# Programming & Scripting

**URL:** https://forums.unrealengine.com/c/development-discussion/programming-scripting/148.md?page=21

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**Page:** 22

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## [\[Help\] UE 5.8 Cannot install VisualStudioTools plugin with compile error “cannot open include file: ‘BlueprintGraphClasses.h’”](https://forums.unrealengine.com/t/help-ue-5-8-cannot-install-visualstudiotools-plugin-with-compile-error-cannot-open-include-file-blueprintgraphclasses-h/2730431)

<div class="topic-metadata">

**Author:** [@UndeadZombie](https://forums.unrealengine.com/u/UndeadZombie)\
**Replies:** 6\
**Last updated:** [October 6, 2026, 3:22pm UTC](https://forums.unrealengine.com/t/help-ue-5-8-cannot-install-visualstudiotools-plugin-with-compile-error-cannot-open-include-file-blueprintgraphclasses-h/2730431 "2026-10-06T15:22:54Z")

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I’m unable to install the VisualStudioTools plugin in the latest UE 5.8. I created a C++ project based on UE 5.8. After opening Visual Studio and checking the Unreal Engine integration configuration, it prompted me to i…

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## [BUGFIX Cannot override interface which is declared in a parent with a different signature after adding inputs to BPI function. ](https://forums.unrealengine.com/t/bugfix-cannot-override-interface-which-is-declared-in-a-parent-with-a-different-signature-after-adding-inputs-to-bpi-function/2621636)

<div class="topic-metadata">

**Author:** [@7Semmehh](https://forums.unrealengine.com/u/7Semmehh)\
**Replies:** 1\
**Last updated:** [October 6, 2026, 12:27pm UTC](https://forums.unrealengine.com/t/bugfix-cannot-override-interface-which-is-declared-in-a-parent-with-a-different-signature-after-adding-inputs-to-bpi-function/2621636 "2026-10-06T12:27:53Z")

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When adding a blueprint interface to child actors, you may run into a situation where you add new inputs to one of the blueprint interface functions that has already been implemented in the event graph of an actor actor…

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## [How to mask a normal map?](https://forums.unrealengine.com/t/how-to-mask-a-normal-map/295832)

<div class="topic-metadata">

**Author:** [@Onoa](https://forums.unrealengine.com/u/Onoa)\
**Replies:** 5\
**Last updated:** [October 6, 2026, 10:44am UTC](https://forums.unrealengine.com/t/how-to-mask-a-normal-map/295832 "2026-10-06T10:44:50Z")

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I’m able to mask normal textures using a Lerp and a mask texture (as shown in the screenshot) and then blending the result with another texture but I don’t know how to do that with a Normal map. Since there’s no Alpha Ch…

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## [Undeletable plants ](https://forums.unrealengine.com/t/undeletable-plants/2837468)

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**Author:** [@Bdizzle36](https://forums.unrealengine.com/u/Bdizzle36)\
**Replies:** 1\
**Last updated:** [October 6, 2026, 10:44am UTC](https://forums.unrealengine.com/t/undeletable-plants/2837468 "2026-10-06T10:44:42Z")

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The plants from the jungle gallery can not be deleted once they are placed. Please fix this

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## [Can't make my packaged game open in 4:3 or 1280x960 resolution.](https://forums.unrealengine.com/t/cant-make-my-packaged-game-open-in-4-3-or-1280x960-resolution/2837376)

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**Author:** [@ioioiee](https://forums.unrealengine.com/u/ioioiee)\
**Replies:** 3\
**Last updated:** [October 6, 2026, 10:43am UTC](https://forums.unrealengine.com/t/cant-make-my-packaged-game-open-in-4-3-or-1280x960-resolution/2837376 "2026-10-06T10:43:57Z")

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I’m making a simple retro game and I’ve worked on it on 1280x960 in the engine. But when I package it it always opens fullscreen stretched (I have a wide monitor 2560x1080). Now I have tried putting a set resolution in b…

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## [Issue Retrieving/Displaying Leaderboards (EIK) ](https://forums.unrealengine.com/t/issue-retrieving-displaying-leaderboards-eik/2837483)

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**Author:** [@halford12345](https://forums.unrealengine.com/u/halford12345)\
**Replies:** 1\
**Last updated:** [October 6, 2026, 10:43am UTC](https://forums.unrealengine.com/t/issue-retrieving-displaying-leaderboards-eik/2837483 "2026-10-06T10:43:45Z")

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Hey everyone, I was hoping I could get some help with an issue we’re having retrieving the leaderboards from EOS. Based on the log file, it’s getting the records, however the game crashes every time the “Get EIK Leaderbo…

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## [Reproducible crash if UE\_PLAYER\_INPUT\_INCLUDE\_DEBUG is enabled ](https://forums.unrealengine.com/t/reproducible-crash-if-ue-player-input-include-debug-is-enabled/2850813)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 6\
**Last updated:** [October 6, 2026, 10:40am UTC](https://forums.unrealengine.com/t/reproducible-crash-if-ue-player-input-include-debug-is-enabled/2850813 "2026-10-06T10:40:27Z")

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In EnhancedPlayerInput.cpp, UEnhancedPlayerInput::EvaluateInputComponentDelegates, the call to UE::Input::FPlayerInputDebugging::BroadcastPlayerInputDelegateExecuted will crash if the delegate execution before it disable…

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## [Request: Python Editor Scripting access for UEFN MCP integration ](https://forums.unrealengine.com/t/request-python-editor-scripting-access-for-uefn-mcp-integration/2763757)

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**Author:** [@IAMZETstream](https://forums.unrealengine.com/u/IAMZETstream)\
**Replies:** 1\
**Last updated:** [October 6, 2026, 9:34am UTC](https://forums.unrealengine.com/t/request-python-editor-scripting-access-for-uefn-mcp-integration/2763757 "2026-10-06T09:34:53Z")

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Hi, I’m requesting Python Editor Scripting access for UEFN so I can use the official MCP workflow. Environment: UEFN: 6.0.0 Fortnite Release: 42.10 Windows 11 Current behavior: PythonScriptPlugin mounts successful…

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## [Python Editor Scripting Beta Access for UEFN MCP Integration](https://forums.unrealengine.com/t/python-editor-scripting-beta-access-for-uefn-mcp-integration/2730953)

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**Author:** [@nebo.exe](https://forums.unrealengine.com/u/nebo.exe)\
**Replies:** 1\
**Last updated:** [October 6, 2026, 9:33am UTC](https://forums.unrealengine.com/t/python-editor-scripting-beta-access-for-uefn-mcp-integration/2730953 "2026-10-06T09:33:01Z")

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Hi Epic team, I am a UEFN creator working on a Fortnite map called “Merge The Nuke”, and I would like to request access to the Python Editor Scripting Beta. My use case is editor-side automation only: actor placemen…

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## [Python Editor Scripting Beta Access Request, UEFN MCP integration](https://forums.unrealengine.com/t/python-editor-scripting-beta-access-request-uefn-mcp-integration/2832802)

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**Author:** [@Beysir](https://forums.unrealengine.com/u/Beysir)\
**Replies:** 1\
**Last updated:** [October 6, 2026, 9:32am UTC](https://forums.unrealengine.com/t/python-editor-scripting-beta-access-request-uefn-mcp-integration/2832802 "2026-10-06T09:32:32Z")

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Hi Epic team, I would like to request access to the Python Editor Scripting beta so I can use the UEFN MCP Toolsets. Epic account: beysir UEFN version: ++Fortnite+Release-42.20, changelist 58011042 OS: Windows 11 Pro…

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## [Request for Experimental Features Beta Access (Account-level allow-list)](https://forums.unrealengine.com/t/request-for-experimental-features-beta-access-account-level-allow-list/2837881)

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**Author:** [@Anonymous\_3bc34cbce297cc060371703a123fba02](https://forums.unrealengine.com/u/Anonymous_3bc34cbce297cc060371703a123fba02)\
**Replies:** 0\
**Last updated:** [October 6, 2026, 8:34am UTC](https://forums.unrealengine.com/t/request-for-experimental-features-beta-access-account-level-allow-list/2837881 "2026-10-06T08:34:18Z")

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Hi Epic team, I’m a UEFN creator. I would like to request account-level access to the experimental features (Beta Access). Epic account / display name: \[Genm Studio\] UEFN version: Latest Use case: I need this access…

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## [How do I get a static mesh's topmost and lowermost points (in Z) in worldspace?](https://forums.unrealengine.com/t/how-do-i-get-a-static-meshs-topmost-and-lowermost-points-in-z-in-worldspace/2837427)

<div class="topic-metadata">

**Author:** [@Convoluted\_Query](https://forums.unrealengine.com/u/Convoluted_Query)\
**Replies:** 4\
**Last updated:** [October 6, 2026, 5:42am UTC](https://forums.unrealengine.com/t/how-do-i-get-a-static-meshs-topmost-and-lowermost-points-in-z-in-worldspace/2837427 "2026-10-06T05:42:29Z")

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This is mostly a math question. Also, I have an NDA, so I cannot reveal any more details than what is below. I cannot answer “what are you trying to do?”, sorry. I have a static mesh in an Actor. The actor is manipulat…

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## [Questions about Verse roadmap: Performance, Standalone Games, and C++ future ](https://forums.unrealengine.com/t/questions-about-verse-roadmap-performance-standalone-games-and-c-future/2837472)

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**Author:** [@PreciseSlide7708](https://forums.unrealengine.com/u/PreciseSlide7708)\
**Replies:** 3\
**Last updated:** [October 6, 2026, 2:24am UTC](https://forums.unrealengine.com/t/questions-about-verse-roadmap-performance-standalone-games-and-c-future/2837472 "2026-10-06T02:24:20Z")

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Hi everyone, I’m really excited about the future of the Verse programming language and would love to get some insights on its overall roadmap for standalone Unreal Engine development: 1.Role of C++: How will Verse co-e…

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## [GASP-ALS: Gradual increase to player speed (walk to run to sprint) ](https://forums.unrealengine.com/t/gasp-als-gradual-increase-to-player-speed-walk-to-run-to-sprint/2837503)

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**Author:** [@merunkestuff](https://forums.unrealengine.com/u/merunkestuff)\
**Replies:** 1\
**Last updated:** [October 6, 2026, 12:45am UTC](https://forums.unrealengine.com/t/gasp-als-gradual-increase-to-player-speed-walk-to-run-to-sprint/2837503 "2026-10-06T00:45:07Z")

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Hello, this is my first questions to the forums as I’m a bit of a new user to UE5. I’m currently using a community implementation of GASP-ALS as a basis for my movement (specifically this one.) I’d like to move away fro…

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## [get text from windows clipboard?](https://forums.unrealengine.com/t/get-text-from-windows-clipboard/77789)

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**Author:** [@anonymous\_user\_2c124cb81](https://forums.unrealengine.com/u/anonymous_user_2c124cb81)\
**Replies:** 5\
**Last updated:** [October 5, 2026, 9:10pm UTC](https://forums.unrealengine.com/t/get-text-from-windows-clipboard/77789 "2026-10-05T21:10:23Z")

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Hi, Is there any way that I can get the text that I’ve copied to clipboard into the game? I’d like to place the copied text from the clipboard in a string variable. Thanks.

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## [Write a string to the system's copy paste buffer?](https://forums.unrealengine.com/t/write-a-string-to-the-systems-copy-paste-buffer/48200)

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**Author:** [@Dannington](https://forums.unrealengine.com/u/Dannington)\
**Replies:** 4\
**Last updated:** [October 5, 2026, 9:07pm UTC](https://forums.unrealengine.com/t/write-a-string-to-the-systems-copy-paste-buffer/48200 "2026-10-05T21:07:38Z")

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Is this possible do you think. I’d like to be able to send a string (or anything for that matter) to the os’s copy/paste buffer so I can paste data out of the system. Cheers!

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## [How can i copy widget text to my computer at runtime and then paste it in another App?](https://forums.unrealengine.com/t/how-can-i-copy-widget-text-to-my-computer-at-runtime-and-then-paste-it-in-another-app/2689352)

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**Author:** [@br\_chickn](https://forums.unrealengine.com/u/br_chickn)\
**Replies:** 4\
**Last updated:** [October 5, 2026, 9:03pm UTC](https://forums.unrealengine.com/t/how-can-i-copy-widget-text-to-my-computer-at-runtime-and-then-paste-it-in-another-app/2689352 "2026-10-05T21:03:39Z")

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I made a prompt generator. The idea is to run the generator through the editor. It then gives me a prompt. I want to click, hold and drag to highlight the text, then copy the prompt to my computer. Then paste the prompt …

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## [How to make ClipboardCopy work?](https://forums.unrealengine.com/t/how-to-make-clipboardcopy-work/1885240)

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**Author:** [@Vebcaster](https://forums.unrealengine.com/u/Vebcaster)\
**Replies:** 2\
**Last updated:** [October 5, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/how-to-make-clipboardcopy-work/1885240 "2026-10-05T21:00:56Z")

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I have tried many variation of the following code, none of which worked for me, meaning nothing gets copied to the Clipboard. My goal is to copy something from the game (a string) into the clipboard. // Fill out your co…

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## [The ability to copy given text to clipboard?](https://forums.unrealengine.com/t/the-ability-to-copy-given-text-to-clipboard/404190)

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**Author:** [@anonymous\_user\_4aeebc03](https://forums.unrealengine.com/u/anonymous_user_4aeebc03)\
**Replies:** 3\
**Last updated:** [October 5, 2026, 8:58pm UTC](https://forums.unrealengine.com/t/the-ability-to-copy-given-text-to-clipboard/404190 "2026-10-05T20:58:07Z")

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In C++ you have those functions to read and write system clipboard Note that you need to use FPlatfromMisc not FGenericPlatfromMisc, if you see FGenericPlatfrom\* class in API reference remove “Generic” because those …

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## [Can i Copy a string in my clipboard in BP?](https://forums.unrealengine.com/t/can-i-copy-a-string-in-my-clipboard-in-bp/561000)

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**Author:** [@ProVentus](https://forums.unrealengine.com/u/ProVentus)\
**Replies:** 2\
**Last updated:** [October 5, 2026, 8:54pm UTC](https://forums.unrealengine.com/t/can-i-copy-a-string-in-my-clipboard-in-bp/561000 "2026-10-05T20:54:57Z")

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Hi! Was simply wondering if there was any way to copy something in clipboard without having to create a c++ function?

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## [Disable Live Coding, Automatic Compile for new classes and Hot Reload.](https://forums.unrealengine.com/t/disable-live-coding-automatic-compile-for-new-classes-and-hot-reload/2702953)

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**Author:** [@Angry\_Pagona\_Games](https://forums.unrealengine.com/u/Angry_Pagona_Games)\
**Replies:** 1\
**Last updated:** [October 5, 2026, 8:48pm UTC](https://forums.unrealengine.com/t/disable-live-coding-automatic-compile-for-new-classes-and-hot-reload/2702953 "2026-10-05T20:48:37Z")

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I am working 5.7 and have already disabling Live Coding, Automatically compile new c++ classes. From what I can gather, Hot reload is taking over and I can’t get it to stop compiling new classes. I am using Rider for my…

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## [Currently impossible to implement polymorphic quicksort in Verse?](https://forums.unrealengine.com/t/currently-impossible-to-implement-polymorphic-quicksort-in-verse/1147764)

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**Author:** [@meatandmeat](https://forums.unrealengine.com/u/meatandmeat)\
**Replies:** 5\
**Last updated:** [October 5, 2026, 8:29pm UTC](https://forums.unrealengine.com/t/currently-impossible-to-implement-polymorphic-quicksort-in-verse/1147764 "2026-10-05T20:29:28Z")

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I tried implementing Quicksort based on a Wikipedia example: (Array:\[\]t where t:type).Partition(Low:int, High:int):int= if(Pivot := Array\[Floor\[(High\*1.0-Low\*1.0)/2.0\]+Low\]): var Left : int = Low-1 v…

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## [PCG: Unable to get paths/ road meshes break.](https://forums.unrealengine.com/t/pcg-unable-to-get-paths-road-meshes-break/2837399)

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**Author:** [@Hoboayoyo](https://forums.unrealengine.com/u/Hoboayoyo)\
**Replies:** 1\
**Last updated:** [October 5, 2026, 7:10pm UTC](https://forums.unrealengine.com/t/pcg-unable-to-get-paths-road-meshes-break/2837399 "2026-10-05T19:10:00Z")

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On 5.5. I’m trying to get a dirt road mesh to work with PCG and spline but when I try it, it looks all jagged on curved sections. I was following this video for reference (17:00 for the spline road) https://youtu.be/KP…

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## [Treetys Realistic True First-Person Movement Template V1 \*Ledge Traversal Questions\*](https://forums.unrealengine.com/t/treetys-realistic-true-first-person-movement-template-v1-ledge-traversal-questions/2836807)

<div class="topic-metadata">

**Author:** [@MARZ64331](https://forums.unrealengine.com/u/MARZ64331)\
**Replies:** 1\
**Last updated:** [October 5, 2026, 7:08pm UTC](https://forums.unrealengine.com/t/treetys-realistic-true-first-person-movement-template-v1-ledge-traversal-questions/2836807 "2026-10-05T19:08:40Z")

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I was wondering how you would go about adding Ledge Traversal to the traversal component. I have been messing around with different ledge climbing tutorials and trying to build my own system using what I have learned, bu…

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## [Trouble moving components created using NewObject\<\>() ](https://forums.unrealengine.com/t/trouble-moving-components-created-using-newobject/2836914)

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**Author:** [@Aldrege](https://forums.unrealengine.com/u/Aldrege)\
**Replies:** 2\
**Last updated:** [October 5, 2026, 6:14pm UTC](https://forums.unrealengine.com/t/trouble-moving-components-created-using-newobject/2836914 "2026-10-05T18:14:49Z")

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Hi I’m working on a project in C++ right now where I am trying to create my own building system that the player can use similar to others like Fortnite or ARK as a practice experiment. The trouble I have run into is I am…

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## [EOS\_Platform\_Create segfaults on iOS SDK v1.19.2.1 with a valid ClientSecret while succeeding on Android — need a fix or workaround. ](https://forums.unrealengine.com/t/eos-platform-create-segfaults-on-ios-sdk-v1-19-2-1-with-a-valid-clientsecret-while-succeeding-on-android-need-a-fix-or-workaround/2837469)

<div class="topic-metadata">

**Author:** [@HenyRemy](https://forums.unrealengine.com/u/HenyRemy)\
**Replies:** 0\
**Last updated:** [October 5, 2026, 5:22pm UTC](https://forums.unrealengine.com/t/eos-platform-create-segfaults-on-ios-sdk-v1-19-2-1-with-a-valid-clientsecret-while-succeeding-on-android-need-a-fix-or-workaround/2837469 "2026-10-05T17:22:20Z")

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EOS\_Platform\_Create segfaults every launch (EXC\_BAD\_ACCESS/SIGSEGV, null deref at 0x0; dispatch thread → app frames → 4 EOSSDK frames → EOS\_Platform\_Create). 7 identical .ips reports (one attached). Bisection, same call…

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## [Error: Al Usar las colchonetas ](https://forums.unrealengine.com/t/error-al-usar-las-colchonetas/2837445)

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**Author:** [@BlexAris](https://forums.unrealengine.com/u/BlexAris)\
**Replies:** 0\
**Last updated:** [October 5, 2026, 4:47pm UTC](https://forums.unrealengine.com/t/error-al-usar-las-colchonetas/2837445 "2026-10-05T16:47:06Z")

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Al poner las colchonetas en FORTNITE te quedas pillado dentro y luego ya vuelas pero en otra dirección¿Es arreglable?

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## [Fortnite account merge ](https://forums.unrealengine.com/t/fortnite-account-merge/2837439)

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**Author:** [@CET7MD](https://forums.unrealengine.com/u/CET7MD)\
**Replies:** 0\
**Last updated:** [October 5, 2026, 4:18pm UTC](https://forums.unrealengine.com/t/fortnite-account-merge/2837439 "2026-10-05T16:18:43Z")

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I’d love Fortnite to merge my accounts because one of them holds items and memories from back in the day that l’d really like to use again. It feels like a part of my Fortnite journey, and merging them would let me enjo…

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## [Closing Colour Picker causes infinite loop](https://forums.unrealengine.com/t/closing-colour-picker-causes-infinite-loop/2739837)

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**Author:** [@DBCS](https://forums.unrealengine.com/u/DBCS)\
**Replies:** 2\
**Last updated:** [October 5, 2026, 4:15pm UTC](https://forums.unrealengine.com/t/closing-colour-picker-causes-infinite-loop/2739837 "2026-10-05T16:15:41Z")

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To reproduce: Make a child asset of the spotlight Edit the colour of the child asset. Clicking okay or cancel or X on the colour picker causes the crash FColorStructCustomization::OnColorPickerWindowClosed() └── FPr…

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## [Fortnite map ](https://forums.unrealengine.com/t/fortnite-map/2837418)

<div class="topic-metadata">

**Author:** [@SleepIetsWeg01](https://forums.unrealengine.com/u/SleepIetsWeg01)\
**Replies:** 1\
**Last updated:** [October 5, 2026, 3:58pm UTC](https://forums.unrealengine.com/t/fortnite-map/2837418 "2026-10-05T15:58:03Z")

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Hi can i made my own 1v1 map? Public

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