# Character & Animation

**URL:** https://forums.unrealengine.com/c/development-discussion/character-animation/38.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [MetaHuman Body Works Fine with ML Deformer and Control Rig, but Clothing Mesh Fails under Control Rig Driving ](https://forums.unrealengine.com/t/metahuman-body-works-fine-with-ml-deformer-and-control-rig-but-clothing-mesh-fails-under-control-rig-driving/2854021)

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**Author:** [@W.Z.H.BRUZ](https://forums.unrealengine.com/u/W.Z.H.BRUZ)\
**Replies:** 2\
**Last updated:** [November 13, 2026, 2:55am UTC](https://forums.unrealengine.com/t/metahuman-body-works-fine-with-ml-deformer-and-control-rig-but-clothing-mesh-fails-under-control-rig-driving/2854021 "2026-11-13T02:55:02Z")

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Body: Hi everyone, I’m currently running into an issue when integrating ML Deformer with MetaHuman clothing, and I’m hoping to get some advice or technical insights from the community. Environment & Pipeline Setup: …

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## [Dog models with animations](https://forums.unrealengine.com/t/dog-models-with-animations/2854475)

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**Author:** [@Hunubul](https://forums.unrealengine.com/u/Hunubul)\
**Replies:** 2\
**Last updated:** [November 12, 2026, 9:39pm UTC](https://forums.unrealengine.com/t/dog-models-with-animations/2854475 "2026-11-12T21:39:09Z")

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Hi guys, I’m a hobby Unreal user, so I’m not very good at finding assets, and when I tried to find dog models, I found a few, sadly, none of them worked very well. Does anyone know where I can find (mainly free assets, …

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## [MetaHuman Parametric Outfits – Can I Preserve Custom Skin Weights from Maya?](https://forums.unrealengine.com/t/metahuman-parametric-outfits-can-i-preserve-custom-skin-weights-from-maya/2849842)

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**Author:** [@ahmedelsisy](https://forums.unrealengine.com/u/ahmedelsisy)\
**Replies:** 1\
**Last updated:** [November 12, 2026, 7:02pm UTC](https://forums.unrealengine.com/t/metahuman-parametric-outfits-can-i-preserve-custom-skin-weights-from-maya/2849842 "2026-11-12T19:02:59Z")

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Hi everyone, I’m creating MetaHuman clothing for Fab using UE 5.8. I’ve already skinned my clothing in Maya, manually refined the weights using ngSkinTools, and successfully tested it with different animations in Unrea…

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## [Issues with animations after playing a montage](https://forums.unrealengine.com/t/issues-with-animations-after-playing-a-montage/2159114)

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**Author:** [@inbredtownsman](https://forums.unrealengine.com/u/inbredtownsman)\
**Replies:** 1\
**Last updated:** [November 12, 2026, 6:35pm UTC](https://forums.unrealengine.com/t/issues-with-animations-after-playing-a-montage/2159114 "2026-11-12T18:35:30Z")

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Hey all. New to Unreal and making a basic, retro-style shooter using Unreal’s First Person template as a starting point. I’m having a bit of an issue with my weapon shooting animation, which is a montage. It’s a bit of …

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## [Nvidia ACE for Unreal Engine to make intelligent and adaptable enemies ](https://forums.unrealengine.com/t/nvidia-ace-for-unreal-engine-to-make-intelligent-and-adaptable-enemies/2854110)

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**Author:** [@JesterForge](https://forums.unrealengine.com/u/JesterForge)\
**Replies:** 1\
**Last updated:** [November 12, 2026, 3:57pm UTC](https://forums.unrealengine.com/t/nvidia-ace-for-unreal-engine-to-make-intelligent-and-adaptable-enemies/2854110 "2026-11-12T15:57:52Z")

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Hi, I am new to Unreal Engine I want to know where I can find documentations or examples on how to create adaptable AI intelligence for my enemies and what are the requirements to test it out, I am currently using a Lapt…

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## [Slot is moved to another group, AnimBP shows it as DefaultGroup](https://forums.unrealengine.com/t/slot-is-moved-to-another-group-animbp-shows-it-as-defaultgroup/2854150)

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**Author:** [@Dm\_0001](https://forums.unrealengine.com/u/Dm_0001)\
**Replies:** 1\
**Last updated:** [November 12, 2026, 1:25pm UTC](https://forums.unrealengine.com/t/slot-is-moved-to-another-group-animbp-shows-it-as-defaultgroup/2854150 "2026-11-12T13:25:07Z")

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I made a montage, moved a slot from DefaultGroup to another group, then I set the new slot for the montage. Then I try to add a slot node in AnimBP. It always marked as DefaultGroup no matter what slot I write to it. Co…

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## [How to edit a Mixamo sequence (Unreal 5.6 and later)](https://forums.unrealengine.com/t/how-to-edit-a-mixamo-sequence-unreal-5-6-and-later/2834261)

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**Author:** [@WillemGr](https://forums.unrealengine.com/u/WillemGr)\
**Replies:** 11\
**Last updated:** [November 11, 2026, 7:43pm UTC](https://forums.unrealengine.com/t/how-to-edit-a-mixamo-sequence-unreal-5-6-and-later/2834261 "2026-11-11T19:43:04Z")

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I downloaded a number of sequences from Maximo, imported them into Ureal (using a skeleton mesh I imported from Mixamo) and retargeted them to the character that is to use them. However, I need to edit the sequence on m…

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## [Is it possible to add games basic game character with physics so we can see all by his view as game and make animation?](https://forums.unrealengine.com/t/is-it-possible-to-add-games-basic-game-character-with-physics-so-we-can-see-all-by-his-view-as-game-and-make-animation/638719)

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**Author:** [@jdkhasiya](https://forums.unrealengine.com/u/jdkhasiya)\
**Replies:** 8\
**Last updated:** [November 11, 2026, 5:37pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-add-games-basic-game-character-with-physics-so-we-can-see-all-by-his-view-as-game-and-make-animation/638719 "2026-11-11T17:37:17Z")

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Today i thought is there any addon or possible that in game created by use in which we can see all best environments and walk through it by our characters movement, so i think that is it possible that we can attach an ca…

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## [Wardrobe Asset in MetaHuman Creator breaks normals](https://forums.unrealengine.com/t/wardrobe-asset-in-metahuman-creator-breaks-normals/2665313)

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**Author:** [@Domindik](https://forums.unrealengine.com/u/Domindik)\
**Replies:** 4\
**Last updated:** [November 11, 2026, 2:00am UTC](https://forums.unrealengine.com/t/wardrobe-asset-in-metahuman-creator-breaks-normals/2665313 "2026-11-11T02:00:28Z")

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Hi everyone, I’m running into an issue with MetaHuman Creator where it seems to recalculate normals or smoothing groups on any Wardrobe Asset I import. For example, I made a medieval helmet that has carefully set up ha…

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## [Luffy's skin ignores bone scale in custom animations ](https://forums.unrealengine.com/t/luffys-skin-ignores-bone-scale-in-custom-animations/2853544)

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**Author:** [@ZdouG](https://forums.unrealengine.com/u/ZdouG)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 6:41pm UTC](https://forums.unrealengine.com/t/luffys-skin-ignores-bone-scale-in-custom-animations/2853544 "2026-11-10T18:41:20Z")

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Hey! Quick bug report on the Luffy’s skin. When I play a custom animation that scales bones up (to make the character bigger), it works on every other skin and on the FN\_Mannequin, but not on Luffy. His body just gets l…

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## [HandIK Not Fully Working ](https://forums.unrealengine.com/t/handik-not-fully-working/2851700)

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**Author:** [@ItsmeJedibia](https://forums.unrealengine.com/u/ItsmeJedibia)\
**Replies:** 2\
**Last updated:** [November 10, 2026, 6:24pm UTC](https://forums.unrealengine.com/t/handik-not-fully-working/2851700 "2026-11-10T18:24:17Z")

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I’m currently having problems trying to get my hand ik sorted. In short, the left hand follows the weapon socket of the right hand (for pistol) however it doesn’t fully “stick” to the pistol it just kind of… jitters and …

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## [Character physics  ](https://forums.unrealengine.com/t/character-physics/2853411)

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**Author:** [@2d84f12f09ae4c008d407aa72b53627a](https://forums.unrealengine.com/u/2d84f12f09ae4c008d407aa72b53627a)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 4:25pm UTC](https://forums.unrealengine.com/t/character-physics/2853411 "2026-11-10T16:25:34Z")

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Can someone from Epic Games investigate a Fortnite Android physics issue? I’m using a REDMAGIC 11S Pro (Snapdragon 8 Elite, Android 16), running Fortnite version 43.00. Hair and clothing physics suddenly stopped workin…

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## [BoneBreaker - FREE Blender plugin for mannequin animation](https://forums.unrealengine.com/t/bonebreaker-free-blender-plugin-for-mannequin-animation/126354)

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**Author:** [@MostHost\_LA](https://forums.unrealengine.com/u/MostHost_LA)\
**Replies:** 104\
**Last updated:** [November 8, 2026, 3:59pm UTC](https://forums.unrealengine.com/t/bonebreaker-free-blender-plugin-for-mannequin-animation/126354 "2026-11-08T15:59:42Z")

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Hey everyone! With version 0.2b just out of the oven I figured I’d share it here. Aptly inthe animation section since this is what the script is meant to allow everyone to do. What is it? A way to get Blender to play…

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## [Fixed Single Camera Calibration for MetaHuman ](https://forums.unrealengine.com/t/fixed-single-camera-calibration-for-metahuman/2846434)

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**Author:** [@PaulThibodeau](https://forums.unrealengine.com/u/PaulThibodeau)\
**Replies:** 4\
**Last updated:** [November 5, 2026, 8:37pm UTC](https://forums.unrealengine.com/t/fixed-single-camera-calibration-for-metahuman/2846434 "2026-11-05T20:37:24Z")

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I’m using a FaceWare Mark IV system and the only option I’m seeing for calibration is the single neutral pose option. I’ve been getting less than ideal results on the lips and forehead. The forehead especially so, it t…

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## [Facing issues while rendering sequencer animation ](https://forums.unrealengine.com/t/facing-issues-while-rendering-sequencer-animation/2851052)

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**Author:** [@G0LDENF4CE](https://forums.unrealengine.com/u/G0LDENF4CE)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 5:59pm UTC](https://forums.unrealengine.com/t/facing-issues-while-rendering-sequencer-animation/2851052 "2026-11-05T17:59:52Z")

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I’m having a problem where my animation in the sequencer is not rendering properly. It’s glitching and the main issue is the character rotation being offset from the animated transform values. It’s a player character blu…

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## [UE 5.8 Edit Skin Weights – Relax causes clothing seams to split  ](https://forums.unrealengine.com/t/ue-5-8-edit-skin-weights-relax-causes-clothing-seams-to-split/2835787)

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**Author:** [@ahmedelsisy](https://forums.unrealengine.com/u/ahmedelsisy)\
**Replies:** 7\
**Last updated:** [November 5, 2026, 4:12pm UTC](https://forums.unrealengine.com/t/ue-5-8-edit-skin-weights-relax-causes-clothing-seams-to-split/2835787 "2026-11-05T16:12:07Z")

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UE 5.8 Edit Skin Weights – Relax causes clothing seams to split Hi, I’m using Edit Skin Weights in Unreal Engine 5.8.2 to fix the skinning of MetaHuman pants. Whenever I use Relax/Smooth, the pants start splitting apart…

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## [Why is Unreal Engine previewing the trajectory of different walk animations in the same direction?](https://forums.unrealengine.com/t/why-is-unreal-engine-previewing-the-trajectory-of-different-walk-animations-in-the-same-direction/2850926)

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**Author:** [@ImperialCrow2692](https://forums.unrealengine.com/u/ImperialCrow2692)\
**Replies:** 1\
**Last updated:** [November 10, 2026, 11:40am UTC](https://forums.unrealengine.com/t/why-is-unreal-engine-previewing-the-trajectory-of-different-walk-animations-in-the-same-direction/2850926 "2026-11-10T11:40:18Z")

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Here is my Pose Search Database for motion matching for 8 different directions. I selected all the start-to-walk animations—which Unreal Engine draws the trajectories and directions correctly: But when I select my wa…

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## [\[Solved\] MetaHuman Animator Markerless Motion Capture Plugin Failed Install](https://forums.unrealengine.com/t/solved-metahuman-animator-markerless-motion-capture-plugin-failed-install/2737983)

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**Author:** [@Orangeatang](https://forums.unrealengine.com/u/Orangeatang)\
**Replies:** 3\
**Last updated:** [November 4, 2026, 4:31pm UTC](https://forums.unrealengine.com/t/solved-metahuman-animator-markerless-motion-capture-plugin-failed-install/2737983 "2026-11-04T16:31:31Z")

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Hi there, I’m having trouble installing the Markerless Motion Capture Plugin. I have UE8 installed on Win11, and get the following error when trying to install: And if I retry… Anyone encountered something s…

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## [Editing weights during/from a custom animation in Sequencer](https://forums.unrealengine.com/t/editing-weights-during-from-a-custom-animation-in-sequencer/2845264)

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**Author:** [@DustyShinigami](https://forums.unrealengine.com/u/DustyShinigami)\
**Replies:** 21\
**Last updated:** [November 4, 2026, 3:04pm UTC](https://forums.unrealengine.com/t/editing-weights-during-from-a-custom-animation-in-sequencer/2845264 "2026-11-04T15:04:33Z")

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Hi So I’ve set up a custom pose using the default idle animation as a base, from the mannequin/metahuman, in Sequencer. Is it possible to edit the weights whilst using this pose in Sequencer? I know I can edit the weigh…

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## [MetaHuman Crowd Collection Generates White/Untextured Heads ](https://forums.unrealengine.com/t/metahuman-crowd-collection-generates-white-untextured-heads/2745480)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 6\
**Last updated:** [November 4, 2026, 3:18am UTC](https://forums.unrealengine.com/t/metahuman-crowd-collection-generates-white-untextured-heads/2745480 "2026-11-04T03:18:18Z")

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Newly created MetaHuman Crowd Collections generate MetaHuman Instances with white/untextured heads. This reproduces in a clean project with a newly created MetaHuman Character, so it does not appear related to migration …

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## [DNA Import Options / Character Migration from UE5.5 to 5.8](https://forums.unrealengine.com/t/dna-import-options-character-migration-from-ue5-5-to-5-8/2849636)

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**Author:** [@Feeding\_Wolves](https://forums.unrealengine.com/u/Feeding_Wolves)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 12:17am UTC](https://forums.unrealengine.com/t/dna-import-options-character-migration-from-ue5-5-to-5-8/2849636 "2026-11-04T00:17:15Z")

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When downloading UE5.5 MH characters in UE5.8 and then selecting Import and Migrate: A Popup saying “A change to a source content file has been detected. Would you like to import it?” comes up and when I select “Import…

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## [Should I use "root motion from everything" in my motion matching setup?](https://forums.unrealengine.com/t/should-i-use-root-motion-from-everything-in-my-motion-matching-setup/2849468)

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**Author:** [@ImperialCrow2692](https://forums.unrealengine.com/u/ImperialCrow2692)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 1:17pm UTC](https://forums.unrealengine.com/t/should-i-use-root-motion-from-everything-in-my-motion-matching-setup/2849468 "2026-11-03T13:17:21Z")

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I’m in the process of debugging my motion matching setup, and the title says it all. Not using “root motion from everything” requires me to find a “max walk” speed that will match my walking animation—hello foot sliding…

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## [Offset between control rig and skeletal mesh componenet? Ctrl rig walks up?!](https://forums.unrealengine.com/t/offset-between-control-rig-and-skeletal-mesh-componenet-ctrl-rig-walks-up/2849463)

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**Author:** [@bPatrik](https://forums.unrealengine.com/u/bPatrik)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 12:49pm UTC](https://forums.unrealengine.com/t/offset-between-control-rig-and-skeletal-mesh-componenet-ctrl-rig-walks-up/2849463 "2026-11-03T12:49:10Z")

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Hello UE Devs! Its probably a lame question and I’ve missed something with the tutorials I saw, but if I have a control rig based character which looks and walks OK in control rig preview, why does it walk above the cap…

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## [Live Link Face Showing As 'Subject is Invalid'](https://forums.unrealengine.com/t/live-link-face-showing-as-subject-is-invalid/2540502)

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**Author:** [@ClumsyDanniey](https://forums.unrealengine.com/u/ClumsyDanniey)\
**Replies:** 15\
**Last updated:** [November 3, 2026, 9:32am UTC](https://forums.unrealengine.com/t/live-link-face-showing-as-subject-is-invalid/2540502 "2026-11-03T09:32:20Z")

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Hi, I’ve downloaded the Live Link Face App for iPhone, I’ve set it up as per the instructions in the documentation for realtime tracking and set it to the same WiFi network as my computer. When I bring in the Live Link F…

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## [Mutable automation work flow issue](https://forums.unrealengine.com/t/mutable-automation-work-flow-issue/2849188)

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**Author:** [@TienKnight](https://forums.unrealengine.com/u/TienKnight)\
**Replies:** 0\
**Last updated:** [November 2, 2026, 10:03pm UTC](https://forums.unrealengine.com/t/mutable-automation-work-flow-issue/2849188 "2026-11-02T22:03:14Z")

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I have an issuie with Mutable plugin. Let’s say I have a character that has a potion strapped on his chest, and I have dozen of types of potions. In order to customize it, I have found only 3 ways of doing it. Manuall…

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## [Retargeting UE4 weapon animations to MetaHumans accurately](https://forums.unrealengine.com/t/retargeting-ue4-weapon-animations-to-metahumans-accurately/2764682)

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**Author:** [@PolygonArt\_WEN](https://forums.unrealengine.com/u/PolygonArt_WEN)\
**Replies:** 3\
**Last updated:** [November 2, 2026, 7:18pm UTC](https://forums.unrealengine.com/t/retargeting-ue4-weapon-animations-to-metahumans-accurately/2764682 "2026-11-02T19:18:40Z")

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Hi everyone, We’re currently using UE 5.7.2 and still working with the UE4 mannequin skeleton. We have around 1,000 custom animations authored for it and want to move to MetaHumans in the future without losing that anim…

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## [Feature Request: MetaHuman Markerless Mocap for Apple Silicon Macs](https://forums.unrealengine.com/t/feature-request-metahuman-markerless-mocap-for-apple-silicon-macs/2758552)

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**Author:** [@SkitztheDancer](https://forums.unrealengine.com/u/SkitztheDancer)\
**Replies:** 2\
**Last updated:** [November 2, 2026, 6:26pm UTC](https://forums.unrealengine.com/t/feature-request-metahuman-markerless-mocap-for-apple-silicon-macs/2758552 "2026-11-02T18:26:10Z")

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Please add native macOS and Apple Silicon support for the MetaHuman Animator Markerless Motion Capture plugin. Unreal Engine and MetaHuman’s facial-animation tools already run on Mac, but full-body markerless capture is…

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## [Mutalbe - Request for static string export](https://forums.unrealengine.com/t/mutalbe-request-for-static-string-export/2849132)

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**Author:** [@Shockobonss](https://forums.unrealengine.com/u/Shockobonss)\
**Replies:** 0\
**Last updated:** [November 2, 2026, 6:11pm UTC](https://forums.unrealengine.com/t/mutalbe-request-for-static-string-export/2849132 "2026-11-02T18:11:09Z")

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Hey! I don’t know if it’s a good place, but I would like to post a feature request for mutable. Static string export That would be a huge quality of life improvement. With that, managing tags would be a lot easier. Rig…

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## [Question Update: Why is motion matching not playing my walking loop animations?](https://forums.unrealengine.com/t/question-update-why-is-motion-matching-not-playing-my-walking-loop-animations/2848548)

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**Author:** [@ImperialCrow2692](https://forums.unrealengine.com/u/ImperialCrow2692)\
**Replies:** 2\
**Last updated:** [November 2, 2026, 12:02pm UTC](https://forums.unrealengine.com/t/question-update-why-is-motion-matching-not-playing-my-walking-loop-animations/2848548 "2026-11-02T12:02:57Z")

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I have just started experimenting with root motion in Unreal Engine, and I have faced a problem: Both Turn In Place and Idle animations have root motion enabled, and they are in separate states connected to each other in…

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## [How to play multiple skeletal animations simultaneously from a Blueprint?](https://forums.unrealengine.com/t/how-to-play-multiple-skeletal-animations-simultaneously-from-a-blueprint/2848120)

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**Author:** [@AgentMic0604](https://forums.unrealengine.com/u/AgentMic0604)\
**Replies:** 2\
**Last updated:** [November 2, 2026, 6:26am UTC](https://forums.unrealengine.com/t/how-to-play-multiple-skeletal-animations-simultaneously-from-a-blueprint/2848120 "2026-11-02T06:26:25Z")

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I tried to play animations created for each bone in Blender from a Blueprint, but I noticed that when I started playing the second animation, the previous animation was completely overwritten. Since the bones used in the…

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