# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=83

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**Page:** 84

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## [Steam Audio - Multiple phonon materials in a prefab?](https://forums.unrealengine.com/t/steam-audio-multiple-phonon-materials-in-a-prefab/135027)

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**Author:** [@Rev0verDrive](https://forums.unrealengine.com/u/Rev0verDrive)\
**Replies:** 0\
**Last updated:** [December 15, 2019, 12:18am UTC](https://forums.unrealengine.com/t/steam-audio-multiple-phonon-materials-in-a-prefab/135027 "2019-12-15T00:18:13Z")

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Trying to figure out a way to get multiple phonon materials in a prefab BP and have them also be editable. Any help would be greatly appreciated.

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## [Sound bug after Oculus Firmware Update](https://forums.unrealengine.com/t/sound-bug-after-oculus-firmware-update/459447)

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**Author:** [@RealRenders](https://forums.unrealengine.com/u/RealRenders)\
**Replies:** 1\
**Last updated:** [December 12, 2019, 9:23pm UTC](https://forums.unrealengine.com/t/sound-bug-after-oculus-firmware-update/459447 "2019-12-12T21:23:32Z")

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Hi everyone! In our company we have discovered a bug after Oculus latest firmware update. Everytime an Oculus headset is plugged into the computer, sound in editor gets disabled. Not only are sounds not played in game p…

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## [Kind of actor tick priority ?](https://forums.unrealengine.com/t/kind-of-actor-tick-priority/459394)

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**Author:** [@Teapot\_Creation](https://forums.unrealengine.com/u/Teapot_Creation)\
**Replies:** 2\
**Last updated:** [December 12, 2019, 10:28am UTC](https://forums.unrealengine.com/t/kind-of-actor-tick-priority/459394 "2019-12-12T10:28:08Z")

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Hi there, in my game I’ve got an issue where a repeated sound (on a float defined interval in seconds) is not repeated regularly. The fact is : at beginplay, a bunch of postprocess are activated on the pawn, disappeari…

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## [Royalty on linear media created in game](https://forums.unrealengine.com/t/royalty-on-linear-media-created-in-game/459212)

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**Author:** [@rohanbabuam](https://forums.unrealengine.com/u/rohanbabuam)\
**Replies:** 5\
**Last updated:** [December 11, 2019, 2:44pm UTC](https://forums.unrealengine.com/t/royalty-on-linear-media-created-in-game/459212 "2019-12-11T14:44:17Z")

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Hi, I need clarity regarding the royalties due to EPIC in the following hypothetical scenario: Suppose I make a game or app using UE4 that allows users to upload in game screenshots(images which are linear media) to my …

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## [Unreal Sound Loss](https://forums.unrealengine.com/t/unreal-sound-loss/111808)

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**Author:** [@anonymous\_user\_8e4578a0](https://forums.unrealengine.com/u/anonymous_user_8e4578a0)\
**Replies:** 15\
**Last updated:** [December 10, 2019, 12:39pm UTC](https://forums.unrealengine.com/t/unreal-sound-loss/111808 "2019-12-10T12:39:20Z")

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Hello Guys. I’m not sure it happend only my case. Anyway. I setting up sound(music) in level without attenation(no occlusion, no reverb. It’s 2D sound, Compression Quality is 100, Sound class is default also). However, …

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## [Control audio playback speed (on runtime)](https://forums.unrealengine.com/t/control-audio-playback-speed-on-runtime/459111)

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**Author:** [@GRooVy\_GRoVer](https://forums.unrealengine.com/u/GRooVy_GRoVer)\
**Replies:** 1\
**Last updated:** [December 9, 2019, 4:22am UTC](https://forums.unrealengine.com/t/control-audio-playback-speed-on-runtime/459111 "2019-12-09T04:22:01Z")

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Hi everyone, I have a question about audio in UE4. I try to make a 2D side scroller where the playback speed of the music is controlled by the movement of the player character. And I found out that the pitch controls …

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## [Issue: Audio coming only through speakers (Packaged Project)](https://forums.unrealengine.com/t/issue-audio-coming-only-through-speakers-packaged-project/458335)

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**Author:** [@Taurian](https://forums.unrealengine.com/u/Taurian)\
**Replies:** 4\
**Last updated:** [December 8, 2019, 8:45pm UTC](https://forums.unrealengine.com/t/issue-audio-coming-only-through-speakers-packaged-project/458335 "2019-12-08T20:45:53Z")

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For some reason, on a packaged project the audio only comes through the speakers and not the headset. It doesn’t adhere to any output that’s set to default under “Playback Devices” in windows.

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## [Unreal Editor doesn't receive mic input in MacOS](https://forums.unrealengine.com/t/unreal-editor-doesnt-receive-mic-input-in-macos/459235)

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**Author:** [@WUOTE](https://forums.unrealengine.com/u/WUOTE)\
**Replies:** 0\
**Last updated:** [December 8, 2019, 6:30am UTC](https://forums.unrealengine.com/t/unreal-editor-doesnt-receive-mic-input-in-macos/459235 "2019-12-08T06:30:50Z")

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I’ve searched extensively, and couldn’t find an answer. I’ve got a project which uses microphone input, and it works perfectly under Windows (win 10), but does not work under MacOS (tested with Catalina and Mojave). The…

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## [Do you know any site with really royality free music?](https://forums.unrealengine.com/t/do-you-know-any-site-with-really-royality-free-music/134420)

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**Author:** [@KAT\_Editor](https://forums.unrealengine.com/u/KAT_Editor)\
**Replies:** 5\
**Last updated:** [December 7, 2019, 9:56am UTC](https://forums.unrealengine.com/t/do-you-know-any-site-with-really-royality-free-music/134420 "2019-12-07T09:56:03Z")

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Hello, I found some sites tagged as “royality free music”, but when I click on any music, I see only type, BPM and duration. It does not look relitable.

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## [Suddenly broken audio?](https://forums.unrealengine.com/t/suddenly-broken-audio/134549)

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**Author:** [@happienumber](https://forums.unrealengine.com/u/happienumber)\
**Replies:** 2\
**Last updated:** [December 6, 2019, 3:01am UTC](https://forums.unrealengine.com/t/suddenly-broken-audio/134549 "2019-12-06T03:01:36Z")

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Hi everyone, apologies in advance for any dumb questions. I’m very new to unreal engine. I’ve had audio playing perfectly fine in my level for like two weeks now, and suddenly today every time I playtest my game, the no…

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## [Switch playing all sound at once](https://forums.unrealengine.com/t/switch-playing-all-sound-at-once/459139)

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**Author:** [@AetherDust](https://forums.unrealengine.com/u/AetherDust)\
**Replies:** 4\
**Last updated:** [December 5, 2019, 1:37pm UTC](https://forums.unrealengine.com/t/switch-playing-all-sound-at-once/459139 "2019-12-05T13:37:20Z")

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Hi, I ahve a few sounds i want to randomly repeat (the ones you see alre only placeholders for background music). Basically I want that one music end the next is getting randomly picked, but for now it plays all of them …

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## [Spawnable empty SourceEffectPresetChain instances (Audio Mixer)](https://forums.unrealengine.com/t/spawnable-empty-sourceeffectpresetchain-instances-audio-mixer/133672)

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**Author:** [@echolevel](https://forums.unrealengine.com/u/echolevel)\
**Replies:** 6\
**Last updated:** [December 3, 2019, 2:38pm UTC](https://forums.unrealengine.com/t/spawnable-empty-sourceeffectpresetchain-instances-audio-mixer/133672 "2019-12-03T14:38:45Z")

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Here’s something I’m trying to do which I think is not possible right now, but I want to document it a) to make the case for its possible addition in future UE versions and b) on the off-chance that someone can suggest a…

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## [How to play a different sound at various distance levels (eg for a gunshot)?](https://forums.unrealengine.com/t/how-to-play-a-different-sound-at-various-distance-levels-eg-for-a-gunshot/459033)

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**Author:** [@KeyC0de](https://forums.unrealengine.com/u/KeyC0de)\
**Replies:** 1\
**Last updated:** [December 2, 2019, 2:35pm UTC](https://forums.unrealengine.com/t/how-to-play-a-different-sound-at-various-distance-levels-eg-for-a-gunshot/459033 "2019-12-02T14:35:36Z")

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I want to create a gunshot sound system, with say 3 distance levels. At a near 0cm up to mid\_low\_threshold distance the normal sound will be played. then at medium distances another sound will be played and at higher dis…

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## [Problem with shoot sounds in "Shooter Game" sample project from UE](https://forums.unrealengine.com/t/problem-with-shoot-sounds-in-shooter-game-sample-project-from-ue/134328)

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**Author:** [@demes14](https://forums.unrealengine.com/u/demes14)\
**Replies:** 0\
**Last updated:** [December 2, 2019, 6:21am UTC](https://forums.unrealengine.com/t/problem-with-shoot-sounds-in-shooter-game-sample-project-from-ue/134328 "2019-12-02T06:21:16Z")

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Hi! I began learning about sound implementation in UE. I have downloaded the “Shooter Game” sample project from UE. Is anyone know where is (or how is) implemented shoot? I can’t find it anywhere in project.

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## [Can I make custom notifies play audio in the animation editor?](https://forums.unrealengine.com/t/can-i-make-custom-notifies-play-audio-in-the-animation-editor/134284)

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**Author:** [@jdperos](https://forums.unrealengine.com/u/jdperos)\
**Replies:** 0\
**Last updated:** [December 1, 2019, 9:27am UTC](https://forums.unrealengine.com/t/can-i-make-custom-notifies-play-audio-in-the-animation-editor/134284 "2019-12-01T09:27:04Z")

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I have a few custom audio notifies for animation timelines - things like weapon whooshes and such, which call functions on the character blueprints to play audio. While this does give me large amounts of sophistication t…

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## [Applying panning to USynthComponent](https://forums.unrealengine.com/t/applying-panning-to-usynthcomponent/134223)

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**Author:** [@Kmack](https://forums.unrealengine.com/u/Kmack)\
**Replies:** 0\
**Last updated:** [November 29, 2019, 9:05pm UTC](https://forums.unrealengine.com/t/applying-panning-to-usynthcomponent/134223 "2019-11-29T21:05:55Z")

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I think I’m missing something fairly fundamental about the right way to use Audio::FAmp to manage the panning of the Audio::FOsc in a simple USynthComponent child class: I’ve set something up similar to what I saw being…

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## [AI play sound upon seeing player BP](https://forums.unrealengine.com/t/ai-play-sound-upon-seeing-player-bp/458906)

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**Author:** [@anonymous\_user\_5cda3e44](https://forums.unrealengine.com/u/anonymous_user_5cda3e44)\
**Replies:** 7\
**Last updated:** [November 29, 2019, 12:19pm UTC](https://forums.unrealengine.com/t/ai-play-sound-upon-seeing-player-bp/458906 "2019-11-29T12:19:45Z")

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So I’m trying to make my AI enemy play a sound when it spots me, but when it spots me it plays the sound every fraction of a second so it just plays it over and over until it loses sight of me and the sounds start to slo…

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## [Audio related crash](https://forums.unrealengine.com/t/audio-related-crash/458949)

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**Author:** [@KimLaughton](https://forums.unrealengine.com/u/KimLaughton)\
**Replies:** 0\
**Last updated:** [November 29, 2019, 7:51am UTC](https://forums.unrealengine.com/t/audio-related-crash/458949 "2019-11-29T07:51:08Z")

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Not sure which section to post this in. I get a crash both in the packaged game and when playing in editor. It’s intermittent, so hard to pin down but seems to be related to sound. I’m not doing anything complex with au…

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## [How to use function MoveAudioStreamToNewAudioDevice](https://forums.unrealengine.com/t/how-to-use-function-moveaudiostreamtonewaudiodevice/458910)

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**Author:** [@Jaytheway](https://forums.unrealengine.com/u/Jaytheway)\
**Replies:** 0\
**Last updated:** [November 28, 2019, 9:04am UTC](https://forums.unrealengine.com/t/how-to-use-function-moveaudiostreamtonewaudiodevice/458910 "2019-11-28T09:04:29Z")

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I found this handy function in Unreal’s documentation which should do precisely what I need - to change output device for audio in built project. I’m fairly new to cpp, so I’ll try to explain how I understand it. It is…

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## [\[bug\] ue-82641](https://forums.unrealengine.com/t/bug-ue-82641/458908)

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**Author:** [@Sneirox](https://forums.unrealengine.com/u/Sneirox)\
**Replies:** 0\
**Last updated:** [November 28, 2019, 6:05am UTC](https://forums.unrealengine.com/t/bug-ue-82641/458908 "2019-11-28T06:05:43Z")

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Applying Reverb does not work in Audio Volume

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## [Inotify\_rm\_watch cannot remove descriptor. Invalid Argument?](https://forums.unrealengine.com/t/inotify-rm-watch-cannot-remove-descriptor-invalid-argument/133937)

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**Author:** [@Pine722](https://forums.unrealengine.com/u/Pine722)\
**Replies:** 0\
**Last updated:** [November 24, 2019, 2:50am UTC](https://forums.unrealengine.com/t/inotify-rm-watch-cannot-remove-descriptor-invalid-argument/133937 "2019-11-24T02:50:06Z")

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Can someone help explain to me what is going on with this? What is the “invalid argument”? Why can’t it remove the descriptor? How do I fix it? I’ve tried searching for more information but was not able to find anything …

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## [Quick Question About Delay Inside a Loop](https://forums.unrealengine.com/t/quick-question-about-delay-inside-a-loop/458761)

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**Author:** [@Trastaroots50](https://forums.unrealengine.com/u/Trastaroots50)\
**Replies:** 3\
**Last updated:** [November 23, 2019, 10:22pm UTC](https://forums.unrealengine.com/t/quick-question-about-delay-inside-a-loop/458761 "2019-11-23T22:22:46Z")

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Hey there :slight\_smile: just a quick question. is it possible to have a delay inside a loop (inside a function) ? I explain, I created a spawner that can spawn a random number of items at random positions in a defined…

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## [Attenuation for Footsteps in Multiplayer](https://forums.unrealengine.com/t/attenuation-for-footsteps-in-multiplayer/133887)

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**Author:** [@Gazu](https://forums.unrealengine.com/u/Gazu)\
**Replies:** 0\
**Last updated:** [November 22, 2019, 8:57pm UTC](https://forums.unrealengine.com/t/attenuation-for-footsteps-in-multiplayer/133887 "2019-11-22T20:57:26Z")

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Hey! We are not sure why, but we dont know how to setup an audio attenuation for the footstep sounds we have. So the Footstep Sounds are coming from an Custom Event with a Select which has all Footstep Sounds inside. E…

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## [Android App stuck in SplashScreen, LaunchLoop](https://forums.unrealengine.com/t/android-app-stuck-in-splashscreen-launchloop/458717)

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**Author:** [@Freygeist](https://forums.unrealengine.com/u/Freygeist)\
**Replies:** 0\
**Last updated:** [November 22, 2019, 12:16pm UTC](https://forums.unrealengine.com/t/android-app-stuck-in-splashscreen-launchloop/458717 "2019-11-22T12:16:45Z")

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Hey, I’m completely stuck with a problem. I am trying to test my project/app on my android device. However most of the time it will get stuck on the UE4 splash screen, then close and instantly start again without reach…

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## [Preventing AudioComponent from being destroyed](https://forums.unrealengine.com/t/preventing-audiocomponent-from-being-destroyed/426200)

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**Author:** [@Avengar](https://forums.unrealengine.com/u/Avengar)\
**Replies:** 1\
**Last updated:** [November 22, 2019, 2:11am UTC](https://forums.unrealengine.com/t/preventing-audiocomponent-from-being-destroyed/426200 "2019-11-22T02:11:00Z")

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Hello there! Going straight to the problem. I’m trying to create UAudioComponent that can be paused and hold into memory until I decide to delete it. Now i have problem with it becouse after some time on level my sound …

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## [Best practice for maintaining an asset library?](https://forums.unrealengine.com/t/best-practice-for-maintaining-an-asset-library/130154)

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**Author:** [@hypersapien](https://forums.unrealengine.com/u/hypersapien)\
**Replies:** 3\
**Last updated:** [November 20, 2019, 7:36pm UTC](https://forums.unrealengine.com/t/best-practice-for-maintaining-an-asset-library/130154 "2019-11-20T19:36:36Z")

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Hello- I am developing a library of common assets to use at my work, materials and models mostly, but I’m not sure I know the best way of distributing/hosting them to make it convenient for my coworkers. The only method…

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## [Background music continue to play across multiple levels](https://forums.unrealengine.com/t/background-music-continue-to-play-across-multiple-levels/458627)

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**Author:** [@anonymous\_user\_d66a3631](https://forums.unrealengine.com/u/anonymous_user_d66a3631)\
**Replies:** 4\
**Last updated:** [November 20, 2019, 11:43am UTC](https://forums.unrealengine.com/t/background-music-continue-to-play-across-multiple-levels/458627 "2019-11-20T11:43:42Z")

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I’m creating a multilevel game and I want background music to play during the whole game even during level transition.

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## [All Sonniss Audio Bundles (107GB)](https://forums.unrealengine.com/t/all-sonniss-audio-bundles-107gb/131354)

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**Author:** [@Stockbrot](https://forums.unrealengine.com/u/Stockbrot)\
**Replies:** 1\
**Last updated:** [November 19, 2019, 2:12am UTC](https://forums.unrealengine.com/t/all-sonniss-audio-bundles-107gb/131354 "2019-11-19T02:12:10Z")

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Hey, I found all available Sonniss Audio Packs that they released: Part 1-6 (6GB) https://sonniss.com/gameaudiomonthly/ 2015 (10GB) https://forums.unrealengine.com/community/community-content-tools-and-tutorials/333…

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## [\[Closed\] \[SOLVED\] Populate array with loop?](https://forums.unrealengine.com/t/closed-solved-populate-array-with-loop/458535)

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**Author:** [@Milo\_911](https://forums.unrealengine.com/u/Milo_911)\
**Replies:** 7\
**Last updated:** [November 19, 2019, 1:44am UTC](https://forums.unrealengine.com/t/closed-solved-populate-array-with-loop/458535 "2019-11-19T01:44:22Z")

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What am I doing wrong with this blueprint? All I am trying to do is populate an array from another array of “options”. It loops for the total army size. At least, it’s supposed to. It’s populating the “Army Units” a…

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## [Audio Replication not working under 3/4 players](https://forums.unrealengine.com/t/audio-replication-not-working-under-3-4-players/133642)

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**Author:** [@ffmusicdj](https://forums.unrealengine.com/u/ffmusicdj)\
**Replies:** 0\
**Last updated:** [November 18, 2019, 2:17am UTC](https://forums.unrealengine.com/t/audio-replication-not-working-under-3-4-players/133642 "2019-11-18T02:17:30Z")

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Hello everyone so I opened a simple first person demo in Unreal and wanted to replicated audio on different players. I found the audio currently playing in the projectile. When I go 2 players, I noticed I had to add the…

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