# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=89

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**Page:** 90

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## [AMD-FX CPU Issues w/Master EQ Enabled (4.22.3)](https://forums.unrealengine.com/t/amd-fx-cpu-issues-w-master-eq-enabled-4-22-3/128894)

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**Author:** [@AlanEdwardes](https://forums.unrealengine.com/u/AlanEdwardes)\
**Replies:** 2\
**Last updated:** [July 23, 2019, 8:07pm UTC](https://forums.unrealengine.com/t/amd-fx-cpu-issues-w-master-eq-enabled-4-22-3/128894 "2019-07-23T20:07:27Z")

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Hi, Players of my game have been reporting issues for a long time now with the following models of AMD-FX CPUs: AMD FX-6100 AMD FX-6300 AMD FX-8350 AMD FX-9590 The problem would manifest as a hang when loading levels…

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## [Wwise and Unreal won't integrate](https://forums.unrealengine.com/t/wwise-and-unreal-wont-integrate/452720)

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**Author:** [@anonymous\_user\_cac36c13](https://forums.unrealengine.com/u/anonymous_user_cac36c13)\
**Replies:** 0\
**Last updated:** [July 23, 2019, 5:36pm UTC](https://forums.unrealengine.com/t/wwise-and-unreal-wont-integrate/452720 "2019-07-23T17:36:50Z")

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Hi guys I’m really hoping someone can help me, i’ve been trying to fix this for 2 days without any luck. I have followed the process of downloading Wwise and UE4 but i still cannot get them to integrate together. When i…

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## [How to manipulate the speed of a Sound Cue](https://forums.unrealengine.com/t/how-to-manipulate-the-speed-of-a-sound-cue/414835)

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**Author:** [@anonymous\_user\_91c926f3](https://forums.unrealengine.com/u/anonymous_user_91c926f3)\
**Replies:** 1\
**Last updated:** [July 23, 2019, 9:04am UTC](https://forums.unrealengine.com/t/how-to-manipulate-the-speed-of-a-sound-cue/414835 "2019-07-23T09:04:44Z")

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Hi i am trying to implement a heartbeat that raises speed as a variable raises. I know this question has been asked before but maybe there has been implemented something in the lastest versions.

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## [Music and Voice over not working on Package](https://forums.unrealengine.com/t/music-and-voice-over-not-working-on-package/221082)

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**Author:** [@TheMicahSmith](https://forums.unrealengine.com/u/TheMicahSmith)\
**Replies:** 0\
**Last updated:** [July 22, 2019, 5:32am UTC](https://forums.unrealengine.com/t/music-and-voice-over-not-working-on-package/221082 "2019-07-22T05:32:44Z")

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Hey All! I have an actor in my current VR project that handles my music and voice-over which seems to work fine in editor but when packaged it doesn’t seem to work (much). I have no idea why this is happening and any he…

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## [servertravel + controller music issue](https://forums.unrealengine.com/t/servertravel-controller-music-issue/452242)

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**Author:** [@kalekarri](https://forums.unrealengine.com/u/kalekarri)\
**Replies:** 3\
**Last updated:** [July 16, 2019, 8:44pm UTC](https://forums.unrealengine.com/t/servertravel-controller-music-issue/452242 "2019-07-16T20:44:13Z")

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i have musicplayer inside player controller, after servertravel correct volume and song will be printed but for some reason the music does not play. this works with regular open level command but not with servertravel.

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## [How to make a "fade in" match the "fade out" time?](https://forums.unrealengine.com/t/how-to-make-a-fade-in-match-the-fade-out-time/452336)

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**Author:** [@JIMMYMANGO69](https://forums.unrealengine.com/u/JIMMYMANGO69)\
**Replies:** 1\
**Last updated:** [July 16, 2019, 5:38pm UTC](https://forums.unrealengine.com/t/how-to-make-a-fade-in-match-the-fade-out-time/452336 "2019-07-16T17:38:38Z")

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Hi guys, I have something simple but I don’t think I am using the timeline node correctly. I have a hit volume that when the player enters the music fades in. When they leave it fades out. (2 seconds each way max). What …

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## [Audio replication](https://forums.unrealengine.com/t/audio-replication/452362)

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**Author:** [@ZackReganSounds](https://forums.unrealengine.com/u/ZackReganSounds)\
**Replies:** 0\
**Last updated:** [July 16, 2019, 4:29pm UTC](https://forums.unrealengine.com/t/audio-replication/452362 "2019-07-16T16:29:02Z")

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So I am making an interior audio system where when you walk indoors it lowers the volume of the exterior ambiance. The issue I am having is that if one player walks indoors it changes the audio for all clients. I want t…

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## [Code-spawned sounds destroyed with no OnAudioFinished](https://forums.unrealengine.com/t/code-spawned-sounds-destroyed-with-no-onaudiofinished/452208)

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**Author:** [@ItBurn](https://forums.unrealengine.com/u/ItBurn)\
**Replies:** 8\
**Last updated:** [July 16, 2019, 3:50pm UTC](https://forums.unrealengine.com/t/code-spawned-sounds-destroyed-with-no-onaudiofinished/452208 "2019-07-16T15:50:04Z")

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Hi, I’m spawning sounds in c++ and keeping the pointer to them in order to add effects to them later. I also register an OnAudioFinished callback to destroy the sounds once they’re finished and remove their pointer fro…

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## [background battle music](https://forums.unrealengine.com/t/background-battle-music/452333)

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**Author:** [@solja](https://forums.unrealengine.com/u/solja)\
**Replies:** 2\
**Last updated:** [July 16, 2019, 9:19am UTC](https://forums.unrealengine.com/t/background-battle-music/452333 "2019-07-16T09:19:56Z")

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i hope someone can help me with my problem so i want add battle background music when i start a battle with ai anyone have good tutorial video link or any tipps /advise to me of course i was looking around google or you-…

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## [Sound visualizations plugin package problem](https://forums.unrealengine.com/t/sound-visualizations-plugin-package-problem/283843)

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**Author:** [@Luis](https://forums.unrealengine.com/u/Luis)\
**Replies:** 9\
**Last updated:** [July 15, 2019, 3:59pm UTC](https://forums.unrealengine.com/t/sound-visualizations-plugin-package-problem/283843 "2019-07-15T15:59:40Z")

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Hi, I’m using sound visualizations plugin to scale some bars according to the spectrum of the music/sound playing. This is working with no problem at all in the editor, but when I package and run the project, the bars do…

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## [Are wildcard inputs in BP macro determines a single type?](https://forums.unrealengine.com/t/are-wildcard-inputs-in-bp-macro-determines-a-single-type/452238)

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**Author:** [@anonymous\_user\_3a16acf01](https://forums.unrealengine.com/u/anonymous_user_3a16acf01)\
**Replies:** 0\
**Last updated:** [July 15, 2019, 12:02pm UTC](https://forums.unrealengine.com/t/are-wildcard-inputs-in-bp-macro-determines-a-single-type/452238 "2019-07-15T12:02:29Z")

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Is it possible to create zip-like loop with two independent wildcard inputs (like in the image bellow)? Or is there any bug with wildcard input currently in ue4.22.2?

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## [How to get current playback time/position of the sound playing on an audio component](https://forums.unrealengine.com/t/how-to-get-current-playback-time-position-of-the-sound-playing-on-an-audio-component/388587)

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**Author:** [@Akitsuki\_Rin](https://forums.unrealengine.com/u/Akitsuki_Rin)\
**Replies:** 9\
**Last updated:** [July 14, 2019, 3:09pm UTC](https://forums.unrealengine.com/t/how-to-get-current-playback-time-position-of-the-sound-playing-on-an-audio-component/388587 "2019-07-14T15:09:08Z")

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How to get current playback time/position of the sound playing on an audio component? Thanks!

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## [Sound replication issue](https://forums.unrealengine.com/t/sound-replication-issue/312000)

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**Author:** [@Zees](https://forums.unrealengine.com/u/Zees)\
**Replies:** 1\
**Last updated:** [July 14, 2019, 1:50pm UTC](https://forums.unrealengine.com/t/sound-replication-issue/312000 "2019-07-14T13:50:22Z")

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I’ve been trying to add sound to my game and I’ve run into a bit of a problem. When I tell the server to spawn sounds attached or at a specific location only one client can hear the sound. It’s always the client that sp…

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## [「アクターに当たっては消える」を3回繰り返したい](https://forums.unrealengine.com/t/3/452194)

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**Author:** [@anonymous\_user\_f2065231](https://forums.unrealengine.com/u/anonymous_user_f2065231)\
**Replies:** 0\
**Last updated:** [July 13, 2019, 5:12pm UTC](https://forums.unrealengine.com/t/3/452194 "2019-07-13T17:12:41Z")

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閲覧ありがとうございます。最近ue4を触り始めた初心者です。 First Person CharacterでBPを作っているのですが、キャラクターが特定のアクター(自分はポールにしています)にぶつかるとそのアクターが消え、別の次の場所に現れるというのを3回繰り返すBPにしたいのですが、ただ当たって消え、次の場所に現すことはできたのですが、それを繰り返すことができません。別の場所に現れたポールに当たったときにそれを消し、また次の場所に現…

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## [Detect audio Device](https://forums.unrealengine.com/t/detect-audio-device/452135)

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**Author:** [@anonymous\_user\_44b6f392](https://forums.unrealengine.com/u/anonymous_user_44b6f392)\
**Replies:** 0\
**Last updated:** [July 12, 2019, 11:53am UTC](https://forums.unrealengine.com/t/detect-audio-device/452135 "2019-07-12T11:53:57Z")

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Hi ! I have a problem , actually i’m trying to detect audio device connection during the game (with a SetTimer) But When the Audio Device Manager is Init with no device , I can’t refresh the list … I used the Function…

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## [Adaptive Music functionality in new audio engine](https://forums.unrealengine.com/t/adaptive-music-functionality-in-new-audio-engine/128598)

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**Author:** [@anonymous\_user\_d06b5fbb](https://forums.unrealengine.com/u/anonymous_user_d06b5fbb)\
**Replies:** 1\
**Last updated:** [July 12, 2019, 12:36am UTC](https://forums.unrealengine.com/t/adaptive-music-functionality-in-new-audio-engine/128598 "2019-07-12T00:36:20Z")

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Just took a look through the getting started doco and there are a lot of really cool features in the beta release. I don’t see a lot about adaptive music, viewing the music on a timeline, or a visual mixer. Is this somet…

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## [Persistent Audio Without Level Streaming](https://forums.unrealengine.com/t/persistent-audio-without-level-streaming/451767)

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**Author:** [@Jinkuu](https://forums.unrealengine.com/u/Jinkuu)\
**Replies:** 6\
**Last updated:** [July 11, 2019, 8:01pm UTC](https://forums.unrealengine.com/t/persistent-audio-without-level-streaming/451767 "2019-07-11T20:01:29Z")

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Hello I’d like to implement persistent audio through my levels without level streaming, I’ve tried saving the percentage played using “OnAudioPlaybackPercent” event and saving it to the game instance to be read from the …

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## [Music + Health](https://forums.unrealengine.com/t/music-health/127808)

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**Author:** [@FAHR](https://forums.unrealengine.com/u/FAHR)\
**Replies:** 2\
**Last updated:** [July 10, 2019, 6:34pm UTC](https://forums.unrealengine.com/t/music-health/127808 "2019-07-10T18:34:18Z")

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Any tutorial on how to link the health of my main character with the music and change it depending on his life?

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## [Sound FX Samples duration?](https://forums.unrealengine.com/t/sound-fx-samples-duration/127762)

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**Author:** [@anonymous\_user\_762392f91](https://forums.unrealengine.com/u/anonymous_user_762392f91)\
**Replies:** 1\
**Last updated:** [July 10, 2019, 12:21pm UTC](https://forums.unrealengine.com/t/sound-fx-samples-duration/127762 "2019-07-10T12:21:25Z")

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I have a quick question. Excuse me if this isn’t the right place to ask these kind of questions but if I make a gun shot sound effect how many variations of it should be created for the same gun???

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## [WAV Size too big, I don't know how to make it smaller. plug-ins that allow formats other than WAV?](https://forums.unrealengine.com/t/wav-size-too-big-i-dont-know-how-to-make-it-smaller-plug-ins-that-allow-formats-other-than-wav/128457)

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**Author:** [@anonymous\_user\_bc211853](https://forums.unrealengine.com/u/anonymous_user_bc211853)\
**Replies:** 4\
**Last updated:** [July 9, 2019, 6:41pm UTC](https://forums.unrealengine.com/t/wav-size-too-big-i-dont-know-how-to-make-it-smaller-plug-ins-that-allow-formats-other-than-wav/128457 "2019-07-09T18:41:56Z")

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Hey Guys I made an android game and it works kind of ok for now, the latest update on the Play Store is kind of broken but I’m working on it. But a major issue with the game is the Wav Size, all my models and materials a…

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## [Cook errors with 4.22 (and possibly related Wwise plugin issue)](https://forums.unrealengine.com/t/cook-errors-with-4-22-and-possibly-related-wwise-plugin-issue/448572)

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**Author:** [@KristSmith](https://forums.unrealengine.com/u/KristSmith)\
**Replies:** 3\
**Last updated:** [July 9, 2019, 1:53pm UTC](https://forums.unrealengine.com/t/cook-errors-with-4-22-and-possibly-related-wwise-plugin-issue/448572 "2019-07-09T13:53:52Z")

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Since bringing in the 4.22 engine drop and updating the Wwise plugin, we’re unable to cook our project. While the code does compile and cooking does seem to work at first, albeit very slowly, the cook fails at random po…

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## [Looping through an array of target points](https://forums.unrealengine.com/t/looping-through-an-array-of-target-points/451801)

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**Author:** [@anonymous\_user\_3c29d6a2](https://forums.unrealengine.com/u/anonymous_user_3c29d6a2)\
**Replies:** 2\
**Last updated:** [July 7, 2019, 8:06am UTC](https://forums.unrealengine.com/t/looping-through-an-array-of-target-points/451801 "2019-07-07T08:06:09Z")

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I am trying to loop through an array of target points, shuffle them and then spawn a tree in each target point. Please find my blueprint attached Any ideas on how to achieve this?

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## [Volume low on first play](https://forums.unrealengine.com/t/volume-low-on-first-play/128265)

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**Author:** [@Sidonas](https://forums.unrealengine.com/u/Sidonas)\
**Replies:** 1\
**Last updated:** [July 6, 2019, 4:41pm UTC](https://forums.unrealengine.com/t/volume-low-on-first-play/128265 "2019-07-06T16:41:25Z")

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It seems like every sound that’s played either in the editor or in-game is low the first time but if you play it again its louder. Can anyone tell me why?

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## [Sidechain ducking with enevelope follower+compressor?](https://forums.unrealengine.com/t/sidechain-ducking-with-enevelope-follower-compressor/128231)

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**Author:** [@anonymous\_user\_e04fe733](https://forums.unrealengine.com/u/anonymous_user_e04fe733)\
**Replies:** 8\
**Last updated:** [July 5, 2019, 6:31pm UTC](https://forums.unrealengine.com/t/sidechain-ducking-with-enevelope-follower-compressor/128231 "2019-07-05T18:31:53Z")

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Basically, I would like to do sidechain ducking. I have set up an envelope follower on a submix A, enemy screams. I have set another envelope follower one another submix B, player fire. Whenever i fire, i want the scr…

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## [For each loop skips last index](https://forums.unrealengine.com/t/for-each-loop-skips-last-index/451709)

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**Author:** [@Teapot\_Creation](https://forums.unrealengine.com/u/Teapot_Creation)\
**Replies:** 5\
**Last updated:** [July 5, 2019, 9:54am UTC](https://forums.unrealengine.com/t/for-each-loop-skips-last-index/451709 "2019-07-05T09:54:58Z")

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Hi there, I’ve got a parametric fuse box. I check the fuses sequence by comparing the state of each fuse and the target states. However with my setup the last fuse (last array index) keeps being skipped by the for each…

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## [Playing Audio Files One After the Other Seemlessly](https://forums.unrealengine.com/t/playing-audio-files-one-after-the-other-seemlessly/451671)

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**Author:** [@Owl\_Theory\_Music](https://forums.unrealengine.com/u/Owl_Theory_Music)\
**Replies:** 2\
**Last updated:** [July 4, 2019, 8:44pm UTC](https://forums.unrealengine.com/t/playing-audio-files-one-after-the-other-seemlessly/451671 "2019-07-04T20:44:54Z")

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I’ve been trying to get a music track with an additional intro track to work together. What I’d like to do it to one-shot the intro, and then smoothly move into the 2nd track which loops. The two cues loop properly in Au…

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## [Steam Audio Plugin - 2.0 beta 17 SDK Update](https://forums.unrealengine.com/t/steam-audio-plugin-2-0-beta-17-sdk-update/127652)

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**Author:** [@dyanikoglu](https://forums.unrealengine.com/u/dyanikoglu)\
**Replies:** 5\
**Last updated:** [July 4, 2019, 3:40am UTC](https://forums.unrealengine.com/t/steam-audio-plugin-2-0-beta-17-sdk-update/127652 "2019-07-04T03:40:42Z")

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I have updated Steam Audio Plugin to utilize 2.0 beta 17 SDK, and fixed some bugs on the plugin source. Highlights on the new features & bug fixes: Intel Embree ray tracer Sound directivity support, and new dipole var…

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## [Set Audio Listener Attenuation Override](https://forums.unrealengine.com/t/set-audio-listener-attenuation-override/117635)

<div class="topic-metadata">

**Author:** [@TheNewTeed](https://forums.unrealengine.com/u/TheNewTeed)\
**Replies:** 1\
**Last updated:** [July 3, 2019, 5:29pm UTC](https://forums.unrealengine.com/t/set-audio-listener-attenuation-override/117635 "2019-07-03T17:29:46Z")

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So, I’m playing around with the new Set Audio Listener Attenuation Override node and I can’t seem to get it to work! Here’s how I’ve got it set up in the Level BP The ‘Char Listener Pos’ is a Scene Component within …

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## [When will the plugin for Steam Audio be updated?](https://forums.unrealengine.com/t/when-will-the-plugin-for-steam-audio-be-updated/128152)

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**Author:** [@Magswag16](https://forums.unrealengine.com/u/Magswag16)\
**Replies:** 2\
**Last updated:** [July 2, 2019, 1:49pm UTC](https://forums.unrealengine.com/t/when-will-the-plugin-for-steam-audio-be-updated/128152 "2019-07-02T13:49:45Z")

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Currently it’s at version 13, which was released in February 2018. The newest version is 17, and includes a lot of crucial features like dynamic geometry.

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## [Ambient Audi Attenuation](https://forums.unrealengine.com/t/ambient-audi-attenuation/447137)

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**Author:** [@ZackReganSounds](https://forums.unrealengine.com/u/ZackReganSounds)\
**Replies:** 1\
**Last updated:** [July 2, 2019, 1:35pm UTC](https://forums.unrealengine.com/t/ambient-audi-attenuation/447137 "2019-07-02T13:35:53Z")

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Ok, So I am trying to make the ambient audio inside a building quieter than the ambient audio outside. How do I go about doing this?

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