# Blueprint

**URL:** https://forums.unrealengine.com/c/development-discussion/programming-scripting/blueprint/28.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Question about updating struct data for a scoreboard](https://forums.unrealengine.com/t/question-about-updating-struct-data-for-a-scoreboard/2854223)

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**Author:** [@Killerbanaple](https://forums.unrealengine.com/u/Killerbanaple)\
**Replies:** 0\
**Last updated:** [November 12, 2026, 12:37am UTC](https://forums.unrealengine.com/t/question-about-updating-struct-data-for-a-scoreboard/2854223 "2026-11-12T00:37:19Z")

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I want to make a scoreboard and think the best way for my project is to use a map in which the key is an actor reference for the associated player and the value is the associated data struct (kills, points, etc). Is usin…

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## [What is the purpose of DefaultPawn class?](https://forums.unrealengine.com/t/what-is-the-purpose-of-defaultpawn-class/114295)

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**Author:** [@Rawalanche](https://forums.unrealengine.com/u/Rawalanche)\
**Replies:** 5\
**Last updated:** [November 11, 2026, 11:59pm UTC](https://forums.unrealengine.com/t/what-is-the-purpose-of-defaultpawn-class/114295 "2026-11-11T23:59:03Z")

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Hi, I’ve playing around with the DefaultPawn class, this one: ADefaultPawn | Unreal Engine Documentation I’ve based my game character off of it, but then I found out that I can actually just add “FloatingPawnComponent”…

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## [\[Feature Request\] Weapon Crafting Workbench Device for Creative 1.0 ](https://forums.unrealengine.com/t/feature-request-weapon-crafting-workbench-device-for-creative-1-0/2854048)

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**Author:** [@LightBlueWave](https://forums.unrealengine.com/u/LightBlueWave)\
**Replies:** 0\
**Last updated:** [November 11, 2026, 4:17pm UTC](https://forums.unrealengine.com/t/feature-request-weapon-crafting-workbench-device-for-creative-1-0/2854048 "2026-11-11T16:17:06Z")

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Hey Epic team! Can we please get a Weapon Crafting Workbench device added to Fortnite Creative 1.0 for console players? We have the Melee Designer to tweak swords and hammers, but we really need a proper device for rang…

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## [Change the relative location of nine static meshes smoothly.](https://forums.unrealengine.com/t/change-the-relative-location-of-nine-static-meshes-smoothly/2852308)

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**Author:** [@ViaCognita](https://forums.unrealengine.com/u/ViaCognita)\
**Replies:** 3\
**Last updated:** [November 10, 2026, 7:16pm UTC](https://forums.unrealengine.com/t/change-the-relative-location-of-nine-static-meshes-smoothly/2852308 "2026-11-10T19:16:36Z")

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Hi! I want to change, smoothly, the relative location of these nine (Plane) static meshes: I’ve though to use VInterp To, but I think I have to do it adding it to the Tick Event. I could be wrong, but it will be alw…

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## [How to get Contextual Animation + Motion Warping working with Mover (UE 5.8)?](https://forums.unrealengine.com/t/how-to-get-contextual-animation-motion-warping-working-with-mover-ue-5-8/2852332)

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**Author:** [@iNSANE\_SS](https://forums.unrealengine.com/u/iNSANE_SS)\
**Replies:** 1\
**Last updated:** [November 10, 2026, 6:44pm UTC](https://forums.unrealengine.com/t/how-to-get-contextual-animation-motion-warping-working-with-mover-ue-5-8/2852332 "2026-11-10T18:44:43Z")

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Hi, I’m on UE 5.8 using the Mover component (not CharacterMovementComponent) for my characters. What I set up: A two-character execution (attacker + victim) using a Contextual Animation scene asset, with a montage for…

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## [Controlling the time using Day Sequence Plugin ](https://forums.unrealengine.com/t/controlling-the-time-using-day-sequence-plugin/2853489)

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**Author:** [@Farisplayer1](https://forums.unrealengine.com/u/Farisplayer1)\
**Replies:** 1\
**Last updated:** [November 10, 2026, 6:34pm UTC](https://forums.unrealengine.com/t/controlling-the-time-using-day-sequence-plugin/2853489 "2026-11-10T18:34:27Z")

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Hello, I’m learning UE5 to use for interactive visualization & environmental design. I started experimenting the the DaySequence plugin to make the day/night cycle easily integrated on my design. I’m looking for a met…

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## [How To Calculate And/Or Store Adjacent Grid Spaces On Board Game](https://forums.unrealengine.com/t/how-to-calculate-and-or-store-adjacent-grid-spaces-on-board-game/2852119)

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**Author:** [@Infant\_Zero](https://forums.unrealengine.com/u/Infant_Zero)\
**Replies:** 8\
**Last updated:** [November 10, 2026, 4:32pm UTC](https://forums.unrealengine.com/t/how-to-calculate-and-or-store-adjacent-grid-spaces-on-board-game/2852119 "2026-11-10T16:32:58Z")

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I’m trying to figure out a quick way to calculate the adjacent spaces of a grid based on the starting location of a given game piece. The board is 5x5 and the pieces can only move laterally (forward, backward, left, and …

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## [HideBoneByName does not affect attached components](https://forums.unrealengine.com/t/hidebonebyname-does-not-affect-attached-components/2852162)

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**Author:** [@AgentMic0604](https://forums.unrealengine.com/u/AgentMic0604)\
**Replies:** 1\
**Last updated:** [November 8, 2026, 11:08am UTC](https://forums.unrealengine.com/t/hidebonebyname-does-not-affect-attached-components/2852162 "2026-11-08T11:08:10Z")

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Although the documentation for this function states that it internally sets the bone’s scale to 0, the scale of the objects attached to that bone remains unchanged. This is strange. Even though I explicitly specified th…

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## [Raid System like valhiem or palword](https://forums.unrealengine.com/t/raid-system-like-valhiem-or-palword/2850259)

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**Author:** [@MARZ64331](https://forums.unrealengine.com/u/MARZ64331)\
**Replies:** 9\
**Last updated:** [November 8, 2026, 5:22am UTC](https://forums.unrealengine.com/t/raid-system-like-valhiem-or-palword/2850259 "2026-11-08T05:22:34Z")

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I was wondering how I would be able to even make something like that.

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## [Destroy Object](https://forums.unrealengine.com/t/destroy-object/136337)

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**Author:** [@Sergiy\_Plamen](https://forums.unrealengine.com/u/Sergiy_Plamen)\
**Replies:** 5\
**Last updated:** [November 7, 2026, 5:25pm UTC](https://forums.unrealengine.com/t/destroy-object/136337 "2026-11-07T17:25:37Z")

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Maybe a silly question, but is there a function in blueprints which destroys objects? Like destroy actor, or destroy component? I’m currently trying to use a custom object class instead of actor components (I have my rea…

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## [What does the blackboard decorator do exactly? (+help with my decorator if possible) ](https://forums.unrealengine.com/t/what-does-the-blackboard-decorator-do-exactly-help-with-my-decorator-if-possible/2850993)

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**Author:** [@LHopeBusiness](https://forums.unrealengine.com/u/LHopeBusiness)\
**Replies:** 3\
**Last updated:** [November 6, 2026, 4:43pm UTC](https://forums.unrealengine.com/t/what-does-the-blackboard-decorator-do-exactly-help-with-my-decorator-if-possible/2850993 "2026-11-06T16:43:04Z")

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I understand that it’s a case of “if this is that, do this” but for some reason mine is firing off either way. I have it linked to a float key that I set when a task is fired off. For some reason, it aborts the sequence …

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## [5.8 Gameplay Camera System Issue Causing Crashes ](https://forums.unrealengine.com/t/5-8-gameplay-camera-system-issue-causing-crashes/2846408)

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**Author:** [@RunawayRobot](https://forums.unrealengine.com/u/RunawayRobot)\
**Replies:** 1\
**Last updated:** [November 6, 2026, 4:05pm UTC](https://forums.unrealengine.com/t/5-8-gameplay-camera-system-issue-causing-crashes/2846408 "2026-11-06T16:05:22Z")

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Since updating to 5.8 the Gameplay Camera system force crashes Unreal when you attempt to build, then save, a Camera Asset. I thought this issue was in fact a different one that had been solved on a different thread last…

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## [Disabling Lumen and Nanite makes the shadows look smudgy? ](https://forums.unrealengine.com/t/disabling-lumen-and-nanite-makes-the-shadows-look-smudgy/2851093)

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**Author:** [@FizzyBomb](https://forums.unrealengine.com/u/FizzyBomb)\
**Replies:** 2\
**Last updated:** [November 6, 2026, 2:05pm UTC](https://forums.unrealengine.com/t/disabling-lumen-and-nanite-makes-the-shadows-look-smudgy/2851093 "2026-11-06T14:05:49Z")

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Hey all, I’ve followed this tutorial to disable lumen and nanite (the game I’m creating doesn’t require heavy lighting and shadows so I’m working to optimise them the best I can), but after restarting my project the shad…

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## [The function called "Wait Input Release"](https://forums.unrealengine.com/t/the-function-called-wait-input-release/839976)

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**Author:** [@stageq](https://forums.unrealengine.com/u/stageq)\
**Replies:** 14\
**Last updated:** [November 6, 2026, 5:40am UTC](https://forums.unrealengine.com/t/the-function-called-wait-input-release/839976 "2026-11-06T05:40:18Z")

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I use this function in my jump ability blueprint (like lyragame), but when I print some test string, I found the function does not work.Caused by any configures missed?

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## [LAN and Steam multiplayer. Steam works, Land doesn't](https://forums.unrealengine.com/t/lan-and-steam-multiplayer-steam-works-land-doesnt/2850382)

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**Author:** [@Gabasourus123](https://forums.unrealengine.com/u/Gabasourus123)\
**Replies:** 3\
**Last updated:** [November 5, 2026, 6:38pm UTC](https://forums.unrealengine.com/t/lan-and-steam-multiplayer-steam-works-land-doesnt/2850382 "2026-11-05T18:38:24Z")

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I am making a multiplayer game using blueprints. I have added steam subsystems/sockets and have gotten it working with two machines in my house. I tried adding LAN with a checkbox but when I try finding the lobby it does…

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## [Switching levels without loosing any data](https://forums.unrealengine.com/t/switching-levels-without-loosing-any-data/2169305)

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**Author:** [@YxxN](https://forums.unrealengine.com/u/YxxN)\
**Replies:** 2\
**Last updated:** [November 5, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/switching-levels-without-loosing-any-data/2169305 "2026-11-05T18:00:21Z")

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Hi. I am trying to switch Levels and when I do so, keep all the processes on going. There are 2 Levels in my project and each levels are mapped with a UMG. Each UMGs operate differently and what I want is the process f…

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## [GASP mover on Spherical planet  ](https://forums.unrealengine.com/t/gasp-mover-on-spherical-planet/2851049)

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**Author:** [@FaZe\_NutCracker](https://forums.unrealengine.com/u/FaZe_NutCracker)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 5:58pm UTC](https://forums.unrealengine.com/t/gasp-mover-on-spherical-planet/2851049 "2026-11-05T17:58:36Z")

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Has anyone made the GASPALS Mover character work on a spherical planet, with gravity pulling toward the planet’s centre instead of fixed world −Z? I’m using a planetary plugin and trying to essentially remove this fixed…

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## [They want to remove Blueprint in UE6](https://forums.unrealengine.com/t/they-want-to-remove-blueprint-in-ue6/2729352)

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**Author:** [@Yaeko](https://forums.unrealengine.com/u/Yaeko)\
**Replies:** 421\
**Last updated:** [November 5, 2026, 4:02pm UTC](https://forums.unrealengine.com/t/they-want-to-remove-blueprint-in-ue6/2729352 "2026-11-05T16:02:43Z")

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Since we dont have a place for this, at least from what I could find on the forums, I drop it here - feel free to move if needed. Source: https://www.unrealengine.com/news/the-road-to-ue-6 This will be one hell of a tr…

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## [Why are the Generated component always active?](https://forums.unrealengine.com/t/why-are-the-generated-component-always-active/2849750)

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**Author:** [@AgentMic0604](https://forums.unrealengine.com/u/AgentMic0604)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 7:35am UTC](https://forums.unrealengine.com/t/why-are-the-generated-component-always-active/2849750 "2026-11-04T07:35:23Z")

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This is really annoying. Niagara component added via AddComponent in a Blueprint remains active from the start, and there seems to be no way to have it disabled by default. Disabling the SetAutoActivate function or call…

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## [What's the best/simplest way to set up multi-part weapons and how do i set up its desired systems?](https://forums.unrealengine.com/t/whats-the-best-simplest-way-to-set-up-multi-part-weapons-and-how-do-i-set-up-its-desired-systems/2848002)

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**Author:** [@cjwag5](https://forums.unrealengine.com/u/cjwag5)\
**Replies:** 2\
**Last updated:** [November 2, 2026, 8:11pm UTC](https://forums.unrealengine.com/t/whats-the-best-simplest-way-to-set-up-multi-part-weapons-and-how-do-i-set-up-its-desired-systems/2848002 "2026-11-02T20:11:34Z")

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i’ve been trying to create guns for my project, but every time its either seemed to become too complex or it straight up hasn’t worked, and i’m unsure what the best way is. i started way back when i FIRST got Unreal Eng…

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## [Download Unreal Engine ](https://forums.unrealengine.com/t/download-unreal-engine/2849117)

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**Author:** [@scrouzy](https://forums.unrealengine.com/u/scrouzy)\
**Replies:** 0\
**Last updated:** [November 2, 2026, 5:46pm UTC](https://forums.unrealengine.com/t/download-unreal-engine/2849117 "2026-11-02T17:46:51Z")

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Não consigo instalar o Unreal Engine pelo Epic Games Launcher 20.3.7. A lista “Versões de Engine” fica vazia e os botões “+” e “Instalar motor” não respondem. Já testei reiniciar completamente o Launcher, limpar o webca…

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## [Fortnite Account Ban After Freddy Krueger Teleport Bug](https://forums.unrealengine.com/t/fortnite-account-ban-after-freddy-krueger-teleport-bug/2848952)

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**Author:** [@edmatik74](https://forums.unrealengine.com/u/edmatik74)\
**Replies:** 0\
**Last updated:** [November 2, 2026, 3:52pm UTC](https://forums.unrealengine.com/t/fortnite-account-ban-after-freddy-krueger-teleport-bug/2848952 "2026-11-02T15:52:03Z")

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Dear Epic Games Support Team, I am writing because I am extremely disappointed and frustrated with how my Fortnite account suspension has been handled, and I sincerely hope that someone from your team will take the time…

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## [What is causing the player to drift away from my camera when moving left and right? ](https://forums.unrealengine.com/t/what-is-causing-the-player-to-drift-away-from-my-camera-when-moving-left-and-right/2847946)

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**Author:** [@TheDabHand](https://forums.unrealengine.com/u/TheDabHand)\
**Replies:** 1\
**Last updated:** [November 1, 2026, 12:36pm UTC](https://forums.unrealengine.com/t/what-is-causing-the-player-to-drift-away-from-my-camera-when-moving-left-and-right/2847946 "2026-11-01T12:36:18Z")

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so my camera is like a leash. theres a min and a max distance the player can be from the camera and when they are greater than the max distance, the camera follows them, or if the distance is less than the min distanc…

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## [Float Curve asset invalidated in standalone mode](https://forums.unrealengine.com/t/float-curve-asset-invalidated-in-standalone-mode/2845457)

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**Author:** [@Kotaru\_1](https://forums.unrealengine.com/u/Kotaru_1)\
**Replies:** 2\
**Last updated:** [November 1, 2026, 2:47am UTC](https://forums.unrealengine.com/t/float-curve-asset-invalidated-in-standalone-mode/2845457 "2026-11-01T02:47:33Z")

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using UE5.8 I simply have a float curve asset that is directly assigned as a default value to a variable. It is never changed or anything during runtime, its simply directly set in the class defaults. When playing in P…

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## [PlayerTurning Logic ](https://forums.unrealengine.com/t/playerturning-logic/2842975)

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**Author:** [@cjwag5](https://forums.unrealengine.com/u/cjwag5)\
**Replies:** 4\
**Last updated:** [October 31, 2026, 10:16pm UTC](https://forums.unrealengine.com/t/playerturning-logic/2842975 "2026-10-31T22:16:08Z")

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I Am new to this type of thing, i dont know C++ so i am using Data Blocks for as long as i possibly can, i want to make a semi-complicated character idling system, basically what i want to do is have the character move …

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## [What is the best AI agent with Unreal ?](https://forums.unrealengine.com/t/what-is-the-best-ai-agent-with-unreal/2846599)

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**Author:** [@william2013987](https://forums.unrealengine.com/u/william2013987)\
**Replies:** 1\
**Last updated:** [October 31, 2026, 3:32pm UTC](https://forums.unrealengine.com/t/what-is-the-best-ai-agent-with-unreal/2846599 "2026-10-31T15:32:09Z")

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Hi all, Many times I am stuck at something and I dont know what I should do. So I want to ask about strong AI agent to help in coding with Blueprint from inside Unreal ?. Thanks

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## [Multiplayer Character Movement Jitter / Rubber Banding in Standalone with Steam](https://forums.unrealengine.com/t/multiplayer-character-movement-jitter-rubber-banding-in-standalone-with-steam/2765117)

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**Author:** [@Stolcjan](https://forums.unrealengine.com/u/Stolcjan)\
**Replies:** 3\
**Last updated:** [October 31, 2026, 11:36am UTC](https://forums.unrealengine.com/t/multiplayer-character-movement-jitter-rubber-banding-in-standalone-with-steam/2765117 "2026-10-31T11:36:39Z")

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I am currently working on a multiplayer project in Unreal Engine 5.6 using Steam for online sessions. I have a very strange problem with Character Movement in multiplayer. When running the game using two separa…

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## [Set Timer By Event](https://forums.unrealengine.com/t/set-timer-by-event/2846852)

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**Author:** [@OHyperrr](https://forums.unrealengine.com/u/OHyperrr)\
**Replies:** 4\
**Last updated:** [October 30, 2026, 9:12pm UTC](https://forums.unrealengine.com/t/set-timer-by-event/2846852 "2026-10-30T21:12:45Z")

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I have a widget component in an actor blueprint that when set directly works just fine but I’m trying to put the widget in a data asset and from there set the widget on the actor and when doing that the widget appears bu…

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## [Damage thresholds set in Geometry Collections are not reflected in components.](https://forums.unrealengine.com/t/damage-thresholds-set-in-geometry-collections-are-not-reflected-in-components/2702436)

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**Author:** [@ssks1914](https://forums.unrealengine.com/u/ssks1914)\
**Replies:** 2\
**Last updated:** [October 30, 2026, 12:49am UTC](https://forums.unrealengine.com/t/damage-thresholds-set-in-geometry-collections-are-not-reflected-in-components/2702436 "2026-10-30T00:49:57Z")

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I have a question about the Geometry Collection component. Even if i set a damage threshold on a Geometry Collection, it will remain at the default value on the component. This means I have to manually set all the dama…

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## [Unreal Engine 5.6.1 Continues to crash when running a MQTT connection.](https://forums.unrealengine.com/t/unreal-engine-5-6-1-continues-to-crash-when-running-a-mqtt-connection/2720619)

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**Author:** [@AddisonCtrlDevs](https://forums.unrealengine.com/u/AddisonCtrlDevs)\
**Replies:** 1\
**Last updated:** [October 29, 2026, 6:29pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-6-1-continues-to-crash-when-running-a-mqtt-connection/2720619 "2026-10-29T18:29:45Z")

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Good Morning All! (Quick preface, I am running this project on 5.6.1 and am attempting to use the built in experimental MQTT plugin) I am still trying to learn and experiment with MQTT implementation within UE5 bluepri…

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