# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=81

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**Page:** 82

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## [Preparing Audio for UE4](https://forums.unrealengine.com/t/preparing-audio-for-ue4/138074)

<div class="topic-metadata">

**Author:** [@Valkyrie\_Sound](https://forums.unrealengine.com/u/Valkyrie_Sound)\
**Replies:** 0\
**Last updated:** [February 12, 2020, 9:12pm UTC](https://forums.unrealengine.com/t/preparing-audio-for-ue4/138074 "2020-02-12T21:12:04Z")

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I’ve released a video on preparing audio for UE4. This tutorial shows you how to find, edit, and import sounds into Unreal Engine 4. We look at how to trim audio and monitor levels to reduce clipping. I share tips on so…

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## [High Frequency Distortion on Sound Assets](https://forums.unrealengine.com/t/high-frequency-distortion-on-sound-assets/137306)

<div class="topic-metadata">

**Author:** [@Megagoth1702](https://forums.unrealengine.com/u/Megagoth1702)\
**Replies:** 2\
**Last updated:** [February 12, 2020, 8:04pm UTC](https://forums.unrealengine.com/t/high-frequency-distortion-on-sound-assets/137306 "2020-02-12T20:04:34Z")

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This video summarizes my problem: Here is the file: How can I help solve that? Thanks a ton! The new UE4 audio engine ROCKS!

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## [TimeSynth Widget](https://forums.unrealengine.com/t/timesynth-widget/137944)

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**Author:** [@evgeni\_doudar\_1](https://forums.unrealengine.com/u/evgeni_doudar_1)\
**Replies:** 1\
**Last updated:** [February 11, 2020, 2:41pm UTC](https://forums.unrealengine.com/t/timesynth-widget/137944 "2020-02-11T14:41:54Z")

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Sorry for lame question. But is it possible to make reference of TimeSynth Component inside widget without attaching it to an Actor?

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## [spatialization and the camera z axis](https://forums.unrealengine.com/t/spatialization-and-the-camera-z-axis/222439)

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**Author:** [@anonymous\_user\_0afba7c9](https://forums.unrealengine.com/u/anonymous_user_0afba7c9)\
**Replies:** 0\
**Last updated:** [February 11, 2020, 2:32pm UTC](https://forums.unrealengine.com/t/spatialization-and-the-camera-z-axis/222439 "2020-02-11T14:32:47Z")

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I’m having an issue with panning, it can be heard in this video : Here is how I experience spatialization in UE (I’m only talking about panning here, not volume attenuation) : If I’m facing and close to an object that…

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## [No english subtitle in some learning courses](https://forums.unrealengine.com/t/no-english-subtitle-in-some-learning-courses/461625)

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**Author:** [@Jules\_ancien](https://forums.unrealengine.com/u/Jules_ancien)\
**Replies:** 0\
**Last updated:** [February 11, 2020, 11:39am UTC](https://forums.unrealengine.com/t/no-english-subtitle-in-some-learning-courses/461625 "2020-02-11T11:39:15Z")

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Hi, I have a great interest in your courses with accomplishment, and i use english sustitles because this is better for me, my comprehensive english audio is not very good. In the course “Getting Your Entire Scene into …

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## [Is there any documentation for the new audio synesthesia using blueprints?](https://forums.unrealengine.com/t/is-there-any-documentation-for-the-new-audio-synesthesia-using-blueprints/461562)

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**Author:** [@1NobleNight](https://forums.unrealengine.com/u/1NobleNight)\
**Replies:** 0\
**Last updated:** [February 10, 2020, 6:07am UTC](https://forums.unrealengine.com/t/is-there-any-documentation-for-the-new-audio-synesthesia-using-blueprints/461562 "2020-02-10T06:07:37Z")

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Is there any documentations / tutorials for the new audio synesthesia Beta plugin? I was able to get normalized channel loudness at time node to work. Is there a way to track beats, frequency, or any other audio elements…

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## [UTimeSynthComponent Reset](https://forums.unrealengine.com/t/utimesynthcomponent-reset/461502)

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**Author:** [@ByOu](https://forums.unrealengine.com/u/ByOu)\
**Replies:** 0\
**Last updated:** [February 8, 2020, 4:33pm UTC](https://forums.unrealengine.com/t/utimesynthcomponent-reset/461502 "2020-02-08T16:33:36Z")

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Hello there, I have a simple usecase but cannot get it to work properly so I am assuming I am missing something there! I am using two TimeSynthComponents on the same clip (one for analysis ahead of time and one for pla…

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## [Wwise UE4 No sound in packaging](https://forums.unrealengine.com/t/wwise-ue4-no-sound-in-packaging/461400)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_17af3057](https://forums.unrealengine.com/u/anonymous_user_17af3057)\
**Replies:** 0\
**Last updated:** [February 6, 2020, 3:34pm UTC](https://forums.unrealengine.com/t/wwise-ue4-no-sound-in-packaging/461400 "2020-02-06T15:34:23Z")

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Hi guys! I’ve been working in a project with UE4 and Wwise integrated that is going to be presented in a festival soon. I’m building the project for windows everything builds okay but then I have no sound. I’ve already…

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## [Sometimes build hang on during exit at Audio::FMixerplatformXAudio2::StopAudioStream](https://forums.unrealengine.com/t/sometimes-build-hang-on-during-exit-at-audio-fmixerplatformxaudio2-stopaudiostream/137706)

<div class="topic-metadata">

**Author:** [@4ugui](https://forums.unrealengine.com/u/4ugui)\
**Replies:** 0\
**Last updated:** [February 6, 2020, 10:50am UTC](https://forums.unrealengine.com/t/sometimes-build-hang-on-during-exit-at-audio-fmixerplatformxaudio2-stopaudiostream/137706 "2020-02-06T10:50:53Z")

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Hi there! I am using the latest 4.24.2 and latest FMOD plugin since 4.24 I am an experienced problem with hanging on at quit. Attached VS show me main thread with Audio::FMixerplatformXAudio2::StopAudioStream (source c…

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## [Using classical music as soundtrack](https://forums.unrealengine.com/t/using-classical-music-as-soundtrack/136998)

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**Author:** [@PaleoNeo](https://forums.unrealengine.com/u/PaleoNeo)\
**Replies:** 2\
**Last updated:** [February 6, 2020, 12:24am UTC](https://forums.unrealengine.com/t/using-classical-music-as-soundtrack/136998 "2020-02-06T00:24:21Z")

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Hi all, I was reading about this subject online and it looks like you can’t really use classical music as soundtrack even if its composer died over 70 years ago. What I mean is that even the music sheets a in the public…

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## [How to set a ringtone on iPhone?](https://forums.unrealengine.com/t/how-to-set-a-ringtone-on-iphone/461318)

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**Author:** [@YilmazVolkan](https://forums.unrealengine.com/u/YilmazVolkan)\
**Replies:** 0\
**Last updated:** [February 4, 2020, 9:48am UTC](https://forums.unrealengine.com/t/how-to-set-a-ringtone-on-iphone/461318 "2020-02-04T09:48:17Z")

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Hi everybody I am having trouble with how to install ringtones on iPhone, this is really different from my previous Android phone. Can someone who does this guide give me more details or share an address so I can instal…

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## [Sequence Rendering and Master Audio Submix de-synchronized](https://forums.unrealengine.com/t/sequence-rendering-and-master-audio-submix-de-synchronized/134808)

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**Author:** [@Davidaurecon](https://forums.unrealengine.com/u/Davidaurecon)\
**Replies:** 3\
**Last updated:** [February 4, 2020, 7:59am UTC](https://forums.unrealengine.com/t/sequence-rendering-and-master-audio-submix-de-synchronized/134808 "2020-02-04T07:59:50Z")

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Hi guys, i’m having an issue with synchronizing audio rendering in my project, i explain. We’ve build a project for a music video where we’ve made blueprints to react to the float value of a music track. We’ve imported…

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## [How can I create a volume that can return a height parameter - z](https://forums.unrealengine.com/t/how-can-i-create-a-volume-that-can-return-a-height-parameter-z/460923)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_4fbc1cf9](https://forums.unrealengine.com/u/anonymous_user_4fbc1cf9)\
**Replies:** 3\
**Last updated:** [February 3, 2020, 5:30pm UTC](https://forums.unrealengine.com/t/how-can-i-create-a-volume-that-can-return-a-height-parameter-z/460923 "2020-02-03T17:30:06Z")

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I am looking to create a volume that can judge the height I am in a game level. I am a sound designer and want to use this as an RTPC with Wwise to change the ambience - both through changing the audio mix, as well as g…

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## [How do I switch music using blueprints?](https://forums.unrealengine.com/t/how-do-i-switch-music-using-blueprints/403044)

<div class="topic-metadata">

**Author:** [@Disgosten](https://forums.unrealengine.com/u/Disgosten)\
**Replies:** 7\
**Last updated:** [February 3, 2020, 12:05am UTC](https://forums.unrealengine.com/t/how-do-i-switch-music-using-blueprints/403044 "2020-02-03T00:05:19Z")

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I have a sound cue/ambient sound dropped into my game that works, how would I go about killing the current music and switching to a different song on an Overlap Event or just a custom event?

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## [Pitch alterations not working in an Android build](https://forums.unrealengine.com/t/pitch-alterations-not-working-in-an-android-build/461117)

<div class="topic-metadata">

**Author:** [@Tigro](https://forums.unrealengine.com/u/Tigro)\
**Replies:** 2\
**Last updated:** [February 2, 2020, 6:17pm UTC](https://forums.unrealengine.com/t/pitch-alterations-not-working-in-an-android-build/461117 "2020-02-02T18:17:28Z")

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I’m working on a game right now and at one point I have some dynamic music playing, getting progressively faster as level goes on. I achieve this through simple pitch += 0.05 at set intervals in my blueprint and it all …

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## [General Editor Question - Setting up defaults for New Project folder structure](https://forums.unrealengine.com/t/general-editor-question-setting-up-defaults-for-new-project-folder-structure/137482)

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**Author:** [@GoldenNuggsGames](https://forums.unrealengine.com/u/GoldenNuggsGames)\
**Replies:** 0\
**Last updated:** [February 2, 2020, 2:31pm UTC](https://forums.unrealengine.com/t/general-editor-question-setting-up-defaults-for-new-project-folder-structure/137482 "2020-02-02T14:31:24Z")

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Hi all, I am not sure if this is the correct forum category but couldn’t really find a specific one for this question. I wonder is there a config option to change the default folder structure of a new project. So for ex…

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## [ETA on dB sliders?](https://forums.unrealengine.com/t/eta-on-db-sliders/137364)

<div class="topic-metadata">

**Author:** [@Megagoth1702](https://forums.unrealengine.com/u/Megagoth1702)\
**Replies:** 0\
**Last updated:** [January 31, 2020, 1:35am UTC](https://forums.unrealengine.com/t/eta-on-db-sliders/137364 "2020-01-31T01:35:44Z")

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Heyhey, just wondering how the status of the dB sliders goes. :slight\_smile: Would love to use them, instead of converting percentages to dB+other way around Thanks a ton!

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## [Speeding up the music at set intervals](https://forums.unrealengine.com/t/speeding-up-the-music-at-set-intervals/137305)

<div class="topic-metadata">

**Author:** [@Tigro](https://forums.unrealengine.com/u/Tigro)\
**Replies:** 3\
**Last updated:** [January 30, 2020, 10:23pm UTC](https://forums.unrealengine.com/t/speeding-up-the-music-at-set-intervals/137305 "2020-01-30T22:23:35Z")

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I’d like the main theme of my game to get progressively faster as time goes one in one of the levels. How do I attain this goal. though? I see all kinds of settings in my cue asset’s pane but nothing regarding the playba…

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## [Speeding up the music at set intervals](https://forums.unrealengine.com/t/speeding-up-the-music-at-set-intervals/461078)

<div class="topic-metadata">

**Author:** [@Tigro](https://forums.unrealengine.com/u/Tigro)\
**Replies:** 2\
**Last updated:** [January 30, 2020, 12:25am UTC](https://forums.unrealengine.com/t/speeding-up-the-music-at-set-intervals/461078 "2020-01-30T00:25:57Z")

</div>

I’d like the main theme of my game to get progressively faster as time goes one in one of the levels. How do I attain this goal. though? I see all kinds of settings in my cue asset’s pane but nothing regarding the playba…

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## [Mesh moving erratic](https://forums.unrealengine.com/t/mesh-moving-erratic/137103)

<div class="topic-metadata">

**Author:** [@Polyryph](https://forums.unrealengine.com/u/Polyryph)\
**Replies:** 0\
**Last updated:** [January 26, 2020, 7:07am UTC](https://forums.unrealengine.com/t/mesh-moving-erratic/137103 "2020-01-26T07:07:18Z")

</div>

Hi there, I’ve been making a landscape and everything was going fine until about 45 minutes ago. For some reason all meshes are chosing to move in an erratic way when I scale, rotate, or simply try to move them, this ma…

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## [TimeSynth Crash Bug + Feature Request](https://forums.unrealengine.com/t/timesynth-crash-bug-feature-request/136701)

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**Author:** [@IridiumStudios](https://forums.unrealengine.com/u/IridiumStudios)\
**Replies:** 2\
**Last updated:** [January 25, 2020, 10:23pm UTC](https://forums.unrealengine.com/t/timesynth-crash-bug-feature-request/136701 "2020-01-25T22:23:25Z")

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Hey, y’all! First off, I have a pretty serious issue. It’s as simple as this: in a packaged game (not editor), Unreal will crash if you attempt to open level while a TimeSynth component is playing (or even after you sto…

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## [Tipps/Guidance for creating Dynamic Sounds](https://forums.unrealengine.com/t/tipps-guidance-for-creating-dynamic-sounds/136987)

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**Author:** [@RealVis-Studios](https://forums.unrealengine.com/u/RealVis-Studios)\
**Replies:** 2\
**Last updated:** [January 25, 2020, 9:26pm UTC](https://forums.unrealengine.com/t/tipps-guidance-for-creating-dynamic-sounds/136987 "2020-01-25T21:26:40Z")

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Hello, i am an Experienced UE4 Developer but super new to Sound stuff. I want to do some dynamic Wind or more stylized “woosch” sounds depending on the speed of an actor. I have no idea where to start, so maybe someone…

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## [Unreal Engine Logo SFX](https://forums.unrealengine.com/t/unreal-engine-logo-sfx/136668)

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**Author:** [@AugieRestivo](https://forums.unrealengine.com/u/AugieRestivo)\
**Replies:** 1\
**Last updated:** [January 25, 2020, 3:47am UTC](https://forums.unrealengine.com/t/unreal-engine-logo-sfx/136668 "2020-01-25T03:47:31Z")

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Hello, In the boot of our game, we have various company titles appear. We’re developing the game on UE4, so the ‘‘Unreal Engine’’ company logo appears too. We looked online, and found recent Unreal Engine logo videos, …

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## [Any way to send audio to reverb pre-fader/pre-attenuation?](https://forums.unrealengine.com/t/any-way-to-send-audio-to-reverb-pre-fader-pre-attenuation/136950)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_3dec1662](https://forums.unrealengine.com/u/anonymous_user_3dec1662)\
**Replies:** 0\
**Last updated:** [January 23, 2020, 4:09am UTC](https://forums.unrealengine.com/t/any-way-to-send-audio-to-reverb-pre-fader-pre-attenuation/136950 "2020-01-23T04:09:14Z")

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Hi there, I’m trying to set up audio playback such that I can control the volume of the sound and the volume of the reverb separately, i.e. only the reverb is audible while the source sound is attenuated by distance. Pr…

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## [Removed Splitscreen Player Still Has Audio](https://forums.unrealengine.com/t/removed-splitscreen-player-still-has-audio/460798)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_1e2504da](https://forums.unrealengine.com/u/anonymous_user_1e2504da)\
**Replies:** 2\
**Last updated:** [January 22, 2020, 9:27pm UTC](https://forums.unrealengine.com/t/removed-splitscreen-player-still-has-audio/460798 "2020-01-22T21:27:39Z")

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In the video below, I call Remove Player on 2 and 3, which results in the splitscreen going back to single player mode, but you can still hear the ground-level meteor impacts from the previous Player 2. The way to get …

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## [Blackmagic decklink inputs have no audio](https://forums.unrealengine.com/t/blackmagic-decklink-inputs-have-no-audio/445668)

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**Author:** [@anonymous\_user\_4129661c](https://forums.unrealengine.com/u/anonymous_user_4129661c)\
**Replies:** 2\
**Last updated:** [January 21, 2020, 12:57pm UTC](https://forums.unrealengine.com/t/blackmagic-decklink-inputs-have-no-audio/445668 "2020-01-21T12:57:23Z")

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Hi I am using the blackmagic plugin and there is an option to capture audio from SDI inputs, but no audio streams are created. Any help would be great thanks!

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## [Attenuation on Moving Sound Source](https://forums.unrealengine.com/t/attenuation-on-moving-sound-source/136780)

<div class="topic-metadata">

**Author:** [@BlakeDeGraw](https://forums.unrealengine.com/u/BlakeDeGraw)\
**Replies:** 5\
**Last updated:** [January 21, 2020, 9:00am UTC](https://forums.unrealengine.com/t/attenuation-on-moving-sound-source/136780 "2020-01-21T09:00:36Z")

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In a level I’m building, I’ve created an AI NPC that is just walking around mindlessly. He’s supposed to be a robot, and I want him to emit a light mechanical hum as he walks around. I created a sound notify in his walki…

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## [Pause gameplay, without pausing the in game sound?](https://forums.unrealengine.com/t/pause-gameplay-without-pausing-the-in-game-sound/460656)

<div class="topic-metadata">

**Author:** [@bathorysthroat](https://forums.unrealengine.com/u/bathorysthroat)\
**Replies:** 2\
**Last updated:** [January 18, 2020, 1:28pm UTC](https://forums.unrealengine.com/t/pause-gameplay-without-pausing-the-in-game-sound/460656 "2020-01-18T13:28:09Z")

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In my game, I have two pause menus. One where you can navigate back to the main start menu screen and another that just pauses the game and places a widget with the word “PAUSED” in the center of the screen. Is there a …

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## [(UE3) Ambient Audio Spline - possible for new audio engine?](https://forums.unrealengine.com/t/ue3-ambient-audio-spline-possible-for-new-audio-engine/136681)

<div class="topic-metadata">

**Author:** [@Megagoth1702](https://forums.unrealengine.com/u/Megagoth1702)\
**Replies:** 0\
**Last updated:** [January 17, 2020, 5:06pm UTC](https://forums.unrealengine.com/t/ue3-ambient-audio-spline-possible-for-new-audio-engine/136681 "2020-01-17T17:06:09Z")

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Hey guys, https://docs.unrealengine.com/udk/Three/UsingSoundActors.html#AmbientSoundSpline%20Actor This looks really useful. I know there is a way in UE4 to use a spline + make audio component follow with splines + BP …

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## [Is there an Audio Blueprint sample level available?](https://forums.unrealengine.com/t/is-there-an-audio-blueprint-sample-level-available/136570)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_4fbc1cf9](https://forums.unrealengine.com/u/anonymous_user_4fbc1cf9)\
**Replies:** 1\
**Last updated:** [January 16, 2020, 9:07am UTC](https://forums.unrealengine.com/t/is-there-an-audio-blueprint-sample-level-available/136570 "2020-01-16T09:07:32Z")

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I was watching this video from Zak and he stated it was being made, and wondering where I could find these templates and any others that may help in my production work. Thanks

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