# Programming & Scripting

**URL:** https://forums.unrealengine.com/c/development-discussion/programming-scripting/148.md?page=22

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**Page:** 23

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## [Bink files are excluded from build when ZenStore is enabled in 5.7 ](https://forums.unrealengine.com/t/bink-files-are-excluded-from-build-when-zenstore-is-enabled-in-5-7/2849864)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 1\
**Last updated:** [October 5, 2026, 3:28pm UTC](https://forums.unrealengine.com/t/bink-files-are-excluded-from-build-when-zenstore-is-enabled-in-5-7/2849864 "2026-10-05T15:28:55Z")

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This question was created in reference to: \[ZenStore flag causes Bink Movies to be packaged \[Content removed\] Hello, I believe we are experiencing same issue as above. Our Bink videos are excluded from build when ZenSto…

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## [PlayMontage not working! What is wrong?](https://forums.unrealengine.com/t/playmontage-not-working-what-is-wrong/2836028)

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**Author:** [@Ruslanmin2](https://forums.unrealengine.com/u/Ruslanmin2)\
**Replies:** 5\
**Last updated:** [October 5, 2026, 3:28pm UTC](https://forums.unrealengine.com/t/playmontage-not-working-what-is-wrong/2836028 "2026-10-05T15:28:40Z")

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I am implementing stealth finishers, and for enemy character PlayMontage not working… I have created Slot “StealthTakeDown” for both characters, for my player character and enemy, in AnimBP i have created slot too. But f…

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## [c++ first person controller](https://forums.unrealengine.com/t/c-first-person-controller/2837403)

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**Author:** [@uraniumbathtub1](https://forums.unrealengine.com/u/uraniumbathtub1)\
**Replies:** 0\
**Last updated:** [October 5, 2026, 2:31pm UTC](https://forums.unrealengine.com/t/c-first-person-controller/2837403 "2026-10-05T14:31:07Z")

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## [How to Stack Static Meshes with Different Heights on Top of Each Other using for each loop?](https://forums.unrealengine.com/t/how-to-stack-static-meshes-with-different-heights-on-top-of-each-other-using-for-each-loop/2836915)

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**Author:** [@hoody469](https://forums.unrealengine.com/u/hoody469)\
**Replies:** 3\
**Last updated:** [October 5, 2026, 2:10pm UTC](https://forums.unrealengine.com/t/how-to-stack-static-meshes-with-different-heights-on-top-of-each-other-using-for-each-loop/2836915 "2026-10-05T14:10:17Z")

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Hi I want to create a tool within Editor Utility Widget that stacks selected meshes on top of each other how would I do this?

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## [Cloth Simulations with Chaos Cloth](https://forums.unrealengine.com/t/cloth-simulations-with-chaos-cloth/2837177)

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**Author:** [@dierwolf20](https://forums.unrealengine.com/u/dierwolf20)\
**Replies:** 2\
**Last updated:** [October 5, 2026, 12:37pm UTC](https://forums.unrealengine.com/t/cloth-simulations-with-chaos-cloth/2837177 "2026-10-05T12:37:27Z")

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Hi guys, I’m having trouble with chaos cloth. I have this model(second pic) and I gave it chaos cloth. When I start the simulation and move it to see how it works, for some reason I don’t know why, its inner surface co…

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## [Has anyone figured out how to add a character to the Game Animation Sample Project in UE 5.8?](https://forums.unrealengine.com/t/has-anyone-figured-out-how-to-add-a-character-to-the-game-animation-sample-project-in-ue-5-8/2836922)

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**Author:** [@LordCommnder](https://forums.unrealengine.com/u/LordCommnder)\
**Replies:** 1\
**Last updated:** [October 5, 2026, 10:36am UTC](https://forums.unrealengine.com/t/has-anyone-figured-out-how-to-add-a-character-to-the-game-animation-sample-project-in-ue-5-8/2836922 "2026-10-05T10:36:20Z")

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I’ve been trying to add a custom Metahuman character to the Game Animation Sample Project in UE 5.8 but I can’t find any documentation. If you have done, please share some light. Thanks.

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## [Unreal Rust interop](https://forums.unrealengine.com/t/unreal-rust-interop/2837205)

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**Author:** [@Shilika](https://forums.unrealengine.com/u/Shilika)\
**Replies:** 1\
**Last updated:** [October 5, 2026, 10:35am UTC](https://forums.unrealengine.com/t/unreal-rust-interop/2837205 "2026-10-05T10:35:53Z")

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I wonder what is current state of rust binding for Unreal Engine. I find unreal-rust github (GitHub - MaikKlein/unreal-rust: Rust integration for Unreal Engine 5 · GitHub) but it seems deprecated?

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## [What is the tick cost associated with "exposing as pin" in an animation blueprint?](https://forums.unrealengine.com/t/what-is-the-tick-cost-associated-with-exposing-as-pin-in-an-animation-blueprint/2837175)

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**Author:** [@Killerbanaple](https://forums.unrealengine.com/u/Killerbanaple)\
**Replies:** 1\
**Last updated:** [October 5, 2026, 5:39am UTC](https://forums.unrealengine.com/t/what-is-the-tick-cost-associated-with-exposing-as-pin-in-an-animation-blueprint/2837175 "2026-10-05T05:39:58Z")

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If I expose a variable (as shown in the screenshot below), will this permanently require tick updates? Does it only update if the value is changed and no tick is involved? Does it update on tick but only when the state m…

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## [Unreal Editor suddenly \*extremely\* slow overnight.](https://forums.unrealengine.com/t/unreal-editor-suddenly-extremely-slow-overnight/2837134)

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**Author:** [@Markivider](https://forums.unrealengine.com/u/Markivider)\
**Replies:** 2\
**Last updated:** [October 5, 2026, 4:12am UTC](https://forums.unrealengine.com/t/unreal-editor-suddenly-extremely-slow-overnight/2837134 "2026-10-05T04:12:15Z")

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Last night I was working on my project and everything was going great! I’m nearing completion on the game I’m working on, and while play-testing, the development computer I use had a “thermal event” (I call it) and shut …

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## [Best way to perform an action only after moving to location](https://forums.unrealengine.com/t/best-way-to-perform-an-action-only-after-moving-to-location/2836980)

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**Author:** [@UnrealNeospector](https://forums.unrealengine.com/u/UnrealNeospector)\
**Replies:** 6\
**Last updated:** [October 5, 2026, 2:44am UTC](https://forums.unrealengine.com/t/best-way-to-perform-an-action-only-after-moving-to-location/2836980 "2026-10-05T02:44:06Z")

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For clarification before we begin, this is Unreal 5.3 I’m trying to design a system that lets me move a character around the world and perform various actions automatically according to a list of commands (I.E. built-in…

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## [Crouch functions not replicating correctly](https://forums.unrealengine.com/t/crouch-functions-not-replicating-correctly/2836895)

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**Author:** [@Space\_Grouse](https://forums.unrealengine.com/u/Space_Grouse)\
**Replies:** 9\
**Last updated:** [October 4, 2026, 9:10pm UTC](https://forums.unrealengine.com/t/crouch-functions-not-replicating-correctly/2836895 "2026-10-04T21:10:09Z")

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I am using the default crouching functions, which everything I’ve read says should handle replication on its own, but for some reason it doesn’t work in my project. If the host crouches everything works fine, but if the …

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## [How to import a bp to an another UE project?](https://forums.unrealengine.com/t/how-to-import-a-bp-to-an-another-ue-project/2677554)

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**Author:** [@NEYSE\_O001](https://forums.unrealengine.com/u/NEYSE_O001)\
**Replies:** 3\
**Last updated:** [October 4, 2026, 4:34pm UTC](https://forums.unrealengine.com/t/how-to-import-a-bp-to-an-another-ue-project/2677554 "2026-10-04T16:34:19Z")

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As I see right click, select import is not working for blueprints? How can I import a bp (character) with it’s everything, nodes, variables, components etc? I am such a noob so pls understand me if it’s so simple …

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## [State tree transitions failing when parent state has a task](https://forums.unrealengine.com/t/state-tree-transitions-failing-when-parent-state-has-a-task/2746724)

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**Author:** [@DerDude16](https://forums.unrealengine.com/u/DerDude16)\
**Replies:** 4\
**Last updated:** [October 4, 2026, 2:51pm UTC](https://forums.unrealengine.com/t/state-tree-transitions-failing-when-parent-state-has-a-task/2746724 "2026-10-04T14:51:19Z")

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Hi everyone. I was trying to update to UE 5.8 form 5.7 and now my State trees are broken, which makes UE 5.8 unusable to me. Since there are no other changes in my whole project, so I can accurately pinpoint it this is…

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## [how to make a ps5 hulk games ](https://forums.unrealengine.com/t/how-to-make-a-ps5-hulk-games/2837103)

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**Author:** [@FewPicture5353](https://forums.unrealengine.com/u/FewPicture5353)\
**Replies:** 0\
**Last updated:** [October 4, 2026, 1:11pm UTC](https://forums.unrealengine.com/t/how-to-make-a-ps5-hulk-games/2837103 "2026-10-04T13:11:23Z")

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## [Instanced Statc Mesh set Custom Data array at once from blueprint](https://forums.unrealengine.com/t/instanced-statc-mesh-set-custom-data-array-at-once-from-blueprint/2836817)

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**Author:** [@ViaCognita](https://forums.unrealengine.com/u/ViaCognita)\
**Replies:** 3\
**Last updated:** [October 3, 2026, 5:15pm UTC](https://forums.unrealengine.com/t/instanced-statc-mesh-set-custom-data-array-at-once-from-blueprint/2836817 "2026-10-03T17:15:50Z")

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Hi! I have created a Blueprint Actor with an Instanced Static Mesh. My problem is that I want to set the Custom Data array at once from Blueprint, but I can’t because the only way to set it is using the \`Set Custom Data…

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## [Unreal Engine Website Integration Sometimes Fails to Update Data in the Game After a Successful API Response](https://forums.unrealengine.com/t/unreal-engine-website-integration-sometimes-fails-to-update-data-in-the-game-after-a-successful-api-response/2836137)

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**Author:** [@joerubel4](https://forums.unrealengine.com/u/joerubel4)\
**Replies:** 1\
**Last updated:** [October 3, 2026, 2:00pm UTC](https://forums.unrealengine.com/t/unreal-engine-website-integration-sometimes-fails-to-update-data-in-the-game-after-a-successful-api-response/2836137 "2026-10-03T14:00:03Z")

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Hi All, I am working on a website that communicates with an Unreal Engine project through a custom programming integration, and I am running into one specific problem where updated data from the website does not consist…

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## [Why character fall down through landscape?](https://forums.unrealengine.com/t/why-character-fall-down-through-landscape/2833602)

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**Author:** [@Ruslanmin2](https://forums.unrealengine.com/u/Ruslanmin2)\
**Replies:** 12\
**Last updated:** [October 3, 2026, 12:18pm UTC](https://forums.unrealengine.com/t/why-character-fall-down-through-landscape/2833602 "2026-10-03T12:18:21Z")

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I have created binoculars with spring arm of camera, but when I activate camera and move camera around in the world then my character falls down through landscape, how I can fix it? Please help me! I am using ALS Commun…

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## [How to use Verse tags?](https://forums.unrealengine.com/t/how-to-use-verse-tags/2836778)

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**Author:** [@CrankBoomBoom](https://forums.unrealengine.com/u/CrankBoomBoom)\
**Replies:** 2\
**Last updated:** [October 3, 2026, 5:56am UTC](https://forums.unrealengine.com/t/how-to-use-verse-tags/2836778 "2026-10-03T05:56:25Z")

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FindCreativeObjectsWithTag() and all of its overloads have been deprecated. ‘(/Fortnite.com/Devices:)GetCreativeObjectsWithTag’ is deprecated: Use FindCreativeObjectsWithTag instead. In the past we could write somethin…

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## [\[WIP\] Silantro Flight Simulator](https://forums.unrealengine.com/t/wip-silantro-flight-simulator/1593300)

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**Author:** [@Oyedoyin](https://forums.unrealengine.com/u/Oyedoyin)\
**Replies:** 18\
**Last updated:** [October 2, 2026, 9:27pm UTC](https://forums.unrealengine.com/t/wip-silantro-flight-simulator/1593300 "2026-10-02T21:27:13Z")

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Hi Everyone, currently working on a flight simulation plugin. The system will provide tools needed to build simulation models of both fixed and rotary-wing (helicopter) aircraft to very accurate levels. The wings and ro…

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## [Error MSB3073 Code 6](https://forums.unrealengine.com/t/error-msb3073-code-6/2033077)

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**Author:** [@CassimoLive](https://forums.unrealengine.com/u/CassimoLive)\
**Replies:** 4\
**Last updated:** [October 2, 2026, 8:34pm UTC](https://forums.unrealengine.com/t/error-msb3073-code-6/2033077 "2026-10-02T20:34:03Z")

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Whenever I try to upgrade a plugin to a new UE version, I get the Error MSB3073 Code 6 in Visual Studio. I have found some links in this forum, but nothing helped me so far. Do you have any advise how to get the Build.…

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## [OSSv2 does not work with dedicated servers ](https://forums.unrealengine.com/t/ossv2-does-not-work-with-dedicated-servers/2836637)

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**Author:** [@Dominique\_Lorre](https://forums.unrealengine.com/u/Dominique_Lorre)\
**Replies:** 0\
**Last updated:** [October 2, 2026, 5:41pm UTC](https://forums.unrealengine.com/t/ossv2-does-not-work-with-dedicated-servers/2836637 "2026-10-02T17:41:11Z")

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Since I have upgraded to OSSv2 I noticed that it does not support dedicated servers. The EOS SDK does support them, but OSSv2 requires an account ID that dedicated servers do not have. So, rather than moving back to OSSv…

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## [Linux Editor Tooltips tank editor performance massively ](https://forums.unrealengine.com/t/linux-editor-tooltips-tank-editor-performance-massively/2848247)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 8\
**Last updated:** [October 2, 2026, 5:03pm UTC](https://forums.unrealengine.com/t/linux-editor-tooltips-tank-editor-performance-massively/2848247 "2026-10-02T17:03:23Z")

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Tooltips appear to have a massively terrible impact on Editor performance in Linux. As I move my mouse across the UI over elements that would have a tooltip, my frame rate drops from 90fps (with an almost empty scene) to…

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## [PumpActionBase\_BP](https://forums.unrealengine.com/t/pumpactionbase-bp/2835140)

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**Author:** [@Quaked54](https://forums.unrealengine.com/u/Quaked54)\
**Replies:** 1\
**Last updated:** [October 2, 2026, 2:14pm UTC](https://forums.unrealengine.com/t/pumpactionbase-bp/2835140 "2026-10-02T14:14:59Z")

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if (APumpActionShotgunBase\* PumpShotgun = Cast\<APumpActionShotgunBase\>(CurrentWeapon)) { if (WeaponArray\[weaponIndex\] == PumpShotgun) { if (PumpShotgun-\>CurrentMagazineAmmo \>= 1) { ShotgunPumpActionBool = t…

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## [Bink causes crash when finishing playback after 5.8 upgrade ](https://forums.unrealengine.com/t/bink-causes-crash-when-finishing-playback-after-5-8-upgrade/2850810)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 9\
**Last updated:** [October 7, 2026, 12:19am UTC](https://forums.unrealengine.com/t/bink-causes-crash-when-finishing-playback-after-5-8-upgrade/2850810 "2026-10-07T00:19:58Z")

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Simply play a Bink through a widget which uses the blueprint call Play on a BinkMediaPlayer instance. Wait for the video to end. \[Attachment Removed\]

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## [AI not walking/running animation when given AIMoveTo](https://forums.unrealengine.com/t/ai-not-walking-running-animation-when-given-aimoveto/550624)

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**Author:** [@altercode](https://forums.unrealengine.com/u/altercode)\
**Replies:** 21\
**Last updated:** [October 2, 2026, 7:45am UTC](https://forums.unrealengine.com/t/ai-not-walking-running-animation-when-given-aimoveto/550624 "2026-10-02T07:45:09Z")

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Issue Steps to reproduce Start a thirdperson character with UE 5 (5.0.1) in my case and follow this tutorial: https://www.youtube.com/watch?v=YSgLAb3Es-4&ab\_channel=MattAspland You will end up with something like …

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## [Troubleshoot Chest Interaction](https://forums.unrealengine.com/t/troubleshoot-chest-interaction/2836259)

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**Author:** [@BigBlu2k7](https://forums.unrealengine.com/u/BigBlu2k7)\
**Replies:** 1\
**Last updated:** [October 2, 2026, 3:48am UTC](https://forums.unrealengine.com/t/troubleshoot-chest-interaction/2836259 "2026-10-02T03:48:59Z")

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I am having an issue on the “Open Storage Interaction” section on “Creating an Inventory System and Interaction System in Unreal Engine 5.4 | Episode 03” ( https://www.youtube.com/watch?v=zKgGeZrzlHs&list=PL0zWv7YMgzd4Yn…

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## [Error during cooking. To the rescue. "Custom Property List Not Initialized"](https://forums.unrealengine.com/t/error-during-cooking-to-the-rescue-custom-property-list-not-initialized/2540438)

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**Author:** [@943023](https://forums.unrealengine.com/u/943023)\
**Replies:** 13\
**Last updated:** [October 1, 2026, 8:26pm UTC](https://forums.unrealengine.com/t/error-during-cooking-to-the-rescue-custom-property-list-not-initialized/2540438 "2026-10-01T20:26:00Z")

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I recently updated to UE 5.6 on Windows and i’m getting this while test cooking my project. I have no clue and can’t find help so far. Thanks in advance. Error doesn’t happen in 5.5 UATHelper: Cooking (Windows): LogInit…

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## [Locomotor Actor Always Moving Towards World Origin ](https://forums.unrealengine.com/t/locomotor-actor-always-moving-towards-world-origin/2835454)

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**Author:** [@exessgames](https://forums.unrealengine.com/u/exessgames)\
**Replies:** 1\
**Last updated:** [October 1, 2026, 5:49pm UTC](https://forums.unrealengine.com/t/locomotor-actor-always-moving-towards-world-origin/2835454 "2026-10-01T17:49:24Z")

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im making a game and i started to use the locomotor plugin to create a 4 legged robot and i got it to work great, its all fine and dandy, but when i go to use it in an enemy ai, or even as a player, the mesh runs off to …

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## [AActor::GetAttachedActors() incorrectly returns AWorldSettings when a pooled Niagara component is attached to another actor ](https://forums.unrealengine.com/t/aactor-getattachedactors-incorrectly-returns-aworldsettings-when-a-pooled-niagara-component-is-attached-to-another-actor/2847737)

<div class="topic-metadata">

**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 4\
**Last updated:** [October 1, 2026, 1:38pm UTC](https://forums.unrealengine.com/t/aactor-getattachedactors-incorrectly-returns-aworldsettings-when-a-pooled-niagara-component-is-attached-to-another-actor/2847737 "2026-10-01T13:38:23Z")

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\`AActor::GetAttachedActors()\` can incorrectly report \`AWorldSettings\` as an “attached actor” on any actor that has a pooled \`UNiagaraComponent\` attached to it (e.g. attached to a socket on a \`USkeletalMeshComponent\`). Th…

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## [Data table generation with scripting?](https://forums.unrealengine.com/t/data-table-generation-with-scripting/791660)

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**Author:** [@eldany.uy](https://forums.unrealengine.com/u/eldany.uy)\
**Replies:** 3\
**Last updated:** [October 1, 2026, 1:00pm UTC](https://forums.unrealengine.com/t/data-table-generation-with-scripting/791660 "2026-10-01T13:00:59Z")

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Hi! I want to capture data during gameplay and store as an actual ASSET to be used on packaged versions and I wonder what is the best way to achieve this? I can easily store on a savegame but savegames cant be later used…

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