# Programming & Scripting

**URL:** https://forums.unrealengine.com/c/development-discussion/programming-scripting/148.md?page=16

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**Page:** 17

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## [GetDisplayID is not member of UGameUserSettings](https://forums.unrealengine.com/t/getdisplayid-is-not-member-of-ugameusersettings/2841562)

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**Author:** [@Ruslanmin2](https://forums.unrealengine.com/u/Ruslanmin2)\
**Replies:** 2\
**Last updated:** [October 16, 2026, 12:39pm UTC](https://forums.unrealengine.com/t/getdisplayid-is-not-member-of-ugameusersettings/2841562 "2026-10-16T12:39:04Z")

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Hi, I am integrating Lyra UI module in my 3rd person test project, I am getting much of errors. I have copied files of Lyra to my test project, only UI source files. I have strange errors, “GetDisplayID is not member …

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## [Unreal Engine 5 Crouching still replicated even after it disabled ](https://forums.unrealengine.com/t/unreal-engine-5-crouching-still-replicated-even-after-it-disabled/2658657)

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**Author:** [@YogaindoCR](https://forums.unrealengine.com/u/YogaindoCR)\
**Replies:** 1\
**Last updated:** [October 16, 2026, 11:18am UTC](https://forums.unrealengine.com/t/unreal-engine-5-crouching-still-replicated-even-after-it-disabled/2658657 "2026-10-16T11:18:28Z")

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Hello everyone I’m making a multiplayer game in (UE5.6.1 With firstperson horror template) where I’m using my own simple replication (RPC) for the type of game I made. I noticed that even after I disabled the entire repl…

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## [Can the interaction response struct be persisted?](https://forums.unrealengine.com/t/can-the-interaction-response-struct-be-persisted/2838188)

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**Author:** [@awhite2](https://forums.unrealengine.com/u/awhite2)\
**Replies:** 1\
**Last updated:** [October 16, 2026, 10:53am UTC](https://forums.unrealengine.com/t/can-the-interaction-response-struct-be-persisted/2838188 "2026-10-16T10:53:35Z")

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When using the NPC LLM, can the interaction response struct be persisted across sessions? Is this built in, or would you need to use verse persistence? I am thinking the latter may be possible, but the data types might …

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## [Common UI ignores my custom Confirm input and always uses the default Gamepad A button. ](https://forums.unrealengine.com/t/common-ui-ignores-my-custom-confirm-input-and-always-uses-the-default-gamepad-a-button/2734437)

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**Author:** [@Ggty53](https://forums.unrealengine.com/u/Ggty53)\
**Replies:** 2\
**Last updated:** [October 16, 2026, 9:53am UTC](https://forums.unrealengine.com/t/common-ui-ignores-my-custom-confirm-input-and-always-uses-the-default-gamepad-a-button/2734437 "2026-10-16T09:53:37Z")

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Engine: Unreal Engine 5.8 Plugin: Common UI Documentation followed: I followed the official Common UI Quick Start guide and believe my setup is correct. Problem I created my own Common UI input configuration and ch…

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## [Survey: the hardest UE5 multiplayer / GAS problem you hit in the last 90 days (2 min)](https://forums.unrealengine.com/t/survey-the-hardest-ue5-multiplayer-gas-problem-you-hit-in-the-last-90-days-2-min/2841523)

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**Author:** [@LMXLion](https://forums.unrealengine.com/u/LMXLion)\
**Replies:** 0\
**Last updated:** [October 16, 2026, 7:48am UTC](https://forums.unrealengine.com/t/survey-the-hardest-ue5-multiplayer-gas-problem-you-hit-in-the-last-90-days-2-min/2841523 "2026-10-16T07:48:33Z")

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Hi fellow developers, I’m collecting real-world cases (desync, prediction, GAS in multiplayer, dedicated servers, performance) to see which ones cost teams the most time. All questions are optional and anonymous unless …

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## [Scaling color/message variables across many buttons is there a parameter equivalent? ](https://forums.unrealengine.com/t/scaling-color-message-variables-across-many-buttons-is-there-a-parameter-equivalent/2764004)

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**Author:** [@Nero7](https://forums.unrealengine.com/u/Nero7)\
**Replies:** 2\
**Last updated:** [October 16, 2026, 5:55am UTC](https://forums.unrealengine.com/t/scaling-color-message-variables-across-many-buttons-is-there-a-parameter-equivalent/2764004 "2026-10-16T05:55:25Z")

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I’m building a UI widget with a fair number of buttons and I’ve hit a scaling problem I can’t find a clean answer to. For events this works nicely: instead of one event variable per button, I use a single event variable…

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## [How to get the vertex position through the face index](https://forums.unrealengine.com/t/how-to-get-the-vertex-position-through-the-face-index/2839918)

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**Author:** [@E\_Misalign](https://forums.unrealengine.com/u/E_Misalign)\
**Replies:** 3\
**Last updated:** [October 16, 2026, 5:41am UTC](https://forums.unrealengine.com/t/how-to-get-the-vertex-position-through-the-face-index/2839918 "2026-10-16T05:41:20Z")

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Hi， I want to get the face information of the static mesh through the “Line Trace by Channel” method, and then use this face to retrieve the vertex data on that face. Is it possible to achieve this? And how should we d…

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## [set component location not working](https://forums.unrealengine.com/t/set-component-location-not-working/2840228)

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**Author:** [@Zander\_Lawrence](https://forums.unrealengine.com/u/Zander_Lawrence)\
**Replies:** 6\
**Last updated:** [October 15, 2026, 8:18pm UTC](https://forums.unrealengine.com/t/set-component-location-not-working/2840228 "2026-10-15T20:18:28Z")

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I have a blueprint that says if player overlaps with a collision sphere, a component from that blueprint (An object and a collision cube inside it) has its location set and should be teleported elsewhere. But the object …

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## [Recent account 2fa bug ](https://forums.unrealengine.com/t/recent-account-2fa-bug/2841332)

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**Author:** [@Carbonthephoen](https://forums.unrealengine.com/u/Carbonthephoen)\
**Replies:** 1\
**Last updated:** [October 15, 2026, 8:06pm UTC](https://forums.unrealengine.com/t/recent-account-2fa-bug/2841332 "2026-10-15T20:06:32Z")

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Have an issue with what appears to be a bug. When you log into epic game account online and you have more than one profile in the account and you check account details, it switches to another users account and displays …

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## [Python Editor Scripting Beta Access Request — UEFN ](https://forums.unrealengine.com/t/python-editor-scripting-beta-access-request-uefn/2841302)

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**Author:** [@Quadyfast](https://forums.unrealengine.com/u/Quadyfast)\
**Replies:** 1\
**Last updated:** [October 15, 2026, 8:04pm UTC](https://forums.unrealengine.com/t/python-editor-scripting-beta-access-request-uefn/2841302 "2026-10-15T20:04:29Z")

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Hi Epic team, I’d like to request access to the Python Editor Scripting Beta for UEFN. Epic account: Quadyfast UEFN version: Unreal Editor 6.0 Project: Prisontycoon (prison tycoon island) OS: Windows 11 Use case: edi…

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## [2d Orthographic viewports is blanket out!](https://forums.unrealengine.com/t/2d-orthographic-viewports-is-blanket-out/2841231)

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**Author:** [@Jorge\_Da\_Cunha](https://forums.unrealengine.com/u/Jorge_Da_Cunha)\
**Replies:** 1\
**Last updated:** [October 15, 2026, 7:01pm UTC](https://forums.unrealengine.com/t/2d-orthographic-viewports-is-blanket-out/2841231 "2026-10-15T19:01:09Z")

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My 2d orthographic views is not working, it is blanket out, I only see the perspective view, the top view, bottom view, b ack view, sides views all of them is blanked out. They were working before, on my U.E. 5.8.3., so …

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## [Best way to trigger object labels?](https://forums.unrealengine.com/t/best-way-to-trigger-object-labels/2840515)

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**Author:** [@DigitalSketch](https://forums.unrealengine.com/u/DigitalSketch)\
**Replies:** 3\
**Last updated:** [October 15, 2026, 5:28pm UTC](https://forums.unrealengine.com/t/best-way-to-trigger-object-labels/2840515 "2026-10-15T17:28:53Z")

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I’m pretty new to Unreal, and I’m wondering what the best way is to trigger labels for interactable objects. So if a user looks at a door, a label like “E to Open” pops up. I thought I could do a raycast on the Tick eve…

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## [RS 2.2 CLI Linux - can't export textures](https://forums.unrealengine.com/t/rs-2-2-cli-linux-cant-export-textures/2839759)

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**Author:** [@gustypants](https://forums.unrealengine.com/u/gustypants)\
**Replies:** 2\
**Last updated:** [October 15, 2026, 4:54pm UTC](https://forums.unrealengine.com/t/rs-2-2-cli-linux-cant-export-textures/2839759 "2026-10-15T16:54:21Z")

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Exporting a model is fine, but with textures it seems impossible. from the GUI i get “unsupported file format. try to install a codec for your format” (textures show in the gui and it actually creates an empty texture im…

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## [2d Orthographic Views is not working](https://forums.unrealengine.com/t/2d-orthographic-views-is-not-working/2841235)

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**Author:** [@Jorge\_Da\_Cunha](https://forums.unrealengine.com/u/Jorge_Da_Cunha)\
**Replies:** 1\
**Last updated:** [October 15, 2026, 3:45pm UTC](https://forums.unrealengine.com/t/2d-orthographic-views-is-not-working/2841235 "2026-10-15T15:45:55Z")

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My 2d orthographic views is not working, it is blanket out, I only see the perspective view, the top view, bottom view, b ack view, sides views all of them is blanked out. They were working before, on my U.E. 5.8.3., so …

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## [Should FGameplayTargetDataFilter::SelfActor instead be TWeakObjectPtr? ](https://forums.unrealengine.com/t/should-fgameplaytargetdatafilter-selfactor-instead-be-tweakobjectptr/2855748)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 3\
**Last updated:** [October 15, 2026, 2:40pm UTC](https://forums.unrealengine.com/t/should-fgameplaytargetdatafilter-selfactor-instead-be-tweakobjectptr/2855748 "2026-10-15T14:40:20Z")

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We were diagnosing a crash that we saw where FGameplayTargetDataFilter SelfActor was not zeroed out by GC as would be expected from a TObjectPtr UPROPERTY because the FGameplayTargetDataFilterHandle only stores a referen…

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## [EntityEnteredEvent: Best way to identify which player triggered the event?](https://forums.unrealengine.com/t/entityenteredevent-best-way-to-identify-which-player-triggered-the-event/2840467)

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**Author:** [@KamilJa](https://forums.unrealengine.com/u/KamilJa)\
**Replies:** 2\
**Last updated:** [October 15, 2026, 11:20am UTC](https://forums.unrealengine.com/t/entityenteredevent-best-way-to-identify-which-player-triggered-the-event/2840467 "2026-10-15T11:20:00Z")

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Hi everyone, I’m currently working with the Scene Graph feature in Verse and using EntityEnteredEvent on a mesh entity. ​When EntityEnteredEvent fires, it notifies that an entity entered the volume, but it doesn’t dire…

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## [Player joins session but doesn't move levels. (plus some extra issues) ](https://forums.unrealengine.com/t/player-joins-session-but-doesnt-move-levels-plus-some-extra-issues/2840447)

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**Author:** [@Gabasourus123](https://forums.unrealengine.com/u/Gabasourus123)\
**Replies:** 2\
**Last updated:** [October 15, 2026, 10:55am UTC](https://forums.unrealengine.com/t/player-joins-session-but-doesnt-move-levels-plus-some-extra-issues/2840447 "2026-10-15T10:55:27Z")

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I’ve been following along with the multiplayer tutorials by Kekdot. I created all the widgets from the tutorials with some minor adjustments for testing and because I didn’t size them properly. The main issue is that wh…

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## [Photomode: Most performant way to store scene captures ](https://forums.unrealengine.com/t/photomode-most-performant-way-to-store-scene-captures/2421681)

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**Author:** [@MatthewAustinPye](https://forums.unrealengine.com/u/MatthewAustinPye)\
**Replies:** 3\
**Last updated:** [October 15, 2026, 10:41am UTC](https://forums.unrealengine.com/t/photomode-most-performant-way-to-store-scene-captures/2421681 "2026-10-15T10:41:37Z")

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I’m making a first person game where a main feature is the player taking a film photography. I want the player to be able to take quite a bit of photos, store them, have them select their favorites and edit them. I’m not…

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## [Get HDR image from UTextureRenderTarget2D, or how to convert LDR to HDR?](https://forums.unrealengine.com/t/get-hdr-image-from-utexturerendertarget2d-or-how-to-convert-ldr-to-hdr/1787866)

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**Author:** [@IAmNoBody2we](https://forums.unrealengine.com/u/IAmNoBody2we)\
**Replies:** 1\
**Last updated:** [October 15, 2026, 10:02am UTC](https://forums.unrealengine.com/t/get-hdr-image-from-utexturerendertarget2d-or-how-to-convert-ldr-to-hdr/1787866 "2026-10-15T10:02:27Z")

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UE5.3, I am capturing scene with USceneCaptureComponent2D and UTextureRenderTarget2D as below. UTextureRenderTarget2D\* RenderTarget; USceneCaptureComponent2D\* SceneCapture; //... RenderTarget = NewObject\<UTextureRend…

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## [RenderTarget with PF\_G16 format still do some steps in floating point](https://forums.unrealengine.com/t/rendertarget-with-pf-g16-format-still-do-some-steps-in-floating-point/2499332)

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**Author:** [@HellFireHE](https://forums.unrealengine.com/u/HellFireHE)\
**Replies:** 1\
**Last updated:** [October 15, 2026, 9:59am UTC](https://forums.unrealengine.com/t/rendertarget-with-pf-g16-format-still-do-some-steps-in-floating-point/2499332 "2026-10-15T09:59:55Z")

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TLDR: I tried to setup fixed uint 16b rendering pipeline using USceneCaptureComponent2D but still someting is done in float16. My high level idea is to get an RVT heightmap access from CPU level. My goal is to get arra…

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## [Pixel search on a TextureRenderTarget](https://forums.unrealengine.com/t/pixel-search-on-a-texturerendertarget/694716)

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**Author:** [@guitou80](https://forums.unrealengine.com/u/guitou80)\
**Replies:** 7\
**Last updated:** [October 15, 2026, 9:54am UTC](https://forums.unrealengine.com/t/pixel-search-on-a-texturerendertarget/694716 "2026-10-15T09:54:44Z")

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Hi all, I implemented this c++ function to check if at least one pixel of this color is on the TextureRenderTarget : bool ASceneCaptureManager::ReadTextureRenderTargetPixels(UTextureRenderTarget2D \* TextureRenderTarge…

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## [Read Render Target Retrieves the same color no matter what.](https://forums.unrealengine.com/t/read-render-target-retrieves-the-same-color-no-matter-what/1599216)

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**Author:** [@BadFox49](https://forums.unrealengine.com/u/BadFox49)\
**Replies:** 3\
**Last updated:** [October 15, 2026, 9:52am UTC](https://forums.unrealengine.com/t/read-render-target-retrieves-the-same-color-no-matter-what/1599216 "2026-10-15T09:52:15Z")

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Currently I’m trying to get the RG values from a hitmap I’ve made to determine armor/thickness values for a vehicle. Basically it gets the second material from the object and picks out the color of that particular pixel/…

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## [\[SceneCapture2D\] Can stencil IDs be read directly from render target without post process material?](https://forums.unrealengine.com/t/scenecapture2d-can-stencil-ids-be-read-directly-from-render-target-without-post-process-material/2200236)

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**Author:** [@amjcrawford](https://forums.unrealengine.com/u/amjcrawford)\
**Replies:** 8\
**Last updated:** [October 15, 2026, 9:49am UTC](https://forums.unrealengine.com/t/scenecapture2d-can-stencil-ids-be-read-directly-from-render-target-without-post-process-material/2200236 "2026-10-15T09:49:43Z")

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I’m prototyping a photography mode / ID system where players can photograph the world and essentially unlock a codex of info about subject(s) that exist in the game’s database (think pokemon snap). When the player snaps…

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## [Reading Data From a Render Target for Further Processing](https://forums.unrealengine.com/t/reading-data-from-a-render-target-for-further-processing/616535)

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**Author:** [@Glascomet](https://forums.unrealengine.com/u/Glascomet)\
**Replies:** 5\
**Last updated:** [October 15, 2026, 9:47am UTC](https://forums.unrealengine.com/t/reading-data-from-a-render-target-for-further-processing/616535 "2026-10-15T09:47:10Z")

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Hi, This appears to be a topic that comes up every few years, so it looks like its time for my turn. Goal: UE 5, Extract the image from a Render Target during runtime and store the pixels in an array for further proces…

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## [Reading Pixel Data from Render Target - Returns all 0s](https://forums.unrealengine.com/t/reading-pixel-data-from-render-target-returns-all-0s/1896928)

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**Author:** [@cyclopssummers15](https://forums.unrealengine.com/u/cyclopssummers15)\
**Replies:** 1\
**Last updated:** [October 15, 2026, 9:28am UTC](https://forums.unrealengine.com/t/reading-pixel-data-from-render-target-returns-all-0s/1896928 "2026-10-15T09:28:16Z")

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Hi all, I’ve seen a few posts about this, but none of the code snippets I found seemed to resolve my issue. I create a camera/Scene Capture 2D responsible for capturing its view to a render target. From this render tar…

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## [Get average color from a Render Target 2D](https://forums.unrealengine.com/t/get-average-color-from-a-render-target-2d/2725546)

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**Author:** [@NomeUE](https://forums.unrealengine.com/u/NomeUE)\
**Replies:** 3\
**Last updated:** [October 15, 2026, 9:25am UTC](https://forums.unrealengine.com/t/get-average-color-from-a-render-target-2d/2725546 "2026-10-15T09:25:38Z")

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So, I’m on my way to recreating something similar to the PowerWash Simulator. I already have the painting/erasing from surfaces part done. What I have to do now is read the average color from the mask render target. I ha…

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## [Changing navigation rule breaks scrollbox rendering ](https://forums.unrealengine.com/t/changing-navigation-rule-breaks-scrollbox-rendering/2854992)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 2\
**Last updated:** [October 14, 2026, 8:10pm UTC](https://forums.unrealengine.com/t/changing-navigation-rule-breaks-scrollbox-rendering/2854992 "2026-10-14T20:10:56Z")

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Hi, we are in the process of migrating to 5.8. Unfortunately we’ve encountered some issues with our widgets inside horizontal scrollboxes in 5.8 being cut off. Confusingly, I was able to reproduce the issue in a minim…

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## [How would you structure inventory management in Unreal Engine for a POS application?](https://forums.unrealengine.com/t/how-would-you-structure-inventory-management-in-unreal-engine-for-a-pos-application/2838183)

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**Author:** [@Suhebm](https://forums.unrealengine.com/u/Suhebm)\
**Replies:** 3\
**Last updated:** [October 14, 2026, 6:59pm UTC](https://forums.unrealengine.com/t/how-would-you-structure-inventory-management-in-unreal-engine-for-a-pos-application/2838183 "2026-10-14T18:59:47Z")

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If I want to make a POS system using Unreal Engine, how should I manage products and their stock?

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## [Combo System](https://forums.unrealengine.com/t/combo-system/2839360)

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**Author:** [@MARZ64331](https://forums.unrealengine.com/u/MARZ64331)\
**Replies:** 6\
**Last updated:** [October 14, 2026, 5:13pm UTC](https://forums.unrealengine.com/t/combo-system/2839360 "2026-10-14T17:13:31Z")

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I am making my own combo system but have a bug when I attack it plays one anim montage and then the next one when I try to press button again it just resets it back to first animation and then plays both. If you ne…

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## [UCX collision is working but not completely visible](https://forums.unrealengine.com/t/ucx-collision-is-working-but-not-completely-visible/2832679)

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**Author:** [@mckay421](https://forums.unrealengine.com/u/mckay421)\
**Replies:** 4\
**Last updated:** [October 14, 2026, 4:24pm UTC](https://forums.unrealengine.com/t/ucx-collision-is-working-but-not-completely-visible/2832679 "2026-10-14T16:24:37Z")

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UCX files imported from blender

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