# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=84

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

**Page:** 85

---

## [Clicks during fades](https://forums.unrealengine.com/t/clicks-during-fades/133539)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_0afba7c9](https://forums.unrealengine.com/u/anonymous_user_0afba7c9)\
**Replies:** 0\
**Last updated:** [November 15, 2019, 2:58pm UTC](https://forums.unrealengine.com/t/clicks-during-fades/133539 "2019-11-15T14:58:01Z")

</div>

Hi I’m experiencing audio clicks when using “fade-in”, “fade-out” or “adjust volume” functions and it’s hard to know what to do to avoid them. In order to investigate the cause of the clicks, I spawned a sound at some …

---

## [Are WAV files stored in RAM memory during game play?](https://forums.unrealengine.com/t/are-wav-files-stored-in-ram-memory-during-game-play/133256)

<div class="topic-metadata">

**Author:** [@Pilleman22](https://forums.unrealengine.com/u/Pilleman22)\
**Replies:** 3\
**Last updated:** [November 14, 2019, 12:41am UTC](https://forums.unrealengine.com/t/are-wav-files-stored-in-ram-memory-during-game-play/133256 "2019-11-14T00:41:16Z")

</div>

Hi Guys, this is a performance question. I was wondering if the whole 100% of the WAV file is stored in the RAM memory when the sound file is triggered and thus slowing performance, or is it played on the fly? In my ga…

---

## [Inconsistent audio syncing between Unreal and Android](https://forums.unrealengine.com/t/inconsistent-audio-syncing-between-unreal-and-android/133436)

<div class="topic-metadata">

**Author:** [@BulletPadre](https://forums.unrealengine.com/u/BulletPadre)\
**Replies:** 0\
**Last updated:** [November 13, 2019, 11:29pm UTC](https://forums.unrealengine.com/t/inconsistent-audio-syncing-between-unreal-and-android/133436 "2019-11-13T23:29:01Z")

</div>

We have an audio clip playing in unreal for 36.7 seconds. The same audio clip plays back at a faster rate on our android device and ends up 4 seconds shorter. Here’s a screenshot of our audio settings for the .wav file …

---

## [How do I fix audio becoming crackly when looped?](https://forums.unrealengine.com/t/how-do-i-fix-audio-becoming-crackly-when-looped/458167)

<div class="topic-metadata">

**Author:** [@SalamanceYT](https://forums.unrealengine.com/u/SalamanceYT)\
**Replies:** 3\
**Last updated:** [November 13, 2019, 5:51pm UTC](https://forums.unrealengine.com/t/how-do-i-fix-audio-becoming-crackly-when-looped/458167 "2019-11-13T17:51:12Z")

</div>

I’ve got ambience audio files scattered around the map so that there’s constantly background sound in ever room. My problem is after about 10 to 30 seconds the audio starts to crackle. Does anyone know how to fix this?

---

## [\[FREE\] 10GB of sound files, from Sonniss.com](https://forums.unrealengine.com/t/free-10gb-of-sound-files-from-sonniss-com/23866)

<div class="topic-metadata">

**Author:** [@Jezcentral](https://forums.unrealengine.com/u/Jezcentral)\
**Replies:** 33\
**Last updated:** [November 13, 2019, 11:39am UTC](https://forums.unrealengine.com/t/free-10gb-of-sound-files-from-sonniss-com/23866 "2019-11-13T11:39:46Z")

</div>

Well, Sonniss released a 10GB download initially intended just for GDC people, and like a raptor on the flock, the internet descended. Sonniss don’t mind, and mirrors are popping up everywhere, and torrents are being see…

---

## [Spawn sound crackling problem](https://forums.unrealengine.com/t/spawn-sound-crackling-problem/456906)

<div class="topic-metadata">

**Author:** [@JagMaker](https://forums.unrealengine.com/u/JagMaker)\
**Replies:** 2\
**Last updated:** [November 13, 2019, 5:36am UTC](https://forums.unrealengine.com/t/spawn-sound-crackling-problem/456906 "2019-11-13T05:36:05Z")

</div>

Hello, i’m trying to spawn sound - weapon shot. But after spawn there is: 33% there will be crackling sound and engine break 33% there will be crackling sound and all the volume falls to zero. 33% there will be normal …

---

## [Performances / Optimization in Unreal Engine 4 games (Discussion)](https://forums.unrealengine.com/t/performances-optimization-in-unreal-engine-4-games-discussion/133295)

<div class="topic-metadata">

**Author:** [@Sanglard\_TV](https://forums.unrealengine.com/u/Sanglard_TV)\
**Replies:** 3\
**Last updated:** [November 12, 2019, 9:49am UTC](https://forums.unrealengine.com/t/performances-optimization-in-unreal-engine-4-games-discussion/133295 "2019-11-12T09:49:21Z")

</div>

Hi everyone ! Since I have been learning UE4 for a while now, I cannot help but to really analyse games that have been developed and shipped with this amazing engine. As a former console gamer (a long time ago) who shi…

---

## [Audio visualization plug in output values?](https://forums.unrealengine.com/t/audio-visualization-plug-in-output-values/221910)

<div class="topic-metadata">

**Author:** [@dasiluc000](https://forums.unrealengine.com/u/dasiluc000)\
**Replies:** 0\
**Last updated:** [November 12, 2019, 5:27am UTC](https://forums.unrealengine.com/t/audio-visualization-plug-in-output-values/221910 "2019-11-12T05:27:06Z")

</div>

I’m having trouble understanding what the output values are for the nodes “Calculate Frequency Spectrum” and “Get amplitude of frequency.” The Calc frequency spectrum returns negative values and I ahve no idea what they …

---

## [Game freezing when adding sound at blueprint.](https://forums.unrealengine.com/t/game-freezing-when-adding-sound-at-blueprint/221898)

<div class="topic-metadata">

**Author:** [@el\_dirty\_sanchez](https://forums.unrealengine.com/u/el_dirty_sanchez)\
**Replies:** 0\
**Last updated:** [November 10, 2019, 11:52pm UTC](https://forums.unrealengine.com/t/game-freezing-when-adding-sound-at-blueprint/221898 "2019-11-10T23:52:20Z")

</div>

Hi guys!, thsi is my first forum post. So i have a simple scene where if u get close enough to the enemy he start chasing you but when i decide to put some loop sound to make it more scary the game usually freezes a few…

---

## [OSC Blueprint Bundles](https://forums.unrealengine.com/t/osc-blueprint-bundles/130733)

<div class="topic-metadata">

**Author:** [@CrowPath](https://forums.unrealengine.com/u/CrowPath)\
**Replies:** 8\
**Last updated:** [November 10, 2019, 3:21pm UTC](https://forums.unrealengine.com/t/osc-blueprint-bundles/130733 "2019-11-10T15:21:05Z")

</div>

Has anyone been able to get receiving OSC bundles to work in Blueprints? The bundle is being sent correctly and UE4 is definitely receiving it since it triggers the event that’s bound to the ‘Bind Event to On OSC Bundle …

---

## [Is it possible to control Sound Mix parameters via blueprint?](https://forums.unrealengine.com/t/is-it-possible-to-control-sound-mix-parameters-via-blueprint/133003)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_b8a1253a](https://forums.unrealengine.com/u/anonymous_user_b8a1253a)\
**Replies:** 2\
**Last updated:** [November 9, 2019, 8:09pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-control-sound-mix-parameters-via-blueprint/133003 "2019-11-09T20:09:25Z")

</div>

Hello I need to change frequency, bandwidth, gain of equalizer during the game. Is it possible to control Sound Mix parameters via bluprint? Thanks a lot for reply!

---

## [Using Data Tables for Audio!](https://forums.unrealengine.com/t/using-data-tables-for-audio/133220)

<div class="topic-metadata">

**Author:** [@AwYeaGirl](https://forums.unrealengine.com/u/AwYeaGirl)\
**Replies:** 0\
**Last updated:** [November 9, 2019, 7:46pm UTC](https://forums.unrealengine.com/t/using-data-tables-for-audio/133220 "2019-11-09T19:46:02Z")

</div>

Hey guys, I was wondering if someone would be kind enough to shed some light on how to get my weapon sounds to play when I shoot? I’ve created a weapon enum and a data table which contains all my weapon data but I’m unsu…

---

## [ModularSynth bandlimiting?](https://forums.unrealengine.com/t/modularsynth-bandlimiting/132993)

<div class="topic-metadata">

**Author:** [@Sadowick](https://forums.unrealengine.com/u/Sadowick)\
**Replies:** 2\
**Last updated:** [November 7, 2019, 8:43pm UTC](https://forums.unrealengine.com/t/modularsynth-bandlimiting/132993 "2019-11-07T20:43:01Z")

</div>

Are there plans to band-limit the audio? Also any chance there’s an FM synth on the horizon?

---

## [Crossfade sounds with a Sound Mix?](https://forums.unrealengine.com/t/crossfade-sounds-with-a-sound-mix/458026)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_1a1a0e3a](https://forums.unrealengine.com/u/anonymous_user_1a1a0e3a)\
**Replies:** 3\
**Last updated:** [November 7, 2019, 4:01pm UTC](https://forums.unrealengine.com/t/crossfade-sounds-with-a-sound-mix/458026 "2019-11-07T16:01:52Z")

</div>

I have some sounds all Sound Class A I have other sounds set to Sound Class B. If I hit trigger volume A I want to fade out B sounds and fade in the A sounds. And vice versa for trigger volume B. I have Sound Mix A a…

---

## [TimeSynth Audio Crackling (audio works applied elsewhere)](https://forums.unrealengine.com/t/timesynth-audio-crackling-audio-works-applied-elsewhere/457902)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_11ff7a3c](https://forums.unrealengine.com/u/anonymous_user_11ff7a3c)\
**Replies:** 1\
**Last updated:** [November 7, 2019, 1:28pm UTC](https://forums.unrealengine.com/t/timesynth-audio-crackling-audio-works-applied-elsewhere/457902 "2019-11-07T13:28:57Z")

</div>

I have begun to implement audio in time synth While the audio files work fine in a SoundCue or as an actor The same audio sounds very crackly and pops and is unintelligible when implemented in TimeSynth Below is a sc…

---

## [Time synth creating distorted audio](https://forums.unrealengine.com/t/time-synth-creating-distorted-audio/133015)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_11ff7a3c](https://forums.unrealengine.com/u/anonymous_user_11ff7a3c)\
**Replies:** 3\
**Last updated:** [November 7, 2019, 1:26pm UTC](https://forums.unrealengine.com/t/time-synth-creating-distorted-audio/133015 "2019-11-07T13:26:31Z")

</div>

What would cause music implemented in time synth to sound distorted when the same music sounds fine as an actor or in a sound cue in the game ?

---

## [Calling on Dialogue through DataTables](https://forums.unrealengine.com/t/calling-on-dialogue-through-datatables/133079)

<div class="topic-metadata">

**Author:** [@ackehallgren](https://forums.unrealengine.com/u/ackehallgren)\
**Replies:** 0\
**Last updated:** [November 6, 2019, 7:01pm UTC](https://forums.unrealengine.com/t/calling-on-dialogue-through-datatables/133079 "2019-11-06T19:01:41Z")

</div>

Hi all. I’ve made a game with about 200 sound files worth of dialogue, which when I made it I simply used Spawn Sound 2D nodes to call on them, since it’s mostly the main character talking (and it’s a first person game)…

---

## [Movement along looping spline](https://forums.unrealengine.com/t/movement-along-looping-spline/350447)

<div class="topic-metadata">

**Author:** [@Kura7](https://forums.unrealengine.com/u/Kura7)\
**Replies:** 6\
**Last updated:** [November 6, 2019, 3:24am UTC](https://forums.unrealengine.com/t/movement-along-looping-spline/350447 "2019-11-06T03:24:21Z")

</div>

I completed the above tutorial and have it working. But what I want is to have that same movement along a spline in a loop. I found the option “Closed Loop” in the details of the spline component within the spline blue…

---

## [Sound creation with MixerDevice, WaveInstance, SoundBase and ActiveSound crashing the editor](https://forums.unrealengine.com/t/sound-creation-with-mixerdevice-waveinstance-soundbase-and-activesound-crashing-the-editor/458056)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_ab08583e](https://forums.unrealengine.com/u/anonymous_user_ab08583e)\
**Replies:** 0\
**Last updated:** [November 5, 2019, 1:47pm UTC](https://forums.unrealengine.com/t/sound-creation-with-mixerdevice-waveinstance-soundbase-and-activesound-crashing-the-editor/458056 "2019-11-05T13:47:59Z")

</div>

Hi, I’m at a loss of what I’ve done wrong here, I’m in way over my head, but I feel like I’m almost there. I’m trying to make a sound that’s different in the left and right earphones, GetAzimuth() and GetRange() are cus…

---

## [Sound creation with MixerDevice, WaveInstance, SoundBase and ActiveSound crashing the editor](https://forums.unrealengine.com/t/sound-creation-with-mixerdevice-waveinstance-soundbase-and-activesound-crashing-the-editor/133017)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_ab08583e](https://forums.unrealengine.com/u/anonymous_user_ab08583e)\
**Replies:** 0\
**Last updated:** [November 5, 2019, 1:38pm UTC](https://forums.unrealengine.com/t/sound-creation-with-mixerdevice-waveinstance-soundbase-and-activesound-crashing-the-editor/133017 "2019-11-05T13:38:12Z")

</div>

Hi, I’m at a loss of what I’ve done wrong here, I’m in way over my head, but I feel like I’m almost there. I’m trying to make a sound that’s different in the left and right earphones, GetAzimuth() and GetRange() are cus…

---

## [Is it possible to control soundmix parameters via BP?](https://forums.unrealengine.com/t/is-it-possible-to-control-soundmix-parameters-via-bp/447355)

<div class="topic-metadata">

**Author:** [@eldany.uy](https://forums.unrealengine.com/u/eldany.uy)\
**Replies:** 2\
**Last updated:** [November 4, 2019, 2:26pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-control-soundmix-parameters-via-bp/447355 "2019-11-04T14:26:34Z")

</div>

Hi All I want to control the bass and treble during gameplay but I can’t find a way to access Sound mix parameters via blueprint. I can play and change gain for different bandwidths realtime but can’t figure out how to…

---

## [Time synth audio is very garbled playback](https://forums.unrealengine.com/t/time-synth-audio-is-very-garbled-playback/132927)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_11ff7a3c](https://forums.unrealengine.com/u/anonymous_user_11ff7a3c)\
**Replies:** 0\
**Last updated:** [November 3, 2019, 3:06pm UTC](https://forums.unrealengine.com/t/time-synth-audio-is-very-garbled-playback/132927 "2019-11-03T15:06:22Z")

</div>

I am hoping that someone can shed some light on this for me. I just began working with time synth and it certainly looks to be something I have been searching for! I can insert my audio into Dan’s blueprints and sound c…

---

## [Large lag on listening to microphone input](https://forums.unrealengine.com/t/large-lag-on-listening-to-microphone-input/452714)

<div class="topic-metadata">

**Author:** [@Flossiemay8](https://forums.unrealengine.com/u/Flossiemay8)\
**Replies:** 1\
**Last updated:** [November 3, 2019, 4:51am UTC](https://forums.unrealengine.com/t/large-lag-on-listening-to-microphone-input/452714 "2019-11-03T04:51:26Z")

</div>

Hi, I am attempting to have a scene where a player can speak into the microphone and hear themselves back as if they where in a particular acoustic space. I have this working, however there is a large lag between the pl…

---

## [Crashes - Set Quantization Setting Node](https://forums.unrealengine.com/t/crashes-set-quantization-setting-node/451583)

<div class="topic-metadata">

**Author:** [@okbyk](https://forums.unrealengine.com/u/okbyk)\
**Replies:** 1\
**Last updated:** [November 2, 2019, 5:47pm UTC](https://forums.unrealengine.com/t/crashes-set-quantization-setting-node/451583 "2019-11-02T17:47:51Z")

</div>

Project crashes when using Play Clip after Set Quantization Setting Node in Time Synth Plugin. Make a project on UE4(22.3) Enable Plugins(Time Synth, Synthesis, DSP Effects, and Sound Utilities) and audio engine(write …

---

## [How could we give the enemy vocal sounds on impacts?](https://forums.unrealengine.com/t/how-could-we-give-the-enemy-vocal-sounds-on-impacts/457871)

<div class="topic-metadata">

**Author:** [@Team\_Disorder](https://forums.unrealengine.com/u/Team_Disorder)\
**Replies:** 4\
**Last updated:** [November 1, 2019, 2:07pm UTC](https://forums.unrealengine.com/t/how-could-we-give-the-enemy-vocal-sounds-on-impacts/457871 "2019-11-01T14:07:10Z")

</div>

How would I go about learning about enemy monster actors and their audio. I would like the enemy to make vocal sounds on impacts. Thanks, Jonathan

---

## [New Horror Audio sample library by Award-Winning AAA sound designers](https://forums.unrealengine.com/t/new-horror-audio-sample-library-by-award-winning-aaa-sound-designers/132848)

<div class="topic-metadata">

**Author:** [@Otzem](https://forums.unrealengine.com/u/Otzem)\
**Replies:** 0\
**Last updated:** [November 1, 2019, 1:07am UTC](https://forums.unrealengine.com/t/new-horror-audio-sample-library-by-award-winning-aaa-sound-designers/132848 "2019-11-01T01:07:08Z")

</div>

We at RT Sonics super excited to announce our brand new horror audio library - Nuances of Fear! It has been in the works for several months and is out just in time for Halloween to make your holiday even scarier :wink: T…

---

## [Live audio processing in UE4](https://forums.unrealengine.com/t/live-audio-processing-in-ue4/457833)

<div class="topic-metadata">

**Author:** [@Nathuoi](https://forums.unrealengine.com/u/Nathuoi)\
**Replies:** 0\
**Last updated:** [October 31, 2019, 3:36pm UTC](https://forums.unrealengine.com/t/live-audio-processing-in-ue4/457833 "2019-10-31T15:36:00Z")

</div>

My goal is the let the signal of an external device (connected to My computer threw an audio interface) drive the animation of A 3d mesh (the more the volume or gain increases the more The mesh scales for examle) How…

---

## [New interesting music software for content creators](https://forums.unrealengine.com/t/new-interesting-music-software-for-content-creators/132822)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_88ac18d0](https://forums.unrealengine.com/u/anonymous_user_88ac18d0)\
**Replies:** 0\
**Last updated:** [October 31, 2019, 3:15pm UTC](https://forums.unrealengine.com/t/new-interesting-music-software-for-content-creators/132822 "2019-10-31T15:15:22Z")

</div>

To all creators, video editors and creative minds! We kindly ask for your attention to introduce you to our new web service, which can represent a truly great improvement in your daily video and music editing workflow. …

---

## [UAudioComponent NULL after initialization?](https://forums.unrealengine.com/t/uaudiocomponent-null-after-initialization/457785)

<div class="topic-metadata">

**Author:** [@Abdul\_Hasan\_Ali](https://forums.unrealengine.com/u/Abdul_Hasan_Ali)\
**Replies:** 4\
**Last updated:** [October 31, 2019, 1:13pm UTC](https://forums.unrealengine.com/t/uaudiocomponent-null-after-initialization/457785 "2019-10-31T13:13:32Z")

</div>

So i want to play an audio file, which as always worked. I have a UAudioComponent, and a USoundCue. UPROPERTY(EditAnywhere) USoundCue\* pointSound; UPROPERTY(EditAnywhere) UAudioComponent\* pointSoundComponent; I se…

---

## [Play timeline inside loop](https://forums.unrealengine.com/t/play-timeline-inside-loop/317157)

<div class="topic-metadata">

**Author:** [@DylanVelez\_1](https://forums.unrealengine.com/u/DylanVelez_1)\
**Replies:** 10\
**Last updated:** [October 29, 2019, 8:18pm UTC](https://forums.unrealengine.com/t/play-timeline-inside-loop/317157 "2019-10-29T20:18:54Z")

</div>

I have an array of static mesh components, for each object i need to move it from it’s current pos to another pos in 0.2 seconds, so i wanted to do something like a foreach loop and lerping the positions with a timeline,…

[Previous page](https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=83)

[Next page](https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=85)
