# XR Development

**URL:** https://forums.unrealengine.com/c/development-discussion/platforms/xr-development/32.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [XR Creative Framework](https://forums.unrealengine.com/t/xr-creative-framework/772455)

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**Author:** [@VictorLerp](https://forums.unrealengine.com/u/VictorLerp)\
**Replies:** 17\
**Last updated:** [November 24, 2025, 10:53pm UTC](https://forums.unrealengine.com/t/xr-creative-framework/772455 "2025-11-24T22:53:04Z")

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What is the new framework? The XR Creative Framework is built for OpenXR and enables you to build editor tools for XR devices. It supports stereo rendering, head mounted display pose, motion controller poses and input. …

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## [Future versions of Unreal Engine to use OpenXR](https://forums.unrealengine.com/t/future-versions-of-unreal-engine-to-use-openxr/248530)

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**Author:** [@VictorLerp](https://forums.unrealengine.com/u/VictorLerp)\
**Replies:** 0\
**Last updated:** [September 2, 2021, 12:18am UTC](https://forums.unrealengine.com/t/future-versions-of-unreal-engine-to-use-openxr/248530 "2021-09-02T00:18:53Z")

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Hi everyone, we wanted to let you know that in future releases of Unreal Engine, we will be supporting head-mounted AR and VR devices through the OpenXR standard that we’re actively developing in collaboration with our p…

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## [OpenXR VR Template | Feedback and Discussion](https://forums.unrealengine.com/t/openxr-vr-template-feedback-and-discussion/246425)

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**Author:** [@VictorLerp](https://forums.unrealengine.com/u/VictorLerp)\
**Replies:** 204\
**Last updated:** [June 26, 2025, 1:21pm UTC](https://forums.unrealengine.com/t/openxr-vr-template-feedback-and-discussion/246425 "2025-06-26T13:21:14Z")

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We’ve redesigned the VR Template for OpenXR and we invite you to join us in this journey towards standards for VR and AR development! Check out the DOCUMENTATION for information on supported devices and systems. Fee…

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## [Accessing the RGB camera feed from Unreal on Android XR wired glasses (XREAL Aura)](https://forums.unrealengine.com/t/accessing-the-rgb-camera-feed-from-unreal-on-android-xr-wired-glasses-xreal-aura/2849586)

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**Author:** [@Teriander](https://forums.unrealengine.com/u/Teriander)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 7:36pm UTC](https://forums.unrealengine.com/t/accessing-the-rgb-camera-feed-from-unreal-on-android-xr-wired-glasses-xreal-aura/2849586 "2026-11-03T19:36:06Z")

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Hi everyone, I’m evaluating XREAL Aura for Unreal Engine development and need live frames from its world-facing RGB camera inside an Unreal app. I don’t have the device yet, so I’m trying to confirm what’s possible befo…

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## [Oculus Quest Controllers Battery Levels](https://forums.unrealengine.com/t/oculus-quest-controllers-battery-levels/158591)

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**Author:** [@Alexarea02](https://forums.unrealengine.com/u/Alexarea02)\
**Replies:** 7\
**Last updated:** [November 3, 2026, 7:06pm UTC](https://forums.unrealengine.com/t/oculus-quest-controllers-battery-levels/158591 "2026-11-03T19:06:51Z")

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Hello everybody, I am struggling for a bit to find a way to get the battery levels of the controllers (maybe even the headset) on Oculus Quest/Quest 2. I can’t seem to find any link to battery percentages in the Oculus …

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## [\[UE 5.7.3\] MRUK Error 3: Anchor Discovery Failed with Epic Native OpenXR and DX12](https://forums.unrealengine.com/t/ue-5-7-3-mruk-error-3-anchor-discovery-failed-with-epic-native-openxr-and-dx12/2704508)

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**Author:** [@Kye1002](https://forums.unrealengine.com/u/Kye1002)\
**Replies:** 4\
**Last updated:** [October 29, 2026, 6:31pm UTC](https://forums.unrealengine.com/t/ue-5-7-3-mruk-error-3-anchor-discovery-failed-with-epic-native-openxr-and-dx12/2704508 "2026-10-29T18:31:27Z")

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Hello everyone, I’m currently developing a Mixed Reality project in Unreal Engine 5.7.3 targeting Meta Quest 3 via Link. I am facing a critical incompatibility between the MetaXR/MRUK plugin and the DirectX 12 rendering…

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## [testing arbitary file upload or stored xss ](https://forums.unrealengine.com/t/testing-arbitary-file-upload-or-stored-xss/2845912)

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**Author:** [@GenerousDisk4210](https://forums.unrealengine.com/u/GenerousDisk4210)\
**Replies:** 0\
**Last updated:** [October 27, 2026, 8:27pm UTC](https://forums.unrealengine.com/t/testing-arbitary-file-upload-or-stored-xss/2845912 "2026-10-27T20:27:37Z")

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## [MRUK QR Code Tracking](https://forums.unrealengine.com/t/mruk-qr-code-tracking/2743490)

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**Author:** [@T4l\_R](https://forums.unrealengine.com/u/T4l_R)\
**Replies:** 3\
**Last updated:** [October 26, 2026, 2:47pm UTC](https://forums.unrealengine.com/t/mruk-qr-code-tracking/2743490 "2026-10-26T14:47:37Z")

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I’m trying to implement QR tracking for a PCVR app (running with meta quest 3s) and I noticed that there’s an option to track QR Codes using ConfigureTrackablesAsync, but no matter how much I looked I couldn’t find any t…

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## [How to allow in VR, keyboard input?](https://forums.unrealengine.com/t/how-to-allow-in-vr-keyboard-input/768124)

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**Author:** [@Irrbloss\_Cake](https://forums.unrealengine.com/u/Irrbloss_Cake)\
**Replies:** 2\
**Last updated:** [October 21, 2026, 9:21pm UTC](https://forums.unrealengine.com/t/how-to-allow-in-vr-keyboard-input/768124 "2026-10-21T21:21:14Z")

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Hi! Im using VR-template i UE 5.0 and i want to allow the user to copy and paste into a widget with keyboard. I have a widget with a editable text that i want to allow the user to paste in a URL from a browser. But i…

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## [Meta Quest 3 vs. HTC Vive Focus Vision – Unreal Engine 5.8 PCVR Development](https://forums.unrealengine.com/t/meta-quest-3-vs-htc-vive-focus-vision-unreal-engine-5-8-pcvr-development/2839961)

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**Author:** [@ReneOlsen1234](https://forums.unrealengine.com/u/ReneOlsen1234)\
**Replies:** 10\
**Last updated:** [October 19, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/meta-quest-3-vs-htc-vive-focus-vision-unreal-engine-5-8-pcvr-development/2839961 "2026-10-19T21:00:38Z")

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Hi everyone, I’m a visual artist working with Unreal Engine 5.8, creating immersive environments, abstract landscapes and sculptural installations. I’m currently choosing my first VR headset and have narrowed it down t…

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## [Background Blur Crash with 5.7 and Instanced Stereo](https://forums.unrealengine.com/t/background-blur-crash-with-5-7-and-instanced-stereo/2687312)

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**Author:** [@FSapio](https://forums.unrealengine.com/u/FSapio)\
**Replies:** 10\
**Last updated:** [October 18, 2026, 2:22pm UTC](https://forums.unrealengine.com/t/background-blur-crash-with-5-7-and-instanced-stereo/2687312 "2026-10-18T14:22:29Z")

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Hi, This is a 100% reproducible crash with the following steps in Unreal 5.7.1: Create a new project (even an empty template) Enable Instanced Stereo Create a User Widget Add a Background Blur Set the Blur intensity g…

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## [usage license of Manny XR hand meshes for an Unreal project, but used outside Unreal for demonstration video](https://forums.unrealengine.com/t/usage-license-of-manny-xr-hand-meshes-for-an-unreal-project-but-used-outside-unreal-for-demonstration-video/2841876)

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**Author:** [@OrbitalZones](https://forums.unrealengine.com/u/OrbitalZones)\
**Replies:** 0\
**Last updated:** [October 17, 2026, 9:43am UTC](https://forums.unrealengine.com/t/usage-license-of-manny-xr-hand-meshes-for-an-unreal-project-but-used-outside-unreal-for-demonstration-video/2841876 "2026-10-17T09:43:25Z")

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This is a screenshot of my latest research project. Basically it turns an iphone to an external hand tracking device and eventually transfers the hand transform and finger joint rotations to the Unreal editor. For a …

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## [Analytics and monetization  ](https://forums.unrealengine.com/t/analytics-and-monetization/2841794)

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**Author:** [@mei\_plxnilune](https://forums.unrealengine.com/u/mei_plxnilune)\
**Replies:** 0\
**Last updated:** [October 16, 2026, 9:04pm UTC](https://forums.unrealengine.com/t/analytics-and-monetization/2841794 "2026-10-16T21:04:26Z")

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I don’t understand if it’s normal that we are in October and in the monetization analytics of my map, the data for September and October have not yet been loaded

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## [Steam Frame experience with Unreal](https://forums.unrealengine.com/t/steam-frame-experience-with-unreal/2776327)

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**Author:** [@maxbrown](https://forums.unrealengine.com/u/maxbrown)\
**Replies:** 2\
**Last updated:** [October 12, 2026, 5:46pm UTC](https://forums.unrealengine.com/t/steam-frame-experience-with-unreal/2776327 "2026-10-12T17:46:01Z")

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Now that the Steam Frame is available, I think it could be nice if people would share their experiences / issues / fixes using the Frame & UE. My first impressions after testing the frame: The visuals in the headset lo…

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## [implementation of OpenXR 1.1 Spatial Anchors - XR\_EXT\_spatial\_anchor](https://forums.unrealengine.com/t/implementation-of-openxr-1-1-spatial-anchors-xr-ext-spatial-anchor/2668359)

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**Author:** [@Paul\_Eckhardt](https://forums.unrealengine.com/u/Paul_Eckhardt)\
**Replies:** 3\
**Last updated:** [October 7, 2026, 11:32am UTC](https://forums.unrealengine.com/t/implementation-of-openxr-1-1-spatial-anchors-xr-ext-spatial-anchor/2668359 "2026-10-07T11:32:51Z")

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Due to a lack of meta support for the metaXR plugin, I’m exploring switching to openXR. Unreal 5.7 implements Foveated Rendering and Passthrough, but I need anchor support as well. What headsets implement XR\_EXT\_spatia…

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## [Passthrough Underlay No Longer Working on Meta Quest 3 with Latest Firmware and Quest Link Update](https://forums.unrealengine.com/t/passthrough-underlay-no-longer-working-on-meta-quest-3-with-latest-firmware-and-quest-link-update/2610490)

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**Author:** [@Anna](https://forums.unrealengine.com/u/Anna)\
**Replies:** 7\
**Last updated:** [September 30, 2026, 7:59am UTC](https://forums.unrealengine.com/t/passthrough-underlay-no-longer-working-on-meta-quest-3-with-latest-firmware-and-quest-link-update/2610490 "2026-09-30T07:59:15Z")

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We are using Passthrough in our Unreal Engine project with the Meta Quest 3. Since updating both the headset and Quest Link to the latest version, the camera passthrough image always appears in the foreground, covering a…

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## [Pimax Dream Air SE vs VIVE Focus Vision for Unreal Engine 5.8 development? ](https://forums.unrealengine.com/t/pimax-dream-air-se-vs-vive-focus-vision-for-unreal-engine-5-8-development/2835451)

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**Author:** [@ReneOlsen1234](https://forums.unrealengine.com/u/ReneOlsen1234)\
**Replies:** 0\
**Last updated:** [September 29, 2026, 6:57pm UTC](https://forums.unrealengine.com/t/pimax-dream-air-se-vs-vive-focus-vision-for-unreal-engine-5-8-development/2835451 "2026-09-29T18:57:39Z")

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Hi, I’m a visual artist working with Unreal Engine 5.8 and I’m looking for a VR headset primarily for developing and experiencing my own UE5 environments. My workstation has an RTX 5080, and visual quality is important…

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## [Game executable file creates infinite loop calling itself](https://forums.unrealengine.com/t/game-executable-file-creates-infinite-loop-calling-itself/2833973)

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**Author:** [@Oscar\_TAF](https://forums.unrealengine.com/u/Oscar_TAF)\
**Replies:** 1\
**Last updated:** [September 28, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/game-executable-file-creates-infinite-loop-calling-itself/2833973 "2026-09-28T16:00:32Z")

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Hi! After packaging my game and opening the exe file, it creates a infinite loop calling itself and the game crashes.

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## [OpenXR: Change fb foveation level at runtime. ](https://forums.unrealengine.com/t/openxr-change-fb-foveation-level-at-runtime/2843720)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 2\
**Last updated:** [September 22, 2026, 6:52pm UTC](https://forums.unrealengine.com/t/openxr-change-fb-foveation-level-at-runtime/2843720 "2026-09-22T18:52:45Z")

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https://github.com/EpicGames/UnrealEngine/commit/be2f181f34f2a6e0a997ef5201e2076c20821240 ​ “These CVars can be switched back to runtime-toggleable after OpenXRHMD RDG synchronization issues are addressed.” ​ What’s …

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## [Building a Digital Twin XR Campus: Best practices for multiplayer lectures & database-linked attendance? ](https://forums.unrealengine.com/t/building-a-digital-twin-xr-campus-best-practices-for-multiplayer-lectures-database-linked-attendance/2730292)

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**Author:** [@SMAAZ51214](https://forums.unrealengine.com/u/SMAAZ51214)\
**Replies:** 1\
**Last updated:** [September 12, 2026, 10:10am UTC](https://forums.unrealengine.com/t/building-a-digital-twin-xr-campus-best-practices-for-multiplayer-lectures-database-linked-attendance/2730292 "2026-09-12T10:10:07Z")

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Hi everyone, I am planning an ambitious XR project to build a full-scale digital twin of our university department. The core loop of the application is to create a persistent virtual campus where students can put on an …

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## [Two Handed VR Weapon ](https://forums.unrealengine.com/t/two-handed-vr-weapon/2728402)

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**Author:** [@747\_Angel](https://forums.unrealengine.com/u/747_Angel)\
**Replies:** 1\
**Last updated:** [September 10, 2026, 8:11pm UTC](https://forums.unrealengine.com/t/two-handed-vr-weapon/2728402 "2026-09-10T20:11:29Z")

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So I’m pretty much new to unreal engine 5 and I’ve been looking at tutorials, documentations, ai’s and almost everything there is for about 5 days now to try to make a specific grab mechanic for a long weapon. What I’m …

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## [Stereolayers + depth occlusion](https://forums.unrealengine.com/t/stereolayers-depth-occlusion/2764050)

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**Author:** [@SofthouseRikard](https://forums.unrealengine.com/u/SofthouseRikard)\
**Replies:** 1\
**Last updated:** [September 10, 2026, 4:08pm UTC](https://forums.unrealengine.com/t/stereolayers-depth-occlusion/2764050 "2026-09-10T16:08:46Z")

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Hello! When using native OpenXR unreal engine packaged for quest (non metaXR plugin) we have fully functional depth testing against world tracked stereo layers. However, it’s very noticable aliasing when hovering over t…

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## [Widget interaction not working for Web Browser widget when running on device](https://forums.unrealengine.com/t/widget-interaction-not-working-for-web-browser-widget-when-running-on-device/142088)

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**Author:** [@anonymous\_user\_4f8f456f](https://forums.unrealengine.com/u/anonymous_user_4f8f456f)\
**Replies:** 2\
**Last updated:** [September 9, 2026, 6:18am UTC](https://forums.unrealengine.com/t/widget-interaction-not-working-for-web-browser-widget-when-running-on-device/142088 "2026-09-09T06:18:24Z")

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Hi there, I can’t get the Widget Interaction component to interact with a Web Browser widget, this error only happens when running the project on a physical device (Oculus Quest), on the editor everything works as expec…

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## [OpenXR: complete custom composition layer support ](https://forums.unrealengine.com/t/openxr-complete-custom-composition-layer-support/2836826)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 3\
**Last updated:** [September 3, 2026, 3:33pm UTC](https://forums.unrealengine.com/t/openxr-complete-custom-composition-layer-support/2836826 "2026-09-03T15:33:54Z")

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https://github.com/EpicGames/UnrealEngine/pull/15038/commits ​ Complete the extension hooks introduced by https://github.com/EpicGames/UnrealEngine/commit/fa9d8f00acff8654f131bbed25d4142f50e3879d so plugin-defined laye…

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## [Quest Passthrough Camera Access via Camera2 API \[UE5 Plugin\]](https://forums.unrealengine.com/t/quest-passthrough-camera-access-via-camera2-api-ue5-plugin/2650313)

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**Author:** [@tark146](https://forums.unrealengine.com/u/tark146)\
**Replies:** 9\
**Last updated:** [September 2, 2026, 3:06pm UTC](https://forums.unrealengine.com/t/quest-passthrough-camera-access-via-camera2-api-ue5-plugin/2650313 "2026-09-02T15:06:01Z")

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Quest 2/3/Pro Camera2 API Plugin - Camera Access Implementation Sample for UE5 I’ve created a plugin that accesses Camera2 API via JNI on Quest 2/3/Pro, retrieves camera feed as UE texture, and displays it on a Widge…

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## [AR Handheld video feed is green](https://forums.unrealengine.com/t/ar-handheld-video-feed-is-green/2573722)

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**Author:** [@N4cerBocaj](https://forums.unrealengine.com/u/N4cerBocaj)\
**Replies:** 5\
**Last updated:** [August 28, 2026, 9:14am UTC](https://forums.unrealengine.com/t/ar-handheld-video-feed-is-green/2573722 "2026-08-28T09:14:42Z")

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Hi , I have opened the AR handheld trmplate on UE 5.6. Have not altered a single setting. I am using a SamsungS24. I have packaged and installed it. When the app uses my camera the screen goes completely green. Have see…

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## [ARCore Error with Handheld AR Template - Screen Black with Camera passthrough missing](https://forums.unrealengine.com/t/arcore-error-with-handheld-ar-template-screen-black-with-camera-passthrough-missing/2125107)

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**Author:** [@stgdevm](https://forums.unrealengine.com/u/stgdevm)\
**Replies:** 61\
**Last updated:** [August 26, 2026, 8:52pm UTC](https://forums.unrealengine.com/t/arcore-error-with-handheld-ar-template-screen-black-with-camera-passthrough-missing/2125107 "2026-08-26T20:52:28Z")

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Hello Unreal Community, I’m currently working on a project using the Handheld AR template in Unreal Engine 5.5, and I am encountering an issue when building for Android. The build itself compiles and runs fine on my dev…

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## [VR Expansion Plugin](https://forums.unrealengine.com/t/vr-expansion-plugin/68709)

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**Author:** [@mordentral](https://forums.unrealengine.com/u/mordentral)\
**Replies:** 5137\
**Last updated:** [August 26, 2026, 11:55am UTC](https://forums.unrealengine.com/t/vr-expansion-plugin/68709 "2026-08-26T11:55:09Z")

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VR Expansion Plugin Updated: Constantly \](filedata/fetch?id=1697558&d=1576159007) https://i.imgur.com/cFdzy5E.png Playable Template Demo https://drive.google.com/file/d/1TUF…ew?usp=sharing Plugin Website: https:/…

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## [Pixel Streaming in VR: one Eye black](https://forums.unrealengine.com/t/pixel-streaming-in-vr-one-eye-black/1228075)

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**Author:** [@MalefitzDE](https://forums.unrealengine.com/u/MalefitzDE)\
**Replies:** 15\
**Last updated:** [August 24, 2026, 9:55am UTC](https://forums.unrealengine.com/t/pixel-streaming-in-vr-one-eye-black/1228075 "2026-08-24T09:55:00Z")

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I want to use Pixel Streaming to run an unreal game on a server and connect to it from a client via a browser. Using Pixel Stream to stream a VR game is currently in an experimental stage. I followed this article Experi…

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## [Performant network graphs in UE4](https://forums.unrealengine.com/t/performant-network-graphs-in-ue4/386471)

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**Author:** [@anonymous\_user\_b39efe85](https://forums.unrealengine.com/u/anonymous_user_b39efe85)\
**Replies:** 4\
**Last updated:** [August 18, 2026, 4:34pm UTC](https://forums.unrealengine.com/t/performant-network-graphs-in-ue4/386471 "2026-08-18T16:34:21Z")

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Hello! I am going to develop network graph tool for VR based on UE. This tool is something like Gephi + Maltego – it should give good visualizations also allowing selecting nodes/edges and performing through context me…

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