# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=9

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**Page:** 10

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## [Sounds only play in screen space](https://forums.unrealengine.com/t/sounds-only-play-in-screen-space/2578389)

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**Author:** [@TheSirFM](https://forums.unrealengine.com/u/TheSirFM)\
**Replies:** 1\
**Last updated:** [June 26, 2025, 4:29pm UTC](https://forums.unrealengine.com/t/sounds-only-play-in-screen-space/2578389 "2025-06-26T16:29:45Z")

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Hi everyone, I made this post to see if anyone knows how and maybe why this happens. It really bothers me. It’s quite strange that sounds are only heard if the player is looking at them. Context: My game is a shooter, …

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## [Loud coil whine in Unreal Engine 5 viewport?](https://forums.unrealengine.com/t/loud-coil-whine-in-unreal-engine-5-viewport/501840)

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**Author:** [@Tim\_Masin](https://forums.unrealengine.com/u/Tim_Masin)\
**Replies:** 37\
**Last updated:** [June 26, 2025, 1:23pm UTC](https://forums.unrealengine.com/t/loud-coil-whine-in-unreal-engine-5-viewport/501840 "2025-06-26T13:23:24Z")

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Hello, i have a strange problem and I don’t understand exactly why. I own an Asus Strix RTX 3090, which usually has no coil whine. Neither in 3D benchmarks with very high FPS numbers, nor in games. However, when I’m in …

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## [Music in a trigger box with background music](https://forums.unrealengine.com/t/music-in-a-trigger-box-with-background-music/2575836)

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**Author:** [@Unediense](https://forums.unrealengine.com/u/Unediense)\
**Replies:** 2\
**Last updated:** [June 26, 2025, 9:03am UTC](https://forums.unrealengine.com/t/music-in-a-trigger-box-with-background-music/2575836 "2025-06-26T09:03:16Z")

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Hi, I’ve set up a scene where there’s ambient background music, and when the player enters an upper room, he enters into a trigger box that plays a different song. The problem is that when the player leaves the trigg…

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## [Error when importing audio. Audio doesn't play in editor or in game.](https://forums.unrealengine.com/t/error-when-importing-audio-audio-doesnt-play-in-editor-or-in-game/2571087)

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**Author:** [@JarsMC](https://forums.unrealengine.com/u/JarsMC)\
**Replies:** 1\
**Last updated:** [June 23, 2025, 3:37pm UTC](https://forums.unrealengine.com/t/error-when-importing-audio-audio-doesnt-play-in-editor-or-in-game/2571087 "2025-06-23T15:37:37Z")

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When I try to use audio, it gives me this error. LogAudio: Warning: FSoundWaveData::LoadZerothChunk: Unsuccessful load of zeroth chunk from DDC. Asset requires manual re-cook. Asset: ‘813096\_\_walkingwithmicrophones\_\_a-…

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## [Dynamic Submix Effect Chain  ](https://forums.unrealengine.com/t/dynamic-submix-effect-chain/2552943)

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**Author:** [@BoxerBuffa](https://forums.unrealengine.com/u/BoxerBuffa)\
**Replies:** 3\
**Last updated:** [June 22, 2025, 10:47pm UTC](https://forums.unrealengine.com/t/dynamic-submix-effect-chain/2552943 "2025-06-22T22:47:16Z")

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Hey, i have the following problem and cant find a working solution for it. I need to set dynamic submix effects (would like to toggle them later based on events). I tried to use the SetSubmixEffectChainOverride for it…

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## [Audio files crackleing after importing to unreal 4.25](https://forums.unrealengine.com/t/audio-files-crackleing-after-importing-to-unreal-4-25/155716)

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**Author:** [@zarsie](https://forums.unrealengine.com/u/zarsie)\
**Replies:** 2\
**Last updated:** [June 15, 2023, 2:02am UTC](https://forums.unrealengine.com/t/audio-files-crackleing-after-importing-to-unreal-4-25/155716 "2023-06-15T02:02:06Z")

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Hello, I have some .OGG files that sound absolutely fine outside of Unreal, but after bringing them into unreal they crackle and pop while playing. Their settings are the exact same as other OGG file which do not crack …

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## [Problem with sound based vibration for dualsense on multiple platforms.](https://forums.unrealengine.com/t/problem-with-sound-based-vibration-for-dualsense-on-multiple-platforms/210752)

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**Author:** [@sitreusramirez](https://forums.unrealengine.com/u/sitreusramirez)\
**Replies:** 2\
**Last updated:** [June 18, 2025, 4:43pm UTC](https://forums.unrealengine.com/t/problem-with-sound-based-vibration-for-dualsense-on-multiple-platforms/210752 "2025-06-18T16:43:51Z")

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Hello! Stuck with a problem recently, while creating sounds for dualsense vibration. For this sounds I’ve created an endpoint submix with vibration output which I’ve set into the sound’s base submix and while I play on…

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## [How to get the peak volume of the sound being played ](https://forums.unrealengine.com/t/how-to-get-the-peak-volume-of-the-sound-being-played/2610552)

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**Author:** [@Masa\_Yamakawa](https://forums.unrealengine.com/u/Masa_Yamakawa)\
**Replies:** 2\
**Last updated:** [June 20, 2025, 3:15am UTC](https://forums.unrealengine.com/t/how-to-get-the-peak-volume-of-the-sound-being-played/2610552 "2025-06-20T03:15:51Z")

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(This is a translation of a \[Japanese \[Content removed\] by Ooshima.) Thank you for your continued support. I am trying to get the peak volume of the sound played using UGameplayStatics::SpawnSound2D (i.e. the peak volu…

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## [WMF Codec for Audio Encoding using AVCodecsCore and timestamps](https://forums.unrealengine.com/t/wmf-codec-for-audio-encoding-using-avcodecscore-and-timestamps/2565935)

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**Author:** [@omigamedev](https://forums.unrealengine.com/u/omigamedev)\
**Replies:** 0\
**Last updated:** [June 19, 2025, 10:26am UTC](https://forums.unrealengine.com/t/wmf-codec-for-audio-encoding-using-avcodecscore-and-timestamps/2565935 "2025-06-19T10:26:10Z")

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Hi everyone. I want to point out to this line of code. It seems that the encoder interface is requesting a timestamp that has no unit, however in the code Timestamp is then multiplied by TickPerSeconds (=10’000’000) whic…

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## [A SoundWave asset is not audible, but it becomes audible by another one. ](https://forums.unrealengine.com/t/a-soundwave-asset-is-not-audible-but-it-becomes-audible-by-another-one/2609136)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 4\
**Last updated:** [June 18, 2025, 7:53pm UTC](https://forums.unrealengine.com/t/a-soundwave-asset-is-not-audible-but-it-becomes-audible-by-another-one/2609136 "2025-06-18T19:53:25Z")

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Package build only. In the editor / PIE, the problematic sound wave is always audible. I also checked the streaming pool status, just 2 ~ 3 MB is used.

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## [Integrating a Metasound Node into a Custom Node in C++](https://forums.unrealengine.com/t/integrating-a-metasound-node-into-a-custom-node-in-c/1406685)

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**Author:** [@Goeral\_Hero](https://forums.unrealengine.com/u/Goeral_Hero)\
**Replies:** 2\
**Last updated:** [June 18, 2025, 5:46am UTC](https://forums.unrealengine.com/t/integrating-a-metasound-node-into-a-custom-node-in-c/1406685 "2025-06-18T05:46:55Z")

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I’m currently working on a project where I need to integrate a Metasound node, specifically an oscillator node, into a custom node I’m creating in C++. I have a basic understanding of creating simple Metasound nodes in C…

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## [How to play a singular sound that's triggered by a multi sphere trace by channel.](https://forums.unrealengine.com/t/how-to-play-a-singular-sound-thats-triggered-by-a-multi-sphere-trace-by-channel/2558799)

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**Author:** [@stuffedbutter](https://forums.unrealengine.com/u/stuffedbutter)\
**Replies:** 1\
**Last updated:** [June 17, 2025, 7:17pm UTC](https://forums.unrealengine.com/t/how-to-play-a-singular-sound-thats-triggered-by-a-multi-sphere-trace-by-channel/2558799 "2025-06-17T19:17:15Z")

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Hi! I have a system where I am making a sphere trace that can target multiple enemies, and it plays a specific sound depending on if an enemy has been hit or if nothing has been detected. However, for example, if the tra…

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## [Simple Trigger switching using a boolean in Metasounds](https://forums.unrealengine.com/t/simple-trigger-switching-using-a-boolean-in-metasounds/2561131)

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**Author:** [@Origenic](https://forums.unrealengine.com/u/Origenic)\
**Replies:** 1\
**Last updated:** [June 17, 2025, 4:34pm UTC](https://forums.unrealengine.com/t/simple-trigger-switching-using-a-boolean-in-metasounds/2561131 "2025-06-17T16:34:22Z")

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This should be easy but I just can figure it out, I have a boolean from my blueprint, I want it to select between two trigger signals, i.e. a node with two trigger inputs and a boolean input, with one trigger output, the…

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## [Microphone audio with Metasound does not work as a game controller after packaging/ shipping](https://forums.unrealengine.com/t/microphone-audio-with-metasound-does-not-work-as-a-game-controller-after-packaging-shipping/2553186)

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**Author:** [@ConsciouslyHuman](https://forums.unrealengine.com/u/ConsciouslyHuman)\
**Replies:** 0\
**Last updated:** [June 12, 2025, 3:50pm UTC](https://forums.unrealengine.com/t/microphone-audio-with-metasound-does-not-work-as-a-game-controller-after-packaging-shipping/2553186 "2025-06-12T15:50:46Z")

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Hello, I followed this Youtube video using my computer’s microphone as a controller with Metasound to create my own game for a neuroscience experiment for my college thesis. https://www.youtube.com/watch?v=hek6e\_mWudc&ab…

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## [Media Sound Crash](https://forums.unrealengine.com/t/media-sound-crash/1623277)

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**Author:** [@lowne\_channel](https://forums.unrealengine.com/u/lowne_channel)\
**Replies:** 1\
**Last updated:** [January 31, 2024, 9:42am UTC](https://forums.unrealengine.com/t/media-sound-crash/1623277 "2024-01-31T09:42:39Z")

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I added media sound to my car blueprint, installed media player, and inserted the URL to the .mp3 file. but when I press the radio activation button, unreal freezes dead. MyProject.log (604.8 KB)

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## [Runtime Audio Importing](https://forums.unrealengine.com/t/runtime-audio-importing/587288)

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**Author:** [@CaffiendishGames1](https://forums.unrealengine.com/u/CaffiendishGames1)\
**Replies:** 6\
**Last updated:** [December 25, 2024, 11:59am UTC](https://forums.unrealengine.com/t/runtime-audio-importing/587288 "2024-12-25T11:59:01Z")

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Recently, I’ve been trying to import audio at runtime, and I’ve come across the great Runtime Audio Importer plugin, which has been super helpful. Unfortunately, the plugin doesn’t work particularly well in UE5, due to …

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## [Unreal Engine 4.27 AudioComponent not working on Android](https://forums.unrealengine.com/t/unreal-engine-4-27-audiocomponent-not-working-on-android/688022)

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**Author:** [@Ariel\_Gimenez](https://forums.unrealengine.com/u/Ariel_Gimenez)\
**Replies:** 4\
**Last updated:** [January 1, 2024, 3:18pm UTC](https://forums.unrealengine.com/t/unreal-engine-4-27-audiocomponent-not-working-on-android/688022 "2024-01-01T15:18:53Z")

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Is there a way to make AudioComponent work on Android and IOS? I’m doing tests with emulators, but there is no case, the AudioComponent seems to only work on windows, it doesn’t even work on Linux. Any API or something…

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## [Microphone input on mobile (iOS and Android)](https://forums.unrealengine.com/t/microphone-input-on-mobile-ios-and-android/110446)

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**Author:** [@virtualHC](https://forums.unrealengine.com/u/virtualHC)\
**Replies:** 11\
**Last updated:** [January 1, 2024, 3:10pm UTC](https://forums.unrealengine.com/t/microphone-input-on-mobile-ios-and-android/110446 "2024-01-01T15:10:57Z")

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Hello, For a project we are working on we require to measure the audio amplitude captured by the device’s mic in realtime. I’m aware of the AudioCapture plugin, which does exactly that, but so far only on Windows. Time …

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## [I want to play an audio file dynamically at runtime stored at the server?](https://forums.unrealengine.com/t/i-want-to-play-an-audio-file-dynamically-at-runtime-stored-at-the-server/460978)

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**Author:** [@anonymous\_user\_50de022d1](https://forums.unrealengine.com/u/anonymous_user_50de022d1)\
**Replies:** 4\
**Last updated:** [December 21, 2023, 3:50pm UTC](https://forums.unrealengine.com/t/i-want-to-play-an-audio-file-dynamically-at-runtime-stored-at-the-server/460978 "2023-12-21T15:50:15Z")

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Hey, in our current project, we have 1000’s of audio clips stored on the server and we have to play them dynamically at runtime. At every 10s, API requests will return a field containing the link of the audio file and w…

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## [Import music from user's files while ingame](https://forums.unrealengine.com/t/import-music-from-users-files-while-ingame/460151)

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**Author:** [@Angaros](https://forums.unrealengine.com/u/Angaros)\
**Replies:** 2\
**Last updated:** [April 21, 2022, 10:33am UTC](https://forums.unrealengine.com/t/import-music-from-users-files-while-ingame/460151 "2022-04-21T10:33:40Z")

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Hi! I’m making a game, but I need to use music. For this, I can obviously add my own, but since this is a rhythm game, I want users to be able to use their own music. I’ve searched far and wide, but as far as I’ve seen…

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## [Game freezing on loading wav/ogg file at runtime](https://forums.unrealengine.com/t/game-freezing-on-loading-wav-ogg-file-at-runtime/133519)

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**Author:** [@SlothfulAlly](https://forums.unrealengine.com/u/SlothfulAlly)\
**Replies:** 3\
**Last updated:** [April 21, 2022, 10:15am UTC](https://forums.unrealengine.com/t/game-freezing-on-loading-wav-ogg-file-at-runtime/133519 "2022-04-21T10:15:43Z")

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Hi, I need to load and play custom audio files at runtime for a VR game I’m working on where players can load music of their own choice into the game and play them. I’ve gotten the wav and ogg files to load and play at r…

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## [Importing OGG at runtime as a Metasound source](https://forums.unrealengine.com/t/importing-ogg-at-runtime-as-a-metasound-source/718373)

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**Author:** [@Pete\_the\_B](https://forums.unrealengine.com/u/Pete_the_B)\
**Replies:** 1\
**Last updated:** [December 12, 2023, 11:02am UTC](https://forums.unrealengine.com/t/importing-ogg-at-runtime-as-a-metasound-source/718373 "2023-12-12T11:02:40Z")

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Hi, I’m trying to import OGG files in UE5 and use them as a Metasound source. I cannot use the Runtime Audio Importer plugin, since it’s incompatible with MS. I tried using some existing solutions for UE4, but they don’…

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## [Speech Recognition using oculus quest 2, any idea how to do it in Unreal Engine?](https://forums.unrealengine.com/t/speech-recognition-using-oculus-quest-2-any-idea-how-to-do-it-in-unreal-engine/722552)

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**Author:** [@Medming](https://forums.unrealengine.com/u/Medming)\
**Replies:** 1\
**Last updated:** [October 13, 2023, 8:03am UTC](https://forums.unrealengine.com/t/speech-recognition-using-oculus-quest-2-any-idea-how-to-do-it-in-unreal-engine/722552 "2023-10-13T08:03:15Z")

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Does anyone have any ideas how to do speech recognition for vr with unreal engine? Are there any plugins or tutorials?

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## [Karaoke -  recognize speech with player microphone?](https://forums.unrealengine.com/t/karaoke-recognize-speech-with-player-microphone/434574)

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**Author:** [@live4film](https://forums.unrealengine.com/u/live4film)\
**Replies:** 5\
**Last updated:** [October 13, 2023, 8:00am UTC](https://forums.unrealengine.com/t/karaoke-recognize-speech-with-player-microphone/434574 "2023-10-13T08:00:55Z")

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I am interested in making a Karoake game where the player sings and is judged by hitting the right note or lyric at the right time. For example, if the lyric is spoken incorrectly they fail or lose a lot of points, but…

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## [Media Player sound attenuation not working on Quest 2](https://forums.unrealengine.com/t/media-player-sound-attenuation-not-working-on-quest-2/243451)

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**Author:** [@Audio\_Wizard](https://forums.unrealengine.com/u/Audio_Wizard)\
**Replies:** 2\
**Last updated:** [June 11, 2025, 1:02am UTC](https://forums.unrealengine.com/t/media-player-sound-attenuation-not-working-on-quest-2/243451 "2025-06-11T01:02:32Z")

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Alright guys, so the title pretty much says it all. I’m trying to get a video playing with sound attenuation on a Quest 2 VR level. I added my File Media Source, created the Media Player and associated texture along wi…

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## [Creating Realistic Long Distance Gun Fire Attenuation Curves](https://forums.unrealengine.com/t/creating-realistic-long-distance-gun-fire-attenuation-curves/2539985)

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**Author:** [@Xiaozo](https://forums.unrealengine.com/u/Xiaozo)\
**Replies:** 1\
**Last updated:** [June 8, 2025, 11:06pm UTC](https://forums.unrealengine.com/t/creating-realistic-long-distance-gun-fire-attenuation-curves/2539985 "2025-06-08T23:06:24Z")

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I was wondering if anyone has any tips regarding creating curves for long-distance gunfire up to 2 km. I have found using the custom curve editor to be super finicky. I managed to sort of get something that works, after …

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## [Changing the output Audio Device](https://forums.unrealengine.com/t/changing-the-output-audio-device/156641)

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**Author:** [@Jules86](https://forums.unrealengine.com/u/Jules86)\
**Replies:** 4\
**Last updated:** [June 6, 2025, 1:02am UTC](https://forums.unrealengine.com/t/changing-the-output-audio-device/156641 "2025-06-06T01:02:24Z")

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What I’m trying to do: I am trying to switch the current audio output device through the new Audio Engine on the fly and at runtime. From looking around the forums and the AnwserHub it’s clear that I’m not the only pers…

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## [capture the audio around the playable player](https://forums.unrealengine.com/t/capture-the-audio-around-the-playable-player/2541646)

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**Author:** [@luhhiiz](https://forums.unrealengine.com/u/luhhiiz)\
**Replies:** 0\
**Last updated:** [June 5, 2025, 1:07am UTC](https://forums.unrealengine.com/t/capture-the-audio-around-the-playable-player/2541646 "2025-06-05T01:07:44Z")

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Hello, I’m developing a project with the Convai Plugin, where I use NPCs with AI so that they can be more flexible in their responses, but I need to somehow capture the audio around the playable player, that is, I need t…

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## [How To Expose Audio Samples From Video Playing From BinkMediaPlayer ](https://forums.unrealengine.com/t/how-to-expose-audio-samples-from-video-playing-from-binkmediaplayer/2588826)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 1\
**Last updated:** [June 3, 2025, 10:45pm UTC](https://forums.unrealengine.com/t/how-to-expose-audio-samples-from-video-playing-from-binkmediaplayer/2588826 "2025-06-03T22:45:39Z")

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Our studio uses Wwise middleware for audio and BinkMediaPlayer for pre-rendered cinematic playback. I would like to route the audio associated with a Bink video through Wwise. Is there a way to access the audio samples…

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## [How do i change the volume of my scene and others audio when entering a audio trigger ? ](https://forums.unrealengine.com/t/how-do-i-change-the-volume-of-my-scene-and-others-audio-when-entering-a-audio-trigger/2528698)

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**Author:** [@Oxor19](https://forums.unrealengine.com/u/Oxor19)\
**Replies:** 2\
**Last updated:** [June 3, 2025, 6:47pm UTC](https://forums.unrealengine.com/t/how-do-i-change-the-volume-of-my-scene-and-others-audio-when-entering-a-audio-trigger/2528698 "2025-06-03T18:47:23Z")

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Hi everyone ! I’m a beginner to UE (very first serious project) and i’m wondering something. In my level I have an ambient sound that plays whereever I am and also I added to my character the ability to make footsteps so…

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