# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=90

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

**Page:** 91

---

## [How to directly manipulate the Samples in an audio clip in real time using C++?](https://forums.unrealengine.com/t/how-to-directly-manipulate-the-samples-in-an-audio-clip-in-real-time-using-c/128115)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_dcea75a7](https://forums.unrealengine.com/u/anonymous_user_dcea75a7)\
**Replies:** 0\
**Last updated:** [June 28, 2019, 8:28pm UTC](https://forums.unrealengine.com/t/how-to-directly-manipulate-the-samples-in-an-audio-clip-in-real-time-using-c/128115 "2019-06-28T20:28:49Z")

</div>

Hey all, So this might not be possible but basically here is what I need to accomplish. I am trying to access the actual array of sound samples playing out of an audio component in real time. I want to apply a FFT (fas…

---

## [Submix? please explain.](https://forums.unrealengine.com/t/submix-please-explain/110973)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_e04fe733](https://forums.unrealengine.com/u/anonymous_user_e04fe733)\
**Replies:** 11\
**Last updated:** [June 28, 2019, 1:51pm UTC](https://forums.unrealengine.com/t/submix-please-explain/110973 "2019-06-28T13:51:16Z")

</div>

Hi. Using newest UE but NOT using the new beta audio engine. Just the plain normal one. In a FPS I have several large enemies. I would like to add a special reverb (delay actually) to their screams, to make them sound b…

---

## [How to disable Audio Component play record sound when use AudioCaptureComponent recording?](https://forums.unrealengine.com/t/how-to-disable-audio-component-play-record-sound-when-use-audiocapturecomponent-recording/451404)

<div class="topic-metadata">

**Author:** [@bohexiaoxin](https://forums.unrealengine.com/u/bohexiaoxin)\
**Replies:** 0\
**Last updated:** [June 28, 2019, 5:42am UTC](https://forums.unrealengine.com/t/how-to-disable-audio-component-play-record-sound-when-use-audiocapturecomponent-recording/451404 "2019-06-28T05:42:14Z")

</div>

I want to use AudioCaptureComponent to record player sound , but I can also hear the audio recorded out of my speakers , how to disable this?

---

## [Looped sounds an concurency](https://forums.unrealengine.com/t/looped-sounds-an-concurency/451352)

<div class="topic-metadata">

**Author:** [@Firefly74](https://forums.unrealengine.com/u/Firefly74)\
**Replies:** 0\
**Last updated:** [June 27, 2019, 8:24am UTC](https://forums.unrealengine.com/t/looped-sounds-an-concurency/451352 "2019-06-27T08:24:30Z")

</div>

I have a simillar issue than the one reported here: it does work fine in 4.20, here the setup: i have many sounds on the map (same sound ) on the same concurrency setting and if you spawn, when you move arround , the …

---

## [Failed to retreive cooked data for audio file.](https://forums.unrealengine.com/t/failed-to-retreive-cooked-data-for-audio-file/451213)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_f77a82de](https://forums.unrealengine.com/u/anonymous_user_f77a82de)\
**Replies:** 2\
**Last updated:** [June 27, 2019, 2:41am UTC](https://forums.unrealengine.com/t/failed-to-retreive-cooked-data-for-audio-file/451213 "2019-06-27T02:41:56Z")

</div>

LogAudio: Warning: Failed to retreive cooked data for audio file. I’m getting this error in a package game for my audio file. The ue4 audio files from the starter content work. But for some reason mine doesn’t. In the e…

---

## [How do I improve UE4 saving and compiling time?](https://forums.unrealengine.com/t/how-do-i-improve-ue4-saving-and-compiling-time/128038)

<div class="topic-metadata">

**Author:** [@InsaneXade](https://forums.unrealengine.com/u/InsaneXade)\
**Replies:** 4\
**Last updated:** [June 26, 2019, 11:01pm UTC](https://forums.unrealengine.com/t/how-do-i-improve-ue4-saving-and-compiling-time/128038 "2019-06-26T23:01:23Z")

</div>

Hello. it takes forever to save compile and apply anything in the engine. It got to the point where I made a few master textures and apply instances to everything, which might streamline my game, at least it makes sense.…

---

## [Would it be possible to get an updated version of Google Resonance in 4.22?](https://forums.unrealengine.com/t/would-it-be-possible-to-get-an-updated-version-of-google-resonance-in-4-22/123832)

<div class="topic-metadata">

**Author:** [@virtualHC](https://forums.unrealengine.com/u/virtualHC)\
**Replies:** 3\
**Last updated:** [June 26, 2019, 1:48pm UTC](https://forums.unrealengine.com/t/would-it-be-possible-to-get-an-updated-version-of-google-resonance-in-4-22/123832 "2019-06-26T13:48:29Z")

</div>

Hello, In today’s GDC live stream I believe Aaron McLeran mentioned that they updated all the spatial audio plugins (I might be wrong). I just installed the latest preview of 4.22 and Google Resonance is still the old v…

---

## [Get sound position(time) C++](https://forums.unrealengine.com/t/get-sound-position-time-c/451023)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_8d6dae561](https://forums.unrealengine.com/u/anonymous_user_8d6dae561)\
**Replies:** 2\
**Last updated:** [June 20, 2019, 8:45pm UTC](https://forums.unrealengine.com/t/get-sound-position-time-c/451023 "2019-06-20T20:45:30Z")

</div>

I use UAudioComponent to play a sound, but I want to know if there is any way to get the current time of the sound playing. Seems like there is nothing close to getting time on UAudioComponent API.

---

## [Creating in game cellphone with menus?](https://forums.unrealengine.com/t/creating-in-game-cellphone-with-menus/127769)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_59cc7aa1](https://forums.unrealengine.com/u/anonymous_user_59cc7aa1)\
**Replies:** 1\
**Last updated:** [June 20, 2019, 8:11pm UTC](https://forums.unrealengine.com/t/creating-in-game-cellphone-with-menus/127769 "2019-06-20T20:11:01Z")

</div>

I am not 100% as to how to go about creating this, but I think I will have to incorporate UMG. I want to have a cellphone the player will have, it won’t be able to make calls (as it has no service) but it receives texts…

---

## [Spatialize a stereo sound](https://forums.unrealengine.com/t/spatialize-a-stereo-sound/390802)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_ade9b08c](https://forums.unrealengine.com/u/anonymous_user_ade9b08c)\
**Replies:** 5\
**Last updated:** [June 20, 2019, 8:26am UTC](https://forums.unrealengine.com/t/spatialize-a-stereo-sound/390802 "2019-06-20T08:26:20Z")

</div>

Hello All, I’m trying to understand the spatialize settings in Sound Cues. Specifically I have a looping, stereo sound, for a bubble-like shield which appears around the player. What I desire is for the sound to remain…

---

## [how draw sound wave graph? Need array of WAV](https://forums.unrealengine.com/t/how-draw-sound-wave-graph-need-array-of-wav/450915)

<div class="topic-metadata">

**Author:** [@Daniil\_Tsyhanok](https://forums.unrealengine.com/u/Daniil_Tsyhanok)\
**Replies:** 0\
**Last updated:** [June 19, 2019, 8:43am UTC](https://forums.unrealengine.com/t/how-draw-sound-wave-graph-need-array-of-wav/450915 "2019-06-19T08:43:17Z")

</div>

So, I try to explain what I want. As we know, unreal can only decode one audio format as wav. The wav format is a hard-coded amplitude and its time. So I need these amplitude values. Help me please!

---

## [Stereo WAV and spatialization](https://forums.unrealengine.com/t/stereo-wav-and-spatialization/94111)

<div class="topic-metadata">

**Author:** [@Illusionray](https://forums.unrealengine.com/u/Illusionray)\
**Replies:** 4\
**Last updated:** [June 19, 2019, 8:06am UTC](https://forums.unrealengine.com/t/stereo-wav-and-spatialization/94111 "2019-06-19T08:06:31Z")

</div>

Hi Is it possible to use Stereo sound with spatialization (UE 4.14) ? I know that in previous verions we had to convert our audio files to mono to have it in 3D but after few test I see that stereo files are working jus…

---

## [Any plans for FM between the oscillators? or is there a fix?](https://forums.unrealengine.com/t/any-plans-for-fm-between-the-oscillators-or-is-there-a-fix/127118)

<div class="topic-metadata">

**Author:** [@Rasseru](https://forums.unrealengine.com/u/Rasseru)\
**Replies:** 2\
**Last updated:** [June 18, 2019, 1:57pm UTC](https://forums.unrealengine.com/t/any-plans-for-fm-between-the-oscillators-or-is-there-a-fix/127118 "2019-06-18T13:57:56Z")

</div>

I love the new audio stuff that’s being done, kudos to programmers - really has opened me up as a musician to making some interesting stuff. One thing that would open this up even further is a simple FM between oscillato…

---

## [Audio: Where is the GetOutputData  in UE4?](https://forums.unrealengine.com/t/audio-where-is-the-getoutputdata-in-ue4/220800)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_e208803f](https://forums.unrealengine.com/u/anonymous_user_e208803f)\
**Replies:** 0\
**Last updated:** [June 18, 2019, 3:58am UTC](https://forums.unrealengine.com/t/audio-where-is-the-getoutputdata-in-ue4/220800 "2019-06-18T03:58:49Z")

</div>

Hello everyone I would like to ask a question about the Audio . In Unity, the AudioSource component has a public method called GetOutputData(), which can get the output data block during playback, but I have not found s…

---

## [Open audio files in game](https://forums.unrealengine.com/t/open-audio-files-in-game/450814)

<div class="topic-metadata">

**Author:** [@G\_juanjo](https://forums.unrealengine.com/u/G_juanjo)\
**Replies:** 1\
**Last updated:** [June 17, 2019, 2:10pm UTC](https://forums.unrealengine.com/t/open-audio-files-in-game/450814 "2019-06-17T14:10:20Z")

</div>

Hello! I’m learning a lot about Unreal Engine and I was wondering if it’s possible to open an audio file and load it in game. Thank you!

---

## [Audio meter on HUD?](https://forums.unrealengine.com/t/audio-meter-on-hud/127603)

<div class="topic-metadata">

**Author:** [@coolgamerfam8327](https://forums.unrealengine.com/u/coolgamerfam8327)\
**Replies:** 1\
**Last updated:** [June 17, 2019, 1:32pm UTC](https://forums.unrealengine.com/t/audio-meter-on-hud/127603 "2019-06-17T13:32:52Z")

</div>

I’m working on a cryptid hunting game that relies a lot on sound. I’m wondering how I’d go about creating a HUD asset that shows the audio waves of the sounds the player is making (Like Breath of the Wild). Preferably it…

---

## [Custom HRTF in UE4](https://forums.unrealengine.com/t/custom-hrtf-in-ue4/127611)

<div class="topic-metadata">

**Author:** [@NegativeTerminal](https://forums.unrealengine.com/u/NegativeTerminal)\
**Replies:** 0\
**Last updated:** [June 17, 2019, 11:27am UTC](https://forums.unrealengine.com/t/custom-hrtf-in-ue4/127611 "2019-06-17T11:27:51Z")

</div>

Hi, I am wanting to run some experiments with custom HRTF’s in UE4 I am aware that the SOFA files capability was added to Unity version of the Steam audio plug-in with steam stating they planned to add it to UE4. I am w…

---

## [Why is audio pitch clamped between 0.4 and 2.0?](https://forums.unrealengine.com/t/why-is-audio-pitch-clamped-between-0-4-and-2-0/360540)

<div class="topic-metadata">

**Author:** [@eyesiah](https://forums.unrealengine.com/u/eyesiah)\
**Replies:** 11\
**Last updated:** [June 16, 2019, 5:56pm UTC](https://forums.unrealengine.com/t/why-is-audio-pitch-clamped-between-0-4-and-2-0/360540 "2019-06-16T17:56:03Z")

</div>

Hello, In Engine\\Source\\Runtime\\Engine\\Public\\Audio.h, the following are defined: #define MIN\_PITCH 0.4f #define MAX\_PITCH 2.0f On windows, this is used to clamp the value passed into IXAudio2SourceVoice::Se…

---

## [music resets when many sounds overlap](https://forums.unrealengine.com/t/music-resets-when-many-sounds-overlap/450708)

<div class="topic-metadata">

**Author:** [@kalekarri](https://forums.unrealengine.com/u/kalekarri)\
**Replies:** 0\
**Last updated:** [June 14, 2019, 10:32pm UTC](https://forums.unrealengine.com/t/music-resets-when-many-sounds-overlap/450708 "2019-06-14T22:32:54Z")

</div>

i have radio system on player controller, it will change song when last one is ended. problem comes when many sounds overlap ingame that controller changes track, so it ends that song automatically. what could cause that…

---

## [Direction of sound](https://forums.unrealengine.com/t/direction-of-sound/99074)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_c6d9ab0b](https://forums.unrealengine.com/u/anonymous_user_c6d9ab0b)\
**Replies:** 5\
**Last updated:** [December 26, 2018, 6:22am UTC](https://forums.unrealengine.com/t/direction-of-sound/99074 "2018-12-26T06:22:08Z")

</div>

Hi, I have a sound in my game that i want to make extremely obvious which direction its coming from based on sound in the headphone, (left and right ear), at the moment its pretty difficult to judge where the sound is co…

---

## [Sound Visualisation plugin didn't work on mobile](https://forums.unrealengine.com/t/sound-visualisation-plugin-didnt-work-on-mobile/450581)

<div class="topic-metadata">

**Author:** [@K.Dorogan](https://forums.unrealengine.com/u/K.Dorogan)\
**Replies:** 0\
**Last updated:** [June 12, 2019, 9:06pm UTC](https://forums.unrealengine.com/t/sound-visualisation-plugin-didnt-work-on-mobile/450581 "2019-06-12T21:06:19Z")

</div>

Hi, I try to use sound visualisation plugin with Calculate Frequency Spectrum, but Out spectrum are empty on my mobile phone and not on my computer. This plugin is compatible with a phone?

---

## [How To Set Up Background Music?](https://forums.unrealengine.com/t/how-to-set-up-background-music/450212)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_a1dc3243](https://forums.unrealengine.com/u/anonymous_user_a1dc3243)\
**Replies:** 2\
**Last updated:** [June 11, 2019, 12:20am UTC](https://forums.unrealengine.com/t/how-to-set-up-background-music/450212 "2019-06-11T00:20:59Z")

</div>

I’m trying to set up my main menu, and I’m having trouble figuring out how to set my background music up the way I would like. I know how to get a single song to play (On Begin Play → Play Sound 2D → Manually select a s…

---

## [SphereTrace for very specific actors](https://forums.unrealengine.com/t/spheretrace-for-very-specific-actors/450425)

<div class="topic-metadata">

**Author:** [@Heiko\_Schmitz](https://forums.unrealengine.com/u/Heiko_Schmitz)\
**Replies:** 4\
**Last updated:** [June 10, 2019, 8:58pm UTC](https://forums.unrealengine.com/t/spheretrace-for-very-specific-actors/450425 "2019-06-10T20:58:11Z")

</div>

Hi, I need to get references of all actors that are located somewhere in the direction of where my camera is looking, but only those that have an audio component within them. I am thinking of using a SphereTrace for that…

---

## [4.22.2 Passive Mix Does Not Work](https://forums.unrealengine.com/t/4-22-2-passive-mix-does-not-work/127054)

<div class="topic-metadata">

**Author:** [@linda\_wola](https://forums.unrealengine.com/u/linda_wola)\
**Replies:** 1\
**Last updated:** [June 10, 2019, 8:09pm UTC](https://forums.unrealengine.com/t/4-22-2-passive-mix-does-not-work/127054 "2019-06-10T20:09:22Z")

</div>

Is it a known issue? I’ve got a passive mix which mutes background music when player is close to boombox. It worked earlier for half a year or something and now it does not. It probably broke down after changing the e…

---

## [Audio Listener Rotation Lockdown](https://forums.unrealengine.com/t/audio-listener-rotation-lockdown/450302)

<div class="topic-metadata">

**Author:** [@Ashgard](https://forums.unrealengine.com/u/Ashgard)\
**Replies:** 1\
**Last updated:** [June 7, 2019, 5:21pm UTC](https://forums.unrealengine.com/t/audio-listener-rotation-lockdown/450302 "2019-06-07T17:21:16Z")

</div>

Hi everyone, So I’m working on a third person project and I set the listener on the character’s head. The problem with this is that because of the way I did it (attaching it to the head bone), whenever I rotate the char…

---

## [UE4 won't find my FMOD bank](https://forums.unrealengine.com/t/ue4-wont-find-my-fmod-bank/450228)

<div class="topic-metadata">

**Author:** [@Dumbo\_SMASH](https://forums.unrealengine.com/u/Dumbo_SMASH)\
**Replies:** 2\
**Last updated:** [June 6, 2019, 10:05am UTC](https://forums.unrealengine.com/t/ue4-wont-find-my-fmod-bank/450228 "2019-06-06T10:05:46Z")

</div>

I have this problem where audio is working perfectly fine in the editor, but it won’t work at all when I package the game or “launch” it. This is because it won’t find my FMOD bank (I only have one bank as the game is pr…

---

## [Unreal Audio Volume's Enable/Disable Does not work for interior/exterior settings?](https://forums.unrealengine.com/t/unreal-audio-volumes-enable-disable-does-not-work-for-interior-exterior-settings/442118)

<div class="topic-metadata">

**Author:** [@Nonlin](https://forums.unrealengine.com/u/Nonlin)\
**Replies:** 1\
**Last updated:** [June 6, 2019, 8:29am UTC](https://forums.unrealengine.com/t/unreal-audio-volumes-enable-disable-does-not-work-for-interior-exterior-settings/442118 "2019-06-06T08:29:28Z")

</div>

I can’t tell if this is a bug or by design. I’m testing out multiple audio volume configurations to see what seems best and I thought enabling/disabling them would allow me to quickly hear what sounds best but the entire…

---

## [Why does the contains note (for arrays) show true, even if the array doesnt contain that specific item?](https://forums.unrealengine.com/t/why-does-the-contains-note-for-arrays-show-true-even-if-the-array-doesnt-contain-that-specific-item/450028)

<div class="topic-metadata">

**Author:** [@DWB-Trew](https://forums.unrealengine.com/u/DWB-Trew)\
**Replies:** 1\
**Last updated:** [June 4, 2019, 8:38pm UTC](https://forums.unrealengine.com/t/why-does-the-contains-note-for-arrays-show-true-even-if-the-array-doesnt-contain-that-specific-item/450028 "2019-06-04T20:38:20Z")

</div>

As you can see (img: sss.png), im checking if the array “words” contains the variable “word to add” and if the boolean is false, the variable shall be added to the array. Im using a “for each loop” and the first check …

---

## [Tech Sound - adjusting according to player position](https://forums.unrealengine.com/t/tech-sound-adjusting-according-to-player-position/450072)

<div class="topic-metadata">

**Author:** [@perolleiro](https://forums.unrealengine.com/u/perolleiro)\
**Replies:** 0\
**Last updated:** [June 3, 2019, 2:40pm UTC](https://forums.unrealengine.com/t/tech-sound-adjusting-according-to-player-position/450072 "2019-06-03T14:40:45Z")

</div>

Hey guys, I’ve been running into an issue in one level that I’m working on right now: I have a huge waterfall and I want players to hear it from pretty much all over the level. However, in order to do that, the sound ge…

---

## [AudioCapture from Microphone on iOS using new audio engine](https://forums.unrealengine.com/t/audiocapture-from-microphone-on-ios-using-new-audio-engine/126306)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_652f2f141](https://forums.unrealengine.com/u/anonymous_user_652f2f141)\
**Replies:** 3\
**Last updated:** [May 31, 2019, 8:20pm UTC](https://forums.unrealengine.com/t/audiocapture-from-microphone-on-ios-using-new-audio-engine/126306 "2019-05-31T20:20:11Z")

</div>

Can the microphone be accessed in iOS? It’s working for me on desktop but not on iOS. I have enabled the engine for iOS as well.

[Previous page](https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=89)

[Next page](https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=91)
