# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=93

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**Page:** 94

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## [Modular Synth stops working as soon as I set preset after updating to UE4.21.2](https://forums.unrealengine.com/t/modular-synth-stops-working-as-soon-as-i-set-preset-after-updating-to-ue4-21-2/123946)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_a80223db](https://forums.unrealengine.com/u/anonymous_user_a80223db)\
**Replies:** 2\
**Last updated:** [March 30, 2019, 5:26am UTC](https://forums.unrealengine.com/t/modular-synth-stops-working-as-soon-as-i-set-preset-after-updating-to-ue4-21-2/123946 "2019-03-30T05:26:16Z")

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Hi, it used to work for me just fine on 4.20.3, but with 4.21.2 I’ve noticed the modular synth’s sound was gone from my game. I played with it for a bit and discovered that as soon as I set a preset, even default one th…

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## [Can we make materials affect sound rendering.](https://forums.unrealengine.com/t/can-we-make-materials-affect-sound-rendering/123924)

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**Author:** [@system](https://forums.unrealengine.com/u/system)\
**Replies:** 2\
**Last updated:** [March 29, 2019, 5:26pm UTC](https://forums.unrealengine.com/t/can-we-make-materials-affect-sound-rendering/123924 "2019-03-29T17:26:48Z")

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I am brand new to UE4, but not to sound production, or ideas for games. Can one assign parameters to each master material, that would affect things like reverb changes? Such that, if my character walks from one room to…

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## [Flowing between 2 Audio Curves - car engine](https://forums.unrealengine.com/t/flowing-between-2-audio-curves-car-engine/220114)

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**Author:** [@battleboybigboy](https://forums.unrealengine.com/u/battleboybigboy)\
**Replies:** 0\
**Last updated:** [March 28, 2019, 1:40pm UTC](https://forums.unrealengine.com/t/flowing-between-2-audio-curves-car-engine/220114 "2019-03-28T13:40:41Z")

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Hi there, I’m trying to make a car engine operate by using audio curves to increase the pitch of an engine loop. The system works by following two curves: acceleration and deceleration, and changing the pitch based on t…

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## [Delay between two audio files using a concatenator](https://forums.unrealengine.com/t/delay-between-two-audio-files-using-a-concatenator/384723)

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**Author:** [@Fryderider](https://forums.unrealengine.com/u/Fryderider)\
**Replies:** 5\
**Last updated:** [March 27, 2019, 4:23pm UTC](https://forums.unrealengine.com/t/delay-between-two-audio-files-using-a-concatenator/384723 "2019-03-27T16:23:09Z")

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Hi! As you can see , I’m trying to play a short intro and when that intro is finished, the main loop should play. However, there’s a short delay between the intro and the loop, but not in the audio file itself. Is t…

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## [solved](https://forums.unrealengine.com/t/solved/446064)

<div class="topic-metadata">

**Author:** [@Outsiders\_Edge](https://forums.unrealengine.com/u/Outsiders_Edge)\
**Replies:** 0\
**Last updated:** [March 26, 2019, 11:36pm UTC](https://forums.unrealengine.com/t/solved/446064 "2019-03-26T23:36:04Z")

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solved

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## [New Audio Engine - AudioThread Crashed](https://forums.unrealengine.com/t/new-audio-engine-audiothread-crashed/446023)

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**Author:** [@humve.e](https://forums.unrealengine.com/u/humve.e)\
**Replies:** 0\
**Last updated:** [March 26, 2019, 1:46pm UTC](https://forums.unrealengine.com/t/new-audio-engine-audiothread-crashed/446023 "2019-03-26T13:46:08Z")

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Hey. I’m working on a military first person shooter’s sound design (available on Steam), currently based on UE4 4.20.2. We’re slowly getting ready to move audio to Wwise, but in the meantime I wanted to give the new audi…

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## [I want to make a game](https://forums.unrealengine.com/t/i-want-to-make-a-game/111806)

<div class="topic-metadata">

**Author:** [@Phazma](https://forums.unrealengine.com/u/Phazma)\
**Replies:** 1\
**Last updated:** [March 25, 2019, 7:53pm UTC](https://forums.unrealengine.com/t/i-want-to-make-a-game/111806 "2019-03-25T19:53:30Z")

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I want to make a game that teaches people how to play guitar. Can you point me in the right direction to get started please

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## [No audio in editor](https://forums.unrealengine.com/t/no-audio-in-editor/439856)

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**Author:** [@anonymous\_user\_f91937b1](https://forums.unrealengine.com/u/anonymous_user_f91937b1)\
**Replies:** 2\
**Last updated:** [March 25, 2019, 12:12pm UTC](https://forums.unrealengine.com/t/no-audio-in-editor/439856 "2019-03-25T12:12:38Z")

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My sound works in the packaged game but nothing plays in editor. Even when I try to preview a sound in the content browser, when I click the play button nothing happens. I am using version 4.21 on Windows and even when …

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## [How play a wave sound in C++\[SOLVED\]](https://forums.unrealengine.com/t/how-play-a-wave-sound-in-c-solved/445843)

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**Author:** [@evethir](https://forums.unrealengine.com/u/evethir)\
**Replies:** 1\
**Last updated:** [March 23, 2019, 5:10pm UTC](https://forums.unrealengine.com/t/how-play-a-wave-sound-in-c-solved/445843 "2019-03-23T17:10:13Z")

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Hi Everyone! I’m trying to use the PlaySound2D() in C++ but I’m quite confused on what parameters pass to this method. More preciserly I don’t know how to create the USoundBase argument. I have a \*.wav audio that must…

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## [C++, using SoundVisualizations appears link error?](https://forums.unrealengine.com/t/c-using-soundvisualizations-appears-link-error/385518)

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**Author:** [@anonymous\_user\_aab22278](https://forums.unrealengine.com/u/anonymous_user_aab22278)\
**Replies:** 2\
**Last updated:** [March 21, 2019, 4:42am UTC](https://forums.unrealengine.com/t/c-using-soundvisualizations-appears-link-error/385518 "2019-03-21T04:42:36Z")

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file SequnceAudio.Build.cs as follows: using UnrealBuildTool; public class SequnceAudio : ModuleRules { public SequnceAudio(TargetInfo Target) { PublicDependencyModuleNames.AddRange(new string\[\] { "Core", "CoreUObj…

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## [Editor Stutter When Replicating Sound](https://forums.unrealengine.com/t/editor-stutter-when-replicating-sound/445589)

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**Author:** [@Gxbzi](https://forums.unrealengine.com/u/Gxbzi)\
**Replies:** 2\
**Last updated:** [March 20, 2019, 7:22am UTC](https://forums.unrealengine.com/t/editor-stutter-when-replicating-sound/445589 "2019-03-20T07:22:40Z")

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I am playing an audio component footstep sound using anim notifys, however most of the time when the player steps the editor seems to stutter for a second, like freeze. The freeze only happens when I am using 2+ players. …

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## [How to change audio output device dynamically?](https://forums.unrealengine.com/t/how-to-change-audio-output-device-dynamically/445295)

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**Author:** [@Dtb49](https://forums.unrealengine.com/u/Dtb49)\
**Replies:** 1\
**Last updated:** [March 19, 2019, 6:18pm UTC](https://forums.unrealengine.com/t/how-to-change-audio-output-device-dynamically/445295 "2019-03-19T18:18:32Z")

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Hello, I’m working on an application that switches between Desktop and VR at runtime. I can successfully accomplish this part but, the audio doesn’t transfer when changing devices at runtime and continues to only play ou…

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## [サウンド機能の概念について](https://forums.unrealengine.com/t/topic/445407)

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**Author:** [@noyss](https://forums.unrealengine.com/u/noyss)\
**Replies:** 0\
**Last updated:** [March 16, 2019, 7:37am UTC](https://forums.unrealengine.com/t/topic/445407 "2019-03-16T07:37:10Z")

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お世話になっております。 サウンド機能の実装にあたって、色々な機能がUE4にはあり マニュアルを読んでみたものの私の力では余り理解が出来ませんでした。 使い方は各人色々あるかとは思いますが、私は 今のところ以下のように咀嚼したのですが、その認識が ずれていないか、ご意見をいただきたく思っております。 A.サウンドウェーブ サウンドデータそのもの。 ループやボリューム、ピッチなどの基本的な操作は出来るが基本再生するだけ 本…

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## [Audio listener position issue after level reload](https://forums.unrealengine.com/t/audio-listener-position-issue-after-level-reload/123424)

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**Author:** [@anonymous\_user\_2147009f](https://forums.unrealengine.com/u/anonymous_user_2147009f)\
**Replies:** 1\
**Last updated:** [March 15, 2019, 12:53pm UTC](https://forums.unrealengine.com/t/audio-listener-position-issue-after-level-reload/123424 "2019-03-15T12:53:14Z")

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Hi all :slight\_smile: I’m currently working on a local multiplayer game with a static, ‘tactical’ kind of camera (almost top down but not quite vertical), and I’ve run into a weird audio listener positioning issue: w…

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## [Intellisense Frustration (from c# to c++)](https://forums.unrealengine.com/t/intellisense-frustration-from-c-to-c/345319)

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**Author:** [@MongooseJV](https://forums.unrealengine.com/u/MongooseJV)\
**Replies:** 3\
**Last updated:** [March 14, 2019, 8:32am UTC](https://forums.unrealengine.com/t/intellisense-frustration-from-c-to-c/345319 "2019-03-14T08:32:43Z")

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Using VS2015. I still cannot find it (if it exists) but in c# whenever you start typing, not only will the intellisense pop up but it will also auto select (but not commit) the best guess. This means that you can hit E…

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## [Problems with AudioCapture](https://forums.unrealengine.com/t/problems-with-audiocapture/123527)

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**Author:** [@anon79069493](https://forums.unrealengine.com/u/anon79069493)\
**Replies:** 0\
**Last updated:** [March 13, 2019, 5:14pm UTC](https://forums.unrealengine.com/t/problems-with-audiocapture/123527 "2019-03-13T17:14:02Z")

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Hey, so I am new to this engine and wanted to use the new AudioCapture and slave some interactive audio from MAX MSP through the micinput. I had it working for a few seconds, but then it stopped working completely. Is t…

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## [Compiling game from source w/ SteamAudio fails on 4.20](https://forums.unrealengine.com/t/compiling-game-from-source-w-steamaudio-fails-on-4-20/115891)

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**Author:** [@Th120](https://forums.unrealengine.com/u/Th120)\
**Replies:** 2\
**Last updated:** [March 11, 2019, 1:13pm UTC](https://forums.unrealengine.com/t/compiling-game-from-source-w-steamaudio-fails-on-4-20/115891 "2019-03-11T13:13:25Z")

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Hi! I have some weird issues with SteamAudio (again ^^). At least using the spatialisation worked on 4.19, but since we moved to 4.20 our build from the engine source fails. According to one of our devs packaging usin…

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## [Linux Dedicated Server Error, Error SharedPointer.h (835)](https://forums.unrealengine.com/t/linux-dedicated-server-error-error-sharedpointer-h-835/445039)

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**Author:** [@anonymous\_user\_772c07f2](https://forums.unrealengine.com/u/anonymous_user_772c07f2)\
**Replies:** 0\
**Last updated:** [March 11, 2019, 5:11am UTC](https://forums.unrealengine.com/t/linux-dedicated-server-error-error-sharedpointer-h-835/445039 "2019-03-11T05:11:46Z")

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Hi I’m using Voice Capture and it works on “Windows Dedicated Server” but it’s not working at “Linux Dedicated Server”. At Log Linux it seems I have an error at ACharacter::ACharacter() \[Runtime/Core/Public/Templates…

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## [How to record audio ingame from different objects located in the scenario.](https://forums.unrealengine.com/t/how-to-record-audio-ingame-from-different-objects-located-in-the-scenario/123403)

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**Author:** [@Mrsasuu](https://forums.unrealengine.com/u/Mrsasuu)\
**Replies:** 0\
**Last updated:** [March 11, 2019, 3:41am UTC](https://forums.unrealengine.com/t/how-to-record-audio-ingame-from-different-objects-located-in-the-scenario/123403 "2019-03-11T03:41:06Z")

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Hello everyone, I am working in something not related with videogames, and I needed to simulate a real room for audio processing. To do this I built two rooms connected and I also programmed all the objects the enviromen…

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## [Invert attenuation](https://forums.unrealengine.com/t/invert-attenuation/123382)

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**Author:** [@ZackReganSounds](https://forums.unrealengine.com/u/ZackReganSounds)\
**Replies:** 0\
**Last updated:** [March 10, 2019, 4:54pm UTC](https://forums.unrealengine.com/t/invert-attenuation/123382 "2019-03-10T16:54:19Z")

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Ok so I am trying to setup ambient sound and I only want it outside. There is only one big building and I dont want the sound to play in the building. Is there a way to invert the attenuation spheres

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## [Sound Cue Inheritance?](https://forums.unrealengine.com/t/sound-cue-inheritance/123060)

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**Author:** [@knotar](https://forums.unrealengine.com/u/knotar)\
**Replies:** 2\
**Last updated:** [March 10, 2019, 4:21pm UTC](https://forums.unrealengine.com/t/sound-cue-inheritance/123060 "2019-03-10T16:21:06Z")

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Is there anyway to create a Sound Cue parent, and have other Sound Cues inherit from it? For example, let’s say I create a Sound Cue for handling the functionality of an sniper. Within that sound cue, I have different t…

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## [How can I play a sound from data structure?](https://forums.unrealengine.com/t/how-can-i-play-a-sound-from-data-structure/444962)

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**Author:** [@NtinosFerret](https://forums.unrealengine.com/u/NtinosFerret)\
**Replies:** 7\
**Last updated:** [March 10, 2019, 11:23am UTC](https://forums.unrealengine.com/t/how-can-i-play-a-sound-from-data-structure/444962 "2019-03-10T11:23:25Z")

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I have a useable object in my scene and also a data structure for information like “press e to use” and item name. I successfully binded the info from the widget and now I can make a child of my main object and just chan…

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## [Enabling the “New Audio Engine”](https://forums.unrealengine.com/t/enabling-the-new-audio-engine/123221)

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**Author:** [@Efrye](https://forums.unrealengine.com/u/Efrye)\
**Replies:** 2\
**Last updated:** [March 7, 2019, 4:11pm UTC](https://forums.unrealengine.com/t/enabling-the-new-audio-engine/123221 "2019-03-07T16:11:56Z")

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The release notes of 4.22 preview mention that the new unreal audio engine is now on by default for new projects. I assume that means it’s out of the experimental phase by now and stable enough to be used in most project…

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## [Is there a way to replace attenuation with simple volume fade?](https://forums.unrealengine.com/t/is-there-a-way-to-replace-attenuation-with-simple-volume-fade/441421)

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**Author:** [@NtinosFerret](https://forums.unrealengine.com/u/NtinosFerret)\
**Replies:** 2\
**Last updated:** [March 6, 2019, 1:53pm UTC](https://forums.unrealengine.com/t/is-there-a-way-to-replace-attenuation-with-simple-volume-fade/441421 "2019-03-06T13:53:05Z")

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I’m looking for a way to place a basic music backing track playing in my whole level, but I want some specific places to be able to play more of the music’s channels, like a track of percussion that fits the basic music.…

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## [sound reactive lights](https://forums.unrealengine.com/t/sound-reactive-lights/444684)

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**Author:** [@GHU14AM](https://forums.unrealengine.com/u/GHU14AM)\
**Replies:** 0\
**Last updated:** [March 6, 2019, 1:23pm UTC](https://forums.unrealengine.com/t/sound-reactive-lights/444684 "2019-03-06T13:23:45Z")

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i am trying to recreate something similar to Nanoleaf in unreal engine. I am currently trying to find a way to get the colours of a material to change according to the different soundwaves coming from the music to give i…

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## [Can you still add sound submix in 4.20 or 4.21?](https://forums.unrealengine.com/t/can-you-still-add-sound-submix-in-4-20-or-4-21/219948)

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**Author:** [@anonymous\_user\_17d18af1](https://forums.unrealengine.com/u/anonymous_user_17d18af1)\
**Replies:** 0\
**Last updated:** [March 5, 2019, 1:53pm UTC](https://forums.unrealengine.com/t/can-you-still-add-sound-submix-in-4-20-or-4-21/219948 "2019-03-05T13:53:43Z")

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Hi, I tried to learn how to record audio from mic, but I stuck in here? Do you guys have the same problem?

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## [Use AI Perception Component to move between sound sources.](https://forums.unrealengine.com/t/use-ai-perception-component-to-move-between-sound-sources/444607)

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**Author:** [@rconnor410](https://forums.unrealengine.com/u/rconnor410)\
**Replies:** 0\
**Last updated:** [March 4, 2019, 8:58pm UTC](https://forums.unrealengine.com/t/use-ai-perception-component-to-move-between-sound-sources/444607 "2019-03-04T20:58:07Z")

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Im using an AI based entirely on sound. I have to use the AI Perception component. In its current state the AI will perceive sound correctly and move to the noise causer. However i want it so that if say i make a noise …

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## [Blendspace, not play sound in game](https://forums.unrealengine.com/t/blendspace-not-play-sound-in-game/444202)

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**Author:** [@CiberSnoot](https://forums.unrealengine.com/u/CiberSnoot)\
**Replies:** 2\
**Last updated:** [March 4, 2019, 4:37pm UTC](https://forums.unrealengine.com/t/blendspace-not-play-sound-in-game/444202 "2019-03-04T16:37:52Z")

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Hi! I need help! I have problem with blendspace animation and play sound in blendspace. I create 2 footstep sound in all animation were using in my blendspace. Ok. I hear all sound when I look how to work this blendspa…

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## [Default Audio Import Compression](https://forums.unrealengine.com/t/default-audio-import-compression/358502)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_49c6c8dd](https://forums.unrealengine.com/u/anonymous_user_49c6c8dd)\
**Replies:** 3\
**Last updated:** [March 4, 2019, 4:34am UTC](https://forums.unrealengine.com/t/default-audio-import-compression/358502 "2019-03-04T04:34:54Z")

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When I import new audio files the default compression setting is 40, Instead of going back through all my audio files and changing them in the future, I’m looking for a way to change the default Compression settings for …

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## [Target Sound Volume control in 1st person project template?](https://forums.unrealengine.com/t/target-sound-volume-control-in-1st-person-project-template/123022)

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**Author:** [@Slowman](https://forums.unrealengine.com/u/Slowman)\
**Replies:** 0\
**Last updated:** [March 1, 2019, 7:57pm UTC](https://forums.unrealengine.com/t/target-sound-volume-control-in-1st-person-project-template/123022 "2019-03-01T19:57:09Z")

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Greetings, In the 1st person template project, where do I find the sound to setup the “adjust volume” target is audio component in blueprints? I need a target audio component Reference! where is it located or what can b…

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