# Rendering

**URL:** https://forums.unrealengine.com/c/development-discussion/rendering/36.md?page=80

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**Page:** 81

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## [Oculus MR/VR lighting Issue! ](https://forums.unrealengine.com/t/oculus-mr-vr-lighting-issue/2667063)

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**Author:** [@BAEKWANGYEOL](https://forums.unrealengine.com/u/BAEKWANGYEOL)\
**Replies:** 0\
**Last updated:** [October 21, 2025, 3:41am UTC](https://forums.unrealengine.com/t/oculus-mr-vr-lighting-issue/2667063 "2025-10-21T03:41:48Z")

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The current project is an MR/VR transition project. (UE\_5.3) The persistent level is the MR level (base level), and the VR level is assigned as a sublevel. Multiple lights are placed in the VR level. We conducted two …

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## [White Highlights behind Grid 3d Gas Master Emitter](https://forums.unrealengine.com/t/white-highlights-behind-grid-3d-gas-master-emitter/2667054)

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**Author:** [@Danyali23](https://forums.unrealengine.com/u/Danyali23)\
**Replies:** 0\
**Last updated:** [October 21, 2025, 1:08am UTC](https://forums.unrealengine.com/t/white-highlights-behind-grid-3d-gas-master-emitter/2667054 "2025-10-21T01:08:23Z")

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Hey! I’m having this problem with a Grid 3D Gas Master Emitter. These white highlights appear when I place any mesh behind the Emitter, but it’s especially noticeable with metahuman hair. I’d really appreciate any help y…

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## [No Cast Shadow Raster Bin performance ](https://forums.unrealengine.com/t/no-cast-shadow-raster-bin-performance/2676439)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 8\
**Last updated:** [October 20, 2025, 9:41pm UTC](https://forums.unrealengine.com/t/no-cast-shadow-raster-bin-performance/2676439 "2025-10-20T21:41:05Z")

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I was wondering if raster bins for cast shadow and no cast shadow nanite sections have different performance in main render pass. Repro/test: Add a nanite enabled and shadow casting mesh with multiple sections to a sce…

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## [Is there a way to programmatically control primary rays for 360 stereo rendering in Unreal? ](https://forums.unrealengine.com/t/is-there-a-way-to-programmatically-control-primary-rays-for-360-stereo-rendering-in-unreal/2676433)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 3\
**Last updated:** [October 20, 2025, 8:08pm UTC](https://forums.unrealengine.com/t/is-there-a-way-to-programmatically-control-primary-rays-for-360-stereo-rendering-in-unreal/2676433 "2025-10-20T20:08:36Z")

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I’m looking into generating high-quality 360° stereo VR video and need more granular control over the rendering process. Specifically, I’d like to programmatically control primary rays so that I can render only the angul…

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## [Massive slowdown in Render with Stencil Layers](https://forums.unrealengine.com/t/massive-slowdown-in-render-with-stencil-layers/2661108)

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**Author:** [@Acolori\_Medien](https://forums.unrealengine.com/u/Acolori_Medien)\
**Replies:** 6\
**Last updated:** [October 20, 2025, 5:49pm UTC](https://forums.unrealengine.com/t/massive-slowdown-in-render-with-stencil-layers/2661108 "2025-10-20T17:49:04Z")

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Hey there, I´ve seen a massive increase in rendertimes in the Movie Render Queue, when using Stencil Layers. I don´t know when this happend, but somewhere between 5.3 and 5.6 i guess. The same sequence without additio…

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## [Custom global shader -- can I control where my passes are injected into the post process chain? ](https://forums.unrealengine.com/t/custom-global-shader-can-i-control-where-my-passes-are-injected-into-the-post-process-chain/2676408)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 5\
**Last updated:** [October 20, 2025, 5:29pm UTC](https://forums.unrealengine.com/t/custom-global-shader-can-i-control-where-my-passes-are-injected-into-the-post-process-chain/2676408 "2025-10-20T17:29:32Z")

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I’ll preface this by stating: I’m not a graphics programmer by background, so my question may be a foolish one. :slight\_smile: I need to create functionality somewhat similar to eye adaptation, but different. I need to …

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## [DOF for Weapon ](https://forums.unrealengine.com/t/dof-for-weapon/2676404)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 10\
**Last updated:** [October 20, 2025, 4:13pm UTC](https://forums.unrealengine.com/t/dof-for-weapon/2676404 "2025-10-20T16:13:08Z")

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Hi, We found that in the latest version of UE5, a brand-new first person rendering system has been implemented. So I’d like to know, under this new first person rendering, is there a good way to implement DOF blur for …

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## [Weird Lumen lighting plane appears when camera moves (UE5.6) ](https://forums.unrealengine.com/t/weird-lumen-lighting-plane-appears-when-camera-moves-ue5-6/2666964)

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**Author:** [@won7111](https://forums.unrealengine.com/u/won7111)\
**Replies:** 0\
**Last updated:** [October 20, 2025, 2:46pm UTC](https://forums.unrealengine.com/t/weird-lumen-lighting-plane-appears-when-camera-moves-ue5-6/2666964 "2025-10-20T14:46:24Z")

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I’m running into a strange issue in 5.6 When I move the camera during rendering, a bright lighting plane suddenly appears and depending on the distance or camera angle I think this issue might be related to some kind o…

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## [Found a bug in Global Distance Field ](https://forums.unrealengine.com/t/found-a-bug-in-global-distance-field/2666927)

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**Author:** [@hhkkhkl](https://forums.unrealengine.com/u/hhkkhkl)\
**Replies:** 0\
**Last updated:** [October 20, 2025, 1:43pm UTC](https://forums.unrealengine.com/t/found-a-bug-in-global-distance-field/2666927 "2025-10-20T13:43:49Z")

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I found a flickering issue in the Global Distance Field. When the number of modified distance field bounds is large, flickering appears. After digging into the code and global variables, I discovered that a full recaptu…

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## [Static Lighting for Level Desing](https://forums.unrealengine.com/t/static-lighting-for-level-desing/2666906)

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**Author:** [@VAG.3D](https://forums.unrealengine.com/u/VAG.3D)\
**Replies:** 0\
**Last updated:** [October 20, 2025, 12:44pm UTC](https://forums.unrealengine.com/t/static-lighting-for-level-desing/2666906 "2025-10-20T12:44:08Z")

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Hi! My name is Víctor and I’m developing an interior, office level in Unreal 5. My level is composed of 5 small different spaces. With a lot of many different STATIC lights. No dynamic light, skylight or fog system. I’…

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## [How do you implement the mechanics of plowing fields?](https://forums.unrealengine.com/t/how-do-you-implement-the-mechanics-of-plowing-fields/2254800)

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**Author:** [@Badcoub](https://forums.unrealengine.com/u/Badcoub)\
**Replies:** 1\
**Last updated:** [October 20, 2025, 5:29am UTC](https://forums.unrealengine.com/t/how-do-you-implement-the-mechanics-of-plowing-fields/2254800 "2025-10-20T05:29:35Z")

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Right now, I’m using the Render Target BP\_Field: ‘DrawBrush’ Func in BP\_Field: Result: I have some problems: I can’t set a texture for the field, only a color And I have an undrawn side of the …

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## [Lighting for a low end pc / mobile game?](https://forums.unrealengine.com/t/lighting-for-a-low-end-pc-mobile-game/2666740)

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**Author:** [@fael097](https://forums.unrealengine.com/u/fael097)\
**Replies:** 2\
**Last updated:** [October 19, 2025, 9:39pm UTC](https://forums.unrealengine.com/t/lighting-for-a-low-end-pc-mobile-game/2666740 "2025-10-19T21:39:54Z")

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So I’m wondering what would be best in terms of lighting for a low poly game that should be able to run on a low end pc and maybe a tablet? I have no intention on using lumen. I know dynamic lights are heavy on GPU, but…

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## [Substrate with Ultimate Dynamic Sky 8.6B](https://forums.unrealengine.com/t/substrate-with-ultimate-dynamic-sky-8-6b/2666749)

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**Author:** [@Yeah\_Corey](https://forums.unrealengine.com/u/Yeah_Corey)\
**Replies:** 0\
**Last updated:** [October 19, 2025, 5:23pm UTC](https://forums.unrealengine.com/t/substrate-with-ultimate-dynamic-sky-8-6b/2666749 "2025-10-19T17:23:50Z")

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Hi! I have a game that is substrate. (Experimental I know but here we are) It works fine with a legacy UDS but not with the latest. The latest comes in completely washed out as if the sky was just a blank white emiss…

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## [problem Lumen - white edges artifacts on Character eyebrows - eyelashes from Daz3D - Blender](https://forums.unrealengine.com/t/problem-lumen-white-edges-artifacts-on-character-eyebrows-eyelashes-from-daz3d-blender/2086197)

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**Author:** [@Fizzten](https://forums.unrealengine.com/u/Fizzten)\
**Replies:** 1\
**Last updated:** [October 19, 2025, 5:20pm UTC](https://forums.unrealengine.com/t/problem-lumen-white-edges-artifacts-on-character-eyebrows-eyelashes-from-daz3d-blender/2086197 "2025-10-19T17:20:25Z")

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i have a character made in daz3d i exported it to blender, and from blender i exported to unreal, but the eyebrows and eyelashes have a reflection or very strange white edges, i can’t solve this problem, i change the mat…

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## [Can I make a Material, or its containing folder, 'Read-Only'.](https://forums.unrealengine.com/t/can-i-make-a-material-or-its-containing-folder-read-only/433080)

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**Author:** [@anonymous\_user\_ec36aabf](https://forums.unrealengine.com/u/anonymous_user_ec36aabf)\
**Replies:** 1\
**Last updated:** [October 19, 2025, 4:46pm UTC](https://forums.unrealengine.com/t/can-i-make-a-material-or-its-containing-folder-read-only/433080 "2025-10-19T16:46:46Z")

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Hi, I would like to know if there is a way to ‘lock’ Materials from being changed in the editor. I would like to be able to create and edit Material Instances from them, but I don’t want anyone to be able to go into the…

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## [Canvas Render Target Brush Transparency Issue ](https://forums.unrealengine.com/t/canvas-render-target-brush-transparency-issue/2666547)

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**Author:** [@Geniy\_Genius](https://forums.unrealengine.com/u/Geniy_Genius)\
**Replies:** 0\
**Last updated:** [October 18, 2025, 7:52pm UTC](https://forums.unrealengine.com/t/canvas-render-target-brush-transparency-issue/2666547 "2025-10-18T19:52:28Z")

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I have created Canvas Render Target then put it as a brush in Image in User Widget. Then I created Brush material. But when it’s drawing it’s transparent. All bluprients are in Widget

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## [Flickering issue with Landscape Nanite at close camera distances ](https://forums.unrealengine.com/t/flickering-issue-with-landscape-nanite-at-close-camera-distances/2666438)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 9\
**Last updated:** [October 18, 2025, 2:44pm UTC](https://forums.unrealengine.com/t/flickering-issue-with-landscape-nanite-at-close-camera-distances/2666438 "2025-10-18T14:44:09Z")

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Hello, I am writing to report a flickering issue I’m encountering when using Landscape Nanite. Specifically, parts of the landscape that are close to the camera flicker and appear to have holes. In Figure 1 below, you …

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## [Packaging runtime mountable DLC with bShareMaterialShaderCode for PSO Caches ](https://forums.unrealengine.com/t/packaging-runtime-mountable-dlc-with-bsharematerialshadercode-for-pso-caches/2675513)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 10\
**Last updated:** [October 17, 2025, 7:42pm UTC](https://forums.unrealengine.com/t/packaging-runtime-mountable-dlc-with-bsharematerialshadercode-for-pso-caches/2675513 "2025-10-17T19:42:40Z")

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Hello, We have come across an issue trying to produce a separate pak file for our DLC while also utilizing PSO caches. The PSO docs state that in order to use PSO Caches, you need to set bShareMaterialShaderCode=True H…

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## [How do I rotate a niagara data channel?](https://forums.unrealengine.com/t/how-do-i-rotate-a-niagara-data-channel/2666284)

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**Author:** [@marlinwes10141](https://forums.unrealengine.com/u/marlinwes10141)\
**Replies:** 0\
**Last updated:** [October 17, 2025, 5:30pm UTC](https://forums.unrealengine.com/t/how-do-i-rotate-a-niagara-data-channel/2666284 "2025-10-17T17:30:04Z")

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Hello everyone, I’m having trouble trying to rotate my niagara data channel. When using a normal niagara system I have the option to just set its rotation. But when I’m spawning a data channel asset, I don’t get one. I c…

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## [Every texture displayed at 64x64](https://forums.unrealengine.com/t/every-texture-displayed-at-64x64/567726)

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**Author:** [@FrankyZappa](https://forums.unrealengine.com/u/FrankyZappa)\
**Replies:** 10\
**Last updated:** [October 17, 2025, 3:55pm UTC](https://forums.unrealengine.com/t/every-texture-displayed-at-64x64/567726 "2025-10-17T15:55:52Z")

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Hi there, Struggling through learning UE from scratch, and this is my first time posting here as I am running out of things to try. The good old Google search isn’t quite cutting it this time I’m afraid. So, basically,…

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## [Edges Flickering from certain distance - MSAA - VR - QUEST 3](https://forums.unrealengine.com/t/edges-flickering-from-certain-distance-msaa-vr-quest-3/2460315)

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**Author:** [@Hoplon\_TI1](https://forums.unrealengine.com/u/Hoplon_TI1)\
**Replies:** 1\
**Last updated:** [October 17, 2025, 2:49pm UTC](https://forums.unrealengine.com/t/edges-flickering-from-certain-distance-msaa-vr-quest-3/2460315 "2025-10-17T14:49:33Z")

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Hello Guys, I´m facing a unexpected behavior in my VR app. It is a mobile VR app running in a Quest 3. As you can see in the video bellow, our leaf’s and other edged are flickering far from certain distance of player,…

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## [Command line rendering with progress](https://forums.unrealengine.com/t/command-line-rendering-with-progress/763807)

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**Author:** [@stw33d](https://forums.unrealengine.com/u/stw33d)\
**Replies:** 2\
**Last updated:** [October 17, 2025, 2:48pm UTC](https://forums.unrealengine.com/t/command-line-rendering-with-progress/763807 "2025-10-17T14:48:57Z")

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I am developing a Deadline plugin for UE5 (surprised to not find one already existing!) and so far it is going well. I’m rendering via a saved Movie Render Queue, and it is all working as expected. I’m not however gettin…

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## [hi, i wanted to know how to insert a .mp4 file into a transparent material to give the transparent ledwall video effect.
i use mac environment.
Thank you.](https://forums.unrealengine.com/t/hi-i-wanted-to-know-how-to-insert-a-mp4-file-into-a-transparent-material-to-give-the-transparent-ledwall-video-effect-i-use-mac-environment-thank-you/1830571)

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**Author:** [@anonymous\_user\_756deb70](https://forums.unrealengine.com/u/anonymous_user_756deb70)\
**Replies:** 5\
**Last updated:** [October 17, 2025, 2:43pm UTC](https://forums.unrealengine.com/t/hi-i-wanted-to-know-how-to-insert-a-mp4-file-into-a-transparent-material-to-give-the-transparent-ledwall-video-effect-i-use-mac-environment-thank-you/1830571 "2025-10-17T14:43:45Z")

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hi, i wanted to know how to insert a .mp4 file into a transparent material to give the transparent ledwall video effect. i use mac environment. Thank you.

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## [Weird Ugly shadows](https://forums.unrealengine.com/t/weird-ugly-shadows/1934302)

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**Author:** [@ErenJaeger2.0](https://forums.unrealengine.com/u/ErenJaeger2.0)\
**Replies:** 8\
**Last updated:** [October 17, 2025, 12:29pm UTC](https://forums.unrealengine.com/t/weird-ugly-shadows/1934302 "2025-10-17T12:29:57Z")

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hey everyone, Every time i move in the level i can see flickering shadows on objects, it happens if i build lighting or change certain rendering settings, it’s only happening in VR, are you ready for the funny part? if i…

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## [UPrimitiveComponent::GetLastRenderTime/ WasRecentlyRendered for nanite static meshes not working ](https://forums.unrealengine.com/t/uprimitivecomponent-getlastrendertime-wasrecentlyrendered-for-nanite-static-meshes-not-working/2672626)

<div class="topic-metadata">

**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 3\
**Last updated:** [October 17, 2025, 7:05am UTC](https://forums.unrealengine.com/t/uprimitivecomponent-getlastrendertime-wasrecentlyrendered-for-nanite-static-meshes-not-working/2672626 "2025-10-17T07:05:44Z")

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Hi, The following functions do not work in non-editor builds (due to FSceneProxyBase::SupportsAlwaysVisible): UPrimitiveComponent::GetLastRenderTime() UPrimitiveComponent::WasRecentlyRendered() AActor::GetLastRenderTi…

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## [Urgent: Severe Material & Reflection Bugs Compromising Render Output in Twinmotion ](https://forums.unrealengine.com/t/urgent-severe-material-reflection-bugs-compromising-render-output-in-twinmotion/2666092)

<div class="topic-metadata">

**Author:** [@Imagine\_Craft](https://forums.unrealengine.com/u/Imagine_Craft)\
**Replies:** 0\
**Last updated:** [October 17, 2025, 4:00am UTC](https://forums.unrealengine.com/t/urgent-severe-material-reflection-bugs-compromising-render-output-in-twinmotion/2666092 "2025-10-17T04:00:51Z")

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I need to report three major bugs I’ve encountered to your technical team. These issues have not been resolved so far, and the recent problems have severely impacted my workflow, so I feel compelled to bring them up. Fi…

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## [Help me with render pass ](https://forums.unrealengine.com/t/help-me-with-render-pass/2665935)

<div class="topic-metadata">

**Author:** [@Narend.s8](https://forums.unrealengine.com/u/Narend.s8)\
**Replies:** 1\
**Last updated:** [October 17, 2025, 3:16am UTC](https://forums.unrealengine.com/t/help-me-with-render-pass/2665935 "2025-10-17T03:16:03Z")

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Why is this color dots or pixels on my render please help me to solve this

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## [Scene depth pass showing color artifcats](https://forums.unrealengine.com/t/scene-depth-pass-showing-color-artifcats/2665884)

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**Author:** [@Narend.s8](https://forums.unrealengine.com/u/Narend.s8)\
**Replies:** 3\
**Last updated:** [October 17, 2025, 3:10am UTC](https://forums.unrealengine.com/t/scene-depth-pass-showing-color-artifcats/2665884 "2025-10-17T03:10:11Z")

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Please help me I am noob in 3d .. can u please check this image and let me know what I am doing wrong . I tried to render the scene and I want the scene depth render pass but I am facing this issue

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## [how to remove dark spots on the landscape](https://forums.unrealengine.com/t/how-to-remove-dark-spots-on-the-landscape/449266)

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**Author:** [@mihailo1978](https://forums.unrealengine.com/u/mihailo1978)\
**Replies:** 5\
**Last updated:** [October 16, 2025, 8:55pm UTC](https://forums.unrealengine.com/t/how-to-remove-dark-spots-on-the-landscape/449266 "2025-10-16T20:55:45Z")

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how to remove dark spots on the landscape and how to make it realistic

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## [\[5.5\] Pixel 10 crash in UEngine::TrimMemory ](https://forums.unrealengine.com/t/5-5-pixel-10-crash-in-uengine-trimmemory/2675520)

<div class="topic-metadata">

**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 9\
**Last updated:** [October 17, 2025, 6:41pm UTC](https://forums.unrealengine.com/t/5-5-pixel-10-crash-in-uengine-trimmemory/2675520 "2025-10-17T18:41:08Z")

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Our game crashes on the Pixel 10 when loading from our title map to our main map. It seems basically 100% when running with render thread active, and maybe ~50% when running with -onethread. Here is the callstack when us…

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