# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=88

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**Page:** 89

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## [For Each Loop Macro has errors inside.](https://forums.unrealengine.com/t/for-each-loop-macro-has-errors-inside/454312)

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**Author:** [@NfrancisJ](https://forums.unrealengine.com/u/NfrancisJ)\
**Replies:** 2\
**Last updated:** [August 23, 2019, 6:09pm UTC](https://forums.unrealengine.com/t/for-each-loop-macro-has-errors-inside/454312 "2019-08-23T18:09:56Z")

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I just noticed this today. Any loops I make has errors inside the macros. Please see attached videos. Clips of the Error

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## [Realtime pitch recognition](https://forums.unrealengine.com/t/realtime-pitch-recognition/130220)

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**Author:** [@anonymous\_user\_1256e9bc](https://forums.unrealengine.com/u/anonymous_user_1256e9bc)\
**Replies:** 0\
**Last updated:** [August 23, 2019, 9:24am UTC](https://forums.unrealengine.com/t/realtime-pitch-recognition/130220 "2019-08-23T09:24:08Z")

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Any update on how to achieve real-time pitch recognition with UE4? Any plugin? I’ve noticed the new engine has new spectrum analysis functions Analysis | Unreal Engine Documentation. I hoped I would be able to feed mid…

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## [Change Cue min and max Parameters](https://forums.unrealengine.com/t/change-cue-min-and-max-parameters/221326)

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**Author:** [@rzmedran](https://forums.unrealengine.com/u/rzmedran)\
**Replies:** 0\
**Last updated:** [August 23, 2019, 3:02am UTC](https://forums.unrealengine.com/t/change-cue-min-and-max-parameters/221326 "2019-08-23T03:02:04Z")

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Hi Everyone! I was wondering if anyone knew how to change the min and max parameters within a Cue? For example in the first picture attached the Modulator node in the Cue editor has several parameters that we can chang…

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## [UT99 cover licence](https://forums.unrealengine.com/t/ut99-cover-licence/453736)

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**Author:** [@zorbzz](https://forums.unrealengine.com/u/zorbzz)\
**Replies:** 1\
**Last updated:** [August 20, 2019, 1:28am UTC](https://forums.unrealengine.com/t/ut99-cover-licence/453736 "2019-08-20T01:28:30Z")

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Hi there, I’ve created a cover song of unreal tournament 99’s menu music and was wondering if I’ll be able to release it on digital streaming platforms? It was a project I was never going to release and was made just f…

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## [Infinite Loop](https://forums.unrealengine.com/t/infinite-loop/454059)

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**Author:** [@Mrjuanblack](https://forums.unrealengine.com/u/Mrjuanblack)\
**Replies:** 4\
**Last updated:** [August 19, 2019, 11:36am UTC](https://forums.unrealengine.com/t/infinite-loop/454059 "2019-08-19T11:36:17Z")

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Hello, so I’m trying to make a simple game where you can spawn an apple somewhere in the map (it’s a 2d game) and the player moves to it automatically. I’m using a while loop and a compare float to move to the left or th…

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## [I wonder if my pc can run Unreal Engine 4](https://forums.unrealengine.com/t/i-wonder-if-my-pc-can-run-unreal-engine-4/454047)

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**Author:** [@alsoussi](https://forums.unrealengine.com/u/alsoussi)\
**Replies:** 2\
**Last updated:** [August 18, 2019, 8:30pm UTC](https://forums.unrealengine.com/t/i-wonder-if-my-pc-can-run-unreal-engine-4/454047 "2019-08-18T20:30:40Z")

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I wonder if my pc can run UNREAL ENGINE 4. here are the specifications. CPU: 8 intel cores i7 4700mq 2.4gh GPU: Intel HD graphics 4600 RAM: 12 GBS

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## [Audio reflections?](https://forums.unrealengine.com/t/audio-reflections/453994)

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**Author:** [@EthanE1](https://forums.unrealengine.com/u/EthanE1)\
**Replies:** 2\
**Last updated:** [August 17, 2019, 12:01pm UTC](https://forums.unrealengine.com/t/audio-reflections/453994 "2019-08-17T12:01:01Z")

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I want my audio to bounce off certain objects and where is the best place for me to start? I also seen a plugin but can’t remember that plugins name. Would be cool if I could play with early reflections. If anybody coul…

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## [How to change sound volume in C++?](https://forums.unrealengine.com/t/how-to-change-sound-volume-in-c/288004)

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**Author:** [@Ixiguis](https://forums.unrealengine.com/u/Ixiguis)\
**Replies:** 7\
**Last updated:** [August 17, 2019, 9:38am UTC](https://forums.unrealengine.com/t/how-to-change-sound-volume-in-c/288004 "2019-08-17T09:38:16Z")

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How to change a sound class’s volume in C++? I’m trying to build an audio options menu, where you can configure the Master (overall) volume, Effects volume, Music volume, Voice volume, etc. I tried changing it via GEngi…

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## [Play audio component on press / Stop audio component on release - Basics](https://forums.unrealengine.com/t/play-audio-component-on-press-stop-audio-component-on-release-basics/129876)

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**Author:** [@ACTimo91](https://forums.unrealengine.com/u/ACTimo91)\
**Replies:** 1\
**Last updated:** [August 14, 2019, 5:34pm UTC](https://forums.unrealengine.com/t/play-audio-component-on-press-stop-audio-component-on-release-basics/129876 "2019-08-14T17:34:26Z")

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Hello everyone! Well I just want to set up a basic Audio management system for my project. I got two audio components in my blueprint controller, one of them should play as long as I hold my left mouse button and stop …

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## [Playing/stoping audio from different blueprints.](https://forums.unrealengine.com/t/playing-stoping-audio-from-different-blueprints/453849)

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**Author:** [@LyubomirIko](https://forums.unrealengine.com/u/LyubomirIko)\
**Replies:** 0\
**Last updated:** [August 14, 2019, 2:47pm UTC](https://forums.unrealengine.com/t/playing-stoping-audio-from-different-blueprints/453849 "2019-08-14T14:47:31Z")

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I am using \[this\]\[1\] awesome template (basically a slideshow) So - working within Widget’s Blueprints - no fancy 3d space. the question is - how to stop/fade a playing (looped) sound A and play the new sound B on actio…

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## [Play / Stop Audio Component on Press / Release](https://forums.unrealengine.com/t/play-stop-audio-component-on-press-release/453812)

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**Author:** [@ACTimo91](https://forums.unrealengine.com/u/ACTimo91)\
**Replies:** 2\
**Last updated:** [August 14, 2019, 8:07am UTC](https://forums.unrealengine.com/t/play-stop-audio-component-on-press-release/453812 "2019-08-14T08:07:52Z")

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Hello everyone! Well I just want to set up a basic Audio management system for my project. I got two audio components in my blueprint controller, one of them should play as long as I hold my left mouse button and stop …

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## [Multi-threading audio processes? or, what's the right way to do this?](https://forums.unrealengine.com/t/multi-threading-audio-processes-or-whats-the-right-way-to-do-this/129850)

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**Author:** [@robertkhamilton](https://forums.unrealengine.com/u/robertkhamilton)\
**Replies:** 0\
**Last updated:** [August 13, 2019, 7:00am UTC](https://forums.unrealengine.com/t/multi-threading-audio-processes-or-whats-the-right-way-to-do-this/129850 "2019-08-13T07:00:43Z")

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Hi all, I’m trying to wrap my head around how to best run a third-party audio-generating process within UE4, namely the STK (Synthesis Toolkit) C++ codebase running RtAudio as a backend. Any wisdoms would be much apprec…

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## [TimeSynth issues: Loopoing, and Starting on BeginPlay](https://forums.unrealengine.com/t/timesynth-issues-loopoing-and-starting-on-beginplay/129844)

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**Author:** [@SoundGuyChris](https://forums.unrealengine.com/u/SoundGuyChris)\
**Replies:** 1\
**Last updated:** [August 12, 2019, 11:00pm UTC](https://forums.unrealengine.com/t/timesynth-issues-loopoing-and-starting-on-beginplay/129844 "2019-08-12T23:00:33Z")

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I’m exploring TimeSynth and I’m having two major issues: Clip Duration on the Time Synth Clip seems to have some sort of issue where a looping file isn’t taken into account - if my clip is only 2 bars long but I want it…

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## [Hey, does anyone get the same modular synth's problem like me in 4.22.3?](https://forums.unrealengine.com/t/hey-does-anyone-get-the-same-modular-synths-problem-like-me-in-4-22-3/221242)

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**Author:** [@anonymous\_user\_17d18af1](https://forums.unrealengine.com/u/anonymous_user_17d18af1)\
**Replies:** 0\
**Last updated:** [August 11, 2019, 12:58pm UTC](https://forums.unrealengine.com/t/hey-does-anyone-get-the-same-modular-synths-problem-like-me-in-4-22-3/221242 "2019-08-11T12:58:15Z")

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Hello guys, I draw this blueprint in both 4.20 and 4.22.3, I need to control the synth preset when I change the value in real time. It works very well in 4.20, but doesn’t work in 4.22.3. Is something wrong with the eng…

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## [Progress bar not showing greater than 5 unit duration sound cues](https://forums.unrealengine.com/t/progress-bar-not-showing-greater-than-5-unit-duration-sound-cues/129433)

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**Author:** [@syhdesign](https://forums.unrealengine.com/u/syhdesign)\
**Replies:** 7\
**Last updated:** [August 9, 2019, 8:29pm UTC](https://forums.unrealengine.com/t/progress-bar-not-showing-greater-than-5-unit-duration-sound-cues/129433 "2019-08-09T20:29:20Z")

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Hello Guys, I have a progress bar which is showing (play bar like spotify or youtube) regarding what chosen from combo box and I just realize that more than 5 unit duration sound cues are not showing in progress bar, r…

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## [More maps at one time](https://forums.unrealengine.com/t/more-maps-at-one-time/129520)

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**Author:** [@anonymous\_user\_9f25715f](https://forums.unrealengine.com/u/anonymous_user_9f25715f)\
**Replies:** 5\
**Last updated:** [August 9, 2019, 6:22pm UTC](https://forums.unrealengine.com/t/more-maps-at-one-time/129520 "2019-08-09T18:22:16Z")

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Before starting project I’m checking the options and I would like to ask about possibility to have loaded more maps at one time. I mean let’s have a player - one person in one map. There is option that player would use t…

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## [How to fade out all background sounds when a cutscene type video plays](https://forums.unrealengine.com/t/how-to-fade-out-all-background-sounds-when-a-cutscene-type-video-plays/129592)

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**Author:** [@KimLaughton](https://forums.unrealengine.com/u/KimLaughton)\
**Replies:** 2\
**Last updated:** [August 6, 2019, 1:30pm UTC](https://forums.unrealengine.com/t/how-to-fade-out-all-background-sounds-when-a-cutscene-type-video-plays/129592 "2019-08-06T13:30:39Z")

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This is I’m sure quite simple to do but not sure what to search for exactly. I’m using camera fades to fade out the level and ambient audio playing in it and then loading a cutscene video into a HUD widget (presumably th…

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## [Experimenting with VoiceCapture and VRAudioWorks](https://forums.unrealengine.com/t/experimenting-with-voicecapture-and-vraudioworks/111670)

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**Author:** [@PerseusSmith](https://forums.unrealengine.com/u/PerseusSmith)\
**Replies:** 9\
**Last updated:** [August 4, 2019, 3:10am UTC](https://forums.unrealengine.com/t/experimenting-with-voicecapture-and-vraudioworks/111670 "2019-08-04T03:10:55Z")

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Howdy, Been using nvphysx/VRWorks-Audio-4.15.1 implemented user’s voice to acoustic ray tracing. Would appreciate any help in testing / sharing. Cheers, #liveLongProsper The cool projects from this application of…

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## [How to stop animation and sound on movement](https://forums.unrealengine.com/t/how-to-stop-animation-and-sound-on-movement/439957)

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**Author:** [@anonymous\_user\_1b174e65](https://forums.unrealengine.com/u/anonymous_user_1b174e65)\
**Replies:** 2\
**Last updated:** [August 2, 2019, 6:28pm UTC](https://forums.unrealengine.com/t/how-to-stop-animation-and-sound-on-movement/439957 "2019-08-02T18:28:46Z")

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Hi gyus, so I’m making Emotes for my game and I need it so if the player moves at all it cancels the Animation and the Sound, does anyone know how to do this? Here is my code in ThirdPersonCharacter for the emote: I…

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## [Getting Rotation Speed Using Rinterp To.](https://forums.unrealengine.com/t/getting-rotation-speed-using-rinterp-to/421319)

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**Author:** [@anonymous\_user\_cc96aac6](https://forums.unrealengine.com/u/anonymous_user_cc96aac6)\
**Replies:** 8\
**Last updated:** [August 2, 2019, 2:26pm UTC](https://forums.unrealengine.com/t/getting-rotation-speed-using-rinterp-to/421319 "2019-08-02T14:26:30Z")

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Hi there, I need to be able to get a float of a blueprints rotation speed ideally a range of 0-100 (this is flexible) to affect a RTPC parameter in Wwise that will control the pitch of a rotate sound. I have made (us…

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## [Stop Overlapping](https://forums.unrealengine.com/t/stop-overlapping/453143)

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**Author:** [@HALCYON\_Palace](https://forums.unrealengine.com/u/HALCYON_Palace)\
**Replies:** 15\
**Last updated:** [August 1, 2019, 9:10pm UTC](https://forums.unrealengine.com/t/stop-overlapping/453143 "2019-08-01T21:10:29Z")

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Hello, I’m having a small technical issue with a few game-play actions. I have an object that has a blueprint connected to it. The blueprint then, is interact-able using the Left Trigger button, upon input a dialogue p…

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## [MediaSound Component Pitch](https://forums.unrealengine.com/t/mediasound-component-pitch/452656)

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**Author:** [@Teapot\_Creation](https://forums.unrealengine.com/u/Teapot_Creation)\
**Replies:** 2\
**Last updated:** [August 1, 2019, 1:39pm UTC](https://forums.unrealengine.com/t/mediasound-component-pitch/452656 "2019-08-01T13:39:00Z")

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Hi, I have an actor with a mediaplayer that updates a texture, and a MediaSound Component that plays the media’s sound. The blueprint updates the media playrate at runtime, but this updates the sound pitch as well. Is …

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## [PixelStreaming can\`t voice chat](https://forums.unrealengine.com/t/pixelstreaming-can-t-voice-chat/453167)

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**Author:** [@\_X\_43](https://forums.unrealengine.com/u/_X_43)\
**Replies:** 0\
**Last updated:** [August 1, 2019, 8:07am UTC](https://forums.unrealengine.com/t/pixelstreaming-can-t-voice-chat/453167 "2019-08-01T08:07:03Z")

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cant voice chat on PixelStreaming，unreal cant stream voice from microphone or sound file which did\`n import unreal (I play sound by my ue4 project). has anyone solved this problem. PLEASE SHOW ME THE WAY

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## [Why does component "keep hitting" on a hit event ?](https://forums.unrealengine.com/t/why-does-component-keep-hitting-on-a-hit-event/129332)

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**Author:** [@EtienneAndlau](https://forums.unrealengine.com/u/EtienneAndlau)\
**Replies:** 9\
**Last updated:** [July 31, 2019, 7:02pm UTC](https://forums.unrealengine.com/t/why-does-component-keep-hitting-on-a-hit-event/129332 "2019-07-31T19:02:18Z")

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I am trying to add an audio sound of the physics ball template hitting the ground or hitting walls. So I do a on component hit - play 2D sound. The sound is not looped. I tried adding doonce and then reset after audio…

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## [TimeSynth not in sync in packaged game](https://forums.unrealengine.com/t/timesynth-not-in-sync-in-packaged-game/128766)

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**Author:** [@Davestation](https://forums.unrealengine.com/u/Davestation)\
**Replies:** 5\
**Last updated:** [July 31, 2019, 5:47pm UTC](https://forums.unrealengine.com/t/timesynth-not-in-sync-in-packaged-game/128766 "2019-07-31T17:47:25Z")

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Hi there fellow devs, I have recently added in the new time synth functionality to my game and the results are great, however, when i package the game the audio is completely out of sync with itself (despite being fine …

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## [Sample Audio plugin?](https://forums.unrealengine.com/t/sample-audio-plugin/129339)

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**Author:** [@robertkhamilton](https://forums.unrealengine.com/u/robertkhamilton)\
**Replies:** 3\
**Last updated:** [July 31, 2019, 10:26am UTC](https://forums.unrealengine.com/t/sample-audio-plugin/129339 "2019-07-31T10:26:00Z")

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Is there a sample audio plugin template floating around here? I thought I had seen one before but can’t seem to find it. Thanks!

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## [Anim Montage Loop help](https://forums.unrealengine.com/t/anim-montage-loop-help/435415)

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**Author:** [@ZoroSama420](https://forums.unrealengine.com/u/ZoroSama420)\
**Replies:** 2\
**Last updated:** [July 31, 2019, 3:42am UTC](https://forums.unrealengine.com/t/anim-montage-loop-help/435415 "2019-07-31T03:42:21Z")

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Hello , So My AI character play an attack Montage which is triggered by a box collision, My problem is he does the attack once and then stands idle , How do i have him play the montage in loop , This is my Bp for the AI …

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## [Mute Audio When Paused](https://forums.unrealengine.com/t/mute-audio-when-paused/452927)

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**Author:** [@HALCYON\_Palace](https://forums.unrealengine.com/u/HALCYON_Palace)\
**Replies:** 2\
**Last updated:** [July 28, 2019, 4:35pm UTC](https://forums.unrealengine.com/t/mute-audio-when-paused/452927 "2019-07-28T16:35:34Z")

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Hello, I have an audio that plays when interacting with an object in my game. The audio is a dialogue between two people. When I pause the game by pressing the ‘Gamepad Special Right’ button the level audio doesn’t play…

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## [How to fade out ambient sound when the character died?](https://forums.unrealengine.com/t/how-to-fade-out-ambient-sound-when-the-character-died/452793)

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**Author:** [@anonymous\_user\_a85f8f50](https://forums.unrealengine.com/u/anonymous_user_a85f8f50)\
**Replies:** 0\
**Last updated:** [July 25, 2019, 4:17am UTC](https://forums.unrealengine.com/t/how-to-fade-out-ambient-sound-when-the-character-died/452793 "2019-07-25T04:17:46Z")

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Hello everybody! I’m trying to stop/fade out ambient sound when my character died. I tried to call ambient sound in the current level to the ThirdPersonCharacter\_BP when my character health is \<= 0 but it doesn’t seem w…

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## [Why does steam audios occlusion not work for actors](https://forums.unrealengine.com/t/why-does-steam-audios-occlusion-not-work-for-actors/129121)

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**Author:** [@Blade123mw](https://forums.unrealengine.com/u/Blade123mw)\
**Replies:** 0\
**Last updated:** [July 24, 2019, 1:41pm UTC](https://forums.unrealengine.com/t/why-does-steam-audios-occlusion-not-work-for-actors/129121 "2019-07-24T13:41:44Z")

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So im creating a survival game and i have these flourescent light which when on they have a little buzzing sound and when i go behind a wall that is not an actor the occlusion works fine but when i go behind a physics b…

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