# UI

**URL:** https://forums.unrealengine.com/c/development-discussion/programming-scripting/ui/136.md?page=1

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## [Scaling color/message variables across many buttons is there a parameter equivalent? ](https://forums.unrealengine.com/t/scaling-color-message-variables-across-many-buttons-is-there-a-parameter-equivalent/2764004)

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**Author:** [@Nero7](https://forums.unrealengine.com/u/Nero7)\
**Replies:** 2\
**Last updated:** [October 16, 2026, 5:55am UTC](https://forums.unrealengine.com/t/scaling-color-message-variables-across-many-buttons-is-there-a-parameter-equivalent/2764004 "2026-10-16T05:55:25Z")

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I’m building a UI widget with a fair number of buttons and I’ve hit a scaling problem I can’t find a clean answer to. For events this works nicely: instead of one event variable per button, I use a single event variable…

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## [Changing navigation rule breaks scrollbox rendering ](https://forums.unrealengine.com/t/changing-navigation-rule-breaks-scrollbox-rendering/2854992)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 2\
**Last updated:** [October 14, 2026, 8:10pm UTC](https://forums.unrealengine.com/t/changing-navigation-rule-breaks-scrollbox-rendering/2854992 "2026-10-14T20:10:56Z")

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Hi, we are in the process of migrating to 5.8. Unfortunately we’ve encountered some issues with our widgets inside horizontal scrollboxes in 5.8 being cut off. Confusingly, I was able to reproduce the issue in a minim…

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## [\[Blueprints\] How to add delegate parameter to interface function?](https://forums.unrealengine.com/t/blueprints-how-to-add-delegate-parameter-to-interface-function/479965)

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**Author:** [@Joseph\_Fawzy](https://forums.unrealengine.com/u/Joseph_Fawzy)\
**Replies:** 12\
**Last updated:** [October 14, 2026, 4:17pm UTC](https://forums.unrealengine.com/t/blueprints-how-to-add-delegate-parameter-to-interface-function/479965 "2026-10-14T16:17:37Z")

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Hi We are trying to move our implementation to the “Implement to interfaces” paradigm, where everything is an implementation on an interface Interfaces cannot have “event dispatchers”, so we tried to pass the event to …

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## [QOL Sequencer Feature Request ](https://forums.unrealengine.com/t/qol-sequencer-feature-request/2778325)

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**Author:** [@Slaner](https://forums.unrealengine.com/u/Slaner)\
**Replies:** 1\
**Last updated:** [October 14, 2026, 3:41pm UTC](https://forums.unrealengine.com/t/qol-sequencer-feature-request/2778325 "2026-10-14T15:41:13Z")

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I would love if selected actors in sequencer were automatically put into a new folder as you create it instead of having to manually put the into the folder after creating it. This already works well in the outline but n…

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## [How to make progress bar follow custom path? ](https://forums.unrealengine.com/t/how-to-make-progress-bar-follow-custom-path/2839765)

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**Author:** [@ZankokuZero](https://forums.unrealengine.com/u/ZankokuZero)\
**Replies:** 2\
**Last updated:** [October 14, 2026, 5:53am UTC](https://forums.unrealengine.com/t/how-to-make-progress-bar-follow-custom-path/2839765 "2026-10-14T05:53:03Z")

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Hi Unreal People! I’m chipping away at learning unreal as a UI Designer / Artist. However, how can I get a progress bar to follow a custom path like in Kingdom hearts? I know I need to make a texture/shader and/or mate…

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## [Make user widget auto-scale](https://forums.unrealengine.com/t/make-user-widget-auto-scale/2840090)

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**Author:** [@ViaCognita](https://forums.unrealengine.com/u/ViaCognita)\
**Replies:** 1\
**Last updated:** [October 14, 2026, 12:51am UTC](https://forums.unrealengine.com/t/make-user-widget-auto-scale/2840090 "2026-10-14T00:51:24Z")

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Hi! I’ve just trying to create an user widget with some help Do you know if there is a way to make this user widget auto-scale? I don’t know how to do it. For example, with the images I have to set their size manua…

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## [Widgets in separate window has problem in custom tooltip background ](https://forums.unrealengine.com/t/widgets-in-separate-window-has-problem-in-custom-tooltip-background/2853847)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 3\
**Last updated:** [October 12, 2026, 10:17pm UTC](https://forums.unrealengine.com/t/widgets-in-separate-window-has-problem-in-custom-tooltip-background/2853847 "2026-10-12T22:17:31Z")

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Hello guys, I am making a tool to spawn widgets in separated unreal window. The issue I am facing is that the custom tooltips of those widgets has a weird issue in their background. (video attached) It seems that the …

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## [10 Best Mobile App Development Companies in Dubai for Business Growth](https://forums.unrealengine.com/t/10-best-mobile-app-development-companies-in-dubai-for-business-growth/2835740)

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**Author:** [@yasminezabbi](https://forums.unrealengine.com/u/yasminezabbi)\
**Replies:** 1\
**Last updated:** [October 12, 2026, 4:11pm UTC](https://forums.unrealengine.com/t/10-best-mobile-app-development-companies-in-dubai-for-business-growth/2835740 "2026-10-12T16:11:20Z")

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Dubai’s growing digital economy has created increasing demand for mobile applications across startups, enterprises, and established businesses. Companies are using mobile apps to improve customer engagement, simplify int…

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## [Panel children and viewmodel binding](https://forums.unrealengine.com/t/panel-children-and-viewmodel-binding/2838179)

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**Author:** [@Begounet](https://forums.unrealengine.com/u/Begounet)\
**Replies:** 1\
**Last updated:** [October 12, 2026, 10:52am UTC](https://forums.unrealengine.com/t/panel-children-and-viewmodel-binding/2838179 "2026-10-12T10:52:28Z")

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Hi! I am going back to Unreal Engine after a while and discovering the Viewmodel system on UMG. It looks pretty cool so I am trying to use it for everything. Right now, I am implementing an storage system so I want to…

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## [How to draw a child widget "bottom" the parent widget?](https://forums.unrealengine.com/t/how-to-draw-a-child-widget-bottom-the-parent-widget/2728925)

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**Author:** [@turbotanaka](https://forums.unrealengine.com/u/turbotanaka)\
**Replies:** 1\
**Last updated:** [October 9, 2026, 3:42pm UTC](https://forums.unrealengine.com/t/how-to-draw-a-child-widget-bottom-the-parent-widget/2728925 "2026-10-09T15:42:00Z")

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I want to add a background behind a child widget that inherits from a button, so how to do that? Specifically, I want to set a semi-transparent mouseover visual for a button and then draw a background and text underneat…

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## [What is the best approach for creating a product search and filtering system in Unreal Engine?](https://forums.unrealengine.com/t/what-is-the-best-approach-for-creating-a-product-search-and-filtering-system-in-unreal-engine/2776157)

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**Author:** [@Suhebm](https://forums.unrealengine.com/u/Suhebm)\
**Replies:** 1\
**Last updated:** [October 9, 2026, 2:54pm UTC](https://forums.unrealengine.com/t/what-is-the-best-approach-for-creating-a-product-search-and-filtering-system-in-unreal-engine/2776157 "2026-10-09T14:54:14Z")

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How can I make it easy for users to find products in my POS system?

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## [UE: Griffin Unreal Crash When Starting Star Wars Galactic Racers](https://forums.unrealengine.com/t/ue-griffin-unreal-crash-when-starting-star-wars-galactic-racers/2838007)

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**Author:** [@Classic\_Orphy](https://forums.unrealengine.com/u/Classic_Orphy)\
**Replies:** 2\
**Last updated:** [October 8, 2026, 5:42pm UTC](https://forums.unrealengine.com/t/ue-griffin-unreal-crash-when-starting-star-wars-galactic-racers/2838007 "2026-10-08T17:42:48Z")

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Is there a fix for this type of crash? I’m starting it up on Steam. The first time I started the game, it gave an option to reinstall Epic Online Services. I had never heard of that, so I downloaded the Epic Games Launch…

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## [UMG Scale Box Multi-Line Text Height Issue](https://forums.unrealengine.com/t/umg-scale-box-multi-line-text-height-issue/1879593)

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**Author:** [@Katanalevy](https://forums.unrealengine.com/u/Katanalevy)\
**Replies:** 2\
**Last updated:** [October 8, 2026, 8:24am UTC](https://forums.unrealengine.com/t/umg-scale-box-multi-line-text-height-issue/1879593 "2026-10-08T08:24:02Z")

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There seems to be an issue with using a Scale Box and a Text Box with wrapping turned on. Everything in the UI scales absolutely fine except for the line height which seems to over compensate. So if the window is 50% ori…

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## [Multiple chapter 7 weapon variants missing from creative entirely ](https://forums.unrealengine.com/t/multiple-chapter-7-weapon-variants-missing-from-creative-entirely/2838356)

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**Author:** [@dudr117](https://forums.unrealengine.com/u/dudr117)\
**Replies:** 0\
**Last updated:** [October 7, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/multiple-chapter-7-weapon-variants-missing-from-creative-entirely/2838356 "2026-10-07T20:00:09Z")

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I’ve noticed there are multiple weapons/variants that are missing from creative/UEFN completely. CH7S1: Enhanced Enforcer AR CH7S2: Hitscan Thunder Burst SMG Apex Thunder Burst SMG (Mythic version) Squibbly’s Comba…

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## [Menu Buttons not being clickable on certain Computers](https://forums.unrealengine.com/t/menu-buttons-not-being-clickable-on-certain-computers/2833121)

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**Author:** [@Max20192011](https://forums.unrealengine.com/u/Max20192011)\
**Replies:** 7\
**Last updated:** [October 7, 2026, 1:32pm UTC](https://forums.unrealengine.com/t/menu-buttons-not-being-clickable-on-certain-computers/2833121 "2026-10-07T13:32:22Z")

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I have a basic menu screen on a project with the standard options of play, quit etc. The buttons change colours on the different states and all woks fine in the editor. When the game is packaged, it runs on a MacBook p…

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## [how to make a ps5 hulk games ](https://forums.unrealengine.com/t/how-to-make-a-ps5-hulk-games/2837103)

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**Author:** [@FewPicture5353](https://forums.unrealengine.com/u/FewPicture5353)\
**Replies:** 0\
**Last updated:** [October 4, 2026, 1:11pm UTC](https://forums.unrealengine.com/t/how-to-make-a-ps5-hulk-games/2837103 "2026-10-04T13:11:23Z")

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## [Linux Editor Tooltips tank editor performance massively ](https://forums.unrealengine.com/t/linux-editor-tooltips-tank-editor-performance-massively/2848247)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 8\
**Last updated:** [October 2, 2026, 5:03pm UTC](https://forums.unrealengine.com/t/linux-editor-tooltips-tank-editor-performance-massively/2848247 "2026-10-02T17:03:23Z")

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Tooltips appear to have a massively terrible impact on Editor performance in Linux. As I move my mouse across the UI over elements that would have a tooltip, my frame rate drops from 90fps (with an almost empty scene) to…

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## [How to center Text perfectly inside overlay + size-box](https://forums.unrealengine.com/t/how-to-center-text-perfectly-inside-overlay-size-box/2834541)

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**Author:** [@Catrexis](https://forums.unrealengine.com/u/Catrexis)\
**Replies:** 1\
**Last updated:** [September 29, 2026, 5:39pm UTC](https://forums.unrealengine.com/t/how-to-center-text-perfectly-inside-overlay-size-box/2834541 "2026-09-29T17:39:20Z")

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I have a simple Setup, a size-box (80x80 so that it matches the grid), an overlay inside, and a one lettered Text inside of that. I set the text to center vertically and horizontally, padding is symetrically defined,…

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## [UE5.5: Widget with animations - how to remove only animation from screen, not the entire widget?](https://forums.unrealengine.com/t/ue5-5-widget-with-animations-how-to-remove-only-animation-from-screen-not-the-entire-widget/2834773)

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**Author:** [@OkItsTheChris](https://forums.unrealengine.com/u/OkItsTheChris)\
**Replies:** 5\
**Last updated:** [September 28, 2026, 9:43am UTC](https://forums.unrealengine.com/t/ue5-5-widget-with-animations-how-to-remove-only-animation-from-screen-not-the-entire-widget/2834773 "2026-09-28T09:43:22Z")

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Hi everyone, here’s my setup broken down to a basic level: I have a widget with text and images and it contains 2 animations. One that plays 30 seconds long (anim1) and one that is 3 seconds long (anim2) and actually is…

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## [Does Common Lazy Image not work inside a Common Tile View?](https://forums.unrealengine.com/t/does-common-lazy-image-not-work-inside-a-common-tile-view/2833685)

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**Author:** [@Krileon](https://forums.unrealengine.com/u/Krileon)\
**Replies:** 4\
**Last updated:** [September 27, 2026, 2:05pm UTC](https://forums.unrealengine.com/t/does-common-lazy-image-not-work-inside-a-common-tile-view/2833685 "2026-09-27T14:05:44Z")

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For the life of me I cannot get these things to load their textures. No matter what I do it will not load unless I hardcode the text into the widget, but that obviously is pointless since I’m building a dynamic list. Th…

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## [Uniform Grid Panel](https://forums.unrealengine.com/t/uniform-grid-panel/2834002)

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**Author:** [@MARZ64331](https://forums.unrealengine.com/u/MARZ64331)\
**Replies:** 6\
**Last updated:** [September 26, 2026, 6:32am UTC](https://forums.unrealengine.com/t/uniform-grid-panel/2834002 "2026-09-26T06:32:21Z")

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I have a simple list inventory I use and I for some reason cannot get the columns and rows right I wanted it to go left to right with four columns

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## [Packaged build crashes when returning to a level with a UMG widget (UE 5.6.1)](https://forums.unrealengine.com/t/packaged-build-crashes-when-returning-to-a-level-with-a-umg-widget-ue-5-6-1/2833462)

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**Author:** [@Clark639](https://forums.unrealengine.com/u/Clark639)\
**Replies:** 2\
**Last updated:** [September 26, 2026, 3:26am UTC](https://forums.unrealengine.com/t/packaged-build-crashes-when-returning-to-a-level-with-a-umg-widget-ue-5-6-1/2833462 "2026-09-26T03:26:49Z")

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Struggling for weeks now with this. Packaged build crashes reliably when the player returns to the main menu level, which builds and displays a UMG widget (created via Create Widget → Add to Viewport in BP\_GameModeMainMe…

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## [Widget component doesn't unregister its virtual window, causing a memory leak ](https://forums.unrealengine.com/t/widget-component-doesnt-unregister-its-virtual-window-causing-a-memory-leak/2848016)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 4\
**Last updated:** [September 24, 2026, 5:57pm UTC](https://forums.unrealengine.com/t/widget-component-doesnt-unregister-its-virtual-window-causing-a-memory-leak/2848016 "2026-09-24T17:57:50Z")

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Hi, I noticed in our project that our used slate memory was going up when switching between levels. After some careful analysis of memory traces, I noticed widget components consistently being mentioned. Some debugging …

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## [Image color change does not work when dragging.](https://forums.unrealengine.com/t/image-color-change-does-not-work-when-dragging/2833507)

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**Author:** [@SemanticRain619](https://forums.unrealengine.com/u/SemanticRain619)\
**Replies:** 1\
**Last updated:** [September 24, 2026, 5:05pm UTC](https://forums.unrealengine.com/t/image-color-change-does-not-work-when-dragging/2833507 "2026-09-24T17:05:58Z")

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I tried changing the color within the user widget inside OnDragDetected, but it isn’t working. It works when executed from other locations, but not when drag. Even though the changes to the SizeBox are working. Something…

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## [Widget animations queued before Slate creation are not carried out in UE5.8 ](https://forums.unrealengine.com/t/widget-animations-queued-before-slate-creation-are-not-carried-out-in-ue5-8/2848011)

<div class="topic-metadata">

**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 5\
**Last updated:** [September 24, 2026, 4:20pm UTC](https://forums.unrealengine.com/t/widget-animations-queued-before-slate-creation-are-not-carried-out-in-ue5-8/2848011 "2026-09-24T16:20:41Z")

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We are currently upgrading some of our systems from Unreal 5.6 to Unreal 5.8, and we’ve noticed an issue with Widget animations. In one of our commonly used actors, a Widget animation is queued in the actor’s BeginPlay u…

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## [Unreal WebVIew - SWebBrowserView Crash on \<select\> elements. ](https://forums.unrealengine.com/t/unreal-webview-swebbrowserview-crash-on-select-elements/2843732)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 3\
**Last updated:** [September 23, 2026, 11:06pm UTC](https://forums.unrealengine.com/t/unreal-webview-swebbrowserview-crash-on-select-elements/2843732 "2026-09-23T23:06:51Z")

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Hi team, As part of our project we need to support \<select\> in web views, I am noticing that this crashes the engine and is a blocker for us. I have a ‘fix’ for this which was basically caching \`PopupMenuPtr.Pin()-\>GetC…

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## [Passing drag visuals or payloads from an external source causes lag.](https://forums.unrealengine.com/t/passing-drag-visuals-or-payloads-from-an-external-source-causes-lag/2769876)

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**Author:** [@SemanticRain619](https://forums.unrealengine.com/u/SemanticRain619)\
**Replies:** 3\
**Last updated:** [September 23, 2026, 1:23pm UTC](https://forums.unrealengine.com/t/passing-drag-visuals-or-payloads-from-an-external-source-causes-lag/2769876 "2026-09-23T13:23:38Z")

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I want to execute an event dispatcher after detecting a drag and pass an arbitrary Visual/Payload to the Operation, but doing so makes the drag operation extremely unstable. It appeared to work fine when Create Widget w…

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## [How do I add a niagara effect to the cursor in the UI?](https://forums.unrealengine.com/t/how-do-i-add-a-niagara-effect-to-the-cursor-in-the-ui/2745804)

<div class="topic-metadata">

**Author:** [@GrandmaBerg](https://forums.unrealengine.com/u/GrandmaBerg)\
**Replies:** 10\
**Last updated:** [September 22, 2026, 1:14pm UTC](https://forums.unrealengine.com/t/how-do-i-add-a-niagara-effect-to-the-cursor-in-the-ui/2745804 "2026-09-22T13:14:18Z")

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I am using this cursor Niagara plugin and its a lil bit out dated and I would like some help. I am trying to make the cursor have effect while its in “Crosshair” mode. I am trying to make a basic spark effect and it stil…

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## [How can I get the text on a disabled button to not be shaded?](https://forums.unrealengine.com/t/how-can-i-get-the-text-on-a-disabled-button-to-not-be-shaded/558101)

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**Author:** [@DavidTveraas](https://forums.unrealengine.com/u/DavidTveraas)\
**Replies:** 3\
**Last updated:** [September 21, 2026, 5:13pm UTC](https://forums.unrealengine.com/t/how-can-i-get-the-text-on-a-disabled-button-to-not-be-shaded/558101 "2026-09-21T17:13:38Z")

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I’m finding when I show a disabled button, there seems to be some override where the text on the button gets shaded no matter what color I set the colors to. Does anyone know a way I can have more control over this?

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## [Background Blur turns grey in UE 5.7](https://forums.unrealengine.com/t/background-blur-turns-grey-in-ue-5-7/2706165)

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**Author:** [@olegkozina](https://forums.unrealengine.com/u/olegkozina)\
**Replies:** 6\
**Last updated:** [September 20, 2026, 11:22pm UTC](https://forums.unrealengine.com/t/background-blur-turns-grey-in-ue-5-7/2706165 "2026-09-20T23:22:34Z")

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Hi everyone, After updating to Unreal Engine 5.7 I noticed, that the BackgroundBlur widget no longer works correctly. As soon as the BLur strength is set above 0, the widget becomes grey instead of blurring the bg. The…

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