# Programming & Scripting

**URL:** https://forums.unrealengine.com/c/development-discussion/programming-scripting/148.md?page=5

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**Page:** 6

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## [Backlogged UE-198521, Character network corrections](https://forums.unrealengine.com/t/backlogged-ue-198521-character-network-corrections/2848717)

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**Author:** [@Stratego](https://forums.unrealengine.com/u/Stratego)\
**Replies:** 0\
**Last updated:** [November 1, 2026, 11:53pm UTC](https://forums.unrealengine.com/t/backlogged-ue-198521-character-network-corrections/2848717 "2026-11-01T23:53:37Z")

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Is anyone else having this issue? I am having character correction on a client with an emulated 50 latency. its a new project in 5.8 it seems to be this issue here https://issues.unrealengine.com/issue/UE-198521 If I…

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## [Scene Graph: interactable mesh that players can walk through?](https://forums.unrealengine.com/t/scene-graph-interactable-mesh-that-players-can-walk-through/2847141)

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**Author:** [@qw1z](https://forums.unrealengine.com/u/qw1z)\
**Replies:** 2\
**Last updated:** [November 1, 2026, 9:31pm UTC](https://forums.unrealengine.com/t/scene-graph-interactable-mesh-that-players-can-walk-through/2847141 "2026-11-01T21:31:15Z")

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I need an invisible interaction volume around an egg (basic\_interactable\_component, hold E to steal) that players can walk through. What I tried on the mesh\_component that carries the interactable (a simple sphere stati…

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## [DBV Unreal AI. Your AI Copilot that integrates Tripo, Convai and WorldLabs](https://forums.unrealengine.com/t/dbv-unreal-ai-your-ai-copilot-that-integrates-tripo-convai-and-worldlabs/2848694)

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**Author:** [@davidbuenov](https://forums.unrealengine.com/u/davidbuenov)\
**Replies:** 0\
**Last updated:** [November 1, 2026, 8:01pm UTC](https://forums.unrealengine.com/t/dbv-unreal-ai-your-ai-copilot-that-integrates-tripo-convai-and-worldlabs/2848694 "2026-11-01T20:01:44Z")

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DBV Unreal AI is a native artificial intelligence copilot for Unreal Engine 5.8: lightweight, fast, local-first, and privacy-respecting — with no forced subscriptions, no ads, and no tracking telemetry. It connects dire…

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## [Module WebAPI ](https://forums.unrealengine.com/t/module-webapi/2848544)

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**Author:** [@Linux\_Phantom](https://forums.unrealengine.com/u/Linux_Phantom)\
**Replies:** 0\
**Last updated:** [November 1, 2026, 3:10pm UTC](https://forums.unrealengine.com/t/module-webapi/2848544 "2026-11-01T15:10:10Z")

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Bonjour, Je développe une île sur UEFN et souhaite demander l’accès à l’API Verse WebAPI (/UnrealEngine.com/WebAPI). Pouvez-vous m’indiquer si mon compte ou mon projet est éligible, comment demander cet accès et commen…

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## [What is causing the player to drift away from my camera when moving left and right? ](https://forums.unrealengine.com/t/what-is-causing-the-player-to-drift-away-from-my-camera-when-moving-left-and-right/2847946)

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**Author:** [@TheDabHand](https://forums.unrealengine.com/u/TheDabHand)\
**Replies:** 1\
**Last updated:** [November 1, 2026, 12:36pm UTC](https://forums.unrealengine.com/t/what-is-causing-the-player-to-drift-away-from-my-camera-when-moving-left-and-right/2847946 "2026-11-01T12:36:18Z")

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so my camera is like a leash. theres a min and a max distance the player can be from the camera and when they are greater than the max distance, the camera follows them, or if the distance is less than the min distanc…

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## [Float Curve asset invalidated in standalone mode](https://forums.unrealengine.com/t/float-curve-asset-invalidated-in-standalone-mode/2845457)

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**Author:** [@Kotaru\_1](https://forums.unrealengine.com/u/Kotaru_1)\
**Replies:** 2\
**Last updated:** [November 1, 2026, 2:47am UTC](https://forums.unrealengine.com/t/float-curve-asset-invalidated-in-standalone-mode/2845457 "2026-11-01T02:47:33Z")

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using UE5.8 I simply have a float curve asset that is directly assigned as a default value to a variable. It is never changed or anything during runtime, its simply directly set in the class defaults. When playing in P…

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## [Data Asset: Only allow an int var to be positive](https://forums.unrealengine.com/t/data-asset-only-allow-an-int-var-to-be-positive/2847976)

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**Author:** [@NeonFraction](https://forums.unrealengine.com/u/NeonFraction)\
**Replies:** 2\
**Last updated:** [October 31, 2026, 11:40pm UTC](https://forums.unrealengine.com/t/data-asset-only-allow-an-int-var-to-be-positive/2847976 "2026-10-31T23:40:27Z")

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Fairly simple question, but I can’t tell if I’m just not finding documentation or if I shouldn’t be trying to do this in the first place. In my C++ UDataAsset, I have the uproperty: int32 NumPages = 100; I want to mak…

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## [Swap camera just to get a screenshot.](https://forums.unrealengine.com/t/swap-camera-just-to-get-a-screenshot/2847189)

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**Author:** [@DigitalSketch](https://forums.unrealengine.com/u/DigitalSketch)\
**Replies:** 3\
**Last updated:** [October 31, 2026, 11:29pm UTC](https://forums.unrealengine.com/t/swap-camera-just-to-get-a-screenshot/2847189 "2026-10-31T23:29:36Z")

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I’m making a first-person game, and I want the player to look through a security camera to take a screenshot to use later. How can I swap the cameras? I tried doing it with a Set Active with New Active checked blueprint …

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## [UE5.8 Mover Plugin Miss a UE\_API in\`\`\`](https://forums.unrealengine.com/t/ue5-8-mover-plugin-miss-a-ue-api-in/2848004)

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**Author:** [@2d131372ae0d4c71b3e7534e979d8228](https://forums.unrealengine.com/u/2d131372ae0d4c71b3e7534e979d8228)\
**Replies:** 0\
**Last updated:** [October 31, 2026, 11:27pm UTC](https://forums.unrealengine.com/t/ue5-8-mover-plugin-miss-a-ue-api-in/2848004 "2026-10-31T23:27:19Z")

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Engine\\Plugins\\Experimental\\Mover\\Source\\Mover\\Public Line: 207 : “UE\_API” void CancelMovesByTag(FGameplayTag Tag, bool bRequireExactMatch=false);

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## [NEEDING HELP FOR MY GAME IDEA | UEFN](https://forums.unrealengine.com/t/needing-help-for-my-game-idea-uefn/2848003)

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**Author:** [@Valento54](https://forums.unrealengine.com/u/Valento54)\
**Replies:** 0\
**Last updated:** [October 31, 2026, 10:58pm UTC](https://forums.unrealengine.com/t/needing-help-for-my-game-idea-uefn/2848003 "2026-10-31T22:58:30Z")

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Hello UEFN community. I’ve had this idea in my mind for a long time now and I find myself in trouble because Im afraid that my idea is not possible to do in the game Engine and the fact that im an amateur developer. We…

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## [PlayerTurning Logic ](https://forums.unrealengine.com/t/playerturning-logic/2842975)

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**Author:** [@cjwag5](https://forums.unrealengine.com/u/cjwag5)\
**Replies:** 4\
**Last updated:** [October 31, 2026, 10:16pm UTC](https://forums.unrealengine.com/t/playerturning-logic/2842975 "2026-10-31T22:16:08Z")

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I Am new to this type of thing, i dont know C++ so i am using Data Blocks for as long as i possibly can, i want to make a semi-complicated character idling system, basically what i want to do is have the character move …

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## [Vehicle Movement Component don´t work when spawned with SpawnActor](https://forums.unrealengine.com/t/vehicle-movement-component-don-t-work-when-spawned-with-spawnactor/352954)

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**Author:** [@I-BGS-I](https://forums.unrealengine.com/u/I-BGS-I)\
**Replies:** 14\
**Last updated:** [October 31, 2026, 5:26pm UTC](https://forums.unrealengine.com/t/vehicle-movement-component-don-t-work-when-spawned-with-spawnactor/352954 "2026-10-31T17:26:06Z")

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I have a vehicle work fine when place directly in the level map, but when i spawnActor the functions “Set Steering Input” and “Set Throttle Input” don´t work. I know the physics is ok, because when floor have angle de …

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## [What is the best AI agent with Unreal ?](https://forums.unrealengine.com/t/what-is-the-best-ai-agent-with-unreal/2846599)

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**Author:** [@william2013987](https://forums.unrealengine.com/u/william2013987)\
**Replies:** 1\
**Last updated:** [October 31, 2026, 3:32pm UTC](https://forums.unrealengine.com/t/what-is-the-best-ai-agent-with-unreal/2846599 "2026-10-31T15:32:09Z")

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Hi all, Many times I am stuck at something and I dont know what I should do. So I want to ask about strong AI agent to help in coding with Blueprint from inside Unreal ?. Thanks

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## [也遇到同样的问题，无论是5.5/5.6/5.7，按住右键wasd/qe时会突然卡一下，按住鼠标左键wasd很丝滑，重装也无法解决，4090/128g内存/i9，，有大佬能解决吗 ](https://forums.unrealengine.com/t/5-5-5-6-5-7-wasd-qe-wasd-4090-128g-i9/2847908)

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**Author:** [@Tibbers.liu](https://forums.unrealengine.com/u/Tibbers.liu)\
**Replies:** 0\
**Last updated:** [October 31, 2026, 2:53pm UTC](https://forums.unrealengine.com/t/5-5-5-6-5-7-wasd-qe-wasd-4090-128g-i9/2847908 "2026-10-31T14:53:38Z")

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新项目老项目，无论是5.5/5.6/5.7，按住右键wasd/qe编辑窗口飞行时会突然卡一下，按住鼠标左键wasd很丝滑，重装也无法解决，4090/128g内存/i9/2T固态，，有大佬能解决吗

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## [Multiplayer Character Movement Jitter / Rubber Banding in Standalone with Steam](https://forums.unrealengine.com/t/multiplayer-character-movement-jitter-rubber-banding-in-standalone-with-steam/2765117)

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**Author:** [@Stolcjan](https://forums.unrealengine.com/u/Stolcjan)\
**Replies:** 3\
**Last updated:** [October 31, 2026, 11:36am UTC](https://forums.unrealengine.com/t/multiplayer-character-movement-jitter-rubber-banding-in-standalone-with-steam/2765117 "2026-10-31T11:36:39Z")

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I am currently working on a multiplayer project in Unreal Engine 5.6 using Steam for online sessions. I have a very strange problem with Character Movement in multiplayer. When running the game using two separa…

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## [troubl building playfab 3.1.3 in unreal 5.8 ](https://forums.unrealengine.com/t/troubl-building-playfab-3-1-3-in-unreal-5-8/2846352)

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**Author:** [@TnoobG](https://forums.unrealengine.com/u/TnoobG)\
**Replies:** 1\
**Last updated:** [October 31, 2026, 11:03am UTC](https://forums.unrealengine.com/t/troubl-building-playfab-3-1-3-in-unreal-5-8/2846352 "2026-10-31T11:03:32Z")

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i am trying to make a multiplayer in unreal 5.8. i downloaded the playfab 3.1.3 which is said to support unreal 5.8. i made sure to download the correct version of gdk 260405. I checked if it was between my min and max …

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## [Spacewar Only works in Standalone mode, Game Build doesn't work](https://forums.unrealengine.com/t/spacewar-only-works-in-standalone-mode-game-build-doesnt-work/2846647)

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**Author:** [@August831](https://forums.unrealengine.com/u/August831)\
**Replies:** 2\
**Last updated:** [October 30, 2026, 11:01pm UTC](https://forums.unrealengine.com/t/spacewar-only-works-in-standalone-mode-game-build-doesnt-work/2846647 "2026-10-30T23:01:14Z")

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When I play the game through the editor in standalone mode, the game gets detected by steam as Spacewar, but when i build the game (whether it be Dev build or shipping) it doesnt detect the game, therefore multiplayer do…

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## [Packaged Project Crashes when Opened, No Errors during packaging (UE5-02)](https://forums.unrealengine.com/t/packaged-project-crashes-when-opened-no-errors-during-packaging-ue5-02/578885)

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**Author:** [@ihaveamic\_not4u1](https://forums.unrealengine.com/u/ihaveamic_not4u1)\
**Replies:** 5\
**Last updated:** [October 30, 2026, 10:30pm UTC](https://forums.unrealengine.com/t/packaged-project-crashes-when-opened-no-errors-during-packaging-ue5-02/578885 "2026-10-30T22:30:25Z")

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Using Unreal Engine 5.0.2 I fully packaged my project in UE5, and in the output log there’s not a single warning nor error. No issues. However, whenever I open the packaged project, I just get “Fatal Error” and it inst…

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## [Set Timer By Event](https://forums.unrealengine.com/t/set-timer-by-event/2846852)

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**Author:** [@OHyperrr](https://forums.unrealengine.com/u/OHyperrr)\
**Replies:** 4\
**Last updated:** [October 30, 2026, 9:12pm UTC](https://forums.unrealengine.com/t/set-timer-by-event/2846852 "2026-10-30T21:12:45Z")

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I have a widget component in an actor blueprint that when set directly works just fine but I’m trying to put the widget in a data asset and from there set the widget on the actor and when doing that the widget appears bu…

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## [Is there a tutorial for using NuGet with Unreal?](https://forums.unrealengine.com/t/is-there-a-tutorial-for-using-nuget-with-unreal/2847483)

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**Author:** [@TheArcher](https://forums.unrealengine.com/u/TheArcher)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 8:33pm UTC](https://forums.unrealengine.com/t/is-there-a-tutorial-for-using-nuget-with-unreal/2847483 "2026-10-30T20:33:07Z")

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It’s been awhile since I opened the VisualStudio solution for my Unreal project. At the top of the solution explorer is the warning that multiple NuGet packages are out of date or have vulnerabilities. I open the NuGet…

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## [Feature Request: Developing a Modern and Secure Fortnite Account Merge System](https://forums.unrealengine.com/t/feature-request-developing-a-modern-and-secure-fortnite-account-merge-system/2847420)

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**Author:** [@Jose\_Joestar](https://forums.unrealengine.com/u/Jose_Joestar)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 7:28pm UTC](https://forums.unrealengine.com/t/feature-request-developing-a-modern-and-secure-fortnite-account-merge-system/2847420 "2026-10-30T19:28:51Z")

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Hello everyone! I would like to propose and request consideration for the development of a new Fortnite Account Merge System. The idea is to explore whether a modern account merging system could be developed to allow p…

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## [Day 7 - Collectible Items System in C++ (Unreal Engine 5)](https://forums.unrealengine.com/t/day-7-collectible-items-system-in-c-unreal-engine-5/2847174)

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**Author:** [@kevinpc\_1](https://forums.unrealengine.com/u/kevinpc_1)\
**Replies:** 2\
**Last updated:** [October 30, 2026, 7:08pm UTC](https://forums.unrealengine.com/t/day-7-collectible-items-system-in-c-unreal-engine-5/2847174 "2026-10-30T19:08:25Z")

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Hello everyone, I’ve just completed Day 7 of my Unreal Engine 5 Gameplay Engineer journey. Today I implemented a Collectible Items System entirely in C++. Features implemented: :white\_check\_mark: CollectibleActor …

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## [connection between a Discord bot and our Fortnite map ](https://forums.unrealengine.com/t/connection-between-a-discord-bot-and-our-fortnite-map/2846792)

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**Author:** [@Benoit150](https://forums.unrealengine.com/u/Benoit150)\
**Replies:** 1\
**Last updated:** [October 30, 2026, 6:05pm UTC](https://forums.unrealengine.com/t/connection-between-a-discord-bot-and-our-fortnite-map/2846792 "2026-10-30T18:05:45Z")

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I would like to know exactly how it works so that I can connect my Discord bot to my Creative map (for context, I’m French, in case you were wondering).

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## [Input Key Selectors - how to get them to accept Mouse Wheel inputs](https://forums.unrealengine.com/t/input-key-selectors-how-to-get-them-to-accept-mouse-wheel-inputs/469532)

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**Author:** [@temp89](https://forums.unrealengine.com/u/temp89)\
**Replies:** 6\
**Last updated:** [October 30, 2026, 5:37pm UTC](https://forums.unrealengine.com/t/input-key-selectors-how-to-get-them-to-accept-mouse-wheel-inputs/469532 "2026-10-30T17:37:38Z")

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ISKs are a widget used for menus where a player can remap the game’s controls. It has 2 bindable events, OnIsSelectingKeyChanged for when a user clicks on it, and OnKeySelected when a user presses the new key that want t…

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## [How to make NPCs ignore collision with each other](https://forums.unrealengine.com/t/how-to-make-npcs-ignore-collision-with-each-other/2733109)

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**Author:** [@Adb](https://forums.unrealengine.com/u/Adb)\
**Replies:** 3\
**Last updated:** [October 30, 2026, 3:50pm UTC](https://forums.unrealengine.com/t/how-to-make-npcs-ignore-collision-with-each-other/2733109 "2026-10-30T15:50:54Z")

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I have an island that is Survival Horror Co-op versus NPCs. Problem is that right now, NPCs can block each other, which causes their pathfinder to bug out, making them circle around endlessly at the same spot. I could w…

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## [Custom Items and Inventory | UEFN Build Along - Verse Files](https://forums.unrealengine.com/t/custom-items-and-inventory-uefn-build-along-verse-files/2719478)

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**Author:** [@EnebzVerse](https://forums.unrealengine.com/u/EnebzVerse)\
**Replies:** 4\
**Last updated:** [October 30, 2026, 3:48pm UTC](https://forums.unrealengine.com/t/custom-items-and-inventory-uefn-build-along-verse-files/2719478 "2026-10-30T15:48:55Z")

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Hi, Developers! Thanks so much for tuning into our build along! It was a lot of fun showcasing the kind of gameplay that’s possible with custom items. Below you’ll find the Verse code we used during the live stream. If…

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## [Día 7 - Sistema de Objetos Coleccionables en C++ (Unreal Engine 5)](https://forums.unrealengine.com/t/dia-7-sistema-de-objetos-coleccionables-en-c-unreal-engine-5/2847175)

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**Author:** [@kevinpc\_1](https://forums.unrealengine.com/u/kevinpc_1)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 3:41pm UTC](https://forums.unrealengine.com/t/dia-7-sistema-de-objetos-coleccionables-en-c-unreal-engine-5/2847175 "2026-10-30T15:41:27Z")

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Hola a todos. He completado el Día 7 de mi serie de aprendizaje para convertirme en Gameplay Engineer utilizando Unreal Engine 5 y C++. En esta ocasión he desarrollado un Sistema de Objetos Coleccionables completamente…

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## [【Unreal Engine 5】Day 7 - Collectible SystemをC++で実装](https://forums.unrealengine.com/t/unreal-engine-5-day-7-collectible-system-c/2847173)

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**Author:** [@kevinpc\_1](https://forums.unrealengine.com/u/kevinpc_1)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 3:38pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-day-7-collectible-system-c/2847173 "2026-10-30T15:38:30Z")

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こんにちは。 Unreal Engine 5 と C++ を使った Gameplay Engineer 学習シリーズの Day 7 を完成しました。 今回は Collectible System を実装しました。 実装内容： :white\_check\_mark: CollectibleActor :white\_check\_mark: Overlap Events :white\_check\_mark: Score System …

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## ["Is Packaged for Distribution" - node always returns false](https://forums.unrealengine.com/t/is-packaged-for-distribution-node-always-returns-false/2300816)

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**Author:** [@Cascho75](https://forums.unrealengine.com/u/Cascho75)\
**Replies:** 1\
**Last updated:** [October 30, 2026, 3:05pm UTC](https://forums.unrealengine.com/t/is-packaged-for-distribution-node-always-returns-false/2300816 "2026-10-30T15:05:57Z")

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The node also returns false when packaged with “Shipping” and “For Distribution” in the ProjectSettings is checked. Using UE 5.4.4. Bug?

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## [UMG typewriter effect with pauses and wait-for-input (Blueprint)](https://forums.unrealengine.com/t/umg-typewriter-effect-with-pauses-and-wait-for-input-blueprint/2847160)

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**Author:** [@BWGGames](https://forums.unrealengine.com/u/BWGGames)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 2:55pm UTC](https://forums.unrealengine.com/t/umg-typewriter-effect-with-pauses-and-wait-for-input-blueprint/2847160 "2026-10-30T14:55:06Z")

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The usual Blueprint typewriter is a timer that adds one character to a string and calls Set Text. It works until you add dialogue features. The problems and fixes: Words jump lines. Line breaks are computed on the part…

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