# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=85

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**Page:** 86

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## [How do audio volumes work with the sequencer?](https://forums.unrealengine.com/t/how-do-audio-volumes-work-with-the-sequencer/132736)

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**Author:** [@BigJamp](https://forums.unrealengine.com/u/BigJamp)\
**Replies:** 0\
**Last updated:** [October 29, 2019, 11:18am UTC](https://forums.unrealengine.com/t/how-do-audio-volumes-work-with-the-sequencer/132736 "2019-10-29T11:18:16Z")

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I’m trying to create a reverb zone inside a small manhole for a cutscene so that all sounds coming from the manhole have a small reverb tail on them. However it doesn’t seem to affect any sounds in the sequencer? Is thi…

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## [Potential fix for OnAudioPlaybackPercent() always returning 0](https://forums.unrealengine.com/t/potential-fix-for-onaudioplaybackpercent-always-returning-0/457727)

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**Author:** [@seanfwilson](https://forums.unrealengine.com/u/seanfwilson)\
**Replies:** 0\
**Last updated:** [October 29, 2019, 11:06am UTC](https://forums.unrealengine.com/t/potential-fix-for-onaudioplaybackpercent-always-returning-0/457727 "2019-10-29T11:06:14Z")

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Saw this issue mentioned in UE-69726 Seems like there’s some memory optimization going on that’s causing issues with this function… The answer was posted in a forum thread here: https://answers.unrealengine.com/questio…

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## [How do I access a sound cue node in a blueprint](https://forums.unrealengine.com/t/how-do-i-access-a-sound-cue-node-in-a-blueprint/457664)

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**Author:** [@anonymous\_user\_11ff7a3c](https://forums.unrealengine.com/u/anonymous_user_11ff7a3c)\
**Replies:** 1\
**Last updated:** [October 28, 2019, 3:09pm UTC](https://forums.unrealengine.com/t/how-do-i-access-a-sound-cue-node-in-a-blueprint/457664 "2019-10-28T15:09:33Z")

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I’ve created a sound cute with five layers playing and looping simultaneously. Four of the five have continuous modulators on them which I would like to use to change volumes when a player walks into a trigger collision…

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## [My programmer disappeared and I need to find other: what Do I need to install to open my project?](https://forums.unrealengine.com/t/my-programmer-disappeared-and-i-need-to-find-other-what-do-i-need-to-install-to-open-my-project/457674)

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**Author:** [@anonymous\_user\_7f9a950d](https://forums.unrealengine.com/u/anonymous_user_7f9a950d)\
**Replies:** 1\
**Last updated:** [October 28, 2019, 2:51pm UTC](https://forums.unrealengine.com/t/my-programmer-disappeared-and-i-need-to-find-other-what-do-i-need-to-install-to-open-my-project/457674 "2019-10-28T14:51:41Z")

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Hello my friendS! I am not a programmer,just an artist, and developing a game with Unreal. My game is almost finished, but, now I need to find a nre programmer, because the previously disappeared. FIrst, before looking…

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## [ducking problems](https://forums.unrealengine.com/t/ducking-problems/131024)

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**Author:** [@anonymous\_user\_e04fe733](https://forums.unrealengine.com/u/anonymous_user_e04fe733)\
**Replies:** 1\
**Last updated:** [October 28, 2019, 9:57am UTC](https://forums.unrealengine.com/t/ducking-problems/131024 "2019-10-28T09:57:29Z")

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Hi. I have project with lots of different mixes being applied on and off. Some via passive sound mix modifiers, others with mixes being called by blueprints. The problem is that if I have X, Y and Z mixes being applied…

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## [Changing the volume of musical layers based on location](https://forums.unrealengine.com/t/changing-the-volume-of-musical-layers-based-on-location/457564)

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**Author:** [@anonymous\_user\_11ff7a3c](https://forums.unrealengine.com/u/anonymous_user_11ff7a3c)\
**Replies:** 7\
**Last updated:** [October 26, 2019, 5:49pm UTC](https://forums.unrealengine.com/t/changing-the-volume-of-musical-layers-based-on-location/457564 "2019-10-26T17:49:17Z")

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Hoping for a solution to this problem- a screenshot included would Be very helpful. I am looking for a way to mix concurrently playing track volumes based on location. The method I have in mind is to have track levels…

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## [Adaptive music based on proximity to a POI?](https://forums.unrealengine.com/t/adaptive-music-based-on-proximity-to-a-poi/355790)

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**Author:** [@NiLLiS](https://forums.unrealengine.com/u/NiLLiS)\
**Replies:** 1\
**Last updated:** [October 26, 2019, 8:46am UTC](https://forums.unrealengine.com/t/adaptive-music-based-on-proximity-to-a-poi/355790 "2019-10-26T08:46:25Z")

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Hi, I’m very new to all of this, but I’m trying to learn sound design for games and would like to implement adaptive music to my level. I have my 3 different wav files I’d like to alternate between based on player locat…

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## [How to allow my mobile game to read mic input ?! (Android Mobile Microphone)](https://forums.unrealengine.com/t/how-to-allow-my-mobile-game-to-read-mic-input-android-mobile-microphone/132539)

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**Author:** [@HashemShepard](https://forums.unrealengine.com/u/HashemShepard)\
**Replies:** 1\
**Last updated:** [October 25, 2019, 9:08pm UTC](https://forums.unrealengine.com/t/how-to-allow-my-mobile-game-to-read-mic-input-android-mobile-microphone/132539 "2019-10-25T21:08:10Z")

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Hello there, is there a clear way on how to allow my game to use microphone ? i tried everything i found on the forums and no luck i made sure to enable (add permissions to support voice chat RECORD\_AUDIO) in project …

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## [WASAPI to Submix?](https://forums.unrealengine.com/t/wasapi-to-submix/132560)

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**Author:** [@cannabis.cod3r](https://forums.unrealengine.com/u/cannabis.cod3r)\
**Replies:** 0\
**Last updated:** [October 24, 2019, 8:34am UTC](https://forums.unrealengine.com/t/wasapi-to-submix/132560 "2019-10-24T08:34:40Z")

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If you’re not familiar with it, WASAPI is the Windows Audio Session API. It has a loopback mode that allows clients to record whatever sound is playing on the PC. I would like to send this into FMixerDevice::GetMagnitu…

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## [Reverb Volumes Don't Work Properly on Mac OSX](https://forums.unrealengine.com/t/reverb-volumes-dont-work-properly-on-mac-osx/354033)

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**Author:** [@alexcookiecook](https://forums.unrealengine.com/u/alexcookiecook)\
**Replies:** 12\
**Last updated:** [October 24, 2019, 8:32am UTC](https://forums.unrealengine.com/t/reverb-volumes-dont-work-properly-on-mac-osx/354033 "2019-10-24T08:32:32Z")

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Hello Unreal Devs! I have found an issue with reverb/audio volumes in UE4 Version 4.11. This issue only seems to affect Mac’s and doesn’t seem to be an issue on PC I’m a sound designer working on a horror game for a un…

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## [Muffled Audio Setup for Beginner](https://forums.unrealengine.com/t/muffled-audio-setup-for-beginner/408829)

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**Author:** [@jojo8026](https://forums.unrealengine.com/u/jojo8026)\
**Replies:** 2\
**Last updated:** [October 24, 2019, 1:44am UTC](https://forums.unrealengine.com/t/muffled-audio-setup-for-beginner/408829 "2019-10-24T01:44:23Z")

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How to set up Muffled or Occluded Audio? So how do I make the audio coming from a TV sound muffled when I am outside a building and when I walk inside its unmuffled and clear? I know ue4 has an audio occlude feature but…

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## [Persistent audio](https://forums.unrealengine.com/t/persistent-audio/132502)

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**Author:** [@SuperApe33](https://forums.unrealengine.com/u/SuperApe33)\
**Replies:** 0\
**Last updated:** [October 22, 2019, 10:08pm UTC](https://forums.unrealengine.com/t/persistent-audio/132502 "2019-10-22T22:08:16Z")

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Hi everyone, Is there a way to have a persistent audio without having a persistent level?

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## [Is it possible to change the attenuation falloff while a soundwave is playing ?](https://forums.unrealengine.com/t/is-it-possible-to-change-the-attenuation-falloff-while-a-soundwave-is-playing/132490)

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**Author:** [@upTheo](https://forums.unrealengine.com/u/upTheo)\
**Replies:** 0\
**Last updated:** [October 22, 2019, 5:15pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-change-the-attenuation-falloff-while-a-soundwave-is-playing/132490 "2019-10-22T17:15:47Z")

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4.23 - macOS 10.15 - iOS 13.1.2 Using the UE’s AR template as a base, I’ve created a slightly more capable version of the app that can place various skeletal meshes, some animated, some with attached sound, in the AR sp…

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## [Non Infinite While Loop](https://forums.unrealengine.com/t/non-infinite-while-loop/457292)

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**Author:** [@Rymazon](https://forums.unrealengine.com/u/Rymazon)\
**Replies:** 4\
**Last updated:** [October 22, 2019, 5:55am UTC](https://forums.unrealengine.com/t/non-infinite-while-loop/457292 "2019-10-22T05:55:10Z")

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This is probably a dumb question but I am not sure of the correct way to do this. I have a while loop that is set to repeat until a variable is changed. When it is called, it crashes because it detected an infinite loop.…

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## [UE4, reverbs volumes and performances](https://forums.unrealengine.com/t/ue4-reverbs-volumes-and-performances/221758)

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**Author:** [@033MaX](https://forums.unrealengine.com/u/033MaX)\
**Replies:** 0\
**Last updated:** [October 19, 2019, 10:57am UTC](https://forums.unrealengine.com/t/ue4-reverbs-volumes-and-performances/221758 "2019-10-19T10:57:40Z")

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Hey guys, I’m working on a UE4 project with multiplateform in mind. I’m making some tests with reverb volumes to improve the overall realism of each space in our levels and I was wondering if someone could give me some …

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## [How to have music play through multiple levels, when the levels are different world?](https://forums.unrealengine.com/t/how-to-have-music-play-through-multiple-levels-when-the-levels-are-different-world/456970)

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**Author:** [@anonymous\_user\_86d463f31](https://forums.unrealengine.com/u/anonymous_user_86d463f31)\
**Replies:** 3\
**Last updated:** [October 18, 2019, 11:38pm UTC](https://forums.unrealengine.com/t/how-to-have-music-play-through-multiple-levels-when-the-levels-are-different-world/456970 "2019-10-18T23:38:05Z")

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I have a few levels built for a game but I didn’t take in account the music. Is it possible to have the same loop of music play through multiple worlds and if so how? Thanks!

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## [Crossfade by parameter - crossfade between last and first entry?](https://forums.unrealengine.com/t/crossfade-by-parameter-crossfade-between-last-and-first-entry/457095)

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**Author:** [@Alwaysusa](https://forums.unrealengine.com/u/Alwaysusa)\
**Replies:** 0\
**Last updated:** [October 18, 2019, 5:29am UTC](https://forums.unrealengine.com/t/crossfade-by-parameter-crossfade-between-last-and-first-entry/457095 "2019-10-18T05:29:55Z")

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Hey all, I have a question about the audio node “crossfade by parameter”. I have it working, fading between 4 sound waves based on a float driven by a blueprint. The problem I’m having is I can’t figure out how to cros…

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## [RegisterEnvelopeFollowerListener node crashes Unreal Editor](https://forums.unrealengine.com/t/registerenvelopefollowerlistener-node-crashes-unreal-editor/456939)

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**Author:** [@mightyenigma](https://forums.unrealengine.com/u/mightyenigma)\
**Replies:** 0\
**Last updated:** [October 15, 2019, 4:31am UTC](https://forums.unrealengine.com/t/registerenvelopefollowerlistener-node-crashes-unreal-editor/456939 "2019-10-15T04:31:32Z")

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In PIE, any time I execute the RegisterEnvelopeFollowerListener node, the entire editor crashes out to the crash report page. This seems to happen whether or not I have an EnvelopeFollowerListener plugged into the appro…

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## [\[UE-77906\] addon: OSC Module Blob parameter as output](https://forums.unrealengine.com/t/ue-77906-addon-osc-module-blob-parameter-as-output/452823)

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**Author:** [@Felix\_Eng](https://forums.unrealengine.com/u/Felix_Eng)\
**Replies:** 1\
**Last updated:** [October 14, 2019, 11:12pm UTC](https://forums.unrealengine.com/t/ue-77906-addon-osc-module-blob-parameter-as-output/452823 "2019-10-14T23:12:06Z")

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A minor thing in OSCManager.h: The “Add Blob” Function has it’s input byte array pin as an output by reference. Probably just a UPARAM(ref) missing. UFUNCTION(BlueprintCallable, Category = “Audio|OSC”) static void Add…

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## [Playing Audio Near A Large Ocean Mesh](https://forums.unrealengine.com/t/playing-audio-near-a-large-ocean-mesh/129585)

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**Author:** [@John\_Har](https://forums.unrealengine.com/u/John_Har)\
**Replies:** 4\
**Last updated:** [October 13, 2019, 9:27pm UTC](https://forums.unrealengine.com/t/playing-audio-near-a-large-ocean-mesh/129585 "2019-10-13T21:27:05Z")

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Hello hello! Ive got a huge ocean in my scene, which surrounds an island. I’d like a water loop to play when near it. Rather than putting audio components everywhere on top of the ocean, it seems to me it would be a lot…

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## [4.23 Audio Adjust Volume](https://forums.unrealengine.com/t/4-23-audio-adjust-volume/131414)

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**Author:** [@jaspos](https://forums.unrealengine.com/u/jaspos)\
**Replies:** 2\
**Last updated:** [October 13, 2019, 4:52am UTC](https://forums.unrealengine.com/t/4-23-audio-adjust-volume/131414 "2019-10-13T04:52:49Z")

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Having some audio issues with moving to 4.23 where setups work in a clean 4.22 but don’t in a clean 4.23. One thing I’ve found is that if you set an Adjust Volume node to Adjust Volume Level =0 then the audio component s…

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## [Speech to Text or Voice Recognition?](https://forums.unrealengine.com/t/speech-to-text-or-voice-recognition/131711)

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**Author:** [@IInnes](https://forums.unrealengine.com/u/IInnes)\
**Replies:** 1\
**Last updated:** [October 11, 2019, 7:25pm UTC](https://forums.unrealengine.com/t/speech-to-text-or-voice-recognition/131711 "2019-10-11T19:25:29Z")

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How would I go about converting Sound Waves recorded by the player to text or to commands. I want to create a system where the player records their voice to be used as a command later on. So ‘Move Forwards’ could be the…

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## [Profiling: FAudioCommandFence\_Wait](https://forums.unrealengine.com/t/profiling-faudiocommandfence-wait/221690)

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**Author:** [@Allonan](https://forums.unrealengine.com/u/Allonan)\
**Replies:** 0\
**Last updated:** [October 11, 2019, 10:27am UTC](https://forums.unrealengine.com/t/profiling-faudiocommandfence-wait/221690 "2019-10-11T10:27:59Z")

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Hi, I recently started to profiling my game and had a closer look at the GameThread. Sometimes I got some peaks in the Gamethread and most of them a cause by “FAudioCommandFence\_Wait” (see screenshot). I also encounte…

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## [Music loop glitching in sequencer when Play Rate less than 1.0](https://forums.unrealengine.com/t/music-loop-glitching-in-sequencer-when-play-rate-less-than-1-0/132004)

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**Author:** [@S-ed](https://forums.unrealengine.com/u/S-ed)\
**Replies:** 0\
**Last updated:** [October 9, 2019, 6:17pm UTC](https://forums.unrealengine.com/t/music-loop-glitching-in-sequencer-when-play-rate-less-than-1-0/132004 "2019-10-09T18:17:30Z")

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Greetings. I was not sure where to put this. I’m having issue with music glitching when it placed in the sequence that has Play Rate less than 1.0 (slowed). It plays till the end and then it starts from random place in…

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## [OnAudioPlaybackPercent only returning zero](https://forums.unrealengine.com/t/onaudioplaybackpercent-only-returning-zero/442510)

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**Author:** [@anonymous\_user\_fe80333c](https://forums.unrealengine.com/u/anonymous_user_fe80333c)\
**Replies:** 4\
**Last updated:** [October 9, 2019, 1:43pm UTC](https://forums.unrealengine.com/t/onaudioplaybackpercent-only-returning-zero/442510 "2019-10-09T13:43:19Z")

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We have run into a bug in 4.21.2 with the OnAudioPlaybackPercent event from AudioComponent. It will only return 0.0 after you restart the editor. We also reproduced this bug with Starter Content audio. Repro Steps: C…

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## [Loop at BeginPlay when I load a map](https://forums.unrealengine.com/t/loop-at-beginplay-when-i-load-a-map/456553)

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**Author:** [@ValentinAnsart](https://forums.unrealengine.com/u/ValentinAnsart)\
**Replies:** 3\
**Last updated:** [October 8, 2019, 5:39am UTC](https://forums.unrealengine.com/t/loop-at-beginplay-when-i-load-a-map/456553 "2019-10-08T05:39:18Z")

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Hi guys ! I’m having an issue using Event BeginPlay. I’m trying to connect to a dedicated server 10.xx.xx.xx right when the game starts by executing the open console command. But when I launch the server, everytime the …

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## [Assertion failed isInAudioThread()](https://forums.unrealengine.com/t/assertion-failed-isinaudiothread/414737)

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**Author:** [@Rinfor](https://forums.unrealengine.com/u/Rinfor)\
**Replies:** 6\
**Last updated:** [October 7, 2019, 11:25pm UTC](https://forums.unrealengine.com/t/assertion-failed-isinaudiothread/414737 "2019-10-07T23:25:35Z")

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The game crashed in a develoment build, when try to set a different audio in audio component FAudioDevice::FindActiveSound() //why this crash on develoment build and not in other? Bug?

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## [Audio plugins (Resoncance Audio, Steam Audio and Oculus Audio) do not work in packaged project](https://forums.unrealengine.com/t/audio-plugins-resoncance-audio-steam-audio-and-oculus-audio-do-not-work-in-packaged-project/131557)

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**Author:** [@ArneNykanen](https://forums.unrealengine.com/u/ArneNykanen)\
**Replies:** 2\
**Last updated:** [October 4, 2019, 9:20pm UTC](https://forums.unrealengine.com/t/audio-plugins-resoncance-audio-steam-audio-and-oculus-audio-do-not-work-in-packaged-project/131557 "2019-10-04T21:20:21Z")

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I have used Resonance Audio for spatialization and reverb, and it works well in the editor (UE 4.23). However, when I package the project for Windows all spatialization and reverb effects disappear. The sounds play, but …

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## [Error: Runnable thread AudioMixerRenderThread(1) crashed.](https://forums.unrealengine.com/t/error-runnable-thread-audiomixerrenderthread-1-crashed/456397)

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**Author:** [@anonymous\_user\_e577384b](https://forums.unrealengine.com/u/anonymous_user_e577384b)\
**Replies:** 1\
**Last updated:** [October 4, 2019, 2:40pm UTC](https://forums.unrealengine.com/t/error-runnable-thread-audiomixerrenderthread-1-crashed/456397 "2019-10-04T14:40:56Z")

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Hi all, I get the crash when open the UE4 Editor. Error message: “Error: Runnable thread AudioMixerRenderThread(1) crashed.” I’m not sure if it is an engine bug or otherwise. Does anyone knows how to fix it? The log…

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## [grab object makes play sound](https://forums.unrealengine.com/t/grab-object-makes-play-sound/455508)

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**Author:** [@Gabiru175](https://forums.unrealengine.com/u/Gabiru175)\
**Replies:** 5\
**Last updated:** [October 4, 2019, 8:56am UTC](https://forums.unrealengine.com/t/grab-object-makes-play-sound/455508 "2019-10-04T08:56:48Z")

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Ok so im trying to make a simple VR blueprint that should play sound when i grab an object and then stop it when i detach the object. this is what i have so far and its not working. i made it work with event actorbeginov…

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