# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=94

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**Page:** 95

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## [Setting up an Audio Input Control](https://forums.unrealengine.com/t/setting-up-an-audio-input-control/123001)

<div class="topic-metadata">

**Author:** [@LukeW](https://forums.unrealengine.com/u/LukeW)\
**Replies:** 2\
**Last updated:** [March 1, 2019, 2:59pm UTC](https://forums.unrealengine.com/t/setting-up-an-audio-input-control/123001 "2019-03-01T14:59:45Z")

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So I am relatively new to Unreal Engine and I am working on an experimental project that requires an audio input to control the game. I was wondering if it is possible to set up an input control where it uses high and l…

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## [How to convert .uasset audio to .mid](https://forums.unrealengine.com/t/how-to-convert-uasset-audio-to-mid/444344)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_2ad583cf](https://forums.unrealengine.com/u/anonymous_user_2ad583cf)\
**Replies:** 1\
**Last updated:** [March 1, 2019, 4:14am UTC](https://forums.unrealengine.com/t/how-to-convert-uasset-audio-to-mid/444344 "2019-03-01T04:14:04Z")

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hi guys, so i want to test some sounds with a game running via ue4. however, the program i use to “test” the sounds only accepts .mid files. How do i convert a .uasset audio file into a .mid file?

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## [Problem adding footsteps](https://forums.unrealengine.com/t/problem-adding-footsteps/385143)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_4ef98152](https://forums.unrealengine.com/u/anonymous_user_4ef98152)\
**Replies:** 3\
**Last updated:** [March 1, 2019, 2:36am UTC](https://forums.unrealengine.com/t/problem-adding-footsteps/385143 "2019-03-01T02:36:44Z")

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I’ve been having the biggest problem whenever I try to add footsteps to my character; the audio goes insane and starts playing really fast. I’m sure I’m putting “Play Sound at Location” in the wrong place or just configu…

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## [Can't reference a UAkAudioEvent\* in C++ with Wwise](https://forums.unrealengine.com/t/cant-reference-a-uakaudioevent-in-c-with-wwise/429782)

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**Author:** [@anonymous\_user\_aa5e0bbf](https://forums.unrealengine.com/u/anonymous_user_aa5e0bbf)\
**Replies:** 1\
**Last updated:** [February 28, 2019, 10:16pm UTC](https://forums.unrealengine.com/t/cant-reference-a-uakaudioevent-in-c-with-wwise/429782 "2019-02-28T22:16:42Z")

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I’ve already added the AkAudio include to my PublicDependency modules and I can reference UAkComponents, but I can’t seem to reference any other Wwise type without getting an “identifier undefined” error. Is there someth…

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## [A small question about the game report sytem](https://forums.unrealengine.com/t/a-small-question-about-the-game-report-sytem/444290)

<div class="topic-metadata">

**Author:** [@zomdiax5.YT](https://forums.unrealengine.com/u/zomdiax5.YT)\
**Replies:** 1\
**Last updated:** [February 28, 2019, 2:24am UTC](https://forums.unrealengine.com/t/a-small-question-about-the-game-report-sytem/444290 "2019-02-28T02:24:59Z")

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If i make a small game that i would put for free on would I need to Report it to Epic Games? Would I need to also make an EULA? IF I would make the game free with optional donations would anything change?

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## [I have lost](https://forums.unrealengine.com/t/i-have-lost/437366)

<div class="topic-metadata">

**Author:** [@iman\_wants\_death](https://forums.unrealengine.com/u/iman_wants_death)\
**Replies:** 3\
**Last updated:** [February 27, 2019, 2:18pm UTC](https://forums.unrealengine.com/t/i-have-lost/437366 "2019-02-27T14:18:35Z")

</div>

please I have lost all my progress from season 3 to season 6, please return it please I messed up, please

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## [Advanced Vehicle Template : car not slowing down in corners](https://forums.unrealengine.com/t/advanced-vehicle-template-car-not-slowing-down-in-corners/122907)

<div class="topic-metadata">

**Author:** [@battleboybigboy](https://forums.unrealengine.com/u/battleboybigboy)\
**Replies:** 0\
**Last updated:** [February 27, 2019, 12:45pm UTC](https://forums.unrealengine.com/t/advanced-vehicle-template-car-not-slowing-down-in-corners/122907 "2019-02-27T12:45:47Z")

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Hi there, I’m playing around with the advanced vehicle template and am trying to assign audio to the car. At the minute, the vehicle does not slow down at all when it is taking a corner, which is unlike what a car woul…

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## [Change Synth Attenuation Distance From Blueprints](https://forums.unrealengine.com/t/change-synth-attenuation-distance-from-blueprints/122882)

<div class="topic-metadata">

**Author:** [@fsk](https://forums.unrealengine.com/u/fsk)\
**Replies:** 0\
**Last updated:** [February 26, 2019, 10:46pm UTC](https://forums.unrealengine.com/t/change-synth-attenuation-distance-from-blueprints/122882 "2019-02-26T22:46:56Z")

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Hello, Is it possible to change the falloff distance of a synth component during game play from blueprints? I tried setting the overrides but it doesn’t seem to work. i can only change it if I use the ,“Set Attenuation …

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## [UE4 and wwise attenuation problem](https://forums.unrealengine.com/t/ue4-and-wwise-attenuation-problem/122137)

<div class="topic-metadata">

**Author:** [@Scoubiflex](https://forums.unrealengine.com/u/Scoubiflex)\
**Replies:** 2\
**Last updated:** [February 26, 2019, 9:12am UTC](https://forums.unrealengine.com/t/ue4-and-wwise-attenuation-problem/122137 "2019-02-26T09:12:03Z")

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Hello, I have the sounds from the ak event i create in blueprints but attenuation seems not working, sound level never decrease when my character go away from the emmiter. I thought 1st that was because i didn’t set a l…

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## [Actor Audio component has no sound with attenuation?](https://forums.unrealengine.com/t/actor-audio-component-has-no-sound-with-attenuation/444158)

<div class="topic-metadata">

**Author:** [@Astaraa](https://forums.unrealengine.com/u/Astaraa)\
**Replies:** 1\
**Last updated:** [February 26, 2019, 8:06am UTC](https://forums.unrealengine.com/t/actor-audio-component-has-no-sound-with-attenuation/444158 "2019-02-26T08:06:44Z")

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I have a campfire Actor. It has an audio component which plays fine by default. When I turn on Override Attenuation there’s no sound. Everything should be default settings. Am I missing something? Should it not just wor…

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## [Modular Synth isn't triggering audio](https://forums.unrealengine.com/t/modular-synth-isnt-triggering-audio/122781)

<div class="topic-metadata">

**Author:** [@Sulkyoptimism](https://forums.unrealengine.com/u/Sulkyoptimism)\
**Replies:** 2\
**Last updated:** [February 25, 2019, 5:29pm UTC](https://forums.unrealengine.com/t/modular-synth-isnt-triggering-audio/122781 "2019-02-25T17:29:51Z")

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Hello all, I did a quick search and havent seen any posts on this. I’m experiencing a few issues getting the modular synth to output audio, i’ve set it up in its own blueprint with a timer so i know its getting trigger…

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## [Setting up an audio input to control in game characters](https://forums.unrealengine.com/t/setting-up-an-audio-input-to-control-in-game-characters/122400)

<div class="topic-metadata">

**Author:** [@LukeW](https://forums.unrealengine.com/u/LukeW)\
**Replies:** 1\
**Last updated:** [February 25, 2019, 6:39am UTC](https://forums.unrealengine.com/t/setting-up-an-audio-input-to-control-in-game-characters/122400 "2019-02-25T06:39:20Z")

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Hey, i’m working on a small scale project and wanted to find out if it is possible to tweak the input controls so that rather than using left and right to control a characters direction, using real world sound through a …

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## [no sound in game](https://forums.unrealengine.com/t/no-sound-in-game/443982)

<div class="topic-metadata">

**Author:** [@thihaha](https://forums.unrealengine.com/u/thihaha)\
**Replies:** 0\
**Last updated:** [February 23, 2019, 11:33pm UTC](https://forums.unrealengine.com/t/no-sound-in-game/443982 "2019-02-23T23:33:13Z")

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when i go into single player there is a voice explaining what the mode is about, but when i get into games all sound goes away :confused: dont know what to do

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## [Sustain effect for sound in Audacity?](https://forums.unrealengine.com/t/sustain-effect-for-sound-in-audacity/70672)

<div class="topic-metadata">

**Author:** [@agiro](https://forums.unrealengine.com/u/agiro)\
**Replies:** 3\
**Last updated:** [February 22, 2019, 6:59am UTC](https://forums.unrealengine.com/t/sustain-effect-for-sound-in-audacity/70672 "2019-02-22T06:59:19Z")

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Hi all, I have finished my game and i created some music-ish to listen in the main menu. I wish to add some sustain effect to it, like when one uses the piano’s usually rightest pedal to make the sound hold up longer. …

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## [How to play a sound once all 4 objects are found?](https://forums.unrealengine.com/t/how-to-play-a-sound-once-all-4-objects-are-found/443813)

<div class="topic-metadata">

**Author:** [@BAIL3YISTHEB3ST](https://forums.unrealengine.com/u/BAIL3YISTHEB3ST)\
**Replies:** 4\
**Last updated:** [February 21, 2019, 10:51pm UTC](https://forums.unrealengine.com/t/how-to-play-a-sound-once-all-4-objects-are-found/443813 "2019-02-21T22:51:56Z")

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I apologize if a question like this has already been asked but I can’t seem to figure it out. I’m fairly new to UE4. But let’s say I have a cube, sphere, and a cylinder all in different parts in the level and once you f…

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## [How to get smooth pitch transition?](https://forums.unrealengine.com/t/how-to-get-smooth-pitch-transition/443828)

<div class="topic-metadata">

**Author:** [@eee](https://forums.unrealengine.com/u/eee)\
**Replies:** 0\
**Last updated:** [February 21, 2019, 10:48am UTC](https://forums.unrealengine.com/t/how-to-get-smooth-pitch-transition/443828 "2019-02-21T10:48:51Z")

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I’m having trouble with the howling system, because it can’t howl correctly. I have 6 triggers, each trigger changes the variable ‘number’ when you press a number from 1 to 6 or you put the cursor over the…

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## [Any single-player FPS sample projects for UE4?](https://forums.unrealengine.com/t/any-single-player-fps-sample-projects-for-ue4/443699)

<div class="topic-metadata">

**Author:** [@cazoo2](https://forums.unrealengine.com/u/cazoo2)\
**Replies:** 0\
**Last updated:** [February 20, 2019, 1:26pm UTC](https://forums.unrealengine.com/t/any-single-player-fps-sample-projects-for-ue4/443699 "2019-02-20T13:26:14Z")

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I’m doing a major project on immersion in FPS games, and I really need a single-player, FPS sample project for UE4. One that could engage a single player for at least 5-10 minutes, and as it’s testing immersion the grap…

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## [Is it normal for the market payout to be late?](https://forums.unrealengine.com/t/is-it-normal-for-the-market-payout-to-be-late/443545)

<div class="topic-metadata">

**Author:** [@dutchiexx](https://forums.unrealengine.com/u/dutchiexx)\
**Replies:** 3\
**Last updated:** [February 18, 2019, 12:40pm UTC](https://forums.unrealengine.com/t/is-it-normal-for-the-market-payout-to-be-late/443545 "2019-02-18T12:40:16Z")

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My pack went live in December, I was over the 100 minimum payout at the end of the month, my payout is now 2 days past due and support is not answering my emails about this. Is this normal for payments to be sent late? h…

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## [UE4 enemy impact sound loop/doonce bug](https://forums.unrealengine.com/t/ue4-enemy-impact-sound-loop-doonce-bug/99832)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_ae26b1071](https://forums.unrealengine.com/u/anonymous_user_ae26b1071)\
**Replies:** 10\
**Last updated:** [February 14, 2019, 5:19pm UTC](https://forums.unrealengine.com/t/ue4-enemy-impact-sound-loop-doonce-bug/99832 "2019-02-14T17:19:44Z")

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Hey, pplz, heres an update of how the games going. Ive been able to fix everything so far. But now I ran into a little bug whe adding the impact sound to the enemy. i’m using a sound cue with various sounds on random. It…

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## [Enable audio occlusion for enemies perception](https://forums.unrealengine.com/t/enable-audio-occlusion-for-enemies-perception/443383)

<div class="topic-metadata">

**Author:** [@Fatalys93](https://forums.unrealengine.com/u/Fatalys93)\
**Replies:** 0\
**Last updated:** [February 14, 2019, 11:47am UTC](https://forums.unrealengine.com/t/enable-audio-occlusion-for-enemies-perception/443383 "2019-02-14T11:47:27Z")

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In my game there are enemies that perceive the player within a “Hearing Range Area” and other variables. At the moment if between me and the enemy there is a solid big wall and a few meters, the enemy perceives my foots…

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## [Scripts to transcode a variety of audio formats for import to UE4](https://forums.unrealengine.com/t/scripts-to-transcode-a-variety-of-audio-formats-for-import-to-ue4/120789)

<div class="topic-metadata">

**Author:** [@Doug\_Richardson](https://forums.unrealengine.com/u/Doug_Richardson)\
**Replies:** 6\
**Last updated:** [February 14, 2019, 3:31am UTC](https://forums.unrealengine.com/t/scripts-to-transcode-a-variety-of-audio-formats-for-import-to-ue4/120789 "2019-02-14T03:31:54Z")

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I wrote some PowerShell scripts called UE4PrepareAudio that transcode audio files from a variety of formats to PCM 16 little endian WAV files so they can be imported into UE4. The transcoding is done by ffmpeg. Feedback…

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## [camera sequencer ambientsound with attenuation?](https://forums.unrealengine.com/t/camera-sequencer-ambientsound-with-attenuation/122266)

<div class="topic-metadata">

**Author:** [@Nocturness](https://forums.unrealengine.com/u/Nocturness)\
**Replies:** 0\
**Last updated:** [February 11, 2019, 8:12am UTC](https://forums.unrealengine.com/t/camera-sequencer-ambientsound-with-attenuation/122266 "2019-02-11T08:12:20Z")

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hi i’m dealing with this. here is example; i have car on the level and i have bunch of cameras for animation. and there is ambientsound actor (engine idle) on the level and setted with attenuation distance. when i pres…

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## [Any way to play and stop main menu music?](https://forums.unrealengine.com/t/any-way-to-play-and-stop-main-menu-music/443142)

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**Author:** [@NtinosFerret](https://forums.unrealengine.com/u/NtinosFerret)\
**Replies:** 1\
**Last updated:** [February 11, 2019, 7:12am UTC](https://forums.unrealengine.com/t/any-way-to-play-and-stop-main-menu-music/443142 "2019-02-11T07:12:55Z")

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I can’t find any information on this that is not outdated by half a decade. And of course none of the outdated solutions works in 4.21. I want to do something simpler than eat a doughnut: Have a music fade in when my mai…

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## [Sound attenuation(s) for megaphone situation](https://forums.unrealengine.com/t/sound-attenuation-s-for-megaphone-situation/122253)

<div class="topic-metadata">

**Author:** [@SevenDev](https://forums.unrealengine.com/u/SevenDev)\
**Replies:** 0\
**Last updated:** [February 10, 2019, 8:50pm UTC](https://forums.unrealengine.com/t/sound-attenuation-s-for-megaphone-situation/122253 "2019-02-10T20:50:11Z")

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Hello, I was hoping I could get some advice on this topic. Situation: A static megaphone type device that the player can potentially walk completely around. Using the attenuation cone will work well while the player i…

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## [Equivalent of SDL\_AudioSpec.callback](https://forums.unrealengine.com/t/equivalent-of-sdl_audiospec-callback/443051)

<div class="topic-metadata">

**Author:** [@MrDev023](https://forums.unrealengine.com/u/MrDev023)\
**Replies:** 0\
**Last updated:** [February 9, 2019, 5:46pm UTC](https://forums.unrealengine.com/t/equivalent-of-sdl_audiospec-callback/443051 "2019-02-09T17:46:09Z")

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I want to implement Midi Synthesizer on Blueprint Library plugin with TinySoundFont/example2.c at master · schellingb/TinySoundFont · GitHub . But i not found equivalent of SDL\_AudioSpec.callback to implement it.

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## [Equivalent of SDL\_AudioSpec (Midi Synth Plugin)](https://forums.unrealengine.com/t/equivalent-of-sdl_audiospec-midi-synth-plugin/122217)

<div class="topic-metadata">

**Author:** [@MrDev023](https://forums.unrealengine.com/u/MrDev023)\
**Replies:** 0\
**Last updated:** [February 9, 2019, 5:39pm UTC](https://forums.unrealengine.com/t/equivalent-of-sdl_audiospec-midi-synth-plugin/122217 "2019-02-09T17:39:33Z")

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I want to implement GitHub - schellingb/TinySoundFont: SoundFont2 synthesizer library in a single C/C++ file to make Midi Synthesizer. But, i not found equivalent of SDL\_AudioSpec.callback to apply Audio modification. E…

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## [How to localize game audio](https://forums.unrealengine.com/t/how-to-localize-game-audio/374594)

<div class="topic-metadata">

**Author:** [@pelemiq](https://forums.unrealengine.com/u/pelemiq)\
**Replies:** 10\
**Last updated:** [February 9, 2019, 1:50pm UTC](https://forums.unrealengine.com/t/how-to-localize-game-audio/374594 "2019-02-09T13:50:30Z")

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Hi! I am having some problems to get my game lenguage located, Right now, it works fine with text changes, I generated the Spanish(native) and English game culture, and them I traduced the text gathered by the Localiza…

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## [Resonance Audio effects do not work in game packaged for Windows](https://forums.unrealengine.com/t/resonance-audio-effects-do-not-work-in-game-packaged-for-windows/122173)

<div class="topic-metadata">

**Author:** [@ArneNykanen](https://forums.unrealengine.com/u/ArneNykanen)\
**Replies:** 0\
**Last updated:** [February 8, 2019, 1:28pm UTC](https://forums.unrealengine.com/t/resonance-audio-effects-do-not-work-in-game-packaged-for-windows/122173 "2019-02-08T13:28:34Z")

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I have a project with room effects and Ambisonics sound files played with Resonance Audio. It works well when I play it in the editor, but when I package it for Windows no Resonance Audio effects work. The binaural synth…

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## [Unable to get positional audio working](https://forums.unrealengine.com/t/unable-to-get-positional-audio-working/122152)

<div class="topic-metadata">

**Author:** [@JosephJames](https://forums.unrealengine.com/u/JosephJames)\
**Replies:** 0\
**Last updated:** [February 8, 2019, 4:40am UTC](https://forums.unrealengine.com/t/unable-to-get-positional-audio-working/122152 "2019-02-08T04:40:50Z")

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So, to my understanding, achieving positional audio requires mono channeled sound, and attenuation/spatialization enabled in the sound cue settings. I’ve done this, yet the sound plays as if it’s stereo and I can hear it…

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## [How to pick language audio for blueprint actor](https://forums.unrealengine.com/t/how-to-pick-language-audio-for-blueprint-actor/442885)

<div class="topic-metadata">

**Author:** [@blenderpedia](https://forums.unrealengine.com/u/blenderpedia)\
**Replies:** 0\
**Last updated:** [February 7, 2019, 8:31am UTC](https://forums.unrealengine.com/t/how-to-pick-language-audio-for-blueprint-actor/442885 "2019-02-07T08:31:17Z")

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For my game I have this option to use two languages. Lets say language A and B. The player can select the audio he prefers in the game lobby, then the next level will be played. I am aware Unreal has a localization o…

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