# UI

**URL:** https://forums.unrealengine.com/c/development-discussion/programming-scripting/ui/136.md

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## [About the UI category](https://forums.unrealengine.com/t/about-the-ui-category/251986)

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**Author:** [@SkyeEden](https://forums.unrealengine.com/u/SkyeEden)\
**Replies:** 0\
**Last updated:** [September 21, 2021, 8:33pm UTC](https://forums.unrealengine.com/t/about-the-ui-category/251986 "2021-09-21T20:33:15Z")

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The place to discuss all things UI and UX related. If you’re new to UI/UX, check out the course “Your First Hour with UMG” on Unreal Online Learning.

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## [Pause menu on hover button animation in on-hovered state when closing and opening pause menu](https://forums.unrealengine.com/t/pause-menu-on-hover-button-animation-in-on-hovered-state-when-closing-and-opening-pause-menu/2499312)

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**Author:** [@OkItsTheChris](https://forums.unrealengine.com/u/OkItsTheChris)\
**Replies:** 6\
**Last updated:** [November 10, 2026, 7:02pm UTC](https://forums.unrealengine.com/t/pause-menu-on-hover-button-animation-in-on-hovered-state-when-closing-and-opening-pause-menu/2499312 "2026-11-10T19:02:46Z")

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Hi there, first, here’s my setup: I have an IA\_pause input node in my first person char BP that checks wether or not pause menu widget is on screen or not and depending on that adds it to viewport and pauses the game o…

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## [\[UE 5.8.4, Critical CRBP Issue\] Control Rig BP Editor is Unusable when Control Rig Asset gets big](https://forums.unrealengine.com/t/ue-5-8-4-critical-crbp-issue-control-rig-bp-editor-is-unusable-when-control-rig-asset-gets-big/2853104)

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**Author:** [@Frank-Li-Game](https://forums.unrealengine.com/u/Frank-Li-Game)\
**Replies:** 1\
**Last updated:** [November 10, 2026, 6:29pm UTC](https://forums.unrealengine.com/t/ue-5-8-4-critical-crbp-issue-control-rig-bp-editor-is-unusable-when-control-rig-asset-gets-big/2853104 "2026-11-10T18:29:52Z")

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I’m trying to upgrade the engine version from UE 5.7 to 5.8, beside other issues where upgrade messed up a bunch of nodes logic. The main issue is compile takes more than 10 seconds for every single small change in the …

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## [How come my anti cheat isn't working?](https://forums.unrealengine.com/t/how-come-my-anti-cheat-isnt-working/2853493)

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**Author:** [@Schn\_ids](https://forums.unrealengine.com/u/Schn_ids)\
**Replies:** 1\
**Last updated:** [November 10, 2026, 6:18pm UTC](https://forums.unrealengine.com/t/how-come-my-anti-cheat-isnt-working/2853493 "2026-11-10T18:18:54Z")

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I can’t play tourneys bc my anti cheat isnt working any help?

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## [Create widget in pure C++](https://forums.unrealengine.com/t/create-widget-in-pure-c/367306)

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**Author:** [@Pelangi](https://forums.unrealengine.com/u/Pelangi)\
**Replies:** 42\
**Last updated:** [November 10, 2026, 10:10am UTC](https://forums.unrealengine.com/t/create-widget-in-pure-c/367306 "2026-11-10T10:10:04Z")

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I have read several links regarding creation of widgets in C++. One of them is this: Unfortunately that was in 2014. It’s 2 years from then. So I assume, UE is much better and support many more libraries. So with UI 4…

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## [Dynamic Material Instance weirdness](https://forums.unrealengine.com/t/dynamic-material-instance-weirdness/2850200)

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**Author:** [@aerospike\_andy](https://forums.unrealengine.com/u/aerospike_andy)\
**Replies:** 4\
**Last updated:** [November 6, 2026, 4:47pm UTC](https://forums.unrealengine.com/t/dynamic-material-instance-weirdness/2850200 "2026-11-06T16:47:24Z")

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Hi All, So I am trying to set a material to be translucent so i can (at run time) affect its opacity and make it fade in and out. However…when I change the material from “opaque” to “translucentcolortransmittance” and s…

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## [Collision Box being destroyed by pickup object ](https://forums.unrealengine.com/t/collision-box-being-destroyed-by-pickup-object/2849106)

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**Author:** [@DollRotting](https://forums.unrealengine.com/u/DollRotting)\
**Replies:** 1\
**Last updated:** [November 6, 2026, 9:55am UTC](https://forums.unrealengine.com/t/collision-box-being-destroyed-by-pickup-object/2849106 "2026-11-06T09:55:18Z")

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I have a collision box that I want to be destroyed when an object that is picked up by the player is pressed against it, I have a pretty good idea on how to do the pickup system itself, but how do I assign the collision …

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## [A Practical Housing Guide for MSCW Players with U4N ](https://forums.unrealengine.com/t/a-practical-housing-guide-for-mscw-players-with-u4n/2851096)

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**Author:** [@RipeUnicorn2941](https://forums.unrealengine.com/u/RipeUnicorn2941)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 6:38pm UTC](https://forums.unrealengine.com/t/a-practical-housing-guide-for-mscw-players-with-u4n/2851096 "2026-11-05T18:38:19Z")

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Player housing adds a new layer of progression to MapleStory Classic World. Instead of spending all your time leveling characters and collecting MapleStory Classic World Items, you can now work toward building a permanen…

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## [\[MVVM\] How to use "Context" CreationType properly ? ](https://forums.unrealengine.com/t/mvvm-how-to-use-context-creationtype-properly/2845766)

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**Author:** [@midiphony-panda](https://forums.unrealengine.com/u/midiphony-panda)\
**Replies:** 4\
**Last updated:** [November 4, 2026, 10:23am UTC](https://forums.unrealengine.com/t/mvvm-how-to-use-context-creationtype-properly/2845766 "2026-11-04T10:23:46Z")

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Hello, I’m trying to use the Context ViewModel CreationType on a child Widget Blueprint (WBP). But it never works the way I’d expect. In short, when I try to use this type in a child WBP, the ViewModel doesn’t get set …

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## [After i load in the match it keeps me in for 30 seconds then it sends me back to lobby and this pops up ](https://forums.unrealengine.com/t/after-i-load-in-the-match-it-keeps-me-in-for-30-seconds-then-it-sends-me-back-to-lobby-and-this-pops-up/2849518)

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**Author:** [@ss1r3x](https://forums.unrealengine.com/u/ss1r3x)\
**Replies:** 1\
**Last updated:** [November 3, 2026, 5:21pm UTC](https://forums.unrealengine.com/t/after-i-load-in-the-match-it-keeps-me-in-for-30-seconds-then-it-sends-me-back-to-lobby-and-this-pops-up/2849518 "2026-11-03T17:21:01Z")

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## [How to Seamlessly Transition Between Two Large World Partition Maps at Runtime? ](https://forums.unrealengine.com/t/how-to-seamlessly-transition-between-two-large-world-partition-maps-at-runtime/2844445)

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**Author:** [@Tim\_Xiao](https://forums.unrealengine.com/u/Tim_Xiao)\
**Replies:** 2\
**Last updated:** [November 2, 2026, 8:36am UTC](https://forums.unrealengine.com/t/how-to-seamlessly-transition-between-two-large-world-partition-maps-at-runtime/2844445 "2026-11-02T08:36:56Z")

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Hello everyone, I am developing an open-world game in UE5 and have two very large city maps. Each city is a separate level that uses World Partition. I would like to know how to transition between these two World Parti…

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## [Input Key Selectors - how to get them to accept Mouse Wheel inputs](https://forums.unrealengine.com/t/input-key-selectors-how-to-get-them-to-accept-mouse-wheel-inputs/469532)

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**Author:** [@temp89](https://forums.unrealengine.com/u/temp89)\
**Replies:** 6\
**Last updated:** [October 30, 2026, 5:37pm UTC](https://forums.unrealengine.com/t/input-key-selectors-how-to-get-them-to-accept-mouse-wheel-inputs/469532 "2026-10-30T17:37:38Z")

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ISKs are a widget used for menus where a player can remap the game’s controls. It has 2 bindable events, OnIsSelectingKeyChanged for when a user clicks on it, and OnKeySelected when a user presses the new key that want t…

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## [为什么竖屏显示不全？ ](https://forums.unrealengine.com/t/topic/2846427)

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**Author:** [@nhhwwfhx](https://forums.unrealengine.com/u/nhhwwfhx)\
**Replies:** 0\
**Last updated:** [October 28, 2026, 9:14pm UTC](https://forums.unrealengine.com/t/topic/2846427 "2026-10-28T21:14:05Z")

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用了两天这个虚幻引擎，想试试开发个小游戏，发现这个预览手机竖屏模式的时候画面总是显示不全。有没有人愿意指导一下

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## [UI Lobby Menu Replication](https://forums.unrealengine.com/t/ui-lobby-menu-replication/2844578)

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**Author:** [@Gilan101](https://forums.unrealengine.com/u/Gilan101)\
**Replies:** 1\
**Last updated:** [October 26, 2026, 12:45am UTC](https://forums.unrealengine.com/t/ui-lobby-menu-replication/2844578 "2026-10-26T00:45:21Z")

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I’m trying to create a lobby menu for a multiplayer game that uses Listen Servers. The lobby includes a display for each connected player, with some information about their character. I have an ALobbyPlayerState class …

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## [CRASH EU ENGINE game: goals ](https://forums.unrealengine.com/t/crash-eu-engine-game-goals/2843923)

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**Author:** [@Liiante](https://forums.unrealengine.com/u/Liiante)\
**Replies:** 1\
**Last updated:** [October 23, 2026, 8:37pm UTC](https://forums.unrealengine.com/t/crash-eu-engine-game-goals/2843923 "2026-10-23T20:37:35Z")

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Hey everyone, I keep getting an Unreal Engine crash (EU Engine crash) while playing GOALS. Has anyone else run into this issue or know how to fix it? Let me know if there’s a known workaround.

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## [What is Unreal Engine? ](https://forums.unrealengine.com/t/what-is-unreal-engine/2844387)

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**Author:** [@AggregateAir6088](https://forums.unrealengine.com/u/AggregateAir6088)\
**Replies:** 0\
**Last updated:** [October 23, 2026, 6:49pm UTC](https://forums.unrealengine.com/t/what-is-unreal-engine/2844387 "2026-10-23T18:49:40Z")

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Answer: Unreal Engine is a real-time 3D creation engine developed by Epic Games. It is used to create video games, interactive experiences, simulations, and architectural visualizations.

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## [3D UMG widget looks washed out](https://forums.unrealengine.com/t/3d-umg-widget-looks-washed-out/362624)

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**Author:** [@plato.manchi](https://forums.unrealengine.com/u/plato.manchi)\
**Replies:** 9\
**Last updated:** [October 23, 2026, 12:39pm UTC](https://forums.unrealengine.com/t/3d-umg-widget-looks-washed-out/362624 "2026-10-23T12:39:07Z")

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I created a 3D widget and placed it on the level. I disabled all the post processing in the editor. Yet the 3D widget’s color looks washed out compared to adding the same widget directly to viewport. This is how it look…

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## [3D Widget glowing in a dark map](https://forums.unrealengine.com/t/3d-widget-glowing-in-a-dark-map/317581)

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**Author:** [@Enol](https://forums.unrealengine.com/u/Enol)\
**Replies:** 8\
**Last updated:** [October 23, 2026, 12:38pm UTC](https://forums.unrealengine.com/t/3d-widget-glowing-in-a-dark-map/317581 "2026-10-23T12:38:23Z")

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Hi, i’m trying to make a MainMenu with 3D Widgets but UMG images look to glow when they are rendered on a 3D Widget. I tried to change Lightmass settings but it’s still glowing. Button on UMG: Button on the 3D Widge…

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## [What is: Controller Texture in InputBaseControllerData?](https://forums.unrealengine.com/t/what-is-controller-texture-in-inputbasecontrollerdata/1721389)

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**Author:** [@BDC\_Patrick](https://forums.unrealengine.com/u/BDC_Patrick)\
**Replies:** 1\
**Last updated:** [October 22, 2026, 6:59pm UTC](https://forums.unrealengine.com/t/what-is-controller-texture-in-inputbasecontrollerdata/1721389 "2026-10-22T18:59:53Z")

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When dealing with CommonUI, one will create at least one CommonInputBaseControllerData Asset and feed it with Input Key and Icon Sets But… there are two Texture Slots, i can’t get what they are used for… What is the…

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## [Slate Post Buffers and nDisplay ](https://forums.unrealengine.com/t/slate-post-buffers-and-ndisplay/2838296)

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**Author:** [@FlatCabinet3858](https://forums.unrealengine.com/u/FlatCabinet3858)\
**Replies:** 3\
**Last updated:** [October 22, 2026, 4:11pm UTC](https://forums.unrealengine.com/t/slate-post-buffers-and-ndisplay/2838296 "2026-10-22T16:11:09Z")

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Does anyone know if Slate Post Buffers work when using nDisplay in a project? Whenever I launch my project in nDisplay, only solid black is drawn from the buffers in the UI. Is there a way to fix this?

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## [Building an inactivity timer -- where is the mouse event handler?](https://forums.unrealengine.com/t/building-an-inactivity-timer-where-is-the-mouse-event-handler/835120)

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**Author:** [@morphogen](https://forums.unrealengine.com/u/morphogen)\
**Replies:** 2\
**Last updated:** [October 21, 2026, 12:08pm UTC](https://forums.unrealengine.com/t/building-an-inactivity-timer-where-is-the-mouse-event-handler/835120 "2026-10-21T12:08:13Z")

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I’m looking to build an inactivity timer that detects if someone hasn’t touched the application for a period of time (say, two minutes) – and if so, it will reset the state of the UI Widgets. I’ve read through documents…

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## [I'm looking for a control menu plugin which supports rebinding axes](https://forums.unrealengine.com/t/im-looking-for-a-control-menu-plugin-which-supports-rebinding-axes/2622679)

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**Author:** [@KermanFooFoo](https://forums.unrealengine.com/u/KermanFooFoo)\
**Replies:** 1\
**Last updated:** [October 19, 2026, 3:47pm UTC](https://forums.unrealengine.com/t/im-looking-for-a-control-menu-plugin-which-supports-rebinding-axes/2622679 "2026-10-19T15:47:39Z")

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I’ve found at least two plugins which offer out-of-the-box key rebinding menus. However, neither they seem to support rebinding axis controls, such as mouse movement or joysticks. Does anyone know of a plugin which provi…

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## [Niagara Damage Numbers with GAS](https://forums.unrealengine.com/t/niagara-damage-numbers-with-gas/2837135)

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**Author:** [@LoganDolan](https://forums.unrealengine.com/u/LoganDolan)\
**Replies:** 3\
**Last updated:** [October 19, 2026, 7:02am UTC](https://forums.unrealengine.com/t/niagara-damage-numbers-with-gas/2837135 "2026-10-19T07:02:11Z")

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I’m looking to use the Niagara system to spawn damage numbers, since its more efficient than UMG, but I’m not managing to make it work with the Gameplay Cue of the GAS. In my case, I need the particle system to spawn mu…

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## [Is there no way to prevent keyboard focus from being set to nothing?](https://forums.unrealengine.com/t/is-there-no-way-to-prevent-keyboard-focus-from-being-set-to-nothing/2842234)

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**Author:** [@Krileon](https://forums.unrealengine.com/u/Krileon)\
**Replies:** 2\
**Last updated:** [October 18, 2026, 7:38pm UTC](https://forums.unrealengine.com/t/is-there-no-way-to-prevent-keyboard-focus-from-being-set-to-nothing/2842234 "2026-10-18T19:38:59Z")

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I’m pulling my hair out on this nonsense. If you’ve a main menu and the Play button is focused then the player clicks on the background the Play button loses focus. I’ve tried all the tricks of setting the widget as Vis…

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## [Unreal Engine 5 category headers text missing ](https://forums.unrealengine.com/t/unreal-engine-5-category-headers-text-missing/2841746)

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**Author:** [@Llosbillaros6969](https://forums.unrealengine.com/u/Llosbillaros6969)\
**Replies:** 1\
**Last updated:** [October 16, 2026, 6:05pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-category-headers-text-missing/2841746 "2026-10-16T18:05:59Z")

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Hello , i cant see the title from the right part of the arrows and i cant navigate throught the engine . Im at 5.6.1 im complete beginner and im at direct11 with gtx1050ti

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## [Custom Item Name Does Not Appear Until Dropped and Picked Up Again](https://forums.unrealengine.com/t/custom-item-name-does-not-appear-until-dropped-and-picked-up-again/2841667)

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**Author:** [@il\_lovers](https://forums.unrealengine.com/u/il_lovers)\
**Replies:** 0\
**Last updated:** [October 16, 2026, 1:30pm UTC](https://forums.unrealengine.com/t/custom-item-name-does-not-appear-until-dropped-and-picked-up-again/2841667 "2026-10-16T13:30:30Z")

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Hi Epic team, I’m experiencing a bug in UEFN with custom items granted to players through Verse. I’m attaching a screenshot that clearly shows the issue. In the screenshot, you can see that the regular Fortnite weapon …

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## [Common UI ignores my custom Confirm input and always uses the default Gamepad A button. ](https://forums.unrealengine.com/t/common-ui-ignores-my-custom-confirm-input-and-always-uses-the-default-gamepad-a-button/2734437)

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**Author:** [@Ggty53](https://forums.unrealengine.com/u/Ggty53)\
**Replies:** 2\
**Last updated:** [October 16, 2026, 9:53am UTC](https://forums.unrealengine.com/t/common-ui-ignores-my-custom-confirm-input-and-always-uses-the-default-gamepad-a-button/2734437 "2026-10-16T09:53:37Z")

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Engine: Unreal Engine 5.8 Plugin: Common UI Documentation followed: I followed the official Common UI Quick Start guide and believe my setup is correct. Problem I created my own Common UI input configuration and ch…

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## [Scaling color/message variables across many buttons is there a parameter equivalent? ](https://forums.unrealengine.com/t/scaling-color-message-variables-across-many-buttons-is-there-a-parameter-equivalent/2764004)

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**Author:** [@Nero7](https://forums.unrealengine.com/u/Nero7)\
**Replies:** 2\
**Last updated:** [October 16, 2026, 5:55am UTC](https://forums.unrealengine.com/t/scaling-color-message-variables-across-many-buttons-is-there-a-parameter-equivalent/2764004 "2026-10-16T05:55:25Z")

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I’m building a UI widget with a fair number of buttons and I’ve hit a scaling problem I can’t find a clean answer to. For events this works nicely: instead of one event variable per button, I use a single event variable…

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## [\[Blueprints\] How to add delegate parameter to interface function?](https://forums.unrealengine.com/t/blueprints-how-to-add-delegate-parameter-to-interface-function/479965)

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**Author:** [@Joseph\_Fawzy](https://forums.unrealengine.com/u/Joseph_Fawzy)\
**Replies:** 12\
**Last updated:** [October 14, 2026, 4:17pm UTC](https://forums.unrealengine.com/t/blueprints-how-to-add-delegate-parameter-to-interface-function/479965 "2026-10-14T16:17:37Z")

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Hi We are trying to move our implementation to the “Implement to interfaces” paradigm, where everything is an implementation on an interface Interfaces cannot have “event dispatchers”, so we tried to pass the event to …

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## [QOL Sequencer Feature Request ](https://forums.unrealengine.com/t/qol-sequencer-feature-request/2778325)

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**Author:** [@Slaner](https://forums.unrealengine.com/u/Slaner)\
**Replies:** 1\
**Last updated:** [October 14, 2026, 3:41pm UTC](https://forums.unrealengine.com/t/qol-sequencer-feature-request/2778325 "2026-10-14T15:41:13Z")

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I would love if selected actors in sequencer were automatically put into a new folder as you create it instead of having to manually put the into the folder after creating it. This already works well in the outline but n…

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