# Rendering

**URL:** https://forums.unrealengine.com/c/development-discussion/rendering/36.md?page=73

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**Page:** 74

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## [D3D12 Error in FVirtualTextureSpace ](https://forums.unrealengine.com/t/d3d12-error-in-fvirtualtexturespace/2684009)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 8\
**Last updated:** [November 11, 2025, 8:41am UTC](https://forums.unrealengine.com/t/d3d12-error-in-fvirtualtexturespace/2684009 "2025-11-11T08:41:41Z")

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Hi, We’re seeing the following D3D12 error when launching with -d3ddebug: D3D12 ERROR: ID3D12CommandQueue1::ExecuteCommandLists: Placed resources, reserved resources, or committed resources with D3D12\_HEAP\_FLAG\_CREATE\_…

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## [Runtime generation of PSO leads in some cases to crashes ](https://forums.unrealengine.com/t/runtime-generation-of-pso-leads-in-some-cases-to-crashes/2683687)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 13\
**Last updated:** [November 11, 2025, 1:08am UTC](https://forums.unrealengine.com/t/runtime-generation-of-pso-leads-in-some-cases-to-crashes/2683687 "2025-11-11T01:08:43Z")

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Hey, we are currently facing some issues with the runtime PSO generation. We have one case where we run into an OOM-Crash when rendering a 16k image while PSOs are generated simultaniously And we have one case in which…

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## [Capture components not producing output; possible driver issue ](https://forums.unrealengine.com/t/capture-components-not-producing-output-possible-driver-issue/2683722)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 2\
**Last updated:** [November 11, 2025, 12:23am UTC](https://forums.unrealengine.com/t/capture-components-not-producing-output-possible-driver-issue/2683722 "2025-11-11T00:23:21Z")

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We have a camera that leverages a Capture Component internally, and several users have reported totally blank/null output. Some machines are unaffected but others show this behavior consistently which leads me to think t…

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## [CSM Caching Repurpose ](https://forums.unrealengine.com/t/csm-caching-repurpose/2683688)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 3\
**Last updated:** [November 10, 2025, 10:58pm UTC](https://forums.unrealengine.com/t/csm-caching-repurpose/2683688 "2025-11-10T22:58:22Z")

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I see that we have csm caching but it’s very restrictive. It only seems to work if lights dont change and if objects don’t move. I wondered if it would be reasonable or feasible to have them simply cache every other fram…

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## [why doesn’t the depth pass include depth of field in unreal?](https://forums.unrealengine.com/t/why-doesn-t-the-depth-pass-include-depth-of-field-in-unreal/2664035)

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**Author:** [@drnooe](https://forums.unrealengine.com/u/drnooe)\
**Replies:** 1\
**Last updated:** [November 10, 2025, 5:33pm UTC](https://forums.unrealengine.com/t/why-doesn-t-the-depth-pass-include-depth-of-field-in-unreal/2664035 "2025-11-10T17:33:43Z")

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Hi everyone, I saw some people complaining that the depth pass in Unreal doesn’t include depth of field, but isn’t that actually the correct behavior? i mean the depth pass is supposed to be clean, without post effects, …

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## [Why did the Landscape turn black when I switched to path-tracing?](https://forums.unrealengine.com/t/why-did-the-landscape-turn-black-when-i-switched-to-path-tracing/2672898)

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**Author:** [@onion-bomb](https://forums.unrealengine.com/u/onion-bomb)\
**Replies:** 1\
**Last updated:** [November 10, 2025, 3:58pm UTC](https://forums.unrealengine.com/t/why-did-the-landscape-turn-black-when-i-switched-to-path-tracing/2672898 "2025-11-10T15:58:22Z")

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The version I’m using is 5.6. The version 5.5 is the normal one.

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## [Quad with Disk Mask vs. Disk Mesh](https://forums.unrealengine.com/t/quad-with-disk-mask-vs-disk-mesh/2673491)

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**Author:** [@Noisegrinder](https://forums.unrealengine.com/u/Noisegrinder)\
**Replies:** 1\
**Last updated:** [November 10, 2025, 3:56pm UTC](https://forums.unrealengine.com/t/quad-with-disk-mask-vs-disk-mesh/2673491 "2025-11-10T15:56:55Z")

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I’m using disk shape for both gameplay elements(opaque) and visual indicators(translucent). The disk plane mesh adds more polycount and the disk masked material adds more shader cost. Which one should I use performance-w…

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## [Can someone please explain how does exposure work](https://forums.unrealengine.com/t/can-someone-please-explain-how-does-exposure-work/2672644)

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**Author:** [@HadockAndChips](https://forums.unrealengine.com/u/HadockAndChips)\
**Replies:** 1\
**Last updated:** [November 10, 2025, 1:53pm UTC](https://forums.unrealengine.com/t/can-someone-please-explain-how-does-exposure-work/2672644 "2025-11-10T13:53:55Z")

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The official document does not tell what exactly it is. It just assume you already know about auto exposure There are some youtube videos, but those do not give clear explanation either. I searched wikipedia and it s…

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## [Video media repeat it self](https://forums.unrealengine.com/t/video-media-repeat-it-self/2673461)

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**Author:** [@JOASTA](https://forums.unrealengine.com/u/JOASTA)\
**Replies:** 0\
**Last updated:** [November 10, 2025, 1:40pm UTC](https://forums.unrealengine.com/t/video-media-repeat-it-self/2673461 "2025-11-10T13:40:02Z")

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Have a video material that is 6 sec. I have a camera movement that is 4 sec with 1 sec still in the begining and 1 sec still in the end som in total 6 sec. This is divided inte three video parts. I have rendered exactly …

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## [UI Widget is blacked out in modes with shadows/lighting](https://forums.unrealengine.com/t/ui-widget-is-blacked-out-in-modes-with-shadows-lighting/653972)

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**Author:** [@Bright360F](https://forums.unrealengine.com/u/Bright360F)\
**Replies:** 9\
**Last updated:** [November 10, 2025, 10:55am UTC](https://forums.unrealengine.com/t/ui-widget-is-blacked-out-in-modes-with-shadows-lighting/653972 "2025-11-10T10:55:02Z")

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Hello everyone. I’m working on a little side project VR game. I have a menu widget that completely darkens/black out whenever I’m testing in-game. The only way for me to see the button icons is by going into F2 mode. In…

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## [When I import a car from Sketchfab to UE](https://forums.unrealengine.com/t/when-i-import-a-car-from-sketchfab-to-ue/2673130)

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**Author:** [@RaymondGuo007](https://forums.unrealengine.com/u/RaymondGuo007)\
**Replies:** 2\
**Last updated:** [November 10, 2025, 10:40am UTC](https://forums.unrealengine.com/t/when-i-import-a-car-from-sketchfab-to-ue/2673130 "2025-11-10T10:40:52Z")

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I want to import a Porshe into UE with materials, so I chose gltf/glb, but when I import the model into UE, the quality of the model’s surface is very low. Anyone has idea about this?

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## [Metahuman texture corrupted after exporting to dcc ](https://forums.unrealengine.com/t/metahuman-texture-corrupted-after-exporting-to-dcc/2682798)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 8\
**Last updated:** [November 10, 2025, 9:24am UTC](https://forums.unrealengine.com/t/metahuman-texture-corrupted-after-exporting-to-dcc/2682798 "2025-11-10T09:24:35Z")

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The weird patches appear on the exported basecolor texture from the metahuman creator - see disclosed picture The issue doesn’t happen in 5.6. We are using a custom unreleased build from your p4 and maybe the problem li…

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## [Can not get FMeshBatch of Nanite StaticMesh for FMeshPassProcessor ](https://forums.unrealengine.com/t/can-not-get-fmeshbatch-of-nanite-staticmesh-for-fmeshpassprocessor/2683686)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 9\
**Last updated:** [November 10, 2025, 9:57am UTC](https://forums.unrealengine.com/t/can-not-get-fmeshbatch-of-nanite-staticmesh-for-fmeshpassprocessor/2683686 "2025-11-10T09:57:45Z")

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This question was created in reference to: \[Crash when switching to Wireframe (F1) with \[Content removed\] We are using UE5.6.1, and we forward integrated CL46444386, in order to solve issues with Nanite meshes, bRenderI…

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## [NiagaraSystemのカリングについて ](https://forums.unrealengine.com/t/niagarasystem/2683720)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 1\
**Last updated:** [November 10, 2025, 8:40am UTC](https://forums.unrealengine.com/t/niagarasystem/2683720 "2025-11-10T08:40:57Z")

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お世話になっております。 NiagaraSystemのカメラ視野外のカリングに関しまして、お伺いしたいことがございます。 NiagaraSystem内で複数のEmitterでパーティクルを生成した場合、カリングは各Emitterのバウンディングボックスに基づいて Emitter単位で行われますでしょう？ \<br/\> 確認しましたところ、Emitter単位でカリングは行われず 各Emitterごとに設定されているバウンディング…

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## [Duplicate Entries in Render Target Pool ](https://forums.unrealengine.com/t/duplicate-entries-in-render-target-pool/2683719)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 6\
**Last updated:** [November 11, 2025, 1:01am UTC](https://forums.unrealengine.com/t/duplicate-entries-in-render-target-pool/2683719 "2025-11-11T01:01:35Z")

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Hello, I am currently checking the memory of Render Targets in a 4.27 game using the memreport command (Unreal insights shows me a similar value for RenderTargets so I assume the content in the memreport is correct). I …

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## [加载贴图时OpenColorIO空指针崩溃 ](https://forums.unrealengine.com/t/opencolorio/2683361)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 5\
**Last updated:** [November 10, 2025, 1:50am UTC](https://forums.unrealengine.com/t/opencolorio/2683361 "2025-11-10T01:50:09Z")

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从5.5升级到5.6.1之后部分机器上遇到，在编辑器打开部分贴图时崩溃，加载场景时如果有引用到该贴图也会崩溃，贴图本身没有问题，请问这个问题目前有规避方法吗

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## [Excluding movable objects from baked lighting](https://forums.unrealengine.com/t/excluding-movable-objects-from-baked-lighting/131585)

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**Author:** [@IceDealer](https://forums.unrealengine.com/u/IceDealer)\
**Replies:** 4\
**Last updated:** [November 9, 2025, 5:45pm UTC](https://forums.unrealengine.com/t/excluding-movable-objects-from-baked-lighting/131585 "2025-11-09T17:45:10Z")

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Hi, so I have a very strange behaviour or maybe I’m just misunderstanding the concept here. I have a level that I baked and a sublevel with an object that is set to movable. Now if I bake my main map with the sublevel …

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## [Overexposed caustics or light refraction with Path Tracing](https://forums.unrealengine.com/t/overexposed-caustics-or-light-refraction-with-path-tracing/2673267)

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**Author:** [@Creo](https://forums.unrealengine.com/u/Creo)\
**Replies:** 0\
**Last updated:** [November 9, 2025, 4:26pm UTC](https://forums.unrealengine.com/t/overexposed-caustics-or-light-refraction-with-path-tracing/2673267 "2025-11-09T16:26:47Z")

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Hi, While using Path Tracer and glass materials I’ve faced with overexposed (or over brightened) caustics from glass. First of all, to create glass materials I used official documentation Here is two room renders with…

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## [Brightness difference between viewport and standalone render](https://forums.unrealengine.com/t/brightness-difference-between-viewport-and-standalone-render/2673222)

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**Author:** [@R3Tr0\_C3P0](https://forums.unrealengine.com/u/R3Tr0_C3P0)\
**Replies:** 0\
**Last updated:** [November 9, 2025, 2:24pm UTC](https://forums.unrealengine.com/t/brightness-difference-between-viewport-and-standalone-render/2673222 "2025-11-09T14:24:33Z")

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Hey everyone, I hope you’re all having a great weekend! Can someone explain why the rendering in Standalone Game looks brighter than in the viewport? I’ve spent the whole day trying to debug this without any success. I …

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## [DistanceToNearestSurface material flickering](https://forums.unrealengine.com/t/distancetonearestsurface-material-flickering/652983)

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**Author:** [@MadArtist3D](https://forums.unrealengine.com/u/MadArtist3D)\
**Replies:** 9\
**Last updated:** [November 9, 2025, 11:27am UTC](https://forums.unrealengine.com/t/distancetonearestsurface-material-flickering/652983 "2025-11-09T11:27:02Z")

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Hi. I have weird bug with DistanceToNearestSurface material, it happens on custom plane, default plane, custom big cube, i dont know why. BUT it works with default cube. It also works if I turn on Nanites on my mesh asse…

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## [Hair seen through single layer water issues](https://forums.unrealengine.com/t/hair-seen-through-single-layer-water-issues/2672131)

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**Author:** [@CursorOverkill](https://forums.unrealengine.com/u/CursorOverkill)\
**Replies:** 3\
**Last updated:** [November 8, 2025, 5:56pm UTC](https://forums.unrealengine.com/t/hair-seen-through-single-layer-water-issues/2672131 "2025-11-08T17:56:07Z")

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I am seeing that hair seen through single layer water draws differently after upgrading from 5.4 to 5.6. I would be okay with it, but the silhouette or contour of the head and shoulders are now visible through the hair w…

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## [CineCamera focal length changes material when rendering.](https://forums.unrealengine.com/t/cinecamera-focal-length-changes-material-when-rendering/2673042)

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**Author:** [@bmays151](https://forums.unrealengine.com/u/bmays151)\
**Replies:** 1\
**Last updated:** [November 8, 2025, 5:37pm UTC](https://forums.unrealengine.com/t/cinecamera-focal-length-changes-material-when-rendering/2673042 "2025-11-08T17:37:33Z")

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I’m doing some nice renders but when I change the “Current Focal Length” to something higher than 35 and pull the camera back to fit everything in shot, the hair renders incorrectly. If I have a higher focal length a…

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## [5.3.2 UnrealEditor-Cmd.exe-ObjectID ](https://forums.unrealengine.com/t/5-3-2-unrealeditor-cmd-exe-objectid/2672905)

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**Author:** [@lklzc0519](https://forums.unrealengine.com/u/lklzc0519)\
**Replies:** 0\
**Last updated:** [November 8, 2025, 6:00am UTC](https://forums.unrealengine.com/t/5-3-2-unrealeditor-cmd-exe-objectid/2672905 "2025-11-08T06:00:37Z")

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When using UnrealEditor-Cmd.exe for mrq rendering in 5.3.2, the ObjectID appears in a solid color state. Is this because the ObjectID cannot be realized without interaction?UnrealEditor-Cmd.exe “Y:\\L\\cs\\cs.uproject” -…

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## [Panorama Sets ](https://forums.unrealengine.com/t/panorama-sets/2672894)

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**Author:** [@GerriLW](https://forums.unrealengine.com/u/GerriLW)\
**Replies:** 0\
**Last updated:** [November 8, 2025, 3:14am UTC](https://forums.unrealengine.com/t/panorama-sets/2672894 "2025-11-08T03:14:05Z")

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I have twinmotion 2025.1 as a account/seat. The panorama set icon has disappeared from the media tab and I can’t figure out how to get it back. Please help.

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## [Render mesh to texture without using scene capture 2D](https://forums.unrealengine.com/t/render-mesh-to-texture-without-using-scene-capture-2d/2474322)

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**Author:** [@Robert.Cummings](https://forums.unrealengine.com/u/Robert.Cummings)\
**Replies:** 3\
**Last updated:** [November 8, 2025, 12:49am UTC](https://forums.unrealengine.com/t/render-mesh-to-texture-without-using-scene-capture-2d/2474322 "2025-11-08T00:49:18Z")

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I need to render a flat 2D mesh which uses x and z coordinates repeatedly to a texture for a 2D game’s shadow mask. This works fine with scene capture 2D but it quickly becomes a bottleneck. I have previously used this …

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## [Temporary UE5.4 solution for city map instanced workflow ](https://forums.unrealengine.com/t/temporary-ue5-4-solution-for-city-map-instanced-workflow/2682803)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 1\
**Last updated:** [November 7, 2025, 9:56pm UTC](https://forums.unrealengine.com/t/temporary-ue5-4-solution-for-city-map-instanced-workflow/2682803 "2025-11-07T21:56:54Z")

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Given HISMs/ISMs are great ways to optimize a dense level by reducing draw calls and number-of-actors, I’d like to share a \[temporary\] approach we’re considering when dealing with building a dense city level with interio…

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## [Crash Issue During Deferred Decal Rendering on Android ](https://forums.unrealengine.com/t/crash-issue-during-deferred-decal-rendering-on-android/2682784)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 8\
**Last updated:** [November 7, 2025, 8:09pm UTC](https://forums.unrealengine.com/t/crash-issue-during-deferred-decal-rendering-on-android/2682784 "2025-11-07T20:09:21Z")

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Crash during decal rendering on Android when entering a map or loading a world partition A crash occurs during decal rendering on Android at the moment of map entry or world partition loading. Upon analysis, the issue s…

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## [Lighting issue in our island on Xbox devices after update v38.00 ](https://forums.unrealengine.com/t/lighting-issue-in-our-island-on-xbox-devices-after-update-v38-00/2672748)

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**Author:** [@timothy.dia](https://forums.unrealengine.com/u/timothy.dia)\
**Replies:** 0\
**Last updated:** [November 7, 2025, 6:16pm UTC](https://forums.unrealengine.com/t/lighting-issue-in-our-island-on-xbox-devices-after-update-v38-00/2672748 "2025-11-07T18:16:29Z")

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Our island has lighting issues whenever played on Xbox devices. Too bright and covering the screen.

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## [FVX and Animators Render as static in video render ](https://forums.unrealengine.com/t/fvx-and-animators-render-as-static-in-video-render/2672715)

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**Author:** [@Louis\_89](https://forums.unrealengine.com/u/Louis_89)\
**Replies:** 0\
**Last updated:** [November 7, 2025, 3:55pm UTC](https://forums.unrealengine.com/t/fvx-and-animators-render-as-static-in-video-render/2672715 "2025-11-07T15:55:54Z")

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There is a serious issue when upgrading to 2025.2, where exported video renders all the animators and VFX, such as smoke and fire renders, as static. This also applies to rotators. Please advise how to rectify.

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## [NDisplay Custom Projection Policy](https://forums.unrealengine.com/t/ndisplay-custom-projection-policy/1734410)

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**Author:** [@sashaSTL](https://forums.unrealengine.com/u/sashaSTL)\
**Replies:** 1\
**Last updated:** [November 7, 2025, 3:55pm UTC](https://forums.unrealengine.com/t/ndisplay-custom-projection-policy/1734410 "2025-11-07T15:55:28Z")

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Hello. I’m working with nDisplay to apply some warp and blend to my displays. I have made two custom parameters in the Custom Projection Policy called PreWarp and PostWarp (as pictured below) but I’m not sure where …

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