)
