# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=91

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**Page:** 92

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## [UV maps to detet collision location within the object](https://forums.unrealengine.com/t/uv-maps-to-detet-collision-location-within-the-object/220663)

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**Author:** [@pitomenph](https://forums.unrealengine.com/u/pitomenph)\
**Replies:** 0\
**Last updated:** [May 31, 2019, 6:33pm UTC](https://forums.unrealengine.com/t/uv-maps-to-detet-collision-location-within-the-object/220663 "2019-05-31T18:33:02Z")

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Hi guys, I want to use the UV map of an object to detect where exactly did the collision happen in the object itself. My object is a cube. I want to detect whether the cubes collides with its edges or with its faces. I…

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## [Ambisonic Audio with H3-VR recorder and 360 video](https://forums.unrealengine.com/t/ambisonic-audio-with-h3-vr-recorder-and-360-video/126837)

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**Author:** [@Flossiemay8](https://forums.unrealengine.com/u/Flossiemay8)\
**Replies:** 0\
**Last updated:** [May 30, 2019, 3:13pm UTC](https://forums.unrealengine.com/t/ambisonic-audio-with-h3-vr-recorder-and-360-video/126837 "2019-05-30T15:13:55Z")

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Hello. I think I am trying to massively over-complicate the project I am trying to do. I recorded a 360 degree video and recorded AmbiX audio with a H3-VR recorder, which has a built in ambisonic mic. I have made a Sk…

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## [Start Time does not seem to work in new audio engine](https://forums.unrealengine.com/t/start-time-does-not-seem-to-work-in-new-audio-engine/115425)

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**Author:** [@anonymous\_user\_f45807511](https://forums.unrealengine.com/u/anonymous_user_f45807511)\
**Replies:** 2\
**Last updated:** [May 30, 2019, 1:34pm UTC](https://forums.unrealengine.com/t/start-time-does-not-seem-to-work-in-new-audio-engine/115425 "2019-05-30T13:34:31Z")

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No matter what, the playback always starts at the beginning. I’ve test different nodes (play sound at location, play, play sound 2D) both on sound cues and wave files. Is there a workaround or a fix coming?

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## [UE4 Linux工程文件运行报错：LogAudioMixerSDL: Error: No such audio device](https://forums.unrealengine.com/t/ue4-linux-logaudiomixersdl-error-no-such-audio-device/449851)

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**Author:** [@cumtfuzihua](https://forums.unrealengine.com/u/cumtfuzihua)\
**Replies:** 0\
**Last updated:** [May 30, 2019, 8:39am UTC](https://forums.unrealengine.com/t/ue4-linux-logaudiomixersdl-error-no-such-audio-device/449851 "2019-05-30T08:39:55Z")

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报错提示：LogAudioMixerSDL: Error: No such audio device

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## [How to use utilize audio volumes in split-screen gameplay?](https://forums.unrealengine.com/t/how-to-use-utilize-audio-volumes-in-split-screen-gameplay/449779)

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**Author:** [@RSeniuta](https://forums.unrealengine.com/u/RSeniuta)\
**Replies:** 0\
**Last updated:** [May 29, 2019, 1:25pm UTC](https://forums.unrealengine.com/t/how-to-use-utilize-audio-volumes-in-split-screen-gameplay/449779 "2019-05-29T13:25:32Z")

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I need to utilize audio volumes for reverberation and filtering in split-screen gameplay. Filtering is behaving correctly but reverb effect is not specific to a player but rather is added to the final mix of all players.…

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## [Why all sounds are highpassed?](https://forums.unrealengine.com/t/why-all-sounds-are-highpassed/126687)

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**Author:** [@anonymous\_user\_30fd61a0](https://forums.unrealengine.com/u/anonymous_user_30fd61a0)\
**Replies:** 2\
**Last updated:** [May 29, 2019, 6:16am UTC](https://forums.unrealengine.com/t/why-all-sounds-are-highpassed/126687 "2019-05-29T06:16:16Z")

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I’m using 4.22.1 with new audio and I’ve noticed lack of bass. I’ve played white noise wav in content browser and I can clearly see lack of bass in spectrum… even 10dB at 50Hz! I’m new, so maybe I’m missing some setting…

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## [How to make a "Phaser" Base Sound Mix?](https://forums.unrealengine.com/t/how-to-make-a-phaser-base-sound-mix/449750)

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**Author:** [@xxEmeraldRosexx](https://forums.unrealengine.com/u/xxEmeraldRosexx)\
**Replies:** 0\
**Last updated:** [May 28, 2019, 8:52pm UTC](https://forums.unrealengine.com/t/how-to-make-a-phaser-base-sound-mix/449750 "2019-05-28T20:52:13Z")

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I’ve been trying to remake a “phaser” sound mix, like when you boost in the Modern Sonic games (Yeah I know) but I can’t for the life of me figure it out. Is it possible in UE4?

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## [Can't change Sound Class volume](https://forums.unrealengine.com/t/cant-change-sound-class-volume/220616)

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**Author:** [@derZuntor](https://forums.unrealengine.com/u/derZuntor)\
**Replies:** 1\
**Last updated:** [May 27, 2019, 12:52pm UTC](https://forums.unrealengine.com/t/cant-change-sound-class-volume/220616 "2019-05-27T12:52:33Z")

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Hey, I created my project in the version 4.21 and after i switched to 4.22 everything still worked, until just now. For my Audio Settings in the Main Menu i use Sound Classes to change the Volume of all Sounds but not …

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## [I need help with loops?](https://forums.unrealengine.com/t/i-need-help-with-loops/449095)

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**Author:** [@Redageddon](https://forums.unrealengine.com/u/Redageddon)\
**Replies:** 20\
**Last updated:** [May 27, 2019, 2:22am UTC](https://forums.unrealengine.com/t/i-need-help-with-loops/449095 "2019-05-27T02:22:19Z")

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Im trying to make a health thing for an fps and im trying to make it say “if health is less than 1 wait 5 seconds then add .01 health every .1 seconds until health equals 1” but it keeps infinite looping this image is wh…

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## [Assigning different buttons a class so I can assign MouseOver and Clicked audio event in 1 place.](https://forums.unrealengine.com/t/assigning-different-buttons-a-class-so-i-can-assign-mouseover-and-clicked-audio-event-in-1-place/126632)

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**Author:** [@marksounddev](https://forums.unrealengine.com/u/marksounddev)\
**Replies:** 0\
**Last updated:** [May 26, 2019, 12:56am UTC](https://forums.unrealengine.com/t/assigning-different-buttons-a-class-so-i-can-assign-mouseover-and-clicked-audio-event-in-1-place/126632 "2019-05-26T00:56:02Z")

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I’m building a simple UI test environment and want to be able to take all the buttons I have, assign something to them all globally, maybe a parent button class, then assign a onmouseover and onclicked sounds 1 one place…

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## [EQ Slicing to drive Material parameters](https://forums.unrealengine.com/t/eq-slicing-to-drive-material-parameters/126076)

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**Author:** [@marksounddev](https://forums.unrealengine.com/u/marksounddev)\
**Replies:** 1\
**Last updated:** [May 13, 2019, 9:49am UTC](https://forums.unrealengine.com/t/eq-slicing-to-drive-material-parameters/126076 "2019-05-13T09:49:40Z")

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Is there a way to filter EQ ranges and have that drive public parameters on a material? For instance, eq range \< 80hz then drive the emissive value of a shader?

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## [Can't cross fade out and fade in two audio components on the player character](https://forums.unrealengine.com/t/cant-cross-fade-out-and-fade-in-two-audio-components-on-the-player-character/449403)

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**Author:** [@anonymous\_user\_7f017b48](https://forums.unrealengine.com/u/anonymous_user_7f017b48)\
**Replies:** 0\
**Last updated:** [May 22, 2019, 3:40pm UTC](https://forums.unrealengine.com/t/cant-cross-fade-out-and-fade-in-two-audio-components-on-the-player-character/449403 "2019-05-22T15:40:11Z")

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Hi, I have two audio components attached to my player character and I am using them to play my background music. I want to use the audio components FadeIn and FadeOut functions to make nice transitions for the music but …

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## [how do you make a sound only hearable by one person](https://forums.unrealengine.com/t/how-do-you-make-a-sound-only-hearable-by-one-person/288369)

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**Author:** [@mdagreda](https://forums.unrealengine.com/u/mdagreda)\
**Replies:** 8\
**Last updated:** [May 20, 2019, 6:15pm UTC](https://forums.unrealengine.com/t/how-do-you-make-a-sound-only-hearable-by-one-person/288369 "2019-05-20T18:15:16Z")

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I want to attached a sound effect to an object and have that sound effect only hear by one of the players in a multi-player game. I have not yet found a way to do that so if anyone has any ideas I would appreciate hearin…

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## [How Do You Organize Game Folders and Files?](https://forums.unrealengine.com/t/how-do-you-organize-game-folders-and-files/125978)

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**Author:** [@CVoiceOfficial](https://forums.unrealengine.com/u/CVoiceOfficial)\
**Replies:** 5\
**Last updated:** [May 17, 2019, 7:51pm UTC](https://forums.unrealengine.com/t/how-do-you-organize-game-folders-and-files/125978 "2019-05-17T19:51:58Z")

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Hi everyone, I wanted to compare my thoughts on how I plan to start organizing my assets now that I know I have a game I can create. Do you see anything wrong with my plan that I may not be considering, and how do you or…

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## [Steam Audio vs Resonance vs Oculus Audio vs UE4 Audio](https://forums.unrealengine.com/t/steam-audio-vs-resonance-vs-oculus-audio-vs-ue4-audio/109647)

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**Author:** [@birdjunk](https://forums.unrealengine.com/u/birdjunk)\
**Replies:** 12\
**Last updated:** [May 16, 2019, 9:36pm UTC](https://forums.unrealengine.com/t/steam-audio-vs-resonance-vs-oculus-audio-vs-ue4-audio/109647 "2019-05-16T21:36:25Z")

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Any opinions on which is best for spatialization, occlusion, reverb? How do they compare to stock UE4? Are there any test maps available comparing the above and, if not, is it possible for Epic to make some available t…

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## [What happened to Resonance Audio for Unreal?](https://forums.unrealengine.com/t/what-happened-to-resonance-audio-for-unreal/125957)

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**Author:** [@anonymous\_user\_61a6da971](https://forums.unrealengine.com/u/anonymous_user_61a6da971)\
**Replies:** 2\
**Last updated:** [May 16, 2019, 8:43pm UTC](https://forums.unrealengine.com/t/what-happened-to-resonance-audio-for-unreal/125957 "2019-05-16T20:43:03Z")

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Hello! I’m interested in trying to spatialize audio using Resonance Audio in the Unreal engine. It seems like this plugin has some very useful features. The former Google RA GitHub page provides instructions for integrat…

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## [4.22 spectral analysis, how does it work exactly?](https://forums.unrealengine.com/t/4-22-spectral-analysis-how-does-it-work-exactly/125215)

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**Author:** [@Traggey](https://forums.unrealengine.com/u/Traggey)\
**Replies:** 14\
**Last updated:** [May 16, 2019, 1:40pm UTC](https://forums.unrealengine.com/t/4-22-spectral-analysis-how-does-it-work-exactly/125215 "2019-05-16T13:40:48Z")

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Hey there! I was SUPER excited to find spectral analysis being implemented into the engine as it was something I’ve been struggling with for my own project, I’ve used a flurry of plugins that were supposed to solve this …

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## [Level Design: Addon/Modular system to build form prefab models?](https://forums.unrealengine.com/t/level-design-addon-modular-system-to-build-form-prefab-models/126182)

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**Author:** [@Wild\_Koala](https://forums.unrealengine.com/u/Wild_Koala)\
**Replies:** 1\
**Last updated:** [May 16, 2019, 3:27am UTC](https://forums.unrealengine.com/t/level-design-addon-modular-system-to-build-form-prefab-models/126182 "2019-05-16T03:27:59Z")

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Audio guy here with no experience in level design in UE4 asking on behalf of the team. We are currently looking at getting some help from some non-game dev friends to help build levels. They have done a lot in the map m…

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## [Is this good enough?](https://forums.unrealengine.com/t/is-this-good-enough/448963)

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**Author:** [@Potatoes\_ARE\_God](https://forums.unrealengine.com/u/Potatoes_ARE_God)\
**Replies:** 2\
**Last updated:** [May 14, 2019, 2:44pm UTC](https://forums.unrealengine.com/t/is-this-good-enough/448963 "2019-05-14T14:44:49Z")

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Hello. I was wandering if a Sapphire RADEON RX 570 is good for unreal engine 4 dev. I like the fact that it doesn’t cost a lot, and to be honest, that is important for me. If anyone could help me decide, I would apprici…

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## [Oculus Audio Validation failed](https://forums.unrealengine.com/t/oculus-audio-validation-failed/430910)

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**Author:** [@lucota90](https://forums.unrealengine.com/u/lucota90)\
**Replies:** 6\
**Last updated:** [May 14, 2019, 9:15am UTC](https://forums.unrealengine.com/t/oculus-audio-validation-failed/430910 "2019-05-14T09:15:32Z")

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I’m having a problem with OculusVCRValidators audio validation. Basically the test is failing with the following message Setting audio mode to Windows Waiting for the application to run for 5 seconds before testing begi…

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## [Is it possible to simulate a soundwave in UE4?](https://forums.unrealengine.com/t/is-it-possible-to-simulate-a-soundwave-in-ue4/448899)

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**Author:** [@WalterEKurtz](https://forums.unrealengine.com/u/WalterEKurtz)\
**Replies:** 0\
**Last updated:** [May 13, 2019, 7:51pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-simulate-a-soundwave-in-ue4/448899 "2019-05-13T19:51:39Z")

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Hi all, I’m working on my BSc thesis, and I potentially want to use UE4 to generate data for my thesis. For my thesis I have to classify whether a sound source originates from outside a playing field or form inside of i…

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## [How do I test if a loop condition is met?](https://forums.unrealengine.com/t/how-do-i-test-if-a-loop-condition-is-met/448792)

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**Author:** [@JansenSensei](https://forums.unrealengine.com/u/JansenSensei)\
**Replies:** 6\
**Last updated:** [May 12, 2019, 5:19am UTC](https://forums.unrealengine.com/t/how-do-i-test-if-a-loop-condition-is-met/448792 "2019-05-12T05:19:04Z")

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Hia. I am super new to Blueprint scripting (in fact, this is my second Blueprint) and I just spent the last 4 hours trying to make an object rotate 90 degrees. That is all I want to do… and after 4 hours of struggling I …

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## [Royalty Report Form (Outside the US)](https://forums.unrealengine.com/t/royalty-report-form-outside-the-us/448363)

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**Author:** [@anon20173513](https://forums.unrealengine.com/u/anon20173513)\
**Replies:** 2\
**Last updated:** [May 9, 2019, 6:54pm UTC](https://forums.unrealengine.com/t/royalty-report-form-outside-the-us/448363 "2019-05-09T18:54:27Z")

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I live in the UK, when filling out the form should I give my earnings in Pounds stelring or US dollars? I have noticed that on the Royalty Report form there is a check box for whether you live outside the US or not. Sou…

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## [Unrelated new module dependencies for an audio plugin and missing ENGINE\_API](https://forums.unrealengine.com/t/unrelated-new-module-dependencies-for-an-audio-plugin-and-missing-engine_api/448544)

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**Author:** [@anonymous\_user\_195acfc2](https://forums.unrealengine.com/u/anonymous_user_195acfc2)\
**Replies:** 0\
**Last updated:** [May 7, 2019, 2:33pm UTC](https://forums.unrealengine.com/t/unrelated-new-module-dependencies-for-an-audio-plugin-and-missing-engine_api/448544 "2019-05-07T14:33:17Z")

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I am porting an audio plugin project forward from 4.18 to 4.22. I ran up against this problem, after a while I found that this was generated by an #include "IAudioExtensionPlugin.h": 1\>..\\UnrealEngine\\Engine\\Intermedia…

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## [Checking audio levels](https://forums.unrealengine.com/t/checking-audio-levels/125819)

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**Author:** [@ZackReganSounds](https://forums.unrealengine.com/u/ZackReganSounds)\
**Replies:** 0\
**Last updated:** [May 6, 2019, 5:09pm UTC](https://forums.unrealengine.com/t/checking-audio-levels/125819 "2019-05-06T17:09:50Z")

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I am a sound designer and I am new to UE4 Audio Engine. I am wanting to find a way to tell what sounds are playing a what decibels. Kind how you can tell what sounds are playing with the console command STAT SOUND. Is th…

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## [Vehicle Engine Audio System WIP](https://forums.unrealengine.com/t/vehicle-engine-audio-system-wip/125636)

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**Author:** [@Bartosz\_Kamol\_Kaminski](https://forums.unrealengine.com/u/Bartosz_Kamol_Kaminski)\
**Replies:** 0\
**Last updated:** [May 1, 2019, 3:28pm UTC](https://forums.unrealengine.com/t/vehicle-engine-audio-system-wip/125636 "2019-05-01T15:28:12Z")

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Hello Everyone! I am developing Engine Sound System based on UE4 Advanced Vehicle. I record my brother Toyota Auris engine sound with two mics. I record 4 to 5 speeds of the engine on 4 gears. So I got about 20 loop so…

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## [May I use 4.22 Supported Engine Versions music content in previous non supported versons?](https://forums.unrealengine.com/t/may-i-use-4-22-supported-engine-versions-music-content-in-previous-non-supported-versons/125624)

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**Author:** [@Slowman](https://forums.unrealengine.com/u/Slowman)\
**Replies:** 0\
**Last updated:** [May 1, 2019, 10:02am UTC](https://forums.unrealengine.com/t/may-i-use-4-22-supported-engine-versions-music-content-in-previous-non-supported-versons/125624 "2019-05-01T10:02:43Z")

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Greetings folks! I am doing a game in UnrealEngine 4.9 and have been working on it for over 3 years. I need music to finish the game, but the music I like is of a newer UE4 version and has not Supported Engine Version …

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## [How to create a realistic "drive by" siren sound?](https://forums.unrealengine.com/t/how-to-create-a-realistic-drive-by-siren-sound/125566)

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**Author:** [@Sky001](https://forums.unrealengine.com/u/Sky001)\
**Replies:** 4\
**Last updated:** [April 29, 2019, 10:25pm UTC](https://forums.unrealengine.com/t/how-to-create-a-realistic-drive-by-siren-sound/125566 "2019-04-29T22:25:15Z")

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Hello :)! I wanna create a realistic siren sound inside the unreal engine. I have my Police Siren SFX and imported it to the ue4. It sounds create but a little bit unrealistic. So for example: When you hear the police …

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## [Media Framework - WmfMedia audio lag](https://forums.unrealengine.com/t/media-framework-wmfmedia-audio-lag/431667)

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**Author:** [@anonymous\_user\_4bbe51cd](https://forums.unrealengine.com/u/anonymous_user_4bbe51cd)\
**Replies:** 5\
**Last updated:** [April 29, 2019, 3:26pm UTC](https://forums.unrealengine.com/t/media-framework-wmfmedia-audio-lag/431667 "2019-04-29T15:26:25Z")

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We are experiencing a persistent audio lag (about 0.5 to 1.0 second delay of audio track compared to video track) when playing any mp4 video using the Media Player. This happens even when opening the Media Player asset i…

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## [Audio stutters and editor freezes until audio is finished](https://forums.unrealengine.com/t/audio-stutters-and-editor-freezes-until-audio-is-finished/447940)

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**Author:** [@Voyager\_871](https://forums.unrealengine.com/u/Voyager_871)\
**Replies:** 0\
**Last updated:** [April 26, 2019, 10:31pm UTC](https://forums.unrealengine.com/t/audio-stutters-and-editor-freezes-until-audio-is-finished/447940 "2019-04-26T22:31:53Z")

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I posted this question but it seems I cannot find it anywhere oddly so I am posting this again. When I create sounds I usually render them out as a 16bit wav file with 44100Hz which works well for the most part. I rece…

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