# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=97

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**Page:** 98

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## [\*\*Question doesn't fit the title limit\*\*](https://forums.unrealengine.com/t/question-doesnt-fit-the-title-limit/120655)

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**Author:** [@anonymous\_user\_3e400025](https://forums.unrealengine.com/u/anonymous_user_3e400025)\
**Replies:** 1\
**Last updated:** [January 3, 2019, 4:52pm UTC](https://forums.unrealengine.com/t/question-doesnt-fit-the-title-limit/120655 "2019-01-03T16:52:05Z")

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so yea this is not really that professional and technical question but I couldn’t find any better section to mention it, I think the title says it. I’ve had experience modeling for 3 years and I’m pretty good at it, I’m …

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## [Loop doesn't work](https://forums.unrealengine.com/t/loop-doesnt-work/440458)

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**Author:** [@anonymous\_user\_c2fd3d21](https://forums.unrealengine.com/u/anonymous_user_c2fd3d21)\
**Replies:** 3\
**Last updated:** [January 3, 2019, 5:12am UTC](https://forums.unrealengine.com/t/loop-doesnt-work/440458 "2019-01-03T05:12:02Z")

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263857- Loop goes only one time. I want to know why…

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## [Detecting footstep sounds on auto blended landscape layers](https://forums.unrealengine.com/t/detecting-footstep-sounds-on-auto-blended-landscape-layers/420650)

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**Author:** [@Dassoop](https://forums.unrealengine.com/u/Dassoop)\
**Replies:** 5\
**Last updated:** [January 3, 2019, 4:14am UTC](https://forums.unrealengine.com/t/detecting-footstep-sounds-on-auto-blended-landscape-layers/420650 "2019-01-03T04:14:46Z")

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Detecting footstep sounds on auto blended landscape layers So we’re using a typical footstep detection system, a line cast down to determine the surface type, and then a switch for the certain surface. We’re now moving …

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## [\*RESOLVED\*Footsteps sound plays twice using blendspace](https://forums.unrealengine.com/t/resolved-footsteps-sound-plays-twice-using-blendspace/431926)

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**Author:** [@r0stro](https://forums.unrealengine.com/u/r0stro)\
**Replies:** 3\
**Last updated:** [January 3, 2019, 12:14am UTC](https://forums.unrealengine.com/t/resolved-footsteps-sound-plays-twice-using-blendspace/431926 "2019-01-03T00:14:11Z")

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\*\*EDIT: RESOLVED ISSUE! I’ll leave my super simple solution for anyone who encounters the same problem. It was indeed that the 2d blendspace was fired off twice, in my anim graph then state machine. I simply switched my…

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## [possible to create a motion tracker?](https://forums.unrealengine.com/t/possible-to-create-a-motion-tracker/440491)

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**Author:** [@Desenbigh](https://forums.unrealengine.com/u/Desenbigh)\
**Replies:** 0\
**Last updated:** [January 2, 2019, 11:19pm UTC](https://forums.unrealengine.com/t/possible-to-create-a-motion-tracker/440491 "2019-01-02T23:19:47Z")

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Hello I was wondering if it is possible to create the Alien Isolation motion tracker? I have the assets and everything to make it work, I was wondering if there’s a way to use a UMG to display the little dot and using a …

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## [how do i play more than 1 sound but not together](https://forums.unrealengine.com/t/how-do-i-play-more-than-1-sound-but-not-together/120359)

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**Author:** [@Kohjoz](https://forums.unrealengine.com/u/Kohjoz)\
**Replies:** 1\
**Last updated:** [January 2, 2019, 5:55pm UTC](https://forums.unrealengine.com/t/how-do-i-play-more-than-1-sound-but-not-together/120359 "2019-01-02T17:55:28Z")

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hey, im trying to make a music app but my question is how do i change musics between buttons when i now click on both buttons they are playing mixed together i just want when i click 1 button it play that sound and when…

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## [Paragon Trailers on Game](https://forums.unrealengine.com/t/paragon-trailers-on-game/440146)

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**Author:** [@DieggoMasamune](https://forums.unrealengine.com/u/DieggoMasamune)\
**Replies:** 2\
**Last updated:** [December 31, 2018, 8:15pm UTC](https://forums.unrealengine.com/t/paragon-trailers-on-game/440146 "2018-12-31T20:15:45Z")

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Hello everyone, About the Paragon characters, their trailers as Aurora’s trailer and Shinbi’s trailer are really awesome. You guys know if there’s any problem if i use them as videos inside my game? I will remove the s…

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## [Trigger Box spawning in a loop. How to get location of a specific Trigger Box?](https://forums.unrealengine.com/t/trigger-box-spawning-in-a-loop-how-to-get-location-of-a-specific-trigger-box/397942)

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**Author:** [@anonymous\_user\_b88a645e](https://forums.unrealengine.com/u/anonymous_user_b88a645e)\
**Replies:** 3\
**Last updated:** [December 28, 2018, 2:05pm UTC](https://forums.unrealengine.com/t/trigger-box-spawning-in-a-loop-how-to-get-location-of-a-specific-trigger-box/397942 "2018-12-28T14:05:44Z")

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Hey guys, I created a trigger box blueprint class and I spawned several Trigger boxes on my map (via a loop and Spawn Actor). Now that I have only one blueprint class, I want to know exactly to which trigger box I’m tal…

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## [\[Unreal - Wwise - GearVR\] No audio on build](https://forums.unrealengine.com/t/unreal-wwise-gearvr-no-audio-on-build/219465)

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**Author:** [@TheMicahSmith](https://forums.unrealengine.com/u/TheMicahSmith)\
**Replies:** 0\
**Last updated:** [December 28, 2018, 10:20am UTC](https://forums.unrealengine.com/t/unreal-wwise-gearvr-no-audio-on-build/219465 "2018-12-28T10:20:35Z")

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Hey all! This is a pretty specific problem but i’m hoping someone can help. I’ve implemented Wwise into my unreal project and it seems to be working, I can hear sound from my soundbank within the editor but when i build…

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## [How do I throw a physics object to make a noise and distract AI?](https://forums.unrealengine.com/t/how-do-i-throw-a-physics-object-to-make-a-noise-and-distract-ai/440173)

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**Author:** [@rconnor410](https://forums.unrealengine.com/u/rconnor410)\
**Replies:** 1\
**Last updated:** [December 27, 2018, 10:57pm UTC](https://forums.unrealengine.com/t/how-do-i-throw-a-physics-object-to-make-a-noise-and-distract-ai/440173 "2018-12-27T22:57:13Z")

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I have a game that allows the player to pickup and throw physics objects. One major thing we want is so that when the physics object is thrown, it generates a sound. We then want our AI to hear this and move to that loca…

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## [ForEachLoop in Level BP doesn't change the variable in any Array Element](https://forums.unrealengine.com/t/foreachloop-in-level-bp-doesnt-change-the-variable-in-any-array-element/440118)

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**Author:** [@dirtyredd](https://forums.unrealengine.com/u/dirtyredd)\
**Replies:** 1\
**Last updated:** [December 26, 2018, 3:08am UTC](https://forums.unrealengine.com/t/foreachloop-in-level-bp-doesnt-change-the-variable-in-any-array-element/440118 "2018-12-26T03:08:14Z")

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I will start by saying I am still very new to UE4 and coding in general so I am mostly sticking to Blueprints for everything. I am trying to make it to where when you rotate the camera and overlap trigger boxes it sets …

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## [UE-62389  -Android mic stops capturing audio after 2nd load of app](https://forums.unrealengine.com/t/ue-62389-android-mic-stops-capturing-audio-after-2nd-load-of-app/114259)

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**Author:** [@Omar\_Vector](https://forums.unrealengine.com/u/Omar_Vector)\
**Replies:** 6\
**Last updated:** [December 25, 2018, 6:12pm UTC](https://forums.unrealengine.com/t/ue-62389-android-mic-stops-capturing-audio-after-2nd-load-of-app/114259 "2018-12-25T18:12:30Z")

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I made simple class that capture voice input from mic and I build it for android . when the app run for first time, the capturing working fine after passing record permission and I can see data voice data output, howeve…

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## [How to loop a Startup Movie without using c ++?](https://forums.unrealengine.com/t/how-to-loop-a-startup-movie-without-using-c/440031)

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**Author:** [@MonteChristov](https://forums.unrealengine.com/u/MonteChristov)\
**Replies:** 0\
**Last updated:** [December 23, 2018, 10:57pm UTC](https://forums.unrealengine.com/t/how-to-loop-a-startup-movie-without-using-c/440031 "2018-12-23T22:57:56Z")

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Hello, how to loop a startup movie without using c ++? I make a game for android and I use level streaming. When I start the game on the phone, there is a black screen for about 20 seconds. I would like to make startu…

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## [Continuous conveyor belt](https://forums.unrealengine.com/t/continuous-conveyor-belt/423685)

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**Author:** [@megaxiphias](https://forums.unrealengine.com/u/megaxiphias)\
**Replies:** 6\
**Last updated:** [December 21, 2018, 7:50pm UTC](https://forums.unrealengine.com/t/continuous-conveyor-belt/423685 "2018-12-21T19:50:26Z")

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I am trying to create a continuous moving conveyor belt to transport resourses and I want to do it using physics. I followed this tutorial from Epic Games(Making a Simple Converyor Volume | Live Training | Unreal Engine…

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## [iPhoneX UE4 App - Audio is extremely quiet](https://forums.unrealengine.com/t/iphonex-ue4-app-audio-is-extremely-quiet/434603)

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**Author:** [@BeaverCleaners](https://forums.unrealengine.com/u/BeaverCleaners)\
**Replies:** 4\
**Last updated:** [December 20, 2018, 10:49pm UTC](https://forums.unrealengine.com/t/iphonex-ue4-app-audio-is-extremely-quiet/434603 "2018-12-20T22:49:17Z")

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Hi, After successfully deploying an app to the iPhoneX, the audio is extremely quiet and hard to hear. Even turning up the iPhone’s volume to max doesn’t make it loud enough. We’ve successfully deployed the same app to …

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## [Software requirements for commercial games](https://forums.unrealengine.com/t/software-requirements-for-commercial-games/418674)

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**Author:** [@anonymous\_user\_34e08b70](https://forums.unrealengine.com/u/anonymous_user_34e08b70)\
**Replies:** 2\
**Last updated:** [December 20, 2018, 8:27pm UTC](https://forums.unrealengine.com/t/software-requirements-for-commercial-games/418674 "2018-12-20T20:27:44Z")

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I am using these softwares: Autodesk maya Substance painter Megascans Speedtree I heard that just before the publishing of the game you could buy/get the commercial subscriptions and there would be no problem, if yo…

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## [Step Sequencer - Stable Timing](https://forums.unrealengine.com/t/step-sequencer-stable-timing/105052)

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**Author:** [@Innerworld](https://forums.unrealengine.com/u/Innerworld)\
**Replies:** 16\
**Last updated:** [December 20, 2018, 4:25pm UTC](https://forums.unrealengine.com/t/step-sequencer-stable-timing/105052 "2018-12-20T16:25:33Z")

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I’m trying to figure out a way to get stable timing in UE4… To make a drum step sequencer mainly, like the classics from the 80’s… But using the event tick isn’t working, as that seems bound to the FrameRate. Looking ar…

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## [problem with audio playing through blueprints](https://forums.unrealengine.com/t/problem-with-audio-playing-through-blueprints/120155)

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**Author:** [@AlaaAlshahed](https://forums.unrealengine.com/u/AlaaAlshahed)\
**Replies:** 0\
**Last updated:** [December 19, 2018, 6:04am UTC](https://forums.unrealengine.com/t/problem-with-audio-playing-through-blueprints/120155 "2018-12-19T06:04:59Z")

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Hello my friend am facing very strange problem with playing sounds in blueprints even if its very simple one for example if the sound plays through any methods like (play sound at location or just play 2d sound the soun…

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## [IVoiceEncode::Encode fail exception throw](https://forums.unrealengine.com/t/ivoiceencode-encode-fail-exception-throw/439643)

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**Author:** [@anonymous\_user\_772c07f2](https://forums.unrealengine.com/u/anonymous_user_772c07f2)\
**Replies:** 1\
**Last updated:** [December 19, 2018, 2:05am UTC](https://forums.unrealengine.com/t/ivoiceencode-encode-fail-exception-throw/439643 "2018-12-19T02:05:46Z")

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hi, I’m a newbie and I’m trying to use IVoiceEncode::Encode so I can encode my voice, there’s no error when I compile but when I played it this pop up Here’s my begin play code: void AFPSCharacter::BeginPlay() { //…

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## [Is there any way to have a monoaural sound mix?](https://forums.unrealengine.com/t/is-there-any-way-to-have-a-monoaural-sound-mix/439747)

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**Author:** [@SageX85](https://forums.unrealengine.com/u/SageX85)\
**Replies:** 0\
**Last updated:** [December 18, 2018, 9:47pm UTC](https://forums.unrealengine.com/t/is-there-any-way-to-have-a-monoaural-sound-mix/439747 "2018-12-18T21:47:16Z")

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Due to a project im working on, im searching if it is posible to have a monoaural sound mix that is controlled by the user and not only from the OS, and also to maybe force an stereo (and mono) mix in a 5.1 setup.

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## [In-game audio not working when playing in "selected viewport" mode](https://forums.unrealengine.com/t/in-game-audio-not-working-when-playing-in-selected-viewport-mode/390471)

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**Author:** [@FrancescoDeso](https://forums.unrealengine.com/u/FrancescoDeso)\
**Replies:** 2\
**Last updated:** [December 18, 2018, 2:18pm UTC](https://forums.unrealengine.com/t/in-game-audio-not-working-when-playing-in-selected-viewport-mode/390471 "2018-12-18T14:18:29Z")

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As the title says, the audio is not working when playing. It does work when I as a “standalone game” though. These are my settings: I don’t know if I missed other audio options… I also tried restarting UE4 twice a…

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## [Not yet overlapping the trigger,the audio has been playing](https://forums.unrealengine.com/t/not-yet-overlapping-the-trigger-the-audio-has-been-playing/439707)

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**Author:** [@anonymous\_user\_2c5ea80a](https://forums.unrealengine.com/u/anonymous_user_2c5ea80a)\
**Replies:** 2\
**Last updated:** [December 18, 2018, 10:35am UTC](https://forums.unrealengine.com/t/not-yet-overlapping-the-trigger-the-audio-has-been-playing/439707 "2018-12-18T10:35:19Z")

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I added an audio as a component in the blueprint and I chose an Audio for this component in sound menu on the left. When I play the scene I find that the audio will be played since beginnig even I don’t overlap the trigg…

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## [Sequence rendering cant hear audio.](https://forums.unrealengine.com/t/sequence-rendering-cant-hear-audio/439634)

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**Author:** [@La\_Crushar](https://forums.unrealengine.com/u/La_Crushar)\
**Replies:** 0\
**Last updated:** [December 17, 2018, 6:27am UTC](https://forums.unrealengine.com/t/sequence-rendering-cant-hear-audio/439634 "2018-12-17T06:27:40Z")

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I made a sequence matinee, and I have audio inside of it. When I play the matinee, the audio plays fine while in studio, but when I want to render the sequence to have it saved to my pc, it renders the actions but there…

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## [Is there any way to use external audio engines in Unreal?](https://forums.unrealengine.com/t/is-there-any-way-to-use-external-audio-engines-in-unreal/119935)

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**Author:** [@Krill\_Audio](https://forums.unrealengine.com/u/Krill_Audio)\
**Replies:** 0\
**Last updated:** [December 13, 2018, 12:56pm UTC](https://forums.unrealengine.com/t/is-there-any-way-to-use-external-audio-engines-in-unreal/119935 "2018-12-13T12:56:59Z")

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Is there any way to use external audio engines in Unreal? For example SoLoud I have been using for a while SoLoud to find new ways of managing audio in game engines but I am not able to make it work in Unreal Engine. I…

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## [Handheld AR Template Spatial Audio](https://forums.unrealengine.com/t/handheld-ar-template-spatial-audio/119789)

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**Author:** [@anonymous\_user\_b6592520](https://forums.unrealengine.com/u/anonymous_user_b6592520)\
**Replies:** 2\
**Last updated:** [December 12, 2018, 8:04pm UTC](https://forums.unrealengine.com/t/handheld-ar-template-spatial-audio/119789 "2018-12-12T20:04:49Z")

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Hi, I was wondering if anyone has ever tried adding spatial sound sources to the handheld AR template on android. Works fine on the FPS template but with the handheld AR template, I’m definitely hearing stereo audio ev…

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## [How to make my animation play once?](https://forums.unrealengine.com/t/how-to-make-my-animation-play-once/390044)

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**Author:** [@floats96](https://forums.unrealengine.com/u/floats96)\
**Replies:** 2\
**Last updated:** [December 11, 2018, 10:19pm UTC](https://forums.unrealengine.com/t/how-to-make-my-animation-play-once/390044 "2018-12-11T22:19:54Z")

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In 3ds max, I’ve made a Cannon that sets itself up, but I only want this animation to play once, here’s where I’m trying to make it loop only once: When I click the toggle at the bottom, it stops the animation for co…

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## [UE4.20.3 Animation Sequencer Looping Issues.](https://forums.unrealengine.com/t/ue4-20-3-animation-sequencer-looping-issues/438649)

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**Author:** [@Cursedmonk](https://forums.unrealengine.com/u/Cursedmonk)\
**Replies:** 1\
**Last updated:** [December 10, 2018, 6:29pm UTC](https://forums.unrealengine.com/t/ue4-20-3-animation-sequencer-looping-issues/438649 "2018-12-10T18:29:05Z")

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Hello, have a question as from my perspective view it is looks like bug, and i do not know how to get rid of that. I’ve tried simple animation on the UE4 to check if it, if it is so great as people saying. Unfortunatel…

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## [From Blender: Bake sound to F-CURVE to UE4 Audio Visualization Alternative!](https://forums.unrealengine.com/t/from-blender-bake-sound-to-f-curve-to-ue4-audio-visualization-alternative/36039)

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**Author:** [@Yish\_In\_Your\_Ear](https://forums.unrealengine.com/u/Yish_In_Your_Ear)\
**Replies:** 2\
**Last updated:** [December 10, 2018, 6:15pm UTC](https://forums.unrealengine.com/t/from-blender-bake-sound-to-f-curve-to-ue4-audio-visualization-alternative/36039 "2018-12-10T18:15:28Z")

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Realizing that exporting the animation from the Bake FCurve sound function from Blender essentially allowing the values created from the animation that was extracted from the sound file and using it in UE4 has some extra…

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## [Issues with source bus and sound class routing](https://forums.unrealengine.com/t/issues-with-source-bus-and-sound-class-routing/119720)

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**Author:** [@AKA\_ADR](https://forums.unrealengine.com/u/AKA_ADR)\
**Replies:** 0\
**Last updated:** [December 8, 2018, 2:07am UTC](https://forums.unrealengine.com/t/issues-with-source-bus-and-sound-class-routing/119720 "2018-12-08T02:07:02Z")

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Hi everyone, I’m having an issue when routing sounds through a source bus. It seems like any sound routed through a source bus is bypassing the sound class even though the sound cue and source bus are both set to the cor…

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## [Audio volume: ignoring certain sounds](https://forums.unrealengine.com/t/audio-volume-ignoring-certain-sounds/417112)

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**Author:** [@kaosrio](https://forums.unrealengine.com/u/kaosrio)\
**Replies:** 1\
**Last updated:** [December 9, 2018, 6:58pm UTC](https://forums.unrealengine.com/t/audio-volume-ignoring-certain-sounds/417112 "2018-12-09T18:58:13Z")

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I recently found out about the audio volume in UE4 wich is great for a reverb effect. So i was wondering if there is a way to let the audio volume ignore certain sounds so they don’t have reverb?

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