# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=95

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

**Page:** 96

---

## [Steam Audio Reverb Plug-in](https://forums.unrealengine.com/t/steam-audio-reverb-plug-in/121786)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_da3612ce](https://forums.unrealengine.com/u/anonymous_user_da3612ce)\
**Replies:** 1\
**Last updated:** [February 7, 2019, 6:06am UTC](https://forums.unrealengine.com/t/steam-audio-reverb-plug-in/121786 "2019-02-07T06:06:26Z")

</div>

Hello, I am experiencing an issue using the reverb plug in. Every time that I use it my project crashes. Any one experiencing the same? Did anyone come out with a solution?

---

## [Sequencer Triggered, Pre-attenuation Effects](https://forums.unrealengine.com/t/sequencer-triggered-pre-attenuation-effects/121866)

<div class="topic-metadata">

**Author:** [@ClaySchmitt](https://forums.unrealengine.com/u/ClaySchmitt)\
**Replies:** 1\
**Last updated:** [February 6, 2019, 8:42pm UTC](https://forums.unrealengine.com/t/sequencer-triggered-pre-attenuation-effects/121866 "2019-02-06T20:42:06Z")

</div>

Hey yall! UE 4.21 I have a bunch of dialog(\>10,000 lines) triggered by the sequencer. I want to get compression going between the sound wave and the VO SoundClass. I know I can use sub-mixes but I’ve learned those are…

---

## [No Sound Cue node for Panning?](https://forums.unrealengine.com/t/no-sound-cue-node-for-panning/94455)

<div class="topic-metadata">

**Author:** [@drunkenmaster](https://forums.unrealengine.com/u/drunkenmaster)\
**Replies:** 13\
**Last updated:** [February 6, 2019, 8:39pm UTC](https://forums.unrealengine.com/t/no-sound-cue-node-for-panning/94455 "2019-02-06T20:39:57Z")

</div>

I was attempting to set the Left/Right pan setting for a UI sound today and for the life of me couldn’t find out where I could set this in the Sound Cue editor (or the WAV source editor). Am I missing something? I ended…

---

## [Blending between Music Tracks](https://forums.unrealengine.com/t/blending-between-music-tracks/121923)

<div class="topic-metadata">

**Author:** [@Homeless\_Bill\_1](https://forums.unrealengine.com/u/Homeless_Bill_1)\
**Replies:** 1\
**Last updated:** [February 6, 2019, 8:36pm UTC](https://forums.unrealengine.com/t/blending-between-music-tracks/121923 "2019-02-06T20:36:29Z")

</div>

Hello, I’m struggling to get a system that blends between music tracks working. In short, I have about 10 repeating loops (40 seconds each) that are just different sections / intensity levels of the same song. All I wan…

---

## [Any chance for Frequency Spectrum functionality in new audio engine?](https://forums.unrealengine.com/t/any-chance-for-frequency-spectrum-functionality-in-new-audio-engine/112068)

<div class="topic-metadata">

**Author:** [@MothDoctor](https://forums.unrealengine.com/u/MothDoctor)\
**Replies:** 5\
**Last updated:** [February 6, 2019, 7:20pm UTC](https://forums.unrealengine.com/t/any-chance-for-frequency-spectrum-functionality-in-new-audio-engine/112068 "2019-02-06T19:20:14Z")

</div>

Dear audio engine team, you’re doing amazing work. A lot of awesome stuff coming in the new audio engine. Still… something important is missing. I know I’m not a first person to mention it… We would love to have a way …

---

## [Where download Vivox SDK](https://forums.unrealengine.com/t/where-download-vivox-sdk/442457)

<div class="topic-metadata">

**Author:** [@Akarys](https://forums.unrealengine.com/u/Akarys)\
**Replies:** 1\
**Last updated:** [February 5, 2019, 6:49pm UTC](https://forums.unrealengine.com/t/where-download-vivox-sdk/442457 "2019-02-05T18:49:42Z")

</div>

Hi, I would like to use Vivox for my ue4.21 game but I can’t find download for this f\*\*\*\* SDK Anyone that already use Vivox can help le please ? Thanks you in advance :slight\_smile:

---

## [Terrain like in Star Wars Battlefront](https://forums.unrealengine.com/t/terrain-like-in-star-wars-battlefront/46883)

<div class="topic-metadata">

**Author:** [@halobungie](https://forums.unrealengine.com/u/halobungie)\
**Replies:** 27\
**Last updated:** [February 5, 2019, 11:32am UTC](https://forums.unrealengine.com/t/terrain-like-in-star-wars-battlefront/46883 "2019-02-05T11:32:10Z")

</div>

Hello, can someone help me to create such a Terrain like in Star Wars Battlefront? Kind regards, halbobungie

---

## [How to link an audio to an object using the new audio engine?](https://forums.unrealengine.com/t/how-to-link-an-audio-to-an-object-using-the-new-audio-engine/121946)

<div class="topic-metadata">

**Author:** [@Cxrrxj](https://forums.unrealengine.com/u/Cxrrxj)\
**Replies:** 1\
**Last updated:** [February 5, 2019, 2:33am UTC](https://forums.unrealengine.com/t/how-to-link-an-audio-to-an-object-using-the-new-audio-engine/121946 "2019-02-05T02:33:45Z")

</div>

Hi, I was wondering how I can make an object that moves according to a sound using the new audio engine. I’m looking for something like frequency spectrum but I didn’t hit the key. Many thanks

---

## [How do I play a sound (or make any event happen) at specific time of day?](https://forums.unrealengine.com/t/how-do-i-play-a-sound-or-make-any-event-happen-at-specific-time-of-day/442735)

<div class="topic-metadata">

**Author:** [@NtinosFerret](https://forums.unrealengine.com/u/NtinosFerret)\
**Replies:** 0\
**Last updated:** [February 4, 2019, 10:49pm UTC](https://forums.unrealengine.com/t/how-do-i-play-a-sound-or-make-any-event-happen-at-specific-time-of-day/442735 "2019-02-04T22:49:02Z")

</div>

I need to make different sounds for day and night in my level. I want birds when it’s day, and crickets when it’s night. But I want to make them depend on the time of day specified by the night and day system I bought fr…

---

## [How do I transition back to my Idle animation after another animation has played once?](https://forums.unrealengine.com/t/how-do-i-transition-back-to-my-idle-animation-after-another-animation-has-played-once/442672)

<div class="topic-metadata">

**Author:** [@Codedheart](https://forums.unrealengine.com/u/Codedheart)\
**Replies:** 2\
**Last updated:** [February 4, 2019, 2:27am UTC](https://forums.unrealengine.com/t/how-do-i-transition-back-to-my-idle-animation-after-another-animation-has-played-once/442672 "2019-02-04T02:27:41Z")

</div>

Hello! So I have a dog character who can roll over. The roll over animation triggers when the isRollingOver bool in the playerBP is set to true. Right now, I have looping for this animation turned off, and was wondering…

---

## [Play timeline inside ForEachLoop](https://forums.unrealengine.com/t/play-timeline-inside-foreachloop/442618)

<div class="topic-metadata">

**Author:** [@Steven991](https://forums.unrealengine.com/u/Steven991)\
**Replies:** 5\
**Last updated:** [February 3, 2019, 4:24pm UTC](https://forums.unrealengine.com/t/play-timeline-inside-foreachloop/442618 "2019-02-03T16:24:06Z")

</div>

Hi, I need to move n objects at the same time using 1 timeline, this to avoid copy-paste the same timeline n times for every object I need to move So this code is not going to work, cause from what I understand the t…

---

## [AudioUpdateTime causing hitches.](https://forums.unrealengine.com/t/audioupdatetime-causing-hitches/391355)

<div class="topic-metadata">

**Author:** [@Nomte](https://forums.unrealengine.com/u/Nomte)\
**Replies:** 4\
**Last updated:** [February 2, 2019, 10:44pm UTC](https://forums.unrealengine.com/t/audioupdatetime-causing-hitches/391355 "2019-02-02T22:44:44Z")

</div>

Hi there! I am profiling my android game, since it has apparently random hitches. I am struglering with profiler but so far I reached these conclussions: I have a lot of “CPU Stall”, so I think the real bottleneck is …

---

## [Playsound2Dの音が悪くなる](https://forums.unrealengine.com/t/playsound2d/442454)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_fd7cb7e1](https://forums.unrealengine.com/u/anonymous_user_fd7cb7e1)\
**Replies:** 4\
**Last updated:** [February 1, 2019, 12:44pm UTC](https://forums.unrealengine.com/t/playsound2d/442454 "2019-02-01T12:44:15Z")

</div>

ウジェットブループリントの中でTickにplaysound2Dをつないで音楽のファイルを設定しています。 ゲームをプレイすると音がかなり悪くなります、 コンテンツブラウザにインポートしている同じファイルを再生してみると音は普通に良い状態です。 ゲームをプレイすると、雑音というか割れているような感じです。 原因が分からなくて困っています。

---

## [Audio Cutting out when Other Audio Plays](https://forums.unrealengine.com/t/audio-cutting-out-when-other-audio-plays/383497)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_a90268ad](https://forums.unrealengine.com/u/anonymous_user_a90268ad)\
**Replies:** 1\
**Last updated:** [January 31, 2019, 11:06pm UTC](https://forums.unrealengine.com/t/audio-cutting-out-when-other-audio-plays/383497 "2019-01-31T23:06:51Z")

</div>

Hey, I’ve been putting audio into a level and have encountered an issue where, for seemingly no reason at all, an audio file will refuse to play when another sounds before it/ when it should be playing. I have set the pr…

---

## [Use of sub levels to organize your content - not streaming](https://forums.unrealengine.com/t/use-of-sub-levels-to-organize-your-content-not-streaming/121586)

<div class="topic-metadata">

**Author:** [@acxsasx](https://forums.unrealengine.com/u/acxsasx)\
**Replies:** 3\
**Last updated:** [January 31, 2019, 1:37am UTC](https://forums.unrealengine.com/t/use-of-sub-levels-to-organize-your-content-not-streaming/121586 "2019-01-31T01:37:59Z")

</div>

I came across a lecture/training video that talked about dividing up your persistent level into sub levels. One level for your landscape features, one to have all your game assets in. Does anyone do this for non-stream…

---

## [Is there a way to capture audio in the game world and feed it to an Audio Component?](https://forums.unrealengine.com/t/is-there-a-way-to-capture-audio-in-the-game-world-and-feed-it-to-an-audio-component/349975)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_8370b8e41](https://forums.unrealengine.com/u/anonymous_user_8370b8e41)\
**Replies:** 2\
**Last updated:** [January 29, 2019, 10:54pm UTC](https://forums.unrealengine.com/t/is-there-a-way-to-capture-audio-in-the-game-world-and-feed-it-to-an-audio-component/349975 "2019-01-29T22:54:00Z")

</div>

Hi, I was wondering if there’s an equivalent of “sceneCapture2D to renderTexture” in the audio side of things? So I’d like to have an audio capture in the world somewhere, which would be linked to an Audio Component som…

---

## [Event tick doesn't fire more then one 'OnAudioSingleEnvelopeValue" event.](https://forums.unrealengine.com/t/event-tick-doesnt-fire-more-then-one-onaudiosingleenvelopevalue-event/442238)

<div class="topic-metadata">

**Author:** [@ameson](https://forums.unrealengine.com/u/ameson)\
**Replies:** 1\
**Last updated:** [January 29, 2019, 10:39am UTC](https://forums.unrealengine.com/t/event-tick-doesnt-fire-more-then-one-onaudiosingleenvelopevalue-event/442238 "2019-01-29T10:39:48Z")

</div>

Hello, I know this feature is still marked as “experimental” but I decided to use it in my project. I have no troubles at all check for value for single “OnAudioSingleEnvelopeValue” with Event Tick, but when I want to r…

---

## [Playing audio at a location in the level sequencer](https://forums.unrealengine.com/t/playing-audio-at-a-location-in-the-level-sequencer/381955)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_3aa2c61c](https://forums.unrealengine.com/u/anonymous_user_3aa2c61c)\
**Replies:** 8\
**Last updated:** [January 29, 2019, 8:23am UTC](https://forums.unrealengine.com/t/playing-audio-at-a-location-in-the-level-sequencer/381955 "2019-01-29T08:23:00Z")

</div>

Hi all ! I think this is an easy question, but when adding audio tracks to a level sequencer it seems to play the audio direct to the player. Ideally I would like an emitter in the world to play the audio from a specifi…

---

## [\[Request\] FLAC/OGG Support](https://forums.unrealengine.com/t/request-flac-ogg-support/277318)

<div class="topic-metadata">

**Author:** [@ue4-archive](https://forums.unrealengine.com/u/ue4-archive)\
**Replies:** 4\
**Last updated:** [January 29, 2019, 8:08am UTC](https://forums.unrealengine.com/t/request-flac-ogg-support/277318 "2019-01-29T08:08:48Z")

</div>

I have been wondering why this is not an option. While WAV is certainly nice, why ONLY WAV? I know that FLAC and WAV virtually have the same quality and lossless effect but still, variety would be appreciated to avoid c…

---

## [No Audio in Packaged WildLife Patreon Build](https://forums.unrealengine.com/t/no-audio-in-packaged-wildlife-patreon-build/442232)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_43d594c4](https://forums.unrealengine.com/u/anonymous_user_43d594c4)\
**Replies:** 0\
**Last updated:** [January 28, 2019, 3:55pm UTC](https://forums.unrealengine.com/t/no-audio-in-packaged-wildlife-patreon-build/442232 "2019-01-28T15:55:50Z")

</div>

I seem to be the only one having issues with no audio in the recent WildLife public build by Adeptus Steve on patreon. His Wild Life game build is supposed to have audio, but my computer is not outputting anything. I hav…

---

## [Source Effect Preset Chain Asset - where is it? - 4.19p3](https://forums.unrealengine.com/t/source-effect-preset-chain-asset-where-is-it-4-19p3/106097)

<div class="topic-metadata">

**Author:** [@Innerworld](https://forums.unrealengine.com/u/Innerworld)\
**Replies:** 8\
**Last updated:** [January 25, 2019, 2:32pm UTC](https://forums.unrealengine.com/t/source-effect-preset-chain-asset-where-is-it-4-19p3/106097 "2019-01-25T14:32:16Z")

</div>

Hi guys, I wanted to experiment with Effects, so I grabbed the latest 4.19p3, but there are no source effects preset in the sounds menu: I build my project in 4.16.3, and there the sound effect preset is listed unde…

---

## [Get current output volume of an AudioComponent](https://forums.unrealengine.com/t/get-current-output-volume-of-an-audiocomponent/370303)

<div class="topic-metadata">

**Author:** [@jemballs](https://forums.unrealengine.com/u/jemballs)\
**Replies:** 7\
**Last updated:** [January 25, 2019, 1:12pm UTC](https://forums.unrealengine.com/t/get-current-output-volume-of-an-audiocomponent/370303 "2019-01-25T13:12:31Z")

</div>

I’d like to get the output volume of an AudioComponent on the current frame. Not the “volume setting”, but the ACTUAL output volume from the WaveParam being played. Currently these AudioComponents have a SoundCue that on…

---

## [Granular Synth - Play sound at slower speed but same pitch?](https://forums.unrealengine.com/t/granular-synth-play-sound-at-slower-speed-but-same-pitch/120973)

<div class="topic-metadata">

**Author:** [@graysan](https://forums.unrealengine.com/u/graysan)\
**Replies:** 4\
**Last updated:** [January 25, 2019, 12:17am UTC](https://forums.unrealengine.com/t/granular-synth-play-sound-at-slower-speed-but-same-pitch/120973 "2019-01-25T00:17:48Z")

</div>

Is it possible to play a sound at a slower speed but the same pitch without distortions? It appears possible with modern synthesizers but I haven’t been able to achieve it using the granular synth node.

---

## [How do I repeat the characters jump?](https://forums.unrealengine.com/t/how-do-i-repeat-the-characters-jump/442016)

<div class="topic-metadata">

**Author:** [@KleinesMannel2](https://forums.unrealengine.com/u/KleinesMannel2)\
**Replies:** 1\
**Last updated:** [January 24, 2019, 10:26pm UTC](https://forums.unrealengine.com/t/how-do-i-repeat-the-characters-jump/442016 "2019-01-24T22:26:51Z")

</div>

Hello Community I am Blueprint beginber… I want to have my Character jumping (on repeat) and the movementspeed shall increase while my Char is jumping. I dont want my Char fly.just one Jump if landed repeat jump. you …

---

## [How do you make music persistent?](https://forums.unrealengine.com/t/how-do-you-make-music-persistent/441937)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_693547ed](https://forums.unrealengine.com/u/anonymous_user_693547ed)\
**Replies:** 2\
**Last updated:** [January 24, 2019, 5:19pm UTC](https://forums.unrealengine.com/t/how-do-you-make-music-persistent/441937 "2019-01-24T17:19:59Z")

</div>

I’m making a 2D game and I want to know how to make music persistent so that it plays over multiple levels.

---

## [Need to mute sound class, can still hear sound when volume is 0](https://forums.unrealengine.com/t/need-to-mute-sound-class-can-still-hear-sound-when-volume-is-0/393354)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_c5c8f151](https://forums.unrealengine.com/u/anonymous_user_c5c8f151)\
**Replies:** 3\
**Last updated:** [January 23, 2019, 8:05pm UTC](https://forums.unrealengine.com/t/need-to-mute-sound-class-can-still-hear-sound-when-volume-is-0/393354 "2019-01-23T20:05:54Z")

</div>

Hello! I’ve checked similar questions on the forums here, but they either don’t have an answer or the answer doesn’t seem applicable. I have two separate sound classes, one for sound effects, and one for music, that I’m …

---

## [Feature request: dummy sound channel for envelope follower](https://forums.unrealengine.com/t/feature-request-dummy-sound-channel-for-envelope-follower/91905)

<div class="topic-metadata">

**Author:** [@cyaoeu](https://forums.unrealengine.com/u/cyaoeu)\
**Replies:** 12\
**Last updated:** [January 22, 2019, 11:26pm UTC](https://forums.unrealengine.com/t/feature-request-dummy-sound-channel-for-envelope-follower/91905 "2019-01-22T23:26:24Z")

</div>

I really like the envelope follower source effect but it’s a bit awkward when you’re using it for effects. For example if you’re using attenuation the effect will get weaker when you’re far away, when you really just wan…

---

## [Audio Problem](https://forums.unrealengine.com/t/audio-problem/441716)

<div class="topic-metadata">

**Author:** [@KultistKat](https://forums.unrealengine.com/u/KultistKat)\
**Replies:** 0\
**Last updated:** [January 21, 2019, 1:10pm UTC](https://forums.unrealengine.com/t/audio-problem/441716 "2019-01-21T13:10:11Z")

</div>

Im working on a game and I want an audio cue to play when the player hits 20 stamina, but this isn’t working, for some reason no sound is playing. I’ve included 2 images containing some blueprints that are concerning the…

---

## [Room Effects in UE with Resonance Audio](https://forums.unrealengine.com/t/room-effects-in-ue-with-resonance-audio/121365)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_042962b1](https://forums.unrealengine.com/u/anonymous_user_042962b1)\
**Replies:** 0\
**Last updated:** [January 21, 2019, 6:43am UTC](https://forums.unrealengine.com/t/room-effects-in-ue-with-resonance-audio/121365 "2019-01-21T06:43:53Z")

</div>

I’m working on a VR game at the moment in UE AND FMOD. We’re trying to implement the Room Effects, as has been done so neatly with the Unity plugin. We’ve successfully managed to create a room within a collider which se…

---

## [Why when I hit play sometimes after compiling will it behave weird for the first couple times, and then do exactly as I expect it to?](https://forums.unrealengine.com/t/why-when-i-hit-play-sometimes-after-compiling-will-it-behave-weird-for-the-first-couple-times-and-then-do-exactly-as-i-expect-it-to/441705)

<div class="topic-metadata">

**Author:** [@AXlOM](https://forums.unrealengine.com/u/AXlOM)\
**Replies:** 1\
**Last updated:** [January 20, 2019, 10:19pm UTC](https://forums.unrealengine.com/t/why-when-i-hit-play-sometimes-after-compiling-will-it-behave-weird-for-the-first-couple-times-and-then-do-exactly-as-i-expect-it-to/441705 "2019-01-20T22:19:54Z")

</div>

I would really like to know! I have noticed it for some time now to realize its not just a coincidence but more than likely a weird bug with UE4. If I compile and save and then close the program and come back, the first…

[Previous page](https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=94)

[Next page](https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=96)
