# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=98

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

**Page:** 99

---

## [Sound Cue radio stations](https://forums.unrealengine.com/t/sound-cue-radio-stations/438820)

<div class="topic-metadata">

**Author:** [@Sam\_Carey](https://forums.unrealengine.com/u/Sam_Carey)\
**Replies:** 1\
**Last updated:** [December 9, 2018, 2:28am UTC](https://forums.unrealengine.com/t/sound-cue-radio-stations/438820 "2018-12-09T02:28:00Z")

</div>

I am trying to create a radio within UE4. I have created a sound cue which blends between station with a parmenter which I set though a blueprint. Between each of these stations I would like white noise. How would make w…

---

## [How do I get attenuation size from ak component?](https://forums.unrealengine.com/t/how-do-i-get-attenuation-size-from-ak-component/344800)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_606e8e63](https://forums.unrealengine.com/u/anonymous_user_606e8e63)\
**Replies:** 1\
**Last updated:** [December 7, 2018, 9:47pm UTC](https://forums.unrealengine.com/t/how-do-i-get-attenuation-size-from-ak-component/344800 "2018-12-07T21:47:11Z")

</div>

I am on a wwise intergrated So i’m struggling to get a value out of a Get Attenuation Radius function that isn’t 0.0. But before that I think I need to understand how to call ak events properly. I have created a soundba…

---

## [Record sound track from microphone](https://forums.unrealengine.com/t/record-sound-track-from-microphone/432545)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_599f4e80](https://forums.unrealengine.com/u/anonymous_user_599f4e80)\
**Replies:** 3\
**Last updated:** [December 6, 2018, 9:32pm UTC](https://forums.unrealengine.com/t/record-sound-track-from-microphone/432545 "2018-12-06T21:32:07Z")

</div>

Why not use specialized apps? I use Audacity, it’s free and easy to use.

---

## [Play next sound at current sound playback position](https://forums.unrealengine.com/t/play-next-sound-at-current-sound-playback-position/438992)

<div class="topic-metadata">

**Author:** [@vals26](https://forums.unrealengine.com/u/vals26)\
**Replies:** 0\
**Last updated:** [December 6, 2018, 3:31pm UTC](https://forums.unrealengine.com/t/play-next-sound-at-current-sound-playback-position/438992 "2018-12-06T15:31:17Z")

</div>

Hi, I’m trying to play multiple background tracks, one after the other. When something happens in my game, I would like to play the second music after the first one, but at the same playback position where the first on…

---

## [Im trying to make a fireplace that you can hear when you walk in the room but when i leave the room i can still hear it](https://forums.unrealengine.com/t/im-trying-to-make-a-fireplace-that-you-can-hear-when-you-walk-in-the-room-but-when-i-leave-the-room-i-can-still-hear-it/432608)

<div class="topic-metadata">

**Author:** [@cOOMisland](https://forums.unrealengine.com/u/cOOMisland)\
**Replies:** 1\
**Last updated:** [December 5, 2018, 10:27pm UTC](https://forums.unrealengine.com/t/im-trying-to-make-a-fireplace-that-you-can-hear-when-you-walk-in-the-room-but-when-i-leave-the-room-i-can-still-hear-it/432608 "2018-12-05T22:27:43Z")

</div>

When i walk in the room i can hear the fireplace but when i walk out i can still hear it no matter where i am. Please help! here is the code im using

---

## [Audio not spatial over PixelStreaming](https://forums.unrealengine.com/t/audio-not-spatial-over-pixelstreaming/119392)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_3e66fcb3](https://forums.unrealengine.com/u/anonymous_user_3e66fcb3)\
**Replies:** 2\
**Last updated:** [December 3, 2018, 8:18pm UTC](https://forums.unrealengine.com/t/audio-not-spatial-over-pixelstreaming/119392 "2018-12-03T20:18:48Z")

</div>

Hi, I was able to set up the PixelStreaming plug-in and stream audio/video both locally and over the internet as per the guide available online. However, it appears the audio is not spatialized when heard on the client i…

---

## [Camera rotation during matinee goes wild!](https://forums.unrealengine.com/t/camera-rotation-during-matinee-goes-wild/281235)

<div class="topic-metadata">

**Author:** [@zoombapup](https://forums.unrealengine.com/u/zoombapup)\
**Replies:** 4\
**Last updated:** [December 2, 2018, 8:12pm UTC](https://forums.unrealengine.com/t/camera-rotation-during-matinee-goes-wild/281235 "2018-12-02T20:12:01Z")

</div>

OK, I know that title will sound crazy :slight\_smile: but seriously if I add multiple keys in the matinee sequence by just changing the location of the camera using the world editor and clicking “add key” the rotation tr…

---

## [Play Sound Cue like in the Shooter game example](https://forums.unrealengine.com/t/play-sound-cue-like-in-the-shooter-game-example/438657)

<div class="topic-metadata">

**Author:** [@Bitwaker](https://forums.unrealengine.com/u/Bitwaker)\
**Replies:** 4\
**Last updated:** [December 1, 2018, 12:20pm UTC](https://forums.unrealengine.com/t/play-sound-cue-like-in-the-shooter-game-example/438657 "2018-12-01T12:20:22Z")

</div>

Actually it seems the problem was that I forgot to include “Sound/SoundCue.h”

---

## [Proper Wwise footsteps method for First Person](https://forums.unrealengine.com/t/proper-wwise-footsteps-method-for-first-person/433456)

<div class="topic-metadata">

**Author:** [@jihwoanahn](https://forums.unrealengine.com/u/jihwoanahn)\
**Replies:** 1\
**Last updated:** [December 1, 2018, 12:17am UTC](https://forums.unrealengine.com/t/proper-wwise-footsteps-method-for-first-person/433456 "2018-12-01T00:17:37Z")

</div>

Hello, thanks for all the helpful answers til now. I have new question today. I want to use Wwise as an audio engine to drive my first game’s audio output and while I have integrated it properly, I do have some issue wi…

---

## [How do I loop audio and start at a secific point?](https://forums.unrealengine.com/t/how-do-i-loop-audio-and-start-at-a-secific-point/438589)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_f0dbe77a](https://forums.unrealengine.com/u/anonymous_user_f0dbe77a)\
**Replies:** 2\
**Last updated:** [November 30, 2018, 11:30pm UTC](https://forums.unrealengine.com/t/how-do-i-loop-audio-and-start-at-a-secific-point/438589 "2018-11-30T23:30:05Z")

</div>

I’m making a game and need to loop the song. However I want to have the loop start at a specific point of the song so it doesn’t replay the intro. How can I do this?

---

## [How to change master volume?](https://forums.unrealengine.com/t/how-to-change-master-volume/438499)

<div class="topic-metadata">

**Author:** [@vonflow](https://forums.unrealengine.com/u/vonflow)\
**Replies:** 0\
**Last updated:** [November 28, 2018, 8:38pm UTC](https://forums.unrealengine.com/t/how-to-change-master-volume/438499 "2018-11-28T20:38:32Z")

</div>

Hi, I’m making a preloading setup which loads all sublevels during game start so switching between them later happens instantly. This is triggering audio files in those levels to play and I’m trying to find a way to shu…

---

## [some erorr while deactivating audiocomponant](https://forums.unrealengine.com/t/some-erorr-while-deactivating-audiocomponant/438465)

<div class="topic-metadata">

**Author:** [@CRExufeX](https://forums.unrealengine.com/u/CRExufeX)\
**Replies:** 4\
**Last updated:** [November 28, 2018, 5:59pm UTC](https://forums.unrealengine.com/t/some-erorr-while-deactivating-audiocomponant/438465 "2018-11-28T17:59:09Z")

</div>

I have some error with my widget blueprint Pls tell me How to fix it. TY.

---

## [Audio finishes when paused duration exceeds audio duration](https://forums.unrealengine.com/t/audio-finishes-when-paused-duration-exceeds-audio-duration/407827)

<div class="topic-metadata">

**Author:** [@ZeJudge](https://forums.unrealengine.com/u/ZeJudge)\
**Replies:** 5\
**Last updated:** [November 28, 2018, 12:25pm UTC](https://forums.unrealengine.com/t/audio-finishes-when-paused-duration-exceeds-audio-duration/407827 "2018-11-28T12:25:33Z")

</div>

As the title states, when playing a sound cue in game and at any point during the playback pause the game, count until the duration of the sound cue has exceeded and unpause to find that the sound cue has been destroyed/…

---

## [Crossfade by param bug?](https://forums.unrealengine.com/t/crossfade-by-param-bug/119326)

<div class="topic-metadata">

**Author:** [@C64debug](https://forums.unrealengine.com/u/C64debug)\
**Replies:** 0\
**Last updated:** [November 28, 2018, 11:34am UTC](https://forums.unrealengine.com/t/crossfade-by-param-bug/119326 "2018-11-28T11:34:19Z")

</div>

I’m using a crossfade by param node. Why is the first sound still being played if the volume is set to 0?

---

## [Play two audio from C++ one after another](https://forums.unrealengine.com/t/play-two-audio-from-c-one-after-another/433990)

<div class="topic-metadata">

**Author:** [@meetakshay99](https://forums.unrealengine.com/u/meetakshay99)\
**Replies:** 3\
**Last updated:** [November 28, 2018, 1:12am UTC](https://forums.unrealengine.com/t/play-two-audio-from-c-one-after-another/433990 "2018-11-28T01:12:04Z")

</div>

Hello, I am downloading audio data from server and creating USoundWaveProcedural objects and playing them via UAudioComponent as follows: Code: this-\>audioComponent = FindComponentByClass(); this-\>audioComponent-\>OnA…

---

## [Stream music on Mobile - how?](https://forums.unrealengine.com/t/stream-music-on-mobile-how/298029)

<div class="topic-metadata">

**Author:** [@intoxicat3](https://forums.unrealengine.com/u/intoxicat3)\
**Replies:** 1\
**Last updated:** [November 27, 2018, 5:23pm UTC](https://forums.unrealengine.com/t/stream-music-on-mobile-how/298029 "2018-11-27T17:23:47Z")

</div>

I can’t find any informations about how to play (stream) music in Mobile. In UE3 there was PlayMobileSong function, is there anything similar in UE4?

---

## [Sound stops working after a few plays](https://forums.unrealengine.com/t/sound-stops-working-after-a-few-plays/311425)

<div class="topic-metadata">

**Author:** [@milenicnikola](https://forums.unrealengine.com/u/milenicnikola)\
**Replies:** 3\
**Last updated:** [November 27, 2018, 1:58pm UTC](https://forums.unrealengine.com/t/sound-stops-working-after-a-few-plays/311425 "2018-11-27T13:58:26Z")

</div>

I have tried to make an Endless runner game following this tutorial: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums Most of the game works fine, but the coin collection sound doesn’t p…

---

## [Need Help finding a software for music creation](https://forums.unrealengine.com/t/need-help-finding-a-software-for-music-creation/118045)

<div class="topic-metadata">

**Author:** [@PubMonkey](https://forums.unrealengine.com/u/PubMonkey)\
**Replies:** 2\
**Last updated:** [November 27, 2018, 12:46pm UTC](https://forums.unrealengine.com/t/need-help-finding-a-software-for-music-creation/118045 "2018-11-27T12:46:02Z")

</div>

So i am not a musician and do not real have any experience with software in this category but would like some help in finding software like garage band but for windows that i can purchase and do different genera of music…

---

## [Sounds won't un-pause after a delay on macOS.](https://forums.unrealengine.com/t/sounds-wont-un-pause-after-a-delay-on-macos/438282)

<div class="topic-metadata">

**Author:** [@benbergman](https://forums.unrealengine.com/u/benbergman)\
**Replies:** 1\
**Last updated:** [November 25, 2018, 5:20pm UTC](https://forums.unrealengine.com/t/sounds-wont-un-pause-after-a-delay-on-macos/438282 "2018-11-25T17:20:51Z")

</div>

I have a project with a map that acts as a level select. There is background music in this map, but if the user has just finished a level prior to entering the level select, the music is paused until a short animation pl…

---

## [Car Engine Sound Cuts Out?](https://forums.unrealengine.com/t/car-engine-sound-cuts-out/437130)

<div class="topic-metadata">

**Author:** [@Re4verbot](https://forums.unrealengine.com/u/Re4verbot)\
**Replies:** 1\
**Last updated:** [November 24, 2018, 10:42pm UTC](https://forums.unrealengine.com/t/car-engine-sound-cuts-out/437130 "2018-11-24T22:42:12Z")

</div>

I was playing around with editing the advanced vehicle package, I noticed that the engine sound effect will cut out either at a certain speed or when the car is far enough from the camera. I removed the attenuation on it…

---

## [Automatic Weapon looping sounds without Press/Release Event](https://forums.unrealengine.com/t/automatic-weapon-looping-sounds-without-press-release-event/435006)

<div class="topic-metadata">

**Author:** [@Dassoop](https://forums.unrealengine.com/u/Dassoop)\
**Replies:** 3\
**Last updated:** [November 22, 2018, 8:45pm UTC](https://forums.unrealengine.com/t/automatic-weapon-looping-sounds-without-press-release-event/435006 "2018-11-22T20:45:30Z")

</div>

I am working on a project that includes a mini-gun as a weapon. The way it is set up, it slowly starts shooting and speeds up to full speed over time. The issue I’m having is that the player input for Mouse 1 Press/Relea…

---

## [A DJing System?](https://forums.unrealengine.com/t/a-djing-system/118879)

<div class="topic-metadata">

**Author:** [@DaOfficialNEM](https://forums.unrealengine.com/u/DaOfficialNEM)\
**Replies:** 1\
**Last updated:** [November 18, 2018, 5:54am UTC](https://forums.unrealengine.com/t/a-djing-system/118879 "2018-11-18T05:54:10Z")

</div>

Back in the days there was a game called Coke Music where the user could create a song from their in-game music creator and then Play it for a Room of people where they get points from a Thumbs Up/Thumbs Down system. I w…

---

## [Audio Input Issues removing mic silence settings](https://forums.unrealengine.com/t/audio-input-issues-removing-mic-silence-settings/118876)

<div class="topic-metadata">

**Author:** [@Winegums\_and\_Plums](https://forums.unrealengine.com/u/Winegums_and_Plums)\
**Replies:** 2\
**Last updated:** [November 19, 2018, 3:47am UTC](https://forums.unrealengine.com/t/audio-input-issues-removing-mic-silence-settings/118876 "2018-11-19T03:47:24Z")

</div>

there’s a threshold in a namespace MicSilenceDetectionConfig in VoiceConfig.h that is used in VoiceCaptureWindows.cpp it’s used to prevent the VoiceCapture component from sending voice data below some threshold. we tri…

---

## [サウンドボリュームをリアルタイムに変動させたい](https://forums.unrealengine.com/t/topic/437867)

<div class="topic-metadata">

**Author:** [@myi2001](https://forums.unrealengine.com/u/myi2001)\
**Replies:** 2\
**Last updated:** [November 18, 2018, 10:07pm UTC](https://forums.unrealengine.com/t/topic/437867 "2018-11-18T22:07:52Z")

</div>

こんにちわ。 私は現在作成しているゲームの中で キャラクターが走る際のSEを実装しました。 その際に、キャラクターの走るスピードに応じてSEの音量をリアルタイムに変えられるようにしたいと思い、キャラクターBPの中に(正確ではありませんが)写真のようにノードを作成しました。 SE自体は5秒ほどのサウンドキューをループさせて使っております。 しかしこの写真のようにした場合、pressedが走った瞬間にのみvolumeを参照するようで…

---

## [Playing, Monitoring, & Stopping Sounds C++](https://forums.unrealengine.com/t/playing-monitoring-stopping-sounds-c/425224)

<div class="topic-metadata">

**Author:** [@Vergbergler](https://forums.unrealengine.com/u/Vergbergler)\
**Replies:** 3\
**Last updated:** [November 18, 2018, 5:49am UTC](https://forums.unrealengine.com/t/playing-monitoring-stopping-sounds-c/425224 "2018-11-18T05:49:15Z")

</div>

Any answer that is posted with Blueprint screenshots or referencing Blueprint solutions will be downvoted. C++ Answers Only! I understand how to simply play a sound: UGameplayStatics::PlaySound2D(owner, sound\_cue\_refe…

---

## [Volume in editor is MUCH lower than it's cue](https://forums.unrealengine.com/t/volume-in-editor-is-much-lower-than-its-cue/118871)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_3e81b3fd](https://forums.unrealengine.com/u/anonymous_user_3e81b3fd)\
**Replies:** 1\
**Last updated:** [November 17, 2018, 3:24am UTC](https://forums.unrealengine.com/t/volume-in-editor-is-much-lower-than-its-cue/118871 "2018-11-17T03:24:56Z")

</div>

I am having difficulty trouble shooting why the volume is SO much lower when playing a test level in the editor, version 4.19.2, than the cue itself. Please help!

---

## [PlaySoundAttached does not accept a USoundCue](https://forums.unrealengine.com/t/playsoundattached-does-not-accept-a-usoundcue/309055)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_f7a04d9e](https://forums.unrealengine.com/u/anonymous_user_f7a04d9e)\
**Replies:** 3\
**Last updated:** [November 17, 2018, 1:34am UTC](https://forums.unrealengine.com/t/playsoundattached-does-not-accept-a-usoundcue/309055 "2018-11-17T01:34:30Z")

</div>

Hello, I’m using the engine’s version 4.7 and I’m trying to use the UGameplayStatics::PlaySoundAttached function like it is on the ShooterGame’s code version 4.6, but with no success. I see that PlaySoundAttached receiv…

---

## [how to check if sound is still playing?](https://forums.unrealengine.com/t/how-to-check-if-sound-is-still-playing/437733)

<div class="topic-metadata">

**Author:** [@Flame](https://forums.unrealengine.com/u/Flame)\
**Replies:** 2\
**Last updated:** [November 16, 2018, 4:10pm UTC](https://forums.unrealengine.com/t/how-to-check-if-sound-is-still-playing/437733 "2018-11-16T16:10:45Z")

</div>

For this you should use SpawnDialogue2D instead of PlayDialogue2D and uncheck AutoDestroy.

---

## [Prevent engine from muting itself when minimized?](https://forums.unrealengine.com/t/prevent-engine-from-muting-itself-when-minimized/298168)

<div class="topic-metadata">

**Author:** [@cognimancer](https://forums.unrealengine.com/u/cognimancer)\
**Replies:** 4\
**Last updated:** [November 16, 2018, 6:54am UTC](https://forums.unrealengine.com/t/prevent-engine-from-muting-itself-when-minimized/298168 "2018-11-16T06:54:14Z")

</div>

I’ve noticed that UE4 will mute all of its audio output when it doesn’t have window focus. This poster found a way to get around this by altering the engine files, but I’d like to be able to change this functionality in …

---

## [After Building , sound options don't work.](https://forums.unrealengine.com/t/after-building-sound-options-dont-work/437721)

<div class="topic-metadata">

**Author:** [@Anonymous\_1f2cf1e60895ac61896f7e9503d3b334](https://forums.unrealengine.com/u/Anonymous_1f2cf1e60895ac61896f7e9503d3b334)\
**Replies:** 0\
**Last updated:** [November 16, 2018, 2:20am UTC](https://forums.unrealengine.com/t/after-building-sound-options-dont-work/437721 "2018-11-16T02:20:51Z")

</div>

the actual version is 4.20.1 I’ve got a problem aftrer building sound. On PC Mobile Preview (PIE) Everything works well but when I start my project on AOS mobile platform, all sounds hear weired (Voices, BGM and so on…)…

[Previous page](https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=97)

[Next page](https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=99)
