# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=96

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**Page:** 97

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## [Sound not playing](https://forums.unrealengine.com/t/sound-not-playing/219607)

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**Author:** [@KultistKat](https://forums.unrealengine.com/u/KultistKat)\
**Replies:** 0\
**Last updated:** [January 20, 2019, 5:17pm UTC](https://forums.unrealengine.com/t/sound-not-playing/219607 "2019-01-20T17:17:07Z")

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I wanted a sound to play while my character’s stamina hit 20, but it’s not working and I’m not sure why. I’ve included some pictures to show where my blueprint is at right now.

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## [Enhanced Audio Occlusion for VR](https://forums.unrealengine.com/t/enhanced-audio-occlusion-for-vr/99076)

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**Author:** [@Obsidiaguy](https://forums.unrealengine.com/u/Obsidiaguy)\
**Replies:** 23\
**Last updated:** [January 19, 2019, 6:49am UTC](https://forums.unrealengine.com/t/enhanced-audio-occlusion-for-vr/99076 "2019-01-19T06:49:25Z")

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Hey, an audio forum! Awesome! I wanted to share what I’m working on: Enhanced Audio Occlusion. The audio occlusion in UE4 is great, and mixed with Steam Audio is even greater. There are, unfortunately for now, still li…

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## [What's your way of previewing of audio placed in levels?](https://forums.unrealengine.com/t/whats-your-way-of-previewing-of-audio-placed-in-levels/121230)

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**Author:** [@anders](https://forums.unrealengine.com/u/anders)\
**Replies:** 0\
**Last updated:** [January 17, 2019, 9:49am UTC](https://forums.unrealengine.com/t/whats-your-way-of-previewing-of-audio-placed-in-levels/121230 "2019-01-17T09:49:46Z")

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Hey guys! In 4.21 I can’t seem to preview “non-looping” files in levels. Like testing how an explosion soundcue sounds like with its attenuations etc. The sound simply won’t play. I use to do this in previous versions b…

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## [Sound 'Ghosts' Playing after Level Load](https://forums.unrealengine.com/t/sound-ghosts-playing-after-level-load/121166)

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**Author:** [@anonymous\_user\_a123f8e6](https://forums.unrealengine.com/u/anonymous_user_a123f8e6)\
**Replies:** 1\
**Last updated:** [January 17, 2019, 1:12am UTC](https://forums.unrealengine.com/t/sound-ghosts-playing-after-level-load/121166 "2019-01-17T01:12:10Z")

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We’ve found a weird case in our project where playing certain sounds at some point prior to a level transition causes a weird audio glitch after the level transition is complete. It doesn’t seem to matter how the sounds …

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## [How do I refer to the last 10 objects of an array?](https://forums.unrealengine.com/t/how-do-i-refer-to-the-last-10-objects-of-an-array/441468)

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**Author:** [@anonymous\_user\_c4414680](https://forums.unrealengine.com/u/anonymous_user_c4414680)\
**Replies:** 2\
**Last updated:** [January 16, 2019, 11:28pm UTC](https://forums.unrealengine.com/t/how-do-i-refer-to-the-last-10-objects-of-an-array/441468 "2019-01-16T23:28:35Z")

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Use array Length - 10 As Last Index

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## [How to set a radius for the volume to fade out in a trigger?](https://forums.unrealengine.com/t/how-to-set-a-radius-for-the-volume-to-fade-out-in-a-trigger/441393)

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**Author:** [@bradhrad](https://forums.unrealengine.com/u/bradhrad)\
**Replies:** 0\
**Last updated:** [January 15, 2019, 8:37pm UTC](https://forums.unrealengine.com/t/how-to-set-a-radius-for-the-volume-to-fade-out-in-a-trigger/441393 "2019-01-15T20:37:50Z")

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This might sound confusing but how do you make a volume/box trigger to play a volum but when you go far it fades out, I know how to do it by just dragging the cue but I want it in a volume trigger so how do I do it? Tha…

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## [How to make a fade in and out effect?](https://forums.unrealengine.com/t/how-to-make-a-fade-in-and-out-effect/441382)

<div class="topic-metadata">

**Author:** [@bradhrad](https://forums.unrealengine.com/u/bradhrad)\
**Replies:** 3\
**Last updated:** [January 15, 2019, 5:39pm UTC](https://forums.unrealengine.com/t/how-to-make-a-fade-in-and-out-effect/441382 "2019-01-15T17:39:47Z")

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For example i want the character to pass out so i want him to fade out and maybe fade in in another level

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## [How can i disable audio listener for a pawn?](https://forums.unrealengine.com/t/how-can-i-disable-audio-listener-for-a-pawn/441347)

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**Author:** [@htao31](https://forums.unrealengine.com/u/htao31)\
**Replies:** 1\
**Last updated:** [January 15, 2019, 8:27am UTC](https://forums.unrealengine.com/t/how-can-i-disable-audio-listener-for-a-pawn/441347 "2019-01-15T08:27:31Z")

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I am making a multiplayer project, and I need one of the player to totally stop listening to sounds from the scene. Currently I am using audio listener override to set the listener position far far from the scene to stop…

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## [How to make a simple interaction system?](https://forums.unrealengine.com/t/how-to-make-a-simple-interaction-system/441350)

<div class="topic-metadata">

**Author:** [@bradhrad](https://forums.unrealengine.com/u/bradhrad)\
**Replies:** 2\
**Last updated:** [January 15, 2019, 6:12am UTC](https://forums.unrealengine.com/t/how-to-make-a-simple-interaction-system/441350 "2019-01-15T06:12:37Z")

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How to make an interaction system were for example I click E to pick up or show an item while flouting to inspect it or E to activate an audio or E to move something or click a button to open doors you know what I mean n…

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## [Unwanted Volume Ducking - Regardless of Soundmix or Concurrency Group](https://forums.unrealengine.com/t/unwanted-volume-ducking-regardless-of-soundmix-or-concurrency-group/112096)

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**Author:** [@Nerdsbeware](https://forums.unrealengine.com/u/Nerdsbeware)\
**Replies:** 16\
**Last updated:** [January 15, 2019, 2:40am UTC](https://forums.unrealengine.com/t/unwanted-volume-ducking-regardless-of-soundmix-or-concurrency-group/112096 "2019-01-15T02:40:07Z")

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I am trying to get a looping Ambient audio track to play in the background and I want it to stay consistent. However, when any other sound plays, it immediately reduces the volume of the Ambient Track, even though the Am…

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## [Make Audio Settings in Blueprints](https://forums.unrealengine.com/t/make-audio-settings-in-blueprints/441302)

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**Author:** [@HALCYON\_Palace](https://forums.unrealengine.com/u/HALCYON_Palace)\
**Replies:** 3\
**Last updated:** [January 14, 2019, 8:01pm UTC](https://forums.unrealengine.com/t/make-audio-settings-in-blueprints/441302 "2019-01-14T20:01:22Z")

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Good Day, I’m wanted to add in an Audio Setting into my Game. The way I want it to work is using simple Buttons that need to be pressed rather than using a Slider. Would anyone know whether this can be done by using an…

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## [How to make an audio play while the character can't move or move but can't interact with anything?](https://forums.unrealengine.com/t/how-to-make-an-audio-play-while-the-character-cant-move-or-move-but-cant-interact-with-anything/441292)

<div class="topic-metadata">

**Author:** [@bradhrad](https://forums.unrealengine.com/u/bradhrad)\
**Replies:** 0\
**Last updated:** [January 14, 2019, 4:15pm UTC](https://forums.unrealengine.com/t/how-to-make-an-audio-play-while-the-character-cant-move-or-move-but-cant-interact-with-anything/441292 "2019-01-14T16:15:07Z")

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Sound weird i know but I want the character to talk on the phone for example so I don’t want him to move or maybe I want a sound to play so I want him to move but I don’t want him to activate a box trigger for example an…

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## [how to make the make the box trigger to function after an event?](https://forums.unrealengine.com/t/how-to-make-the-make-the-box-trigger-to-function-after-an-event/441206)

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**Author:** [@bradhrad](https://forums.unrealengine.com/u/bradhrad)\
**Replies:** 7\
**Last updated:** [January 13, 2019, 5:22pm UTC](https://forums.unrealengine.com/t/how-to-make-the-make-the-box-trigger-to-function-after-an-event/441206 "2019-01-13T17:22:25Z")

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A little confusing but i made a level sound will be played and theres a box trigger next to the door so i want the audio to finish then the trigger to function because that audio is important and cant be carried with him…

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## [Can I get input on my phone while the game sound is running?](https://forums.unrealengine.com/t/can-i-get-input-on-my-phone-while-the-game-sound-is-running/219558)

<div class="topic-metadata">

**Author:** [@Anonymous\_e2283b90bfd8a82a270f00611ae87715](https://forums.unrealengine.com/u/Anonymous_e2283b90bfd8a82a270f00611ae87715)\
**Replies:** 0\
**Last updated:** [January 13, 2019, 10:33am UTC](https://forums.unrealengine.com/t/can-i-get-input-on-my-phone-while-the-game-sound-is-running/219558 "2019-01-13T10:33:50Z")

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This is the ‘Speaking screen’ of the Duo Lingo application. No sound appears on the screen while this feature is running. By the way, can I get input on the phone while the game sound is running? So I wonder if I can …

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## [varying sound in interaction blueprint door/drawers](https://forums.unrealengine.com/t/varying-sound-in-interaction-blueprint-door-drawers/440932)

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**Author:** [@Smina](https://forums.unrealengine.com/u/Smina)\
**Replies:** 9\
**Last updated:** [January 12, 2019, 2:58pm UTC](https://forums.unrealengine.com/t/varying-sound-in-interaction-blueprint-door-drawers/440932 "2019-01-12T14:58:29Z")

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Didn’t watch the tutorial, but: just add an audio component to your Door/Drawer blueprint and Activate/Play it when they start moving/rotating. If you’re not using Door/Drawer BP, but do everything in the Level BP, add …

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## [MasterSubmixがエディター起動後にアセットを更新しないと効果が出てこないようなのですが...](https://forums.unrealengine.com/t/mastersubmix/441076)

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**Author:** [@SATORU-OKBUO](https://forums.unrealengine.com/u/SATORU-OKBUO)\
**Replies:** 0\
**Last updated:** [January 11, 2019, 3:29am UTC](https://forums.unrealengine.com/t/mastersubmix/441076 "2019-01-11T03:29:40Z")

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MasterSubmixの効果が出ないと思って色々調査をしていたのですが 関数AddMasterSubmixEffectの引数のSubmixEffectPresetに使用するアセットを 一度何等かの形でエディットをしてセーブを行い更新をすると効果が出るようになります。 ビルド後も同じでPCでもiPhoneでも同様でした。 こちらは不具合でしょうか？それとも何か実装手順が抜けているのでしょうか？ よろしくお願いいたします。

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## [Can UE 4.20 recognise loop markers and use them?](https://forums.unrealengine.com/t/can-ue-4-20-recognise-loop-markers-and-use-them/120976)

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**Author:** [@Caud38](https://forums.unrealengine.com/u/Caud38)\
**Replies:** 0\
**Last updated:** [January 11, 2019, 1:49am UTC](https://forums.unrealengine.com/t/can-ue-4-20-recognise-loop-markers-and-use-them/120976 "2019-01-11T01:49:26Z")

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Can UE 4.20 recognise loop markers when playing back a looping sound file? Currently it only seems to loop back to the beginning of the sound rather than to the location of the marker embedded in the WAV file. My use ca…

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## [Getting webcam to work](https://forums.unrealengine.com/t/getting-webcam-to-work/120893)

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**Author:** [@Otuama34](https://forums.unrealengine.com/u/Otuama34)\
**Replies:** 1\
**Last updated:** [January 10, 2019, 10:23am UTC](https://forums.unrealengine.com/t/getting-webcam-to-work/120893 "2019-01-10T10:23:26Z")

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Hi all. I’m following this tutorial: Playing Live Video Captures | Unreal Engine Documentation I’m on step 2 (go me !!!) but am stuck there. In the capture device dropdown I can see the camera’s audio, but the video …

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## [Audio Component not working anymore (4.18](https://forums.unrealengine.com/t/audio-component-not-working-anymore-4-18/410644)

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**Author:** [@dewdle](https://forums.unrealengine.com/u/dewdle)\
**Replies:** 1\
**Last updated:** [January 9, 2019, 3:30pm UTC](https://forums.unrealengine.com/t/audio-component-not-working-anymore-4-18/410644 "2019-01-09T15:30:43Z")

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Hi, Recently updated a project from version 4.11 to 4.18. My audio components no longer play anymore in-game. In the previous project version they played normally. The Audio Cues still play music if I manually click t…

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## [Audio is not added when adding media player](https://forums.unrealengine.com/t/audio-is-not-added-when-adding-media-player/440951)

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**Author:** [@Makmouk](https://forums.unrealengine.com/u/Makmouk)\
**Replies:** 0\
**Last updated:** [January 9, 2019, 2:47pm UTC](https://forums.unrealengine.com/t/audio-is-not-added-when-adding-media-player/440951 "2019-01-09T14:47:14Z")

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hello I have a problem with audio when adding a video when adding media player only video output is shown

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## [Adding multiple sound to a level problem?](https://forums.unrealengine.com/t/adding-multiple-sound-to-a-level-problem/120715)

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**Author:** [@anonymous\_user\_2bb93841](https://forums.unrealengine.com/u/anonymous_user_2bb93841)\
**Replies:** 1\
**Last updated:** [January 8, 2019, 11:12pm UTC](https://forums.unrealengine.com/t/adding-multiple-sound-to-a-level-problem/120715 "2019-01-08T23:12:43Z")

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Hello; I am really new in Sound adding etc in Unreal Engine So thing I want to do is; I have three rooms, I want to add three different sounds for each room. I accomplished first one by using attenuation. Its three m…

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## [how to add 2 or more footsteps audio to play randomly?](https://forums.unrealengine.com/t/how-to-add-2-or-more-footsteps-audio-to-play-randomly/440864)

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**Author:** [@bradhrad](https://forums.unrealengine.com/u/bradhrad)\
**Replies:** 2\
**Last updated:** [January 8, 2019, 11:44am UTC](https://forums.unrealengine.com/t/how-to-add-2-or-more-footsteps-audio-to-play-randomly/440864 "2019-01-08T11:44:04Z")

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I found the answer here: Sound Cue Editor | Unreal Engine Documentation Make a sound cue and connect a few footsteps sounds to a “random” node; it will play one of the sounds at random each time the sound cue is called …

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## [Wait for latent nodes to finish before looping in Blueprint?](https://forums.unrealengine.com/t/wait-for-latent-nodes-to-finish-before-looping-in-blueprint/390060)

<div class="topic-metadata">

**Author:** [@Acriax](https://forums.unrealengine.com/u/Acriax)\
**Replies:** 5\
**Last updated:** [January 7, 2019, 2:02pm UTC](https://forums.unrealengine.com/t/wait-for-latent-nodes-to-finish-before-looping-in-blueprint/390060 "2019-01-07T14:02:49Z")

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I need to use a loop to load a bunch of meshes and place them next to eachother, using each bounding box as a basis to determine where to place the next one. Well, it’s hard to explain, but long story short, I found out …

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## [Why are sample rates 44100 and 22050 recommended?](https://forums.unrealengine.com/t/why-are-sample-rates-44100-and-22050-recommended/120596)

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**Author:** [@Doug\_Richardson](https://forums.unrealengine.com/u/Doug_Richardson)\
**Replies:** 4\
**Last updated:** [January 7, 2019, 2:24am UTC](https://forums.unrealengine.com/t/why-are-sample-rates-44100-and-22050-recommended/120596 "2019-01-07T02:24:01Z")

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The Audio File Import Documentation says: Why are those two rates specifically recommended? Really the question is why is 44100 recommended, as 22050 makes sense given 44100 (22050 is exactly half which means 2x upscal…

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## [Setting up military weapons dark](https://forums.unrealengine.com/t/setting-up-military-weapons-dark/440553)

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**Author:** [@Gamedev08](https://forums.unrealengine.com/u/Gamedev08)\
**Replies:** 6\
**Last updated:** [January 5, 2019, 9:33pm UTC](https://forums.unrealengine.com/t/setting-up-military-weapons-dark/440553 "2019-01-05T21:33:39Z")

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So I got the Military Weapons Dark asset and I have no idea how to set up the animations, equipping and ammo pickups.

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## [Sound Attenuation ignored in editor with BluePrint](https://forums.unrealengine.com/t/sound-attenuation-ignored-in-editor-with-blueprint/440643)

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**Author:** [@Loux\_xavier](https://forums.unrealengine.com/u/Loux_xavier)\
**Replies:** 0\
**Last updated:** [January 4, 2019, 11:23pm UTC](https://forums.unrealengine.com/t/sound-attenuation-ignored-in-editor-with-blueprint/440643 "2019-01-04T23:23:58Z")

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Hello, I am working on an animation with the Sequencer in Unreal Engine 4. With TimeEvents I run the function “Play Sound at Location” in a BluePrint, but in the editor the attenuation settings of the sound seem be com…

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## [Best Recording Settings? I want to make tutorials](https://forums.unrealengine.com/t/best-recording-settings-i-want-to-make-tutorials/404498)

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**Author:** [@VagrantProfile](https://forums.unrealengine.com/u/VagrantProfile)\
**Replies:** 4\
**Last updated:** [January 4, 2019, 9:13pm UTC](https://forums.unrealengine.com/t/best-recording-settings-i-want-to-make-tutorials/404498 "2019-01-04T21:13:34Z")

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Hi All - I’m looking to create some video tutorials on UE4. I’d like to ensure the highest quality possible. Thus, I’m looking for advice / recommendations on… Unreal Engine 4 Settings I’ve got simple demos…is there…

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## [How to get audio output?](https://forums.unrealengine.com/t/how-to-get-audio-output/440626)

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**Author:** [@anonymous\_user\_437ed44a](https://forums.unrealengine.com/u/anonymous_user_437ed44a)\
**Replies:** 0\
**Last updated:** [January 4, 2019, 7:06pm UTC](https://forums.unrealengine.com/t/how-to-get-audio-output/440626 "2019-01-04T19:06:08Z")

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Hi, like the title says, I search a way to get the information how loud a certain sound is played. I want to couple the brightness of two lights to two sounds which are played. So if sound1 goes up, lamp1 gets brighter…

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## [How to stop spawn sound at location ?](https://forums.unrealengine.com/t/how-to-stop-spawn-sound-at-location/120593)

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**Author:** [@razmaz51](https://forums.unrealengine.com/u/razmaz51)\
**Replies:** 7\
**Last updated:** [January 4, 2019, 3:58am UTC](https://forums.unrealengine.com/t/how-to-stop-spawn-sound-at-location/120593 "2019-01-04T03:58:11Z")

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hi , so I imported a music track in wav. format , created a sound cue , then made a simple blueprint for box overlap , spawn sound at location , this is all good , but getting the music to stop seems to be another story.…

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## [Moving items in a Loop](https://forums.unrealengine.com/t/moving-items-in-a-loop/440531)

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**Author:** [@kaosrio](https://forums.unrealengine.com/u/kaosrio)\
**Replies:** 4\
**Last updated:** [January 3, 2019, 10:23pm UTC](https://forums.unrealengine.com/t/moving-items-in-a-loop/440531 "2019-01-03T22:23:37Z")

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I’m trying to create a mechanic where i have a staircase that’s flat, and once an event is triggered the staircase will rise Right now i just have a construction script with a forloop that lets me create a modular stair…

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